Katapesh Merchant

Vixi Trixen's page

264 posts. Organized Play character for Cwethan.


Full Name

Vixi Trixen

Race

Halfling

Classes/Levels

Pop Star Icon Operative 7 | SP 42/42, HP 40/40 | EAC 21, KAC 23 | Fort +4(6), Ref +12(14), Will +6(8) | Init +9 | Perc +11 | Sense Motive +9 | RP 9/9

Gender

Female

Size

Small

Alignment

CG

Deity

Desna

Location

The Diaspora

Languages

Abyssal, Akitonian, Aklo, Azlanti, Common, Eoxian, Ghibran, Halfling, (Castrovellan) Lashunta, Morlamaw, Shirren, Vesk, Ysoki

Occupation

Pop Star

Strength 8
Dexterity 23
Constitution 12
Intelligence 20
Wisdom 10
Charisma 15

About Vixi Trixen

Appearance:

Defense:
Stamina Points: 42
Hit Points 40
Resolve Points 8

KAC 23 (+5 Dex, +8 Armor)
EAC 21 (+5 Dex +6 Armor)

Fort +4 (Base +2, Con +1, Racial +1)
Ref +12 (Base +5, Dex +6, Racial +1)
Will +6 (Base +5, Racial +1)

+2 v. fear, +2 insight v. spells and SLAs
+2 Enh. vs. Death, Disease, Mind-Affecting, Paralysis, Poison, Sleep, Stunning (unless they work against Undead)

Offense:
Speed 40', Climb 20'

Init +9
BaB +5

Glamered Liquidator Disintegrator Pistol +12 d10+3 A 15' 20/2
Glamered Azimuth Laser Pistol +12 d4+3 F 80' Burn d4 20/1
Survival Knife +11 d4+2S Analog, operative

Skills:
Acrobatics +21 (7 ranks, +6 Dex, +3 Class, +3 insight, +2 racial) - Skill Mastery
Athletics +14 (7 ranks, -1 Str, +3 Class, +3 insight, +2 racial)
Bluff +15 (7 ranks, +2 Cha, +3 Class, +3 insight)
Computers +18 (7 ranks, +5 Int, +3 Class, +3 insight) (+4 vs. Doors)
Culture +19 (7 ranks, +5 Int, +3 Class, +3 insight, +1 untyped)
Diplomacy +12 (7 ranks, +2 Cha, +3 insight)
Disguise +10 (2 Ranks, +2 Cha +3 Class, +3 insight)
Engineering +18 (7 ranks, +5 Int, +3 Class, +3 insight) (+4 vs. Traps)(+4 vs. Locks)
Life Science +9 (1 rank, +5 Int, +3 insight)
Medicine +12 (1 rank, +5 Int, +3 Class, +3 insight)
Mysticism +10 (7 ranks, +3 insight) (+4 vs. Traps)
Perception +15 (7 ranks, +3 Class, +3 insight, +2 racial)
Physical Science +9 (1 rank, +5 Int, +3 insight)
Piloting +19 (7 ranks, +6 Dex, +3 Class, +3 insight)
Profession (Pop Star) +23/24 (7 ranks, +5 Int, +3 Class, +1 untyped, +4 Circ., +3 Insight) (+1 to Day Jobs)
Sense Motive +13 (7 ranks, +3 Class, +3 insight)
Sleight of Hand +19 (7 ranks, +6 Dex, +3 Class, +3 insight)
Stealth +21(22) (7 ranks, +6 Dex, +3 Class, +3 insight, +2 racial) - Skill Mastery
Survival +7 (1 Rank, +3 Class, +3 Insight)

Special Abilities:
Halfling Luck: Vixi receives a +1 racial bonus on all saving throws. This bonus increases to +3 against fear effects.

Keen Sense: Vixi receives a +2 bonus to Perception skill checks.

Sneaky: Vixi receives a +2 racial bonus to Stealth checks. In addition, she reduces the penalty for using Stealth while moving by 5, and reduces the Stealth check penalty for sniping by 10.

Sure-Footed: Vixi receives a +2 racial bonus to Acrobatics and Athletics skill checks.

Theme Knowledge: Vixi is hooked deeply into the music culture. When attempting a Profession or Culture check to recall knowledge about other musical icons or details about music's cultural aspects, decrease the DC by 5. Vixi gains a +1 bonus to Profession (Pop Star) and Culture checks.

Operative's Edge: Vixi's diverse training as an operative grants her a +3 insight bonus to initiative checks and to skill checks.

Ghost: Vixi can move from place to place without being noticed. She gains Skill Focus in Acrobatics and Stealth, and she gets a free skill rank in both of those skills every level.

Trick Attack: Vixi can trick or startle a foe and then attack when they drop their guard. As a full action, she can move up to your speed. Whether or not she moves, she can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making her attack, she attempts a Bluff, Intimidate, or Stealth check (with a +1) with a DC equal to 20 + your target's CR. If you succeed at the check, you deal 4d8 additional damage and the target is flat-footed. She can't use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

Evasion: If Vixi succeeds at a Reflex save against an effect that normally has a partial effect on a successful save, she instead suffers no effect. (Only in light armor or no armor, and able to move)

Uncanny Mobility: When Vixi makes a trick attack, if she chooses the target of her attack before she moves, her movement doesn't provoke opportunity attacks from that target. When she uses her standard action to move, she can choose one creature to not provoke during that movement.

Quick Movement: As long as she's unencumbered and wearing light armor or no armor, Vixi's land speed increases by 10'.

Debilitating Trick: When Vixi hits an enemy with a trick attack, she can make the creature flat-footed or off-target until the beginning of her
next turn.

Holographic Clone: Vixi can create holographic duplicates of herself that conceal her true location. Once per day as a standard action, she can create 1d4 images of herself that last for 1 minute per operative level. This ability otherwise functions as mirror image. She can use this exploit an additional time per day at 6th level, and again at 10th level.

Cloaking Field: Vixi can bend light around herself and muffle any minor sounds she makes, allowing her to nearly vanish when not moving. Even when she moves, she appears only as an outline with blurry features. This cloaking field doesn’t make her invisible, but it does make it easier to sneak around. Activating the cloaking field is a move action. While the cloaking field is active, she can use Stealth to hide, even while being directly observed and with no place to hide. Attacking doesn’t end the cloaking field, but it does end that particular attempt to hide. If she remains perfectly still for at least 1 round, she gains a +10 bonus to Stealth checks (which doesn’t stack with invisibility) until she moves.

Her cloaking field lasts for up to 10 rounds before it becomes inactive. While inactive, the cloaking field recharges automatically at the rate of 1 round of cloaking per minute.

Bleeding Shot: For Vixi's debilitating trick, she can afflict her target with an amount of bleed damage equal to her operative level (6).

Celebrity: Vixi is famous enough that pretty much everyone has either heard of her, or can quickly find information about her (DC 10 to recognize her name, or DC 20 to recognize her out of context). Among those who follow pop stars she's built up both fans and detractors due to her celebrity. If she'd looking for a generic person (like "a doctor who can treat this disease," she can almost always find one who's a fan and whose attitude starts as friendly or helpful to her; this takes 2d4 hours. At the GM's discretion, fans might give her services (though not goods) for a discount, or even free.

Skill Mastery: Vixi has become so confident in certain skills that she can use them reliably even under adverse conditions. When attempting a check with a skill she has Skill Focus in (Acrobatics, Stealth), she may take-10 regardless of stress or distractions.

Uncanny Agility: Vixi is immune to the flat-footed condition, and her opponents don't get any bonuses for flanking her or attacking while she's prone. Furthermore, covering fire and harrying fire don't provide any advantages against her.


Feats:
Weapon Focus: Vixi has increased training in small arms, making it easier to hit her target.
Vixi gains a +1 bonus to attack rolls (+2 at level 9)

Skill Focus (Acrobatics, Stealth): Vixi is particularly adept at certain skills. She gains a +3 insight bonus to checks involving her chosen skills.

Weapon Specialization (Basic melee weapons, small arms, sniper weapons)

Spellbane: Vixi's mind and body are fortified against magic. She gains a +2 insight bonus to saving throws against spells and spell-like abilities.

Far Shot: Vixi remains accurate at longer ranges. She only takes a -1 penalty per full range increment between her and her target.

Fast Talk: Vixi can baffle a foe with chatter to disguise the start of battle. She can distract a creature with a confusing barrage of words, causing it to be surprised at the beginning of combat. Vixi can use this ability only on a creature she is able to converse with (it must be able to see or hear her and understand her words) prior to the beginning of combat, and she must continue to converse with it until combat begins. She can’t use this ability if she is the one to instigate combat or if she is unaware at the start of combat.

When the GM declares that combat has begun, but before initiative is rolled, Vixi can spend 1 Resolve Point to attempt a Bluff check against a single creature that this ability can affect. The DC is equal to 15 + the target’s total Perception skill bonus, or 20 + 1-1/2 × the target’s CR, whichever is higher. If her check is successful, the target creature is considered unaware at the start of combat, allowing other creatures (including Vixi) to act in a surprise round. Once she have attempted to use this ability on a creature, whether or not she succeed, it is immune to this ability for 24 hour

Gear:
50' of Titanium Cable Line, Glamered Azimuth Laser Pistol, Battery, Graphite Carbon Skin with Infrared Sensors, Mk I Synaptic Accelerator (Dex), Toolkits (Trapsmith, Hacking, Musician, Engineering, Thieves' Tool), Serum of Healing mk I (x2), Society Subdermal Graft, Climbing Suckers, 500 UPBs, Hat of Disguise

Inventory Tracking:
Current Credits: 8877

PURCHASED:
Azimuth Pistol 350
Glamered Fusion 120
Knife 95
Spare Battery 60
Graphite Carbon Skin 1220
Infrared sensors 200
Mk 1 Synaptic Accelerators (Dex) 1400
50' of Titanium cable line - 25
Serum of Healing mk I (x2) - 100 (1)
Trapsmith's Toolkit -20
Hacking Kit -20
Musicians's Kit -20
Climbing Suckers - 1200
Liquidator Disintegrator Pistol - 4500
Glamered Fustion 120
Engineering Kit -20
Freebooter Armor II 4720
Disguise Kit 20
Thieves' Tools 200
Hat of Disguise 3850 (10)
Upgrade Synaptic Accelerators to Mk II 5100
Cerebral Enhancers Mk I 1400
Black Heart Mk II 4000 (12 days worth of Environmental protections)

EARNED:
Commencement - 551
Incident at Absalom Station - 2202
Fugitive on the Red Planet - 763
The First Mandate - 737
Temple of the Twelve - 4380
A Night in Nightarch -1447
Sanctuary of Drowned Delight - 1473
The Scoured Stars - 1516
Star Sugar Heartlove!!! - 2861
Splintered Worlds 12295
Heart of the Foe - 4067
Return to Sender - 4103

SOLD
Graphite Second Skin 122

CONSUMED


Prestige and Active Boons:
Fame 19/28
Dataphiles Reputation 28
Second Seekers (LE) Reputation 3
Second Seekers (J) Reputation 1
Acquisitives Reputation 2
Exoguardians 1
Infamy 0

Improved Dataphiles Champion (Faction Boon): Vixi has declared her allegiance to the Dataphiles and dedicates her missions to furthering their goals. This boon allows her to gain Reputation with the Dataphiles faction. In addition, once per adventure, when she succeeds at a
Computers or Engineering check that is written into the adventure,
she recovers 1 Resolve Point, up to your Resolve Point total.

Digital Imp (Josie) (Ally): The Dataphiles have provided Vixi with a digital construct. While commonly called an “imp,” this digital program
resembles a gloomy skunk-striped cat. Lacking physical form, this intricate program resides within Vixi's hacking kit.

As a standard action, she can unleash the digital imp on an adjacent computer system , where it is able to perform the following uses of the Computers skill: Access Unsecured System, Destroy System or Module, Detect Fake Shell, Disable or Manipulate Module, Gain Root Access,
or Hack System. The digital imp uses her bonus to Computers
with a –4 penalty to the check and cannot take 10 or 20 (+7). The
digital imp also doubles the time to perform any task, such as 2 full actions per tier of a computer system to hack a system. Vixi can recollect the deployed digital imp as a standard action when adjacent to a computer system where the imp is deployed.

Legacy Heritage (Personal Boon): Vixi is a halfling, a species with a legacy that stretches into the long and obscured past of the Golarion system.

Record Keeper (Promotional Boon): Vixi can use this boon, once per session, in one of two ways. The first option is to reduce the Resolve Point cost of resting to regain Stamina by 1 (down to 0 RP). The second option is to reduce the DC of any single starship combat check (including a gunnery check) by 4; this decision must be made before making the check.

Faction's Friend (Social Boon) 3/3: By assisting various factions of the Starfinder Society, Vixi has proven herself a dependable asset. If she would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, she can check one of the boxes on this boon. Doing so reminds her current championed faction of your past exploits, and she still earns 1 Reputation (but no Fame).

Defender of the Fleet (Starship Boon): During the return to the Scoured Stars, Vixi partook in at least one starship combat mission to assist the evacuation of the stranded Starfinders. As a result, her name has spread throughout the engineers and dockmasters of the Starfinder fleet. Whenever she slots this boon, she can pick one of the following options:
Finest Computers: She can improve the computers onboard her starship by one step: from a mononode to a duonode, or from a duonode to a trinode. Alternatively, she can upgrade the computer’s bonus by 1 while this boon is slotted (to a maximum of +8).
Finest Engines: She can increase the speed of her thrusters by one step. For example, T6 thrusters become T8 thrusters. She cannot use this boon to upgrade beyond the fastest thrusters commonly available for your size of starship (so you cannot upgrade past T14, S12, M12, L10, H10, G8 or C8 thrusters.)
Finest Weapons: Each of the weapons on your starship is the best available in the Starfinder fleet. When she rolls damage, she can reroll any damage dice with a result of 1 on the die; she must keep the second result.

Computational Savant (Starship): Vixi's mastered the art of getting the most out of starship computers. Where others gain some insight from computerized assistance, she is able to take away far greater information.
When operating on board a starship with a computer, that computer counts as having an extra node that only Vixi can use.

Claimant to Salvation (Slotless Boon): If you bring this Chronicle sheet to an adventure in which the Starfinder Society continues exploring the false moon of Salvation’s End, you can qualify to receive a special boon at the end of the adventure to reflect the additional investment the Starfinder Society makes into exploring the satellite.

Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, Vixi has successfully completed her induction into the Starfinder Society. The Society offered her a subdermal implant as part of her commencement. She receives a Society Subdermal Graft for free.

Star Sugar Heartlove!!! (Slotless Boon): During her commencement missions, Vixi had the chance to pick up her own copy of the latest album from sugar-pop sensation Strawberry Machine Cake, and decided to keep it.

Digital Presence (Slotless Boon) 2/2: If Vixi completes a scenario that she played online, such as by using a virtual tabletop or a play-by-post format, she earns 1 additional Fame and 1 additional Reputation with the Dataphiles faction (regardless of whether she has the Dataphiles Champion Faction boon slotted for that scenario). (Max 1/Tier)

Corpse Fleet and Devourer Blueprints (Slotless Boon; Limited-Use 2/2): Vixi has clashed with the Cult of the Devourer and the Corpse Fleet, in the process uncovering some of each group’s secrets. At the end of any adventure, including this one, she can purchase a single piece of equipment from the Corpse Fleet article (Starfinder Adventure Path #3: Splintered Worlds 44) or Cult of the Devourer article (Starfinder Adventure Path #2: Temple of the Twelve 46) as though it were listed in the Starfinder Core Rulebook—any item with an item level equal to your character level +1. In addition, she receives a 10% discount on this purchase, or a 20% discount if you craft the item yourself. Check the appropriate organization off when you make this purchase, you cannot use this boon to purchase an item from that article again. Once both checks are marked, cross this boon off your Chronicle sheet.

True Savior of Tasch (Complete!)(Slotless): Vixi helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. She can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Once she has done this 5 times, she will receive 500 UPBs from the people of the then-thriving town.

Other Boons:
Gun Runner (Ally): Vixi's involvement in reacquiring the Society's stolen drow weapons hasn't gone unnoticed. As a result, she's forged strong relationships with the Starfinders responsible for distributing new weapons. While this boon is slotted, she can purchase grenades at a 10% discount. At the end of a scenario when you have this boon slotted, she can permanently use it up to gain a one-time 20% discount of a single weapon.

Heart Friend Forever (Ally): During a concert on Songbird Station, Vixi met BurgundyBear, an avid collector of Strawberry Machine Cake paraphernalia. She chose to trade away her prized limited-edition release copy of the Star Sugar Heartlove!!! album in exchange for material goods — but more importantly, she earned the heartfelt thanks of BurgundyBear. Shortly after this trade, she received a personalized thank-you message from BurgundyBear, marking her as belonging to the Pact Worlds’ official embassy in the Veskarium. When slotting this boon, Vixi can call upon her new friend to temporarily assign her a diplomatic attaché familiar with the Veskarium. This attaché knows how to speak Common and Vesk. Their presence grants a +4 bonus to all checks Vixi makes to influence skittermanders, vesk, or other residents of the Veskarium.

High Society Influence (Ally): During the course of Luwazi Elsebo's gala to announce the future of the Starfinder Society, Vixi impressed many of the guests in attendance. How this influence will play out in the future is not yet clear, but she nevertheless ingratiated herself with a number of influential people (Iteration-177, Naiaj, Royo, Ykris, and Zo!)

Suulhu-Huur's Debt: During her mission to the abandoned Arniselle lodge, Vixi saved the life of the kalo Suulhu-Huur. Now the sole survivor of the once infamous Manta Corps group, she recognizes that she has a debt to Vixi and vows to one day repay it.

Second Seekers: Luwazi Elsebo Champion (Faction): Vixi has declared her allegiance to Luwazi Elsebo and dedicates her missions to furthering their goals. This boon allows her to gain Reputation with the Second Seekers (Luwazi Elsebo) faction.

Jinsul Witness (Personal): Vixi traveled to the jinsul’s adopted homeworld, Rax, and uncovered much about jinsul history. She's learned about the divine herald Dhurus, who now leads the jinsuls, and the former warlords who the jinsuls once served. She gains a +1 bonus to all saves made to resist the effects of abilities or spells used by jinsuls or the divine herald, Dhurus. In addition, if she ever fails a save against one of these effects while this boon is slotted, she can permanently cross this boon off this Chronicle sheet to treat her saving throw result as though you had rolled a natural 20 instead.

AbadarCorp Acquaintance (Social): During her hunt for a renegade Starfinder on Akiton, Vixi interacted with a representative of AbadarCorp. She has earned the respect of the Pact World Corporation.

Enemy of the Devourer (Social): After stopping a Cult of the Devourer cell on Castrovel, Vixi's developed quite the reputation. She's also taken steps to learn as much as you can about the destructive organization. She gains a +2 bonus on any Culture, Diplomacy (gather information), or Mysticism check related to the Cult of the Devourer. Once per session, she can re-roll any one saving throw against an effect created by a follower of the Devourer.

Honorary Spider (Social): Vixi has made inroads with Radaszam's personal mercenary outfit, the Obsidian Spiders. While not a formal member, she still carries some of the organization's clout while adventuring. When slotting this boon, Vixi gains a circumstance bonus to either Intimidate or Sense Motive equal to half her current Acquisitive's Reputation Tier (rounding up) + 1 for each point of infamy she has (+0).

Scoured Stars Memorial (1/1): Thanks to Vixi's efforts on Songbird Station, the Starfinder Society earned immense publicity from the Strawberry Machine Cake concert. Organizations and people across the Pact Worlds now go out of their way to assist the Starfinder Society. You can check the box next to this boon to do one of the following:
• Ignore the Fame cost of having your body recovered.
• Ignore the Fame cost of purchasing the Starship Towing boon.
• Reduce the Fame cost of receiving a raise dead by 4.

Street Cred: Absalom Station (Social): Once per scenario as a free action, Vixi may recollect her dealing with the gangs of Absalom station to provide insight into dealing with other gangers. Doing so grants her a +1 insight bonus to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitably gang-like groups. She also gains a +1 morale bonus to attack and damage rolls against members of a street gang. Both bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.

Loaned Ship: Sunrise Maiden (Starship Boon; Limited-Use): Vixi can only slot this boon in a Tier 1–4 scenario, and everyone at the table must agree. Rather than choosing the standard starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), Vixi can instead choose to take the Sunrise Maiden. The statistics for this hull are presented below. This ship can be further upgraded with Starship boons from other characters in the group as normal.
When used in Subtier 3–4, the PCs crewing the Sunrise Maiden gain a bonus reroll that can only be used on a d20 roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched by more powerful encounters. This reroll can be used by one PC and does not count towards the reroll limit for that PC.

Spoiler:
SUNRISE MAIDEN (MEDIUM EXPLORER) TIER 3
Speed 10; Maneuverability good (turn 1); Drift 1; AC 13; TL 13; HP 55; DT —; CT 11
Shields Light 60; forward 15, port 15, starboard 15, aft 15
Attack (Forward) gyrolaser (1d8); Attack (Port) light laser cannon (2d4); Attack (Starboard) light laser cannon (2d4); Attack (Aft) flak thrower (3d4); Attack (Turret) light particle beam (3d6)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic; Systems basic mid-range sensors, crew quarters (good), extra light weapon mount (aft), mk 3 armor, mk 3 defenses, mk 1 duonode computer (tier 1, artificial personality upgrade); Expansion Bays cargo holds (2), escape pods, recreation suite (HAC/gym)
Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting; Complement 1–6

Loaned Ship: Crypt Warden (Starship Boon; Limited-Use): Vixi can only slot this boon in a Tier 5-8 scenario, and everyone at the table must agree. Rather than choosing the standard starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), Vixi can instead choose to take the Crypt Warden. The statistics for this hull are presented below. This ship can be further upgraded with Starship boons from other characters in the group as normal.
When used in Subtier 7-8, the PCs crewing the Crypt Warden gain a bonus reroll that can only be used on a d20 roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched by more powerful encounters. This reroll can be used by one PC and does not count towards the reroll limit for that PC.

Spoiler:
CRYPT WARDEN TIER 7
Large destroyer
Speed 6; Maneuverability average (turn 2); Drift 2
AC 15; TL 14
HP 170; DT —; CT 34
Shields Medium 100; forward 30, port 25, starboard 25, aft 30
Attack (Forward) heavy laser net (5d6), plasma cannon (5d12)
Attack (Port) gyrolaser (1d8) Attack (Starboard) gyrolaser (1d8)
Attack (Turret) light EMP cannon (special)
Power Core Arcus Maximum (200 PCU); Drift Engine Signal Basic; Systems basic computer, basic medium-range sensors, crew quarters (common) mk 5 armor, mk 4 defenses; Expansion Bays cargo hold, escape pods, life science lab, medical bay (modified to accommodate undead)
Modifiers +2 Computers; Complement 6–20

Abysshead Download: A digital copy of the drow album Abysshead made its way onto one of Vixi's technological storage devices. When downloaded, the album infected every digital device she has. While seemingly harmless, the album plays from devices at inopportune moments and displays random unwanted advertisements for the band.

Jinsul Linguist: By having access to a Jinsul Hierocracy facility, Vixi recovered enough data to give the Society a solid grasp of the Jinsul language. She grants all of my SFS characters access to the Jinsul language.

Morlamaw Linguist: All of my SFS characters have access to the Morlamaw language

Protector of the Future (Slotless, Used): Vixi has saved the elected First Seeker from a notorious assassin and facilitated her announcing the future of the Starfinder Society. As a token of gratitude Vixi has gained the Second Seekers (Luwazi Elsebo) Champion boon.

Society Contract (Slotless): Anytime you play a pregenerated character in an adventure, even if the scenario credit is not assigned to the character on this Chronicle sheet, you can reroll a single d20 roll. You must follow all the rules associated with rerolls (Starfinder Core Rulebook 243). You can only gain one reroll per adventure from this boon, and only when you play a pregenerated character. You cannot slot another boon that grants a reroll (such as a promotional boon). Alternatively, any time you play a pregenerated character in an adventure and that character dies, you can cross this boon off the Chronicle sheet to be returned to life, as per raise dead. Being healed in this way takes 10 minutes.

Surviving Companion: Vixi managed to save a previously unknown alien creature from its captivity within a jinsul weapons-research facility. (small creature with big eyes, a round body, and
multiple protruding tentacles) Since its salvation, the alien has taken a shine to Vixi and often accompanies her on missions as a sort of mascot.

Journey to the Scoured Stars: Segment 1 (Unidentified): Vixi was present at Luwazi Elsebo's announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represents her involvement in this historic first step toward solving the Scoured Stars mystery.

Journey to the Scoured Stars: Segment 7 (Unidentified): Vixi learned about the jinsuls, the species who invaded the Scoured Stars during the Society’s rescue mission, by traveling to the adopted jinsul homeworld, Rax. During this journey, she learned more about the jinsuls’ history, as well as more about their leader, the divine herald Dhurus. This boon represents her involvement in this critical step toward solving the Scoured Stars mystery.

Tip of the Conspiracy (Unidentified): Vixi assisted Historia-7 in learning about a growing conspiracy against the Starfinder Society, though the trail of clues seemingly ended at Songbird Station. This boon represents her involvement in thwarting one of the conspiracy’s plans.

Qabarat University Admittance (Slotless Boon): In thanks for her service, the Qabarat University of Xenoarchaeology and Xenoanthropology has offered Vixi admittance and free tuition to attend the school. At the end of an adventure, she can forgo her Downtime to check one box associated with one of the skills listed below. If the adventure awarded 3 XP, she can instead check 3 boxes. Once all six boxes for a skill are checked, she gains a permanent +1 insight bonus when making checks with that skill. Once you’ve checked all 18 boxes below, you graduate from Qabarat University and gain 2 Fame.
Culture 0/6
Life Science 0/6
Physical Science 0/6


Starship Roles:
Engineer: Engineering +8 (2)
Gunnery: +7
Pilot: Piloting +11 (2)
Science Officer: Computers +8 (2)

Halfling Admittance: Vixi's ally Xenal's efforts on Absalom Station roused the attention of the station’s halfling population. By assisting the halfling Maija and her family, she created a bond between Absalom Station’s halflings and the Starfinder Society. Vixi has gained a +2 bonus to Intelligence.

Scoured Stars Survivor (Personal Boon): Vixi survived the events of the Scoured Stars and she's passed this information onto Xenal Doshbinder, who has learned from her experiences.

Scoured Stars Veteran (Slotless Boon; Limited-Use): By partaking in the Starfinder Society’s second expedition into the Scoured Stars you helped evacuate those Starfinders stranded from the previous mission. Whether you formed a close bond with a rescued Starfinder or saw firsthand the dangers of the Scoured Stars, the Society has earned an experienced
agent as a result. Choose one of the two following options and cross the other off your Chronicle sheet. Rescued Starfinder: You can start a new character who begins at 2nd level. This new PC begins play with 3 XP, 2,160 credits, 5 Fame, and 5 Reputation with the faction that character selects a faction boon for.

Chronicles::
182453-703
XP 18
Scenarios: Commencement, Incident at Absalom Station, Fugitive on the Red Planet, The First Mandate. Temple of the Twelve, A Night in Nightarch, Sanctuary of Drowned Delight, The Scoured Stars Invasion, Star Sugar Heartlove!!!, Splintered Worlds, Heart of the Foe, Return to Sender

@7 The Ruined Clouds
@9 The Thirteenth Gate
@ 11 Empire of Bones


Scars: