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W E Ray's page

3,637 posts. Pathfinder Society character for Molech.

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First I need to be upfront and disclose to interested applicants that I'm not completely sure how much time I'll have for this; it may not happen at all (though I'm gonna try).


For a few years now I've been working on a campaign concept that I've really wanted to DM but couldn't quite see how to develop it for play. I'm still not sure how playable my idea is -- this PC-Driven, essentially Sandbox approach -- but I'm ready to put it out here, at least, and see if there's any interest and advice....

Queen Abrogail II is looking to expand her Empire! Imperialist Heroes Wanted!

Queen Abrogail, Gorthoklek and Lrilatha have decided that Cheliax is ready to expand her Empire. They are looking for a small handful of powerful Loyalists to bring a few target nations under the blanket of House Thrune, including the governing bodies, merchant lords, artisans, peasants -- the entirety of nations.

My advice here, Gorthoklek explains, is infiltration and subtle manipulation. A movement from secular neutrality to secular Evil, and from there to the tenets of Hell, without all our religious undertones. Finally will come the religious undertones.

The easiest of these assignments I would think, Gorthoklek continues, eliminate any dissent and introduce Chelaxian Law in full.

As far as I'm concerned, Gorthoklek grumbles, you can use brute force on the traitorous fools. But whatever method you choose, just make sure it works and they rejoin the Empire and submit to House Thrune's rule.

This one seems more religious negotiation, Gorthoklek ponders, their assassin god already serves in Hell; how hard can this task be?

With a name like that, and especially considering the port geographically faces us and leads to Absalom herself, Gorthoklek muses, how could they not think we would want to infiltrate, corrupt, and take over the little fishing village on Aroden's Isle?!

The REAL negotiation, Gorthoklek intones seriously, they are our staunch allies. They know that we know that the Nidalese ambassadors spy on us. We know that they realize that our ambassadors spy on them. Nidal shall become part of Cheliax, The Midnight Lord be Damned!


(And Korvosa, already underway)-- This one I'm DMing in one of my Homegames. The PCs are actually good guys in Korvosa but NPCs are, nonetheless, moving Korvosa (and Palin's Cove, Veldraine and even Ilsurian!) back into the fold. We probably won't game here as I don't know how that can play simultaneously with my current Homegame. And my Homebrew version has evolved over years of gameplay quite differently, I would guess, from the Korvosa you know. But one never knows; it could become playable.



I honestly don't see how playable this campaign is. My latest idea is to turn it into this Sandbox. You guys are say 8th to 13th level and House Thrune, at its very highest office, has chosen you for this Long-Term assignment.
You have to come up with a plan.

But I don't see a tremendous amount of combat here. Potentially no combat ever, perhaps. ....And it's also not as if you can go to say, Rahadoum or Sargava for example, and do nothing but roll Diplomacy and Intimidate checks. That's not a campaign.

I'm not even sure how to develop beyond NPCs and sites. All I know for sure -- and for the last few years now -- is that I really want to DM a campaign where Queen Abrogail Thrune sends you on this mission to expand Cheliax.

Much of this Recruitment, I would surmise, would be my considering your plans and what I would have to develop in order for you to play them out in PbP.


Character Creation / Application:

For now I think posts should focus more on ideas for play and plans. Come up with some methods on how you would handle this mission from Her Infernal Majestrix and what kind of character creation may be appropriate. And things (encounter-types) for me to design. We can come up with PC applications later.

DM Ray:
As for me, I've been playing since 1981 (early childhood) and DMing since 1990. I'm a published-adventure Grognard, currently in three home games and two PbPs. I tried DMing a PbP a couple years ago when I was still quite new to the whole play-by-post idea and it only worked for about six months -- I just couldn't do it after that.

There will be NO Player-VS-Player allowed. PCs need to share information and treasure fully.

The campaign takes place after Curse of the Crimson Throne and before Council of Thieves. Please NO Spoilers from CoT, Hell's Rebels or Hell's Vengeance.

Knowledge of the Pathfinder setting is important but also is an understanding that a few things have changed in my Homebrew games over the last, what, eight years of playing in The Inner Sea region.

(You noticed earlier, perhaps, that Diobel and Absalom are on "Aroden's Isle" instead of some other name, for example. And HellKnights are Lawful EVIL. ....Another example is that 'Chelaxian' is the language of Cheliax (and Andoran, btw). (They speak Taldoran in Taldor (and Absalom, btw).)

Grand Lodge

Hey, I just booked my room at the Doubletree for PaizoCon 2017 and I'm wondering if anyone has stayed at the Crest Motor Inn across the street.

For six nights at the Doubletree I'm paying $795 but if I choose to go with the Crest Motor Inn -- a significantly less impressive hotel, it's $445 for a standard or $550 for one of their two "nice" rooms.

Has anyone stayed at the Crest Motor Inn during PaizoCon?

Grand Lodge


Our Saturday home-game is looking for another player. (And who knows if our Friday or Sunday games will ever be open for more players?)

If you're in Sarasota or Bradenton (or even Palmetto) send me a PM and I'll find it -- or post here and hopefully I'll find it.


"PM" is Private Message. One can click on an Avatar or person's name and choose to "Send Private Message."

Grand Lodge

I'm wondering where to book my next vacation.

I'm looking more for "the local experience" than "the tourist experience." I love looking at architecture and atmospherically awesome small towns. I love hiking through a rainforest with others or maybe taking a train through one. I wouldn't mind a beach nearby though it's not the biggest priority.

I'm looking for somewhere where my US dollar will go far.

A typical US citizen, I only speak English. Sorry.

I want somewhere relatively safe but not so Americanized that I may as well be in Miami. (I lived in Miami for two years already -- not what I'm looking for.)

I can schedule pretty much any time so I'm thinking early November: starting to get cooler sorta, and before the big rush of tourists in late Nov through late January.

San Juan, Puerto Rico ....may as well be in the US
Kingston, Jamaica ....sounds fun
Belize City or the Capital of, Belize ....British Hondurus could be great
San Jose or Tortuguero or Playa Azul, Costa Rica federal Constitution in the world today and a few friends from there convince me
Santo Domingo, Dominican Republic early first choice
Tampico or La Paz or Acapulco, Mexico ....picking names off the map
Guatemala City, Guatemala ....a country that is a big volcano & a million sinkholes -- but two friends in the past are from there, great city
Tegu City, Honduras ....hmmm
Port au Prince, Haiti ....don't laugh, half the price and after the earthquake of 2010, more westernized and tourist friendly, right?
Port of Spain, Trinidad & Tobago ....ahh calypso music
Carracas, Venezuela ....maybe not right NOW but in 6 months?
Bogota, Columbia .... possible
Lima, Peru .... also possible -- I do love food
Rio de Janiero, Brasil ....maybe too expensive and I don't want to get sick

So, where are you from and what can you tell me about your suggestion?


Grand Lodge

Hey, our group is branching out into Palmetto for a Friday night campaign. One of our gamers is going to try his hand at DMing and will host a game -- probably Hell's Rebels but maybe Council of Thieves. We need a couple more players for Friday night.

My Saturday game (in Sarasota) is full but, by chance, our Sunday game (also in Sarasota) has an opening.

Grand Lodge

Can a PC make his or her iterative attack rolls prior to the "first" attack roll?

PC "A" has a BAB of +11, giving him three attacks at +11/+6/+1.

Is PC "A" allowed to declare he is rolling the +1 first, then the +6 and finally the +11?


Grand Lodge

Hey Everyone,

It looks like I'm going to be able to get to Gen Con this year despite my work schedule. There's always a chance something happens at work in early August and I'm forced to cancel but, the timing this year finally looks right.

I'm going to Gen Con!

And I want to maximize my time there. For me, that means getting everything Paizo has to offer -- especially playing in high level PFS -- but also going to a couple workshops and lectures.

So, what do I do?

So my PCs have just arrived in Korvosa from Cheliax searching for a "secret police" administrator who's gone AWOL. (The PCs are good guys who have been doing what they can to hinder or fight against Thrune and 'general Evil' in Cheliax. And now this monstrous villain no longer has the protection of Cheliax-- Thrune, the HellKnights, the Church of Asmodeus -- thus he can be captured and made to answer for his horrible crimes against humanity. (Think the hunt for Adolf Eichmann post-Nazi Germany.)

So, the PCs have just arrived in Korvosa knowing only the name of this tiny village somewhere deep in Varisia where this villain has gone in hiding. Now, the obvious thing for them to do to learn where it is is to roleplay for three minutes a search in the Korvosa University, or city records, or somewhere for a detailed map of Varisia and find out the location of this tiny village. Then leave Korvosa behind.

Here's the rub: After the PCs "deal with" the villain in this tiny village way out deep in the Varisian wilderness, I want the next chunk of the campaign to take place back in Korvosa. And I want the PCs to already have a good potential base of operations, several contacts, a working knowledge of City politics and operations, and a good feel for the atmosphere and, er, theme of the city. Korvosa is a Big part of the later campaign. It has to come alive with detail and development.

So I want to develop Korvosa a bit while they search for where this tiny village somewhere in Varisia is.
--And that doesn't happen if they roleplay for three minutes looking in Korvosa University for maps of Varisia and then immediately leave.

So what can I "throw at"(?) my PCs in Korvosa that will make them have to explore and/or make contacts and/or learn about Korvosa in the process of researching where this tiny village in remote Varisia is?!

All ideas, suggestions and advice VERY welcome!


Hey, I need rules help in Psionics.

A 20th level PC has the following effects going:

Mind Link

Battle Sense


I need to know if this PC will know if one of the PCs, who is Undead, has failed his Will Save against Control Undead.

I just don't know.


The Sheppard's Bluff: 1d20 + 12 ⇒ (10) + 12 = 22

Assassin's Stealth: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29

Five Mercenary Rogues' Stealth: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16

Grand Lodge

1 Ability: 4d6 ⇒ (1, 1, 4, 5) = 11 .... 15
2 Ability: 4d6 ⇒ (1, 2, 1, 3) = 7 .... 10
3 Ability: 4d6 ⇒ (1, 1, 1, 6) = 9 .... 16
4 Ability: 4d6 ⇒ (6, 5, 4, 6) = 21 .... 17
5 Ability: 4d6 ⇒ (6, 4, 2, 1) = 13 .... 16
6 Ability: 4d6 ⇒ (3, 5, 4, 1) = 13 .... 12

7 Ability: 4d6 ⇒ (6, 6, 1, 6) = 19 .... 18
8 Ability: 4d6 ⇒ (2, 5, 4, 1) = 12 .... 14
9 Ability: 4d6 ⇒ (3, 6, 4, 4) = 17 .... 14
10 Ability: 4d6 ⇒ (3, 5, 3, 4) = 15 .... 12
11 Ability: 4d6 ⇒ (5, 1, 4, 3) = 13 .... 15
12 Ability: 4d6 ⇒ (2, 6, 6, 4) = 18 .... 16

13 Ability: 4d6 ⇒ (6, 2, 1, 2) = 11 .... 12
14 Ability: 4d6 ⇒ (2, 4, 1, 5) = 12 .... 14
15 Ability: 4d6 ⇒ (6, 2, 2, 2) = 12 .... 10
16 Ability: 4d6 ⇒ (6, 2, 2, 1) = 11 .... 12
17 Ability: 4d6 ⇒ (6, 2, 2, 1) = 11 .... 11
18 Ability: 4d6 ⇒ (6, 6, 1, 4) = 17 .... 16

Edit: Rerolling ones:
1 Reroll: 1d6 ⇒ 6
1 Reroll: 1d6 ⇒ 3
2 Reroll: 1d6 ⇒ 4
2 Reroll: 1d6 ⇒ 1 .... Re-Reroll: 1d6 ⇒ 4
3 Reroll: 1d6 ⇒ 3
3 Reroll: 1d6 ⇒ 4
3 Reroll: 1d6 ⇒ 6
5 Reroll: 1d6 ⇒ 6
6 Reroll: 1d6 ⇒ 3
7 Reroll: 1d6 ⇒ 2
8 Reroll: 1d6 ⇒ 5
11 Reroll: 1d6 ⇒ 6
13 Reroll: 1d6 ⇒ 4
14 Reroll: 1d6 ⇒ 5
16 Reroll: 1d6 ⇒ 1 .... Re-Reroll: 1d6 ⇒ 4
17 Reroll: 1d6 ⇒ 3
18 Reroll: 1d6 ⇒ 4

Test: 1d25 ⇒ 3

Test: 1d100 ⇒ 98

Test: 1d3 ⇒ 2

Grand Lodge

Can someone help me find a Feat (or anything) that reduces the Light Blindness (Bestiary p301) of my Half Elf with the Drow-Blooded alternate racial Trait (ARG p42)?


Ability Score: 4d6 ⇒ (6, 5, 3, 3) = 17 .... Reroll 1s: 1d6 ⇒ 4
Ability Score: 4d6 ⇒ (6, 3, 5, 1) = 15 .... Reroll 1s: 1d6 ⇒ 2
Ability Score: 4d6 ⇒ (6, 6, 6, 5) = 23 .... Reroll 1s: 1d6 ⇒ 1
Ability Score: 4d6 ⇒ (2, 6, 6, 2) = 16 .... Reroll 1s: 1d6 ⇒ 5
Ability Score: 4d6 ⇒ (1, 1, 4, 1) = 7 .... Reroll 1s: 1d6 ⇒ 5
Ability Score: 4d6 ⇒ (3, 6, 5, 3) = 17 .... Reroll 1s: 1d6 ⇒ 4

Does anyone know of any adventures or source material for The Precipice District in Absalom -- other than "Hangman's Noose" & "Black Waters"?

Oh, or The Inner Sea Guide?

I've got all that but I'd like more.

Grand Lodge

If there is an object in a (Paizo published adventure) room that requires a Strength Check, can PCs INSTEAD combine their maximum drag/pull loads to move the object, if there's no threat of monster or something?

Let me explain from where I'm coming....

1) I'm one of those who hates the "RAW" lawyers in their straightjackets.

2) According to RAW, PCs cannot assist on Ability Score checks.

Thus, 3) I use this blunder in RAW to attack the RAW devotees -- and maybe I'm wrong so I come here for clarification:

My example:

The 6 PCs are in a school cafeteria with a stage at one end. The stage is 5 feet off the cafeteria floor. In the middle of the room is a table, 10 feet by 5 feet. The table weighs 801 pounds.

The PCs must get the 801lb table from the cafeteria floor, across the room and up on to the stage.

The strongest PC has a Strength of 20, meaning while he can drag the table, he cannot pick up the table over his head to lift it on the stage.

According to RAW the other 5 PCs CAN NOT aid him in his Strength check. So,... you can't put the 6 PCs around the 5x10 table and have them lift the table together with Strength Checks -- even though every person in the history of the universe has had to do just that in their school cafeteria at one point.

BUT, -- Am I wrong?
Is my example to attack RAW flawed because the 6 PCs would not be assisting on Strength checks but rather assisting on dragging/carrying heavy loads?

Here's what happened in our campaign:

Emerald Spire Level 2, *Minor* spoiler:
A cage falls from the ceiling in Ed Greenwood's lame-level, trapping a PC. The PC (singular, not plural) can lift the cage with a DC 20 Strength check to escape. (p35, B8).

According to RAW and implied in the text, only one PC can move the object, not too unlike my cafeteria table example above.

BUT, could one argue that instead of an Ability Score check, PCs can assist on carrying/dragging heavy loads?

Thanks for the help!

It's mid Spring in the Taldoran village of Griffondale, part of the Duchy of Mulcrow, and a few more travelers than usual bustle through the small, open-air market next to the Tell-Tale Tavern.

Griffondale is watered from two wells, a large one in the small market (from a spring) and another about 100 meters outside the small cluster of wood-framed buildings.

Most of the 150 or so adult members of the community tend the vineyards or the fields or the cows, providing wine, cheese and pastry for themselves and for trade with the rest of the Duchy.

The Scarlet Knight, Baron of Grffondale and a modest handful of miles surrounding it, lives in a small Keep only 50 meters from the Tell-Tale Tavern. Despite being somewhat secretive and almost reclusive at times, he is more than fair regarding taxes and personally defends threats that come to the village.

The Ducal Seat, Grenwald Castle lies nearby to the east 28 miles away. Meanwhile, the large port city, Cassomir, lies 45 miles to the west, half of that distance being the notorious Blackwood Swamp.

Welcome everyone!

I have a bit of a problem on which I need some advice.

I'm DMing my first PbP and am overwhelmed with good candidate PCs. I've narrowed down from around 25 to 12 good ones and want to get down to 7 or 8.

Here's my problem:
One of the PCs I'd like to leave off is the Player who had the idea for the campaign in the first place. In many ways it's that player's game! The PC doesn't fit as well as most of the other PCs and I feel I have to trim down a few good choices anyway.

From a moral standpoint, what do I do?

1 person marked this as a favorite.

Finding The Fall: A Trip to the Dark Side

This campaign will explore the fall from grace of a few goodly adventurers who, though they begin their tale fighting for justice, benevolence, righteousness and tolerance, become tainted and jaded through their adventures, only to tragically find that they have Fallen into depravity, nefariousness, and villainy.
…And what havoc and mayhem will they then reach, after championing so well the cause of Good?


Welcome to The Recruitment for a PbP campaign whereupon the PCs begin with a well-defined Good (or goodly-Neutral) Alignment and eventually Fall to an Evil Alignment. The ideal group will be 4-5 PCs of 4th Level and, probably somewhere around 6th-7th level, become evil.

I have little experience with which to compare the pace of the game to but I assume we’ll try to post once per 24-36 hours. I can’t imagine going slower than that.

Feel free to submit more than one proposal for a PC, if you have the time and desire to do so.

I’m looking for PCs that seem like they would both work well together as a group and fit well in this particular campaign. Thus, my own bias and prejudice to certain Races/Classes is irrelevant. There will be NO PvP allowed, even when everyone is Evil. Whatever concept you propose – make sure you can stick with the other PCs as a team, or at least a group.

This will be a heavy ROLEplay campaign with less emphasis on combat brilliance and tactics. Combat is likely to be done w/out a grid. PCs will be considerably stronger than average PFS characters and SO WILL THE MONSTERS. Expect me to have modified stat blocks from monsters in the Bestiaries.

I expect to have all PC proposals by Tuesday 26th May and will announce the group within a couple days after that.

Grand Lodge

One can craft a Wand of a Spell in its Maximized (or other Metamagic Feat) form, yes?,... As long as the total level of said wand doesn't exceed 4th?

So, a Wand of Maximized Magic Missiles, CL 10, is legal,...
As is a Wand of Silent Lightning Bolt,...
As is a Wand of Extended See Invisibility.

Grand Lodge

Hey guys, I'm not really a wine guy but I just got a case of Port and, since it'll be a good year before I gift it all away (and drink a bottle or two myself), I need some advice on its storage.

My home stays between 70-79 Fahrenheit, too warm -- and my only other real option is the refrigerator. Is the fridge too cold or humid to store Port for a year?


test: 1d20 ⇒ 3

test: 1d24 ⇒ 9

test: 1d30 ⇒ 8

test: 1d100 ⇒ 4

test: 1d14 ⇒ 2

test: 1d16 ⇒ 6

test: 1d12 ⇒ 2

test: 1d100 ⇒ 21

Grand Lodge

When I DMed a Rise of the Runelords campaign several years ago, Mokmurian lived. It is a long, convoluted story -- his survival coinciding with the PCs' victory, but at the end he lived.

As a result, I've included him as a living and obviously quite powerful NPC in two other campaigns in Varisia where his presence, in periphery, made sense. The ultimate conclusion of which is that, in my Pathfinder world, Mokmurian is alive and well,... and powerful.

That brings us to Volstus.

A badass giant right in the middle of Jorgunfist and Xin Shalast (Mokmurian's two bases of power).

So, as I contemplate how to run a Giantslayer AP one day (certainly not until all 6 volumes are in my hands), what are some ideas on how I could handle the two Giant Lords in close proximity to each other?

If Mokmurian were alive in your game, how would he react to Volstus?

How would Volstus react to Mokmurian?

How could I justify leaving Mokmurian out of a Giantslayer campaign?

How would I include him?

Grand Lodge

Okay, here goes -- wish me luck!

Array #1
5d6 ⇒ (6, 1, 4, 6, 2) = 19 (Dropping the lowest 2 = 14 )
5d6 ⇒ (3, 6, 3, 1, 5) = 18 (Dropping the lowest 2 = 14 )
5d6 ⇒ (6, 5, 4, 6, 3) = 24 (Dropping the lowest 2 = 17 )
5d6 ⇒ (6, 2, 2, 3, 4) = 17 (Dropping the lowest 2 = 13 )
5d6 ⇒ (1, 1, 5, 4, 2) = 13 (Dropping the lowest 2 = 11 )
5d6 ⇒ (4, 4, 6, 3, 3) = 20 (Dropping the lowest 2 = 14 )

Array #2
5d6 ⇒ (6, 2, 6, 6, 6) = 26 (Dropping the lowest 2 = 18 )
5d6 ⇒ (6, 3, 6, 5, 6) = 26 (Dropping the lowest 2 = 18 )
5d6 ⇒ (3, 3, 6, 4, 4) = 20 (Dropping the lowest 2 = 14 )
5d6 ⇒ (6, 2, 5, 6, 3) = 22 (Dropping the lowest 2 = 17 )
5d6 ⇒ (1, 3, 2, 6, 3) = 15 (Dropping the lowest 2 = 12 )
5d6 ⇒ (4, 1, 2, 6, 5) = 18 (Dropping the lowest 2 = 15 )

Array #3
5d6 ⇒ (1, 3, 5, 3, 3) = 15 (Dropping the lowest 2 = 11 )
5d6 ⇒ (5, 6, 6, 1, 2) = 20 (Dropping the lowest 2 = 17 )
5d6 ⇒ (2, 2, 3, 5, 3) = 15 (Dropping the lowest 2 = 11 )
5d6 ⇒ (1, 2, 3, 5, 1) = 12 (Dropping the lowest 2 = 10 )
5d6 ⇒ (1, 6, 4, 4, 5) = 20 (Dropping the lowest 2 = 15 )
5d6 ⇒ (5, 4, 1, 6, 5) = 21 (Dropping the lowest 2 = 16 )

Grand Lodge

Possible suggestions for Archer builds with Skald, Swashbuckler and maybe Bloodrager.

(I *think* I'm still only looking for an Archer, though admittedly, I may eventually just go with a great big "viking" sword.)

My Advanced Class Guide is coming in the mail in the same package as Giantslayer #1 so it's close but not here yet. And I don't really want to spend hours and days looking through the PFSRD when you Lords of the Boards can help.

My PC is going to be a Cohort-like PC from the Land of the Linnorm Kings so Skald is good Fluff-wise. The Swashbuckler stereotype also loosely fits my idea for the PC -- again, Fluff-wise. (Bloodrager or of course, Barbarian & Fighter also fits my Fluff concept for the PC.)

I like multi-classing and THIS IS GESTALT!

So, any good Archer builds for Swashbuckler or Skald?

Grand Lodge

"The bonus to damage on the first successful attack increases to 2 points of damage per level....

Does this mean
A} the first successful attack for the Smite -- this fight
B} the first successful attack each round


Over the summer I started my Abraxas Gambit campaign in SW Andoran -- in a tiny village not too far from Chimera Cove.
A month or so in one of the Players had to end because of real-life schedule encroachment, but now is now coming back.

This Saturday's session.

And I can't think of how to get that PC into the Abyss....

...The PCs were in a big, classic dungeon-crawl and decided they'd try to cleverly talk around a tough fight with an Abyssal denizen rather than fight it. I've been encouraging them to try creative, wacky stuff for encounters and so I promoted their approach, which ended with them successfully making a deal with said Abyssal denizen and going to his master's lair on the First Layer of the Abyss.

We stopped the session at the conclusion of that encounter -- I wanted to do some prep before going to the Lower Planes -- and we're starting this Saturday with the PCs stepping through the portal.

And yesterday our old gamer said he could make it back to the game. This Saturday! So how do I get his PC from backwater Andoran to the Abyss -- specifically this Abyssal denizen's lair?

....The returning PC is a badd-asss Magus-Barbarian with an "Alexander-the-Great" theme.

....The campaign's NPC plot revolves around a deal between Abraxas and Maglubiyet to join forces in Maglubiyet's latest war on Yeenoghu in the Abyss. Abraxas's main plot for this assistance involves instigating a war between Cheliax and Andoran so his proxies can use that as a cover for what they're doing in SW Andoran / SE Cheliax.

....The PCs were eventually going to go to the Abyss themselves, to fight (presumably Abraxas & Maglubiyet minions) and rescue a good guy trapped down there -- they're just getting a taste now with this unexpected turn of events.

....The Players were originally asked to try to make PCs who were the children of the Andoran village innkeeper -- or a best friend of one of the siblings or something really close: an adopted elf child, maybe.

The players did really well, only one decided to be a "friend of" the family and the rest had fun wrestling over who'd be oldest or youngest or whatever, and we began.

....But now that the youngest sibling -- the cool Magus-Barbarian who's been gone for a while -- is back, I have to shoehorn a reason to get her in the Abyss.

Grand Lodge

The Magic Trait, Magical Knack allows the PC to select a Class (in this case Alchemist and gain a +2 Caster Level so long as that does not exceed the PC's total HD.

Question: The Alchemist gains Bombs per day equal to its Class Level (+ INT mod); does Magical Knack allow the Alchemist to use that +2 CL for his Class Level regarding making Bombs per day?

Grand Lodge

Seriously, what can they do to be remotely plausible in combat?

Specifically, this would be an Investigator Empiricist with a very high INT and solid DEX & CON.

So, what, is his only option Hand Crossbow? What other possibilities could work?

Grand Lodge

7 people marked this as a favorite.

The Heresy here isn't my request for ideas on how to convert this AP into a Spelljammer campaign, but rather it, as a result of my browsing vol.1 at the LGS and really liking the campaign background idea, is my acknowledgement of Iron Gods as a viable, really cool sounding Adventure Path.

I know, I know -- HERESY.

So, uh.... Any thoughts on turning Iron Gods into a Spelljammer campaign where it was a spelljammer ship that crashed in Numeria so long, long ago? You know, take out all the heretical, non-Pathfinder techno stuff (computers, lasers, guns, spaceships) and replace it with Spelljammer stuff.

That sounds like a heckuva (not Heucuva) campaign!

Grand Lodge

2 people marked this as FAQ candidate.

We're pretty sure we ruled correctly on this last night, looking at the RAW, but I still wanted to check here.

At 4th Level, when the Inquisitor gets two uses of Judgment per day (and I guess the same question could apply to the Paladin Smite at 4th level), can the Inquisitor, after round 1 when he uses his Swift Action to turn on his Judgment for say, +1 to attack, then on the second round use his Swift Action to turn on his other Judgment for say, +1 to Saves?

It still takes a Swift Action to switch Judgments, of course, so he could only swap what one of them does each round. And more obviously (hopefully) he couldn't have the two Judgments do the same thing -- or if he did they couldn't stack so what's the point -- but he could, yes?, have both Judgments going during the same fight, right?

(I guess Smite Evil is much easier since it only applies to a single enemy, so of course you can have both Smites going in the same fight, just applied to two different enemies.)

Grand Lodge

A few times now I've gone to "hide" my Adventure Path downloads and a few other PDF "groupings" so as to more fluidly view my various PDFs (read: get to the Society Scenarios more quickly), but every time I go back to My Downloads, say a few days later, everything I had "Hidden" is once again revealed.

That's not suppose to be like that, right?

Grand Lodge

This is, I guess a RAW question but it's equally as much a "How would you interpret RAW" question...

In the Race Builder chapter of the ARG a Standard Trait costing 2 points is "Static Bonus Feat."

This Trait allows the Race one Feat at 1st level so long as the Feat has NO prerequisits. (This is unlike Flexible Bonus Feat for 4 points that gives the race any Feat at 1st level.)

Question: Would Feats such as Fey Foundling be legal under the Static Bonus Feat Trait? This is a Feat with a prerequisite -- "Must be taken at 1st level"!

Grand Lodge

If you have an 8 Dexterity and are caught Flat-Footed, is your AC 10 or 9?

It's 9, yes?

Grand Lodge

Who drew the 1977 Asmodeus from the Monster Manual?



(And don't forget to give your source!)

Grand Lodge

Please cancel my subscription to the Adventure Path line.

I anxiously look forward to renewing my subscription in February when the next AP begins.

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