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They may show which way to go. With KS you propose the project not to the marketing etc., but rather directly to the customer.
Anyway I doubt that PF core was hindered in sales THAT significantly, because a lot of people who bought 5E core books have already their PF core on the shelves from the past. If there was a PF2 core release then it would have been different, but things that might have been touched are more likely the adventures and settings, that might just get purchased as an alternative to the Tiamat compaign for 5E, or not. That's the field where direct confrontation could be seen IMO.
I just second the notions to make the Warpriest a Full BAB, d10 HD class. Alignments other than LG and CE are lacking in the divine warrior department.
A question is if the class really needs to have the spellcasting. Wouldn't it be better if the class only offered Domain-like powers and channel energy?
I remember playing level 7 clone (soldier/elite trooper) in a group where everyone except me was a force user / jedi and I don't remember feeling week (okay, I specialised heavily on blaster rifles to the point where i rolled something like 5d12 with burst fire without penalties). I think I could take on any one of them and come on top in the end and I could also work explosives and do a lot of commando work and some piloting.
Jedi might be easier to make powerful, but in Saga it wasn't overwhelming.
I noticed a problem with barbarian statblocks. Those who use composite bows have the damage listed with raging strength, and yet their attack without rage have the bow with the same attack bonus.
Either the bow should have lesser damage bonus or the attack should be decreased due to insufficient strength to pull it... unless the barbarian has throwing returning bow...
I think that it's more likely that PFRPG 2.0 will be compatible with current rules and somewhat keep ties to 3E, than not. If nothing else it would keep older modules relevant and thus allow new system to have access to a large amount of scenarios from the start and it would also keep the older material more attractive to buyers.
He didn't have to have superior abilities upon birth at all. If he has enough spells or wish access, then he could have made the ability penalties for aging go away and get a lot of positive modifiers to his mental scores. See how fast a goblin ages and try to guess how many age categories has he passed... he must be ancient ten times over ;)
Hag coven... three hags take a full-round action and 20 by 20 area is force-caged. Not that it must trap the party within - they only need to block them in a tunnel. Repeat to block escape, and start spamming at-will bestow curses, charm monsters and baleful polymorphs. Suffocate debilitated heroes in renewed forcecubes and cackle manicly. Takes some time, but it's ultimately frustrating on unprepared players.
Problem here is that current editions allow superheroics and some people like that and some don't, which is fine.
Hp cap and some other strategically placed handbreaks would allow the players to keep the gaming style as deadly and human-like as they would have wanted without forcing the players who don't want to be restrained that way to play more invulnerable characters. But lo! The human limits crowd wants the number bloat as well without challenge escalation? What for? E6 has already shown that a cap system that wrks fine for this. Why should the D&D throw the superhuman abilities out of the window when it's already proven that they can be restrained pretty easily?
I'd prefer to see Paizo focused on PFRPG and Golarion, they are doing grat and it'd be shame to dillute the talents to multiple settings that could perhaps receive only mediocre support. If the settings went to different 3PPs it could be, but I doubt that they'd generate enough money by themselves if they weren't damn good.
I'd certainly like to see a list of powers and how do I implement them to the CR. Is that a part of the 4E core? Is the power X equal in strength to power Y, so I can swap them? If I make my own power, is shifting 3 squares worth...
There is a good part of this missing from the game. Perhaps it's part of the DDI tools, but i consider having to pay a subscription fee just to have a complete set of tools a bit foul play.
We all know that in-game economy is a can of worms. Ye olde magic shoppe, weapons worth king's ransom...
What if we split resource pool used for equipment and treasure?
Equipment pool would be a resource that a character could invest in items and would represent personal attunement to items, technically inherent bonuses, but still separable from the character and renewable. This thing would be new WBL and work with magic item rules.
Treasure would be material wealth that would work with gold a character cna find and allow the PCs to purchase things like castles, consumables and living necessities, helping to create a somewhat believably working system.
We dragged our dead bard through the desert for about three weeks to resurrect him. Well, we really could afford only reincarnation, so we suddenly got a nice little kobold... so we sold our loot, spare organs and parrents to slavery to have him cast a wish on himself to change to human again.
The wording of the wish was: "I want my body back in exactly the same condition as it was three days before"
Stinking bard cadaver lies on the sandy ground.
Improved unarmed strike negates the flat-footed thing (monk has this feat for free since level 1).
Well, I don't need more power. I want to do something different. I want to play, but not to repeat exactly the same. That's what keeps me happy, not the fact that my well built old character is garbage if compared to my new character. I want to take an old AP and play it with new a character without breezing through. I want to take a core character and not feel underwhelming in a new AP. You think I'm alone?
*Retreats to craft a +5 shotgun*
Could be, as bow's echantment magic crawls over the attached string and protects it from the moment it became part of the weapon and leaves it as soon as it's detached.
Well, since every hit deals some kind of abstract hit point damage and not clearly defined wounds, it could be like fatigue and attrition of luck, where both fighters are slowly loosing their ability to deflect and suddenly the blow is struck and it's all over. Mechanics of the combat and describtion could differ. BTW the bracers of speed (or whatever item for that matter) work wherever you wear them, they just take up an aproppriately named slot where they are usually worn. So it's just fancy describtion again.
Haft isn't detachable? Of course it is! It takes a bit of time but it certainly can be replaced. Just like parts of the sword hilt (guard, pommel and something actually wrapped around swords's blade inside). Bow strings can also be detached and then cut, but once attached they aren't easily sunderable. Sabotaging magic weapons in a way isn't impossible, but it can't be done by simply trying to smash them with mundane tools.
Not even getting to answer the burning question - which part of my +2 siege crossbow carries the enchantment...
For brevity I'd actually prefer if the feat just forbade the attack on another target (or penalized it heavily, like immediately becomming staggered and concentration to cast if the psell didn't target the antagonizing character/monster).