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Member of the Whispering Way

Vladimir Velrusso's page

22 posts. Alias of Waltz.


Full Name

Sir Vladimir Velrusso

Race

Tiefling (Div-Spawn)

Classes/Levels

‎Sorcerer‎ (Abyssal Bloodline)

Gender

Male

Size

Medium

Age

31

Alignment

Neutral Evil

Deity

Asmodeus

Languages

Common, Infernal

Occupation

Seditionist, Fallen Noble

Strength 10
Dexterity 16
Constitution 14
Intelligence 11
Wisdom 8
Charisma 18

About Vladimir Velrusso

Combat Info:
HP: 9/9 (6Base+2CON+1FC)
AC: 13/T:13/FF:10 With Mage Armor: (17/T:13/FF:14)
Saves: Fort +2; Reflex +3; Will +1;
CMB: +0
CMD: 13
BAB: 0

Spells per day:
Lvl 0: [Infinite] DC 15
Lvl 1: [5/5] DC 16

Attacks:
[Melee]
(Claws x2) Hit: +0 Dmg: 1d4 [20]x2 B/S.
(Unarmed) Hit: +0 Dmg: 1d3 [20]x2 B (Non-Leathal) *Provokes AoO.

[Ranged]
*Spell:(Acid Splash[Ranged touch]) Hit: +3 Dmg: 1d3 [20]x2 acid.

[Base]
Melee: +0
Ranged: +3

Bloodline:

Bloodline Arcana: Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/good equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have.

Bloodline Powers:

Claws (Su)(8 rounds per/day):: At 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. These attacks deal 1d4 points of damage each (1d3 if you are Small) plus your Strength modifier. At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws become flaming weapons, each dealing an additional 1d6 points of fire damage on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.

Traits:

Master of Pentacles: Once per day, when casting a spell of the Conjuration school, you are at +2 caster level when determining the duration of the spell.

Sedition (Crimes of the Foresaken): You receive a +1 trait bonus to Bluff checks and Bluff is always a class skill for you. Further if you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.

Feats:
Fiendish Heritage

Skills:

'*' = Skill Rank

Acrobatics +3
Appraise +0
Bluff +12 *
Climb +1
Craft +0
Diplomacy +6 *
Disguise +5
Escape Artist +3
Fly +3
Heal -1
Intimidate +5
Perception -1
Perform +5
Sense Motive -1
Ride +3
Spellcraft +4 *
Stealth +5
Survival -1
Swim +1
Use Magic Device +9 *


Racial Traits:

Ability Adjustments: +2 Dexterity, +2 Charisma, –2 Intelligence. Scouring life like a desert wind, these tieflings possess the precision and exoticism of their div ancestors.
Senses: darkvision (60 feet.)
Racial Skill Bonuses: +2 racial bonus on Bluff and Stealth checks.
Variant Tiefling Ability: (Replaces darkness Sp): Damage reduction 2/cold iron (Rolled a 68)
Resistance(s): cold, electricity, and fire resistance 5.
Fiendish Sorcery: Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities.
Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high Intelligence scores can choose any of the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc.

Backround/Crime:

Crime: Sedition Punishment: Beheading

Vladimir was born to a once noble family whose fall from grace came upon the dawning of the shining lord and the outlawing of devil worship.

His family once had high hopes for him as his conception was overseen with a dark ritual with the intentions of breeding a fiendish prince to take the reigns of the noble house as even before their tragic fall more recent events had turned over many bad years and they had been struggling financially.

Upon his houses fall from grace Vladimir swore off Asmodeus and all forms of reverence for evil deities along with turning on his former siblings and various many other family members. The act spared his head the bloc and allowed him further ability to scavenge the financial remains of his noble house at the price of the blood of his own kin.

Vladimir is a liar and over the course of the next 15 years of his life he restructured his assets and harbored the storm. All the while he masqueraded as a philanthropist accumulating followers and power. In time he began to hold secret meetings where he would discuss politics often critical of the government among like-minded individuals that over the years began to morph from mere anti-establishment political discussions to outright plans for revolution and with it the resurgence of the worship of Asmodeus and evil gods outlawed by the current establishment.

Over time his secret cult like cabal grew splintering off into terrorist cells dedicated to causing chaos among his competitors increasing his businesses profits and spreading outright violence against the government masquerading about as a fight for religious freedom. (Someone's planning on taking leadership at level 7 :P)

Eventually he was implicated and his assets where seized and his ambitions as an aspiring noble where crushed a second time in his life. Furious at his trial he showed his true colours and promised to burn this insipid country to the ground with hell-fire as a new land under the banner of his dark lord would rise from the ashes like a great fiendish phoenix for the grievance of twice damning what is rightfully his.... birthright and a universally natural calling to hold great power and influence.

Words that would unfortunately fall on deaf ears none expecting the true hell he had promised them all....

Appearance:
Vladimir carries himself with the pomp and regal befit for a noble. He stands unusually tall at 5'11'' and has long white hair, gaunt features, an pale complexion with a dark gray ashen undertone, piercing bright blue eyes, and is considered by most quite handsome.

His infernal heritage is noticeable by his small vestigial horns that his long hair usually obscures. Even so he's fond of tri-cornered hats to hide that particular curiosity even further. His nails naturally grow in at sharp points and an odd natural odor of sulfur that persists about him usually obscured with cologne. He has a birth-mark that resembles three eyes the infernal symbol of the arch-devil Barbatos the gate-keeper of hell upon his back. Vladimir also seems to never cast a shadow.

Personality:

Vladimir's inhuman charm would get him far in life, however his charms are also matched by his arrogance. He values decorum and politeness highly and applies it amusingly in situations that obviously don't call for it often apologizing for any inconvenience before killing someone. He doesn't view himself as evil (even though he is), but rather strong in contrast to others weakness. He isn't stupidly cruel, but rather harsh and uncaring of those around him often finding nothing ill-morality in exploiting others vulnerabilities or misfortunes for his own gain.

In an ironic contrast any misfortune that befalls himself he views as a twisting of the natural order of the universe (which obviously should revolve around him) and a heretical perversion of reality that is manipulated by the weak and undeserving.

He thinks of himself as a political prisoner and claims to be an innocent philanthropist magically dominated to spill a confession and set up by his competitors. He worships Asmodeus as well as other arch-devils and holds reverence for other evil deities and outsiders he views as strong and powerful in contrast to the weakness of good deities displayed by their pitiful tenants of compassion and mercy, but prefers to keep that a secret shared only among his closest allies.

Role in the party:
Vladimir can function as a great party talker, but is primarily an arcane blaster character in combat who prefers to stay out of the front lines due to being squishy spamming daze or acid splash.

Vladimir is uniquely suited for a prison break out due to his ability to grow claws as a free action giving him offensive capability in melee without needing a weapon. As well as a full range of spells available to him without the pesky need for material components.

His trait allows him to buff with Mage Armor increasing it's duration for 3hrs at it's first casting. At later levels he'll be able to combine his natural attacks from his claws with touch of fatigue to fatigue opponents who get to close to him in melee.

Primarily he'll be blasting with ranged spells (acid splash/daze) or ending fights quickly with color spray and stabbing those with his claws if anyone gets too close to him.

As a sorcerer he's relatively powerful and has ample opportunity to cause arcane havoc with little to no resources, which should be nice given our position.


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