Full Name |
Virgil Hackenbacker |
Race |
Human |
Classes/Levels |
Trapper Ranger (Lvl 5) |
Gender |
Male |
Size |
5'8" (Medium) |
Age |
34 |
Special Abilities |
Favored Enemy, Trapfinding, Track, Animal Empathy |
Alignment |
Neutral Good |
Deity |
Arden |
Location |
The Dungeon of Graves |
Languages |
Common |
Occupation |
Mercenary |
Homepage URL |
N/A |
Strength |
18 |
Dexterity |
17 |
Constitution |
14 |
Intelligence |
9 |
Wisdom |
14 |
Charisma |
7 |
About Virgil the Vigilant
Summary
A consummate (and rather successful) professional mercenary, Virgil signed on for the expedition into The Dungeon of graves for further riches and fame, but got a whole lot more than he bargained for.
Reluctantly working for the mysterious Kirbye Yordeste, Virgil has a sneaking suspicion that he's bitten off more than he can chew.
Recently rejoining the party after a nervous breakdown, Virgil is anxious to prove his worth (and the worth of his new companion Tracy)!
Statistics
HP: 54 / AC: 19 / Initiative: +3 (+2)/ 30ft
CMB: 9 / CMD: 22
Fortitude Save: 6
Reflex Save: 7
Will Save: 3
XP: 15000
MW Falchion: +8 (2d4+12) Crit: 18-20/x2
+1 Composite Longbow [4]: +5/+5 (1d8+9/1d8+9) Crit: 20/x3
Feats, Traits & Features
Get the Cargo Through (trait): +300 starting gp / Armor Expert (trait): subtract 1 from all armor check penalties
Power attack (First level feat): -2 to hit, +4/6 to damage with melee attacks. Scaling.
Deadly Aim (Human bonus): -2 to Hit, +4 to damage with ranged attacks. Scaling.
Rapid Shot (Ranger Combat Style): -2 to Hit, Gain another ranged attack.
Endurance (Ranger bonus): +4 to most con checks.
Alertness (Companion bonus): +2 Perception & Sense Motive
Quickdraw (Third level feat): Free action to draw weapons
Boon Companion (Fifth level feat): Companion level raised to HD
Trapfinding: Add 1/2 level to Perception and Disable Device regarding traps.
Track: Add 1/2 level to follow tracks with Survival.
Wild Empathy: 1d20+3 to influence wild animals. Can attempt at -4 for magical beasts.
Favored Enemy [Undead]: +4 to hit, damage and skill checks vs. this particular foe.
Favored Enemy [Outsider (evil)]: +2 to hit, damage and skill checks vs. this particular foe.
Favored Terrain [Underground]: +2 on skill and initiative checks.
Trap: Snare Trap (DC 14), Sleet Trap (No save) - 4/day
Skills
Climb (Str) - 1+4+3:8
Craft Bows (Int) - 5-1+3:5
Handle Animal - 2-2+3:3 (+4)
Heal (Wis) - 1+2+3:6
Dungeoneering (Int) - 2-1+3:4 (+2)
Geography (Int) - 1-1+3:3 (+2)
Nature (Int) - 1-1+3:3 (+2)
Disable Device (Dex) - 5+3+3+2:13
Perception (Wis) - 5+2+3:10 (+2) (+2) (+2) (+2)
Stealth (Dex) - 5+3+3:9 (+2)
Survival (Wis) - 1+2+3:6 (+2) (+2) (+2)
Swim (Str) - 1+4+3:8
Sense Motive (Wis) - 2:2 (+2) (+2)
Equipment
+1 Composite Longbow [4+] (2800gp - 3lbs)
100 Arrows (5gp - 15lbs)
Masterwork Falchion (375gp - 8lbs)
Cold Iron Spiked Gauntlet (10gp - 1lb)
Mithril Breastplate (4200gp - 15lbs)
Handy Haversack (2000gp - 5lbs)
Waterproof bag (.5gp - 1/2lbs)
Wand of Cure light wounds (750gp - 1/2lbs) 41 charges
Traveler's Any-Tool (250gp - 2lbs)
Masterwork extending Thieves' tools (30gp - 1lbs)
Bedroll (.1gp - 5lbs)
2 Waterskins (2gp - 8lbs)
3 Rations (1.5gp - 3lbs)
10ft Pole (.05gp - 8lbs)
Flint and Steel (1gp)
Candle (.01gp)
Chalk (.01gp)
100ft String (.02gp - 1lb)
Fish hook (.1gp)
Rope (1gp - 10lbs)
Grappling hook (1gp - 4lbs)
Iron Spike (.05gp - 1lbs)
Hammer (.5gp - 2lbs)
Fletching tools (5gp - 5lbs)
Bell (1gp)
Signal Whistle (.8gp)
2 flasks of Oil (.2gp - 2lbs)
6 Torches (.06gp - 6lbs)
Sling
Tracy's gear (51gp)
Gear Total: 10480gp
Cash Total: 13gp, 18sp, 18cp
Total weight: 42 lbs