Journeyman Carpenter

Vollk tha Bolt's page

2 posts. Alias of Arachnidus.


Full Name

Prontellos Rachnus

About Vollk tha Bolt

PRONTO "ONE TUSK"
Male Half-Orc Bard(Archaeologist) 1
NG Medium Humanoid (human, orc)
Init: +3; Senses: Darkvision 90 ft.; Perception +0

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DEFENSE
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AC 17 (+3 Studded Leather +3 Dex +1 Buckler); Touch: 13; Flat-Footed 13
HP 9 (1d8+1)
Fort +1, Ref +5, Will +2

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OFFENSE
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Spd 30 ft.
Melee Scorpion Whip +3 (1d4+1 20/x2 15 ft.); Short Sword +3 (1d6+1 19-20/x2)
Ranged Shortbow +3 (1d6 20/x3 60 ft.)

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STATISTICS
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Str 12| Dex 16| Con 13| Int 13| Wis 10| Cha 15
BaB +0; CMB +1; {b]CMD[/b] 14
Feats: Weapon Finesse
Traits: Scholar of the Ancients, Maestro of the Society
Skills: Bluff +6, Climb +3, Diplomacy +6, Knowledge(Arcana) +7, Knowledge(History) +7, Knowledge(Local) +8, Linguistics +5
Languages: Common, Goblin, Orc, Thassilonian, Varisian
Combat Gear: Scorpion Whip, Short Sword, Shortbow, Arrows (20), Studded Leather Armor, Buckler
Other Equipment: Backpack, Bedroll, Map Case, 2 Vials of ink, 2 Ink Pens, 10 Sheets of Paper, 2 Blank Journals, 1 lb of Fine Powder, 20 ft Measuring Cord,Spell Component Pouch, 5 Tindertwigs, Explorer's Outfit, Bicorn Hat, 42 Gold Pieces, 9 Silver Pieces

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SPECIAL ABILITIES
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Racial
Orc Blood: Pronto counts as a human and an orc for any effect related to race
City-Raised: Proficient with Whips & Long Swords, +2 Knowledge(Local)

Traits
Scholar of the Ancients: +1 Knowledge(Arcana & History), Read & Speak Thassilonian
Maestro of the Society: +3 Rounds of Bardic Performance

Class
Weapon & Armor Proficiencies: Pronto is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. He is also proficient with light armor and shields (except tower shields). Pronto can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance.

Bardic Knowledge: Pronto adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Archaeologist's Luck (Ex): Fortune favors the archaeologist. As a swift action, Pronto can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.

Spells Known
Cantrips (DC13): Daze, Detect Magic, Message, Read Magic
1st Level (DC14): Cure Light Wounds, Charm Person
Spells Per Day: 1st/1

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APPEARANCE
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Pronto is just shy of six feet tall, lean with a verdant coloration. He keeps his shaved head under a bicorn hat worn 'aftword'(sideways). Bushy red eyebrows and stubble distract from his minor orcish features to the point where a lone tusk on the left is the only evidence of his heritage(the other one was lost in a boyhood argument).

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BACKGROUND
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Pronto was born in the friendly village of Nybor, unique in its acceptance of half-breeds His parents, both half-orcs, did not want their son to be limited by the expectations placed upon all half-orcs. They worked themselves into an early grave to afford a tudor to educate their son in academics. The ancient kingdom of Thassilon would be the focus of most of his studies.

The private lessons ended after his parent's funeral. Seeking the next step in his education he sets out to Absalom to join the Pathfinder Society. And gain access to their extensive records. He travelled with a Varisian caravan to Korvosa where he arranged for passage by sea to the Absalom. The journey opened his eyes to how people in the world viewed half-orcs. It wasn't until then that he understood his parents.

Upon landing at Absalom Pronto headed directly to the Grand Lodge. He completed the application process with ease, and was made an initiate of the society. For three long years he toiled between those walls. After the third year came the final test of Confirmation, one last hurdle before becoming an official pathfinder. Nothing could stand in his way, so he thought. He was assigned to infiltrate and chronicle Chorak's Tomb located on a tiny island in Lake Skotha in Varisia. An easy enough task, except that anyone who approaches the island is swiftly destroyed by boulders or rune carved ballista bolts.

Pronto bartered passage for a ship bound for Magnimar. Then travels along the coast to a little village called Sandpoint. He decided to stay a few days as they seemed to be preparing for some grand affair. What could go wrong?