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Theldrat

Vuvu's page

FullStar Pathfinder Society GM. 1,101 posts (6,952 including aliases). No reviews. No lists. No wishlists. 5 Pathfinder Society characters. 10 aliases.

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M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Vuvu grunts with pain, in his altered state it sounds animal like


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

1d20 + 4 ⇒ (9) + 4 = 13 fort save

I've smelled worse!

Surprise round

Vuvu downs his mutagen. His skin thickens and he grows broader, as his brow seems to grow thick and he takes on the look of a neanderthal


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Vuvu and the Dog are in back, Fizzy holds a largeish rock to throw and has relinguished his cane to the Dog.


I am confused. How many skills does a familiar get in addition to those thanimal has? How about feats?

stupid question but I am just confused


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

bummer man. Go talk to Vuvu he will brew you a potion


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Vuvu sets to brewing and intermittanly pets his new friend. Vuvu brews a Con mutagen.


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

wait an hour and I'll brew a mutagen


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Sadly Vuvu only wedges him further into the door and manages to pull himself off balance and then fall back on his rear.

The dog jumps up and licks Vuvu's face, he sputters.


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Vuvu takes his cane back from the dog and using the last of his strength he tugs Aradmir through the door

1d20 + 1 ⇒ (3) + 1 = 4


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

oops, had a busy day and forgot to post that Vuvu helped. Well he is a bit of a jerk so lets go with it


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

1d20 + 2 ⇒ (18) + 2 = 20

vuvu slips through followed by the dog


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Seeing the room is empty

Halfling, check the other.

He plays tug of war in earnest as Hemmings checks the door, but when he opens it he stops.


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

while watching the door closely Vuvu tugs back, letting him play.


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Vuvu smiles at the dog. We will play when we are safe.

He lowers his cane though to keep from confusing the dog.


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Vuvu watches with his cane in one hand and a large rock in the other, preparaed to throw


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Vuvu knowing his Strength is about to flag, rushes to the door and pulls as hard as he can

1d20 + 1 ⇒ (11) + 1 = 12


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

lol well it is not giving an bonus to lifting him isi it!


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Vuvu makes himself a harness from the rope when it is his turn and he steps into it and picks up the dog, ready to be pulled.

Int to make Harness1d20 + 4 - 1 ⇒ (3) + 4 - 1 = 6

*

Vuvu Zeula Human Taldan Bard 12

dont let the profile fool you!

*

Wish I could Kelly, that would be rad. Though Geoff did GM the first game he played and he was at the table last night, so it is kind of complete.

I will be running it in June or July though.

*

Dakin, if you had eaten the

Spoiler:
Eaten the soul of an evil cultist
like I did you would be as pretty too!

KELLY! hope you have been well bud. Vuvu has saved many a mod. In fact to hear him tell it he has never had any help on any of them!


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

I believe Leclorant was.

Whoever gets up there first can pull me up on the rope I will carry the dog with me.


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Something caused him to go crazy. Let us make him comfortable and I will tend to him on the way back down.

Vuvu will climb when the time comes, and will carry the dog if the dog seems to want to come with him

he still has +4 to STR for the next 7-10 minutes I imagine.

taking students on a field trip and might nt be able to post today


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Sorry about this pal

Vuvu headbutts the goblin

1d20 + 3 ⇒ (13) + 3 = 16 for 1d3 + 1 ⇒ (1) + 1 = 2

and again

1d20 + 3 ⇒ (15) + 3 = 18 for 1d3 + 1 ⇒ (1) + 1 = 2

and again

1d20 + 3 ⇒ (17) + 3 = 20 for 1d3 + 1 ⇒ (2) + 1 = 3

and again

1d20 + 3 ⇒ (13) + 3 = 16 for 1d3 + 1 ⇒ (1) + 1 = 2


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

maintin tha pin...though I don't think I have to roll for that 1d20 + 3 ⇒ (13) + 3 = 16


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

LOL

Someone take the gem already, and hide it.

Vuvu remains on top of him holding him down with his weight. He shifts to allow the goblins head to see and hear better, and possibly speak.


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

1d20 + 3 ⇒ (20) + 3 = 23

to confirm, if you confirm maneuver rolls 1d20 + 3 ⇒ (9) + 3 = 12

Vuvu attempts to grapple the goblin.

Then on round 1 attempts to pin him
1d20 + 3 ⇒ (14) + 3 = 17


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

luckily for me I bulked up a bit recently :)


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

1d20 + 2 ⇒ (1) + 2 = 3


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Halfling:
Just so long as he is compensated if we keep it.

Vuvu is still wary of hemmings after he caught him sizing up his valuables in the bar

did we lose freddy?


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Vuvu looks at Hemmings

Halfling:
You do intend to give that back to him correct? After all it is his.


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

common


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

The bug is dead. We are not going to harm you. We are looking for someone that might have come here. Here eat this.

Vuvu gives him some rations.


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Talk.

Vuvu says, brusquely. He gestures to his companiions knowing that he does not have a way with words. Then he sits down and pets the dog.

man not used to playing such low CHA chars!


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

let me see what I an do

Vuvu pulls his heal kit and gets to work. 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

man i go through bombs like candy


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Vuvu comes back in from the immolation of the bodies with a dagger in one hand and cane in the other, and possibly the dog at his heels.

What will we do with the Goblin? Deal with it on the way out? We should at least put him somewhere safe so it can wake up.


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

He does not act like the others, they were vicious, he seems friendly. But I will check him nightly. You have my word


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

I do not know cleric. I will watch him and tend him and when we have time examine him. Help me with these bodies.

vuvu drags the dead outside and immolates them. Note leclorant could have raided the dog corpses in that time.


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Hey boy. Are you alright?

Vuvu pets him gently while seeing if it needs more healing, if anything needs to be bandaged.

He also pulls out some of his trail rations.

Not the best food, but I bet you are hungry, and we can't let you eat anything around here.


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Vuvu immediately tends to the dog
Heal with Kit 1d20 + 10 ⇒ (6) + 10 = 16

Then he pours pours a CLW extract into a small cup and lets the dog lap it up

[ooc] for those who are confused OOC take a look at Vuvu's backstory his only friend for a decade was a dog, it was the only thing nice to him, while people were mean and cruel


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

We have to save it! Please help me. PLEASE! If even one of them can be saved from the horror that they have become I have to try! The adventurers new what they were getting into but these are innocent creatures! Please!

Diplo 1d20 - 3 ⇒ (6) - 3 = 3

Vuvu tries to speak calmly, but for whatever reason he is very worked up about the dogs, and his pleas sound gruff and almost like a demand...but perhaps the core remains.

Vuvu pulls out his dagger and prepares to cut it free, and drag it out.


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Vuvu drags the bodies outside, to be burned later.

At hearing about the dog. Does it live?


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Vuvu grabs the dagger.

Killing for the sake of killing is a horrific act. We have disarmed the goblin, it has suffered enough.

Heal 1d20 + 8 ⇒ (9) + 8 = 17 Vuvu checks him out. Thoguh he does not bring him around untill all have had a chance to do what they will

Anyone have any oil?

If no one does Vuvu will drag the dogs outside and burn them with his last bomb, otherwise he will use the oil and light them with the torch


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Check the humans no problem. The dogs get their pyre.

Yes everyone heard that correctly. He will not let anyone defile the corpses of the dead dogs. But humans...no biggy.


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Take it out of my cut. These dogs were noble creatures once. I am not selling them.


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

aw well, one can hope right :)

Vuvu burns the dog corpses with his torch


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

Vuvu goes to check the dogs.

He uses his healer kit 1d20 + 10 ⇒ (6) + 10 = 16

did we level as characters? I am all for that! or was that a joke? I kind of assume it was


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

[b]how about a torch. Shouldn't you like the fire anyway cleric


M Human
Skills:
Appraise +9, Craft (Alchemy)+13, Disable Device+7, Heal+8/10, Knowledge Nature +9, Knowledge Arcana +9, Perception+7, Spellcraft+9, Survival +7
Alchemist (Chirurgeon)2;HP 16/23; AC 18/12/14; CMD +11; Fort +4, Ref +5, Will +2; Initiative +2; Perception +6; Speed 30 ft; Bombs 0/6

There is little I can do for poison right now, I can tend to you as we rest to help you recover quicker.

Vuvu pauses for a minute and mixes a CLW extract.

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