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Jardin

Vrog Skyreaver's page

Pathfinder Companion Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 4,086 posts (8,498 including aliases). 1 review. No lists. No wishlists. 19 Pathfinder Society characters. 67 aliases.


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Pathfinder Companion Subscriber

So, good news all. Thanks to a certain Shadowy character, I will have a PDF copy of the boxed set on Monday, and I will be taking a look at the gameplay thread to see what I need to convert still, as I haven't heard anything back yet from the original GM.

While I played the adventure a couple of times during the hayday of 2nd edition, that was quite a while ago, so I need to read through the adventure and then make notes and the like as I go.

Here is what I would appreciate: If I could get the current players to chime in so I know who all is still here and what your group's composition is and what have you.

I'm not going to lie: we will probably not be starting again for a while (as I remember the mountain being huge) as it will probably take me a while to get everything set up.

Finally, as a request to people who are playing games that I GM, if you find yourself dissatisfied with the way the game is going, please let me know and we can discuss it, but if after the discussion you are still not satisfied, we can write you out of the game; I understand that not all play styles mesh. I just ask that if we are in the middle of combat, you at least finish the combat before leaving the game, as well as letting people know, so that we doing have it wither while waiting (pardon the alliteration there) for you to act.

This should be A TERRIFYING DEATHGRINDER Fun!

I will keep you all posted with my progress, and when I get close I will start a recruitment if one is needed.


Pathfinder Companion Subscriber

The prison is run by lawful good people, so I imagine that it'll be more like you'll die of old age surrounded by teddy bears and tearful nurses.


Usually it will not post things if you've had the typing window open for more than about 30 minutes (since it will log you out).


Pathfinder Companion Subscriber

I checked drivethrurpg because someone had mentioned it in one of the forum posts I found, but couldn't find it on their site.


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Pathfinder Companion Subscriber

Orm and I wait with baited breath to rule some minds...for Asmodeus, of course.


Pathfinder Companion Subscriber

No luck finding a copy yet, but I have found that someone coverted dragon mountain to 4th edition, so I'm trying to track those files down.

Stay tuned.


Pathfinder Companion Subscriber

If I can find a copy of the module in PDF format and have a bit of time to look at converting things, I would be willing to pick up GMing duties.


Pathfinder Companion Subscriber
avr wrote:
Ah, there's competition for the stonemason slot? Because that's the one Rivet's going for. Though hopefully there'll be enough people applying eventually for Icehawk to have to choose some rather than accept all anyway.

I can fill either the stonemason or the miner slot. Dwarves are versatile that way =)


Pathfinder Companion Subscriber

Sounds good!


Pathfinder Companion Subscriber

Fair enough. I'll build my kineticist without it, and then if it is okay, I will swap it out before my final submission.


Pathfinder Companion Subscriber

Orm:

NE Human Mesmerist 1

STR 8
DEX 10
CON 14
INT 10
WIS 14
CHA 20

HP 10
AC 10 T 10 FF 10
BAB 0
Init 2

Fort +2
Ref +2
Will +4

Speed 30'

Melee Attack: -1 to hit

Skills: Bluff r1 +10, Diplomacy r1 +10, Escape Artist r1 +4, Intimidate r1 +9, Linguistics r1 +4, Perception r1 +6, Sense Motive r1 +6, Sleight of Hand r1 +4, Stealth r1 +4, UMD r1 +9

Feats: Spell Focus (Enchantment), Greater Spell Focus (Enchantment)

Traits: Reactionary, Liar's Tongue

Class Features: Archetype (Cult Master), Insidious Personality, Fanatical Stare, Painful Stare (+1/1d6+1), Mesmerist Tricks (6/day; Slip Bonds)

Spells: Spells/day: -/3

0: Daze, Detect Magic, Detect Poison, Prestidigitation

1: Murderous Command, Mental Block

Equipment: Prisoner's Clothes

Backstory:

Born the son of Nobles in Talingard, Orm was given every opportunity to excel at life. The oldest and first born, Orm's parents reinforced his beliefs that he was great, good, and important.

Unfortunately for his younger siblings, this meant that he terrorised them on a daily basis. Beatings were a common occurrance, but never where the bruises could easily be seen.

This all came to a head when his parents had their fifth child, the first girl. They doted on her and showered her with attention, which caused their other children to try to compete with the attention they had left. This was about the time that Orm's abilities began to surface, and when he discovered that he could (however briefly) control people's minds, he threw everything he could into nurturing his abilities.

One morning, during breakfast, he turned to his mother and thought at her to kill her daughter. Unable to resist the momentary hatred that he forced upon her, she complied. Smiling inside, he began screaming at her, shouting at the top of his lungs that she was a murderer. The guard was quickly called, and Orm gave a tearful performance worth of an award. His mother was hauled away, to incredulous looks and his fathers' shame.

Within the week, his brothers had nearly beaten each other to death, and his father constantly had to step in and break up the fights.

Finally having enough of his father's interference, he made friends with the 2nd youngest son and convinced him that their father was going to give away their inheritance. As both boys were in their mid teens, they could not stand the notion. Buttering his brother up, he convinced him to sneak into his father's room with a blade, and then used his power on him to have him kill his father.

The plan, however, did not quite work, as his father did not die from the attack. After disabling his son, he asked him where he had gotten such an idea, and he pointed at Orm. Orm began to defend himself, but his father would not listen to his pleas.

The trial was a short one, and his trip to prison swift.

Prison, however, was not the threat he had heard it would be. Orm found the strongest person in prison and made friends with him. He then slowly bent the man's will to his own. By the time he was released, the man worshipped him as a god, and was joined by others who would defer to him.

Orm had found his purpose in life: to give others purpose. What a noble goal it was indeed.


Pathfinder Companion Subscriber

Dotting for interest.

As it looks like you don't have a stonemason yet (although I could certainly be wrong) I will be making an Earth Kineticist for your consideration.

Quick rules question as I get started, would you allow Stonesinger to apply to Kineticist powers from the Earth elemental focus?


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Pathfinder Companion Subscriber

I might be willing to run something on Friday nights, but honestly Sundays would be better (as I go to dinner with friends on Friday nights). If you are still interested, let me know and we can talk systems. Given the descriptions of your players, I have a few ideas for suggestions for non-pathfinder systems, and would also be willing to discuss just running Pathfinder.

If you are curious about my playstyle, you can take a look at some of the pbp games I am either in or were in on the boards here. I even have GM'ed several games here.


Pathfinder Companion Subscriber

I apologize with the delay in posting my character. I have been dealing with Internet issues this week, which were resolved today. I will have it posted shortly, and thank you for your patience.


Okay, I finally got my internet working. Expect a post this evening.


Still no internet at home (because of course, why would I have internet I am paying for?) but there is now a technician scheduled to come out on Friday, so barring anything odd it should be up then).


Still no internet at home (because of course, why would I have internet I am paying for?) but there is now a technician scheduled to come out on Friday, so barring anything odd it should be up then).


First:
Emma, running a sanctioned module, you will get access to the items that are on the chronicle at the end of the module.

As far as what encounters you experience, that is determined by the document that includes the certs. It will tell you what encounters to run (usually they will be a bit more interspersed then this adventure's ones are). I am doing my best to get your group plugged into those encounters as fast as I can, but it will take a bit to set up.

As an aside, playing a normal PFS module in PBP can take upwards of a month. Playing a sanctioned module...Well, when my group did Jade Regent book 5, it took us about 5 months.

************

Just want to give an update to my games, as I don't have time for a super long post today:

First, I am sorry about the radio silence, but what was supposed to be resolved on Monday with my internet has stretched into Wednesday. I will update everything then.

Apologies for my lack of communication, and know that this is not normal for me.


Pathfinder Companion Subscriber

Dotting for interest. I will most likely be making a mesmerist.


To all of my games:

I am currently operating with limited internet access. I will do my best to update when I can, but I don't think I will have internet until at least monday.

If I am a player in your game, please bot me. If I am a GM, know that I haven't dropped the game and I am committed to keeping it going. Thank you.


To all of my games:

I am currently operating with limited internet access. I will do my best to update when I can, but I don't think I will have internet until at least monday.

If I am a player in your game, please bot me. If I am a GM, know that I haven't dropped the game and I am committed to keeping it going. Thank you.


To all of my games:

I am currently operating with limited internet access. I will do my best to update when I can, but I don't think I will have internet until at least monday.

If I am a player in your game, please bot me. If I am a GM, know that I haven't dropped the game and I am committed to keeping it going. Thank you.


To all of my games:

I am currently operating with limited internet access. I will do my best to update when I can, but I don't think I will have internet until at least monday.

If I am a player in your game, please bot me. If I am a GM, know that I haven't dropped the game and I am committed to keeping it going. Thank you.


To all of my games:

I am currently operating with limited internet access. I will do my best to update when I can, but I don't think I will have internet until at least monday.

If I am a player in your game, please bot me. If I am a GM, know that I haven't dropped the game and I am committed to keeping it going. Thank you.


To all of my games:

I am currently operating with limited internet access. I will do my best to update when I can, but I don't think I will have internet until at least monday.

If I am a player in your game, please bot me. If I am a GM, know that I haven't dropped the game and I am committed to keeping it going. Thank you.


To all of my games:

I am currently operating with limited internet access. I will do my best to update when I can, but I don't think I will have internet until at least monday.

If I am a player in your game, please bot me. If I am a GM, know that I haven't dropped the game and I am committed to keeping it going. Thank you.


Pathfinder Companion Subscriber

Silas Obensen III/The Darkness:

NG/TN Human Vigilante 1

STR 8
DEX 18
CON 14
INT 10
WIS 12
CHA 14

HP 10
AC 18 (4 armor, 4 dex) Touch 14 Flat-Footed 14
BAB 0
Init +4

Fort +2
Ref +6
Will +3

Speed 30'

Mystic Bolt: +4 to hit; 1d6 damage; 20/x2 crit

Skills: Acrobatics r1 +8, Disguise r1 +6/26, Intimidate r1 +6, Perception r1 +6, Sense Motive r1 +5, Stealth r1 +9

Feats: Point Blank Shot, Precise Shot

Traits: Foe of the Strange (Campaign), Eyes and Ears of The City (Social), Slippery (Combat)

Class Features: Archetype: Warlock, Dual Identity, Seamless Guise, Mystic Bolts

Spells Known: All 0 level Magus spells

Equipment: Blackened Chain Shirt, Vigilante Outfit, Masterwork Tool for Stealth, 25 gp

Backstory:

Silas was born the son of landed nobility in the nation of Cheliax, where the ruling class makes deals with devils to maintain their power.. Silas, being a good person, used his power to help those who he could, eventually joining the Bellflower network. It was during his time with the network that he came to realize that he was too exposed to magical divination, and with the help of one of their more eclectic members, learned to mask his identity even from the most potent magics. During this time, he also learned to wield his innate magic power as a lethal energy weapon, summoning bolts of electricity that proved useful when opposing the infernal threat that (as he sees it) plagues his land.

I see Silas as being the person kept in the sanitarium, while the Darkness is attempting to free him. I think it will make for interesting RP where he initially argues with himself and hallucinates his vigilante persona.


Pathfinder Companion Subscriber

Interested as well (just saw your recruitment). I would be apping with an occultist (most likely a silksworn, should you allow the archetype).

Give me a bit of time (should be by tonight) and I'll have my character posted.


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Pathfinder Companion Subscriber

So how is everyone's character coming along?


Pathfinder Companion Subscriber

I am going to withdraw my dot. I haven't had time to flesh out a character that I liked. Thank you and good luck all!


Pathfinder Companion Subscriber

dotting, cause why not.

3d6 + 6 ⇒ (1, 3, 4) + 6 = 14 13
3d6 + 6 ⇒ (2, 3, 3) + 6 = 14 12
3d6 + 6 ⇒ (3, 2, 1) + 6 = 12 11
3d6 + 6 ⇒ (5, 1, 6) + 6 = 18 17
3d6 + 6 ⇒ (4, 5, 3) + 6 = 18 15
3d6 + 6 ⇒ (4, 4, 6) + 6 = 20 16

I am thinking I might go with an Odysseus type character (probably either an occultist or a investigator).


1 person marked this as a favorite.
Pathfinder Companion Subscriber

We could always rotate GM.


Pathfinder Companion Subscriber

Let me think a bit and see what pops out at me.


Pathfinder Companion Subscriber

Holy crap, a 4E recruitment! I'm very interested. I would love to play my favorite class again, the Warlord.


Pathfinder Companion Subscriber

My name is John Criton, an Astronaut. My pod was shot through a wormhole...

***

Pathfinder Companion Subscriber

Tomb of that 'H' guy:

I recently ran it for our PFS group at the high tier. When I prepped it, I thought that it was a decently difficult 7-11. When I got to the gameday and people started Mustering with 5's, I said "but it's a 7-11". The other judge corrected me, and I had to look at the mod to verify. That module should have been a 7-11.

On the plus side, I got to make fairly tough characters nearly wet their pants, and managed to not kill anyone. It took some steppin and fetchin though.


Pathfinder Companion Subscriber

So I have my character built:

Johton
Half-Alv Kannagi
CR 1

Str 2
Dex 5
Pow 7
Int 3

HP/Modifier 48/+5
Fate 1
Damage 0
Magic 5
Recovery 3
Physical Defense 9
Magical Defense 8
Speed 2

Attributes:
Athletics 2
Endurance 2
Disable 5
Operate 5
Perception 7
Negotiation 7
Knowledge 3
Analyze 3
Accuracy 9
Evasion 5
Resistance 7

Skills:
Combat: Guardian of Souls, Purification Barrier, Heal, Chiming Bell Barrier, Healing Mastery (Training), Prayer of Recovery

General: Mystical Path

Equippable Tags: Katana, Bow, Magic Stone, Light Armor, Accessory, Bag

Posessions:
Adventurer's Set, Backpack, Sandwich, Ash Ring (Magic 4), Sigil Guard (Magic Power +1), Padded Armor (+3 PDEF, +4 MDEF), Mantle (+1 PDEF, +1 MDEF), Feather Hat (+1 PDEF)

Personal Data:
Real Name: John Criton
Gender: Male
Level 74
Subclass: Exorcist
Guiding Creed: Protection


Pathfinder Companion Subscriber

Behold my submission:

D'Thiel:

CG Elf Fighter 10 | Occultist 10

STR 8
DEX 18/22
CON 12/14
INT 18/22
WIS 10
CHA 12

HP 75
AC 27 (9 armor +2 deflection +6 dex), Touch 18, Flat-Footed 21
BAB 10 CMB 16; CMD: 27
Init +9

Fort +12
Ref +12
Will +10

Speed 30'

Pistol:
Normal: +21 to hit; 1d8+11 damage; 20/x4 crit
Deadly Aim: +18 to hit; 1d8+17 damage

Skills:
Adventuring: Acrobatics R3 +9, Disable Device r10 +19, Intimidate r7 +16, Knowledge (Arcana, Planes) r10 +19, [Knowledge (Dungeoneering, Nature) r10 +16], Perception r10 +18, Sense Motive r10 +13, Use Magic Device r10 +19

Background: Linguistics r10 +19, Profession (Gambler) r10 +13

Traits: Bruising Intellect, Pragmatic Activator

Feats: Deadly Aim, Exotic Weapon Proficiency (Pistol), Extra Focus Power, Extra Mental Focus, Greater Weapon Focus (Pistol), Point Blank Shot, Precise Shot, Quick Draw, Rapid Reload (Pistol), Vital Strike, Weapon Finesse, Weapon Focus (Pistol), Weapon Specialization (Pistol)

Class Features:
*Fighter: Archetype (Trench Fighter), Bravery (+3), Trench Warfare (Pistol, Dragon Pistol), Weapon Training (Firearms +2, Trained Initiative)

*Occultist: Archetype (Battlehost), Mental Focus (23), Battle Skill, Battle Reading, Spirit Warrior (2/day), Heroic Splendor (2/day), Panopoly Bond
Implements:
Abjuration - Resonant Power (Warding Talisman); Focus Powers: Mind Barrier, Aegis, Energy Shield

Evocation - Resonant Power (Intense Focus); Focus Powers: Energy Ray, Energy Blast, Radiance

Transmutation - Resonant Power (Physical Enhancement); Focus Powers: Legacy Weapon, Quickness, Mind over Gravity

Spells:
0: Resistance, Telekinetic Projectile, Purify Food and Drink
1: Burning Hands, Keen Senses, Shield
2: Bullet Shield, Darkvision, Shatter
3: Cloak of Wind, Invisibility Purge, Slow
4: Echolocation, Freedom of Movement, Spirit-Bound Blade

Equipment: +2 Belt of Constitution, +4 Headband of Intellect (Knowledge: Dungeoneering, Knowledge: Nature), Celestial Armor, Eyes of the Eagle, +1 Bonded Pistol, +2 Ring of Protection,

Consumables: Wand of Cure Moderate (50 charges), Scroll of Lesser Restoration x4, 2,000 gp

Backstory:

D'Thiel has rejected the ways of his people as pointlessly archaic and he disdains their obsession with nature. Turning his back on his people (although he was exiled for his heretical statements, the feeling was very much mutual).

D'Thiel now travels the land looking for challenges. While he is a moderately successful professional gambler, what he really lives for is the thrill of a showdown, a chance to gamble his greatest treasure: his life.


Pathfinder Companion Subscriber

Madcaster, if you want to go Warrior, I'll make a healer (since I often do in MMOs IRL anyway). I don't mind doing so at all.


Pathfinder Companion Subscriber

I will get my character posted tomorrow.


Pathfinder Companion Subscriber

In all seriousness, Kathandrax will be a tiny sized murder machine with limited spellcasting abilities and a stupid amount of Charisma and Dex. Once I get an agile AoMF, I will enter creature's squares and tear them apart.

As far as my casting goes, I get to pick a few spells from either the druid or sorc/wiz spell list (illusion only, unfortunately) and cast from those spells a scaling number of times, as well as getting up to 3rd level sorcerer spellcasting at the high end.

I hope I get to see where it goes!


Pathfinder Companion Subscriber

I'm still in the decision process, but after looking at powers I'm now leaning towards Swashbuckler or Enchanter.


Pathfinder Companion Subscriber

How are we handling hp?


Pathfinder Companion Subscriber

Last question: Will you allow the Trench Fighter archetype of Fighter?


Pathfinder Companion Subscriber

Kathandrax is still here, and wondering why you all don't see his magnificence. I am an arcane, divine, melee, and eventually ranged character. I am a dragon.


Pathfinder Companion Subscriber

Will you allow Occultist? I am currently thinking that it might be fun to play a character loosely based on Gene Starwind from Outlaw Star.


Pathfinder Companion Subscriber

Feng Shui, Blades in the Dark, Godbound are all fantastic RPGS, the only one of which is close to DND is Godbound, but in that one you play burgeoning gods, so...


Pathfinder Companion Subscriber

Another thing I am working on is dividing up the subclasses between those that have at least one skill and those that don't.


So fame works like this:

There are a list of things that you can always by (+1 weapon, +1 armor, a couple of basic things like, I believe, rop +1 and cloak of resistance +1). For everything else, it must either be on a chronicle, or it must be an allowed source and you must have enough fame to purchase the item (referencing the chart). You must also have the money to purchase it, obviously.

So let's say I want a +1 bane (evil outsider) weapon. It's not on the list of always available items, so I must either have one on a chronicle, or it has to come from an allowed source and I must have enough fame to allow me to purchase the item (in the example above, I would need 27, because a +1 bane weapon costs 8,3xx, where xx=the cost of the weapon). Also note that the fame limit is a hard cap, even on upgradeable items.


Pathfinder Companion Subscriber

I'm still working my way through the rules, but the loot ticket system seems a bit clunky, imo. We might look at a different system for advancement instead (although what that might entail I'm not sure yet).

I do like the class balance and powers so far. Some of the charts did not import well, so I am doing my best to replace them.

As far as the server that we're going to be on, I would like to offer the suggestion of doing a european server instead of Japan or Chinese.

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