Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Vigal's page

14 posts. Alias of GM Idyll.

About Vigal

Half-Orc Witch (Scarred Witch Doctor) 1
CN Medium Humanoid (orc)
Init +5; Senses Darkvision; Perception +1
AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 11 (1d6+4)
Fort +4, Ref +3, Will +2
Defensive Abilities Scarshield +1 (1 minutes/day)
Speed 30 ft.
Melee Quarterstaff +1 (1d6+1/x2)
Ranged Blowgun +3 (1d2/x2) and
. . Light crossbow +3 (1d8/19-20/x2)
Special Attacks Evil Eye (DC 14)
Witch (Scarred Witch Doctor) Spells Prepared (CL 1, 1 melee touch, 3 ranged touch):
1 (2/day) Mage Armor (DC 15), Cure Light Wounds (DC 15)
0 (at will) Stabilize, Daze (DC 14), Detect Magic
Str 12, Dex 16, Con 18, Int 10, Wis 10, Cha 8
Base Atk +0; CMB +1; CMD 14
Feats Extra Hex
Traits Focused Mind, Hagfish Hopeful, Reactionary
Skills Intimidate +1, Perception +1, Spellcraft +4
Languages Common, Orc
SQ Cackle, Fetish Mask, Hex Scar, Orc Ferocity (1/day)
Combat Gear Blowgun, Blowgun darts (20), Crossbow bolts (20), Haramaki, Light crossbow, Quarterstaff; Other Gear Pathfinder's kit
Special Abilities
Cackle Extend the duration of other hexes.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evil Eye -2 (7 round(s)) (DC 14) (Su) Inflict penalties with a glance.
Fetish Mask (Su) +2 to Heal, Intimidate & save vs pain while wearing the mask.
Focused Mind +2 to Concentration checks
Hagfish Hopeful +2 trait bonus on Fortitude saves against disease and poison.
Hex Scar You must scar your flesh for every hex you learn.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Scarshield +1 (1 minutes/day) (Su) +1/2 level to AC for a number of minutes per day equal to your level.


Vigal, like most of his race, is the result of an unholy union between and orc and a human. However, slightly different than normal, his mother was an orc who forced herself upon a poor male woodsmen near her tribe's temporary encampment. Several months after the encounter, she suspected that she might be pregnant.

Uninterested in giving birth to a half-breed, she visited an orcish witch doctor for counsel. He examined her belly and confirmed that she was indeed pregnant, but that her child - a single boy -bore a sign of fate and should not be discarded. His mother did not care. She just wanted it out of her body. The witch doctor gave her some herbs, which almost instantly induced labor. Vigal was born several months premature, but was nursed to health by the witch doctor.

The witch doctor also served as his mentor and tutor, teaching him to read the signs and perform the duties of a tribe's sage. When he was just a teenager, the old orc carved two ornate symbols - one on each arm - into Vigal's skin. The pain was nearly unbearable. As soon as the cuts were made, Vigal realized that he had untapped further power. The witch doctor instructed that this power was to be found in his blood, and to unlock further potential, further scars would be required.

As Vigal approached adulthood, he became quite restless, eager to see what fate had in store for him. In the weeks before he left, the old orc helped him carve his own fetish mask, a further source of arcane power.

He made his way south from the Churlwood and arrived in the hold of Sandpoint on the eve of the Swallowtail Festival. Having traded with multiple races over the years, he was used to interacting with the others - though he wasn't exactly gifted at it. He secured lodging at The Rusty Dragon as he determined what his next step would be.


Vigal is quiet and introspective by nature. Though he has dealt with other races, he is accustomed to only dealing with an old, curmudgeonly orcish witch doctor. As a result, he doesn't speak much for fear of being yelled at or insulted. He is still discovering the possibilities of his power and will eagerly discuss the topic with any who can provide guidance or wisdom.

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.