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Jardin

Vrog Skyreaver's page

Pathfinder Companion Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 3,959 posts (7,821 including aliases). 1 review. No lists. No wishlists. 19 Pathfinder Society characters. 62 aliases.


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Pathfinder Companion Subscriber

Okay, I'd like to get some feedback on my two characters, each of which I have now built like 3 times:

My half giant gladiator is from Urik who wields an obsidian cestus and is known as OmPraRah (or Blackfist in Giantish). He's a favored gladiator of the half-giants there, but he was recently sold to an owner in Tyr, who put him on the caravan and basically treated him with disdain during the entire trip, trying to "put him in his place". When the revolt happened, Blackfist would have snapped her neck like a twig and then gathered up his gladiatorial gear (armor, cestus, and a Madu made from a Crodlu skull).

My Human occultist is going to be a Noble from Nibenay, who was a simple passenger on the caravan and seeing how the tides were turning, sided with the slaves. She is clearly rich and powerful, both in the political and magical sense. She was making her way to Tyr to meet her contact in the Veiled Alliance, which she is loosely affiliated with in Nibenay (Her archetype makes her an arcane caster instead of a psychic caster).

I would like to get opinions on which character people would like me to make, so I can use that as the deciding factor in my character build.


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Pathfinder Companion Subscriber

And now we play the waiting game! Good luck to all (but hopefully me!)!


Pathfinder Companion Subscriber

I'm still working on my character, but I can't decide between a Half-giant gladiator or a human noble.

I'm looking at going occultist either way (the gladiator will be a panapoly savant, and the noble will be a silksworn).


Pathfinder Companion Subscriber

Rolling for my wild talent:

3d8 ⇒ (2, 6, 5) = 13
3d8 ⇒ (5, 5, 1) = 11

Going to take mind thrust I.


Pathfinder Companion Subscriber

Okay, good deal.


Pathfinder Companion Subscriber

Okay, working on it now.


Pathfinder Companion Subscriber

I don't mean to bug, but I didn't see a decision about taking three words, and I want to make sure that my submission is correct, cause I really want to play this game.


Pathfinder Companion Subscriber

If you would prefer DM Chubbleston I can remake my character into something else not water priest-ish.


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Pathfinder Companion Subscriber

Here is my submission:

Kali Soy
Human Barbarian 2

STR 16 (18)
DEX 14
CON 16 (20)
INT 12
WIS 8
CHA 14

HP 24 (28)
AC 17 (+4 Armor, +2 Dexterity, +1 Dodge), Touch 13, Flat-Footed 14/17
BAB 2 CMB +5 (6); CMD 18 (19)
Init +2

Fort +6 (8)
Ref +2
Will 0 (1)

Speed 30'

Scythe: +6 (7) to hit; 2d4+4 (6) damage; 20/x4 crit
Spirit Totem Touch Attack: +4 to hit; 1d4+2 damage; 20/x2 crit

Skills: Intimidate r2 +7, Perception r2 +4, Survival r2 +4, Climb r1 +7 (8), Swim r1 +7 (8)

Feats: Raging Vitality, Dodge

Traits: Kin Bond, Indomitable Faith

Class Features: Archetype (Dreadnaught), Dead Calm (half rage bonus with no penalties), Stead Gait (+1 to saves and CMD vs effects that would slow or immobilize), Uncanny Dodge, Rage Power (Lesser Spirit Totem)

Equipment: Masterwork Scythe, Masterwork Chain Shirt, 432 gp

Backstory:

Kali is searching for her twin brother Donavan. Donavan grew up strong, smart, and incredibly charismatic. The problem with Donavan is that he believes that he can talk is way out of any situation. He's not much of a fighter (unlike Kali, who loves fighting), but he does tend to take advantage of people to get what he wants. The last time Kali spoke to her brother, they had a huge fight he left for Ptolus to join the Longfinger's Guild.

She received a letter from him out of the blue one day, which was incredibly polite, well-spoken, and clearly a cry for help. Kali has made her way to Ptolus to find out what has happened to her brother.


Edvard will strap on a bow and quiver.


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Pathfinder Companion Subscriber

I got stalled trying to build a bard. I am reading through the Ptolus book again to see what else draws my interest. I should have a character built soon, but might won't be tonight. Sorry.


Pathfinder Companion Subscriber

Still working on my entry. I should have it up tomorrow.


Pathfinder Companion Subscriber

Here is my submission:

Kast
CG Half-Giant Kineticist 1

STR 14
DEX 16
CON 20
INT 8
WIS 8
CHA 8

HP 17
AC 14 (-1 size, +3 dex, +2 armor) Touch 12 Flat-Footed 11
BAB 0 CMB +3; CMD 16
Init +0

Fort +7 (+1 to avoid non-lethal damage from hot environments)
Ref +5
Will -1

Speed 30'

Cold Blast: +2 to hit; 1d6+2 damage; 20/x2 crit
Quarterstaff: +1 to hit; 1d8+3 damage; 20/x2 crit

Skills: Survival r1 +3/4 in deserts, Bluff r1 +0, Perception r1 +3

Feats: Endurance, Toughness

Traits: Commune with nature (faith), Disciple of the way (psionic), Desert Traveler (Social)

Class Features: Archetype (Kinetic Chirgeon), Element Focus (Water), Burn (1/rnd; 8 max), Gather Power (1/2/3), Kinetic Blast (Cold), Wild talents (Basic Hydrokinesis, Kinetic Healer), Kinetic Chiurgery

Equipment: Studded Leather Armor, Quarterstaff

Backstory:

Kast was found and adopted by a hermit priest of water named Rexal, who took him to his cave where a naturally occurring spring arose. Rexal taught him to respect nature, protect water, and care for those who he could.

It was during his 14th year that Kast first discovered his abilities. He was running through the desert (as part of his training, Rexal made him survive in the desert so that he would know how those without the gift of water felt) when he wished fervently for water. He was immediately deluged with it.

Returning to the cave, he showed Rexal what he could do. Rexal explained that he must always keep his abilities hidden, less the Sorcerer Kings use his gifts to cause suffering. After helping him to refine his abilities, Rexal ordained him as a priest of water and sent him out into the world, to ease suffering and bring peace to those he could.

Kast does his best to keep his true abilities hidden and presents himself as a priest of water. He has even learned the gestures and words necessary to mimic the create water spell, which he uses to further hide his abilities.

Kast was captured when he was aiding a caravan that had been attacked by a pack of Lirr when a slave caravan approached and took all of them as slaves bound for Tyr. Knowing that he could not stay a slave for fear of his abilities being discovered, he was one of the first to organize a revolt that helped to free the prisoners. He was forced to reveal his abilities as part of the battle, and he has tended the injured as best he can.

Kast is a pacifist, preferring dialogue over violence. He will always try to talk down a combat first. The only exception to this rule is defilers; Those, he will sacrifice his life to kill.

description:

Standing just shy of 11' tall, Kast is something of a runt. His naturally dark hair he dyes a lighter blue, the mixture of which results in a deep blue that would be reminiscient of an ocean were such a thing to exist. Green eyes and the muscular build that mark his race round out his appearance.

Kast wears studded leather armor that he was given by his mentor, and recently acquired a passable quarterstaff from the remains of the caravan.


Pathfinder Companion Subscriber

Did you want me to actually go ahead and build my character now?


Pathfinder Companion Subscriber

Rolling for my Wild talent:

3d8 ⇒ (8, 5, 1) = 14 Survey says: mindlink.

I think I'm going to change up my submission a bit and go with a Half-giant. I'm looking at classes now, but leaning towards either a barbarian or a kineticist, to take advantage of the half-giant's racial stats.


Pathfinder Companion Subscriber

I think I'm going to do a Mul Mesmerist. What level are we starting off at?


Pathfinder Companion Subscriber

in the godbound system, you can spend effort for the day to mimic gifts you don't have, but they don't last very long (there are some examples of this in some of the 'this word in play' sidebars).


Pathfinder Companion Subscriber

I just ask because I've yet to play a darksun game without a thri-kreen. Personally, I think I'm going to play a Halfling. *NOM, NOM, NOM*


Pathfinder Companion Subscriber

Page 29 of the PDF, on the left-hand column, in the paragraph that begins with "Newly-made Godbound..."


Pathfinder Companion Subscriber

Are you going to allow people to make Kasatha instead of thri-kreen?


Pathfinder Companion Subscriber

Dotting. Going to make a bard gladiator, just deciding on race now.


Pathfinder Companion Subscriber

Oh, I do love me some dark sun. I'm dotting, but not sure what to play yet.


Pathfinder Companion Subscriber
The Emerald Duke wrote:
Don't we only get two words?

You can give up three gifts to get an additional word.


Pathfinder Companion Subscriber

kei has alacrity, fire, and endurance as his words.


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Pathfinder Companion Subscriber

Daniel Kingsfield:

AGE: 31
BIRTH FACTION: Freelancer
FAMILY HERITAGE: Imperial
CLAN: Kingsfield (Core Family)
STATUS: 2
EARNINGS: 4
CHRONICLE POINTS: 2

EDUCATION: Paxton
CAREER 1: Military (Grey Ghost), 4 years
CAREER 2: Military (Wolfbairn), 7 years
CAREER 3: Corporate (Consultant), 4 years

Traits and Events:
You have a contact in Mishima who secretly owes you a favour and hates the fact.

All By Yourself. Your parents died in a mysterious accident, and you were sent to an orphanage.

Talents:
Sniper
Through and Through
Scout
Ear for Language
Living Shadow

AGILITY 10
ACROBATICS 1/1
CLOSE COMBAT 1/0
STEALTH 2/1

AWARENESS 7
OBSERVATION 1/1
INSIGHT 1/0

COORDINATION 11
RANGED WEAPONS 4/2

INTELLIGENCE 7
EDUCATION 2/1
LINGUISTICS 1/0
SCIENCES 1/0
MECHANICS 1/0

MENTAL STRENGTH 7
WILLPOWER 1/1

PERSONALITY 9
LIFESTYLE 1/0
PERSUADE 2/1
COMMAND 1/0

PHYSIQUE 8
RESISTANCE 1/0

STRENGTH 8
ATHLETICS 2/1

BELONGINGS
An old Black Hearts dress uniform
Pair of light military shoulder pads
Military quality dress uniform
Aggressor handgun
Ballistic nylon clothing
Light military shoulder pads
L&A Mk. XIV 'Aggressor' handgun
Fieldhausen Arms SR Mk. XII 'Assailant' sniper rifle
Climbing gear
Advanced repair kit
Mk. I Ligt Personal Protection Suit
L&A PSA Mk. XIV 'Aggressor' handgun
Punisher shortsword
Wolfpelt cloak
Expensive bespoke suit
Endless supply of business cards


Pathfinder Companion Subscriber

Wow, I played the mutant chronicles wargame in the halcyon days of it's 1st edition. I am certainly dotting. I will roll up a character using the generator.


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Pathfinder Companion Subscriber

We have a player in our local PFS group who shows up with her SO and both play hot messes of characters: her primary character is a druid, but she doesn't understand how spells work and somehow made it to 10th level in a primary spellcasting class without anyone bothering to explain them to her.

Her SO has an archer who at 10-11th level does an average of 15 points of damage a round.


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Pathfinder Companion Subscriber

one of the gem cities.


Pathfinder Companion Subscriber

Johton has been called many things in his life: trader, thief, coward, husband (3 times and counting). What he is to his customers is reliable.

He hires down on their luck adventurers as carqvan guards and pays them well, then charges the customers outrageous sums for the privilege.

Johton was one of a dozen children born to his mother, the prostitute for his village. He quickly learned that the best way to get fed was to be useful. He began managing his mother and doubled the money she was bringing in. The arrangement lasted for several years until one of her customers decided to kill her.

Not knowing what to do, he took his knowledge and leveraged it into an apprenticeship with a bookkeeper, where he learned how to read and write and do calculations. He also got his first taste for skimming from the old man, who had him doing the books for his business. Whem the old man died of old age, Johton took all them money and bookkeeping supplies he had and fled to a large town.

It took him several years, but he established himself as a reliable accountant. It took several more before he joined the merchant's guild, with a specialty of running caravans. At this point in his life, Johton's business pretty much runs itself and so now he is bored. He started travelling with his caravans (ostensibly to keep an eye on things, but mostly to alleviate his boredom.)

So this went for several years, until a rival named Gaspar Enre' took advantage while he was away to purchase his company from his second wife, a pretty but foolish young woman, for pennies on the dollar. When he returned home and discovered what she had done, he promptly divorced her and decided to work towards creating another company. For now, he does jobs for the Merchant's guild, but soon he will create his company anew.

Johton is has a healthy respect for spiders. I'm not saying he's afraid of them but he does his best to stay away from them.

Johton is from one of the small settlements named Calen located a day west of Issust Hold. Now he lives in the Capitol.


Pathfinder Companion Subscriber

Okay, I'll get his backstory modified tonight.


Pathfinder Companion Subscriber

Here is my consolidated backstory and character:

Kei:

CG Human Rogue 2/Barbarian 2/Bard 2/Shadowdancer 2

STR 10
DEX 22/24
CON 18
INT 10
WIS 10
CHA 16

HP 96
AC 27 (25) (+9 armor, +7 dex, +1 dodge) T18 (16) FF 19 (17)
BAB 5
Init +7
Fort +10
Ref +16
Will +6

Speed 40' (50')

Scimitar:

Non-lethal -
*Normal: +13 to hit; 2d6+9 non-lethal; 18-20/x2 crit
*Rage: +15 to hit; 2d6+11 non-lethal; 18-20/x2 crit
*Arc. Luck: +15 to hit; 2d6+11 non-lethal; 18-20/x2 crit
*Luck and Rage: +17 to hit; 2d6+13 non-lethal; 18-20/x2 crit

Lethal -
**Normal: +13 to hit; 1d6+8 non-lethal; 18-20/x2 crit
**Rage: +15 to hit; 1d6+10 non-lethal; 18-20/x2 crit
**Arc. Luck: +15 to hit; 1d6+10 non-lethal; 18-20/x2 crit
**Luck and Rage: +17 to hit; 1d6+12 non-lethal; 18-20/x2 crit

Skills:
Adventuring Skills: Acrobatics r8 +16, Climb r5 +8, Escape Artist r8 +16, Intimidate r8 +17, Perception r8 +11, Sense Motive r8 +11, Stealth r8 +16, Survival r6 +9, Swim r5 +8

Background Skills: Linguistics r5 +8, Perform (Dance) r8 +14, Sleight of Hand r3 +11

Feats:

1st: Combat Reflexes
1st (Human): Dodge
1st (Rogue): Weapon Finesse
2nd: Skill Focus (Intimidate)
3rd: Dervish Dance
4th: Desert Dweller
5th: Mobility
6th: Deific Obedience (Sarenrae)
7th: Lingering Performance
8th: Endurance

Traits: Fate's Favored (Faith), Blade of Mercy (Religion), Reclaiming Your Roots (Campaign; sword)

Class Features:
Rogue: Archetype - Thug; Sneak Attack +1d6, Finesse Training, Evasion, Frightening, Rogue Talent (Stand Up)
Barbarian: Fast Movement, Rage (10 rnds/day), Uncanny Dodge, Rage Power (Swift Foot)
Bard: Archetype - Archeologist, Bardic Knowledge (+2), Archeologist's Luck (7 rnds/day), Clever Explorer (+1), Uncanny Dodge
Shadowdancer: Hide in Plain Sight, Evasion, Darkvision, Uncanny Dodge

Spells:
Spells/day: -/3
0: Detect Magic, Know Direction, Prestidigitation, Read Magic, Summon Instrument

1st: Cure Light Wounds, Solid Note, Horn of Pursuit

Words:
Alacrity - Walk Between the Rain
Fire - Give Forth the Ashes
Endurance - Amaranth Vitality

Equipment: +1 Merciful Scimitar (Heirloom weapon from mother), +2 Cloak of Resistance, Boots of Striding and Springing, Necklace of Adaptation, Ring of Sustainance, +2 Belt of Incredible Dexterity

Backstory:

Kei was born an orphan on the streets of Katapesh. He never knew his parents, and was left to his own devices. He took up thieving, odd jobs, and the like to survive. When Kei grew to be a young man, a Pathfinder by the name Garavel who say something in the young thug to tried to threaten him for his coin purse. He easily defeated Kei and told him that if he wanted to earn real money, he would join him on an expedition to a destroyed city. Not seeing any other real prospects, Kei agreed.

This began his story that some of the survivors of Katapesh still tell: The story of an streetrat who grew to be a hero to the people, going to war with the genies themselves.

What the story didn't tell, however, was how he died.

Returning from the plane of fire, Kei and his group rushed to the site of the ritual that would free Xotani, the firebringer. Quick as they were, they were not quite quick enough. The ground shook and a primal roar pierced the sky; Xotani was announcing to the world that he was free. As his head broke through the ground, his companions fled, but Kei stood and faced the beast, determined to sell his life to allow them time to escape. He roared a defiant challenge to the beast, a tiny and hollow thing compared to Xotani's own roar. Looking down as it shook itself free of the earth, it....laughed.

Seizing the moment, Kei struck, swinging his blade at one of it's eyes. It was not enough, however, and it inhaled and breathed pure magma on him. As it washed over him, however, time stood still, and Kei heard, clear as the ringing of a temple bell, a woman say "No my son, you will not die here. You are needed to turn back the dark." then, all was darkness.

When Kei came to, a young boy was poking him with a stick.

Kei is the mortal son of Sarenrae. One day she was approached by one of her mortal followers who warned her of a coming darkness on Golarion. As she stretched out her divine senses, she saw that after a certain point, there was nothing. She also saw that she would have a short time to influence the planet before her power there would be sufficiently reduced to prevent her from changing things. Seizing the intitiative, she took mortal form and moved to the village of Kelmarane. There, she posed as a desert dervish and bided her time, waiting on the man who would be necessary to father the child who would be her avatar on Golarion. When the time came, she seduced him and shortly thereafter willed herself to be pregnant. She made body expire during childbirth and returned to the heavens, leaving her son with her mate.


The boy grew up fierce and strong, even after he lost his father a few short years after being born. She did her best to subtly guide him down the path she wanted him to take, but ultimately the decisions were his.


The only time she intervened was when Xotani was about to kill him. She allowed him to die, which was necessary to move him forward in time and allow him to be reborn there.


Pathfinder Companion Subscriber

Thanks for answering Fnord. I'll have my updated character posted shortly.


Pathfinder Companion Subscriber

Your hope is delicious Stormcrow. *Nom, Nom, Nom*


Pathfinder Companion Subscriber
EltonJ wrote:

Maybe we should be watching some Space Opera so we can get some ideas. Anyone for some Firefly? Or the Serenity Movie? Maybe even Gene Roddenberry's Andromeda?

For me, space opera can best be summed up with two words: Captain. Harlock. Arcadia of my youth is, quite frankly, a masterpiece.


Pathfinder Companion Subscriber

Billy Vhaine
CG Human Kineticist 1

STR 10
DEX 16
CON 18
INT 8
WIS 12
CHA 10

HP 13
AC 14
BAB 0
Init +3
Fort +6
Ref +5
Will +0

Speed 30'

Kinetic Blast:+3 to hit; 1d6+2 damage; x2 crit

Skills: Perception r1 +5, Escape Artist r1 +7, Perform (Sing) r1 +1, Stealth r1 +7

Trait | Drawback: Unintentional Linguist (Ignan) | Doubt

Feats: Weapon Finesse, Dodge

Class Features: Elemental Focus: Fire, Burn (1/rnd; 7 max), Gather Power, Elemental Blast (Fire Blast), Wild Talents (Basic Pyrokinesis), Infusions (Fan of Flames)

Equipment: Clothes

Background: Things around Billy set on fire. It happened when he was young, his parents took away his toy and he started to cry, and when he did, the drapes caught on fire. After that, his parents did everything they could to keep him calm.

For the most part, Billy had a normal childhood, but his parents did have to move a few times, which he always found fun (since after living in a place for a while none of the kids were allowed to play with him anymore). Finally having enough, Billy's parents turned him over to the men from the government.


Pathfinder Companion Subscriber

Good to see mom made it out OK.


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Pathfinder Companion Subscriber

I am super excited for space combat. I hate naval combat, but you give me naval combat in space and I am hooked, so I was excited to read about the ship roles and ship customization.

then you made a Wash joke, and I now I'm sad.

Thanks for the emotional rollercoaster, stupid Paizo!

*tongueincheek*


Pathfinder Companion Subscriber

Johton has been called many things in his life: trader, thief, coward, husband (3 times and counting). What he is to his customers is reliable. He hires down on their luck adventurers as carqvan guards and pays them well, then charges the customers outrageous sums for the privilege.

Johton was one of a dozen children born to his mother, the prostitute for his village. He quickly learned that the best way to get fed was to be useful. He began managing his mother and doubled the money she was bringing in. The arrangement lasted for several years until one of her customers decided to kill her. Not knowing what to do, he took his knowledge and leveraged it into an apprenticeship with a bookkeeper, where he learned how to read and write and do calculations. He also got his first taste for skimming from the old man, who had him doing the books for his business. Whem the old man died of old age, Johton took all them money and bookkeeping supplies he had and flad to a large town.

It took him several years, but he established himself as a reliable accountant. It took several more before he joined the merchant's guild, with a specialty of running caravans. At this point in his life, Johton's business pretty much runs itself and so now he is bored. He started travelling with his caravans (ostensibly to keep an eye on things, but mostly to alleviate his boredom.)

Mechanically Johton is a phantom thief rogue.


Pathfinder Companion Subscriber

I am still working on my character. Just wanted to verify things before I posted him.

I am making a fire kineticist.


It was certainly well written !Ko!


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Pathfinder Companion Subscriber

My favorite classes are, in no particular order:

Monk (either variety): I love unarmed characters, and Monk is the cream of the crop.

Fighter: I love how versatile they are.

Occultist: Probably the best written class Paizo has ever put together, imo.

Kineticist: Pew Pew in all the flavors of the painbow!

Vigilante: Because Divination magic is OP. No, seriously.


Pathfinder Companion Subscriber

Quick question: At first level we start with no feats? I just want to make sure I'm understanding the setup correctly.


Pathfinder Companion Subscriber

I'm not tanky, but for a middle aged scientist I can take a surprising beating.


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Pathfinder Companion Subscriber

Johton Vistane at your service! I am a member of the merchant's guild in good standing. My business is getting your goods from point a to b. We here at Vistane's Voyages specialize in transporting goods and people in as timely and comfortable a manner as possible. I give you my personal guarantee* that we will insure the safety of your supplies, finished goods, and workers using our state of the art A.P.S., or Adventurer Protection System, to get your goods delivered safely.

Remember, if distance is your enemy, let us fight your battles for you!

*:Guarantee does not include powerful supernatural events and attackers, including all variety of dragons, demons, devils, or derro. No Refunds!


Pathfinder Companion Subscriber

Color me interested. I will get a character background posted tonight.


Pathfinder Companion Subscriber

DM Fnord, I see you posted pretty much right after I added my build to my above post. Quick question: Have you guys decided how the defensive powers work (like walk between the rain)? I purchased a mithral shirt, but I will swap it out once I know how my defense will be handled. Thanks!


Pathfinder Companion Subscriber

Typhoon maybe? or Tsunami?


Pathfinder Companion Subscriber

I mostly have Kei built. I couldn't find a way to dual wield scimitars and get dexterity to damage, so I went ahead and dropped that part of my idea.

I am going to post his build here, so that I can (hopefully) get feedback and make sure he's meeting what our Axis of Evil hardworking GMs want to see, then I'll get him put into an alt.

Edit: and here is my build.

Kei:

CG Human Rogue 2/Barbarian 2/Bard 2/Shadowdancer 2

STR 10
DEX 20
CON 16
INT 10
WIS 10
CHA 16

HP 88
AC 21 (19) T16 (14) FF 15 (13)
BAB 5
Init +5

Fort +9
Ref +14
Will +6

Speed 40' (50')

Scimitar:
*Normal: +11 to hit; 2d6+7 non-lethal; 18-20/x2 crit
*Rage: +13 to hit; 2d6+9 non-lethal; 18-20/x2 crit
*Arc. Luck: +13 to hit; 2d6+9 non-lethal; 18-20/x2 crit
*Luck and Rage: +15 to hit; 2d6+11 non-lethal; 18-20/x2 crit

Skills:
Adventuring Skills: Acrobatics r8 +16, Climb r5 +8, Escape Artist r8 +16, Intimidate r8 +17, Perception r8 +11, Sense Motive r8 +11, Stealth r8 +16, Survival r6 +9, Swim r5 +8

Background Skills: Linguistics r5 +8, Perform (Dance) r8 +14, Sleight of Hand r3 +11

Feats:
1st: Combat Reflexes
1st (Human): Dodge
1st (Rogue): Weapon Finesse
2nd: Skill Focus (Intimidate)
3rd: Dervish Dance
4th: Desert Dweller
5th: Mobility
6th: Deific Obedience (Sarenrae)
7th: Lingering Performance
8th: Endurance

Traits: Fate's Favored (Faith), Blade of Mercy (Religion), Reclaiming Your Roots (Campaign; sword)

Class Features:
Rogue: Archetype - Thug; Sneak Attack +1d6, Finesse Training, Evasion, Frightening, Rogue Talent (Stand Up)

Barbarian: Fast Movement, Rage (7 rnds/day), Uncanny Dodge, Rage Power (Swift Foot)

Bard: Archetype - Archeologist, Bardic Knowledge (+2), Archeologist's Luck (7 rnds/day), Clever Explorer (+1), Uncanny Dodge

Shadowdancer: Hide in Plain Sight, Evasion, Darkvision, Uncanny Dodge

Words:
Alacrity - Walk Between the Rain, All Directions as One, Extra Effort

Fire - Give Forth The Ashes, Master of the Furnace, Firewalker

Equipment: +1 Merciful Scimitar (Heirloom weapon from mother), +2 Cloak of Resistance, Boots of Striding and Springing, Necklace of Adaptation, Ring of Sustainance, +1 Mithral Shirt, 1900 gp


Pathfinder Companion Subscriber

I am excited for selections!


Pathfinder Companion Subscriber

I have reposted my character with his backstory here:

Edvard Maldeen:

NG Human Warlord 1
STR 16
DEX 10
CON 14
INT 14
WIS 10
CHA 16
HP 12
AC 18 T 10 FF 18
BAB 1
Init +4
Fort +4
Ref +0
Will +2
Speed 30'
Shortspear: +5 (6 w/standard) to hit; 1d6+4 (5 w/standard); 20/x2 crit.
Skills: Profession (Soldier) r1 +4, Diplomacy r1 +7, Intimidate r1 +7, Perception r1 +4, Knowledge (History) r1 +6, UMD r1 +4
Feats: Standard Bearer
Traits: Reactionary, Ironfang Survivor
Alternate Racial Trait: Dual Talent
Class Features: Combat Leader (30'; +2 to initiative), Commanding Presence (+1 to hit and damage for all allies who can see me), Inspiration (1d6 temps; 3/day)
Equipment: Shortspear, Heavy Steel Shield, Standard, Four-Mirror Armor, Dungeoneer's Pack

Backstory:

Edvard doesn't really remember his parents' faces, just how they died.

His parents were acrobats in a travelling show, who loved their son and their life. All of that ended the day the Hobgoblins descended on their caravan. That day Edvard's mother told him to run into the woods and hide. He ran into the woods and kept running, trying to find a place to hide. When he got to the clearing, the cabin looked abandoned, and so he ran in and slammed the door closed, and hid under the bed.

The cabin was not empty, however. The man who lived there heard his door slam and the sounds of running feat and came around to the front of his house to find a group of hobgoblins opening his door. None made it across the threshold.

When he entered his home several minutes later, he lifted up his bed and said "Who the %^#k are you kid?" Not knowing what to say, Edvard explained everything: His parents, the caravan, and the hobgoblins. The man listened as he made the boy a sandwich, told him to stay put while he buckled on his armor, and then grabbed his spear and shield from a closet and headed out.

Several hours later, the man returned, bloodied but very much alive. He explained that the caravan had not survived and that the boy was likely the only survivor. The man introduced himself only as Maldeen.

Time passed, and Maldeen taught Edvard to be a leader of men, a survivor of battles, and a warrior. When he came of age, he took Maldeen as his surname (both to honor the old man and because he couldn't remember his old last name). When the call came for soldiers to help defend Nirmathas. With the old man's approval, Edvard enlisted and (he found out later was thanks to Maldeen) was promoted to the rank of 2nd lt. and given command of a unit of mercenaries. His unit was sent to fortify Fort Ramgate. Everything was good for the first few weeks: They had minor skirmishes with bandits in the area, but no real action until the Ironfang Legion arrived.

Being a mercenary unit, his force was posted outside the wall in the tent city that had sprung up outside the fort. While most of the mercenaries there were taking it easy, Edvard's unit did not. They pulled guard duty around their assigned perimeter, had muster every morning, and trained daily. He was the most unpopular leader in the entire tent city, with only the fear of making an enemy of his noble family (which most people assumed he was a minor nobleman's son, something he did not dissuade them of).

The screaming signaled when the legion arrived. Men died in burning tents and to blades they could not see because the sentries had either died or were asleep. When a detachment of the legion approached the section of the city where Edvard's unit was stationed, the found no one in any of the tents. confused, they gathered up to move to the next section and that's when Edvard and his men returned, fully armored and armed and wearing goblinoid blood on their tabards.

The battle was bloody, and history will remember it a rout, but for Edvard, it was the first time he got to see his training pay off. He could see it in the eyes of the survivors: they were believers. While the fort burned, Edvard and his men made a fighting retreat, picking up stragglers as they went. By the time they arrived back in Tamran, he was leading a force of survivors who numbered into the hundreds. He reported what had happened and then promptly made sure that his army was paid and thanked them for their service.

Edvard returned to the only place he really knew as home, Maldeen's cabin. He knew something was amiss when he arrived. The door was open, and there was blood everywhere. The main cabin room was an abattoir, with dead bodies everywhere. Eventually, he found Maldeen's body, cut in two by a hobgoblin blade. He also found Maldeen's journal from when he was a general in the Nirmathas army, detailing his battles against Molthuni, Hobgoblins and Orcs, Druids in the Fangwood, and other enemies of Nirmathas.

Burying the old man and then burning his cabin, Edvard wandered around for a bit before settling the town of Phaendar, where he sits and awaits new orders.

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