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Amora Game wrote:

bookmarks are on the way.

The warsmith is our old re-revised tinker class (which we are updating the old doc.)
He is really designed to be a mobile black smith. We wanted to keep with the idea and in play testing it was a little strong with full armor. But we can get a heavy armored archetype for it.

Many thanks for the response! I have to wonder how strong it would be though? Assuming it's a regular 4 man party,even with heavy armor proficiency, I just cannot see how that would be unbalancing given his rather focused area of expertise. How exactly was the warsmith play tested? I only ask so that I am better able to understand why it's unbalanced.

I love the idea of a mobile blacksmith. But again, I must ask, in what capacity/role does he fit in with a regular adventuring group? I have seen a real glut of additional base classes and realized that the bulk of them simply cannot fill one of the standard roles (ie warrior/tank, arcanist, cleric/healer, rogue/skillmonkey). I understand not everything needs to fit nicely within a category and that there's always room for a "5th" wheel, when and if possible. This would be dependent on the gaming group though.

Please do not take this as any sort of an attack! I am only trying my best to see this amazing product (this will be the first product that I am going to be writing a full review for!) ... made even better.

Cheers
Volf

PS If all else fails ... an archetype would be spiffy.:)


Of great interest to me was the new warsmith base class that was eluded to in some previous posts. I was rather eager to give it a read and did just that upon downloading the freshly updated book. Overall I like it (although I am still struggling to figure out what role he would serve in your standard 4 man party). However, some rather odd choices. For starters, no proficiency with medium or heavy armor. I can sort of understand this as smiths don't usually run around with fullplate. The issue I have though is that the class is called the warsmith. For this reason I would have expected him to be able to be proficient with medium/heavy armor. Also, given the 3/4 bab and the class' chassis, I can see them with a good will save progression, or possibly even a good reflex save progression. This would be thematic as they are accustomed to dodging the sparks, flames and various metallic shrapnel that is produced while smithing.

Cheers
Volf


Owen KC Stephens wrote:
Pathos wrote:

I do have a few questions though...

1)Shadowblade Style: Can a SA create more than one weapon at a time for the purposes of dual wielding? If so, is the enhancement bonus divided between the two weapons? Or is he limited to a single weapon?
Since the property says he can form "a weapon" and later refers to "the weapon" I'd say the power can only be used to create a single weapon at a time with RAW. If I...

I have an NPC that I am about to create and would like to use the shadow assassin. I wanted to make him a dual wielder then discovered that, by RAW, he cannot create two shadowblades. With your comment above could I add an addendum to the ability, something like this:

Shadowblade (Su): As a swift action the shadow assassin can create a weapon made of solid shadows (this can be any light weapon with which he is proficient). This weapon is treated as magic for purpose of bypassing DR, and has an enhancement bonus to attack and damage equal to +1 for every three full levels of the shadow assassin class. It has the same hardness and hit points as a normal magic weapon of its type, and dissipates at the end of any round it is not held in the shadow assassin’s hand. A shadow assassin may dissipate the weapon at will. If the shadow assassin chooses to summon forth two shadow blades he must divide the enchanement between the two weapons.

If this shadow style is selected a second time, the weapon counts as a force effect. If selected a third time, the shadow assassin can form a shadow weapon as a free action.

I was also going to homebrew (read: rewrite a soulknife blade talent) up a feat:

Shadowblade Mastery
The character's control over shadows and death allow him to summon powerful deadly implements.

Prerequisites: Shadowblade style, bab +6.

Benefits: When forming his shadowblade into multiple weapons, the shadow blade suffers no reduction in enhancement bonus.

Does this seem unbalanced? All comments/suggestions are welcome.

Cheers
Volf


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Nate Z wrote:
You're good people. :-)

+1

Thanks FCG.

Cheers
Volf


avr wrote:

Rage prophet is something of a trap. 3/4 BAB, 7/10 casting after sacrificing both some BAB & some casting to enter. It doesn't give any more revelations or rage powers without spending feats either.

Better would be bloodrager 1/oracle X (no rage prophet) with the Mad Magic feat if you want to focus on casting. Or, if you want to focus on the rage with some casting backup, just bloodrager X.

Edit: Bloodrager 1/Scarred Witch Doctor X with that feat would give you some synergy on a similar concept if you're so inclined.

Having played one I have to agree with this assessment. The lack of continued revelation and rage power progression is a bit of a ... disadvantage to say the least. It all comes down to your group and it's play style. If its more relaxed then rage prophet should be fine. However, if everyone is running with some pimped out CoDzilla'a (aka clerics/druids/wizards) then you might feel a bit inadequate.

If interested here is a revised version of the rage prophet done by the lads over at brilliantgameologists.

Cheers
Volf


I once put together an interesting rage prophet which was a blast. Most of my choices were for flavor but it still proved to be a useful and solid addition to our adventuring party. Below are some things that might help you out:

barbarian 4/oracle 6/rage prophet10

This is the build that I used. Overall it was fine, but I am sure there's a better distribution of class levels.

For your oracle you could go with either metal or battle. Both will fit a combat focused character very well. As far as curses go there's probably nothing better than lame due to the barbarian's fast movement ability offsetting the penalties. This combination will also allow you to rage cycle.

As far as the barbarian side of things, you could try armoured hulk (just because its funny seeing a very robust fellow running around in fullplate raging and casting spells) or possibly titan mauler if ya like wielding over-sized one handed weapons. :) Some rage powers of note would be the following:

  • Lesser Beast Totem -> Beast Totem -> Greater Beast Totem (for pounce goodness)
  • Moment of Clarity (so you can cast spells while raging)

Hope this helps.

Cheers
Volf


1 person marked this as a favorite.

If there is a free copy up for grabs I would be very much interested. Please and thank you!

Cheers
Volf

Edit Derp ... just noticed that this was posted in Oct.:( Hopefully there is still a free copy up for grabs.


1 person marked this as a favorite.

Just dropped in to say that the incarnum conversion that you're working on Ssalarn is kick@ss! So much so that after reading the vizier and daevic I purchased the WIP. Looking very forward to the completed Tome of Win. However, I would like to say just one thing: why not give the amplifier veilweaving/spellcasting 10/10. In all honesty I don't think it would make it unbalanced. You're giving up a lot just to enter the prestige class. Also, this would mimic the mystic theurge progression more closely.

Cheers
Volf


Really like what you've created NotN!! Because I like the idea of the archetype so much I went ahead and added a few more things to round it out. Hopefully you don't mind.

ADDITIONAL CLASS FEATURES

Elven Reflexes (Ex): A willow blade focuses more on fluid and quick movements and disdains the use of heavy armor as it interferes with their sword style. Instead they focus on improving their already incredible elven reflexes. Due to this focus a willow blade has a good reflex saving throw progression.

This ability replaces medium and heavy armor proficiency as well as shield proficiency.

Evasion: At 8th the willow blade gains evasion as per the rogue class ability.

This ability replaces the bonus feat obtained at 8th level.

NEW STYLE FEATS

Willow Style: Adherents to this ancient form of elven swordplay requires the practioner to concentrate on flowing forms, lithe movements and insightful swordsmanship. This style focuses on grace, defense and movement moreso than offense.

Willow Style (Combat, Style)
Your deft body movements and fluid swordsmanship allow you to shield your body from harm.

Prerequisite: Dodge, base attack bonus +1.

Benefit: While using the Willow Style feat, you gain a +1 insight bonus to AC.

Weaving Willow (Combat, Style)
Your body's fluid movements allow you to both defend yourself and to reflexively counterattack an opponents strike.

Prerequisite: Weaving Willow, Willow Style, Dodge, Combat Reflexes, base attack bonus +3.

Benefit: While you are using the Willow Style feat, the insight bonus the style grants to your AC applies to your CMD and touch AC. Whenever an opponent misses you with a melee attack while you are using the Willow Style feat, you can, as an immediate action, make an attack of opportunity against that opponent, but with a –2 penalty. This attack counts towards the maximum amount of attacks of opportunity you can make in a round.

Willow in the Wind (Combat, Style)
You are a reed in the wind ...

Prerequisite: Weaving Willow, Willow Style, Dodge, Combat Reflexes, base attack bonus +5.

Benefit: While using the Willow Style feat, the insight bonus the style grants to your AC increases to +3, and you no longer suffer a -2 penalty to attacks of opportunity when using the Weaving Willow style feat.

Cheers
Volf


Picked this up on a whim because I like racial archetypes. Overall an alright product. However, the willow blade was for me a bit of a dud. I believe it could use some additional abilities instead of simply predefined feat choices. Given the fluff I would have liked to have seen an ability that granted a dodge bonus to AC or possibly a competence bonus to reflex saves and evasion?

Cheers
Volf


Many thanks for all the help/suggestions/comments folks! So, I have revised the archetype again, below is the updated version. I believe that this captures all the important aspects of the previous comments. The changes are also much more streamlined and easier to comprehend.

Revised Elven Duelist wrote:

Elven Finesse (Ex): This ability functions like Swashbuckler Finesse except it also applies to longswords, elven curve blade, and any bladed melee weapon with the word "elven" in its name, you can treat them as a light weapon, one-handed piercing melee weapon, and a one-handed slashing melee weapon for the purposes of meeting requirements for feat and Elven Duelist class abilities (i.e. deeds) that require such a weapon.

This ability modifies swashbuckler finesse.

Panache: Unlike other swashbucklers, a Elven Duelist regains panache only when she confirms a critical hit or makes a killing blow with longswords, rapiers, elven curve blade, and any bladed melee weapon with the word "elven" in its name.

This ability modifies panache.

Deeds wrote:

The elven duelist gains the following deeds.

Precise Strike (Ex): This ability functions like the swashbuckler precise strike ability. However, if wielding a two-handed weapon, such as the elven curve blade, the bonus damage is halved.

This ability modifies precise strike.

Elven Weapon Training (Ex): This ability functions like swashbuckler weapon training except it also applies to longswords, elven curve blades, and any bladed melee weapon with the word "elven" in its name.

This ability modifies swashbuckler weapon training.

Elven Weapon Mastery (Ex): This ability functions like swashbuckler weapon mastery except it also applies to longswords, elven curve blades, and any bladed melee weapon with the word "elven" in its name.

This ability modifies swashbuckler weapon mastery.

Let me know what ya'll think.:)

Lastly, as has been pointed out, halving the bonus damage from precise strike might not be such a good idea. Power attack is an investment and, as previously stated, strength would certainly be a dump stat for this type of character. This is the only thing that I am still unsure about. As it stands, I am thinking that leaving precise strike might be a good idea and simply remove a bonus feat or two. What do you all think?

Cheers
Volf


Aleron wrote:
That's...not correct in the slightest and Unfettered Kata even distinctly says it DOES NOT work with other armor even if they do have other monk edges or talents that allow it.

Hmm, yeah so ... I missed that tidbit of information.:( Odd though because I read through the abilities 10+ times. Oh well, it still works with evasion.:)

Thanks for the help.

Cheers
Volf


Alrighty ... I am having a really difficult time getting this archetype ironed out. I have been working on it for a while and realized that it needs to be revamped. Below is the newest version (thanks for the ideas Ascalaphus)

Revised Elven Duelist wrote:

Elven Swordsmanship (Ex): This ability functions like Swashbuckler's Finesse except it applies to the elven curve blade, longsword and rapier. For the purpose of meeting the criteria for swashbuckler class features (i.e. deeds), and feats, the elven curve blade and longsword is considered a light or one-handed piercing weapon. This benefit does not apply to other classes or archetypes which grant deeds or similar abilities, such as the daring champion cavalier archetype.

Additionally, the elven duelist can select, and apply the benefits of the Slashing Grace feat to the elven curve blade.

This ability replaces swashbuckler finesse.

Deeds
The elven duelist gains the following deeds.

Elegant Strike (Ex): At 3rd level, while she has at least 1 panache point, an elven duelist gains the ability to strike precisely with a curve blade (though not natural weapon attacks) adding half her swashbuckler level to the damage dealt. If she wields a longsword or rapier the bonus damage is not halved. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by graceful strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a graceful strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, an elven duelist can spend 1 panache points to double her graceful strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).

This ability replaces precise strike.

Elven Weapon Training (Ex): At 5th level, an elven duelist gains a +1 bonus on attack rolls and a +1 bonus damage rolls with curve blades, longswords and rapiers. While wielding one of the listed weapons, she gains the benefit of the Improved Critical feat. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th (to a maximum of +4 at 17th level).

This ability replaces swashbuckler weapon training.

Elven Weapon Mastery (Ex): At 20th level, when an elven duelist threatens a critical hit with a curve blade, longsword or rapier that critical hit is automatically confirmed. Furthermore, the critical threat range increases by 1 (this increase to the critical threat range stacks with the increases from the keen weapon special ability and similar effects), and the critical modifier of the weapon increases by 1 (×2 becomes ×3, for example).

This ability replaces swashbuckler weapon mastery.

This to me feels like a better "elven duelist" as the archetype concentrates on the racial melee weapons common to elves.

Let me know what you think.

Cheers
Volf


Aaron Miller 335 wrote:
So are looking to make a swashbuckler who can use his bonus finesse only with the ecb or also with the ecb?

Answer -> "...also with the ecb". I revised the ability again based on another poster and forgot to post it. Here is the corrected version:

Elven Finesse(Ex): This ability functions like Swashbuckler's Finesse except it also applies to the elven curve blade. For the purpose of meeting the criteria for swashbuckler class features (i.e. deeds), and feats, the elven curve blade is considered a light or one-handed piercing weapons. This benefit does not apply to other classes or archetypes which grant deeds or similar abilities, such as the daring champion cavalier archetype.

Additionally, the elven duelist can select the Slashing Grace feat, and apply it's benefits to the elven curve blade.


Aleron wrote:
Nope, pretty sure they are exclusive. Since if you are wearing light armor you are not 'unfettered' or unarmored basically.

At work currently so I cannot copy/paste the pertinent information. The light armor kata, and medium armor kata, specifically states that it works with all talents and edges. One could assume that this would allow you to take unfettered and the armor katas. Also note that the armor katas allow you to use the evasion ability when wearing light or medium armor if you take both katas.

I will take a look when I get home and reply again with an actual excerpt.

Cheers
Volf


Quick question ... can you take unfettered kata + light armor kata? Would this allow a character to wear light armor and still enjoy the monks wisdom bonus to AC?

Thanks
Volf


@ Ascalaphus ... the reason for the precise strike change is due to the increased damage output of two-handed power attack. By halving precise strike it keeps it more in line with a one-handed weapon wielding swashbuckler.

Cheers
Volf


Thanks again for all the great advice and comments. Here is the archetype. I believe this should be the final version which I will be using.

Elven Duelist - Revised:
Elven Finesse (Ex): At 1st level, an elven duelist gains the benefits of Weapon Finesse with the elven curve blade (this ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites as well as wielding other weapons which can benefit from this feat). Also, an elven duelist treats the elven curve blade as a light or one-handed piercing melee weapon when utilizing swashbuckler deeds. This benefit does not apply to other classes or archetypes which grant deeds, such as the daring champion cavalier archetype.

Additionally, the elven duelist can select the Slashing Grace feat, and apply it's benefits to the elven curve blade.

This ability replaces swashbuckler finesse.

New Deeds wrote:

The elven duelist gains the following deeds.

Elegant Strike (Ex): At 3rd level, while she has at least 1 panache point, an elven duelist gains the ability to strike precisely with a curve blade (though not natural weapon attacks), adding half her swashbuckler level to the damage dealt. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by graceful strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a graceful strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, an elven duelist can spend 2 panache points to double her graceful strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).

This ability replaces precise strike.

Elven Weapon Training (Ex): At 5th level, an elven duelist gains a +1 bonus on attack and damage rolls with curve blades. While wielding a curve blade, she gains the benefit of the Improved Critical feat. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th (to a maximum of +4 at 17th level).

This ability replaces swashbuckler weapon training.

Elven Weapon Mastery (Ex): At 20th level, when an elven duelist threatens a critical hit with a curve blade, that critical hit is automatically confirmed. Furthermore, the critical threat range increases by 1 (this increase to the critical threat range stacks with the increases from the keen weapon special ability and similar effects), and the critical modifier of the weapon increases by 1 (×2 becomes ×3, for example).

This ability replaces swashbuckler weapon mastery.

@ Diminuendo, thanks for pointing out that trick with the daring champion archetype. I have added a caveat which should prevent such abuse.

@ Morag the Gatherer. Glad ya like it.:) The inspired blade is a perfect match. However, I think also granting weapon focus at first level is a bit much because the archetype greatly expands the options available to a swashbuckler wielding a curve blade. I would have to say my initial intent was to have this be only accessible to elves. Although I could certainly see a variant which would allow non-elves to more easily take advantage of this archetype.

Hmm ... I am wondering if adding in weapon focus at 1st level would be alright. After all, the archetype is focused on one weapon.

Cheers
Volf


@ Diminuendo ... that idea is most excellent! Thanks. Also, I hope you don't mind but I have going to incorporate it into my archetype. Below is the updated archetype

Elven Duelist - Revised:
Elven Finesse (Ex): At 1st level, an elven duelist gains the benefits of Weapon Finesse with the elven curve blade (this ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites). Also, an elven duelist treats the elven curve blade as a light or one-handed piercing melee weapon when utilizing swashbuckler deeds as well as feat requirements.

Additionally, the elven duelist can select the Slashing Grace feat, and apply it's benefits to the elven curve blade.

This ability replaces swashbuckler finesse.

New Deeds wrote:

The elven duelist gains the following deeds.

Elegant Strike (Ex): At 3rd level, while she has at least 1 panache point, an elven duelist gains the ability to strike precisely with a curve blade (though not natural weapon attacks), adding half her swashbuckler level to the damage dealt. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by graceful strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a graceful strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, an elven duelist can spend 2 panache points to double her graceful strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).

This ability replaces precise strike.

Weapon Focus: At 4th level the elven duelist receives weapon focus (elven curve blade) as a bonus feat.

This ability replaces the bonus feat obtained at 4th level.

Elven Weapon Training (Ex): At 5th level, an elven duelist gains a +1 bonus on attack and damage rolls with curve blades. While wielding a curve blade, she gains the benefit of the Improved Critical feat. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th (to a maximum of +4 at 17th level).

This ability replaces swashbuckler weapon training.

Elven Weapon Mastery (Ex): At 20th level, when an elven duelist threatens a critical hit with a curve blade, that critical hit is automatically confirmed. Furthermore, the critical threat range increases by 1 (this increase to the critical threat range stacks with the increases from the keen weapon special ability and similar effects), and the critical modifier of the weapon increases by 1 (×2 becomes ×3, for example).

This ability replaces swashbuckler weapon mastery.

Just a quick glance at damage seems to indicate that the elven duelist would be dealing only slightly more damage. Less in the early levels and more in the later levels.

Damage Comparison:
Swashbuckler (using a rapier + fencing grace [@ 3rd lvl] + Dexterity 20 + power attack[@ 5th lvl]]):
5th lvl - 1d6 + 5 (Dexterity) + 5 (Precise Strike) + 4 (PA) = 1d6+14
10th lvl - 1d6 + 5 (Dexterity) + 10 (Precise Strike) + 6 (PA) = 1d6+21
15th lvl - 1d6 + 5 (Dexterity) + 15 (Precise Strike) + 8 (PA) = 1d6+28
20th lvl - 1d6 + 5 (Dexterity) + 20 (Precise Strike) + 12 (PA) = 1d6+35

Elven Duelist (using curve blade + fencing grace [@ 3rd lvl] + Dexterity 20 + power attack[@ 5th lvl]):
5th lvl - 1d10 + 2 (Precise Strike) + 5 (Dexterity) + 6 (PA) = 1d10+13
10th lvl - 1d10 + 5 (Precise Strike) + 5 (Dexterity) + 9 (PA) = 1d10+16
15th lvl - 1d10 + 7 (Precise Strike) + 5 (Dexterity) + 12 (PA) = 1d10+24
20th lvl - 1d10 + 10 (Precise Strike) + 5 (Dexterity) + 18 (PA) = 1d10+33

It's a fairly simple look at damage output I know. But overall I believe halving the damage of precise strike was the trick to balancing this archetype versus the normal one-handed users.

Cheers
Volf


SteelDraco wrote:
The big issue with a curve blade is that, by my reading, nothing here prohibits the use of Power Attack as well as Elegant Strike. That makes it really, really powerful. A two-handed weapon with PA is already the highest damage output available; this increases it based on level. That seems quite good, especially with the swashbuckler's defensive abilities.

This is why I limited the elegant strike damage to half the swashbucklers level. I thought that this would be a balancing factor versus those players that picked up power attack. I will have to iron out some numbers to see if there is a huge difference in power.

SteelDraco wrote:
I'm also not a fan of Elven Grace coming online at 4th level but replacing an ability gained at 8th level.

Hmm ... copy/pasta error.:( The Elven Grace ability was suppose to replace superior feint @ 7th level. I had created a few different drafts and managed to copy the wrong one. The archetype has been updated.

Thanks!
Volf


Hey All,

Thought that I would post this idea here in the hopes of ensuring that it's balanced and is not, in some manner, too uber. The premise is very simple and straightforward: a swashbuckler archetype which focuses on the use of the elven curve blade. Please see below and let me know what you think ....

The Elven Duelist:

Elven Finesse (Ex): At 1st level, an elven duelist gains the benefits of Weapon Finesse with the elven curve blade (this ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites). Also, an elven duelist treats the elven curve blade as a light or one-handed piercing melee weapon when utilizing swashbuckler deeds as well as feat requirements.

This ability replaces swashbuckler finesse.

New Deeds wrote:

The elven duelist gains the following deeds.

Elegant Strike (Ex): At 3rd level, while she has at least 1 panache point, an elven duelist gains the ability to strike precisely with a curve blade (though not natural weapon attacks), adding half her swashbuckler level to the damage dealt. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by graceful strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a graceful strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, an elven duelist can spend 2 panache points to double her graceful strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).

This ability replaces precise strike.

Elven Grace (Ex): At 7th level, while she has at least 1 panache point, an elven duelist can add her Dexterity modifier instead of her Strength modifier to damage while wielding an elven curve blade. The weapon must be one appropriate for your size. Unlike a normal two-handed weapon the elven duelist does not apply 1-1/2 times the character's Dexterity bonus to damage rolls for melee attacks with such a weapon.

This ability replaces superior feint.

Weapon Focus: At 4th level the elven duelist receives weapon focus (elven curve blade) as a bonus feat.

This ability replaces the bonus feat obtained at 4th level.

Elven Weapon Training (Ex): At 5th level, an elven duelist gains a +1 bonus on attack and damage rolls with curve blades. While wielding a curve blade, she gains the benefit of the Improved Critical feat. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th (to a maximum of +4 at 17th level).

This ability replaces swashbuckler weapon training.

Elven Weapon Mastery (Ex): At 20th level, when an elven duelist threatens a critical hit with a curve blade, that critical hit is automatically confirmed. Furthermore, the critical threat range increases by 1 (this increase to the critical threat range stacks with the increases from the keen weapon special ability and similar effects), and the critical modifier of the weapon increases by 1 (×2 becomes ×3, for example).

This ability replaces swashbuckler weapon mastery.

Any and all comments are welcome and appreciated.:)

Cheers
Volf


Looks interesting! By remote chance is there an elven archetype which focuses on the elven curve blade?

Cheers
Volf


Drejk wrote:
Volvogg wrote:
In regards to the metamorph ... I would like to see an ability that allows them to supress their "metamorph" form for short periods of time (possibly 10 minute increments). That way they can still, when needed, go into town without looking like a monster.
One of the options is picking Pass For Human at 10th level, another is taking minor magic and disguise self. Some more evolutions/options might arrive in the future. At the moment heavy cloak and open minded society are your best friends.

I am aware of the one option (minor magics does not list disguise self as an option). The problem is waiting until 10th level for an ability that, I believe, should be incorporated into the chassis of the class. I am keen on versatility and believe this class could use such a trait.

Drejk wrote:
Volvogg wrote:

Also, is it possible that you might include another evolution that would allow them to increase in size? Something like this:

Monstrous Physique (2 or 3 evolution points): The metamorph gains the benefits of the enlarge person spell. The metamorph must be at least 7th level to select this ability.

I want to make giant phenotype metamorph as an archetype in the future (not suggesting Book Of Following Influence... nope) and it would be getting ability to grow in size, among the others. I deliberately excluded existing size-increasing evolution because it would be too powerful (it had too good for a player class ability modifiers).

Hmm ... interesting! I would very interested in a such an archetype.:) As far as the evolution I proposed, I would think it limiting enough that it would not be too powerful. The ability itself mimics a 1st level spell. Hell, the metamorph could simply ask his friend the mage to cast it on him (hopefully he has such a friend:p). The big gains from the evolution is increased natural attack damage and reach. The stat bumps are really non existent.

Cheers
Volf


Excellent! Thanks.

Volf


Me likey! Besides what has already been said, I am curious why the class doesn't have a good fortitude progression? Also, a spiffy idea for additional Thanaturge Rites could be the ability to cast additional necromantic spells which would be selected from a small list. Something like this:

Death Mage: The thanaturge's command and expertise with the necromantic arts allows him to cast, as a spell-like ability, one spell choosen from the following list; spell one, spell two, spell three, spell four, etc. The thanaturge is able to cast this spell once per day. A thanaturge can cast this spell one additional time per day at levels 12 and 18. A thanaturge must be level 6 in order to select this abiity.

Cheers
Volf


1 person marked this as a favorite.

In regards to the metamorph ... I would like to see an ability that allows them to supress their "metamorph" form for short periods of time (possibly 10 minute increments). That way they can still, when needed, go into town without looking like a monster. Also, is it possible that you might include another evolution that would allow them to increase in size? Something like this:

Monstrous Physique (2 or 3 evolution points): The metamorph gains the benefits of the enlarge person spell. The metamorph must be at least 7th level to select this ability.

The book is excellent! I am completing a review for it. However, I am going to be waiting until the tome is completed to post it.

One last thing; MOAR Twisted Spirits please. :P I would love to see one that would actually allow a Warloghe to be the party meat-shield.

Cheers
Volf


Hey All,

Guess this would be a question for the MCA crew ... is it possible to take eldritch heritage (harmonics bloodline) as a sorcerer? I have an idea for a sorcerer and this would fit the bill perfectly.

Cheers
Volf


Awesome! Thanks. I am hoping that there is an actual feat that straight up grants one additional use. I thought there was in a 3PP book somewhere but now I can't recall where. :(

Cheers
Volf


grants a sorcerer additional uses of bloodline abilities? If there is, no matter if it's core or 3PP, please share the name and source.

Thanks!
Volf


LoneKnave wrote:
Well, Eldritch bloodline is basically 3 feats for all the bloodline abilities (except the arcana, but you get that from the sorc already) so this doesn't look that OP.

That's exactly what I was thinking as well. To me this alternative to the prestige class seems alright. I guess I will play test it a bit to ensure all is alright.

Bardarok wrote:
You are replacing three combat feats with ten levels of bloodline advancement. This is a significant increase in power over the base eldritch knight class.

Ironically that's exactly what I was thinking when I put this together. For the expenditure of 3 feats you can effectively gain 10 levels when it comes to calculating your bloodline.

Thanks for the comments folks, its much appreciated.

Cheers
Volf


As Silas Hawkwinter mentioned whatever is traded for the bard spell list should be pretty darn good. I would also like to suggestion some/all of the following:

1- The bard looses 6th level spellcasting and instead gains spellcasting similar to the ranger/paladin progression as well as gaining full bab.
2- You could also take a look at the inpsiring commander cavalier for some ideas. Its basically a non-casting bard.
3- Trade in spellcasting for the ability to share teamwork feats with her companions. The bard would also gain bonus feats as she progresses.
4- The ability to generate auras similar to the marshal or paladin class.

Hope this helps.

Cheers
Volf


Hey All,

I have what is probably the simplest idea for an archetype but wanted to confirm with the folks here that it's not unbalanced in some unforeseen way. The archetype is pretty straightforward; it's a variant eldritch knight which looses the bonus feats as well as replacing the diverse training ability with the following:

Quote:
Martial Bloodline: An sorcerous knight adds his level to any levels of fighter he might have for the purpose of meeting the prerequisites for feats (if he has no fighter levels, treat his sorcerous knight levels as levels of fighter). He also adds his level to any levels in an arcane spellcasting class for the purpose of meeting the prerequisites for feats as well as determining what bloodline powers she can use and their effects.

Hopefully this is alright. If not please let me know what your thoughts/suggestions/comments are.

Cheers
Volf


1 person marked this as a favorite.

I picked this book up and have to say that so far it's rather awesome! So much win in one book.:) I do have a couple of questions though:

1- The synergist abilities Battle Acuity, Calm, and Defense are listed as granting a morale bonus. However, it doesn't say exactly what the bonus is equal to. I am assuming its equal the amount of synergy counters used to grant the bonus.
2- Can the metamorph learn summoner eidolon evolutions?

Cheers
Volf


Hey All,

The class has really been polished! Its looking fantastic. I noticed that you incorporated some of my writing and I wanted to know if there was anything else that I might help out with?

Still reading through the archetypes which are looking equally stellar.:)

Cheers
Volf


Awesome! Out of curiosity how long does it take Paizo to push such files to the paizo store?

Cheers
Volf


Hey All

So, I was statting up a BBEG using the gauntlet witch archetype found here. My question is in regards to the armor that the gauntlet grants. The ability stats that it grants an armor bonus equal to the one specified. However, I am not sure if the armor has the same ACP and maximum dexterity? Any clarification on this would be greatly appreciated.

Cheers
Volf


Ah ... alright that's a good point! The spell sundering is happening with his weapon. Not sure why but I was thinking he could do this at range.

So, after a bout of insomnia and a healthy dose of obsessiveness, I reworked your class. I used your idea as the chassis though. This has diverged from your take on things, I am simply sharing this as its my take on your awesome class/idea.

For review, here is my take on the Spellbreaker.

Cheers
Volf


Some questions:

1 - Can the spellbreaker ready an action to use spell sunder as if counterspelling?

2 - Can the spellbreaker simply walk up to an enemy with an ongoing effect and spell sunder it, whenever he wants?

3 - The ability to use AoO to spell sunder is a bit to much. If the spellbreaker focuses on increasing his available number of AoO he could effectively shut down an enemy caster, so long as they are within range. This seems a bit to powerful to me. There needs to be a limit to how many spell sunder attempts can be made (yes I realize that there is a limit to AoO's, although that can be increased easily).

4 - Is the spell sunder ability similar in effect to counterspelling? if so maybe there should be a caveat that the spellbreaker can take certain feats which helps to bolster his spell sundering ability. I think it would be interesting if a spellbreaker could take some the dispelling (ie destructive dispel). He could treat is spellbreaker level as his spellcaster level and spell sunder could be treated as dispel magic, at 10th level it could be treated as greater dispel magic. Just a random thought.

Cheers
Volf


Alrighty ... I got a bit carried away and revamped a number of things. Please take a look and let me know what you think Gulian. I basically revised a number of the abilities, I also redid the Spell Sunder ability. Now it progresses from being only able to sunder an effect that is ongoing within melee range to being to able to sunder a spell as it's being cast. Similar in effect to counterspelling. Anyhoo, let me know what you think. The only thing thats really bothering me is how many spell sunder attempts should a spellbreaker have per day?

Cheers
Volf

PS Please click on the Dropbox link above ... it has the updated version.


Glad ya like some of my tweaks Gulian! Please feel free to use whatever you like.:) After all ... this is your idea. Just glad you like some of the changes I made.

Cheers
Volf


Gulian wrote:

Do share the changes and your reasoning for them, though!

Is it something of a personal preference, or a mechanical imbalance?

The changes that I am making are mostly because of my own personal taste. Although in a couple of instances I removed a few things and tweaked some others as the ability needed a bit of a revision or slight change(s). Please see attached file. It contains the tweaked Spellbreaker class that I will be using for my campaign setting. The link is Dropbox and the file type is a .pdf.

Updated Spellbreaker.

Cheers
Volf


1 person marked this as a favorite.

Hey All,

I am stupified that I missed the kickstarter for this one as I love new base classes ... really wish I caught this sooner.:( I am curious if this product will be available for purchase on the Paizo store Wednesday as stated previously? Please say "yes". Remember; "Obi Wan Kanobi, erm I mean Amora Games, you're our only hope".

Cheers
Volf


CHEEPENBULKY wrote:
Volvogg wrote:

Heya Gulian,

You've put together an excellent class! Congratulations ... I have attempted such a class in the past and it's always failed, miserably.:P Got a quick question for you; where is the most up-to-date version of the class? Also, is there a Google docs version we can check out on-line?

Cheers
Volf

latest and greatest from Gulian: Spellbreaker

I don't know from my quick look over, if it is completely up to date; but its probably damn close.

Thanks for the link! I am not sure how I managed to miss that though.:( I am reading over the Spellbreaker and making a few changes to better suit my game. Looking forward to incorporating this class into my world.

Thanks again!

Volf


Heya Gulian,

You've put together an excellent class! Congratulations ... I have attempted such a class in the past and it's always failed, miserably.:P Got a quick question for you; where is the most up-to-date version of the class? Also, is there a Google docs version we can check out on-line?

Cheers
Volf


I would very much like a copy of this product please.

Cheers
Volf


This is a great combo ... especially when wielding a keen two-handed weapon and power attacking! The extra attacks from critical hits are made of win.


ZanThrax wrote:
Dimensional Savant wrote:
Benefit: While using the Dimensional Dervish feat, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next turn. You can effectively flank with yourself and with multiple allies when using this feat.
Outflank wrote:
Benefit: Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.
So, if I'm flanking with myself, and I'm my own ally (except when it makes no sense), then I should be able to use Outflank all by myself when bamf-ing around the battlefield, no?

Ironically I just got done building a slayer /fighter /shadowknight which takes advantage of this feat. As far as I am concerned this does work. Please see below for relevant details:

FAQ/Errata wrote:

Do you count as your own ally?

You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible. Thus, "your allies" almost always means the same as "you and your allies."

[Source]

Just in case here is the link. I know that it says "... or if doing so would make no sense or be impossible" but Dimensional Savant specifically states "you can effectively flank with yourself ... ".

Cheers
Volf


Secret Wizard wrote:

I don't know the class, but you can get Mage Armor to your spell list with a Samsaran with the Mystic Past Life racial trait.

What's this class' main casting stat? If it's INT, you could take a level in Student of War PrC for INT to AC. If it's WIS, a level in Monk (many options here, perhaps you could go Sensei to get Wisdom to attacks too, or something else?). If it's CHA, you can get a level in Oracle to pick up CHA to AC.

Forgot about the Samsaran! Thanks for pointing that out. Int is the main casting stat for shadowsworns. In light of what you said I guess I could take 1~2 levels of monk and the old Dragon Magazine feat Kung-Fu Genius. Another option is to take a trait, something like Dangerously Curious, in order to get UMD as a class skill. That way I could run around with wands of mage armor.

Thanks
Volf


Hey All,

Friend of mine showed me the shadowsworn class from Players Guide to the Crossroads and I thought ... awesome! Gotta play one. The one issue I do have is that fact that they don't receive the ability to cast their spells in light armor. Is this correct because as it stands the class has extremely limited options which can actually afford them better armor class.

I know of the usual tricks such as an armored kilts, the haramaki or ceremonial silken armor and of course the tried and true mage armor. The problem is that the shadownsworn does not receive mage armor on their spell list nor do they have UMD. Which brings me to my actual question: besides those methods I have already listed what other tricks can be used to boost armor class?

Another quick question ... are there any shadowsworn talents in other books?

Any and all comments are welcome.

Cheers
Volf


D'oh ... can't believe out of the 100's of archetypes out there not one of them suites my needs.:( Thanks again all! Appreciate the help.

Cheers
Volf

Edit: For those interested I will be using the Vengeful Hunter archetype (with some slight modifications of course) as a stand in for what I am looking for.

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