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Merisiel

Vug Vang's page

1,155 posts. Alias of hogarth.


Full Name

Vug Vang

Race

Elf

Classes/Levels

Alchemist (preservationist) 16

Gender

Female

Size

M

Alignment

Chaotic Good

Occupation

Assayer, naturalist, adventuress, gladiator

About Vug Vang

XP: 89,136 (as of 2012/12/13)
Hero points: 9 (as of 2014/10/08)

STR..14/18
DEX..18/24 (+2 enh)
CON..12/20
INT..26/24 (+1 at lvl 4 & 8 & 12 & 16, +6 enh)
WIS..10/8
CHA..10/8

Hit Points: 105/169 [8 + 8 + 3 + 2 + 2 + 4 + 5 + 4 + 4 + 6 + 3 + 7 + 6 + 5 + 1 + 3 + 16/80 con + 16 favored]
AC 26/34 [+7 armor, +4/+6 dex, +3 shield, +0/+6 natural, +2 deflection], Touch 16/18, Flat 22/28
Initiative: +4/+7
BAB/CMB: +12 and +14/16 [+12 bab, +2/+4 str]
CMD: 30/35 [+12 bab, +2/+4 str, +4/+7 dex, +2 deflection]
Speed: 30 ft
Saves: Fort +16/+20, Ref +19/+22 (evasion), Will +14/+13 (+2 vs. enchantment)

Weapons:
+1 longsword (1d8+3/5, 19-20/x2), +15/+10/+5 (+17/+12/+7) [+12 bab, +2/4 str, +1 enh]
javelin (1d6+2/4, x2), +16 (+19) [+12 bab, +4/+7 dex]
+1 undead bane mighty (+2 Str) longbow (1d8+3, x3), +17/+12/+7 (+20/+15/+10) or +15/+15/+10/+5 (+18/+18/+13/+8) [+12 bab, +4/+7 dex, +1 enh] (+1 to attack/damage within 30', +2 to bonus and +2d6 damage vs. undead, possible Rapid Shot)
bomb (8d6+8/7 or 16/15, x2), +17/+12/+7 (+20/+15/+10) or +15/+15/+10/+5 (+18/+18/+13/+8) touch [+12 bab, +4/+7 dex, +1 competence] (+1 to attack/damage within 30', possible Rapid Shot)

Armor: mithral chain shirt +3, mwk buckler +2

Feats:
Point Blank Shot [1st]
Throw Anything [alch 1]
Brew Potion [alch 1]
Extra Discovery (stink bomb) [3rd]
Extra Discovery (precise bombs) [5th]
Rapid Shot [7th]
Extra Discovery (blinding bomb) [9th]
Extra Discovery (fast bombs) [11th]
Extra Discovery (sticky bombs) [13th]
Alertness [familiar]
Iron Will [15th]

Racial and Class Abilities:
Bombs (8d6+8/7, 24/day, DC 26/25)
Favored class (alchemist)
Low-light vision
Immune to magic sleep, +2 to saves vs. enchantment
Sticky bombs (does splash damage on the round after a direct hit)
Smoke bomb (10' radius fog cloud, lasts 8 rounds)
Stink bomb (10' radius fog cloud, lasts 1 round, Fort save DC 26/25 vs. nausea)
Force bomb (d4 damage, Ref save DC 24 vs. being prone)
Blinding bomb (Fort DC 26/25 vs. blind for 1 minute on direct hit, dazzled for 1 minute on splash)
Sunlight bomb (as blinding bomb, plus +2 per die against undead, fungi and oozes)
Infusion (others can use extracts)
Wings (fly 16 minutes/day as per spell)
Greater Mutagen
Grand Mutagen
Tumor familiar (hedgehog, +2 to Will saves)
Summon Nature's Ally extracts for free
Apply poison as a swift action
Spell resistance 20 (from scarab)

Extracts Prepared
Level 1 [DC 19/18]: (7) Enlarge Person (Valgrim), True Strike (Bub), Shield (Valgrim), Summon Nature's Ally I x2, open, open
Level 2 [DC 20/19]: (7) Barkskin x5 (Vug, Feres, Valgrim, Bub, Vulcan), See Invisibility x2 (Valgrim, Vug)
Level 3 [DC 21/20]: (7) Summon Nature's Ally IV x2, Heroism (Valgrim), Heroism (Vug), Communal Darkvision, open, open
Level 4 [DC 22/21]: (6) Communal Air Walk, Summon Nature's Ally V, Arcane Eye, Greater Invisibility, open, open
Level 5 [DC 23/22]: (4) Spell Resistance (x2), Summon Nature's Ally VII, open
Level 6 [DC 24/23]: (2) Walk Through Space, open

Mutagen Prepared
Dex/Con (+4 str, +6 dex, +8 con, +6 natural armor, -2 wis, -2 cha, 160 min duration)

Formula Book
Level 1: Identify, Shield, Cure Light Wounds, True Strike, Expeditious Retreat, Disguise Self, Reduce Person, Comprehend Languages, Detect Undead, Summon Nature's Ally I*
Level 2: Vomit Swarm, Alchemical Allocation, Levitate, Invisibility, Resist Energy, Alter Self, False Life, See Invisibility, Lesser Restoration, Detect Thoughts, Summon Nature's Ally II*, Barkskin, Fox's Cunning
Level 3: Protection from Energy, Fly, Summon Nature's Ally IV*, Communal Darkvision, Communal Resist Energy, Heroism
Level 4: Summon Nature's Ally V*, Viper Bomb Admixture, Communal Air Walk, Universal Formula, Arcane Eye, Stoneskin, Greater Invisibility
Level 5: Communal Stoneskin, Spell Resistance, Dust Form, Summon Nature's Ally VII*, Magic Jar, Ancestral Memory
Level 6: Walk Through Space, Heal

Skills [144 alch]
Armor Check Penalty: -0
Appraise +11 [1 rank, +3 class, +7 int]
Craft (alchemy) +32 [16 ranks, +19 class, +7 int]
Disable Device +23/+26 [16 ranks, +3 class, +4 dex]
Escape Artist +20/+23 [16 headband, +4 dex]
Acrobatics +4/+7 [+4 dex]
Knowledge (arcana) +26 [16 ranks, +3 class, +7 int]
Knowledge (nature) +26 [16 ranks, +3 class, +7 int]
Perception +25/+24 [16 ranks, +3 class, +2 racial, +4 alertness]
Sense Motive +20/+19 [16 headband, +4 alertness]
Spellcraft +26 [16 ranks, +3 class, +7 int]
Use Magic Device +19/+18 [16 ranks, +3 class]
Linguistics +23 [1 rank (N/A), 16 headband, +7 int]
Survival +4/+3 [1 rank, +3 class]
Fly +23/+26 [10 ranks, +3 class, +4 dex]
Diplomacy +8/+7 [8 ranks]
Stealth +30/+33 [11 ranks, +4 dex, +15 armor]

Languages: Common, Elven, Celestial, Sylvan, Orc, Undercommon, Draconic
From headband: Aquan, Auran, Terran, Ignan, Abyssal, Infernal, Giant, Aklu, Goblin, Gnome, Gnoll, ?, ?

Other Items [105 gp starting]: studded leather [15 gp], alchemist component pouch [5 gp], formula book [free], longsword [15 gp], 3 javelins [3 gp], explorer's outfit [free], backpack [2 gp], tinderbox [1 gp], 2 sunrods [4 gp], waterskin [1 gp], inkpen and ink [8.1 gp], 2 sheets of parchment [.4 gp], 9 pitons [.9 gp], 10 torches [.1 gp], hammer [.5 gp], thieves' tools (from Chisora), potion of True Strike [crafted], 50' silk rope, 6836.02 gp, (+2 Str) composite longbow +1, +2 masterwork buckler, 4x tanglefoot bags, 8x alchemist's fire, 5 gp worth of arrows, 20 cold iron arrows, 20 silver arrows, +2 mithral chain shirt, 3x acid flasks, 2x flash powder, smelling salts, 1 potion of Remove Fear, Filge's syringe, potion of Ghoul Touch, potion of Chill Touch, amulet of natural armor +1 (not worn), handy haversack, ring of protection +2, headband of intelligence +6 (Sense Motive, Escape Artist, Linguistics), cloak of resistance +5, smoked goggles (not worn), green sash, tissue and blood samples of grimlock/mind flayer/octopin/Valgrim/etc., scarab of protection (10 charges), belt of Dex +2, ring of evasion, +3 greater shadow mithral chain shirt

Accounting:

* 24 gp at start
* +182.5 gp in loot from Whispering Cairn
* -12.5 gp from crafting potion of True Strike
* -10 gp from buying rope
* +122.5 gp from observatory
* potion syringe from Filge
* drank potion of CLW
* +1674 gp from temple of Zon-Kuthon
* -600 gp for mwk bow
* -165 for mwk buckler
* -210 for tanglefoot bags and alchemist's fire and acid
* -5 for arrows
* used 1 acid and alchemists' fire and tanglefoot bag
* +1081 gp from temple of Rovagug
* -1423 gp for mithral chain shirt, copying spells from Allustan, 20 cold iron & silver arrows and 4 vials of acid
* gained one potion of CLW, one potion of Remove Fear
* drank potion of CLW in temple of Norgorber
* gained handy haversack and brooch of shielding (88 hp) from Norgorber's temple
* +985 gp from Norgorber's temple
* -1500 gp for +1 bow
* -125 gp for 2 flash powders and 1 smelling salts
* gained amulet of natural armor +1 from lizardfolk
* +1880.64 gp from lizardfolk
* drank potion of False Life while fighting doppelgangers
* gained ring of protection +2 and longsword +1 from fighting fake Allustan and doppelgangers
* 2 tanglefoot bags, 4 alchemists' fire from doppelgangers
* +3962.9 gp from doppelgangers
* -5000 for headband +2 and cloak +1
* gave cloak +1 to Vulcan, gained cloak +2 from mind flayer
* +2645.9 gp from mind flayer, etc.
* -2000 for armor +1 and shield +1
* -10 for smoked goggles
* -25 for green sashes for Valgrim's Vanguard
* +3250 for betting on the games (up to and including Madtooth)
* +9124.98 from the Coenoby, etc.
* +1000 for betting on the final match
* +2100 correction for the arena prizes
* -1000 gp for raising Eligos
* -12000 gp for improving headband of Int
* +10955.5 from Whispering Cairn (redux)
* -11000 from upgrading cloak, shield and armor
* +7950 from Wind Duke stuff
* +25432.6 from the black spire
* -28000 from improving headband and bow and buying used belt
* +13850 from ebon aspect minidungeon
* -16000 from improving cloak to +5
* -300 from buying a snazzy dress

Background:
Vug Vang was born and raised in the forests far to the south. Ever since she was young, she has been interested in playing with fire and other hazardous substances. Her alarmed parents tried to provide a more constructive outlet for her energies by apprenticing her with a wizard, but she had little interest for anything but alchemy and potions. Ultimately she was expelled from the wizard's tutelage.

A disgrace to her family, she traveled far away to human lands, earning a little money by selling potions and alchemical goods. Currently she has set up shop in a mining town, making a modest living as an assayer and occasional potion-seller while using her free time to experiment with chemicals.

She generally wears work clothes with a heavy leather apron laid over top; her clothes and armor are permeated with strange smells like sulfur and various acids, and her hair is never combed. Her personality seems a little bit unstable, even more so when she is experimenting with different mutagens. But generally she's friendly and insatiably curious (notwithstanding her unhealthy interest in fire, acid, poison, explosives, etc.)

"Vug Vang" isn't her birth name; it's the elven term for "saltpeter". She has adopted it as her name in human lands so as not to bring further shame upon her family.


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