Hello, everyone. I'm currently in the middle of running a somewhat ad hoc campaign arc where the direction of content is dictated by the players' choices. Up to this point, it's been fairly easy to generate what I needed due to towns and dungeons being simplistic for one reason or another.
However, the party is coming close to entering a large city that is nestled between a forest and a river (Woodsedge, Galt to be specific).
While there is basic info on the population found in the Inner Sea World Guide, I have no idea how to make use of that bit of info in building a convincing city map.
Given the population of the city, what is a good metric for deciding how many square miles this city should sprawl out. I usually find these sort of details to be the most tedious to work out, and I fear that I may lose my interest in running this campaign over something silly like this. Any advice would be appreciated!