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Zorek

Vorsk, Follower or Erastil's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. Pathfinder Legends Subscriber. Pathfinder Society Member. 44 posts (58 including aliases). No reviews. No lists. 1 wishlist. 2 aliases.


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Pathfinder Legends Subscriber

Here is me, the only person in the world wanting a Druma book... and more details on the Prophecies of Kalistrade.


Pathfinder Legends Subscriber

Darn, was looking forward to this soon and now its been pushed back to 2018. Gonna have to wait even longer...


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Pathfinder Legends Subscriber

As I am kinda surprised no one has speculated but which Runelords do you all think we are getting in here and to what extent? Like, I have a feeling Belimarius is going to be the final boss of book 5. The City Outside of Time I would be willing to bet on being the Crystilan, and a CR 18 Abjurner with some adds (as she is slightly more powerful then Krune) makes a solid final fight for the PCs being lv 16 or so when book 5 ends (At least what i think will be the case). Likely being the Runelord of Envy she will have something powerful enough to wreck havoc and defeat some of the mythic powered Runelords, as she seems like the kind of one that would have defensive magic to deal with them.

Which leaves what others are going to show up? I feel that all 3 of those considered more powerful then Karzoug are going to be involved.

Hollow Mountain Comic Spoiler:
In the comics Xanderghul in a flashback does show up to Alaznist's home in Hollow Mountain jest before starfall and say she is the only one he remotely liked and when they return he wants her to help him restore Thassilon to its former glory. I have a feeling Sorshen is going to show up, but not necessarily be 100% antagonistic to the party, honestly hoping to use them as a means to get rid of her rivals, possibly sending them to get whatever Belimarius has hidden. and play a more passive role in the party and act as a potential threat in continuing the AP.

As such I think the only Runelord we will not be seeing in this AP is Zutha. Thoughts?


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Pathfinder Legends Subscriber

This feels like the perfect book for a follower of the Prophecies of Kalistrade...


Pathfinder Legends Subscriber

Lv 20 i feel is less likely then another mythic AP. Multiple people from Paizo have stated that doing a non-mythic AP to lv 20 would require possibly 2 more books, and they are VERY happy with the 6 book format for APs. Another swing at Mythic i feel is likly, though i feel that they went too ambitious with WotR going for the full 10 ranks, and if they did another Mythic Ap, capping the Mythic Rank out at 5 or 6 (One rank per book) would allow for a better balance in power level.


Pathfinder Legends Subscriber

A sequel to Reign of Winter where the PCs get Baba Yaga's Hut again, but this time its some crazy starship (but still has the chicken motif).


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Pathfinder Legends Subscriber

Carrion Crown is relatively straight forward. Players arrive at a town they likely have never been before to attend the funeral of an old friend/colleague/teacher. The locations in that AP were not explored before and all the NPCs are for the most part introduced in each book for GMs to use. Even the guy who died is a relatively blank slate and it comes up to the players to decide how they knew him (I HIGHLY recommend using the free Carrion Crown players guide and having the PCs pick a trait to tie them to the Professor). The players desire to follow his last will and testament are important.

Ustalav is the main setting of CC but most of its history and what not is background detail and anything of note is for the most part fleshed out in the AP. However if you want to know more about it, Rule of Fear is the Ustalav source-book.

The main plot to CC though revolves around an evil cult trying to bring back/recreate the "worst" villain that the setting ever had, so learning what you can on the Whispering Tyrant and the Whispering Way will help make everything more clear, but their involvement is background in the first book, and there is even a handy chart on what the players will learn about them through research, so its all pretty fleshed out.

The town that the first book also has a full write up in the back detailing many of the people in the town, its history, and important locations, and anyone you could likely want are located there if you wish to flesh out this town (Which you should, as the PCs are asked via the will to spend a month there) But overall the players will likely have their hands filled as something unnatural is happening in the town, and the first book goes a great deal into describing what happens, why it is happening, and how to approach the PCs with these challenges.


Pathfinder Legends Subscriber

Legacy of FIre, assuming the players all have the Earning Your Freedom trait. All the players wake up to find themselves as slaves in a caravan on the way to liberate an old failed town and will be promised their freedom if they succeed.


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Pathfinder Legends Subscriber

Just started listening to this, and has increased my desire to run Giantslayer after i am done my Mummy's Mask Game by a ton! Love it so far! Keep up the great work as i now spend many a days catching up...


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Pathfinder Legends Subscriber
CorvusMask wrote:
Vorsk, Follower or Erastil wrote:

With War for the Crown announced for early 2018, and it being another AP set in Avistan, I hope the AP following will be another journy to Garund... the side trek in Strange Aeons does not fill in the fact that it has been a while.

Personally crossing my fingers for Thuvia, Nex, or my personal #1 choice, Rahadoum.

Well, I'm hoping that second AP of the year is related to how Osirion's doomsday clocks tick down to year 4718... So maybe we will get both what we want somewhat at least :D

Forgot about that! Hmmm, an Invasion by the Dominion of the Black, starting in Osirion would be fun. Does not actually have to be an Osirion AP, can actually jump around a lot, but the clocks hitting 0 and the Dominion showing up would be really cool...


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Pathfinder Legends Subscriber

With War for the Crown announced for early 2018, and it being another AP set in Avistan, I hope the AP following will be another journy to Garund... the side trek in Strange Aeons does not fill in the fact that it has been a while.

Personally crossing my fingers for Thuvia, Nex, or my personal #1 choice, Rahadoum.


Pathfinder Legends Subscriber

Sweet, so this is where players will finally get to spend all their gold they likly got during the first 3 adventures but could not really spend it. At least what it feels like to me. I look forward to describing to my players how the only weapon shop is Tridents R Us.


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Pathfinder Legends Subscriber

Was done by my friend but was so funny have to post it here.

Group was fighting a t-rex. Friend is unlucky and ends up first in t-rex's mouth and then in stomach. Is a barbarian so not to worried about dying in there.

Pulls out immovable rod they found not long ago. Activates it inside of t-rex. Proceeds to cut himself free.

Party now backs away from very troubled t-rex with ease, rest of fight is taking pot shots at this t-rex that can't seem to move much and seems to be in great pain whenever it does...


Pathfinder Legends Subscriber

An evil ancient item able to cause death and terror?
Being chased by death cults and undead?
So... its Mummy's Mask in space?


Pathfinder Legends Subscriber

Actually made a character who worshiped him. Made a Strangler Brawler. If evil would not repent he would with his own hands remove evil from Golarion... His past was scarred and he had much to repent for, so best let his already dirty hands finish the job and not let others do so if he could help it.


Pathfinder Legends Subscriber

Been playing for 2 years now. On pause cause my wife and I just had our son, but game to continue after a bit. Currently they just defeated the Five-Pointed Sun and are about to question a corpse. My players are:

Manyara: Sylph Blackblade Magus 13 (Was previously a Mwangi Human. Reincarnated in book 3 after falling to 2 lucky crits by some cultist)
Mathas: Garundi Human Hunter 13 (Previously had a Lion named Baset, who became giant snake food in book 3. Now has a Roc named Horus)
Lurin: Garundi Human Oracle of the Heavens 13
Ca-tue: Garundi Half-Orc Barbarian 3 Rogue 10


Pathfinder Legends Subscriber
zimmerwald1915 wrote:


Reign of Winter started in 2013, but that's in line with your point. The hundred-year cycle of Irrisen's coronations takes place on years ending in -13.

You are right. My bad. Still what my theory on want will occur in 2018.


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Pathfinder Legends Subscriber

Paizo does love keeping their timeline set and plan around sticking with dates they set before. (Hence why Reign of Winter occurred in 2014) So keeping that in mind it is highly likely we will be getting something involving the Countdown Clocks, the Aucturn Enigma, and the Dominion of the Black's "invasion" playing a major role.

http://pathfinderwiki.com/wiki/4718_AR

Start the adventure in Taldor or Qadria when the first scouts of the invasion start to show up. PCs ultimately forced to go to Osirion for a bit to learn more about the clocks, find the original copy of of the Aucturn Lexicon, Travel to the Demiplane of Ramlock's Hollow to discover a way to stop the invasion, and ultimately make their way to the Dominion Ship leading the invasion that is currently floating out by Aucturn.


Pathfinder Legends Subscriber

Also a few things are on a semi-soft timer in the trenches. If they take more then a week the life lantern returns back to where it is stored and there is little reason to not have some things possibly repopulate the dungeon. If they need to backtrack make them work for it. Same with if they choose to return to that room to place a different statue on the pedestal to weaken a different threat.


Pathfinder Legends Subscriber
RH wrote:
mardaddy wrote:

Soon enough, the party is going to the Trenches, and I KNOW they are going to fly around as much as they can (Carpet of Flying, Wind Walk.)

Did any DM's out there encounter their PC's flitting here and there at will? And if they had, did they do anything to stifle it, or just "go with it?"

At this level of play, and ESPECIALLY with optimized PC's, each encounter at the trenches is a cake-walk if the PC's can approach them fresh each and every time (which will be their goal, and with flight at-will, they can do it.)

I've been looking at this as well. My group is getting close. I like the idea of somehow forcing them to walk the trenches (lest it get a bit too easy). Perhaps since the entire area was designed to bring down flying enemy cities/ships the air space just above the trenches has a built-in downdraft powered by air elementals? Wouldn't prohibit flight entirely but would make it a hassle to do so.

Don't forget the very large angry mythic Roc flying around. Maybe have them notice it early on and drive home the point that this thing does not appear to be a normal type of its species and that it is clearly dangerous. If it can catch them off guard some of its abilities can definitely cause flying to be difficult. Otherwise they will need to land before handling any of the 3.5 dungeons that make up the slave trenches and most of them are cramped enough that flying does not matter. If they choose to fly over most of the complex there are really not all that many things in the trenches to do besides the dungeons, dealing with the Roc, and talking with a very untrustworthy sphinx.


Pathfinder Legends Subscriber
Vorsk, Follower or Erastil wrote:

So my players are about to enter the Five Pointed Sun this coming session and i have a question. Looking over the info on the FPS it says on page 10 due to the design of the structure as a whole that perception checks are made at a +4 and all sonic and language based effects have a +2 added to their save DCs. It also says these have been added to full stat blocks.

Looking at the Voices of the Sun stat block it has their captivating song save DC at 16. But that is the same as a normal harpy as far as i can tell and they both have the same charisma. Should the save DCs be 21 (10+6(for their 13 HD)+3 (Their Cha)+ 2 (For the special feature)) or am I missing something? I am aware that the first couple voices they fight are are kinda outside the sun on the balcony, but there are still others in the complex so just making sure.

By the same token is their frightful presence supposed to be a 19? Not that the PC's will be affected as they are lv 13... my hunter's pet Roc however is a different story...


Pathfinder Legends Subscriber

So my players are about to enter the Five Pointed Sun this coming session and i have a question. Looking over the info on the FPS it says on page 10 due to the design of the structure as a whole that perception checks are made at a +4 and all sonic and language based effects have a +2 added to their save DCs. It also says these have been added to full stat blocks.

Looking at the Voices of the Sun stat block it has their captivating song save DC at 16. But that is the same as a normal harpy as far as i can tell and they both have the same charisma. Should the save DCs be 21 (10+6(for their 13 HD)+3 (Their Cha)+ 2 (For the special feature)) or am I missing something? I am aware that the first couple voices they fight are are kinda outside the sun on the balcony, but there are still others in the complex so just making sure.


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Pathfinder Legends Subscriber

Personally would love a Druma AP. Would offer a chance to learn more about the Prophecies and what exactly they entail (I am tired of telling my players that their diet limitations are kosher, I would actually like to know!) And it would be a great chance to have a villain that is actually not a threat in combat. Have the bbeg be some super wealthy merchant who is using his wealth to destabilize the economies of the surrounding nations (financing bandits in Isgar to attack everyone but his traders, bribery to get old grudges renewed by Dwarves in the Five King Mountains, playing both sides in the monthune Nirmathis conflict) all for the sake of making wealth and the pcs needing to stop his plans while he being someone of such influence and wealth that he has his own private army to keep him safe and as a follower of the prophecies some of the Blackjackets on his side.. all while being maybe a lv5 or 6 aristocrat.


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Pathfinder Legends Subscriber

I want to learn more about the city of Cettigne. A previous city-state that was forced to join Molthune and resents it. Sounds like a great place for some Hell's Rebels-esq adventures.


Pathfinder Legends Subscriber

My theory on what will be announced:

Next Pathfinder Comic
Next Audio Drama (Really want Reign of Winter, and a switch up of the cast, but understand if they keep the 4 they are using)
NPC Codex 2
Land of the Linnorm Kings or Vundra AP (While yes a Galt ap would be nice, JJ has said its NOT IN THE WORKS ANY TIME SOON, so not gonna say its whats coming)

What i really want but dont see it being yet
Unchained Classes. A book that adds unchained versions and options to some other classes i would love to see get the unchained treatment


Pathfinder Legends Subscriber

Having run Cot before and my new group is asking me to run it for them and I LOVE all the ideas you are posting, I am gonna favorite this so hard to see what else you suggest.


Pathfinder Legends Subscriber

If you can find Monte Cook's Iron Heros. Was a d20 3.5 hack he made for this very reason. All the classes (except for one but it was not meant for pcs) were martial only and the entire idea of the game was to play in a world without magic.


Pathfinder Legends Subscriber

http://paizo.com/pathfinder/adventureFinder/5thLevel All pathfinder adventures for 5th lv.


Pathfinder Legends Subscriber

Math was never my best subject. Always more for history. Anyone have a good estimate on the weight of shaq-bot? (Love the nickname)


Pathfinder Legends Subscriber

Looking at the bronze sentinel in Secrets of the Sphinx it states that the bronze sentinel (A 15 foot tall bronze statue/Ironman suit) only weighs 500 pounds... this is a mistake right? I can not reasonably see it weighing only that much.


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Pathfinder Legends Subscriber

A 10th anniversary addition of CotCT to me just feels like it would make the most sense. It would also e a great chance to tie it into whatever else they may release that year. In the little hidden blurb in "THe Dead Heart of Xin" was that wonderful little phrase "Sorshen Lives!" My theory is as a 10 year anniversary they do another Runelord AP with everyone's favorite Mistress of Lust as the BBEG. Do the shattered star thing, starting the AP in Korvosa following the events of both CotCT and Shattered Star, re-releasing CotCT as a big hardback version as a chance to play in the city of Korvosa before the events of the new AP that shaped the city to what it NOW is.


Pathfinder Legends Subscriber

We may get something similar to how the Armageddon Echo worked in Second Darkness as chances to explore the past and interact in it but no real change to the world as a whole.

Working on a homebrew campaign now myself where i am building up to the players facing off against Runelord Belimarius (Though they do not know that yet) Rather they have found what they believe is the hiding spot to Desna's Temple of First Dream absent from Xin-Edrassil. Im having it that Belmarius in her infinite envy and dream of a perfect eternal empire created a minor dreamscape stolen from the Plane of Dream that is a timelocked vision of Xin-Edrassil, in all its "perfect deserving of envy" glory, including dreamformed NPCs and other beings straight from the time period, using the temple and some gems inside it as a focus. Needless to say after nearly 10K years, the introduction of a Night Hag who believes she is the true Belimarius reborn, and the adventurers finding themselves in this little sandbox, things will likely fall apart real fast... assuming the scheming dream nobles dont kill them first.

P.S. Occult Adventures was the BEST help.


Pathfinder Legends Subscriber
Gisher wrote:
Are you thinking of Ocean's Eleven type scenarios where there is a lot of trickery involved?

"Working as a team to steal a valuable object or vital piece of information." Sounds very Ocean's Eleven to me. Let me have the fantasy of running a game like an episode of Leverage.


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Pathfinder Legends Subscriber

Personally i want to see how they tackle heists. Its something i have wanted to see done well and approached in a way that is not just a dungeon crawl full of traps and guards to swipe loot.

Goblin Squad Member

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<Kabal> Daeglin wrote:
Agreed. PFO has a very strong Kingmaker Adventure Path vibe.

Vorsk is actually my Kingmaker character from one of the few times I got to play. Oh the lamentations of being an eternal GM...

Goblin Squad Member

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I was sadly unable to be present, so waiting for someone to post up a video of it.

Goblin Squad Member

Well, classes will be held near daily, but we assume not everyone will make it to every class. More then anything though i believe the 90 day will give players a chance to meet friends who they may decide to join a settlement with or to forge their own company together and then find a settlement to take them in. Looking forward not everyone will be a DT user, and i see a lot of players dabbling in both combat, gathering, and crafting, this 90 days give them a chance to if they want try multiple paths among other people who are likely doing the same and forge their own destinies and choices. The goal is to get students close to T2, and 90 days gives new players enough time to get to T2 in their specialty while still having wiggle room to decide what they want to do and pick up a few other skills.

Longer stay will also allow for larger classes, so more large scale practice in PvP becomes and option. If players can only join for like 2 weeks, turnover will be great, players who can not make every class loose out.

Also 90 days give plenty of time for all settlements to come to both teach classes, but also get to planned "recruiting fairs". I on;t see every player joining the first settlement that comes by an giving every settlement a chance to come, pitch their ideals, and try to draw in players is important.

Lastly, 90 days is the max limit. I see quite a few players eventually choosing to bow out earlier if they find someplace to join or they feel they have nothing else to learn.

Goblin Squad Member

That hearth would make it truly "fireside".

Star Voter Season 8

Pathfinder Legends Subscriber

I have been trying to summit my item, but whenever I click on the "click here to summit your entry" link it keeps taking me back to the Paizo homepage...


Pathfinder Legends Subscriber

Dear James,
Once again, thank you for answering all of our questions. I have a few of my own.

In What Lies in Dust, a document can be found in Delvehaven discussing the "11 Isgeri Kellid tribes." Looking at other books and sources though, it is never stated the Kellids traveled that far south in Golarion. I know much has not be released about Isger, but where the Isgeri a race of Kellids? Were they similar to other Kellids say from Realm of the Mammoth Lords or a different ethnic group to some degree?

Also, i know that the tribes were pacified by the Taldans during the Seventh Army of Exploration, but are their culture and physical features at all still prevalent in the population? Kellids are not said to be in Isger according to the Inner Sea World guide. Does this mean few if any share the Kellid features, and are thus considered by a racial perspective to be "Chelexian" or "Taldan"? What are the odds of people who still practice the old Isgeri ways and view them selves to be of these tribes?

If nothing else, will these tribes eventually be covered in future material? As their are 11 of them, I assume they have a good bit of history on their own.


Pathfinder Legends Subscriber

Pulura is a goddess mentioned in a one line passage on page 200 of the Inner Sea World Guide. "Dyinglight was once a mystical center center of Sarkorian religion, its great ring of idols honoring Pulura, the mistress of the stars and the mysterious light of the aurora." I have been unable to find ANY other information on her. Is there any other information going to be revealed on this her or are there any other existing references to her?


Pathfinder Legends Subscriber

I don't think she IS Desna, but it may be that they meant to make it Desna and just never changed the name? If you find anything on your PDF's, do let me know though, as I looked again and still have been unsuccessful.


Pathfinder Legends Subscriber

Pulura is a goddess mentioned in a one line passage on page 200 of the Inner Sea World Guide. "Dyinglight was once a mystical center center of Sarkorian religion, its great ring of idols honoring Pulura, the mistress of the stars and the mysterious light of the aurora." I have been unable to find ANY other information on her. Does anyone know of any other references to this goddess? Or is there any other information going to be revealed on this her?


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Pathfinder Legends Subscriber

So I started a campaign and used the Price of Immortality mini campaign to start it off. Players just finished the City of Golden Death last night, and i intend to continue to campaign, however, they have fully made it clear they intend to trick the Jewel of Everlasting Gold into thinking they are the Tyrant himself. They left the city, but have put an Aracane Mark on the Room of the Jewel and on the Jewel itself, as hopes to be able to easily come back. We agreed I would come up with a set of rules on what safeguards the Tyrant has put on to keep this jewel and all the wealth of the world from being prevented from leaving the bounds of the city. I also want to know what safeguards he may have put in to prevent people from just telaporting into the city, and why the key itself has to be used. The guy who arcane marked the spot knows most game rules in an out.... so we agreed to make this fair within the bounds of the rules, though as i have set the Tyrant as a lv 30 caster in this world and they know it, I can do everything from the Artifact is only useable by one who has the Tyrants body, soul and life force, yet even that can in truth be tricked by Use Magic Device. We all know how devious players can be, so if anyone can come up with as many precautions that the Tyrant came up with, and the semi rules to back them up i would be grateful. THe plan is i will make a list of what he did, and send it to the players encrypted. They then get to try the their plans and verify if they work against the list of magic that he used to make this. The Tyrant was not a god though, and does not have god powers.... so I sadly can not use those as an excuse. Any ideas?


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