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Theldrat

Vuvu's page

FullStar Pathfinder Society GM. 1,751 posts (20,351 including aliases). No reviews. No lists. No wishlists. 6 Pathfinder Society characters. 18 aliases.


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M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

1d20 + 6 + 4 ⇒ (5) + 6 + 4 = 15 Vuvu chugs down both an anti toxin and anti plague and then moves through the gas


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

what is the range on that, Vuvu would have been 20 feet away


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

1d20 + 1 + 7 ⇒ (15) + 1 + 7 = 23 vs touch for 2d6 + 5 ⇒ (5, 6) + 5 = 16 using precise bombs not to hit companions


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

1d20 + 9 ⇒ (17) + 9 = 26 perception

1d20 + 11 ⇒ (11) + 11 = 22 arcana
1d20 + 11 ⇒ (9) + 11 = 20 nature

1d20 + 3 ⇒ (18) + 3 = 21 init


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

sorry don't want to seem like I am just bailing, I just feeling super detached from the game with the long delays.

And honestly I have felt like Vuvu needs to retire to the town anyhow, he really is not an adventurer, but I think he will be a great in town fella to have around, for some RP and potions and alchemy


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

in any event, I will finish out this section. Then become the potion man in town.

besides I know the alchemist class makes you want to swallow your tongue


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

I think that I will also be bowing out of this game

Wolf you know I love your games but it has just gotten too slow and infrequent for my tastes. Once we get out of here I am going to have Vuvu buy the alchemy shop in town, hopefully with Ash at his side and he will retire and do his research and offer potions to the remaining players at half price.

I have not done all the math for the loot again, after my computer crashing but eyeballing it everyone is coming out of this with somewhere around 10,000 gp maybe more.

I am happy to have be an occasional player when you are in town.


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Vuvu points to where he last saw david and grunts heartily


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Grunt.


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

We must root out all the evil and stop this goblin menace.


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Vuvu move to Arsil and asks for his extract back and he downs it.

2d8 + 4 ⇒ (1, 4) + 4 = 9


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Vuvu is the last one down

1d20 + 4 ⇒ (5) + 4 = 9
1d20 + 4 ⇒ (19) + 4 = 23

1d20 + 6 ⇒ (8) + 6 = 14 Vuvu grunts as the black energy blasts him from the sarcophagus. 2d6 ⇒ (5, 5) = 10


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Vuvu will be the last one down


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Vuvu smiles and scratches under Thaolins chin then takes out the rest of his jerky and gives it to him.

we will be back


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

what did he say?


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

[ooc] the whimpering dog construct[/ooc{


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Vuvu gathers other rope and begins to fashion a harness

let's lower him with us, we can't leave him

We did this with ash at the tower, same idea


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

that's my spoiler above[/b]

fool! I have already checked for danger now put those muscles to use and open the door!

[ooc] dm I thought we were using those magic chests we found to store loot


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

There were no traps hagrin Vuvu also had a 29


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Vuvu looks at it closely for traps, again taking his time and taking 20 for a 29


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Let's make sure we get everything let's carefully search this place.

Take 20 for 29

I hope Ash is alright...


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Fml!!!

That's a lot!


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

just need to know what there is so I can add bit to the sheet


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Are we not going to take the treasure? Vuvu asks as he again tosses the cane for Thaolin


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Vuvu scratches the dog behind the ears and tosses his came for it to fetch


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Once the canine is fed and watered, Vuvu begins to take account of the loot.


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Vuvu offers the canine some water and more jerky


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Grunt


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Good morning. Our friend is dealing with a live one over there, and to ward off the cold I made us a bit of a fire.


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Vuvu keeps an eye in the situation but let's the dog continue its game. If it escapes then he will put it down


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Once the fire is burning Vuvu wraps a cloth across his face for the smell and gives the canine wide birth but checks to see what it is playing with and he takes a piece of jerky with him in addition to his cane


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

1d20 + 9 ⇒ (9) + 9 = 18 percep

As it gets colder Vuvu pulls everyones cloak tight around them, and if it gets even colder he makes a pile of goblin bodies, soaks it in oil and lights it up for heat.

Then he sits and continues to read the trait book


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Vuvu continues to observe the bodies, bathing foreheads with water to keep them cool, as he continues to brew his mutagen.


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Vuvu continues to tend to the bodies.


A Masterwork "How to Make a Paladin Fall" kit, only 3 uses left.


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

dm are you using the crane style errata? If so Gagarin you might want to change your feat


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Vuvu moves to Lockes pack and removes any healing potions and sets them out with his remaining healing extracts that he will take off anyone who has them still. He sets them all out and watches closely to see if anyone suddenly has wounds appear.


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

no level 4


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

dm I forget the staff when charged does just a csw right?


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

As others sleep Vuvu stats awake and tends to the sleepers


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Does locke get healed or does Vuvu just take damage?


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

1d20 + 4 ⇒ (12) + 4 = 16

Failed


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

they said this would cost me some of my vitality...

Vuvu attempts to use the staff again

I assume I am harmed for each hp healed? I think it was 3d8+5

Vuvu attempts to heal david again


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

sone kind of magical sleep.


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

I accidentally posted this in another campaign

Vuvu goes to Arsil and recovers the healing extract he gave her, and he pours it down Davids throat, grunting all the while

2d8 + 4 ⇒ (3, 8) + 4 = 15

Then he sees what he can learn about Locke

1d20 + 10 ⇒ (17) + 10 = 27 heal


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

rd 4

Vuvu pours another CLW extract down David's gullet

1d8 + 4 ⇒ (2) + 4 = 6


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

but still alive and I can work on you.


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Wait your that hurt? This is what happens when I am not around at a conference all week can we give my extract there to david instead dm? I should be able to tap the heal check


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

RD 3

Vuvu pours a healing extract down lockes throat

1d8 + 4 ⇒ (1) + 4 = 5 of healing to him


M Human
Skills:
Appraise +11, Craft (Alchemy)+15, Disable Device+9, Heal+10/12, Knowledge Nature +11, Knowledge Arcana +11, Perception+9, Spellcraft+11, Survival +9
Alchemist (Chirurgeon)4;HP 24/33(25/25); AC 13(20)/13(20)/10(16); CMD +15; Fort +6 , Ref +7, Will +4; Initiative +3; Perception +9; Speed 30 ft; Bombs 1/7 Heal 2/2 Staff 0/1

Rd 2

Vuvu attempts to strike the ghost w bottled lightning

1d20 + 8 ⇒ (15) + 8 = 23 vs touch for 1d6 + 5 ⇒ (1) + 5 = 6 elec

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