About Vulcan Stormwrath
Max HP:75 Current HP: 75
AC: 17 (21 Shield)
Endure Elements : Exist comfortably in hot or cold regions; duration 24 hours.
Overland flight: Fly for 13 hours
Wind Walk (duration 13 hours)
Life Bubble : Subjects breathe freely, even underwater or in a vacuum, and are immune to harmful gases and vapors, including inhaled diseases and poisons and spells like cloudkill and stinking cloud. Subjects are protected from extremes of temperature (per endure elements) as well as extremes of pressure. (duration 6.5 hours).
Hide from Undead: Undead can't perceive warded subjects; subject to SR, and Will DC 17 negates for intelligent undead only; duration 120 minutes. (duration 130 minutes)
BAB:+5 CMB: +5
Fort: +6 Reflex: +7 Will: +10
Bloodline Arcana (Whenever you cast a spell with the
electricity or sonic descriptor, increase the save DC by 1.)
Thunderstaff (Sp): 7/day At 1st level, you can touch a weapon as a
Stormchild (Ex): At 3rd level, you gain resist electricity 5 and resist sonic 5, and treat wind effects as being one step less severe. At 9th level, you treat wind effects as being two steps less severe and gain blindsense 60 feet against concealment from natural or magical fog, mist, or weather effects.
Thunderbolt (Sp): At 9th level, you can command a stroke of lightning to strike from above in a 5-foot-radius cylinder 60 feet high. The thunderbolt inflicts 1d6 points of damage per sorcerer level; half of this damage is electricity and half is sonic. A Reflex save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) 23 halves this damage. Creatures failing their saves are deafened for 1 round. At 9th level, you can use this ability once per day, at 17th twice per day, and at 20th three times per day. This power has a range of 120 feet.
Bonus Spells: shocking grasp (3rd), gust of wind (5th),
Bonus Feats: Deadly Aim, Dodge, Enlarge Spell, Far
Languages: Common, Draconic
Skills: 2+Int mod+1human+1sorceror
Handle Animal +5
Knowledge Arcana +13
Sense motive +
Eschew Materials(bonus), Elemental Focus (Electricity), Expanded Arcana (Hydraulic push), Minor Spell-like ability (Shocking Grasp 2/day), Spell Focus (Evocation), Selective spell, Greater Elemental focus (Electricity), Sorcerous Bloodstrike, Empower Spell like ability (Thunderbolt)
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent
their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any
languages they want (except secret languages, such as Druidic)
Spells: (CL 13)
Detect Magic, Read Magic, Dancing Lights, Spark, Ray of Frost, Breeze, Drench, Jolt, Dancing Lights
1st (6 known/ 6 per day Cast: )
2nd (5 Known/ 6 per day Cast: )
3rd(5 Known/ 6 per day Cast: )
4th (4 Known *+1 /6 per day Cast: )
5th (3 known *+1/ 6per day Cast: )
6th (2 known/ 4 per day Cast: )
Medium: 100 lbs
Heavy: 130 lbs
1 lb Soap
10 day's rations
Flint & steel
3 Fish hooks
Cloak of Resistance +1
1 potion Touch of the Sea
Scroll of Scorching Ray
Rod of Lesser Empower
Necklace of Firebals 2 5d6 1 3d6
Headband of Alluring Charisma +2
Belt of Incredible Dexterity +2
Sorceror's Robe (Apply 1st level power to 3 spells per day)
Tall rugged and with a definite sense of untamed wildness, Vulcan is memorable to say the least. His very presence is like the roiling sky of a brewing storm, noticeable, powerful and somewhat ominous.
His energy is continuous, his temper a thing to behold, carrying the fury of a storm, full of devastating intensity.
5pp 4057gp 44sp 190cp
300gp worth gems
Hero points 17