Volvogg wrote:In regards to the metamorph ... I would like to see an ability that allows them to supress their "metamorph" form for short periods of time (possibly 10 minute increments). That way they can still, when needed, go into town without looking like a monster.One of the options is picking Pass For Human at 10th level, another is taking minor magic and disguise self. Some more evolutions/options might arrive in the future. At the moment heavy cloak and open minded society are your best friends.
I am aware of the one option (minor magics does not list disguise self as an option). The problem is waiting until 10th level for an ability that, I believe, should be incorporated into the chassis of the class. I am keen on versatility and believe this class could use such a trait.
Volvogg wrote:I want to make giant phenotype metamorph as an archetype in the future (not suggesting Book Of Following Influence... nope) and it would be getting ability to grow in size, among the others. I deliberately excluded existing size-increasing evolution because it would be too powerful (it had too good for a player class ability modifiers).
Also, is it possible that you might include another evolution that would allow them to increase in size? Something like this:
Monstrous Physique (2 or 3 evolution points): The metamorph gains the benefits of the enlarge person spell. The metamorph must be at least 7th level to select this ability.
Hmm ... interesting! I would very interested in a such an archetype.:) As far as the evolution I proposed, I would think it limiting enough that it would not be too powerful. The ability itself mimics a 1st level spell. Hell, the metamorph could simply ask his friend the mage to cast it on him (hopefully he has such a friend:p). The big gains from the evolution is increased natural attack damage and reach. The stat bumps are really non existent.