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Voice of Darkness's page

67 posts. Alias of Matt, Garnished Game Designer.

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I'm almost done finishing the document for you guys. I'm sorry it's taken so long.

Just a question, does anyone here feel against the use of Google Docs?

It would be a very quick way for each Faction to have a running tally of what they've explored, obtained, defeated, etc.


I'm almost done finishing the document for you guys. I'm sorry it's taken so long.

Just a question, does anyone here feel against the use of Google Docs?

It would be a very quick way for each Faction to have a running tally of what they've explored, obtained, defeated, etc.


You may go ahead and post if you wish but I'd prefer if we waited.

University has begun and I'm finding it very hard to manage midterms and Pathfinder at the same time.

I'm also getting a group of new players together IRL and they have high maintenance.

I do not plan on dropping this game, worry not, but the game pace may indeed be slower than originally planned and I will modify things accordingly.

I'm also working on a google doc to keep all the campaign's information together and it should help everyone. The rules for using spells to aid actions and such will also be added.

I apologize for the delay, and hopefully I'll get some free time soon


Thanks Angelo, yes university has begun and I'm finding it very hard to manage midterms and Pathfinder at the same time.

I'm also getting a group of new players together IRL and they have high maintenance.

I do not plan on dropping this game, worry not, but the game pace may indeed be slower than originally planned and I will modify things accordingly.

I'm also working on a google doc to keep all the campaign's information together and it should help everyone. The rules for using spells to aid actions and such will also be added.

I apologize for the delay, and hopefully I'll get some free time soon.


A sudden illumination hit me today.

Give me one day to sort it out and we will get right back to gaming, with an even easier and more fluid style of posting and results.

I figure this will help everyone!

So, I apologize for the no replies and Ill see you all very soon! Keep thinking about the future of your characters!


At least we have realized that doing a solo dungeon is not easy.

And yes, being unconscious causes the elemental to lose interest. He's killed the intruder for all he cares.


Round 2 Results

Angelo's boosted gathering has resulted in 68 CM being obtained.

I'd advise some players to keep a track of this amount

Unbeugsam guards Ellsuana while she casts her spells. Her eyes follow Tristan and Thalox into the cavern.

Delvers:

The cave itself is mostly empty save for a rather unpleasant mud elemental.

During your next post Tristan and Thalox, you should roll the combat out as mentioned in the rules. The Mud elemental attempts to trap you as often as possible. Thalox, your survival skills allow you to get the advantage giving you an action during the surprise round.

Faltea Unvalep creates another Rotten Horde.

In your next post, please describe the exact procedures you use for making juju zombies, the resources needed, and the time required please.


Round 2 Results

Lyrissah storms the cavern.

[spoiler=Delvers]
The cave itself is mostly empty save for a rather unpleasant mud elemental.

During your next post Lyrissah, you should roll the combat out as mentioned in the rules. The Mud elemental attempts to trap you as often as possible.

Treggor (option 2), you explore but fail to make much headway.
How much time does it take you in hours to create that scroll?

Zalevu goes for the eccentric approach and manages to seed clouds with useful rains. However, the training didn't go quite as well.

I'll need a Profession (fisherman) or Perception check to find the fish first.

Lady Aluria manages to aid the search of the cave and allows Lyrissah a +1 circumstance bonus on all rolls.

Ilithial finishes crafting and manages to obtain 30 CM, his scouting however, is not enough.


Sorry for the delay, will update posts tomorrow night. Currently in a busy schedule.

Have a great Friday and Saturday!


I have answered the questions. I apologize for the late answers.

1) already answered in PM

2) Spells used for such purposes as gathering, building, etc. are being used more of as a contribution to reduce complexity. They will always grant you a bonus and it is up to you to see.

Rule Addendum: Spells can now be cast as part of Actions such as gathering, building, etc and grant a bonus depending on the spell level and purpose of said spell.

That should help a bit.

3) What do you want them to do?


No, that's pretty much just telling me you're traveling in which direction out of the province. Feel free to wander...


Round 1 Results

2/3 of Shatterstone Coast explored: The immediate vicinity shows not much promise. However, a large cave to the north bears signs of being inhabited... though it would require a Delve action requiring a full day of work.

3 Standard Troops trained.

Achievement: My Name is Legion... for we are... one?
You've successfully obtained your first unit.
[i]Benefit:[/b] Once during the game, a character can take a single action to permanently raise a unit's Attack by +1.

New Objectives: Your recent forming of troops from your men have led to an increase in mouths to feed. You'll have to find ways to feed your men or there might be problems here.

Each action is essentially 8 hours. For all future crafting please put the total amount oh hours required and then each 8 hour block completed. For example:

Crafting <foo> (8/24 hours completed)

[ooc]Defenders have been noted. Spellcasting has been noted and you have earned 1d10 + Intelligence CM. Ilithial, you will roll this on your next update.

Perform (oratory) can motivate but not create troops. So when your men have all been trained and motivated it will take military skill to continue motivating.

You have enough men left to form 2 more units


Round 1 Results

2/3 of Shatterstone Coast explored: The immediate vicinity shows not much promise. However, a large cave to the north bears signs of being inhabited... though it would require a Delve action requiring a full day of work.

1 Rotten Horde created (currently defending your base)

Missing Helikon's Survival check or I would have checked for the last 1/3. Other members either chose to defend or did not choose an action so your base currently is being well defended.

Achievement: My Name is Legion... for we are... one?
You've successfully obtained your first unit.
[i]Benefit:[/b] Once during the game, a character can take a single action to permanently raise a unit's Attack by +1.

[b]New Objectives: Delve into Shatterstone Cavern, find out what lives there and return with any resources. (3 Actions).


It grants one action, essentially removing the need for a Rest Action.


Nap Stacks is approved.

I'm not limiting any options to both sides here.

Whoever had already posted under the Recruitment thread is accepted. Thought I had mentioned it previously. It may not be a perfect 6 vs 6.


GENERAL DISCUSSION PAGE

Some people have wondered as to the size of the map. It's not that huge. It won't take very long for combat to ensue.


Nope, Rotten Horde is a troop unit and is simply created.


As mentioned before, in accordance with my changes, you may modify your character to better suit the game.

You have until the end of Round 1 to do so.


I'll update the Campaign Info with the times that I'll start each round and build up a FAQ.


Trotsky? Really?


Faltae Unvalep wrote:

ok a few questions.

1 for the moral part. undead do not get anything from moral normally

2 for making the hoard what is the dc 30 check, and do we have any bodys with us to make more undead at this time.

3 can we have our undead gather resources at all? or do other actions outside of combat

4 do we start out with any CM at all

5 gathering or doing a profession how much does that add to our CM when done, the total result of the role, some other formula you have yourself, ect.

6 what are the starting stats of our new settlement. more then likely 0 in all of them but would be nice to know what we are dealing with, so we know what to upgrade.

7 would it be possible to make custom undead at all, like juju zombies so they can make craft checks

9 do we have any fallen npc's with us at all, or is it just the players that are fallen the rest being undead of one kind or another.

i thought that this would help smooth things out. and it might be able to help the hero side as well.

1) Morale is just a representation of how well things are going.

2) As mentioned, state a skill you believe would be usable and I'll judge. And yes, you had bodies to make your troops. That's just an abstraction. Anyways, you can pretty much have an infinite amount of those minor troops, they dont do very much. Higher level troops have a limit.

3) Troops are used to defend the current location, attack enemies, scout ahead. You can't use the Rotten Hordes to gather resources. Information on troop combat is coming soon, don't worry.

4) Nope, but I think I forgot to mention that when gathering you roll a skill check. You obtain that much of the resource, or CM. And to clarify, Gathering is 1 Action, Building takes longer.

5)Answered in 4

6) 0, there is no settlement yet.

7) If you have the material to do so, you can.

8) Only the PCs are "The Fallen"


Thalos Nox wrote:

Alright then, If we plan on surviving, I suggest we figure out exactly where we are and whats available to us. Thalos scans the shambles of minions with a grunt of discontent Anyone wanting to come explore this forsaken place better speak up now, I'm heading out.

I'll wait for some responses and then head out. I plan on going slow and making sure I've scoured the section well. I figure because I'm going to try and go quietly it will take 2 actions to get the one done. Hence rolls for stealth and Survival.
If anyone wants to come along, that would be great, I'm pretty sure that there will be crap to fight.

** spoiler omitted **
If going stealthily doesn't require 2 of the actions let me know and I'll post my other 2 actions afterward

In your first post, please put copy your character sheet in spoilers. This will be useful for me to have them all on the front page.


DISCUSSION PAGE


DISCUSSION PAGE


HEROES

Fallen

And we begin.


Night Upon the Realms: Fallen

Fallen

The fogs of the coastline you find yourself on forecast a rough future ahead. Shattered ships and wounded minions litter the coastline. Ahead, a great forest stretches one into the gloom. Your few remaining minions manage to drag corpses and supplies out of the water onto dry land. While largely undead, your kind still requires food and sustenance and the days ahead will be harsh. The eastern spit of the continent you've landed on will soon feel your wrath.

In your first post, please put copy your character sheet in spoilers. This will be useful for me to have them all on the front page.

September 22nd Objectives:

- Finishing your base of operations is crucial to your survival here. Anyone with any skill that can be used to harvest wood, stone or other construction materials from the local region should do so. Each building below costs the following amount of Construction Materials.

Palisade Walls: 100 CM [+1 Defense]
Docks: 100 CM [Required if you ever want ships]
Houses: 50 CM [+1 Morale]
Graveyard: 50 CM [+1 Health, used to store corpses and raise soldiers.]
Dark Halls: 200 CM [+1 Morale, +1 Defense]

- The immediate vicinity should mostly likely be explored. Each DC 30 Survival check (requiring one action) explore 1/3 of the region. Once explored, the region will be much safer, granting a +1 Defense bonus to any settlement of locale in the region.

- Not all of your undead minions made it here, and the ones that did are relatively weak. A little necromancy could go a long way. Anyone with any skill that deals with graveyards or necromancy spells can help. If you succeed at a DC 30 check or spend at least 3 Actions casting necromancy spells you manage to form enough undead to create a Rotten Horde.

Rotten Horde (Undead)
Hp: 14
AC: 11
Attack: +0
Damage: 1d6

- Of course, anyone with any other ideas is free to write them and I will determine their validity.

- Other Actions, for example, are:

Defend (You maintain a defensive position within the current region, and are alerted if your Perception check beats out enemy Stealth checks)

Gather <X> (You harvest the region's natural resources, adding to your faction's resource pool.)

Practice Profession (You practice a profession, using resources to craft items for your faction)

Travel (You travel towards a set destination)

Remember, 1 Day is made up of 3 Actions. One of these should probably be Resting. Monster encounters are played by yourself and the monster should be played as per its tactics or GM notes. Any questions should now be asked in Discussion of this thread.


Night Upon the Realms: Heroes

Heroes

The glorious morning sun rises above distant mountains, lighting the remains of your shattered warships and galleons. The journey from the Homelands have left your expedition weary and in desperate need of supplies and rest. From what your cartographer's can tell you, you have landed on the western edge of a large landmass. The immediate coastline is a large vast open field, with small copses of wood and rolling hills. The men manage to salvage a bare minimum of supplies and ready themselves to begin construction of a base of operations.

In your first post, please put copy your character sheet in spoilers. This will be useful for me to have them all on the front page.

September 22nd Objectives:

- Finishing your base of operations is crucial to your survival here. Anyone with any skill that can be used to harvest wood, stone or other construction materials from the local region should do so. Each building below costs the following amount of Construction Materials.

Palisade Walls: 100 CM [+1 Defense]
Docks: 100 CM [Required if you ever want ships]
Houses: 50 CM [+1 Morale]
Graveyard: 50 CM [+1 Health]
Town Hall: 200 CM [+1 Morale, +1 Defense]
Barracks: 100 CM [Shelters your future army]

- The immediate vicinity should mostly likely be explored. Each DC 30 Survival check (requiring one action) explore 1/3 of the region. Once explored, the region will be much safer, granting a +1 Defense bonus to any settlement of locale in the region.

- Not all of your soldiers made it here, and the ones that did are relatively weak. A good training session could get them back in shape. Anyone with any skill that can motivate or train soldiers can help out here. If you succeed at a DC 30 check you manage to form enough soldiers to create a Standard Troop. (This requires one Action as always).

Standard Troop (Humanoid)
hp: 10
AC: 13
Attack: +1
Damage: 1d6

- Of course, anyone with any other ideas is free to write them and I will determine their validity.

- Other Actions, for example, are:

Defend (You maintain a defensive position within the current region, and are alerted if your Perception check beats out enemy Stealth checks)

Gather <X> (You harvest the region's natural resources, adding to your faction's resource pool.)

Practice Profession (You practice a profession, using resources to craft items for your faction)

Remember, 1 Day is made up of 3 Actions. One of these should probably be Resting. Monster encounters are played by yourself and the monster should be played as per its tactics or GM notes. Any questions should now be asked in Discussion of this thread.


Ilithial wrote:
With these game mechanic changes, are you ok if we tweak our characters slightly?

Yes, I'll give a little more time then for anyone who wishes to make some adjustments, especially if they had made a character for defending a city.

I apologize for the changes, but I want this to be fair for both sides.


pavaan wrote:
oh just a neat idea, for both sides, if you know you will be gone or unable to post for a few days, start to travel or resource gather or what ever we end up being able to do. so your char is always doing something even if you would not be able to post. true stuff might happen between what you wanted to do and what happens while you would not be able to post, ie monster attacks at your location. but should help smooth the game out. but it is just a players idea so take it as you will.

Good idea there Pavaan.

And yes, good ideas for tasks if you are going to be away are:

Defend (You maintain a defensive position within the current region, and are alerted if your Perception check beats out enemy Stealth checks)

Gather <X> (You harvest the region's natural resources, adding to your faction's resource pool.)

Practice Profession (You practice a profession, using resources to craft items for your faction)

Travel (You travel towards a set destination)

I'm sorry about the delay people, University is being tight and I haven't had the time to put everything up.


And yes I did. As you may know I am back. I'm just making sure everything's all and accounted for and you should have your respective forums by tomorrow.

Just want everyone to remember the following:

NO, AND I REPEAT, NO LOOKING INTO THE OTHER GROUP'S POSTS. IF I EVEN CATCH A WHIM OF SUCH UNCOOLNESS I SHALL DECLARE THE OTHER TEAM A VICTOR.

Next, remember that you have 2 days to post your day's action in game.

So that's 2 Real Life Days = 1 In Game Day

A Day in game is divided into 3x 8 hour blocks. You can therefore choose 3 actions per day.

I've decided to reform how the game shall work to balance things out. I know some may have already made plans but playtesting showed that the Heroes would win by simply playing a full on defensive game.

Therefore, both teams shall begin with 0 regions controlled and essentially both fight to control the continent. That should give everyone a more equal playing field and allow exploration-based actions for all. This also means the world map is bigger.

I've added a few neat things that need to be discovered as well.


@Ciaran Barnes and BltzKrg242 : Thank you so much for these ones.

So far we've added all 15 NPCs you've collectively created to our list of potential traveling companions.

Are there are any NPCs you would see accompanying them through exotic locales such as Nordic, African, Middle Eastern or Asian inspired regions? What about high level NPCs? Anyone you see journeying with them to other planes?

EDIT:

I'm glad you gave the Rosbomanovs such a fine background. I'm pretty sure we can fit their story into a short side-quest.


I will be away on a trip until Wednesday. I apologize for the interruption and we will get right back on track as soon as I return.


I'll let you finish your character up, but everything is now closed. I'll review my PMs to make sure everyone's got their character in.

Then I'll make the two Campaigns and the game will start with a Turn/2 Days formula. (Switched from 1 Turn/Day as that gave very little time.)

All of the actions you can perform will be written therein.


RECRUITMENT NOW CLOSED

You have until Wed, September 12th to create your alias, update its character sheet and PM me a link to it.

Once everyone has done so, I will create both the Fallen and Heroes Campaigns and distribute the rules.


DM Jelani wrote:

In an attempt to be helpful I will try to answer some questions (I'm not the DM):

@ Iorthol - Usually people put their character's stats in an alias. You can create a new one and then copy and paste your stat block into it. I'm 99% sure that the army is for the faction as a whole, but DM will have to confirm that.

@ Hassan - I think we currently outnumber the heroes by one.

If either of you decide to play for sure and go fallen I will PM you and you can join our planning.

The army is for the entire faction. I'm not revealing how many of each unit you will have yet though.

If a certain faction outnumbers the other it won't matter in the end, I'll simply even out the powers.


Faltae Unvalep wrote:

Something for the fallen side that i might have missed. but should the fallen make anything in the gravelands, or does only the hero side have things they have to build.

also for both sides. how large are each of the different Provences, that the characters would know.

The Fallen will have a single settlement to build. I didn't mention this earlier. They'll also have some other things but these are secret.

I'll be closing recruitment on Sunday Night.


EntropyRules wrote:
another random question, I figure with 52k to start with we wont have anyone with a real need to watch it, but are we going to be using light, medium, and heavy loads with their respective restrictions and penalties? I'll be fine either way, just wanted to get a feel and see if I need to mix up a few items and such.

Yes, we actually do need to follow these rules as there is a lot of traveling involved, hence movement speed and encumbrance is key.


Monkeygod wrote:
I'm in on the Fallen side as well. Most likely as a Witch.

I'll update when the confirmation post is made.


2/level + 3/level & scribing costs

Feel free to take less spells if you wish


Alright then, we'll go with Skorn's idea then.


Current Players

Heroes
1 Xzaral (unc)
2 D-Kal/Treggor Mynth (unc)
3 Lady Stalkingwolf Nightfall (com)
4 Ilithial (unc)
5 zimmerwald1915/Zalevu Sedov (com)
Fallen

1 EntropyRules/Thalos Nox (unc)
2 Loup Blanc/ The Bitter Lord Brechan (unc)
3 pavaan/Faltae Unvalep (unc)
4 DM Jelani/Angelo Fortunato (com)
5 Berenzen/Zorek (com)

EDIT: We are perfectly synced, balanced and in harmony.


EntropyRules wrote:
With regards to magic items. I know that you said we cannot craft them until in game. However could we pay for a full priced item with say: Continuous: Daylight (45,000 gp) This is just an example item, but would that be acceptable?

I'd appreciate if all homebrewed items are cleared first.

This includes a complete item description and cost breakdown.

Prepared Spellcasters

Skorn has brought to my attention the lack of spells known by prepared spellcasters due to the 2/level issues.

His idea was the following:

Skorn wrote:
I would propose that to represent those spells gained through adventuring you allow 5 spells per level instead of 2. I would still bear the cost of scribing them into my spellbook. And of course this would apply to arcane casters from both sides that must acquire their spells (I believe Wizards, witches, magus, and even alchemists, but am not sure. )

I'd like to know the group's opinion on this.


D-Kal wrote:

A few questions about the "fallen". Do they count as undead for all spells? What about item properties? Supernatural & spell-like abilities? Can they "raise dead" or "animate dead" each other? Now that they have CON scores, they have to make FORT saves and can take non-lethal damage, right?

A few questions about posting. How often should people post? How often should we expect encounters? What else should we expect besides encounters? When not encountering each other, are we simply defending against random prowling beasts, or fighting monsters on our way to go take back a domain? Or are we also spending some time dungeon-delving for gold and treasure (since our "professions" will hardly yield us 1st-level potions per dedicated IRL week of "work")?

As to your second question, I've answered parts of it earlier. You post once a day declaring your action. A complete list of possible actions will be posted.

An example: On Day 31 you decide to travel to a local dungeon. The journey takes two days so for the next two days your character is travelling. I roll on the random encounters... and oh look, a dire bear. I will reply to your action with something like this.

===
You've begun your journey but are assaulted by a wild dire bear.

Creature Stats:

Bear's Stats

Rewards if defeated:

Rewards here

===

When encountering monsters you yourself run them against your character or group of characters so as to not waste time. The creature will have a tactics bar. Combat is expected to be rolled within a spoilered text box like this.

Combat Day 31:

Me vs Dire Bear

My Init: 1d20 + 5 ⇒ (5) + 5 = 10
Bear Init: 1d20 + 4 ⇒ (9) + 4 = 13

Round 1
Bear Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Bear Damage: 1d10 + 8 ⇒ (2) + 8 = 10

I use burning hands
etc
etc
etc

===

Also, as mentioned above, NPCs can also provide money.

Say you design a level 1 expert NPC with say, a +8 Profession bonus. Taking 20, that's a 28 for each NPC.

Depending on how many Experts you train out of your maximum NPC troops, you can easily make money this way. Of course, items that can be purchased are determined by your settlement.

Fallen will have a slightly harder time buying.


Until I close Recruitment, we're still going.


PLEASE READ
To facilitate my life at organizing this ever growing group of people:

I'd like everyone to post the following:

===

Character Name
Faction
Character Sheet Completed and Sent Y or N

===

That way I'll be able to count exactly how many people are going to join and if they're ready.


Harakani wrote:
does the subtype fallen mean uncontrolled mindless undead will treat you as undead and not attack?

Yes.

As to how this will work:

Gameplay will be done through two seperate campaign threads (Fallen and Heroes) and will use the honor system much like elves vs dwarves.

However, I would suggest perhaps using something as google docs shared with only the members of your group to write ideas.

Skype is also good for group chats.

As to how to win:

The winning team only wins when they either control all 7 provinces or all the other team members have been slain permanently.

Also, do not forget that the world is not devoid of NPCs and wandering monsters.


Xzaral wrote:
As an inquisitor, what weapon do I get for my deity's favored weapon if I don't choose a deity, or should I choose one for said weapon?

monkeygod's suggestion is a good idea.


Berenzen wrote:
Damn, I was looking forward to having a 104 HP antipaladin. I'm gonna have to completely rebuild here.

How so? The Consitution score I imagine?

I apologize for any troubles this has caused.

As well, I'd like to suggest PMing character sheet/alias links to me and not on the board until all characters are finished.


DM Jelani wrote:
Because I want my con score...and undead have too many weaknesses. Can I just get the undead appearance evolution for my eidolon for free instead?

Too many weaknesses? I just had to explain why the undead aren't "OMG so OP!!!"

I personally would very much like you all the Fallen to be undead...

Hmm...

I guess I could allow you to take the undead appearance evolution... but actually, after reading it over I'm actually going to do the following.

ATTENTION ALL FALLEN!

In balance issues, and I'm sorry this comes in retrospect, please do not simply apply the undead type.

Instead, you have the following subtype (fallen):

A fallen appears as an undead creature, and mimics some of an undead creature’s abilities and weaknesses. Negative energy heals the fallen, and positive energy (including a cleric’s channel energy ability) harms it. Spells and effects that target undead or have specific effects against undead (such as Command Undead, hold (halt?) undead, and searing light) affect the fallen as if it were undead. The fallen gains a +2 bonus on saves against disease, exhaustion, fatigue, paralysis, poison, sleep effects, and stunning.

I believe this will be more fair to both sides.

Thank you to DM Jelani for sparking this idea.


On the subject of guns and firearms: We'll go with emerging.

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