Here's what I've put together so far. There are some holes to fill in and items to expand upon, but this should give you an idea. Background:
Vigal, like most of his race, is the result of an unholy union between and orc and a human. However, slightly different than normal, his mother was an orc who forced herself upon a poor male woodsmen near her tribe's temporary encampment. Several months after the encounter, she suspected that she might be pregnant. Uninterested in giving birth to a half-breed, she visited an orcish witch doctor for counsel. He examined her belly and confirmed that she was indeed pregnant, but that her child - a single boy -bore a sign of fate and should not be discarded. His mother did not care. She just wanted it out of her body. The witch doctor gave her some herbs, which almost instantly induced labor. Vigal was born several months premature, but was nursed to health by the witch doctor. The witch doctor also served as his mentor and tutor, teaching him to read the signs and perform the duties of a tribe's sage. When he was just a teenager, the old orc carved two ornate symbols - one on each arm - into Vigal's skin. The pain was nearly unbearable. As soon as the cuts were made, Vigal realized that he had untapped further power. The witch doctor instructed that this power was to be found in his blood, and to unlock further potential, further scars would be required. As Vigal approached adulthood, he became quite restless, eager to see what fate had in store for him. In the weeks before he left, the old orc helped him carve his own fetish mask, a further source of arcane power. He made his way south from the Churlwood and arrived in the hold of Sandpoint on the eve of the Swallowtail Festival. Having traded with multiple races over the years, he was used to interacting with the others - though he wasn't exactly gifted at it. He secured lodging at The Rusty Dragon as he determined what his next step would be.
Personality: Vigal is quiet and introspective by nature. Though he has dealt with other races, he is accustomed to only dealing with an old, curmudgeonly orcish witch doctor. As a result, he doesn't speak much for fear of being yelled at or insulted. He is still discovering the possibilities of his power and will eagerly discuss the topic with any who can provide guidance or wisdom.
You know things are dire when your opponent's save modifier is higher than your DC - how is your Will so high?! You reached me on your first move... Round 2
Weaponless and no longer surrounded by the tornado, he floats a step back and calls forth a companion from another plan. Summon Monster IX - Nalfeshnee
What's your speed? Are we separated by 70'? If you can reach me in one move:
Vigal is surprised by the barbarian's ferocity. The attack takes him off-guard and causes him to drop the effects of the spell. He focuses all of his attention on the attacker and narrows his eyes. He looks into the spirit realm and foresees the death that is coming for his foe. Dire Prophecy Hex - Will Save DC29 to negate If fail...
If you can't reach me in one move: Vigal sees the barbarian charging towards him. In an effort to stop the foe from reaching him, he mumbles a few words and projects a hex to put him to sleep. Slumber Hex - Will Save DC29 to negate If fail...
Vigal then flies 30' straight up into the air.
Buff Round
GM Only - Or Spellcraft DC24: Cast Winds of Vengeance Spell. I am now flying.
A tall, grotesquely mutilated creature stands before you. His flesh is covered in what appear to be tribal tattoos, but upon closer inspection, it is clear the intricate designs are not done in ink, but are scars of self-inflicted wounds. Many of the wounds remain open and gaping. As he steps into the arena, observers can see that slightly hunched over. He wears a fearsome-looking mask and a number of rings and amulets. Initiative Roll: 1d20 + 6 ⇒ (6) + 6 = 12
I've added the following to Portia's profile. I want to clean it up - and can - but I've got to head out for the day. I look forward to seeing who's selected! Background: Portia grew up, the daughter of an average-at-best wizard in Ravengro. He studied countless hours, seeking to improve his craft, but achieved less-than-desirable results. While frustrated by his failures, he become obsessed with little Portia when she displayed something of an aptitude for the arcane. He invested a considerable amount of money in getting her talented tutors and trainers to help her become the wizard he was unable to become. Unfortunately, Portia preferred other pursuits - dancing in particular. She stayed away from the formal Ustalavan dances, choosing instead to explore and experiment with exotic dances from Qadira and Varisia. An older Varisian woman who wore brightly colored silk scarves took her under her wing and taught her these dances. Her father was angered by this "distraction" - so much so, that he uprooted his entire family to Caliphas so that she (and, to be honest, he) could study from the "brightest arcane minds in Ustalav." Even with the uprooting, Portia still frequently managed to sneak away to dance with the numerous trade caravans and carnivals that came through. When her father passed away in her 18th year, she mourned him, took her inheritance and began traveling. The first place she visited was her old home, Ravengro - particularly to see if her Varisian friend was still living. In a sad stroke of fate, she arrived on the very day of her funeral. She had died from an infection that had taken several other lives - it was determined that her belongings and her home needed to be destroyed to contain the threat. In an effort to hold onto a final memory of her's, Portia snuck into the quarantined house and stole a scarf - a bright pink one she remembered fondly. Coming out of the home, she was caught and threatened to be put to death for carrying the disease out of the home. The Professor happened to be passing and rescued her, saying that he had requested the scarf so that the disease could be studied by his peers at the University of Lepdstadt. The guard allowed Portia to keep the scarf and her freedom. Portia was overcome with gratitude for the Professor. He smiled broadly and said it was nothing. He turned to walk away, but paused and turned back. He said that he may have need of her assistance in the future and he hoped that he could count on her should he call. She nodded eagerly - she was willing to do anything for him in that moment.
Creel wrote:
The Dancing Dervish feat can also be found in The Inner Sea World Guide, but I see that too might be nixed. My apologies. If it's a deal-breaker for my character, I completely understand. Creel wrote:
Yes - I think I was typing a little too quickly. I can adjust that relationship if necessary. Perhaps I moved away before her family arrived and heard of the great professor from friends or acquaintances who still lived there. Creel wrote:
Can do!
Player Questions
2: How do you see your character developing both in terms of mechanics and in role play?
3: Do you feel able to commit to attempting the entire AP?
4: Is there anything you want to ask us?
Character Questions
B: Why did you miss the funeral?
C: Why are you currently in or very near the local church to Pharasma?
D: Why do you care what happens to a tiny hamlet in the middle of nowhere?
E: What are you afraid of?
Let me know if you'd like more backstory based on my responses. Thanks! |