I remember playing level 7 clone (soldier/elite trooper) in a group where everyone except me was a force user / jedi and I don't remember feeling week (okay, I specialised heavily on blaster rifles to the point where i rolled something like 5d12 with burst fire without penalties). I think I could take on any one of them and come on top in the end and I could also work explosives and do a lot of commando work and some piloting.
Jedi might be easier to make powerful, but in Saga it wasn't overwhelming.
I noticed a problem with barbarian statblocks. Those who use composite bows have the damage listed with raging strength, and yet their attack without rage have the bow with the same attack bonus.
Either the bow should have lesser damage bonus or the attack should be decreased due to insufficient strength to pull it... unless the barbarian has throwing returning bow...
I think that it's more likely that PFRPG 2.0 will be compatible with current rules and somewhat keep ties to 3E, than not. If nothing else it would keep older modules relevant and thus allow new system to have access to a large amount of scenarios from the start and it would also keep the older material more attractive to buyers.
Hag coven... three hags take a full-round action and 20 by 20 area is force-caged. Not that it must trap the party within - they only need to block them in a tunnel. Repeat to block escape, and start spamming at-will bestow curses, charm monsters and baleful polymorphs. Suffocate debilitated heroes in renewed forcecubes and cackle manicly. Takes some time, but it's ultimately frustrating on unprepared players.
Problem here is that current editions allow superheroics and some people like that and some don't, which is fine.
Hp cap and some other strategically placed handbreaks would allow the players to keep the gaming style as deadly and human-like as they would have wanted without forcing the players who don't want to be restrained that way to play more invulnerable characters. But lo! The human limits crowd wants the number bloat as well without challenge escalation? What for? E6 has already shown that a cap system that wrks fine for this. Why should the D&D throw the superhuman abilities out of the window when it's already proven that they can be restrained pretty easily?
I'd prefer to see Paizo focused on PFRPG and Golarion, they are doing grat and it'd be shame to dillute the talents to multiple settings that could perhaps receive only mediocre support. If the settings went to different 3PPs it could be, but I doubt that they'd generate enough money by themselves if they weren't damn good.
I'd certainly like to see a list of powers and how do I implement them to the CR. Is that a part of the 4E core? Is the power X equal in strength to power Y, so I can swap them? If I make my own power, is shifting 3 squares worth...
There is a good part of this missing from the game. Perhaps it's part of the DDI tools, but i consider having to pay a subscription fee just to have a complete set of tools a bit foul play.
We all know that in-game economy is a can of worms. Ye olde magic shoppe, weapons worth king's ransom...
What if we split resource pool used for equipment and treasure?
Equipment pool would be a resource that a character could invest in items and would represent personal attunement to items, technically inherent bonuses, but still separable from the character and renewable. This thing would be new WBL and work with magic item rules.
Treasure would be material wealth that would work with gold a character cna find and allow the PCs to purchase things like castles, consumables and living necessities, helping to create a somewhat believably working system.
We dragged our dead bard through the desert for about three weeks to resurrect him. Well, we really could afford only reincarnation, so we suddenly got a nice little kobold... so we sold our loot, spare organs and parrents to slavery to have him cast a wish on himself to change to human again.
The wording of the wish was: "I want my body back in exactly the same condition as it was three days before"
Stinking bard cadaver lies on the sandy ground.
Well, I don't need more power. I want to do something different. I want to play, but not to repeat exactly the same. That's what keeps me happy, not the fact that my well built old character is garbage if compared to my new character. I want to take an old AP and play it with new a character without breezing through. I want to take a core character and not feel underwhelming in a new AP. You think I'm alone?
For brevity I'd actually prefer if the feat just forbade the attack on another target (or penalized it heavily, like immediately becomming staggered and concentration to cast if the psell didn't target the antagonizing character/monster).