Jardin

Vrog Skyreaver's page

*** Pathfinder Society GM. 6,309 posts (24,441 including aliases). 1 review. No lists. No wishlists. 27 Organized Play characters. 168 aliases.


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HP/SP: 12/6 | EAC/KAC: 11/12 | Init: +0 | Fort: +0; Ref: +0; Will: +6

Okay, got my alt done. Unfortunately there is no "Bear wearing a chef's hat" alias picture alas.


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Atk: +10 | Dodge: +10 | Fort: +10 | Parry: +10 | Tough: +10 | Will: +10 Picture

You mean the giant mythological Giant isn't a profound thinker who engages in ecumenical debate?


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While I'm not going to app (Cause I have a ton of games I'm in anyway), I thought I might offer a suggestion cause your ideas are really interesting:

Instead of being all from the same Earth, perhaps the group comes from very similar but not the same Earths (i.e. the worlds are mostly identical, but minor things are different, like different names of things level of minor changes)? That way, you could allow all of the eras that you want to run.


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Okay, got his story finished. I put the whole thing together to make it easy to find.

Kusa:

CG Uplifted Bear Mystic 1
Theme: Themeless (Athletics; Wis)
Str 12
Dex 10
Con 11
Int 12
Wis 18
Cha 10

HP/SP: 12/6
EAC/KAC: 11/12 (10 base +1/2 armor)
BAB: 0
Init: +0

Fort: +0
Ref: +0
Will: +6

Speed: 40'

Weapons:
1) Unarmed Strike: +1 to hit; 1d3+1s damage

Skills:
Athletics r1 +5
Diplomacy r1 +4
Life Science r0 +3
Medicine r1 +5
Mysticism r1 +8
Perception r1 +8
Profession (Chef) r1 +8/12
Sense Motive r1 +8
Survival r0 +6

Feats:
*Psychic Sense (gain Blindsense (thought) within range of limited telepathy)

Racial Features:
*Climb Speed of 20'
*Ferocious Charge universal creature rule
*Limited Augmentation (can only gain a datajack)
*Limited Telepathy (30' range)
*Low-Light Vision
*Natural Survivor (+2 to Life Science and Survival)
*Natural Weapons (claws that deal 1d3 slashing damage)
*Swift (gain 40' land speed)

Theme Features:
*Athletics as a class skill and +1 wis.

Class Features:
*Connection (Xenodruid; Bonus Spells: 1) Life Bubble, 2) Fog Cloud, 3) Entropic Grasp, 4) Reincarnate, 5) Commune w/Nature, 6) Terraform)

*Healing Touch (1/day; std action; heal 1 tgt. 5 hp/class level)

*Ephipanies:
- Overbearing Stare (Swift action; Every morning, pick either AC, Attack Rolls, Fort, Ref, or Will saves; can target a creature within 30'. If they fail a will save, they take a -1 penalty to selected stat until I change tgts., the move out of range (30'), or either of us dies)

Spells:
Spells/Day: -/3
Spell DC: 14 +Spell Level

*Cantrips: 4
- Daze
- Detect Magic
- Psychokinetic Hand
- Token Spell

*First: 2
- Life Bubble (Connection Spell)

- Mind Thrust
- Mystic Cure

Equipment:
Modified Second Skin armor (EAC/KAC: +1/2; MDB: +5; Upgrades: 1; Bulk: L; sits on skin, not fur) -250

Infrared Sensors (darkvision 60') -200

Cooking Tool Kit -20

Professional Clothing x5 -25
Everyday Clothing x5 -5

500 credits

Backstory:

Kusa was born on a small colony of Uplifted animals in the Diaspora whose real name is forgotten, but most spacers simply call the Menagerie.

Kusa was not modified himself, but is instead the child of two uplifted.

Unlike his parents, Kusa is descended from Kodiak stock. Also unlike his parents who were among the militia that protected the settlement, Kusa wanted to be a chef. His parents scrimped and saved for years to send him to cooking school on Absalom Station, where he would have the opportunity to learn many different styles of cooking.

It was in university that he met his future wife, a Vesk by the name of Raxima. They dated for a while and eventually decided to marry, even if they would never be able to have children. While his family supported his decision (even if his younger sister jokingly calls him a race traitor) Raxima's family was not so forgiving. He has to survive three separate challenges from the men in her family before they would eventually begrudgingly support their marriage.

After graduating and getting married, Kusa tried to get work in a restaurant, but his appearance and size prevented any upscale restaurant from hiring him. Eventually, he had to settle for opening a Noodle shop in the Gallery, one of the smaller and less affluent parts of the station.

Kusa is skilled enough to get a position in a 3 star restaurant, but none would give him a chance, so instead he takes cooking for the common man as a badge of honor.

Having grown up in a small colony where everyone helps everyone, Kusa always makes sure that those who can't afford to eat will have something to eat, a point of contention between him and his wife (who, like most Vesk, believe that each individual must be able to take care of themselves).

Recently, Kusa's wife has started commenting about him eating too much of his own cooking, so he decided to enroll an a martial arts class. His wife recommended one, and he started taking lessons.

Thus it is that Kusa lives his life.


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Ya, being sans internet was no bueno.

Gonna give the others a chance to make some checks then we'll go from there.


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Okay, so I read your introduction and I realized that what you are missing (even if you didn't realize it until now) is an uplifted bear who runs a noodle cart in the Gallery.

Thus, into this world shall I stride as a bear in a chef's hat, ready to help friends and dissuade foes from attacking.


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HP 32 | AC 15 | Saves: Str: +3; Dex: +2; Con: +2; Int: +5; Wis: +4; Cha: +1 | Init: +4 | Passive Perception: 16; Passive Investigation: 20; Passive Insight: 14 Inspiration: [ ] | Spell Slots: 4 (4) / 3 (3) / 2 (2)

Mark begins to speak and then stops as Corso starts to talk. When Corso pauses to allow the rest of the group to speak, Mark gives him a "you know what I am going to say" look.


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Dotting. I'll get a submission in by Monday (it would be sooner, but I'm in the process of doing final documents to purchase a home and then moving this weekend.


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I think this is a great game for me to play my "died and was sent to another world" character who has the ability to see videogame like consoles and can break the rules.

Grand Archive

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HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)

"Get back Horseeee!" screams Tok'Tok who then stumbles away from the door and back around the corner.


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Good catch =)

Updated Damage:
Gorum: 12 Save pending
Ionnis: 14


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Aquatic Adventures wrote:

Electricity Spells: While normal electricity, such as that from a natural thunderstorm, tends to disperse in all directions underwater, magical electricity spells hold their integrity enough to have normal effects underwater, with one exception: visible and audible lightning bolts and sparks are the result of combusted air, and they don’t happen underwater.

Because of this, creatures that fail to identify an electricity spell that requires a ranged touch attack are flat-footed against the first such ranged touch attack during a fight, as they don’t realize they need to dodge the invisible projectile (unless they otherwise have reason to expect it, like a spellcaster who can cast such spells). This doesn’t apply to melee touch spells like shocking grasp, since the creature can still see the spellcaster’s hand moving towards it.

CRB Rules on casting underwater wrote:

Spellcasting Underwater: Casting spells while submerged can be difficult for those who cannot breathe underwater. A creature that cannot breathe water must make a concentration check (DC 15 + spell level) to cast a spell underwater (this is in addition to the caster level check to successfully cast a fire spell underwater).

Creatures that can breathe water are unaffected and can cast spells normally. Some spells might function differently underwater, subject to GM discretion.


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I'm personally hoping that Stone sorcery makes it into that book. It's my favorite sorcerer subclass.


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HP 44 | AC: 18; T: 14; FF: 14 | Init +6 | CMB: +10; CMD: 27 | Fort: +5; Ref: +5; Will: +5 Arcane Reservoir: 9 (11) | Current Spell Effects: Armored Mask (Mage Armor), +2 Int (Axiomatic Blessing; Escape Artist)

Unsurprisingly, I will pass on Raging Song.

As the first group breaches their perimeter, Alembic gestures, and an explosion of light rips among them.

Okay, so Burst of Radiance is an interesting spell, to say the least. It is an AoE spell that does the following:

For all creatures, it is a Reflex Partial Spell (DC 19) that Blinds for 1d4 rounds on a failed save and dazzles for 1d4 rounds on a successful save.

If a creature targeted by this spell is evil, they also take 1d4 untyped damage/caster level (max 5d4), whether they made the save or not.

Blind: 1d4 ⇒ 2
Dazzled: 1d4 ⇒ 4
Evil Damage: 5d4 ⇒ (4, 3, 3, 2, 4) = 16


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I thought we were still at 5 players. If not, I'll see about getting 1 or 2 more.


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Well, you guys did change tiers, so you could have spent some time in the gym getting swoll.


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WP/VP: 100/668 | AC: 47; T: 33; FF: 29 | CMB: +34; CMD: 38 | Init +32 | Fort: +53; Ref: +45; Will: +34

GM:

That's not creepy at all! =)

Narzor reflected on the situation, but said nothing. He opted to merely observe for now and then decide what to do with these odd guides he had chosen to follow. Perhaps he would raise them as undead when their actions led to their eventual demise? That could be an interesting situation.


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I would never, ever, hold something someone said against me in a game I was running.

My dice, on the other hand...


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That works. Give me the weekend to buy and read it and I'll start a new game for it on Monday (assuming that works for everyone).


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HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]

That was a crosspost =)


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Sigil (prounced sig-ill) is a city run by an unknown entity known as the lady of pain, someone who even gods fear. She is relatively hands off, and many parts of the city are actually run by a variety of factions, who represent different philosophies.

It's also known as the city of doors, as there are millions of portals, and anything can be a portal key, including mortals from the prime material plane.

It's a melding pot, where you can find Solars rubbing shoulders with Balors and mostly getting along (although they're obviously plotting each other's demise), and it sits at the top of an infinitely tall pillar at the center of a confluence between the various aligned planes.

In short, it's a beautiful clusterfork.


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It's funny, but alot of the companies I worked for in the past were very anti work from home, but I believe that all of them now have aggressive work from home policies (one of them I think is going completely to work from home).


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HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]

Still here, ever fear!


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HP: 9 (9) | AC:18; T: 10; FF: 18 | Fort: +2; Ref: +0; Will: +5 | Init: +0 | CMB: +1; CMD: 11 Channel Entropy: 8 (8)

He said act, not ham it up for the audience =P


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HP/SP: 28 (28) / 36 (36) | EAC/KAC: 18/18 | Init: +3 | Fort: +7; Ref: +8; Will: +4 | Resolve: 2 (5) | Perception: +6 Force Ward: 16 (16); regen 4 hp/min | Elemental Overflow (+2 to Dex)

While Nissa speaks to LC, Verve informs the others that they may hear an explosion, but hopefully this will not be lethal. She asks that they wait 5 minutes after an explosion before coming, in case there is structural damage.

-------------------------------------------------------------------------

Nissa + GM:

"Before we begin, we need to have a talk about your bloodlust."

"I can understand being angry, but you were advocating for the cold-blooded murder of one of two people. Is that what you truly want to be? a killer?"

"Are you planning to murder anyone who ever threatens LC? How about if she chooses to leave you for someone else; will you kill that person? How far are you willing to go to be with LC?"

"Being in a relationship in our line of work is hard enough; it's worse when only one of you does what we do. I will be honest with you: if you can't handle that LC is in danger, constantly, because of her relationship with you, you shouldn't be in a relationship with her."

"I apologize about preaching to you, but I want you to know that I'm worried about you. This rage inside you is very, very dangerous, and if allowed to continue will consume you and those around you."

"I just want you to know that I care about you, and I don't want to see you go down the road that will lead to your harm. I just felt that I should say something before we begin an activity that could likely lead to our death."

It seems obvious that Verve has some rather strong emotions about the topic, but as she often does, she is in control of those emotions.

She shakes her head to clear it then says "Okay, so here is what we're going to do: I don't know if you can face a certain way, but I want you to try to return in this position facing this wall. What we are going to do is this: I am going to use this chunk of rubble to smash the bombs away from you, while you roll towards me. The....person I spoke to said that using overpressure from a telekinetic attack would help lower the damage of the bombs. This should hopefully allow us to live."

The position that Verve wants you to stand in is one where you are extending the bombs as far away from yourself as possible, keeping your hands flat and holding them out like they were a tray of food.

"Let me know when you are ready to begin. Take your time, as we will only get one shot at this."


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HP 32 | AC 15 | Saves: Str: +3; Dex: +2; Con: +2; Int: +5; Wis: +4; Cha: +1 | Init: +4 | Passive Perception: 16; Passive Investigation: 20; Passive Insight: 14 Inspiration: [ ] | Spell Slots: 4 (4) / 3 (3) / 2 (2)

Seeing Nestis rely on investigation, Mark opts to go with bullying and intimidation. He starts demanding the thief's identity, the first person who refuses them gets This.

Athletics: 1d20 + 5 ⇒ (9) + 5 = 14
Intimidation: 1d20 ⇒ 12


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Hrork-Hrork Ironfeather wrote:
New plot for the adventure path: Ameiko trying to get away from her obnoxious siblings.

and Ameiko's parents are like "Don't forget to take your younger siblings with you when you go on your road trip!"


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Ironically enough, I think we have enough siblings of Ameiko (myself included, natch) to make a table in and of itself.


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HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

Kalia coughs, but says nothing. She does, however, smile sweetly at the boy; those who do not know her might mistake her smile for being reassuring or kind.

Those who know her know that she is saying everything that she might say aloud with that smile, and you would likely be hearing it all soon.


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HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

Szasa moves with Daryl, knowing that it's his divine power that is keeping her fear at bay.

Seeing Lindaer's intent, Szasa follows up with an explosion of sound of her own, targeting the same pair that Lindaer does.

Shatter as a 4th level spell: DC 20 con save: 5d8 ⇒ (1, 7, 2, 2, 3) = 15


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HP 32 | AC 15 | Saves: Str: +3; Dex: +2; Con: +2; Int: +5; Wis: +4; Cha: +1 | Init: +4 | Passive Perception: 16; Passive Investigation: 20; Passive Insight: 14 Inspiration: [ ] | Spell Slots: 4 (4) / 3 (3) / 2 (2)

Before:

Mark sighs and hands his wife his money pouch, then says "you two need to head back to town and wait for me there. There is an inn there. Get a room. I have some business I have to finish first, and I am NOT taking you where I am going. We can talk more when I get back."

Now:

Mark. Has. Had. Enough.

Before anyone can stop him, he snatches up the chef and slaps him twice across the face, just shy of hitting him hard enough to break something.

"Shut up, shut up, shut up. Go make more God@#$m tarts, if you're that worried about them. I am sick and tired of you." Mark then releases the Kobold to fall to the ground.


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HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

I love your little snippets of lore Infinity. That was really cool.


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HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"Ha! As if a Hobgoblin could handle someone as pretty as me! Well, catch me if you can!"

Katra then turns and runs down the cleared path for a bit before crashing into the woods and forming a battle line with her brother and Sarya.

Me right now.


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HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)

"I always mind my manners. They're at home where I left them." with a wink and then she goes into the room.


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Atk: +10 | Dodge: +10 | Fort: +10 | Parry: +10 | Tough: +10 | Will: +10 Picture

"One moment please." said Silver Tiger, who then began to stretch, and did a dozen pushups before springing to his feet and saying "I am prepared."


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Atk: +10 | Dodge: +10 | Fort: +10 | Parry: +10 | Tough: +10 | Will: +10 Picture

"Learned Scholar, perhaps you should attempt to understand your other half instead of simply demeaning him. Opposing forces often have more in common with each other than they appear to, and recognizing the other can lead to equilibrium."


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HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]

Mage armor for me.


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WS: 46; BS: 36; S: 41; T: 41: AG: 29; Int: 39; Per: 39; WP: 33; Fel: 41 Wounds: 13 (13) Fate: 1 (1)

"I haven't see a side-by-side shotgun since some farmer shoved one in my face." Caius chuckled and added "He really didn't want me arresting his daughter."


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HP: 10 (10) | AC: 16 | Saves: Str: +3; Dex: +0; Con: +5; Int: +0; Wis: +1; Cha: +5 | Init: +0 Spell Slots: 2 (2)
GM Helaman wrote:
You guys are VERY fond of using bodies as weapons...

Isn't it great?


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Atk: +10 | Dodge: +10 | Fort: +10 | Parry: +10 | Tough: +10 | Will: +10 Picture

"I understood very little of what you just said. Are you not fluent in English?"


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Atk: +10 | Dodge: +10 | Fort: +10 | Parry: +10 | Tough: +10 | Will: +10 Picture

"The learned one speaks truth. What of she who would oppose us?"


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HP 32 | AC 15 | Saves: Str: +3; Dex: +2; Con: +2; Int: +5; Wis: +4; Cha: +1 | Init: +4 | Passive Perception: 16; Passive Investigation: 20; Passive Insight: 14 Inspiration: [ ] | Spell Slots: 4 (4) / 3 (3) / 2 (2)

Why do I get the feeling Nilelane is playing an entirely different adventure than the rest of us?


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HP: 71 (71) | AC: 18 | Saves: Str: +0; Dex: +8; Con: +2; Int: +3; Wis: +2; Cha: +0 | Initiative: +7 | Passive Perception: 18; Passive Insight: 14; Passive Investigation: 12 | Inspiration: [ ] | Spells/Day: 3 (3)

I'm back b@#$ches!


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Atk: +10 | Dodge: +10 | Fort: +10 | Parry: +10 | Tough: +10 | Will: +10 Picture

Silver Tiger tries to look away, but somehow just the sounds were worse than both the sight and sound.


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HP 31 (31) | AC: 15 | Saves: Str: +1; Dex: +2; Con: +2; Int: +0; Wis: +2; Cha: +6 | Initiative: +2 | Spell Slots: 2 (2) | Healing Light: 5 (5) | Healing Hands: 1 (1) | Inspiration: [ ]

"IN THE NAME OF THE GODS, STAND ASIDE FOOL!" bellows Mender at the door man, revealing himself to be a winged Aasimar, even if one of his wings is damaged. To embellish things, as he shouts, thunder echoes around him making sure no one is standing directly next to him.

Intimidation: 1d20 + 6 ⇒ (10) + 6 = 16


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HP 76 (121) | AC: 18 | Str: +2; Dex: +5; Con: +11; Int: +2; Wis: +1; Cha: +14 | Inspiration: [ ] | Darkvision: 120' Spells/Day: 1 (4) / 1 (3) / 2 (3) / 2 (3) / 1 (2) / 0 (1) / 0 (1) / 0 (1) / 0 (1) | Save DC: 20 | Sorcery Points: 11 (17) | Current Spell Effects: Fly, Mage Armor

I love Fin's icon.


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Okay, got my build finalized, and I'm reposting my backstory, so it's all in the same space:

Rohain:

AL Gelnet Mesmerist 1

str 8
dex 11
con 12
int 10
wis 8
cha 22

HP 9
AC: 14; T: 10; FF: 14 (10 base +4 armor)
BAB 0
Init +1

Fort: +2; Ref: +3; Will: +2

Speed 30'

Skills:
Diplomacy r1 +11
Bluff r1 +11
Knowledge (History) r1 +4
Knowledge (Nobility) r1 +4
Linguistics r1 +4
Perform (Keyboard) r1 +15
Perform (String) r1 +10

Languages:
Dulan
Ishi
Ululo

Racial Traits:
*Blessed by the Three Goddesses (+1 racial bonus to saving throws)
*Greedy (+2 bonus on Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones)
*Obsessive (+2 racial bonus to Perform: Keyboard)
Wealthy (gain a gem every level that can be sold for level x100 gp)

Class Features:
*Consummate Liar (+1 to bluff checks)
*Hypnotic Stare (swift action; 30' range; tgt has a -2 penalty to Will Saves)
*Painful Stare (free action; trigger when hypnotic stare tar. takes damage; deal 1 extra damage, an additional 1d6 if I triggered painful stare)

*Mesmerist Tricks:
- Psychosomatic Surge (trigger to give tar. 1d8 +.5 level temp hp. if damage would have dropped target, gain an additional 1d8 temps. lasts 1 hour or until temps are gone)

Traits:
*Arcane Temper (+1 trait bonus to initiative and concentration checks)

*St. Finnegan's Boy (+1 trait bonus to diplomacy and diplomacy as a class skill)

Feats:
Skill Focus (Perform: Keyboard)

Spells:
Spell DC: 16 +Spell Level
Spells/day: -/3

*Cantrips:
- Daze
- Detect Magic
- Light
- Prestidigitation

*First: 2
- Mental Block
- Murderous Command

Equipment:
Lethar Lamellar (+4 armor, +3 max dex, -2 acp, 25 lbs.) -60 gp

Club (1d6b damage; 20/x2 crit) -0 gp

45 gp

Rohain Bourdonnant-Froid:

Rohain was the first born son of the Bourdonnant-Froid noble house. As was expected of him, he learned poetry, history, mathematics, swordsmanship, diplomacy, deceit, and a thousand other lessons of leadership so that when he came of age and finished his education, he would be prepared to inherit his father's title and serve the king.

Rohain was not interested in any of that.

Rohain was born a musical genius, and it was all that filled his mind. While he was gifted in several instruments, the Piano was his instrument of choice. Not only was he a gifted musician, but he was also a skilled composer, writing new music on a daily basis.

When it was time for him to go to university, his father was dead set on him going to Crown, but he wanted to go to Saint Finnegan's, as they had the better music department. After months of begging and pleading, his father relented.

College was liberating for Rohain. He had his first real interaction with members of the other races (the only members of other races he interacted with before coming to school were servants of his family, who he was ordered to ignore). Here, though, such beings walked as equals with him. It was amazing.

Rohain had always been attractive to members of the opposite sex, but both his parents absolutely forbade any such liasons, as he was betrothed to one of the daughters from house Bleu-Montagne, and his mother explained in no uncertain terms that she would murder any woman he lay with. This kept Rohain wary of even speaking to females.

To his credit, Rohain did not party or try to hook up with women, as so many of his contemporaries did; instead, he focused on his studies and quickly became the darling of the music department.

While he had many female friends, he made it pointedly clear to all of them that he was not interested in a relationship with them as he had an arranged marriage.
All of that changed the day he saw Camille. She was standing with a group of her friends and they were laughing at something one of them said. She was a Mog Baecken with tanned fur and the cutest ears he had ever seen.

Then everything went to darkness, as he collapsed to the ground.

He awoke several hours later in his apartment, his mother's physician standing over him. After some tests, there was nothing that could be pinpointed as being wrong with him, aside from low blood sugar. Rohain, however, knew that it was love.

It took him the better part of two weeks to find her, and then another week to gather up enough courage to go up and speak to her. He was incredibly clumsy, but fortunately for Rohain, she found him that to be endearing. They started dating soon after.

The next two years were the happiest of Rohain's life; he was in love and doing what he loved.

All of that was shattered the day he came home and found his father sitting on the couch. What happened next was one of the most epic shouting matches that had ever occurred in the history of teens rebelling against their parents. Neither side gave ground, and neither was willing to back down.

Eventually, in a fit of rage, Rohain's father disowned him and told him to get out. Grabbing his school bag, he did just that. Rohain and Camille were soon living together, and planned to get married. As he was disowned, none in his family could speak to him, and Rohain was never happier.

Eventually both graduated and started the process of looking for work while planning a wedding. Rohain got a job tutoring kids in piano, and Camille worked odd jobs in IT while looking for something permanent.

Rohain finally saved enough money to buy their rings, and was out late picking them out (Camille was on a crunch for a contract project that she was working on, so sent him alone).

That was the last time he ever saw her.

Rohain returned that night with a bag full of groceries and a pair of small ring boxes in his pocket to a darkened house.

His uncle sat in a chair at the kitchen table, and Camille was nowhere to be seen.

"Sit boy, I bring good tidings. Your father has forgiven you, and relieved your burden which has kept you away from your family." His uncle smiled as he slide a small box towards Rohain and said "A momento of different times." Rohain took the box, and it felt warmer than it should have. Confused, he opened the box, and his brain could not understand what it was seeing.

It was an ear. A feline ear.

Rohain died that moment, though his body still lives to this day. What happened next surprised even Rohain. His voice stilled, and he felt calm drop over him like falling into deep water. Soon, he could not see the surface.

"Uncle. Take out your pistol and shoot yourself in the head." said Rohain has he stared directly into his uncle's eyes, boring into his soul.

"Yes, my liege." escaped his uncle's lips before he did just that.

Searching their apartment, he found her in the bathtub. She had tried to fight, but his uncle had been a trained killer and Camille was a nerd at heart. Rohain's eyes poured out tears, but his mind could not grieve.

Gingerly, he picked up his love and carried her from the bathtub. She did not, after all, deserve to be left there. He then noticed that she had been violated, likely by his uncle. Still, he could not weep; it was like a dam held back his sorrow. Still crying silent tears, he called the police.

The next few weeks were a whirlwind, and Rohain honestly didn't remember much of it; he was questioned and told a story of how the man who had been his uncle had broken in while he was out and killed his fiancée, then taken his own life after he was confronted by Rohain. There was some initial suspicions that Rohain might have committed the crime, but one look at the man dispelled those easily enough.

Months after Camille's death, letter arrived in the study of Duke Bourdonnant-Froid, one bearing his son's signet mark. Opening it, it simply said:

He died first; you shall instead die last, after I've cut the heart out of everything you love. -R

The same day he wrote the letter, he joined the Guild. He would learn how to kill, to master this new ability, and he would use it to destroy his birth family.


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DM Quoth wrote:
Wow. Dark and potent. I'm eager to see how Rohain plays out! ... and you're giving me ideas. Remember that saying about bewaring smiling DMs...?

I love giving the GM ideas that lead to terrible life events for my characters. Were they alive, I'm sure they would wish to murder me.


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Okay, so here's my character's backstory. Like 99.99% of all backstories, it's a bit sad.

Rohain Bourdonnant-Froid:

Rohain was the first born son of the Bourdonnant-Froid noble house. As was expected of him, he learned poetry, history, mathematics, swordsmanship, diplomacy, deceit, and a thousand other lessons of leadership so that when he came of age and finished his education, he would be prepared to inherit his father's title and serve the king.

Rohain was not interested in any of that.

Rohain was born a musical genius, and it was all that filled his mind. While he was gifted in several instruments, the Piano was his instrument of choice. Not only was he a gifted musician, but he was also a skilled composer, writing new music on a daily basis.

When it was time for him to go to university, his father was dead set on him going to Crown, but he wanted to go to Saint Finnegan's, as they had the better music department. After months of begging and pleading, his father relented.

College was liberating for Rohain. He had his first real interaction with members of the other races (the only members of other races he interacted with before coming to school were servants of his family, who he was ordered to ignore). Here, though, such beings walked as equals with him. It was amazing.

Rohain had always been attractive to members of the opposite sex, but both his parents absolutely forbade any such liasons, as he was betrothed to one of the daughters from house Bleu-Montagne, and his mother explained in no uncertain terms that she would murder any woman he lay with. This kept Rohain wary of even speaking to females.

To his credit, Rohain did not party or try to hook up with women, as so many of his contemporaries did; instead, he focused on his studies and quickly became the darling of the music department.

While he had many female friends, he made it pointedly clear to all of them that he was not interested in a relationship with them as he had an arranged marriage.

All of that changed the day he saw Camille. She was standing with a group of her friends and they were laughing at something one of them said. She was a Mog Baecken with tanned fur and the cutest ears he had ever seen.

Then everything went to darkness, as he collapsed to the ground.

He awoke several hours later in his apartment, his mother's physician standing over him. After some tests, there was nothing that could be pinpointed as being wrong with him, aside from low blood sugar. Rohain, however, knew that it was love.

It took him the better part of two weeks to find her, and then another week to gather up enough courage to go up and speak to her. He was incredibly clumsy, but fortunately for Rohain, she found him that to be endearing. They started dating soon after.

The next two years were the happiest of Rohain's life; he was in love and doing what he loved.

All of that was shattered the day he came home and found his father sitting on the couch. What happened next was one of the most epic shouting matches that had ever occurred in the history of teens rebelling against their parents. Neither side gave ground, and neither was willing to back down.

Eventually, in a fit of rage, Rohain's father disowned him and told him to get out. Grabbing his school bag, he did just that. Rohain and Camille were soon living together, and planned to get married. As he was disowned, none in his family could speak to him, and Rohain was never happier.

Eventually both graduated and started the process of looking for work while planning a wedding. Rohain got a job tutoring kids in piano, and Camille worked odd jobs in IT while looking for something permanent.

Rohain finally saved enough money to buy their rings, and was out late picking them out (Camille was on a crunch for a contract project that she was working on, so sent him alone).

That was the last time he ever saw her.

Rohain returned that night with a bag full of groceries and a pair of small ring boxes in his pocket to a darkened house.

His uncle sat in a chair at the kitchen table, and Camille was nowhere to be seen.

"Sit boy, I bring good tidings. Your father has forgiven you, and relieved your burden which has kept you away from your family." His uncle smiled as he slide a small box towards Rohain and said "A momento of different times." Rohain took the box, and it felt warmer than it should have. Confused, he opened the box, and his brain could not understand what it was seeing.

It was an ear. A feline ear.

Rohain died that moment, though his body still lives to this day. What happened next surprised even Rohain. His voice stilled, and he felt calm drop over him like falling into deep water. Soon, he could not see the surface.

"Uncle. Take out your pistol and shoot yourself in the head." said Rohain has he stared directly into his uncle's eyes, boring into his soul.

"Yes, my liege." escaped his uncle's lips before he did just that.

Searching their apartment, he found her in the bathtub. She had tried to fight, but his uncle had been a trained killer and Camille was a nerd at heart. Rohain's eyes poured out tears, but his mind could not grieve.

Gingerly, he picked up his love and carried her from the bathtub. She did not, after all, deserve to be left there. He then noticed that she had been violated, likely by his uncle. Still, he could not weep; it was like a dam held back his sorrow. Still crying silent tears, he called the police.

The next few weeks were a whirlwind, and Rohain honestly didn't remember much of it; he was questioned and told a story of how the man who had been his uncle had broken in while he was out and killed his fiancée, then taken his own life after he was confronted by Rohain. There was some initial suspicions that Rohain might have committed the crime, but one look at the man dispelled those easily enough.

Months after Camille's death, a letter arrived in the study of Duke Bourdonnant-Froid, one bearing his son's signet mark. Opening it, it simply sai:

He died first; you shall instead die last, after I've cut the heart out of everything you love. -R

The same day he wrote the letter, he joined the Guild. He would learn how to kill, to master this new ability, and he would use it to destroy his birth family.


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HP/SP: 28 (28) / 36 (36) | EAC/KAC: 18/18 | Init: +3 | Fort: +7; Ref: +8; Will: +4 | Resolve: 2 (5) | Perception: +6 Force Ward: 16 (16); regen 4 hp/min | Elemental Overflow (+2 to Dex)

"You're learning, grasshopper." Verve said, then realized who she said it to and blushed.

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