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Void Munchkin's page

351 posts (2,480 including aliases). No reviews. No lists. 1 wishlist. 11 aliases.


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The NPC wrote:
Merisiel Sillvari wrote:
Jason Brennan wrote:

Which do you prefer: Orcs, Goblins, or Kobolds?

Most useless item ever stolen?

Apart from yourself, which Iconic is the most annoying?

Apart from myself?


** spoiler omitted **

At least it wasn't me this time.

Tempting Fate? In this thread?

Can I get a stab too? And my tapeworm? I'm sure Damiel would love to experiment on it.

So I need to stay away of writing?

@ williamoak, thanks for the message. :)

BigCoffee wrote:
If only you were in montreal :/

If I ever win millions at the lottery, it is one thing I would consider.

Two years later... Anyone? (or should I try games/hobbies shop?).


MaverickWolf wrote:
I have to agree with you there, Void Munchkin. Especially for someone looking to play a face rogue (or even a cat burglar). There are a lot of rogue concepts that sneak attack does not make sense for. Not all rogues are deady assassin types.

Wild Empathy and Animal Companion? ("wild Rogue")

Ashiel wrote:
I am disappointed that there's not more posts in this thread. I'ma have to make some more monks, just to show the monk some lurv. (Q_Q)

Sorry, busy with that debate.

Void Munchkin wrote:
Mikaze wrote:
Void Munchkin wrote:

I'm thinking 25 PB Human Natural WereWolf Martial Artist.

Jon Talbain?

Hmm, Who?

Come to think of it, Too much Bloody Roar (well the first 2).

Mikaze wrote:
Void Munchkin wrote:

I'm thinking 25 PB Human Natural WereWolf Martial Artist.

Jon Talbain?

Hmm, Who?

I'm thinking 25 PB Human Natural WereWolf Martial Artist.

1 person marked this as a favorite.

For all the options of replacing Trapfinding and Trap Sense, I wonder why there isn't any option to replace Sneak Attack.

I can tell that "Ki Pool (Su)" will be loved.

Also depends on the god/goddess, the child of a minor god/dess might not be very powerful, the child of a major god/dess might be very powerful, but this is without taking their potential into account.

James Jacobs wrote:
Void Munchkin wrote:
A few months ago we were talking about mute characters; While rereading The Brinewall Legacy, I noticed an Harpy Oracle with the Mute Curse, any chance for that curse to be developed further?

There's certainly a chance. I invented that curse partially for story reasons, partially to nerf the harpy a bit so she can't use her song (also for story reasons). I never really intended it to be a for-PCs curse, since it's not really a good one, since it would too easily make you not able to play the game. And if it didn't impact you... why make it a curse in the first place.

Not every option should be a player option.

NPC only?

A few months ago we were talking about mute characters; While rereading The Brinewall Legacy, I noticed an Harpy Oracle with the Mute Curse, any chance for that curse to be developed further?

Old Drake wrote:
In addition Ameiko and Shalelu should come along as well. And I'd go so far as to say that the player should control both during combat. You'll have enough to do with monsters and your oracle.

It isn't a good idea to rely on Ameiko too much.

Adamantine Dragon wrote:
Void Munchkin wrote:
You know, I noticed that a lot of you turn a lot of topics into a "My way of Playing/GM'ing is better than your" debate.
What I have noticed is that a lot of people will read "here's how I do it" and hear "my way of playing is better than yours" instead.

I would counter-argue that there is often a difference between what someone meant and what he/she wrote.

not to mention "I'm not saying my way is better than your, but you're wrong."

You know, I noticed that a lot of you turn a lot of topics into a "My way of Playing/GM'ing is better than your" debate.

Ravennus wrote:
Foghammer wrote:
I can't believe humans are only 8 RP. I mean, really? What is a free, choose-your-own bonus feat valued at? Still 4? Because that's bogus.

Personally, I've been of the opinion that the Human is overrated in many instances.

I think of it like this.... how many racial traits would most players LOVE to have available as a feat and would take it in a second if they could?

One that I can think of is Darkvision. That's actually a pretty underrated ability, and the equivalent magic item costs a hefty sum (12k) and takes up the eye slot.

My human fighters, for example, would take that if it were a feat option.

You also have to look at free feats that other races get.
For example, if you plan on taking Skill Focus or EWP in your build, it's often better just to be a Half-Elf... as you get that, plus a ton of other racial traits like low-light vision, etc.

The +1 skillpoint a lvl that humans get is nice, but certainly not a priority for most builds.

I like my humans, don't get me wrong... but from a purely cost/reward basis, there are many builds that I have done that benefit just as much or more by going with another race. It all really depends.

The human is the absolute most versatile race, and that's not changed. But they certainly aren't the end all and be all for every build out there.

+ 1 level that doesn't count for XP total/level progression.

Edward Sobel wrote:

1. I had a good write up of the reply to the feedback and BOOM internet explorer crashes.

2. Will try again here but I can only hope that I can remember all what I wrote to the quality that I originally worded it?

** spoiler omitted **

** spoiler omitted **...

1. I usually write stuff using an app with save feature, then copy paste it.

Tanis Newlun wrote:

What is exactly is a Gestalt game?

Game with gestalt characters

2 people marked this as a favorite.

Batman Stats, classes and level vary greatly between stories, authors and media.

Dabbler wrote:

Cheating DM's with show-boating DMPCs are bad.

Run a game yourself, show him how it's done.

Force him to play a -24 PB commoner while you show off a 102 PB Gestalt badass.

And something about Dragons.

ericthecleric wrote:

A Final Fantasy-stle AP that mixes traditional settings with technology and airships might be fun... although a separate book for the tech might be needed.

That would require a Campaign Setting book or two, some changes to classes and skills, etc.

Thorin2011 wrote:

my thoughts exactly. My one limit is that is has to be on the srd or the ??? main rules site.

Pet dragon???

Maybe you mean the PRD.

Mikaze wrote:
Void Munchkin wrote:

Dumping STR might be a problem, maybe have a choice between STR and CHA or INT

STR is the only one that really makes sense for them to have a negative in. For this race at least. ** spoiler omitted **

The -2 STR also helps keep them from playing up the four arms thing as a "superior race" advantage, and plays into their feel as underdogs in their own world.

Make sense.

Steelfiredragon wrote:

or native outsider flesh..... but you have to be really twisted to want to try tiefling flesh.....

Define craving/eating. *wink* *wink*

Mikaze wrote:
The Blog wrote:


Humanoid (kasatha) 0 RP

Multi-armed (4 arms) 8 RP


It looks like I can make one of my homebrew races fit in as a standard race after all! :D And still have room for other flavor features to finish fleshing 'em out! Original plan to go -2 STR, +2 DEX, +2 WIS seems like it should be good to go.


Dumping STR might be a problem, maybe have a choice between STR and CHA or INT


Instead of



Stubs McKenzie wrote:

Surprised no one corrected the calculations ~ Heirloom weapon was errata'd a goodly while ago, here is the current version:

Heirloom Weapon Trait wrote:

You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family.

*Benefit: When you select this trait, choose one of the following benefits:

proficiency with that specific weapon
a +1 trait bonus on attacks of opportunity with that specific weapon
a +2 trait bonus on one kind of combat maneuver when using that specific weapon.
Note: You pay the standard gp cost for the weapon.

so non-masterwork, and no +1 to hit.

-2 from any calculations adding it in above.

Not in the FAQ/help section, so...

So, no Gunslinger?

Donovan Lynch wrote:

This may sound naive or overly simple, but the OP is taking into consideration that firearm attacks are touch attacks, right? Some of that +15 isn't just that he's ignoring armor?

DM/GM rolling 1D20 + 15? seems strange, the DMPC might also be build with a higher point buy than the PC.

Here is a basic build/idea:

Alex (temporary name):

Male Human gunslinger 1 (Ultimate Combat 9)
CN Medium humanoid (human)
Init +6; Senses Perception +2

AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +2

Speed 30 ft.
Ranged pistol +2 (1d8/×4)

Str 15, Dex 14, Con 14, Int 12, Wis 14, Cha 14
Base Atk +1; CMB +3; CMD 15
Feats: Gunsmithing(b), Improved Initiative, Rapid Reload
Armor Check
Languages: Common, Varisian, Aklo
SQ; deeds (deadeye, gunslinger’s dodge, quick clear), grit (2),

Any restriction on classes?

There aren't much rules for permanent possession/possession of that type.

Made up spell?

Forbiddenlightbulb wrote:

I've never quite understood why golems have that weird immunity to magic quality to them (other than the age-old reason of "because they did it in older versions of the game). Do you know of any in-world reasons for this immunity or should I just kinda hand wave it as a quirk of the process for making the golem?

Oh no, something my super-Wizard can't beat but the stupid Fighter can. </sarcasm>

James Jacobs wrote:

Sometimes the answer "because they did in older versions of the game" is the only answer that's really necessary.

Unless a rule/method no longer exist?

tentfox wrote:

Thanks guys.

I ran some simulations and 4d6 is roughly as good as 15 point buy (18.8 points, but you do not get to pick at all). I will let each player decide if he takes 4d6 or 15 points (provided the whole party is cool with that).

18.8 is closer to 20 than 15.

And with dice rolls; Unlucky players might end with the equivalent of a negative point buy while the lucky ones get the equivalent of 50-60 PB.

Ace Starship Pilot.

wraithstrike wrote:

True strike is a bad idea if you can get multiple attacks off otherwise.

As for the dragon buffing I don't think he will do it in combat, at least I hope not anyway.

Come from high in the air, buff, land on someone head.

P/Ra/B probably have more HP than the other team.

The monk flury of blow kinda makes up for the monk and rogue lower BaB.

Optimized for this "fight" is different than optimized for normal play.

Hit point: Average, Maximized or Rolled?

Kamelguru wrote:

Were I to make a lv1 fighter:

Lv1 Human Fighter
Str: 17 (increase at lv4 for iconic 18)
Dex: 14
Con: 14
Int: 13 (Combat Expertise, and justification for being clever and educated)
Wis: 9
Cha: 7 (because -2 or +0 are both gonna fail hard if I try to social skills, so who cares?)

Average gold: 175
Armor: Scale Mail + Shield
Weapons: Greatsword and Flail (start combat with shield readied for good AC, switch to greatsword when I want to hit hard)

Because the DM allow stat dumping (not all of them do).

and not all classes can stat dump without problems (and in some case, without showing bad roleplaying).

James Jacobs wrote:
ulgulanoth wrote:
So in Golarion its possible for a caster to teleport into a plane and talk to a god? Like talking to Shelyn or Asmodeus?

No, because teleport does not allow a spellcaster to cross from one plane to another.

You could, in theory, use plane shift or gate to achieve that goal... but deities have the power to redirect such approaches, so you'd only be able to talk to a deity like this if the deity wants to talk to you. In most cases they'd prefer you to use commune.

The Chaotic Evil ones, if just for the fun of killing someone who came to see them.

It's Smurfing time!

Trinite wrote:
Manuelexar wrote:
Are we supposed to "exp" the (most important) NPC (as Sandara or Kropp) or they stay 3rd and 5th level all along the adventure? I think I will level up them (maybe they'll stay one level back from the pcs) what do you think? & what will you do?

Well, it depends on if you're going to need their stats, which really means it depends on whether they're going to be in on the action much. If they're just sitting back being advisers or ship's healers or whatever, then I wouldn't worry about their stats. If they're going to be swinging into action, whether socially or in combat, they'll probably need to be advanced a bit for the later chapters of the adventure.

So it depends on what your players want, and on what you want as a GM.

The effectiveness of a magical healer increase as s/he level-up (more spells per day, higher level spells, spells heal more, etc...)

Radavel wrote:

I wonder why no one offered a cleric into the mix....

In comparison, the Oracle only need one stat for his/her powers instead of two and get more skill point, also, spontaneous casting.

Let see

1) Very low PB vs Low PB vs Good PB vs High PB vs Very high PB vs Dice rolls.

1.5) No dump stat vs Limited dump stat vs Any dump stat

2) Low starting wealth vs Average starting wealth vs High starting wealth vs Dice rolls.

3) Average hit point vs Maximum hit point vs Dice rolls.

4) number of options (classes, archetype, feats, traits, equipments, ...)

5) Low rewards GM vs Average rewards GM vs High rewards GM.

6) Number and stength of the enemies vs the party size and strength.

7) Relation between players.

8) Relation between the players and the GM.

9) Relation between PCs.

10) GM "skill(s)" at running the game.

11) Players "skill(s)" at playing the game.

12) Luck.


I think there are a lot of variables that can affect the need for healing and other strategies.

My post about the character

Kamelguru wrote:
1) There is no front-line character with AC15. If you have AC 15 as a fighter, even at lv1, you're bad at the game, and you should feel bad. If anything that is not CR=APL+3 hits a front-liner on less than a 10, you are under-equipped.

Low point Buy (with limit on stat dropping/MAD classes), low wealth rolls.

2) Unless your GM runs houserules, an average orc warrior1 has less HP than a cleric has DPR (barring certain builds that simply do not do combat). The cleric should on average take down one orc/rd even by doing melee. If he uses spells, he can do more.

Again, depends on stats, wealth, and what the GM allows.

4) Why are all of James' examples "A fighter and his healbot", and never a group of people that would create a scenario that translates to something I could imagine actually seeing in a game?

You will also notice the enemies attack one at a time.

DM Haldhin wrote:

@Void Munchkin: Okay, give it a shot.

Here is a basic version (no gears or background yet)

Wilhem White:

Human Adept/Warrior 1
CN Medium Humanoid (Human)
Init +6; Senses Perception +2

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 Armor)
hp 16 (1D10 + 6) (+2 con, +3 toughness, +1 favored class)
Fort +4, Ref +2, Will +4
Defensive Abilities

Speed 30 ft.
Melee: GreatSword + 3 (2D6 + 4, 19-20/x2) (s)
Dagger + 3 (1d4 + 2 , 19-20/x2) (P or S)

Adept Spells Prepared (CL 1st; concentration +3)

1st — bless, cure light wounds

0 — create water, light, purify food and drink

Str 15, Dex 14, Con 14, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD +15
Feats: Improved Initiative, Toughness
Traits: Fencer, Rich Parents, Subject of study (undead)
Skills: Climb (str) +6, Heal (wis) +6, Survival (wis) +6, Swim (str) +6
Languages: Common, Aklo, Varisian

If you are thinking something is too much, just tell me.

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