Almah Rovshki

Vitellia Orlovsky's page

68 posts. Alias of Orannis.


Race

Human

Classes/Levels

Cavalier (Huntmaster) 1 | HP [12/12] | AC 16, Touch 12, Flat-Footed 14 | Fort +4, Ref +2, Will +1 (all +2 vs. Charm/Compulsion) | Initiative +2 | Perception +5, Sense Motive +8,

Gender

Female

Size

Medium

Age

20

Alignment

Lawful Good

Deity

Abadar

Languages

Common, Hallit

Occupation

Stolen Lands Expedition

Strength 17
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 14

About Vitellia Orlovsky

Vitellia Orlovsky
Class: Cavalier (Huntmaster)
Race: Human
Deity: Abadar
Alignment: Lawful Good
Age: 20
Height: 5'10"
Weight: 163lbs

Appearance:

Vitellia is fairly tall, with an athletic build. She is light-skinned, but usually somewhat tanned due to her proclivity for the outdoors. Her dark hair ends at just past her shoulders. She's left her courtly clothes at home, never having cared much for them in the first place, and wears practical traveler's gear. When planning against or expecting trouble, she wears a sturdy shirt of chain mail over her clothes and sports a spiked steel gauntlet on her right hand. A folded net is secured over her shoulder, and a weapon thong on her back typically holds a pole-arm of some kind.

Personality:

On the surface Vitellia is somewhat taciturn, though not unfriendly or abrasive. She is matter-of-fact, direct, and polite while communicating. Around people and environments with which she has become accustomed and comfortable with, she tends to loosen up and display an earnest sense of humor. Her friendship and loyalty are not loud or flashy, but run deep. She has an overwhelming love of most animals, and usually gets along well with those who share this trait.

She is a thoroughly lapsed worshiper of Abadar. She believes his faith is useful for an organized, well-run society but finds it inflexible in ways that occasionally run counter to her own ethical compass.

She has mixed feelings about being selected for the expedition into the Stolen Lands: on one hand, she severely dislikes being used as political capital. On the other, she relishes the opportunity to venture far away from the political machinations of Brevoy, and Issia in particular. Hopefully, it will be a long while before Brevoy's troubles and her family's expectations are able to catch up with her.

Background:

Vitellia was born the seventh and final child to a (very) minor Baron of House Orlovsky, who's meager holdings primarily comprised of House Orlovsky's preferred hunting grounds. As she was of meager political use to her family, with three other daughters to marry off before her, she was afforded the freedom to pursue whatever interested her.

She spent much of her childhood and adolescence with her two best friends: her youngest brother, Gerard, and the Grounds Mistress who tended the hunting ranges on their land.

Her brother was training for knighthood and once it became apparent that no force on Golarion would keep her from accompanying Gerard on his combat and and riding lessons, the instructor grudgingly agreed to include Vitellia. She took to it well, sharing her brother's strong build, natural athleticism, and sense of discipline. She developed a fondness for pole-arms, as they allowed her to leverage her significant physical strength.

Her time exploring her family's land with the Grounds Mistress was precious to her, as it was what primarily took her away from the concerns of her family. Orlovsky's had a reputation for being "above" the incessant political maneuvering in Brevoy, but maintaining that neutrality ultimately required just as much politicking as being directly involved. The Grounds Mistress observed, on more than one occasion, that these qualities made her the "perfect Orlovsky, through and through": Vitellia's frustration with the nature of noble life in Brevoy was a direct result of her innate savvy for it.

The Grounds Mistress maintained a pack of hunting dogs, both to help her patrol the land and to assist visiting sporting parties. Vitellia became nearly as close to the dogs as the Grounds Mistress, and when Vitellia turned 17 she was given her choice of a puppy from a recent litter to raise as her own. Her years spent with the animals guided her to the brightest of the bunch. She named him Kirby, and they have been inseparable ever since.

When the charter for exploration and annexation of the Stolen Lands came about, the heads of House Orlovsky concluded they must have a representative in the expedition in order to maintain their hand in Brevoy's tenuous political balance. And it just so happened one of their Baron's had an expendable daughter...

Stats:

Str. 17 (+3)
Dex. 14 (+2)
Con. 14 (+2)
Int. 12 (+1)
Wis. 12 (+1)
Cha. 14 (+2)

Offense:

BAB: +1
CMB: +4
Initiative: +2
Movement: 30’

Bardiche +4, 1d10+4, crit 19-20 (x2), Slashing, Brace, Trip, Reach, +2 CMD to resist Sunder

Spiked Gauntlet +4, 1d4+3, crit 20 (x2), Piercing

Net +3, Entangled, Ranged Touch, 10'(Maximum Range)

Sling +3, 1d4+3, crit 20 (x2), 50', Bludgeoning

Defense:

HP: 12
AC: 16 (Touch 12, Flat-Footed 14)
CMD: 17

Fort. +4
Ref. +2
Will. +1
(All saves +2 vs. Charm/Compulsion effects)

Armor/Shield:

Chain Shirt, +4 AC, +4 max Dex, -2 check penalty, Spell Failure: 20%

Feats:

Combat Reflexes
Paired Opportunists

Skills:

(1)Diplomacy +7
(1)Handle Animal +6
(1)Knowledge: Nobility +6
(1)Perception +5
(1)Ride +6 (+4)
(1)Sense Motive +8
(1)Survival +5

Traits:

Noble Born, Orlovsky: +1 trait bonus on CMD and a +1 trait bonus on Diplomacy checks.

Issian Noble: +1 on Knowledge: Nobility checks and on Sense Motive checks.

Focused Discipline: +2 on saving throws vs. Charm/Compulsion effects.

Class Abilities:

Favored Class Bonus: Skill Points

Class Skills:
A Huntmaster gains Knowledge(Nature), Stealth, and Survival as class skills.

Proficiencies:
Simple Weapons, Martial Weapons, Light Armor, Medium Armor, Shields (except tower shields), Net, Whip

Challenge(1/Day):
Swift action. A single target within sight. +1/level damage to target of challenge. -2 AC vs. attacks from creatures not the target of the challenge.

Order of The Dragon:
--Edicts: The cavalier must remain loyal to her allies and must always work to further the aims of the group. She must protect her allies from harm and defend their honor when called into doubt.
--When the cavalier issues a challenge, allies receive a +1 bonus on attack rolls against the target while the cavalier threatens it. This bonus increases by +1 for every four levels the cavalier possesses.
--Perception and Survival are class skills. The cavalier receives +1/2 (minimum +1) on Survival checks to provide food for allies or protect them from harsh weather.

Hunting Pack:
--Functions as a druid's animal companion. Cavalier level counts as effective druid level. Can select a bird or a dog.
--The cavalier may have multiple animal companions, but must divide her effective druid level's up among all companions. Once an effective druid level is allocated to a particular animal companion, that level cannot be re-allocated unless that companion dies.
--The cavalier's animal companions receive a bonus equal to +1/2 the cavalier's level (minimum +1) on Survival checks to track.

Bestial Challenge:
Whenever the Cavalier issues a challenge, both she and her hunting pack receive the bonuses and penalties associated with the challenge.

Tactician(1/Day, 3 rounds):
The cavalier receives a bonus Teamwork Feat. She must meet all prerequisites. As a standard action, the cavalier can grant this feat to all members of her hunting pack within 30'. This effect lasts for 3 rounds +1 round/2 cavalier levels.

Racial Abilities:

Eye for Talent:
+2 bonus on Sense Motive checks. Whenever you acquire an animal companion, mount, cohort, or familiar that creature gains a +2 bonus on a single ability score of your choice.

Skilled:
+1 skill point/level.

Roleplaying/Downtime bonuses:

Permanent:
+1 Intimidate vs. Chaotic opponents

Spells:

N/A

Languages:

Common, Hallit

Gear:

Bardiche
Chain Shirt
Spiked Gauntlet
Net
Sling
Sling Bullets(x10)
Traveler's Outfit
Ranger's Kit:
-Backpack
-Bedroll
-Belt Pouch
-Flint & Steel
-Iron Pot
-Mess Kit
-Rope, Hemp (50')
-Torch(x10)
-Trail Rations(x5)
-Waterskin

PP:
GP: 32
SP: 9
CP:

Weight Carried: 84lbs

Light Load: Up to 86lbs
Medium Load: 87lbs - 173lbs
Heavy Load: 174lbs - 260lbs

Feat/Stat Development:

1: Combat Reflexes, Paired Opportunists(b)
3: Tandem Trip
4: +1 Str.
5: Boon Companion
6: Step Up(b)
7: Iron Will
8: +1 Str.
9: Boon Companion, Outflank(b)
11: Power Attack
12: Following Step(b), +1 Str.
13: Punch Through
15: Shake It Off
17: ???
18: Step Up And Strike(b)

Potential Kingdom Roles:

Vitellia would excel as either a Warden or General, with Warden being the best fit roleplay-wise. As her Charisma increases on leveling up, she could also function effectively as Diplomat or Councilor. Theoretically she could perform as Ruler as well, though some serious arm-twisting would have to come from the rest of the party to convince her to do it.

Kirby:

Small Dog (Bullmastiff)
Animal Companion(Bodyguard)

Str. 13 (+1)
Dex. 17 (+3)
Con. 15 (+2)
Int. 4 (-3)
Wis. 12 (+1)
Cha. 6 (-2)

Initiative: +3

Defense:

HP: 13
AC: 16
Fort. +5
Ref. +6
Will. +1

CMD: 14 (18 vs. Trip)

Offense:

Bite +3, 1d4+1, crit 20 (x2), Bludgeoning, Piercing, Slashing

CMB: +1

Feats:

Paired Opportunists

Skills:

(1)Perception +5
(1)Acrobatics +7

Special Abilities:

Low-Light Vision:
Can see twice as far as a human in dim light.

Scent:
Scent

Shared Vigilance:
The animal companion and master both gain Alertness as a bonus feat whenever they are adjacent.

Link:
Master can handle as a free action or push as a move action, even without ranks in Handle Animal. Master gains +4 on Handle Animal checks regarding this companion.

Tricks:

Attack x2 (All creature types)
Break Out
Come
Defend
Down
Fetch
Flank
Flee
Heel
Sneak
Stay
Track