Wolf

Void Munchkin's page

351 posts (2,480 including aliases). No reviews. No lists. 1 wishlist. 11 aliases.


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Guy St-Amant wrote:
bookrat wrote:

So I've warned my players that this AP can be kind of deadly based on some of the stories here. I'm having them build three characters so if one character dies, the next character can jump right in.

One of my players is building an android gunslinger, and wants to bring the exact same character back after death, so he'll play an identical character three times in a row. The character's name is MegaMan.

LOL! Does he wear blue clothes/armors?

Also, does he get instantly killed upon contact with spikes?


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captain yesterday wrote:
Everything I know about Game of Thrones I learned from South Park and skimming Grantland, so not much:)

It's a bit of a running gag, When Jon Snow think he know/has figured something, there is a certain character who keep telling him that line. Eventually, he end up telling himself that.


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Advanced Race Guide 2 (more info and options for some races) , (extended and streamlined Race Builder).

More themed books: like Wilderness ( Jungles, Forests, Deserts, etc) , Civilisation (Towns, Cities, etc) , Cultures ( Art, Religions, Nobilties, Clothing, etc), ...


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Misroi wrote:

./' Go, go, Prism Strikers! ./'

*epic guitar riff*

Power Rangers / Super Sentai meet Disgaea?


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Alzrius wrote:
Guy St-Amant wrote:
Alzrius wrote:

Honestly, the whole "getting off-topic" reason for locking threads has always struck me as being incredibly poor.

Conversations, by their very nature, are fluid; topics change organically as people talk, and that's not a bad thing. I've been the OP in threads where the nature of the discussion has changed, and I've been a part of that change, only to suddenly find the thread locked for getting away from the original topic - it's frustrating, and unnecessary.

I honestly wish the mods here would stop doing that, or at least tone it back.

There are differences between evolving naturally and intended thread derailment (even if the derailment can be made in subtle manners).
When someone is intentionally derailing a thread, that's cause for removing their posts - locking the entire thread because of that is just giving the derailers what they want (e.g. the original topic is no longer being discussed).

There are two types here; one person derailing someone else thread, and someone trying to make a "false front" topic (basically, title and opening post are about something, but the thread creator quickly change subject). Also take into account how early in the thread the derailment occurs.


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captain yesterday wrote:
NobodysHome wrote:

So how are Captain Yesterday and I not locking every single thread we post on? We don't even pay attention to the topic...

i told my son to get into his car seat and he said "you're a frustrating a&%%+#% dad!" the best part is, he learns that language from his mom:)

also we're doing Iron Gods inspired by X-files, i was going to save it for halloween but the family insisted as soon as possible:) the thread is called The Twilight Files: x-filing Iron Gods, i suck at linking so you're on your own finding it:)
now what was this thread about.........

GALT!!

And something about threads locking refugees.


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scary harpy wrote:
Guy St-Amant wrote:


"Linear Warrior, Quadratic Wizard"

Vancian usually start "weak", but get ridiculously strong at later levels; so maybe if the classes were balanced with each others level by level...

I'd rather start adequate and become capable. That's just me.

Kinda what I meant, just applied to all Base Classes (not counting NPC classes). And then maybe do something similar to Prestige Classes.

I do understand that the mechanics and book keeping risk becoming heavier.


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DrDeth wrote:
Guy St-Amant wrote:


IMHO, Vancian Spellcasting is one of the main problem with class balance/imbalance.

How? I mean, I understand how some people like spell points or just unlimited use (like the 3.5 warlock). But in some cases, spell points can lead to even more Novaing and 5 minute adventuring days. (Depends on the system, of course).

I get that some peoples tables/games have issues with casters vs martials.

But I cant see how Vancian makes the difference.

"Linear Warrior, Quadratic Wizard"

Vancian usually start "weak", but get ridiculously strong at later levels; so maybe if the classes were balanced with each others level by level...

Spell/Magic Points: Work like Hit Points? (throw a dice each level, apply stat modifier.) Spells have a Minimum Caster Level to learn/access them... Group casting? (multiple people combining their powers for more powerful effects.) etc...


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Lord Snow wrote:
Lord Mhoram wrote:
Kthulhu wrote:
Except the express purpose of the book is to throw away the basics and unchain PF from v3.5 compatibility and the expectations of being a D&D substitute.

I read it completely different.

That they wanted Pathfinder, and as a D&D substitute, but there were some things they wanted that would have not meshed really well with the 3.5 BC. Doesn't mean that it won't be a "D&D substitute" - just that some things are different, but still fit very well in the d20PRD kind of feel. Sort of like Cooke's Arcana Unearthed was different (no divine or arcane magic it was all on type- and had flexible spell levels, racial templates, 25 level classes later, different XP chart). All that would not have been "3.5 compatible" but still very recognisably 3.5 derived. That is what I am expecting from Unchained.

I think, but can't remember if a Dev said, that you could still use these rules and play in the Adventure Paths. I suspect with a different balance and feel, but still close enough that the basic math, and structure fit.

Yes, I too recall this being the intention of the product. It's not about creating an entirely different game, it's more about pushing the boundaries further away. The game still has to feel like D&D, it just doesn't have to be compatible. So classes and levels are unlikely to be replaced in any of the optional subsystems.

As for a class building system... honestly, the third edition of D&D IS a class building system. You don't actually need rules for it, just come up with a concept and build a class to support it. I'm sure most players have at one time or another brewed a class (or at least came up with a concept).

What I would really like to see are rules that in some way make high level combat more manageable - smaller numbers, less buffs, less combat swinging save-or-die spells. Don't know if that's possible but would like to see an attempt.

So: D12, Full BaB, 3 good saves, 8 + Int modifier skill points, all Skills as class skills, Full Divine Casting, Full Arcane Casting, Proficiency with everything and Bonus Feat every level?


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Monsters' stats tend to deviate from monster advancement (like most Animal having the same Dex, regardless of size)... If odd, subtract 11, if even, subtract 10 (or from 11 and 10 if 9 or lower).


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Coridan wrote:
Dragon78 wrote:
I would love to see an AP(1st or 2nd volume) were the whole AP is on a train trying to solve a murder. It would also be cool if trains existed on Golarion for such an adventure to happen.
It could be a Planar Train, that way it wouldn't have to be on Golarion. Maybe after Erik watches this he can start nudging James in that direction =p

Or a Doom Train, ending with a Monk/Brawler suplexing it.


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Irontruth wrote:
I'm also unconvinced. The name on the box has little to do with the name referenced in the code. Also the implication that Microsoft is worried about code 16+ years old from 3rd party programmers, as others have pointed out, is pretty hilarious. When has Microsoft EVER shown that kind of concern for users/3rd party publishers?

Lot of people still play/run things made in the 1990's and early 2000's. The RPG Maker, Fighter Maker, etc Maker from those times are still used.

...

Will Windows 10 have an Omnitrix?


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Hi! How are you?

Ever thought of writing/designing more Clockwork/Steampunk/Alkenstar/Mana Wastes/Airships stuff (Campaign Setting, Player Companion, Modules, Adventure Path, etc.)?


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Mutant Template questions:

1) It doesn't mention the Mutant being sterile, so does this mean it can also be an inherited template?

2) Can it be combined with Mana Waste Mutant?

3) I hope no one expected DC/Marvel kind of options?


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Any plans for the ACG ones?


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Tacticslion wrote:

Ah: that they have mythic tiers themselves is a piece of important information that I didn't hold. Hence the feeling that your players should generally be informed to have their "A" game (and maybe bring their "S++" game, depending on their power level). :)

Either way, it's just a difference in play style and/or information held, hence sharing concerns. (Not the mythic thing* - the information communication thing.) We're cool.

That said, due to not having played or run the RotR, I've mostly avoided major spoilers (though I know that - gasp - a Runelord Rises! Oh no!), and will probably continue to do so. To that end, I've kind of only skimmed some posts in this thread. If there was information that you were otherwise running a mythic game, I probably just missed it. :D

Either way - as long as you guys enjoy!

* I've added mythic to both Council of Thieves (finished) and Carrion Crown (ongoing) games, so, you know, I'm a pretty big fan of those. :D

Can be useful in CC (especially if one want to extend the campaign into fighting the Whispering Tyrant).

It would be useful in Shattered Star (some of the last bosses are prototypes for mythic characters)


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Cthulhudrew wrote:
Psychic combat would be cool. Probably as some kind of "mental" variant of the current Combat Maneuvers system? Using your relevant stat (Int, most likely) in place of Str?

Charles Xavier, and some other Marvel psychics?


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Not to spam it, but... A different Gender Equality thing. Shared by a Paizo Staffer on his/her Facebook.

An interesting point of view.


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Good looking young (early adulthood) male iconic (not necessarily effeminate).

Old Lady Iconic (that we see more than just her eyes).

Hermaphrodite Iconic?

Siamese Twins Iconics?

Young (below adulthood) Iconics (something younger player might relate to)?


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I blame Cosmo for the Heat Wave where I live.


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Freehold DM wrote:
Using my preferred technique, I have just created a neutral evil halfling sorcerer. No idea what to do with him just yet...Maybe a hot blooded halfling exploder wizard type? Iron Gods could have a very BASTARD!! type feel to it in the right places. Maybe I should take him in a Laharl direction since he's a halfling...Hmm....

Will you try reaching level 9999?


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- Evil PC ap.

- PC as monsters AP.

- Nirmathas / Molthune (kinda has two possibilities).

- Arcadia: the natives "colonize" an unsettled area (and find out why no one live there in the first place).

- "Steampunk".

- Dragon Empire AP (start there and stay there).

- Horror AP (can be mixed with Steampunk, Evil PC and/or PC are monsters).


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Ross Byers wrote:
Axial wrote:
Dennis Baker wrote:
Allies last for multiple sessions and often you don't even need a full stat block. A party might kill off 20 enemies in a single session and always require full stat blocks. So GMs need about 100 times more enemy stat blocks than allies. Thus the need for books filled with people to fight are more in demand than books filled with allies.
Not if you're running an evil campaign. ;)
Because evil is less likely to have allies?

When 95% of the well designed NPCs are Evil, having guidelines on how to make good guys would be nice.


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Victor Zajic wrote:
They are not going to make a champion of order and chaos books. All those alignments are covered in the combination of champions of purity, balance, and corruption.

That's one axis, the overused one at that.


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Hograth Graul wrote:
I ain't sorry fer nuthin'!

Double negation.


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Someone needs to clone the Paizo staff, the contributors and the artists.

And then people need to be able to pay for the increased amount of products released.


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Vic Wertz wrote:
Mechanically speaking, our iconic characters are meant to be somewhat typical examples of their class in our world. In the “average” Golarion city (as much as there is such a thing), non-core races make up less than 1% of the population, so characters from such races are automatically atypical.

If Paizo ever make a revised/new edition, I hope you increase the number of core races.


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James Jacobs wrote:
Guy St-Amant wrote:
Draco Bahamut wrote:
Forget the spoilers. Now i am impressed by how James Jacobs got thin. Looks like he was level drained by a wight swarm. Congratulations !

Or a Succubi harem.

Best Diet Ever.

On your list of reasons why you would like to have a Succubus girlfriend?


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Draco Bahamut wrote:
Forget the spoilers. Now i am impressed by how James Jacobs got thin. Looks like he was level drained by a wight swarm. Congratulations !

Or a Succubi harem.


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It seems someone was kinda inspired by DM_aka_ Dudemeister's The Riddle of Osirion.


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I [Redacted] Cosmo for THAT!


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Has this been posted yet?


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I blame Cosmo that Paizonians don't have time for roleplay topics/blogs anymore.


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Paladin of Baha-who? wrote:
Killer_GM wrote:

Still hoping for:

- A "Tomb of Horrorish" deathtrap/character grinder AP.
- Tian Xia (please repeatedly consult the Master Li/Number Ten Ox books by Barry Hughart, if you do this).
- Vikings
- A Traditional fantasy AP: ala slay the dragon, rescue the princess, armored knights go on quests sort of thing.

1)I think the Emerald Spire module may be something like this.

2)Yes please, or at least a 64-page module.
3)Vikings vs. sea monsters!
4)Slaying the princess and rescuing the dragon is also acceptable.

4) Rescuing the Dragon princess and slaying the human princess(es)?


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Orthos wrote:
Ambrosia Slaad wrote:
John Kretzer wrote:
General Buck Turgidson wrote:

I blame Cosmo for being the fluoridation in our nation's drinking water.

I also blame Cosmo for the mineshaft gap.

I think the first one should be quoted by a General Jack D. Ripper to be true to the original source.

I Blame Cosmo for my nitpicking here.

Yeah, but I've already got 101 aliases; I was hesitant to add number 102.
103 and counting!

I only recently learned about "Old Man Henderson", neet.

OMG! Candlejack... maybe he can fight Cosmo and h


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Rysky wrote:
I'll blame Cosmo if he doesn't donate any money so that Jason can get punched in the face... For children!

Maybe Great Chaos Lord Cosmo hasn't seen this yet?


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I blame Cosmo that ACG means both Advanced Class Guide and Adventure Card Game, so people keep mixing them up.


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I blame Cosmo that I forgot to take my meds and couldn't sleep.


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Cosmo is part of us, like we are a part of Cosmo; by blaming Cosmo, we are blaming ourselves for ours and each others problems (including Cosmo's).

*Dies*

*Soul ascends to the Plane of Impossible Madness*


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Spanky the Leprechaun wrote:
The Computer wrote:
Guy St-Amant wrote:
Cosmo's Slightly More Evil Twin wrote:
Spanky the Leprechaun wrote:
The moustache makes him look so friendly.
I know.
How did you get that title?
THE ALGORITHMS DEEMED IT NECESSARY.
Cosmo caused the algorithms.

So, Cosmo is also: a biological virus, a technological virus, a metaphysical virus, A Cosmic Virus, etc... virus???


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Insain Dragoon wrote:
I'd rather psionics stay Dreamscarred Press' domain. They already did such a good job I don't see how Paizo could improve.

Some people want an official one (Pathfinder Society, "No 3PP" DM/GM, etc)


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Stephen Radney-MacFarland wrote:
Ralanr wrote:
Guy St-Amant wrote:
Ralanr wrote:
If we were going to have a new evil iconic, I think it'd be the slayer, though it seems really obvious to me (he seems to have some evil in his eyes. I could be very wrong though). I'd be surprised if someone else became an evil iconic instead.

The Magus is the only confirmed Evil Iconic since there isn't an AntiPaladin Iconic.

Evil Iconics could have some uses, for Pathfinder Players Companion: Champions of Corruption... and for a theoretical Evil AP.

Um...

/image/content/PathfinderRPG/PZO1115-AntiPaladin.jpg

Then who the hell is this guy? I mean I know he doesn't have a name, but still.

Me. ;)

After reading the "Help Paizo Take the Gauntlet" blog, I can totally see a resemblance.


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archmagi1 wrote:
Yeah, that array is a 32 point buy, which is still much lower than my usual games (We generally run 2d6+6, re-rolling below 40pb). 15 point buy is a very difficult and different game early on than 32, but even at the group's level, the first dungeon proved challenging at times.

A lot of things are challenging when the party is first level.


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Any good memories of that time?


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*Rereading Wake of the Watcher*

So Cosmo is Nyarlathotep?

*HEAD ASPLODES*


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I'm sorry for all the weird things I say.


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Might as well start it now.

I wish for more Lycanthropes love.


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Ensirio the Longstrider wrote:
Rysky wrote:
John Kretzer wrote:
Ensirio the Longstrider wrote:
John Kretzer wrote:
Ensirio the Longstrider wrote:
C-C-C-C-COMBO BREAKER
I Blame Cosmo for Ensirio the Longstrider breaking the combo.
It's what I do. I blame Cosmo for John just not seeming to understand my nature.
I Blame Cosmo for Ensirio the Longstrider not understanding that I can understand her nature and still blame Cosmo for it.
The blame is grandfathered in.
Also the her is variable. Doppleganger, yo.

I blame Cosmo for people using opposite gender avatars.


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Sindalla wrote:

What just changed you into a smurf version of yourself?

Edit: What the???

If you write smurf in your post, you get a smurf avatar for that post...

And yeah, I am surprised at what Kobold Cleaver got.


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Ross Byers wrote:

If you think that something as complicated as a 20 level class can be broken down into a point system, then you don't really understand how the game works.

Are there flaws in the existing classes? Yeah, probably. But that's not the only reason. When abilities synergize, then static point values aren't fair. Metamagic and item creation feats are obviously useless to a Fighter: he isn't a spellcaster. But only slightly less obvious is that Combat feats are pretty useless to a Wizard, because he doesn't have the BAB to actually use them effectively.

That is why classes like the Summoner can range from underpowered to pushing the game to its breaking point: if you pick non-synergistic abilities, the Eidolon is just another animal companion. If you pick evolutions that benefit each other, it can be one of the most powerful class features ever.

I would love a Classes Builder, but I know it would be hard to do (especially if trying to keep the numbers low like in the Race Builder.)

On topic, still want this book.