Thanks for these vampire brawlers, Keep Calm. I will definitely be using them.
Question: Is there any reason hints about the bloodbrew elixir can't be dropped BEFORE the party reaches Siervage? It seems logical the party might see some signs as they head into the underground, and I might rather have the fight with the drug dealers before Siervage. But will that mess anything up in the discussions with Siervage?
Also, an important issue came up in our game last night. The Bestiary says that vampires must return to "their home coffin" within 2 hours or be destroyed. But Merrick the druid has 2 "guest" coffins, explicitly to give shelter to vampires who are having trouble returning to their own coffins in time. I don't think that is right under the RAW. It is important, because I had to decide whether Merrick needed to go back to HER coffin (or, rather, patch of dirt) after the party reduced her to zero HP. I decided she did, but the apparent error in the module threw me off.