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Carmilla Caliphvaso

Vivian Deberth's page

647 posts. Alias of Escharid Blackrose.


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female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Vivian grins, happy to show off her skills.

Well well well..what do we have here?


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Can I try?

The slender redhead tries to pick the lock.
She doesn't know it, but a bit of her tongue can be seen between her lips, as she concentrates on the lock, giving her a childish appearance.

Takes 20 in DD, total 30


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Don't worry, Bert, I'm not that bad at...

Then Vivian realises that Teil is already working on the lock.

Nevermind. There will be other occasions.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

I propose we finish to explore the ground level, there are a few rooms we haven't looked in. Let's start with the rooms on our right, then those on our left. What do you think?


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Every help would be welcome.We will have to fight hard if we want to overcome the ghosts in the prison.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

A young red headed woman comes near the new, odd couple, her curiosity piqued.

Hello. My name is Vivian, Vivian Deberth. My mom was a friend of the late Professor, and we stay here to help Kendra and make sure she's safe, as requested by her father in his will.

A wooden spiral dangles at the end of a simple necklace.
There is a big, warm smile on Vivian lips.
Wider, when she looks at Brent.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

The Hawkran's story is a sad one indeed. But it's not set in stone yet. We can maybe get them back together again and kick some ghostly's backsides in the process.

Vivian smiles at the idea.
Then she starts to giggle.
And finally she laughs.

Sorry.. it was so a funny image.. I was seeing us really kicking some ghost's backside. Probably my way to get rid of the stress of all this creepy prison.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Vivian can use the CLW wand (for the benefit of all, of course).


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Vivian takes a new Rogue level

HP 5+1 Con=+6 (total 21/21)
Bab +1
Ref saves+1

+11 Skills ranks:(new skills) Acrobatics 2, Know Dungeonering 1, Know Local 2, Sense Motive 2, Use Magic Device 1; (updated old skills) Diplomacy +1, Disable Device +1 ;Perception +1

Rogue talent Combat trick-Blind fighting feat
Evasion

Level 3 feat yet to choose.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

I think a melee character would be good.
We have a Cleric, a Necromancer, a Rogue/Inquisitor and an Occultist, but lack melee power.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Level 3.. arghh, choices!

There are interesting bonuses for Rogue and Inquisitor at level 2.

And a new feat, too...


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Rushing into danger wouldn't be wise, or safe. We have to know what we are fighting to ensure victory. These items have waited for years in this prison, I guess another night won't do much difference.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

I propose we get out of here, regroup, buy some equipment and try to bring down those heinous ghost. They are our primary targets. the poltergeist and other strange spooky things should be avoided, if possible.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

This must have been a slow and painful death... Poor girl. She came here out of love, and found despair and destruction instead. No wonder she's still haunting the place.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Hawkran... that rings a bell... I suppose you were related to the chief of the prison guards?


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Wow... remember me never to anger you, Teil. That was a mighty blow..

As they enter the secret room, and another ghost rises, Vivian gets ready for another combat... but the ghost doesn't attack!

Still on her guard, the redhead try to communicate peacefully
Hummm... Hello? Who are you? What are you doing here?


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Know Arcana: 1d20 + 5 ⇒ (13) + 5 = 18

Vivian tries to identify the thing, to fight it with optimal chances of success


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Vivian points to the mound of clothing silently, to catch Teil's attention

Can I move into a flanking position with Teil, is there enough space?


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Vivian cautiously checks the room, wary for another ambush


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Let's check the north rooms, if you do'nt have another suggestion


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Damnit. Use cold magical attacks, or powerful blows. It's an animated object, like the scythe we fought earlier.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Know Arcana: 1d20 + 5 ⇒ (20) + 5 = 25

Vivian moves to the side, and uses her brain first, trying to figure what their opponent is.
Probably another restless dead, but maybe not.

Readying a Disrupt undead or will switch to sling if not

Attack (Ray or sling): 1d20 + 3 ⇒ (18) + 3 = 21
Dmg, Ray if undead: 1d6 ⇒ 2 Or
Dmg; sling if anything else: 1d4 + 1 ⇒ (4) + 1 = 5


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

The slender redhead rubs her wrists, as if she was trying to desperatly get rid of something.
She doesn't seem aware that she is crying softly


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Disrupt undead too: 1d20 + 3 ⇒ (19) + 3 = 22
Dmg: 1d6 ⇒ 4

Vivian sends a spiral to another skull


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

I'll be gone next week for some XMas time, and back around the 28th.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

The redhead looks for any traps, on her way to the door and on the door too.

Better safe than sorry, as my mom says. I don't want to escape ghosts and spooky things only to fall prey from a mechanical trap I could have avoided.

Takes 20 for 27 Perception


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Maybe we could finish to explore the right wing of the prison first, then go to the right ring?

Vivian moves towards the southern door


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

I'm glad you're still with us, Teil...Let's hope we won't find anything more dangerous, you nearly lost your live.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

know Religion: 1d20 + 5 ⇒ (12) + 5 = 17

Let's try this...It can't harm Teil, anyway.
Cast Disrupt Undead

Once again, Vivian traces the symbol of her grim goddess in the air, and unleashes a little ray of pale positive energy, trying to hit the ghostly chains

Hit?: 1d20 + 3 ⇒ (10) + 3 = 13
dmg: 1d6 ⇒ 3

If that don't work, we could sprinkle the chains with some holy water, but I can do this minor magic trick all night long if needed. If it works, of course, no point into trying the same ol" failing trick and expecting different results

If the spell works, Vivian will continue until Teil is free again.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Vivian traces a spiral in the air and sends some energy on the fiery maw

Cast Disrupt Undead

Ray: 1d20 + 3 ⇒ (14) + 3 = 17
Dmg: 1d6 ⇒ 4


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Just to be sure: are Haunts considered undead for Disrupt Undead spells?


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Know Religion: 1d20 + 5 ⇒ (15) + 5 = 20

It uses fire, let's fight it with cold spells if we have!


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

@Tara: I have a cleric of Pharasma in another game with the Knowledge Domain, I find it useful, with all the Knowledge skills and the Lore Keeper

Maybe you'll be able later to change one of your domains?


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Vivian uses her sling again, not wanting to come too close from the strange haunted furnace

Sling: 1d20 + 3 ⇒ (16) + 3 = 19
dmg: 1d4 + 1 ⇒ (2) + 1 = 3


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Still there too, I love CC ! Too much work these days, unfortunatly, I post when I can


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Maybe we should try antother door? Or do you prefer to come back tomorrow? Maybe it would be safer?


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Vivian comes back, with shame on her face.

Sorry...

is all she manages to say.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Vivian gets out, as fast and as far as possible


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Run away!

Vivian dashes out of the room


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Aid another, Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Vivina does her best to look around


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Let's finish this set of rooms before going up or down.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

See, the weaver of Fate thanks us for our good deeds! These vials of holy water will be handy against the cursed ghosts of the prison! What is this wand, Stefan?

She bows and prays to the altar, thanking Pharasma for her help


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

I'm sorry, but could we take a few minutes to clean the chapel? as you know, I worship Pharasma, and it's a pity to see this holy place in such disrepair.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

If the spider is still alive after everyone as acted, and not sure when I will be able to post

Sling: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16

Dmg: 1d4 + 1 ⇒ (4) + 1 = 5


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Vivian let loose another stone with her sling

Sling: 1d20 + 3 ⇒ (3) + 3 = 6
Dmg: 1d4 + 1 ⇒ (2) + 1 = 3

But she only hits the wall

There was another smaller spider just there, on the wall, ready to jump on Drace from behind, but I got it, really!

Bluff: 1d20 + 5 ⇒ (15) + 5 = 20


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Vivian gets in a corner and readies her sling, targeting the spider on the wall

Sling: 1d20 + 3 ⇒ (20) + 3 = 23
dmg: 1d4 + 1 ⇒ (4) + 1 = 5

Crit?: 1d20 + 3 ⇒ (10) + 3 = 13
dmg: 1d4 + 1 ⇒ (4) + 1 = 5

Take that, you multi-legged freak!
The redhead childishly pumps her fist in the air as the stone hits its target


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Thankies for your help, Teil. I didn't knew you were knowleadgeable in mechanics. Where did you learned your trade?


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Well, maybe with better lockpicks... Or some divine help...Or a little more training. This safe isn't safe from me forever.

Wow, better than a 29? I wonder what the DC was. Was I far from managing to open the lock?


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Will be busy this week end, and probably unable to post.
We're celebrating my beautiful daughter 18th birthday this sunday.


female Human Rogue/Inquisitor (2/1)-AC 16 HP 21/21 FF 12-Ini+3-BaB+1 (+4 ranged)- Fort +3 Ref+6 Will+4 -Per+7

Please, allow me to check it, Drace.

Vivian will first carefully study the path to the safe, then the safe itself, looking for traps, before trying to open it.

Perception for traps, taking 20 for 27 , Disable device for open lock taking 20 for 29

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