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If I had to guess, TC 1; Into the Haunted Forest.
Alex G St-Amand wrote:
Used to be a dc 20 sense motive check to act on the surprise round if you weren't the instigator. Then if you won initiative you could pull a Bruce Lee.
Remember back when th mystic theurge first came out and so many people cried out how broken and overpowered it was?
And now nobody bothers playing one because while it looks strong on paper in play it is really weak?
And there was no public playtest of 3.5, so the devs had no time to make adjustments, while th ACG had two rounds of public testing to ensure fun AND balance?
Why not actually try the class before you set fire to your book collection?
It's been so long since I ran Runelords that I don't remember how my party dealt with it. But in Jade Regeant when they were forced to trek over high altitudes, they spent a month at a local village acclimating. This was after they had taken care of a small problem the locals were having with a dragon and for that portion they still had to deal with constant fort saves.
If there will ever EVER be robots the size of Kaiju that can summon rocket launchers on their shoulders and steel blades from their pawns like in that horrid movie Pacific Rim in a Bestiary, I will never buy another product from Paizo EVER again. :-S
You.. you didn't like Pacific Rim?
Turn in your man-card.
His full stat block is in Mythic Realms.
Something I have allowed as a house rule is the ability to make touch attacks to deliver special abilities only. For instance, the bard just can't reliably hit the enemy's high AC, he can attack the enemy's touch AC with his +1 shock rapier to deal 1d6 electricity damage.
The bard probably has better things to do with his action, but it's an option.
She's been taking sun orchid elixers to prevent herself from aging. It was felt that maintaining a single ruler for the duration of the conflict would help the war effort run more smoothly (the old changing horses midstream argument). Nobody realized how long this conflict would drag on, and the pressure is starting to... affect the queen's judgement.
Um, Martial? They have tested the waters. First with a gazetteer in Second Darkness (book 3 IIRC), then with Distant Worlds (64 pg softcover), the Moonscrar (32 pg module) and Reign of Winter book 4. A lot of us really dig sword and planet fiction (including Eric Mona, Paizo's publisher). I'm not just hopeful, I'm confident a sword and planet AP will be published. It's just a matter of time.
Anyone point out that in the Golarion books, the crunch is there in support of the fluff? We knew about Aldori Swordlords for a long time. We knew that in the world they are considered to be amongst the best swordsmen. We didn't know how. They could have all been level 16 fighters by fluff alone, but players want to BE Aldori Swordlords, not just read about them, so Paizo gave us a unique weapon, an archetype, some feats and traits to make a Swordlord mechanically different than just a high-level fighter.
Crunch in support of fluff. That's how Paizo does it. That's how America does it. And it seems to have worked out pretty well so far.
I used to read it. I do so less often now. I want to keep fiction, but want it revamped. Reading about Koriah's earlier adventures would have been better than a tale in Riddleport that has nothing to do with the Shattered Star. Cutting the fiction down to 5 installments and getting an in-world piece like Sixfold Trials of Larazod or Zudinger's Picnic every 6th volume would be swell, too.
Not in a Paizo AP, but in Red Hand of Doom (penned by James Jacobs) the defense of a city under siege is handled as "waves". That was a very satisfying night of gaming!
What do you think are the scariest / most disturbing evil outsider lords in published Paizo material?