Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Valeros

Vulcan Stormwrath's page

827 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Race

Human

Classes/Levels

Sorceror (Stormborn) 17

Gender

Male

Size

Medium

Age

22

Alignment

Neutral

About Vulcan Stormwrath

Max HP:115 Current HP: 53
STR 10 (+0) DEX 12 (+1) CON 16 (+3) INT 13 (+1) WIS 12 (+1) CHA 28 (+9)

Defense
Bracers of armor +3
Ring of Force Shield +2

AC: 18 Currently 26
Touch: 15
Flat footed: 16
CMD: 16
Electricity res: 5 Sonic res:5
Special: Treat all wind effects as 2 steps lower.
Blindsense 60' Fog, mist, weather
20% miss chance for projectiles, any round he moves at least 5ft

Active effects

Spoiler:

Endure Elements : Exist comfortably in hot or cold regions; duration 24 hours.
Overland flight: Fly for 17 hours

Speed: 30

Offense

BAB:+8/+3 CMB: +8

Combat:
Melee: Quarterstaff +9/+4 Damage 1d6/1d6 (+1d6 electricity, Thunderstaff/ Shocking Burst)
Ranged: Spell +12 (+14 Shocking grasp if wearing metal)
Daggers +9/+4 / +11 ranged Damage 1d4
Wand of magic missile 1d4 22 charges

Initiative +3

Fort: +10 Reflex: +11 Will: +15

Special Abilities

Spoiler:

Cantrips
Spellcasting
Bloodline (Stormborn)
Bloodline Arcana (Whenever you cast a spell with the
electricity or sonic descriptor, increase the save DC by 1.)

Thunderstaff (Sp): 11/day At 1st level, you can touch a weapon as a
standard action, giving it the shock property for a number
of rounds equal to 1/2 your sorcerer level (minimum 1).
At 9th level, you can confer the shocking burst property
instead, but the duration of the power is halved. You can
use this ability a number of times per day equal to 3 + your
Charisma modifier.

Stormchild (Ex): At 3rd level, you gain resist electricity 5 and resist sonic 5, and treat wind effects as being one step less severe. At 9th level, you treat wind effects as being two steps less severe and gain blindsense 60 feet against concealment from natural or magical fog, mist, or weather effects.

Thunderbolt (Sp): At 9th level, you can command a stroke of lightning to strike from above in a 5-foot-radius cylinder 60 feet high. The thunderbolt inflicts 1d6 points of damage per sorcerer level; half of this damage is electricity and half is sonic. A Reflex save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) 26 halves this damage. Creatures failing their saves are deafened for 1 round. At 9th level, you can use this ability once per day, at 17th twice per day, and at 20th three times per day. This power has a range of 120 feet.

Ride the Lightning (Sp): At 15th level, as a full-round action you can become a living lightning bolt and move in a straight line up to 10 times your speed. You do not provoke attacks of opportunity while moving in this way. Creatures or objects in your path are affected as by your thunderbolt power. Creatures do not block your movement but solid barriers do unless they are reduced to 0 hit points. You can use this power once per day for a number of rounds equal to your sorcerer level

Bonus Spells: shocking grasp (3rd), gust of wind (5th),
lightning bolt (7th), shout (9th), overland flight (11th), chain
lightning (13th)
, control weather (15th), whirlwind (17th), storm
of vengeance (19th).

Bonus Feats: Deadly Aim, Dodge, Enlarge Spell, Far
Shot, Great Fortitude, Point Blank Shot, Skill Focus (Fly),
Wind Stance.

Languages: Common, Draconic

Skills: 2+Int mod+1human+1sorceror

Spoiler:

Acrobatics +3
Climb +0
Craft+
Fly +13 +18
Intimidate +17
Jump +
Handle Animal +7
Knowledge Arcana +14
Knowledge History+4
Knowledge Nature+12
Perception +
Sense motive +
Ride +
Spellcraft+15
Stealth +4
Swim +4
UMD+14

Feats:

Spoiler:

Eschew Materials(bonus), Elemental Focus (Electricity), Expanded Arcana (Hydraulic push), Minor Spell-like ability (Shocking Grasp 2/day), Spell Focus (Evocation), Selective spell, Greater Elemental focus (Electricity), Sorcerous Bloodstrike, Empower Spell like ability (Thunderbolt, Piercing Spell (+2 level reduce SR by 5), Spell penetration.

Racial

Spoiler:

+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent
their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any
languages they want (except secret languages, such as Druidic)

Spells: (CL 16)

Spoiler:

Cantrips:(9 known)
Detect Magic, Read Magic, Dancing Lights, Spark, Ray of Frost, Breeze, Drench, Jolt, Dancing Lights

1st (6 known/ 6 per day Cast: )
Shield, Magic Missile, Ear piercing scream (DC 22), Shocking Grasp*, Feather Fall, Alter Winds, Air bubble

2nd (5 Known/ 6 per day Cast:4 )
Scorching ray (3 rays, 4d6), Gust of Wind*, Frigid Touch (4d6), Defensive Shock (6d6/6d4/6d3/6d2/6), Fog cloud, Resist Energy

3rd(5 Known/ 6 per day Cast: )
Hydraulic Torrent (Bullrush all IN 60' line CMB +12), Blink, Lightning Bolt (DC 26, 10d6) *, Aqueous orb (2d6 nl DC 24 Reflex save), Vengeful comets (2 comets, 1d6 bl 3d6 cold)

4th (4 Known *+1 /6 per day Cast: )
Ice Storm (5d6), Shout [DC 25](5d6, deaf for 2d6 rounds),Ball lightning* 3 globes (3d6)[DC 26], Protection from Energy Communal, Boneshatter (15d6, exhausted for 15 mins) [DC 24]

5th (3 known *+1/ 6per day Cast:1 )
Cone of Cold (15d6) [DC 26], Overland flight, Fickle winds, Lightning arc (15d6 2 targets and all between) [DC 28].

6th (3 known *+1/ 6 per day Cast: )
Cold Ice Strike (15d6), Sirocco (4d6 fire, prone, fatigued), Chain Lightning (13d6, up to 13 secondary bolts) [DC 29], Elemental Assessor (2d6 each typer +4d6 of most damage for next 4 rounds)[DC 28]

7th (3 known *+1/ 6 per day Cast: )
Prismatic Spray [DC 28 (30 Electricity)], Control Weather, Hungry Darkness 3d6/ 2 Con, Body of Ice,

8th (2 known *+1/ 4 per day
Storm Bolts, Horrid Wilting, Whirlwind

Capacity:

Spoiler:

Light:50 lbs
Medium: 100 lbs
Heavy: 130 lbs

Equipment

Spoiler:

Backpack
Bedroll
Waterskin
Belt pouch
1 lb Soap
10 day's rations
Explorer's outfit
Whetstone
Flint & steel
3 Fish hooks

Cloak of Resistance +5

Potion Belt:

1 potion Touch of the Sea

Scroll of Scorching Ray
Scroll Lightning Bolt

Rod of Lesser Empower
Rod of Lesser Quicken

Necklace of Fireballs 2 5d6 1 3d6

Belt of Constitution +2

Ring of Force shield

Cloak of the Sorceror King:
Like the ripples of sunlight off a pool of water, the brilliant colors of this full-length cloak seem to dance and swirl as its wearer moves. Woven from hundreds of tiny scales taken from each of the five chromatic dragons, this cloak has the ability to imbue the wearer with some of their power. The cloak of the sorcerer-king grants its wearer a +6 enhancement bonus to Charisma. In addition, it allows the wearer to take on the aspect of each of the chromatic dragons once per day, gaining some of the abilities of that dragon. Activating an aspect is a standard action for the wearer, and each aspect lasts for 1 minute. No other aspect may be assumed for the duration of the effect. The following describes the aspects and their effects.
Black: The cloak becomes jet black and drinks in the surrounding light like a bottomless pit. The wearer's features shift subtly, his skin and hair take on a grayish cast and his eyes become an acidic shade of green. The wearer gains acid resistance 30 and may cast darkness once as a spell-like ability while the aspect lasts (CL 18th). In addition, any sorcerer spell he casts with the acid or water descriptor is automatically extended and empowered, as the metamagic feats, with no adjustment to the spell's level or casting time.
Blue: The cloak becomes dark blue and faint sparks of electricity dance over it. The wearer's features shift subtly, his skin and hair take on a bluish cast and his eyes fade to pure white. The wearer gains electricity resistance 30 and may cast ventriloquism once as a spell-like ability while the aspect lasts (CL 18th). In addition, any sorcerer spell he casts with the electricity or earth descriptor is automatically extended and empowered, as the metamagic feats, with no adjustment to the spell's level or casting time.
Green: The cloak becomes deep, forest green, and seems to fade into natural vegetation. The wearer's features shift subtly, his skin and hair take on a greenish cast and his eyes become a sickly shade of yellow. The wearer gains acid resistance 30 and may cast suggestion once as a spell-like ability while the aspect lasts (CL 18th). In addition, any sorcerer spell he casts with the acid or air descriptor is automatically extended and empowered, as the metamagic feats, with no adjustment to the spell's level or casting time.
Red: The cloak becomes bright red and seems to smoke and smolder. The wearer's features shift subtly, his skin and hair take on a reddish cast, and his eyes glow with a golden light. The wearer gains a fire resistance 30 and may cast locate object once as a spell-like ability with the aspects lasts (CL 18th). In addition, any sorcerer spell he casts with the fire descriptor is automatically extended and empowered as the metamagic feats, with no adjustment to the spell's level or casting time.
White: The cloak becomes snow white and a chill hangs over it. The wearer's features shift subtly, his skin and hair fade to a bleached white and his eyes darken to pure black. The wearer gains cold resistance 30 and may cast fog cloud once as a spell-like ability while the aspect lasts (CL 18th). In addition, any sorcerer spell he casts with the cold descriptor is automatically extended and empowered, as the metamagic feats, with no adjustment to the spell's level or casting time.

Personality

Spoiler:

Description

Spoiler:

Tall rugged and with a definite sense of untamed wildness, Vulcan is memorable to say the least. His very presence is like the roiling sky of a brewing storm, noticeable, powerful and somewhat ominous.

His energy is continuous, his temper a thing to behold, carrying the fury of a storm, full of devastating intensity.

Wealth

Spoiler:

50pp 64,492gp 48sp 190cp

XP

Spoiler:

511465
Hero points 28


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.