Full Name |
Voronwe Elberion |
Race |
Elf |
Classes/Levels |
Arcanist 1 | HP7 | AC 15/11/14 (mage armour) | F+1 R+1 W+4(+6) | Init+1 | Perc+4; low-light vision |
Gender |
Male |
Size |
m |
Age |
102 |
Alignment |
NG |
Deity |
Wee Jas |
Location |
Noble District |
Strength |
10 |
Dexterity |
12 |
Constitution |
10 |
Intelligence |
18 |
Wisdom |
14 |
Charisma |
15 |
About Voronwe Elberion
Voronwe Elberion
Male elf arcanist (magaambyan initiate) 1 (Pathfinder RPG Advanced Class Guide 8, Pathfinder RPG Adventurer's Guide 122)
NG Medium humanoid (elf)
Init +1; Senses low-light vision; Perception +4
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (1d6+1)
Fort +1, Ref +1, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19-20)
Special Attacks arcane reservoir (1/4), consume spells
Arcanist (Magaambyan Initiate) Spells Prepared (CL 1st; concentration +5)
. . 1st (3/day)—mage armor, magic missile
. . 0 (at will)—detect magic, light, mage hand, read magic
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Statistics
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Str 10, Dex 12, Con 10, Int 18, Wis 14, Cha 15
Base Atk +0; CMB +0; CMD 11
Feats Breadth Of Experience[APG]
Traits ease of faith, resilient
Skills Diplomacy +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +6, Knowledge (engineering) +10, Knowledge (geography) +6, Knowledge (history) +12, Knowledge (local) +10, Knowledge (nature) +6, Knowledge (nobility) +8, Knowledge (planes) +10, Knowledge (religion) +10, Perception +4, Profession (librarian) +4, Spellcraft +8 (+10 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ arcane focus[ARG], elven magic, halcyon spell lore
Other Gear dagger, backpack, bedroll, belt pouch, fishhook (2), flint and steel, ink (2), inkpen (2), journal[UE] (2), measuring cord (10 ft.) (2), mug/tankard, paper (10), powder[APG] (2), scroll case, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, yatji's spellbook, 3 gp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Halcyon Spell Lore (Su) Gain a variety of spells which can be cast by using points from arcane reservoir.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.