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Theldrat

Vuvu's page

FullStar Pathfinder Society GM. 1,803 posts (23,667 including aliases). No reviews. No lists. No wishlists. 6 Pathfinder Society characters. 21 aliases.


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M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

hey DM want to deactivate me? It seems like they want to move on which makes sense.

I would just appreciate Vuvu and Ash being set up in town when they get back. That way he lives on.

Thanks, see you in our other games


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

I can't recall. Whatever happens we need to recover. Lets take a few days to rest and I can brew you up some potions.

happy to RP it back to town, and if you want to RP thepurcahse of the shop that is fine, otherwise if you just want to let Vuvu head out, we can just hand waive it and I will go my merry way!


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

I can no longer do this. I am a healer and I find myself dealing death and distinction over and over. I am happy to be your support but this goes against my being. I had thought that I could destroy evil to heal the world but there is just so much of it. I need to retrieve Ash and cleanse myself of this.


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

So now that we are returning to the inn Vuvu will be retiring and setting up an alchemy shop near the town.

I lost our loot sheet when my computer crashed but we were somewhere around 7-10,000 gp each.

I would want Vuvu to remain in town w ash and offer potions at cost to the party

Not dipping out this second but once we are back


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

A sound idea!


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

I am ready to just get out of here. We have lenity of money, I can set up my potion shop, we killed the goblins, so I can get Ash back...


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

I don't know who you are, but lets go...I can't very well leave you here either!


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Vuvu guides her and they retreat


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

let me see your eyes.

Vuvu moves and checks her eyes out taking ten on heal with his healing kit.


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Lets get out of here!!


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

1d20 + 6 ⇒ (16) + 6 = 22

Vuvu shuts his eyes just in time


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

1d20 + 5 ⇒ (2) + 5 = 7 assissting Arsil


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

but he fails


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

1d20 + 4 ⇒ (1) + 4 = 5 Vuvu assists Arsil's defense


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

We need to rescue them! Let's move!


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Close the door behind us then!

Vuvu steps through the door and throws the tube


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

playing that nat 1 on SM

She is telling the truth I know it!

continues with his action


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

SM: 1d1d20 + 1 ⇒ (3) + 1 = 4

You will destroy these monsters? Then do it

Vuvu, perhaps foolishly grabs the tube and moves to the door Open it and duck

once it is open he throws the tube into the mass of Zombies

1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 yea throw anything

1d20 ⇒ 12 here is a save roll if I need it


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

sucks for Vuvu but he can't leave someone to die


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

im going back for the others we can't leave them.. Vuvu looks for weapons


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Vuvu grunts but says nothing


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Vuvu will follow


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

1d20 + 1 ⇒ (10) + 1 = 11 SM


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

I found the armory! Having trouble with the door...

Vuvu calls out


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

1d20 ⇒ 7
1d20 ⇒ 5
1d20 ⇒ 9
1d20 ⇒ 13

Takes 4 rounds for me to open the door and another one to light a torch...everyone will be dead


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

an armory perhaps something here can help!

Vuvu opens the door


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Vuvu attempts to read the door

1d20 + 4 ⇒ (18) + 4 = 22 linguistics


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Looks like there are zombies in the way? Vuvu is full defense this round unless there is a path to the doors, or a possible path to the doors for him to take.


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Vuvu goes full defense being completely out of ways to help.[


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Vuvu sends his last flask flying into the wall

1d20 + 9 ⇒ (10) + 9 = 19 for 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 and 5 damage to all splashed


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

1d20 + 9 ⇒ (12) + 9 = 21

I'm down to one flask of Acid!


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

1d20 ⇒ 16 save if needed


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Vuvu clambers onto a tomb and lines up his bottled lightning and fires it at the rear one

1d20 + 9 ⇒ (12) + 9 = 21 for 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6 all intervening take 1 pt of sonic damage


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

is there a straight line that I could hit several zombies if I released the bottled lightning?


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Vuvu spend his second round trying to rouse Hagrin and confirm he is dead. Then he moves to catch up w the others


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Vuvu stops and checks on his fallen comrade. Heal check on hagrin take 10


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

I'm to leaving them to die.


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

1d20 + 9 ⇒ (12) + 9 = 21

combat that way! It must be David and Locke

Vuvu puts away his staff and draws his last acid and his bottled lightning


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

so is anyone still not with us other than david?


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

1d20 + 4 ⇒ (5) + 4 = 9 int nope

Once he believes he is not going to get zapped Vuvu will touch the door if there is anything that look like it might open it. No reason otherwise


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

1d20 + 11 ⇒ (15) + 11 = 26 spellcraft or arcana on the runes

perhaps this is our way out...

where the hell is he?. Vuvu says frustrated that there companion is lost


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Vuvu looks around and sucks in a deep breath. not sure how we are going to get out o this one...

He takes his freshly brewed mutagen, his limbs lengthening. Then he draws his staff and prepares to fight.

which ever seems the path of least resistance, that is the direction that he will begins to move in.


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

1d20 + 9 ⇒ (16) + 9 = 25 for 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 and 5 damage to all splashed

Seeing baddies coming Vuvu launches a flask at a group of baddies


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

one of you muscly folks want to open that? if none of them do Vuvu will do it


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Yes acid

1d20 + 8 ⇒ (20) + 8 = 28

movement on the left!


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Vuvu launches anther flask

1d20 + 9 ⇒ (17) + 9 = 26 for 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 and 5 damage to all splashed


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

did it seem to do nothing, or just not stop it?


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Vuvu draws an acid flask and throws it

1d20 + 9 ⇒ (18) + 9 = 27 for 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 and 5 damage to all splashed


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

Vuvu looks at Mirage as if he is a fool, considering he hadn't said a word or made a sound.


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 0/7 Heal 2/2 Staff 0/1

1d20 + 9 ⇒ (4) + 9 = 13

Vuvu keeps a wary eye out

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