bookmarks are on the way.
The warsmith is our old re-revised tinker class (which we are updating the old doc.)
He is really designed to be a mobile black smith. We wanted to keep with the idea and in play testing it was a little strong with full armor. But we can get a heavy armored archetype for it.
Many thanks for the response! I have to wonder how strong it would be though? Assuming it's a regular 4 man party,even with heavy armor proficiency, I just cannot see how that would be unbalancing given his rather focused area of expertise. How exactly was the warsmith play tested? I only ask so that I am better able to understand why it's unbalanced.
I love the idea of a mobile blacksmith. But again, I must ask, in what capacity/role does he fit in with a regular adventuring group? I have seen a real glut of additional base classes and realized that the bulk of them simply cannot fill one of the standard roles (ie warrior/tank, arcanist, cleric/healer, rogue/skillmonkey). I understand not everything needs to fit nicely within a category and that there's always room for a "5th" wheel, when and if possible. This would be dependent on the gaming group though.
Please do not take this as any sort of an attack! I am only trying my best to see this amazing product (this will be the first product that I am going to be writing a full review for!) ... made even better.
PS If all else fails ... an archetype would be spiffy.:)