|3 people marked this as a favorite.|
WWWW wrote:So why did becoming evil make the character an NPC. Is it some sort of arbitrary no evil PCs rule. That would make the anecdote relevant as that is another example of why the alignment system is terrible.
What I find most disturbing was the utter disregard for the character the PC had constructed. The character's ways were so much an ingrained part of the character that the PC would rather make an entirely new character that was conceptually different rather than change him, and then Aelyrinth took the character, made him his own NPC, and then began changing him in front of the player to boot.
If I was even going to consider using a former PC as an NPC in a similar fashion, I'd get the express permission of the player in question an run any changes and directions past the player beforehand because it's not my character, I'm not invested in it like (s)he would be.
Ugh...I have no words.
It is certainly disappointing but not so surprising, considering how often people, even the writers, use alignment as a straightjacket despite the statement that it should not be so. Alignment being used for the DM to take control of a character is just another reason why alignment is terrible.
Admittedly in this case it would seem that there is an element of the DM just banning characters because he doesn't like how they are played and using alignment as scapegoat. But alignment being used as a scapegoat to justify disruptive actions, e.g. my character does that because alignment, is also something that makes alignment harmful.