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The NPC wrote:
Tempting Fate? In this thread?
Can I get a stab too? And my tapeworm? I'm sure Damiel would love to experiment on it.
I have to agree with you there, Void Munchkin. Especially for someone looking to play a face rogue (or even a cat burglar). There are a lot of rogue concepts that sneak attack does not make sense for. Not all rogues are deady assassin types.
Wild Empathy and Animal Companion? ("wild Rogue")
James Jacobs wrote:
Adamantine Dragon wrote:
I would counter-argue that there is often a difference between what someone meant and what he/she wrote.
not to mention "I'm not saying my way is better than your, but you're wrong."
+ 1 level that doesn't count for XP total/level progression.
Edward Sobel wrote:
1. I usually write stuff using an app with save feature, then copy paste it.
Define craving/eating. *wink* *wink*
Dumping STR might be a problem, maybe have a choice between STR and CHA or INT
Stubs McKenzie wrote:
Not in the FAQ/help section, so...
Donovan Lynch wrote:
DM/GM rolling 1D20 + 15? seems strange, the DMPC might also be build with a higher point buy than the PC.
Here is a basic build/idea:
Alex (temporary name):
Male Human gunslinger 1 (Ultimate Combat 9)
CN Medium humanoid (human)
Init +6; Senses Perception +2
Oh no, something my super-Wizard can't beat but the stupid Fighter can. </sarcasm>
James Jacobs wrote:
Unless a rule/method no longer exist?
18.8 is closer to 20 than 15.
And with dice rolls; Unlucky players might end with the equivalent of a negative point buy while the lucky ones get the equivalent of 50-60 PB.
Because the DM allow stat dumping (not all of them do).
and not all classes can stat dump without problems (and in some case, without showing bad roleplaying).
James Jacobs wrote:
The Chaotic Evil ones, if just for the fun of killing someone who came to see them.
The effectiveness of a magical healer increase as s/he level-up (more spells per day, higher level spells, spells heal more, etc...)
1) Very low PB vs Low PB vs Good PB vs High PB vs Very high PB vs Dice rolls.
1.5) No dump stat vs Limited dump stat vs Any dump stat
2) Low starting wealth vs Average starting wealth vs High starting wealth vs Dice rolls.
3) Average hit point vs Maximum hit point vs Dice rolls.
4) number of options (classes, archetype, feats, traits, equipments, ...)
5) Low rewards GM vs Average rewards GM vs High rewards GM.
6) Number and stength of the enemies vs the party size and strength.
7) Relation between players.
8) Relation between the players and the GM.
9) Relation between PCs.
10) GM "skill(s)" at running the game.
11) Players "skill(s)" at playing the game.
I think there are a lot of variables that can affect the need for healing and other strategies.
1) There is no front-line character with AC15. If you have AC 15 as a fighter, even at lv1, you're bad at the game, and you should feel bad. If anything that is not CR=APL+3 hits a front-liner on less than a 10, you are under-equipped.
Low point Buy (with limit on stat dropping/MAD classes), low wealth rolls.
2) Unless your GM runs houserules, an average orc warrior1 has less HP than a cleric has DPR (barring certain builds that simply do not do combat). The cleric should on average take down one orc/rd even by doing melee. If he uses spells, he can do more.
Again, depends on stats, wealth, and what the GM allows.
4) Why are all of James' examples "A fighter and his healbot", and never a group of people that would create a scenario that translates to something I could imagine actually seeing in a game?
You will also notice the enemies attack one at a time.
DM Haldhin wrote:
Here is a basic version (no gears or background yet)
Human Adept/Warrior 1
Adept Spells Prepared (CL 1st; concentration +3)
1st — bless, cure light wounds
0 — create water, light, purify food and drink
If you are thinking something is too much, just tell me.