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Wadi Ahk'kolon's page

824 posts. Pathfinder Society character for Eric Swanson.


Male Human Sorcerer 5 HP 36/36 | AC 11/15/19: (MA,Shield), T 11, FF 10 | F: +5, R: +2, W: +5 | CMD 13 | Perc. +2 | Init. +1


Elemental Ray 7/7; 1st L spells 7/7; 2nd L spells 5/5; Fires of Hell 1/1


Conditions: None

About Wadi Ahk'kolon

PFS #: 13977-1
Male Human Sorcerer 5
CG Medium humanoid (human)
Senses: Perception +2
Location: Absalom
Languages: Chelaxian, Common, Draconic, *Infernal*
Occupation: Actor
Experience: 14
Fame: 25
Prestige: 27/22

Stats: Str 11, Dex 12, Con 14, Int 14, Wis 12, Cha 18

Description: 23 years old, 5’5”, 148 lbs., A slender wiry man walks into the meeting area wearing nondescript traveling clothes along with a scarf tied around his neck in the latest fashion for Absalom. A closer look reveals his light brown hair flows out down past his shoulders, currently braided in a stylish way. Sky blue eyes peek out from his youthful face. His lean, wiry body is covered in dark tanned skin with a reddish undertone only noticeable in bright light.

AC 11, touch 11, FF 10 (+1 Dex); CMD 13
Combat Expertise
hp 36 (1d6+4+4+4+4)+10(Con)+4(favored class)
Fort +5, Ref +2, Will +5
Fire Resistance 10
Concentration +8

Init. +1, Speed 30 ft.
BAB +2; CMB +2
Melee club +2 to hit, (1d6, x2, B)
Melee dagger +2 to hit (1d4, 19-20/x2, S/P)
Ranged 80 Lt. Crossbow +3 to hit, (1d8, 19-20/x2, P)
Ranged 10 club (thrown) +3 to hit, (1d6, x2, B)
Ranged 10 dagger (thrown) +3 (1d4, 19-20/x2, P)
Elemental Ray +3 ranged touch (1d6+3, 7/day, used),

Skills: 10+10(int)= 20 total
+1 Acrobatics
+2 Appraise
+12 Bluff (4+1)
+0 Climb
+2 Craft (Untrained)
+7 Diplomacy (+1) (2)
+4 Disguise
+1 Escape Artist
+1 Fly
+1 Heal
+4 Intimidate
+4 Knowledge (History)
+6 Knowledge (Planes) (1)
+1 Perception (1)
+11 Perform (Act) (4)
+4 Perform (Untrained)
+1 Ride
+10 Sense Motive (5)
+7 Spellcraft (2)
+1 Stealth
+1 Survival
+8 Use Magic Device (1)


  • Combat Expertise
  • Eschew Materials
  • Skill Focus (Perform (Act))
  • Great Fortitude
  • Spell Penetration
  • Traits Suspicious; Fires of Hell (Su): Your parents signed a pact with a fiend of Hell before you were born, and as a result you can summon fire to your aid. Once per day, as a swift action, you can summon fire, imbuing a single weapon you hold with a nimbus of fire that deals an extra 1 point of fire damage for a number of rounds equal to your Charisma bonus. This fire gives off light equivalent to a torch. This is a supernatural ability

Class Abilities

Sorcerer Elemental Bloodline (Fire)

  • Class Skill: Knowledge, Planes
  • Bonus Spells: (Burning Hands, Scorching Ray)
  • Bonus Feats: (none currently)
  • Bloodline Arcana (fire)
  • Bloodline Power: Elemental Ray (fire)
  • Elemental Resistance (Ex): Fire Resistance 10.
  • Spells Known (CL 3rd):
    0th DC 14 - Detect Magic, Flare, Light, Mage Hand, Mending, Read Magic
    1st (7/day, 0 cast) DC 15 - Endure Elements, Grease, Silent Image, Shield, Burning Hands*, Magic Missile#, Touch of Combustion
    2nd (5/day, 0 cast) DC 16 - Glitterdust, Scorching Ray*, Spontaneous Immolation



- Traveler's outfit (worn)
- Dagger
- Light Crossbow
- Bolt (x10)
- Cold Iron Bolts (x10) 2 missed, recovered.
- Club
- Case (Map or Scroll)
- Rations (trail/4 day)
- Torch (x2)
- Backpack (Bedroll, Flint and Steel)
- Pouch (Belt) [Candle x5, Chalk (5 Piece), Ink (1 oz. Vial); Inkpen; Sewing Needle;]
- Waterskin (filled)
- 1 vials of Antiplague
- 1 vial of Antitoxin
- 1 vial of Frost Ward Gel
- 3 air crystals, one used.
* Page of Spell Knowledge (#Magic Missile)
* 1 potion of Cure Moderate Wounds (loot recovered/purchased)
* Wand of Infernal Healing (42 charges) in Wrist Sheath
* Wand of Mage Armor (47 charges) n Wrist Sheath
* Fire Elemental Gem (2,250 gp) When the gem is crushed, smashed, or broken (a standard action), a Large Fire elemental appears as if summoned by a summon nature's ally spell. The elemental is under the control of the creature that broke the gem. Duration is 11 rounds.
* Wayfinder (standard) with Cracked Mulberry Pentacle Ioun Stone affixed: This stone grants a +1 competence bonus on Bluff and Diplomacy checks. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone.
- Pouch with 62 gp, 8sp, 7cp


- Tent
- Entertainer's outfit
- Cold Weather outfit
- MW Courtiers outfit (plus 120 gp jewelry)
- Sling (makeshift), and pouch with 12 shot glasses as 'bullets': -1 to hit, 50% 1d2 bludgeoning or 1d2 slashing damage per hit.

Wadi was the youngest child of a middle class family born in Kintargo who had been blessed/cursed with a throwback to the old elemental bloodlines, back before Cheliax fell to the rule of House Thrune, under the thrall of Asmodeus. He was subject to the Fires of Hell ritual to allay suspicion from the rulers of Cheliax, but he was counseled to become an actor, all the better to conceal his motives from enemies. He is a good-natured soul, who wants nothing more than freedom for his people.

Now he works as an actor during the playwright season. Still, his talents have not gone unnoticed, as he has been sponsored for membership into the Pathfinders. Now his first mission is about to get underway...

Now that his first mission has been completed, as attesting to the nightmares about the final confrontation, he is looking forward to his next assignment...

After completing his second assignment successfully, he never talked about what happened at the end of the assignment, but at various odd times he would break out in a smile, and hum various syllables in a foreign language. Most people considered him a bit addled, and considering what happened, they may very well be right.

As his fame has increased, so had the attention he has received from members of the opposite sex. He generally enjoys the compamy of a pretty lady, but he is all too aware of how pleasure is used as a tool or a weapon by House Thrune. A complicated situation, which requires him to walk a fine line. He realizes as his fame grows too his ability to hide his true feeling must grow as well, else his soul (not to mention his life) will be lost. Complicating things is a growing attraction between a fellow actress Alena. He wonders whether he should pursue the lovely woman further, or if allowing himself to become romantically entangled would compromise his charade further...

Scenarios Completed:

Silent Tide (Incomplete)
Beggars Pearl (Completed)
Pallid Plague (Completed)
Bloodcove Disguise (Completed)
Slave Pits of Absalom (Completed)
Among the Living (Completed)
Among the Dead (Completed)
Mists of Mwangi (Completed)
Among the Gods (Incomplete)
The Wardstone Patrol (Completed)
Risen from the Sands (Completed)
Overflow Archives (Completed)
Song of the Sea Witch (Completed)
Sky Key Solution (Completed)
Through Maelstrom's Rift (Completed)

PFS Rewards:

Beggar's Pearl
509 gp
+ 5 gp Day Job
514 gp
-150 gp 2 vials of Antiplague, and 1 vial of Antitoxin

Pallid Plague
364 gp
+ 607 gp
= 971 gp

Bloodcove Disguise
971 gp
+10 gp Day Job
1071 gp

Rescue at Azlant Ridge
+515 gp
-10 gp for excavation job
+50 gp Day Job
1626 gp TOTAL
-25 gp purchase scroll of Shield
-100 gp purchase potions of CLW
1501 gp

Slave Pits of Absalom
+50 gp Day Job
2058 gp TOTAL
-200 gp purchase Courtier's outfit/jewelry
1858 gp TOTAL

Among the Living
1858 gp TOTAL
+420 gp rewards
+20 gp day job
2298 gp TOTAL
-300 gp purchase Potion of Cure Moderate Wounds
1998 gp TOTAL

*-2 PP for purchase of wand of Infernal Healing

Among the Dead
1988 gp TOTAL
+1255 gp rewards
+10 gp day job
3253 gp TOTAL
-2700 gp purchase of Necklace of FB (type II)
553 gp TOTAL

Mists of Mwangi
553 gp TOTAL
+1889 gp rewards
- 450 gp for 3 castings of Remove Disease
+ 50 gp Day Job
- 400 gp Cracked Mulberry Pentacle Ioun Stone
1642 gp TOTAL

The Wardstone Patrol
1642 gp
-21 gp purchase cold iron bolts.
1621 gp TOTAL
+1280 gp
+10 gp day job
2811 gp TOTAL
-250 gp Wayfinder
2561 gp TOTAL

Risen Sands
2561 gp
+1237 gp
+20 gp day job
3818 gp TOTAL
-2250 gp Fire Gem
- 150 gp air crystals
1418 gp TOTAL

Overflow Archives
1418 gp
+1847 gp
+ 20 gp day job
3285 gp TOTAL
-1000 gp Spell Knowledge, Magic Missile
2285 gp TOTAL

Song of the Sea Witch
2285 gp
+1315 gp
+ 50 gp day job
3650 gp TOTAL
- 152 gp Frost Ward Gel, Wrist Sheaths
3498 gp TOTAL

Sky Key Solution
3498 gp
+2500 gp
+ 20 gp day job
6018 gp TOTAL

Through Maelstrom's Rift
6,018 gp
+2,910 gp
8,928 gp TOTAL

*-2 PP for purchase of wand of Mage Armor
*-1 PP to study Celestial Song


*+2 circumstance on all Cha based checks with dwarves of the Five Mountains.

*Exemplar of Falcon's Hollow:
You have saved the town of Falcon's Hollow from certain death. As a result, you are now a famed Andoran adventurer and gain a +1 circumstance bonus on any Charisma based checks with any citizen of Andoran.

*Hero of the Fey:
You have saved the Fey of Darkmoon Wood from certain death. As a result, you may automatically succeed on one Charisma based check when dealing with fey in the future. Fey are chaotic and their memories tend to run short- as a result, you may use this boon only once, after which it is discarded.

*Voucher for 267gp of equipment from House Cartahegn, no weapons or armor.

*History of the Sands: Thanks to your discovery of the tomb of Pharaoh Sekh-pa-Mefer III, scholars and researchers can begin cataloging all of the history, art, and grave goods to better understand the life and achievements of this once-forgotten Pharaoh. As recompense for your contributions, you are invited to review and copy these academics’ research. You can use this boon before attempting a Knowledge (history or religion) check to take 20 as a standard action, as if you had lore master ability of a 5th-level bard. If the check pertains to Osirian history or religion, you also gain a +5 competence bonus on the check. When you use this boon, cross it of your Chronicle sheet.

*Darklands Study (Dark Archive faction): Zarta Dralneen has perused a cursed tome that you recovered known as The Darklands Precepts, and she has shared some of her findings with you. You gain a +2 bonus on Sense Motive checks against humanoids native to the Darklands, such as drow, derro, and duergar. In addition, you gain a +2 bonus on Knowledge checks to identify and learn about such creatures.

*Upstanding Archivist (Dark Archive faction): You have demonstrated excellence in the Grand Lodge’s vaults and improved the Dark Archive faction’s reputation. As a result, Zarta Dralneen has provided you a choice pick from among the treasures rescued from the flooded library. You can cross this boon of your Chronicle sheet when purchasing one of the items found below to purchase that item at 75% of its listed price. (Refer to Chronicle Sheet for full list.)

*Twin Tomes: You may spend 1 Prestige Point to gain access to either the Celestial Song or Infernal Incantation while the Pathfinder Society researches their contents. Your time spent poring over the chosen book’s pages grants you proficiency in either Celestial or Infernal. Due to the many parties in the Pathfinder Society vying for time with the tomes, you may only research one of the two books.

Champion of Time: You survived the Society’s ill-advised jaunt through time and survived. You gain one of the following boons depending on your role in the victory. Record the number of the character who earns this trait below, and include a copy of this Chronicle sheet with that character.
Defender of Time: You boldly stood against an unceasing horde of time-knitted duplicates afforded your companions the chance to defeat Lady Arodeth, and your bravery attracts members of the Harbingers of Fate with courage and reliability to join the Pathfinder Society. You may use this boon when making a new Pathfinder Society character to grant your new character one of the following as a bonus trait: courageous, indomitable faith, or resilient.

Timelost Chronicler: You have journeyed through the ancient serpentfolk city of Sessegishoss and witnessed the fall of the Starstone, granting you a remarkable perspective of Golarion’s history. You gain a permanent +1 bonus on Knowledge (history) checks from your first-hand knowledge. Once per scenario you may call on the nascent power granted by your exposure to the falling Starstone to find inner greatness, granting you a +1 morale bonus to a single d20 roll. You must declare your use of this power before the roll is made.

Air Affinity: Your connection to elemental air has grown stronger over the course of your recent adventures. This boon has no mechanical efect on its own, but it may interact with other boons or play a role in future adventures—especially those set on the Elemental Planes.
[ ] [ ] [ ] [ ] Air: You gain electricity resistance equal to the number of boxes checked. You also gain a bonus on Charisma-based skill checks made to influence creatures with the air sub-type equal to the number of boxes checked. You can cross this entry of your Chronicle sheet to cast feather fall as a spell- like ability. If you have two or more boxes checked, you can instead cast fly. If you have all four boxes checked, you can cast mass fly (Pathfinder RPG Advanced Player’s Guide 223).

Dark Archive Season 8 Faction Card::

[X] [ ] [ ] Recover a named text (typically listed in italics or quotes) found during the course of an adventure.

[ ] [ ] Recruit a named NPC scholar, knowledgeable spellcaster, or similar figure to the Dark Archive. Recruitment requires a
Diplomacy or Knowledge (arcana) check with a DC equal to 15 plus your character level.

[ ] Recover a spellbook that contains spells whose combined spell levels equals or exceeds three times your character level
(minimum 9).

[ ]Recover a named minor artifact or major artifact during the course of an adventure.

[ ] Identify a potion or other magic item whose caster level equals or exceeds your character level.

[X] Possess a number of ranks in one of the following skills equal to your character level (minimum 4): Bluff, Knowledge
(arcana), Profession (archivist, librarian, or scribe), Spellcraft, or Use Magic Device.

[ ] [ ] While adventuring in an area strongly connected to an element (e.g. a volcano, deep under the ocean, or an Elemental
Plane), attune that area to Zarta’s extraplanar ritual. You can attempt this attunement once per region by spending 10
minutes and attempting a Knowledge (arcana or planes) check with a DC equal to 15 plus your character level.

[ ][ ][ ]/[ ][ ] Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character.
Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.

Email address:
swansoneric6 (at) gmail (dot) com

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