Vonna the Huntress
HP 22, AC 17/13/14, FRW:+5/+6/+2, Perception +6, Init +4
Common, Kelish, Gnoll
About Vonna the Huntress
Vonna the Huntress
Female Beast Master/Infiltrator/Skirmisher 1
CG Medium Humanoid (Human)
Init +4, Senses Perception +6
AC 19 (10 +3/armor, +2/shield, +4/Dex), touch 14, flat 15
Fort +5, Ref +6, Will +2
Spd 30ft light armor
Melee scimitar, +4 (1d6+2, 18-20/x2), vs. Gnolls +8 (1d6+6)
Melee kukri, +4 (1d4+2, 18-20/x2), vs. Gnolls +8 (1d4+6)
Melee dagger, +4 (1d6+2, 19-20/x2), vs. Gnolls +8 (1d4+6)
Ranged comp longbow +2, +6, +7 PB Shot (1d8+2, x3), vs. Gnolls +8, +9 PB Shot (1d8+6)
Ranged javelin, +6, +7 PB Shot (1d6+2, x2), vs. Gnolls +8, +9 PB Shot (1d6+6)
Str 15, Dex 19, Con 16, Int 13, Wis 15, Cha 8
Base Atk +2, CMB +4, CMD 16
Favored Class: Ranger, +1 Skill Point (x2)
Traits: Gnoll Killer, Masterful Demeanor
Desert Dweller (human flavor)
Point-Blank Shot (human)
Precise Shot (1st)
Rapid Shot (2nd archery)
Godless Healing (2nd flavor)
Skills (2x9=18)- 6 class +1 human +1 favored +1 Int:
2 Acrobatics +9
1 Climb +6
1 Escape Artist +8
1 Handle Animal +3
1 Heal +6
1 Intimidate +3 (+6, non-Human humanoid)
1 Know (nature) +5
1 Linguistics +2
2 Perception +7
1 Ride +8
1 Sense Motive +6
2 Stealth +9
2 Survival +7
1 Swim +6
large wooden shield
A beast master’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Wis). These replace the standard Ranger class skills.
Class Features - Special Abilities:
Favored Enemy (Gnoll +2)
Combat Style Feat (Archery - 2nd Lvl, Rapid Shot)
Age 21 yrs Height 5'10" Weight 160 lbs. Hair Black Eyes Green
Some rangers, particularly those in primitive lands or who were raised by animals, have unusually strong bonds with animals. Unique among rangers, they can bond with multiple animals of any kind, creating a menagerie of wild yet loyal creatures, like a strange family.
Some rangers study their favored enemies and learn their ways, applying this knowledge to their own abilities and using their foes' strengths against them. Infiltrators are willing to walk a mile in an enemy's shoes so as to learn eveything there is to know about their foes in order to more effectively hunt and kill them.
Many rangers rely on spells, but there are some who eschew aid from divine powers for their own reasons. Skirmishers rely on their wits, their wisdom, and sometimes even instinct to aid in their quests.
Born to a lower class home outside of Solku, Vonna never knew an easy life. Her father was typically away, taking work where he could find it. Her mother was a fletcher, supplying the defenders of Solku with arrows.
It was tedious eye-straining work, but it earned enough coin to feed herself and her one child, Vonna. When her husband would return from a work trip, they would eat a little better for a while and buy necessities they could not make themselves.
About 7 years ago, while Vonna's father was away came the trouble that would come to be called the "Battle of Red Hail". The gnoll forces were too close by the time defending forces realized and Solku was sealed up in preperation for seige. Many were left outside the walls, sacrifices had to be made.
Vonna and her mother were captured, taken by a particularly intelligent gnoll chieftain. He quickly realized these two were particularly useful, noticing their particular skills. A fletcher and a youth particularly swift on her feet. The youth was as fast if not faster than most of his warriors.
They were separated and each told the other would die if they didn't perform. It was like that for years, and they would not see each other for weeks, maybe months at a time. Her mother making her signature arrows with blue-tipped fletching, dyed with berry juice. Vonna running communication between scouts, war-parties and even tribes.
She paid her dues, studied her enemy and kept them close. Eager to learn everything they had to offer... They took it as a sign of submission, she just wanted to know how to destroy them when the time was right. It was like that, for three years.
Until a huntsman discovered her, this human oddity flitting among gnolls. He was a burly man, accompanied by animals... several of them. He had a preference for large two-handed weapons, a tracker and scout. A ranger. It's what she had been doing for 3 years, ranging.
He rescued her, she resisted for fear her mother would die. He convinced her to join him and his band in attacking the chieftain's village, rescuing her mother and destroying the village itself. They destroyed the village, but her mother had been dead months. And, her hatred for gnolls grew, sharpened and became more focused.
Having nowhere to go, she joined this... ranger. And, learned from him... adapting his ways to her higher agility. She especially liked his skill with animals, treating them as equals.
But, after just short of a year... he succumbed to his own reckless style. A bit over zealous, his whole group was killed when they took on a seemingly weaker force of gnolls.
As she surveyed the bodies, she examined the arrows... force of habit. They all had blue-tipped fletching. Her mother's signature. It was the work of that chieftain, he must have survived a year prior.
She knew what she had to do...
Long and lithe, Vonna cuts a striking silhouette at just under 6 feet tall. Long straight black hair frames piercing green eyes, that unfortunately look out upon the world with understandable distrust.
Serviceable sandy stone colored studded leather armor is fashionable enough. Armament includes composite longbow, several javelin, scimitar, kukri and dagger. At least one quiver on her person at any given time.