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I'm hoping that those of you who spent a lot of time in the Gen Con PFS area last year might be able to suggest which cellular data networks performed well in that room. (I'm only interested in data networks, and don't care about voice at all, so a carrier that had super fast and reliable internet but dropped a lot of calls would still be fine.) Please make sure you mention both carrier (Sprint, AT&T, etc.) and network (3G, 4G, etc.). Thanks! Our friends at WizKids announced some of the Runelords set specs to retailers in their GAMA Trade Show presentation this week, and I'd like to pass them on to you. We still don't have *quite* enough info to put up an actual product page, but I'd hope we have it all in place by next week. The 60-figure Rise of the Runelords set will be released in August. It will be sold in 4-figure Booster Packs and individual Huge Packs. (I *believe* that Booster Packs will contain either 1 Large and 3 Mediums -or- 1 Large, 2 Mediums, and 2 Smalls, but I'm not 100% certain on that at this time.) MSRP for a Booster Pack is $14.99. I'm not sure of the exact number of boosters per case just yet, but a case of boosters will usually contain a complete set of Small, Medium, and Larges, just like Heroes & Monsters did. Individual Huge Packs will contain one of four different Huge minis. These will be shipped to retailers in cases of four, with one of each figure in each case. (That is to say, if you buy a case of four Huge Packs, you'll get one of each of the minis.) The Gargantuan Rune Giant Figure will be an incentive tied to the Booster Pack case; it will work much the same way as the Huge Black Dragon did for Heroes & Monsters. Pathfinder Battles case subscribers will get a case of Booster Packs *and* a case of Huge Packs, with the guaranteed opportunity to buy the Gargantuan Rune Giant at a 75% discount. (If you subscribe with a quantity of two, you'll get two cases of Booster Packs, two cases of Huge Packs, and the guaranteed opportunity to buy two Gargantuan Rune Giants at a 75% discount.) WizKids also showed photos of two minis that haven't yet been announced on our blog: the Rune Giant and Karzoug. I'm sure Erik will blog them soon! Goblinworks has a number of projects in the works that would benefit from community participation. We'd like you to shoot a short (10–20 second) clip of yourself talking about why you love Pathfinder and why you are looking forward to Pathfinder Online. Post your video to YouTube, and then post a link to it on this thread along with a note that Paizo and Goblinworks has your permission to use your video. (Don't forget that part!) We intend to use excerpts from some of your videos to enhance presentations we're working on for Pathfinder Online! Paizo is now looking for a Project Manager. We are also still looking for a Software Developer and an Editorial Intern. (We will probably soon be posting for a full-time copyeditor; keep checking our Job Opportunities page!) We've just announced this for Free RPG Day 2012! The cover art is final, though the cover layout could possibly still be tweaked slightly prior to release. I keep seeing people chiming in that developing an MMO is a dumb idea because MMOs cost huge amounts of money and it takes years to see a return on investment. The thing is, once upon a time that was true... but it isn't anymore. Even just a few years ago, before you could build your setting or your mechanics, you first had to build the tools that *let* you build the setting and the mechanics. Need trees? First build a tool that lets you build trees. Need characters? First build a tool that lets you build characters. Essentially, you had to start everything from scratch, and you had to spend lots of time (and therefore lots of money) just developing the tools to make the game. And that meant you had to spend ages and ages—and millions and millions—to make your MMO. The thing is, this isn't true anymore. Maybe word hasn't gotten out yet, but the industry has evolved to the point that the tools to build many of the working parts of an MMO are now things that you can license instead of build. Not only does that mean that you don't have to spend piles of money reinventing the wheel, but it means that you can focus your resources on the things that are unique to your game, and it means that you can get down to building an actual playable game much sooner. And that last part means that you can launch faster, and *that* means you can start recouping development costs sooner. And the fact that you don't have to spend as much also means that you don't need as big a player base to turn a profit as you would if you built everything from scratch. It still requires *plenty* of skilled people, money, and time to make an MMO, but it doesn't have to require a bankroll the size of a movie studio anymore, and it doesn't have to have a player base the size of WoW to be successful. Something big. Soon... (but not today). Keep an eye out. Maybe on the Paizo Blog. Or the news page. Or both. Just announced! See the Press Release here! (It has some info on follow-up sets, as well as a FAQ you'll want to check out.) We will be making the black dragon case premium available to those who order cases from paizo.com, and in other ways as well. Details on that will be announced later.
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