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Theldrat

Vuvu's page

FullStar Pathfinder Society GM. 1,803 posts (25,717 including aliases). No reviews. No lists. No wishlists. 7 Pathfinder Society characters. 21 aliases.


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hey DM want to deactivate me? It seems like they want to move on which makes sense.

I would just appreciate Vuvu and Ash being set up in town when they get back. That way he lives on.

Thanks, see you in our other games


I can't recall. Whatever happens we need to recover. Lets take a few days to rest and I can brew you up some potions.

happy to RP it back to town, and if you want to RP thepurcahse of the shop that is fine, otherwise if you just want to let Vuvu head out, we can just hand waive it and I will go my merry way!


I can no longer do this. I am a healer and I find myself dealing death and distinction over and over. I am happy to be your support but this goes against my being. I had thought that I could destroy evil to heal the world but there is just so much of it. I need to retrieve Ash and cleanse myself of this.


So now that we are returning to the inn Vuvu will be retiring and setting up an alchemy shop near the town.

I lost our loot sheet when my computer crashed but we were somewhere around 7-10,000 gp each.

I would want Vuvu to remain in town w ash and offer potions at cost to the party

Not dipping out this second but once we are back


A sound idea!


I am ready to just get out of here. We have lenity of money, I can set up my potion shop, we killed the goblins, so I can get Ash back...


I don't know who you are, but lets go...I can't very well leave you here either!


Vuvu guides her and they retreat


let me see your eyes.

Vuvu moves and checks her eyes out taking ten on heal with his healing kit.


Lets get out of here!!


1d20 + 6 ⇒ (16) + 6 = 22

Vuvu shuts his eyes just in time


1d20 + 5 ⇒ (2) + 5 = 7 assissting Arsil


but he fails


1d20 + 4 ⇒ (1) + 4 = 5 Vuvu assists Arsil's defense


We need to rescue them! Let's move!


Close the door behind us then!

Vuvu steps through the door and throws the tube


playing that nat 1 on SM

She is telling the truth I know it!

continues with his action


SM: 1d1d20 + 1 ⇒ (3) + 1 = 4

You will destroy these monsters? Then do it

Vuvu, perhaps foolishly grabs the tube and moves to the door Open it and duck

once it is open he throws the tube into the mass of Zombies

1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 yea throw anything

1d20 ⇒ 12 here is a save roll if I need it


sucks for Vuvu but he can't leave someone to die


im going back for the others we can't leave them.. Vuvu looks for weapons


Vuvu grunts but says nothing


Vuvu will follow


1d20 + 1 ⇒ (10) + 1 = 11 SM


I found the armory! Having trouble with the door...

Vuvu calls out


1d20 ⇒ 7
1d20 ⇒ 5
1d20 ⇒ 9
1d20 ⇒ 13

Takes 4 rounds for me to open the door and another one to light a torch...everyone will be dead


an armory perhaps something here can help!

Vuvu opens the door


Vuvu attempts to read the door

1d20 + 4 ⇒ (18) + 4 = 22 linguistics


Looks like there are zombies in the way? Vuvu is full defense this round unless there is a path to the doors, or a possible path to the doors for him to take.


Vuvu goes full defense being completely out of ways to help.[


Vuvu sends his last flask flying into the wall

1d20 + 9 ⇒ (10) + 9 = 19 for 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 and 5 damage to all splashed


1d20 + 9 ⇒ (12) + 9 = 21

I'm down to one flask of Acid!


1d20 ⇒ 16 save if needed


Vuvu clambers onto a tomb and lines up his bottled lightning and fires it at the rear one

1d20 + 9 ⇒ (12) + 9 = 21 for 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6 all intervening take 1 pt of sonic damage


is there a straight line that I could hit several zombies if I released the bottled lightning?


Vuvu spend his second round trying to rouse Hagrin and confirm he is dead. Then he moves to catch up w the others


Vuvu stops and checks on his fallen comrade. Heal check on hagrin take 10


I'm to leaving them to die.


1d20 + 9 ⇒ (12) + 9 = 21

combat that way! It must be David and Locke

Vuvu puts away his staff and draws his last acid and his bottled lightning


so is anyone still not with us other than david?


1d20 + 4 ⇒ (5) + 4 = 9 int nope

Once he believes he is not going to get zapped Vuvu will touch the door if there is anything that look like it might open it. No reason otherwise


1d20 + 11 ⇒ (15) + 11 = 26 spellcraft or arcana on the runes

perhaps this is our way out...

where the hell is he?. Vuvu says frustrated that there companion is lost


Vuvu looks around and sucks in a deep breath. not sure how we are going to get out o this one...

He takes his freshly brewed mutagen, his limbs lengthening. Then he draws his staff and prepares to fight.

which ever seems the path of least resistance, that is the direction that he will begins to move in.


1d20 + 9 ⇒ (16) + 9 = 25 for 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 and 5 damage to all splashed

Seeing baddies coming Vuvu launches a flask at a group of baddies


one of you muscly folks want to open that? if none of them do Vuvu will do it


Yes acid

1d20 + 8 ⇒ (20) + 8 = 28

movement on the left!


Vuvu launches anther flask

1d20 + 9 ⇒ (17) + 9 = 26 for 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 and 5 damage to all splashed


did it seem to do nothing, or just not stop it?


Vuvu draws an acid flask and throws it

1d20 + 9 ⇒ (18) + 9 = 27 for 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 and 5 damage to all splashed


Vuvu looks at Mirage as if he is a fool, considering he hadn't said a word or made a sound.


1d20 + 9 ⇒ (4) + 9 = 13

Vuvu keeps a wary eye out

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