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Carmilla Caliphvaso

Vivian Deberth's page

802 posts. Alias of Escharid Blackrose.


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female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

This time, get some light before we enter. Do you want to take point, Bert?

Vivian casts Light on the weapon of the first member of the team entering the house


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Not me, I'm afraid. Maybe holier people than me, like Tara or Sophie?


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

I was hoping we could find more informations on what happened in the village. You know, kind of a diary..


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

As she works on the lock, Vivian answers Tara

I don't like it either, Tara. Put our brains to work together... What do we know about wights? What are their strenghts and weakness? How and why do they come back from the dead?

Know religion: 1d20 + 6 ⇒ (13) + 6 = 19
Let's hope Pharasma will help us put them to rest. Which brings to my mind an interesting question... Have anyone seen a temple, however small it might be, in this village yet? They surely had a spiritual guide, if not a consecrated priest, here, to perfom holy rituals. It seems a valuable hypothesis, don't you think , Stefan?


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

The door is locked. I wonder why. In fact, I'm even more wondering why the other doors weren't locked. People didn't cared for their belongings? Who might have lived here?

Vivian circles around the small house, checking for anything unusual before trying to pick the lock

Perception: 1d20 + 9 ⇒ (9) + 9 = 18
DD, msw tools: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Shiveringn the redhead stays alert

That's odd. Do you feel that cold too? Doesn't seem natural to me. And that house is strange..

I'm not sure: so far, was every house we checked locked?


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

I agree, Stefan. Is everyone fine and ready?


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

@Sophie:"A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) "

+1 Keen longsword, Bless: 1d20 + 3 + 1 + 1 ⇒ (16) + 3 + 1 + 1 = 21
dmg: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 half damage, so 4 (or 5)

Vivian follows the unearthly creature, and tries to put an end to its misery


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Vivian does back away, if only to leave space for Amara's arrows.


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Know Religion: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27

Vivian acts quickly and cast a small spell inside the room, providing light for her companions

Cast Light before Amaria shoots at the undead, so no concealment


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Vivian takes her sword, and readies herself for an upcoming fight.

She puts her hand on the door, and opens it


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

[ooc]I'll take the time to disarm any bear trap I spot, Take 10, total 22 DD[ooc]

What ?? Maybe there's an animal trapped in there... Or something more dangerous.

Vivian puts her ear to the door, trying to discern what kind of creature might be inside.

perception: 1d20 + 9 ⇒ (17) + 9 = 26


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

After studying the small village from afar, Vivian speaks

We should go north, and try to get a general view of the village, before going inside Herstag. I want everyone to be careful: maybe the trap that wounded Tara isn't the only one. It can't harm a ghost, but it surely can harm us

perception: 1d20 + 9 ⇒ (18) + 9 = 27


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

I'll put some balm on your wound right after, don't worry. I'll take care of you. Or Stefan, if you prefer.

Vivian winks at Tara.

Will an healing check (DC 15, as for treating caltrops wounds) be needed for the wound?


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Vivian grimaces as she sees Tara's bloodied ankle

OUch... sorry, I haven't seen that.

The redhead takes her tools and tries to free Tara from the bear trap, being careful not to wound her more

Assuming I can take 20, total Disable Device 32 with Masterwork Thieves tools,


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Let's be cautious, and beware of foul play..

Suvival, Aid Bert: 1d20 + 7 ⇒ (5) + 7 = 12

So, something attacked the children, and they came back as "ghosts". Not something the Beast could do, with all its might. Let's have a chat, while we aren't attacked yet, and confront what we know about the undead. What kind of unliving can create "ghosts"? Aside from ghosts, of course..

Know Religion: 1d20 + 6 ⇒ (1) + 6 = 7
Let's check what weapons we have against ghosts.. Who gots holy water? Spells agaisnt incorporeal undead?


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Sm: 1d20 + 8 ⇒ (16) + 8 = 24
Know Arcana: 1d20 + 5 ⇒ (4) + 5 = 9

We are listening. We don't want to influence you, but at the trial, the judges need to hear the truth. Maybe the truth will exonerate the Beast of Lepidstadt of the crimes he's accused of, maybe it will prove he's guilty. But the judges will need the whole story. The murdered children need to be avenged, but we must find the real murderer for that.


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

I agree, let's chat with the sisters first, then to Herstag


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Know Local: 1d20 + 6 ⇒ (18) + 6 = 24
Know Local: 1d20 + 6 ⇒ (10) + 6 = 16

Can I read the spoiler, or should we get both rolls over 20? If so, can I be aided for the second roll? (need two succesful aid another from the team)


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Vivian winces when Amaria slashes the Beast, multiple times

You thought about doing it too yourself, Vivian, don't lie. But I would have stabbed it once, it would have been enough. Let's hope "Saban" doesn't react too wildly. Amaria should have explained herself to the golem before the start of this trial, maybe..


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21

Judges,as you can already see, Saban, the golem previously known under the "Beast of Lepidstadt" nickname, wasn't the criminal hunted by the villagers. Someone else tried to use his fame, and the fact that no one knew exactly what Saban looked like, to hide his own nefarious deeds and put the blame on him. We've shown that a golem doesn't need a potion to see in the dark, wouldn't need a lantern either, wouldn't need human-sized tools, like a human criminal would. It is well known that, when the so-called "Beast" was arrested in your University, Judges, several well trained and armed guards were needed to stop him. Would Saban, with all his might, need these?

The redhead display the ropes and gag for the judges and audience to see, then points at the spade

This was used, not by Saban, but by our yet unknown criminal, for one sick blasphemy. We found, on this island, evidence that tombs have been opened, and the graves robbed of their rightful corpses. That particuliar criminal not only kill, but has no respect for the deceased. And when I say he kills... If only he could stop at killing. I will now let the honorable Doctor Stefan Von Herzog, a doctor trained at your own University, speak now, if you don't mind.

She bows


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Sorry, Ill be less active in the next two days: its my birthday tomorrow and my daughter's the next day.

I think that Stefan, with his background in Lepidstadt, should be the one talking about the medical instruments. Just my two coppers.

I can speak about the empty tombs, or be used for a more decisive clue.


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

So, supposing we're using Diplomacy to present evidences (Bluff indicates lying, not something wise to do at a trial), here are our "best" talkers-Remember a good RP is better, and funnier, than any roll!

Amara +10
Vivian +7
Stefan +6
Sophie +5
Tara +3
Bert +0


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Maybe it would be better if you present the most obvious evidence, Tara, and let those who have the greatest gift of gab present the lesser evidence. Then, I don't want to push you, so you will do the thing you're the most confortable doing.


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

There are six of us, and a few clues. First, the villagers saw someone-they assumed it was the fabled Beast-roaming in the vicinity by night, and pursued him. The Beast went through the water, and was bitten by an animal, leaving some blood behind it. But the fact is, one, there was no scar caused by a gator on the Beast, and two,the Beast is a kind of golem, a creature animated by magic that cannot bleed. And probably, doesn't need to breathe either, am I right Stefan?

Because, secondly, we found an abandoned coracle, marred with blood, near the isle. If it was the Beast, it could have swam under the water, even wounded, and it wouldn't need a boat. We found inside the boat some artisan's outfit and a cut-off human face.Odd.

We found in a bag some human sized knives, and a rusted lantern.And the remains of a potion of darkvision. No one has ever saw the Beast using knives, and the golem can already see through the dark, so he need neither the lantern nor the potion.

We have these costly medical instruments too, bought here in Lepidstadt. No one could see the Beast buying these, even through a chain of buyers, who have never described us someone looking like the Beast. I even suppose the Beast's hands are too big and too clumsy to use these carefully. At least carefully enough to cut a man's face out of his skull without damaging the skin so much as to make it useless.

And finally, six tombs are empty, on the little cemetery. As far as we know, the Beast has never been accused of eating the dead... yet. Did I forgot something? Everyone will have to speak at the trial, so let's put our brains together and rehearse our speeches, if needed.


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Theres a smirk on Vivian's face.

I should have asked his price.. I must be too tired. Merchants are some kind of thieves too sometimes. Let's hope Amaria won't take it too badly, after the man protesting about his "honesty". I have no troubles about greasing a few palms if that gets the job done.


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Good. Just two questions, Miss Kostel, if Mister Klud allows. Without revealing the identity of the buyer, was it his first deal with you? And did you notice anything strange, despite the fact that he was trying to get your attention focused on his hat and glasses?


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Interaction: 1d20 + 1 ⇒ (14) + 1 = 15
Not sure about what skill to use here. Bluff would add +4 to the roll, but Vivian isn't lying.Diplomacy would add +6. And finaly Intimidate would add +1 from Inquisitor Stern Gaze ability. Need to take this skill next level...^^

The redhead speaks, locking her emerald eyes with the merchant

Mister Ledov, I suppose? We understand that your reputation as a respectful and honest merchant must be protected. So I will give you the means to protect it. Someone used your good will and contacts to buy special medical instruments at Zbraslav Hora and Sons. Nothing wrong so far... But the fact is, this unnamed, tall hatted, green-glassed person described by your employee here then used said instruments to a nefarious and criminal end. I won't told you exactly what he has done, but I do hope that his victims were dead before he used the scalpels on them. Your cooperation might, WOULD help keep your name and reputation clean, because you are a victim of the circumstances. You can just open your ledger at the right page, point at the buyer's name with the tip of a feather, excuse yourself for a few seconds, and no one will ever have to know. Of course, when we will catch this heinous, bloodthirsty killer, we will praise your cooperation and law abiding attitude, if you so do wish.


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20

The redhead tries to get more information, hunting the taverns,sharing stories and songs ..and quite a few drinks too.


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Diplo, Aid Amaria: 1d20 + 7 ⇒ (3) + 7 = 10

Vivian tries to help the Erastilian, but soon feels tired after this long, eventful day


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Know Local: 1d20 + 6 ⇒ (1) + 6 = 7 Nope.

Does that name ring a bell, Stefan? And don't worry, Mister Hora, you've been very helpful.

Vivian puts her hand in her pouch and pushes four gold pieces on the desk, holding them down with her slender fingers.

I'm not from Lepidstadt. Could I ask for another favor, and ask you for the adresses of the main auction houses, to speed up our search?

Will time allow us to seek for miss Kostel or should we try to find her in the morning?


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Vivian interrupts, with a pleading voice

Mister Hora, I suppose? I'm sorry, but we are on urgent business, and this shouldn't take very long, only a few minutes of your time. Besides, I'm willing to reward you for this little extra "overtime".

Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18
Assuming the man doesn't push them out of his shop, Vivian shows the instruments

We found some beautifully crafted medical instruments with your trademark raven signature, obviously lost by their owner, and we wondered if you would be so kind as to help us finding their legitimate owner. They must have cost quite a sum...


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

You're right Tara, we should do our utmost to bring peace to the souls of the deceased, and check if no one has disturbed their bodies

Vivian goes back to work, looking after each tomb and giving them the blessing of the Lady of the Graves after inspection.

Perception, roll D: 1d20 + 9 ⇒ (20) + 9 = 29 Nailed it.

Six graves have been opened, it seems... some grave robbers? it's an heresy, a sin and a crime!


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

I'm sorry, I can't investigate the graves... It's against my religion. But if you need me to check something else I'll do it. unless you really, really need me to check on the graves. I'll ask for Pharasma's forgiveness after.

Vivian inspects the boat on the shore again
Perception, G: 1d20 + 9 ⇒ (20) + 9 = 29
Perception, I: 1d20 + 9 ⇒ (10) + 9 = 19 Need some help here, Dc is 20

She quickly finds dried blood at the bottom of the coracle, but could have missed something.


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Know Local: 1d20 + 5 ⇒ (16) + 5 = 21

Does the name "Zbraslav Hora" rings a bell to you Stefan?


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Vivian will takes the time to inspect the undergrowth near shore line, assisted by Tara.

Amara, takes Bert and Sophie with you, and please inspect the shore while we check on these bushes. We must use every minute before the manticore comes back, if she comes back.

Taking 20 in Perception, Total 29+2 from Tara's aid

Finding a leather case with beatiful and COSTLY medical instruments, Vivian asks Stefans aid and expertise in the field. Stefan confirms what the redhead suspected, that these instruments are used by surgeons.
After close inspection, they notice a raven engraved on the instruments.

Taking 20 for appraise, total 25; asking Stefan advice for RP purpose, even if I got Heal skill; Taking 20 in perception on the instruments


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Nest
Climb, ACP: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Spellcraft,Wand DC 15: 1d20 + 5 ⇒ (14) + 5 = 19
Spellcraft,Oil DC 20: 1d20 + 5 ⇒ (16) + 5 = 21

Graveyard
Perception, DC 25: 1d20 + 9 ⇒ (15) + 9 = 24

Firepit
Know arcana, DC 20: 1d20 + 5 ⇒ (14) + 5 = 19

Shore
Perception, DC 20: 1d20 + 9 ⇒ (6) + 9 = 15

undergrowth, cant meet DC 30 Percption (+9 bonus)


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

That's good to know, Stefan, thank you. And your theory about the villagers is interesting.


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

I would think a manticore is carnivorous, but I do hope it isn't a scavenger, and prefer to eats his prey...fresh, for lack of a better term.

Vivian gets pale at this idea


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

If you don't mind, as a servant of Pharasma i'd like to pay my respects to the deceased, to pray for their souls and look if they havent been disturbed. Anyone who wants to come is welcome, of course.


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Let's keep an eye on that one... I don't like to kill a pregnant creature, but if she tempts Fate, Pharasma will call her to the Eternal Gardens. We have to be quick and search the place before she comes back


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Nice shoot... Incredible one, in fact!

Comp ShBow: 1d20 + 5 ⇒ (7) + 5 = 12
dmg: 1d6 + 1 ⇒ (2) + 1 = 3

I guess I missed..


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

A manticore.. Be cautious, it can shoots some nasty spikes from its tail... It's pregnant, so it's hungry, or defending its territory. Whatever its reasons, it see us as its next meal!

Can't access the map at work, sorry


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Know Arcana, Monsters lore: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Know Nature: 1d20 + 5 ⇒ (9) + 5 = 14

Comp ShBow: 1d20 + 5 ⇒ (10) + 5 = 15
Vivian tries to recognise the creature, and sends an arrow toward it.
Already, she's giving orders on the battlefield

Beware, we're under attack... Spread yourself, two by two...Amaria, with me, on the left! Tara and Bert, together! Stefan and Sophie, on the right!


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Know Arcana: 1d20 + 5 ⇒ (4) + 5 = 9

Correct me if I'm wrong, Stefan, but, being a construct, a magically animated creature, the Beast should not bleed. I mean, it's not really alive, no? I say we should check on the island.

Vivian pays for the coracles, thanking the man for his help

-15 GP on my sheet
Take 10 in survival for 17, hoping it would be enough


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

We are here to have a last look out about the Beast's involvment into the tragedy that struck your village, a year ago. You know, search for any last clues or testimonies, and bring them to the trial tomorrow. So if we can ask questions to whoever saw the Beast of Lepdstadt, and maybe where he or she saw it, it would be most helpful.

Diplomacy: 1d20 + 7 ⇒ (9) + 7 = 16
Might need some assistance here


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Vivian relaxes a little when she sense no evil in the creature, and that he is telling the truth

As a worshipper of Pharasma, it is my sacred duty to fight undead. So if I can at least avenge Ellsa by destroying the ghost who killed her, I will. I believe you, but I will need facts and proofs to back up your claims and win the trial.

Turning to the rest of the team
Anyone has other questions to ask?


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

Oh, sorry, I thought we were in the cell.

Vivian listens intensely, and do her best to clean up the Beast.
She tries to discern any falsehood in the creature story

Sense Motive, Stern Gaze: 1d20 + 8 ⇒ (9) + 8 = 17

A ghost in Herstag? That's good to know... But who was Ellsa? Do you know her name? How did you know where she lived in the village, if you wanted to bring her body back?? Did you spied on her?

Vivian traces a spiral over her eyes, calling on Pharasma's knowledge
Cast "Detect Evil" on the beast


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

You will have to speak about that, if you want to prove your innocence.The quicker you talk about Herstag, and what happened there, the better we might help you. I will be honest with you: I don't know yet if you are guilty or innocent of the crimes you wil be tried for. But I'm willing to get to the truth of it, whatever it might be. I want to hear both side of the story. The people of Lepidstadt have probably already condemned you. I'm not talking about the judges, I'm talking about the men and women in the street, worried for their children, scared for themselves. Now they have the fabled Beast at their mercy... but they won't show mercy. They want to get rid of the nightmare that haunted them for years. You look the part of the monster. You are safer here for now. But we must waste no time in getting every tidbit of information we can find, every proof, every testimony that can show to the judges that you might not be guilty. So speak now, and speak the truth.

Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24

When Bert comes back with the required items, Vivian cleanse the filth and grime on the Beast


female Human Rogue/Inquisitor (2/2)-AC 18 T 14 FF 14 HP 31/31 -Ini+5-BaB+2 (+5 ranged) CMB +2 CMD 14- Fort +5 Ref+6 Will+5 -Per+9 Move 30

You didn't do it. Fine. But what didn't you do? Are you talking about the robbery, or the other crimes you could burn for in the next few days if you don't tell us the truth? How may people have asked you your side of the story? How many people have tried to help you so far? Not that much, I guess... I am willing to believe you didn't do the robbery alone. In fact, I know it, I sense it, into my bones and flesh. But it's not the point today. You are accused of heinous crimes: the murder of 10 citizens of the village of Morast a year ago; the slaying of six children in the farming community of Hergstag 7 months ago; and the arson attack 4 months ago at the Sanctuary on Karb Isle. What can you tell us about these?

Vivian green eyes darts on the massive creature, trying to find any wounds or signs of torture. As an healer, she knows that flies like wounds and filth...

Diplomacy, aid Amaria: 1d20 + 7 ⇒ (3) + 7 = 10
Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Bert, would you be so kind as to fetch me a bucket of clear water and some rags?

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