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Vulcan Stormwrath's page

754 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).




Sorceror (Stormborn) 16









About Vulcan Stormwrath

Max HP:108 Current HP: 108 [/ooc]
STR 10 (+0) DEX 12 (+1) CON 16 (+3) INT 13 (+1) WIS 12 (+1) CHA 28 (+9)

Bracers of armor +3
Ring of Force Shield +2

AC: 18 [ooc]Currently 26
Touch: 15
Flat footed: 16
CMD: 16
Electricity res: 5 Sonic res:5
Special: Treat all wind effects as 2 steps lower.
Blindsense 60' Fog, mist, weather
20% miss chance for projectiles, any round he moves at least 5ft

Active effects


Endure Elements : Exist comfortably in hot or cold regions; duration 24 hours.
Overland flight: Fly for 15 hours

Speed: 30


BAB:+8/+3 CMB: +8

Melee: Quarterstaff +9/+4 Damage 1d6/1d6 (+1d6 electricity, Thunderstaff/ Shocking Burst)
Ranged: Spell +12 (+14 Shocking grasp if wearing metal)
Daggers +9/+4 / +11 ranged Damage 1d4
Wand of magic missile 1d4 22 charges

Initiative +3

Fort: +10 Reflex: +11 Will: +15

Special Abilities


Bloodline (Stormborn)
Bloodline Arcana (Whenever you cast a spell with the
electricity or sonic descriptor, increase the save DC by 1.)

Thunderstaff (Sp): 11/day At 1st level, you can touch a weapon as a
standard action, giving it the shock property for a number
of rounds equal to 1/2 your sorcerer level (minimum 1).
At 9th level, you can confer the shocking burst property
instead, but the duration of the power is halved. You can
use this ability a number of times per day equal to 3 + your
Charisma modifier.

Stormchild (Ex): At 3rd level, you gain resist electricity 5 and resist sonic 5, and treat wind effects as being one step less severe. At 9th level, you treat wind effects as being two steps less severe and gain blindsense 60 feet against concealment from natural or magical fog, mist, or weather effects.

Thunderbolt (Sp): At 9th level, you can command a stroke of lightning to strike from above in a 5-foot-radius cylinder 60 feet high. The thunderbolt inflicts 1d6 points of damage per sorcerer level; half of this damage is electricity and half is sonic. A Reflex save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) 25 halves this damage. Creatures failing their saves are deafened for 1 round. At 9th level, you can use this ability once per day, at 17th twice per day, and at 20th three times per day. This power has a range of 120 feet.

Ride the Lightning (Sp): At 15th level, as a full-round action you can become a living lightning bolt and move in a straight line up to 10 times your speed. You do not provoke attacks of opportunity while moving in this way. Creatures or objects in your path are affected as by your thunderbolt power. Creatures do not block your movement but solid barriers do unless they are reduced to 0 hit points. You can use this power once per day for a number of rounds equal to your sorcerer level

Bonus Spells: shocking grasp (3rd), gust of wind (5th),
lightning bolt (7th), shout (9th), overland flight (11th), chain
lightning (13th)
, control weather (15th), whirlwind (17th), storm
of vengeance (19th).

Bonus Feats: Deadly Aim, Dodge, Enlarge Spell, Far
Shot, Great Fortitude, Point Blank Shot, Skill Focus (Fly),
Wind Stance.

Languages: Common, Draconic

Skills: 2+Int mod+1human+1sorceror


Acrobatics +3
Climb +0
Fly +13 +18
Intimidate +17
Jump +
Handle Animal +7
Knowledge Arcana +14
Knowledge History+4
Knowledge Nature+12
Perception +
Sense motive +
Ride +
Stealth +4
Swim +4



Eschew Materials(bonus), Elemental Focus (Electricity), Expanded Arcana (Hydraulic push), Minor Spell-like ability (Shocking Grasp 2/day), Spell Focus (Evocation), Selective spell, Greater Elemental focus (Electricity), Sorcerous Bloodstrike, Empower Spell like ability (Thunderbolt, Piercing Spell (+2 level reduce SR by 5)



+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent
their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any
languages they want (except secret languages, such as Druidic)

Spells: (CL 16)


Cantrips:(9 known)
Detect Magic, Read Magic, Dancing Lights, Spark, Ray of Frost, Breeze, Drench, Jolt, Dancing Lights

1st (6 known/ 6 per day Cast: )
Shield, Magic Missile, Ear piercing scream (DC 22), Shocking Grasp*, Feather Fall, Alter Winds, Air bubble

2nd (5 Known/ 6 per day Cast:4 )
Scorching ray (3 rays, 4d6), Gust of Wind*, Frigid Touch (4d6), Defensive Shock (6d6/6d4/6d3/6d2/6), Fog cloud, Resist Energy

3rd(5 Known/ 6 per day Cast: )
Hydraulic Torrent (Bullrush all IN 60' line CMB +12), Blink, Lightning Bolt (DC 26, 10d6) *, Aqueous orb (2d6 nl DC 24 Reflex save), Vengeful comets (2 comets, 1d6 bl 3d6 cold)

4th (4 Known *+1 /6 per day Cast: )
Ice Storm (5d6), Shout [DC 25](5d6, deaf for 2d6 rounds),Ball lightning* 3 globes (3d6)[DC 26], Protection from Energy Communal, Boneshatter (15d6, exhausted for 15 mins) [DC 24]

5th (3 known *+1/ 6per day Cast:1 )
Cone of Cold (15d6) [DC 26], Overland flight, Fickle winds, Lightning arc (15d6 2 targets and all between) [DC 28].

6th (3 known/ 6 per day Cast: )
Cold Ice Strike (15d6), Sirocco (4d6 fire, prone, fatigued), Chain Lightning (13d6, up to 13 secondary bolts) [DC 29], Elemental Assessor (2d6 each typer +4d6 of most damage for next 4 rounds)[DC 28]

7th (2 known/ 4 per day Cast: )
Prismatic Spray [DC 28 (30 Electricity)], Control Weather, Hungry Darkness 3d6/ 2 Con

8th Storm Bolts



Light:50 lbs
Medium: 100 lbs
Heavy: 130 lbs



Belt pouch
1 lb Soap
10 day's rations
Explorer's outfit
Flint & steel
3 Fish hooks

Cloak of Resistance +5

Potion Belt:

1 potion Touch of the Sea

Scroll of Scorching Ray
Scroll Lightning Bolt

Rod of Lesser Empower
Rod of Lesser Quicken

Necklace of Fireballs 2 5d6 1 3d6

Headband of Alluring Charisma +6

Belt of Constitution +2

Ring of Force shield

Sorceror's Robe (Apply 1st level power to 3 spells per day)





Tall rugged and with a definite sense of untamed wildness, Vulcan is memorable to say the least. His very presence is like the roiling sky of a brewing storm, noticeable, powerful and somewhat ominous.

His energy is continuous, his temper a thing to behold, carrying the fury of a storm, full of devastating intensity.



5pp 29,489gp 48sp 190cp
300gp worth gems



434665 + 76,800!
Hero points 23

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