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do effects (like blood line powers) that say they effect spells aslo effect spell like abilities?


does a level once sorcerer draconic(bronze)/elemental(primal)(air)
recieve a +1 elec damage dice from both bloodlines giving him a plus two: similiar to the (draconic/orc)?


Can a Magus use a two-hander and still use spell combate and spell strike?


Can a magus use the Familiar Arcana to gain a bonded object or just a familiar?


If a magus uses spell combat; casting shocking grasp, misses with the free attack, does he still get the +3 to hit from the shocking grasp with the standard attacks he has left? (untill he hits of course)


Would Magical Lineage be legal in PFS play. I don't see it under additional resourses.


Can you use these feats togeather?


1 person marked this as FAQ candidate.

Can one cast a spell from another class, use the spell combate class feature, that's on the magus spell list without having to use the broad study arcana?


is it possible to cast two quickend spells in one round.
i know it says you can cast another spell but can you cast another quickend? I'm not looking to get a third spell, thats a no. I'm looking at the no AoO for quickend spells.
So, if I cast say a Quickend shocking grasp can I use another quickend shocking grasp as my secound spell and still not get the attack of opportunity?


Would the magus arcana Concentrate be worth taking for a maugs with no other concentration bonus?
Just looking for some thoughts on the subject, other than the min max best case arguments....i roll low alot.


Is there a feat that allows you to use (use per day) abilities and extra time per day?


Did you not used to be able to deal nonlethal damage with spells or melee strikes, just by choosing to do so?
Did that rule ever exist or am i dreaming?
Why do you have to have feats now to pull a punch?


Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your linnorm bloodline's energy type, you gain a natural armor bonus equal to the spell's level for 1d4 rounds.

I know that say a shocking grasp will give you a +1 na if your the bronze linnorm.
But would an intisified shocking grasp give your a +2 or a +1.


3 people marked this as FAQ candidate.

for the magus to use spell recall they must spend an amount of arcane pool equal to the spell the want to recover. What if the spell had a meta-magic feat on it? Say an empowered shocking grasp, is that 3 or 1 ap that needs to be spent to recover the spell? The spell is level one but it's using a level 3 slot.
I think that it would be three, even tho the spells actual level is only one.
Or am I wrong and it doesn't matter what spell slot is taken up and you only have to spend one ap.
And if the spell had no meta-magic feat but just was taking up a level 3 slot but was a level 3 spell, how many points would you have to spend to recall it?


Are unarmed strikes and touch attacks considered natural weapons?
They are body parts after all.


can anyone tell me what kind of ability elemental ray and spit are for sorcerers. A link would be good too.
Thank you.


Just woundering if warding weapon has a miss print or not? The spell says that it last 1round/level. It is a Magus level 1 wiz/sorc level 2.
If it is a level one spell for magus then its useless untill atleast level 2. My thoughts are on the duration of effectiveness not lasting untill the next round as a level one magus. Meaning, that you could not even cast one additional spell under its protection till level 2.
Any thoughts?


Can anyone tell me why a spell like Corrosive Touch deals 1d4 and a spell like shocking grasp deals 1d6 (and gets a plus three to hit) when they are both the same spell level.
Futher why do any of the energy types all deal 1d6 but acid and sometimes sonic?
I know acid used to deal damage in round 2 one point I do beleave, but not anymore. So, why has the start damage remaind the same, inferior to the other energy types.
(before you say it yes burning hands deals a d4 but it has a multiple target effect)


Can an alchemist using two doses of concentrated posion increase the Fort DC by 4 (two from concentrated posion one and two from two doeses)
or is it by 6 (two from each concentrated posion and two for stacking them)?
If the alchemist had a third attach would that be 6 or 10?


had this come up
alchemist with Feats (h)toughness,(1)dodge,(3)weapon focus (claws),(5)extra discovery (vestigial arm), (7) extra discovery (breath weapon bomb)
discoveries (2)feral mutagen, (4)vestigial arm, (feat)vestigial arm, (6) Sticky posion,(feat)breath weapon bomb
alchemist with a bab of +5 (level7) normal dex 16 mut dex 20 so att bns +10
round one drinks mutagen and uses swift action to posion one claw(left claw)((giant wasp posion))
round two swift action posions other claw(right)((giant wasp posion))
uses breath weapon bomb 4d6 damage
round three (this is my question)
uses both claws and bit attack (amulet of mighty fists +1 corosive, mighty cleaving)
(can someone with natural weapons use all of them even if they only have one attack?)(and can each attack cleave?)
aslo, can someone with two vistigial arms reposion both his weapons as one swift action or does that take two rounds?