|
|
|
|
|
Violant Aurori's page
95 posts. Alias of Set.
|
Violant begins muttering invocations to Calistria, and brushing her hand lightly along the back of her various companions, blessing them with the favor of the lady of luck and vengeance.
begins casting guidance starting with Krom, until another action is required, so that anyone she gets to will have +1 to their next attack roll, skill check, ability check or saving throw, so long as it happens within a minute.
Leaving in a few hours to go on vacation, posting may be irregular until Sunday, although I will attempt to check in daily.
Init 1d20 + 1 ⇒ (6) + 1 = 7
Bugs, and more bugs. These are valuable lessons not to place all my faith in my abilities to entrance the minds of men... Violant thinks, reminding herself to convert her command spells into something more generally useful at the earliest opportunity.
Seeing the webs come down, "Oh, this is the giant bug capital of the world, it seems..." Violant says, clutching her dagger in her hand. What the Hells was I thinking, that this would be an outing at the fair? Next time bring a longspear!
Violant flinches away from Krom's exuberant display of intimidation, before regaining her composure and re-lighting her scarf, causing the distant stone to lose it's glow.
Violant's forte has never been scaring people away, so much as attracting them, but she gives it her best shot, casting light on a rock and chucking it at the dogs while shouting Go away! Bad dog!
Intimidate at default 1d20 + 3 ⇒ (4) + 3 = 7
The dogs do not appear particularly intimidated...
Violant walks over to where the dog is behaving oddly, wondering if it smells something, shifting rubble and rocks with her feet, near where it is sniffing.
Perception check 1d20 + 7 ⇒ (4) + 7 = 11
She seems distracted by the odor coming off of the dead insect, and wrinkles her nose. How can you smell anything other than bug guts, little dog?
Violant mutters a prayer to Calistria, and one of her scarves, tied around her wrist, begins to glow with torch-intensity light.
Was anyone poisoned by the brute? she asks, checking Bofgar worriedly, in case she might need to attempt to treat a venomed wound.
Violant steps forward to Krom'gosh and bestows Calistria's favor upon him as well.
Guidance on Kromp'gosh, +1 to his next attack roll, skill check, ability check or saving throw in the next minute.
Violant calls upon Calistria for guidance and bestows it upon Taecuss, while drawing her dagger. I don't like the sound of that poison, be careful, everyone!
Guidance, +1 to next attack roll, skill or ability check or saving throw in the next minute.
Violant points at the area in question. Uh, guys, is that a gigantic unnatural centipede from Hell over that way?
Violant also nimbly hops from the wagon, somewhat relieved to be free of it's bouncing and justling, slinging her pack over her shoulder and readying her shield on her left arm, while draw the dagger at her hip to hold in her right hand.
At Bofgar's comment, she also turns to regard the unusual tower, all abandoned out here.
Perception 1d20 + 7 ⇒ (20) + 7 = 27
Violant tosses a backpack and her shield next to herself and swings aboard. Between the movement of her long legs and the close quarters in the wagon, it's soon evident that the dagger at her hip is one of at least three concealed about her person.
She makes room as the dwarf takes up position next to her.
The wonders of this city never cease to amaze me. Where else could one get a ride to adventure!
Violant vanishes for a few moments, to seize her backpack and shield from her room, and is back, slightly out of breath, in a flash.
Violant sounds excited by the tale, It sounds like a race against any others who might have heard this news. I can be ready to travel in moments, as my traveling gear is in my room.
Shall we depart immediately, rather than allow the news to precede us?
Violant sways along to the music, and appears to be more rapt with the lutework than with the singing. She claps politely when it ends, and looks to Quinn, You say she is your mentor, are you also a singer, master Thinwhistle?
Violant sways along with the music unobtrusively, but appears to be more fascinated with the lute-work than with the singing. When it ends, she claps politely and looks to Quinn, Do you also sing, master Thinwhistle?
He named his meat pie? she thinks for a moment, as he flourishes his lunch, and then figures it out. That is certainly more axe than you'd need for any local ruffian, so I'm hardly surprised it finished him off so quickly!
Violant Aurori, errant acolyte of Calistria, but my friends call me 'Vee.' she says, to Bofgar's query, And your name, kind sir?
She takes the chair offered by Quinn, with brief bow of gratitude and takes up some cider for her own drink, as well as some of the sharp Andoran cheese.

Darn halfling ninja, editing!
A Varisian gypsy-woman with a tray full of tankards of ale appears, as if summoned by Bofgar's wish for drink, and sets a tankard right into his hand. Despite the colorful scarves, she's got a dagger at her hip and a fitted chain shirt over her tunic, and doesn't look quite like a waitress...
Greetings gentlemen, she says, handing out ales as she does with a graceful flourish and a dazzling smile, When I see an elf, a dwarf and one of the orc-kin at table, it's either the beginning of a dirty joke or a sign that there is adventure afoot. She appears ready to keep the fourth ale for herself, when Quinn suddenly arrives and she hands it to him instead, And I'd be interested in either. she finishes, putting her hand to her hip, as if awaiting the alluded-to dirty joke.
Quinn's sister's arrival with pitchers of ale and cider only makes it handy that they've now got tankards, and it almost looks pre-arranged, despite her obvious surprise at the Halfling's appearance...
Here's the one that might be most fun to play right now, if you guys still have room. Violant's bonus feat would be 'Additional Traits,' due to her eclectic upbringing in four different cities.
Woot!
Violant's eyes narrow at the man's story, which seems reasonable enough.
Sense Motive 1d20 + 3 ⇒ (12) + 3 = 15
Posting to keep dot. The dot is my precious.
Does seem to have sputtered to a halt. Could be a seasonal thing, 'though. Tis the season to be wicked busy, after all.
Violant will trail behind, getting a chance to catch up as Charsis stops to break doors, and carefully checking to make sure that the odious man isn't hiding and hoping to dash for freedom once we advance past him...
Perception 1d20 + 7 ⇒ (14) + 7 = 21
At Clifford's request, Violant steps forward and attempts a Heal check to staunch the ape's bleeding.
1d20 + 7 ⇒ (9) + 7 = 16
Violant shakes baboon blood off of her hands and shoots an aggrieved look to Zarenrae. "Thanks. I guess..."
She makes sure to close the door once everyone has entered, to avoid interference from passersby, and mutters an invocation that causes the blood on her clothing and skin, and in her hair, to fly off and splatter on the floor, leaving her unsullied, if still looking somewhat put out.
Prestidigitation makes everything better!
Initiative 1d20 + 1 ⇒ (16) + 1 = 17
Violant steps to the right, to get clear of the others entering the room, and attempts to call upon the authority of the goddess to beguile the man into reversing course and returning to her. "Approach, and face judgement!"
Command, p 257, DC 14 Will save or spend his next action as a move-only action approaching Violant, provoking AoOs as appropriate. DC goes up to 15 if he would be attracted to Violant.
Violant steps into the doorway, but leaves her leg in the way so that if he slams the door, it will hurt like the dickens, but not actually be able to close (the old 'foot in the door' trick!). Since she will be standing next to the door, on the inside, hopefully there will be enough room for Zee and Charsis (etc.) to rush in.
She will also make an attempt to grab his arm, to prevent him from slamming the door on her leg in the first place.
CMB roll to grapple. 1d20 ⇒ 9
Violant is heartened to note that Charsis and Zarenrae at least seem ready to charge in, if her previous attempt at persuasion convinces Smeed to open the door.
Well, plan A dies a quick death, but Violant is adaptable. Glad to hear that you are better!
"Yessir, Mr. Smeed," Violant says, smiling and pushing her chest forward as she speaks, leaning closer to the door as if she doesn't want to be overheard in this neighborhood, "I got money right here, from Mr. Vancasterskinsinstin." She stumbles a bit over the name, and then snaps her fingers as if she's just remembered something, "But he said I needed to get a note from you, that you received the payment." She looks over her shoulder again, with an expression of concern, "Could I wait in there, sir? I don't like the look of the people around here, with this pouch of gold..."
Diplomacy roll to attempt to get Smeed to let her in. +1 if he's into girls, due to her Attractive Trait.
1d20 + 9 ⇒ (18) + 9 = 27
Violant ushers the others to the sides of the building, so that they won't be visible through Smeed's little peephole, and then raps firmly on the door, thrusting her hip back out and drawing a scarf over her hair, as if in some truly lame attempt to conceal her features.
If there isn't an immediate response, she'll pound again, somewhat louder.
"Mister Smeed? Are you home?" she calls out. "I got business for you."

"Diplomacy to get the door open, then rush in as a group." Violant says decisively. "Stand to the sides of the door, so that he can't see anyone but the person we have 'asking for a loan.'"
Violant mutters an arcane invocation, and as she runs her fingers through her hair, it becomes messy and lank. Her left eye sports a black shiner, her black eyeliner has tracks, as if she has been crying, and her clothing looks distinctly less 'new' than it did mere seconds before, as if indifferently cleaned, and with colors faded, as if washed and worn too many times. The faint peach scent that accompanies her linen scarves grows no less fragrant, but noticeably less fresh. Prestidigitation.
"Shall I tell Master Smeed that my no-good pimp is shaking us girls down for extra money, and we just need 250 golden duckies to give him the last kiss he's ever gonna get?" She pouts and thrusts a hip out. "We'll be able to pay him back in two weeks, easy, once we don't gotta give half our take to Razor. Sooner, if he wants some of his take in trade. Us girls'll be real grateful..."
"Or do you have something better in mind?" she says to Kewyn and Clifford, all of the street-girl gutter-talk gone in an instant.
"That might indeed be an option, as it would be best to enter quietly, and not risk interference from the gendarmes." Violant says. "Although, if the man did indeed bring harm to dear Larur, it could be dangerous..."
"It might be safest to find a way to sneak in through a back door, or window, if your skills would lend themselves to that sort of scenario, then admitting the rest of us, if necessary. As a moneylender, I expect Smeed would have guards of some sort."
Violant smiles, "We know the answers to none of these questions. And so any attempt at a plan could prove fruitless. When we arrive at Smeed's home, we shall see what we are up against, and make the appropriate decisions at that time."
"Operating under the assumption that the man was in some way responsible for Larur's... tardiness," Violant seems hesitant to say 'disappearance,' as it sounds terribly final, "then he won't let us in, and we may have to bash the door in and force answers from him."
In the absence of objections, I vote we move on to Smeed's house...
Replying to Clifford's question, "Our man, Larur, was last tasked to bring payment to the man we are going to question, who may be working for a rival who just left a venomous serpent in our kitchen." Violant says as they exit the Goblin. "I intend to ask nicely, but I rather suspect things will get violent..."
Violant tries valiantly but can't help but laugh at Kewyn's enthusiasm to be 'the bad guard.'
"I'm pretty sure Charsis and Zarenrae will have that role covered, sweetie." Privately, she frets that this particular group might be lacking in a 'good cop...'
Violant passes on Saul's instructions to Charsis and Zarenrae (making sure that Bojask has the 'lucky winner' in hand, first), and waits to check that Berggren, Kewyn and Tvaliss are in tow before heading out to Rat Street, to find out what this Smeed person had to do with Larur's disappearance.
Not having any specific instruction involving Clifford, she invites him to tag along, if he wishes.
Looking down to Kewyn, Violant says in an aside, "A snake got into the kitchen, it was escorted out. Larur is an employee of the Goblin who may have been mugged."
"Oh no!" Vee says, "Maybe that snake business was just a diversion so that they could do something terrible to poor Larur!"
Poor naive girl...
At Saul's outburst, Violant starts and says, "I'm not sure who the," realizing he's standing right there, she avoids saying 'the dwarf' and says, "handsome fellow with the beard is, he was talking to Tvaliss. Would you like me to go find Larur?"
Violant listens intently to Sauls directions and then heads to Charsis. Her business-like stride turns into a cat-like stalk halfway across the floor, and she puts her hand on Charsis as she stands up on a tip-toe with a giggle and whispers in his ear like a flirtatious serving-girl. Her tone is all professional, "There might be a cheater at table seven. Saul wants us to check it out, and if there is, to deal with the fool."
She then leans back and giggles again, as if she'd just shared a confidence, or juicy bit of gossip, and heads back towards the kitchen with a slow saunter, giving her plenty of time to scope out table seven for signs of cheating.
Violant looks surprised, and resists the urge to stare at the employee accused of cheating, turning to Saul, who hopefully is still in the room conversing with Kewyn.
"Sir. This young fellow," she points to Clifford, "has observed some unusual activity at table seven. The second one to the left of the kitchen," she adds, in case she got the number wrong. "I am not an expert in that particular game, but does what the dealer is doing constitute cheating?"
At Clifford's question, Violant looks over to the table in question, "Well, I certainly hope so!"
"Did you wish to join the game?" she asks, "I'm sure I can find you a seat."

Woot! Glad you're still with us! I've gotten the email that my pre-order has shipped, but it was ground mail, so it might take a week to get here. It looks like Vee is gonna lose the free Rapier proficiency she got as a Human, but since I never bought her one, that's okay. :)
At Saul's prompting Violant turns to the kitchen, to find what seems like half of the town of Riddleport crowded around the door. She nudges and wriggles her way through the press to find that Zee has a snake in a bag, but seems to have been distracted by something else on the floor, which is not within Violant's line of sight.
"I'll just take that and throw it out back, Zee." Violant says, unthinkingly adding, "If there's one thing I learned growing up in a whorehouse..." before stopping, realizing that those words have unfortunate connotations when she's holding a cloth sack that has a distinctive and suggesting bulge in it...
"Oh." she blushes before stammering, "I mean, the people, they were like dealing with snakes. All slippery. Like snakes!" she rushes to the back door, not so much eager to get rid of the viper as to escape her own embarassment.
Once there, she flings the snake down the nearest gutter, because she wouldn't want to leave the bag around as a deadly surprise to some poor street kid, hoping for a scrap of bread.
She walks around the building and comes back in through the front door, to avoid having to walk back into the kitchen where she so recently made a fool of herself. While outside, she notices the odd behavior of the weathervane, and hurries to get back inside, remembering that the last time something odd happened, rocks fell from the sky and seagulls went mad and flew to their deaths. Whatever this dire omen is, she'd rather see it from safely inside the Golden Goblin!
Making a bit of a face at the racket coming from the kitchen, Violant attempts to brush off any alarm among the patrons by putting her hand on the shoulder of a random gambler who has noticed and is looking concerned and dramatically stage-whispers in his ear (loud enough for everyone at the table to hear), "I wouldn't order the fish. It sounds like it's beating the cook, two punches for three!" She smiles at her own joke and is off, before the hand on the shoulder is taken as some sort of invitation...
Trusting her companions to have whatever the ruckus is in the kitchen under control, Violant takes the opportunity to introduce Kewyn to Saul.
"Mister Vancaskerkin," yeah, I've forgotten his last name. my bad. "May I introduce Kewyn, an entertainer looking for employment, so conveniently as we are looking for employees."
Berggren Galt wrote: Violant Aurori wrote: bump back to 1st page
Who are we waiting for? The DM mentioned in the discussion thread having some real life issues with the heat in Seattle, but hopefully that's clearing up and Seattle is getting back to traditionally wet and miserable, instead of unseasonably hot and miserable. :)
bump back to 1st page
|
|