Vic Wertz

Vic Wertz's page

Chief Technical Officer. Organized Play Member. 23,991 posts. 2 reviews. No lists. 1 wishlist. 1 Organized Play character.



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Paizo Employee Chief Technical Officer

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We still have a couple of things to work out before we issue Guide 6.2, but you may immediately make changes posted in this thread.

On page 8, the first paragraph of Build the Vault should read:

Starting with Season 6, each adventure includes rules for building the vault. In earlier seasons, each adventure lists the products that adventure requires. To build the vault for a scenario in one of those adventures, start by adding all of the cards from the listed products to the vault, then remove all Basic and Elite banes whose level is at least three lower than the # of the adventure, and you may remove any non-blessing boons that fit that criteria. For example, if you’re setting up a scenario in adventure 5, you’ll remove all Basic and Elite banes of levels 0 (that is, B, P, and C), 1, and 2, and you may remove any non-blessing Basic or Elite boons of those levels. If you don’t have time to remove those cards in advance, you can remove them as you find them—when you come across one, just replace it with another card of the same type from the vault. Ignore any instructions on the Adventure Path card related to banishing Basic and Elite cards.

(Changed sentences are in bold.)

Paizo Employee Chief Technical Officer

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It's Season of the Kobolds!

Paizo Employee Chief Technical Officer

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Today, Paizo released the Pathfinder® Second Edition Compatibility License, and interested parties may now sign up for it at paizo.com/pathfinder/compatibility.

Note that this is a separate license from the First Edition Compatibility License, though its terms are very similar. If you wish to use the new Pathfinder Second Edition Compatibility Logo, you must agree to this license, even if you have already agreed to the prior license.

We are also now ready to begin providing early access for qualified publishers to certain Pathfinder Second Edition files in order to help you prepare your products for launch alongside Second Edition on August 1. In order to qualify, you'll need to meet the following criteria:

• You must agree to the new Pathfinder Second Edition Compatibility License at paizo.com/pathfinder/compatibility.
• You must be an active RPG publisher with products currently available through either paizo.com or Alliance Game Distributors.
• You must agree to a Non-Disclosure Agreement that prevents you from sharing the information you gain from early access until the public release date.

Paizo reserves the right to additionally qualify or disqualify parties at our discretion.

If you desire early access and believe you meet the criteria, first register for the Pathfinder Second Edition Compatibility License at the URL listed above, then send an email to licensing@paizo.com including your company name as you registered it and either 1) a link to one of your products for sale on paizo.com (along with the email of your paizo.com account if it is a consigned product), or 2) the Alliance product code (such as PZO2101) for one of your products for sale through Alliance Game Distributors.

Please note that validating a product code through AGD will take us longer than validating a link on paizo.com, so we recommend that you send a paizo.com link if possible.

Once you have been approved for early access, you will be emailed instructions on how to electronically sign the required non-disclosure agreement and obtain the early access package.

If you have already sent an email to licensing@paizo.com regarding this license, you will need to first agree to the license at the link above, then resend your email including the required information.

For those who do not qualify for early access, print and PDF editions of the new rules will be available for sale on August 1, and the Pathfinder Reference Document website will be available for free at pfrd.info.

Paizo Employee Chief Technical Officer

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The Pathfinder Adventure Card Game Core Conversion Guide, which provides further instruction on using older cards with the Core Set, or using the Core Set rulebook with older sets was posted on Friday.

Please note that this is not a rules discussion thread. Please keep this thread for updates and commentary about the FAQ itself, not about the gameplay issues that are or are not described in the FAQ. (See the Rules Questions and Gameplay Discussion forum for discussion of those issues.)

Paizo Employee Chief Technical Officer

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The Pathfinder Society Adventure Card Guild Guide 5.0 has been updated to become the Pathfinder Adventure Card Society Guide 6.0.

The rules in this version of the Guide went into effect on Friday, May 23, with one exception: Existing campaigns do not need to begin using the rules from the new Core Set until August 1. You can get a PDF of the rulebook here: (3.0 MB zip/PDF)

The most significant change is that "After the Scenario" has been rewritten to clarify timing of events and to better integrate with the Core Set rulebook. It includes significant changes to the reward structure and character advancement, including the introduction of experience points to aid tracking advancement within a tier. Also, you may now advance tiers after 3 scenarios instead of 4.

Don’t miss the Character Conversion sidebar on page 5!

Other changes include:

• "Pathfinder Society Adventure Card Guild" (PFSACG) renamed "Pathfinder Adventure Card Society" (PACS)
• Incorporated terminology changes from Core Set (Vault, #, etc.)
• Reorganized presentation of information
• Updated URLs
• Updated Finding a Game section
• Updated Community Standards Policy
• Clarified that replay reward restrictions are applied per character, not per player
• Modified rules for creating higher-tiered characters (they now get some feats)
• Changed transferring rewards when "taking one for the team."
• Added conversion rules for characters created under previous editions of the Guide
• Clarified that only Class Decks and Character Decks can be added to Ultimate Add-On Decks (not other Ultimate Add-On Decks)
• Clarified that Iconic Heroes promo cards depend on the class of the character, not the class of the deck
• Updated rules regarding cards named on the backs of character cards to support using Estra and Honaire from Mummy's Mask with Occult Adventures 1
• Added decks for Hakon, Kess, Quinn, Crimsi, Grenek, Nok-Nok, Pizazz, and Siathorn
• Added optional challenge modes
• Clarified that you have to exchange "remove from the game"-activated boons even if you don't encounter them
• Clarified Redeeming cards
• Replaced die bumps with hero points
• Added standardized rules to simplify future loot rewards
• Revised "accessory perk" rules for additional clarity
• Revised Retail Incentive Program's "Recover from Wounds" benefit to use the new standard heal power (shuffling the card instead of recharging it)
• Added new role name, "table coordinators," for people who manage a single table (as distinguished from event coordinators, who handle event logistics)
• Filling Out Chronicle Sheets has been revised substantially (Of particular note: The example used to describe opting out of a reward, but the rules have never actually offered that option)
• Rules for converting Season 0 characters have been adjusted to account for the new reward structure
• Revised Chronicle sheet

Note that the new Guide does NOT contain detailed conversion information for using older cards and scenarios with the new rules. Those will be posted as an FAQ in the near future. (I recommend using the Mummy's Mask rules until that's published.)

Paizo Employee Chief Technical Officer

The Curse of the Crimson Throne FAQ was posted this weekend.

Please note that this is not a rules discussion thread. Please keep this thread for updates and commentary about the FAQ itself, not about the gameplay issues that are or are not described in the FAQ. (See the Rules Questions and Gameplay Discussion forum for discussion of those issues.)

Paizo Employee Chief Technical Officer

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The Core Set FAQ was posted this weekend.

(Caves, Fire Bolt, and Full Plate were added today.)

Please note that this is not a rules discussion thread. Please keep this thread for updates and commentary about the FAQ itself, not about the gameplay issues that are or are not described in the FAQ. (See the Rules Questions and Gameplay Discussion forum for discussion of those issues.)

Paizo Employee Chief Technical Officer

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I think we've provided enough background in previous Core Principles blogs that most of the mechanics on these cards should be pretty clear. If I'm wrong about that, go ahead and ask!

Paizo Employee Chief Technical Officer

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We apologize for paizo.com's recent periods of unexpected downtime. Our team is currently making significant changes to our website infrastructure that should ultimately result in faster and better performance. These changes may result in at least one additional (but much shorter) outage in the coming weeks. Advance notice of this downtime will be posted to the front page of paizo.com and Paizo's official social media channels.

In apology, we're offering you 10% off any one paizo.com order placed between now and 11:59 PM Pacific Time on Sunday, September 30. Just enter the promotion code downtime during checkout. This 10% discount is redeemable only once and does not apply to subscriptions, backorders, preorders, or downloads from companies other than Paizo, but it does stack with the Paizo Advantage discount.

Thank you for your patience as we work to improve your paizo.com experience!

Paizo Employee Chief Technical Officer

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Hopefully, most of you who are participating in the Playtest forums are doing so because you want to help us make the next edition of the game something you want to play.

Here are some tips to help ensure that your voice is heard.

• Show respect for others. That includes other posters, Paizo employees, and other game companies. If your posts are disrespectful to ANYONE, we (and many other people reading) will tune you out (and depending on the severity, it may get your post deleted).

• Avoid edition wars. Talking negatively about other game systems gets you tuned out (and depending on the severity, may get your post deleted).

• Watch your language. I’m not talking just about foul language, but about language that will turn your readers off. If you tell us that something we did is “a horrific mistake,” we are less likely to listen to anything you have to say.

• Avoid hyperbole. If your posts contain obvious exaggeration, it renders everything you have to say suspect.

• Don’t speak for others. You can give us feedback for your gaming group, but talking like you're speaking for gamers in general is obviously not so, and renders everything you have to say suspect.

• Discuss individual topics in the right place. When we go to look for feedback on something, we're going to look in the appropriate subforum. If your input is somewhere else, it might as well not be anywhere at all.

• Corollary to the above: While it’s tempting to make a big general posting about all your thoughts on the playtest rules as a whole, that ensures that your input regarding, say, armor, isn’t going to be found where we’re looking for feedback on armor. It’s also hard for other posters to discuss many topics in one thread, so some of your feedback will be lost in the noise.

• Look for appropriate threads to add your feedback to. Seeing someone start the fifth thread on the same topic is mentally exhausting, and even the most diligent reader is likely to start skimming. Posting to an existing thread, even if it’s already long, is so much better.

• Be concise. Walls of text are hard to digest. If you need to make a post that has as many words as, say, this post, use paragraphs, bullet points, and summary statements (like the opening sentence of each point here) where you can.

• Be precise. Use the game terms that are used in the rulebook so we all know for sure what you're talking about. Don't use game terms from other systems unless you are deliberately making comparisons with that system. Avoid slang, including abbreviations—you and your friends might understand them, but others may not have any idea what you're saying.

• Tell us about your actual game play. Theory is all well and good, but everybody’s got theories, and we’ve probably heard most of them already. Tell us how things are actually working in play, not how you think things will work.

• Participate in the surveys. Your messageboard posts may or not be seen by the people who need to see them, but your survey responses will definitely be counted.

Paizo Employee Chief Technical Officer

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I have modified the way unlocked characters are reported.

Before today, the reporting system listed separate "decks" for regular and unlocked characters. For example, the Inquisitor deck listed only the characters that you could use with that deck that didn't require unlocking, while the Unlocked Inquisitor deck listed only the characters that you needed to unlock.

For example, if you were reporting Imrijka before today, you would choose Inquisitor as your deck, but if you had unlocked the ability to play Zadim from the Mummy’s Mask Base Set using the Inquisitor Class Deck, you would choose Unlocked Inquisitor as your "deck."

As of today, I have collapsed these into a single choice, so whether you're playing Imrijka or the unlocked Zadim, you'll now choose Inquisitor as your deck.

Additionally, the listing for each of the unlockable characters now tells you which adventure you need to complete to earn that unlock. For example, Zadim now says "Unlocked by 3-1," meaning the reward that unlocks Zadim is attached to completing adventure 1 of season 3.

What all this means for you is that if you select a deck, you can now easily see all of the characters that can legally be played with that deck, and if any of those characters need to be unlocked, you can see how to earn that unlock.

Paizo Employee Chief Technical Officer

If I gave you a card that says "While displayed, you gain Arcane: Intelligence equal to 1d10 plus the scenario's adventure deck number," what would you think that means?

Paizo Employee Chief Technical Officer

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In the next couple weeks, I'm going to be working on updating the Adventure Card Guild Guide. (We didn't do it before Gen Con partly because the organized play folks needed to focus on Starfinder Society, and also because the main additions we need to make are to support products that aren't going to be released for a while yet.)

Here's my current list of things that need attention:

• Deal with the increasingly inaccurate "class deck" terminology.
• Add that you can play the promo goblins with specific decks.
• Add OP rules support for a particular feature of the Hell's Vengeance decks.
• Add OP rules support for using the Ultimate decks with other decks.
• Update this:

Guide wrote:
Option 2: Play a Pregenerated Character. Go to paizo.com/pfsacg/resources and download the Pathfinder Adventure Card Game Character Sheets; these downloads include pregenerated starting deck lists for the iconic characters in each Class Deck.

Ideally, we need to actually make these available; if we can't get that in place, we should point to the thread where the pregens are. Also, we should replace "the iconic characters in each Class Deck" with "one character in each deck," since not all decks have iconics anymore.

Am I missing anything?

Paizo Employee Chief Technical Officer

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Starfinder Society Roleplaying Guild Scenario Ongoing Subscriptions are now available!

Paizo Employee Chief Technical Officer

Starfinder Accessories Ongoing Subscriptions are now available!

Paizo Employee Chief Technical Officer

Starfinder Maps Ongoing Subscriptions are now available!

Paizo Employee Chief Technical Officer

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Starfinder Adventure Path Ongoing Subscriptions are now available!

Paizo Employee Chief Technical Officer

Before you read any further in this thread, or even *think* about replying, read this blog entry. I'll wait right here—you won't miss a thing. Promise!

Okay, done? Now, just to underline it, I'm going to repeat a bit of it:

We wrote:
...it's important to recognize that these big changes we're talking about are primarily about presentation, not game mechanics. We're not talking "PACG: Second Edition" here; we don't need to change the rules and mechanics much more than we usually change them for a new Base Set. Let's be explicit: we're not going to invalidate your old cards. The things we've made so far will play just fine with things from the next base set, and we'll give you easy fixes for anything that doesn't, like when we changed "before the encounter" to "before you act" between Rise of the Runelords and Skull & Shackles.

To sum up, we're looking at changes we can make to improve the game, but we aren't willing to go so far that we invalidate your existing cards.

So, my question to you all is this: What changes would you like to see?

Before you answer, let's talk a bit about "how far is too far."

In Apocrypha, when you do the equivalent of closing a location, you don't just flip it over—you actually take it off the table right then and there. And Mike said this one little adjustment had a significant effect at the end of the game—it lowered end-game cleanup time significantly, and people just felt better about it.

If we were to adopt that rule for PFACG, it would obviously have the same positive effect, but it would come with some side effects. Take the S&S 2 spell Safe Harbor, which begins "Display this card next to a closed location. While a character is at that location, instead of the first exploration of his turn, he may recharge 1d4+1 random cards from his discard pile." That change would render this card useless. In all, about half a dozen cards would be made either useless or a bit less useful with this change. So if we were to implement that change, we'd have to give you fixes for those 6 or so cards. We feel that that's pretty close to as big a change as we're willing to make. (Note that I'm not saying that's a change we actually *want* to make to the game—it's just an example of where the line might be.)

So, what are your thoughts?

Paizo Employee Chief Technical Officer

See our Job Opportunities page for details.

Paizo Employee Chief Technical Officer

When you purchase a PFSACG Season deck from DriveThru, which card organization would you prefer:

By Adventure: All of the cards are organized by adventure, then by card type, so all of the villains from adventure 1 will be together, followed by all of the henchmen from adventure 1, and so on. (This will be more convenient if you're going to add these cards to your box 1 adventure at a time.)

By Scenario: All of the cards are organized by scenario, then by card type, so you'd get the villain from a scenario followed by the henchmen from that scenario, followed by the villain from the next scenario, followed by the henchmen from that scenario, and so on. (This will be more convenient if you're going to add these cards to your box 1 scenario at a time.) The Season of the Shackles deck is organized by scenario.

Answers provided in the next day or two may have a chance to affect how we do this from now on.

Paizo Employee Chief Technical Officer

Please let me know if you see any errors in this deck list for Season of the Goblins!

Name, Type, First Appears In, Needed for 6 Players
Licktoad Camp, Location, 2B-1A, 1
Eat the Fermented Apples, Barrier, 2B-1A, 1
Eat a Bag of Slugs Real Quick, Barrier, 2B-1A, 1
Hide or Get Clubbed, Barrier, 2B-1A, 1
The Rusty Earbiter, Barrier, 2B-1A, 1
Lotslegs, Villain, 2B-1B, 1
Horse Pen, Location, 2B-1C, 1
Ship's Cabin, Location, 2B-1C, 1
Ship's Deck, Location, 2B-1C, 1
Vorka, Villain, 2B-1C, 1
Cuddles, Henchman, 2B-1C, 1
Stomp, Henchman, 2B-1C, 1
Shalelu Andosana, Villain, 2B-1D, 1
Longshanks Adventurers, Henchman, 2B-1D, 7
Birdcruncher Cave, Location, 2B-2A, 1
Bloodbug Bog, Location, 2B-2A, 1
Bloodbug, Henchman, 2B-2A, 1
Cooking Eagle, Henchman, 2B-2A, 1
Bird Pie, Barrier, 2B-2A, 1
Blind Bird Shoot, Barrier, 2B-2A, 1
Bloodbug Bog Bash, Barrier, 2B-2A, 1
Shiny Eye Thing, Support, 2B-2B, 1
Arch-Lich Kalzaroth, Villain, 2B-2B, 1
Fight Over the Eye, Henchman, 2B-2B, 1
Squealy Nord, Cohort, 2B-2C, 1
Alchemical Workshed, Location, 2B-2C, 1
Boneyard, Location, 2B-2C, 1
Dying Garden, Location, 2B-2C, 1
Overturned Boat, Location, 2B-2C, 1
Big Ol' Owly Thing, Henchman, 2B-2C, 1
Piggy, Henchman, 2B-2C, 7
Munchmeat Manor, Location, 2B-2D, 1
Pa Munchmeat, Villain, 2B-2D, 1
Charmed Squealy Nord, Henchman, 2B-2D, 1
Spike and Guffy, Henchman, 2B-2D, 1
Lamashtu's Bauble, Loot, 2B-2D, 6
TOTAL CARDS: 53

Paizo Employee Chief Technical Officer

Please let me know if you see any errors in this deck list for Season of the Runelords.

Name, Type, First Appears In, Needed for 6 Players, Source (if other than Season 2)
Big Chief Wortus, Villain, 2-1D, 1
Mistress Etainia, Villain, 2-1E, 1
Spawn of Lamashtu, Villain, 2-1E, 1
Giant Cockroach Swarm, Henchman, 2-2A, 6
Avalexi, Villain, 2-2E, 1
Zadendi, Henchman, 2-2E, 1
Herald of Wrath, Villain, 2-3A, 1
Clockwork Demon, Henchman, 2-3B, 7
Jinkin, Henchman, 2-3C, 8
Fungal Savage, Villain, 2-3D, 1
Stone Golem, Henchman, 2-4A, 7
Tyrant Troll, Henchman, 2-4B, 2, RotR 4
Undead Poisoner, Henchman, 2-4C, 7
Lamia Cultist, Henchman, 2-4D, 7
Simulacrum of Belimarius, Villain, 2-4E, 1
Leaura, Villain, 2-5A, 1
Putrid Horror, Villain, 2-5B, 1
Adherer, Henchman, 2-5B, 7
Ruyla, Villain, 2-5E, 1
Baykok Lord, Villain, 2-6A, 1
Baykok, Henchman, 2-6A, 7
Nosferatu, Villain, 2-6B, 1
Sharpened Blade, Villain, 2-6E, 1
Killing Blade, Villain, 2-6E, 1
Vicious Blade, Villain, 2-6E, 1
Runewell's Echo, Loot, 2-6E, 6
TOTAL CARDS: 80

Paizo Employee Chief Technical Officer

Please let me know if you see any errors in this deck list for Season of the Righteous.

Name, Type, First Appears In, Needed for 6 Players, Source (if other than Season 1)
Herald of Iomedae, Cohort, 1-1A, 1
Fiendish Minotaur, Henchman, 1-1A, 2, From Wrath B
Carrock, Villain, 1-1C, 1
Ylda Svyn, Villain, 1-1D, 1
Corrupted Soldier, Henchman, 1-1D, 5, From Wrath B
Gangrel Fiendsplicer, Villain, 1-2A, 1
Blight Druid, Villain, 1-2B, 1
Demon Patrol, Henchman, 1-2C, 7
Demonic Platoon, Henchman, 1-2E, 5, From Wrath 2
Captain Oparal, Cohort, 1-3A, 1
Count Jeggare, Cohort, 1-3A, 1
Radovan Virholt, Cohort, 1-3A, 1
Hag Coven, Villain, 1-3A, 1
Ommors, Villain, 1-3B, 1
Feeding Time, Henchman, 1-3B, 7
Kasiya, Villain, 1-3C, 1
Yavalliska, Villain, 1-3C, 1
Undarin Patrol, Henchman, 1-3C, 7
Harvester, Henchman, 1-4A, 1
Ash Giant Thug, Henchman, 1-4E, 1
Zelmisdria and Azrivauxus, Villain, 1-5A, 1
Fiendish Tree, Henchman, 1-5A, 7, From Wrath B
Isilda, Villain, 1-5B, 1
High Priestess Eliandra, Cohort, 1-5C, 1
Belseferek, Villain, 1-5C, 1
Alulasavi, Villain, 1-5D, 1
Vulture Demon, Henchman, 1-5E, 7, From Wrath 4
Khraigorr Half-Face, Cohort, 1-6A, 1
Gashgelag, Villain, 1-6A, 1
Hunger that Moves, Henchman, 1-6A, 6
Ollysta Zadrian, Cohort, 1-6B, 1
Yealek-Vor, Villain, 1-6B, 1
Duergar Cultists, Henchman, 1-6B, 6
Aucinda Fermender, Cohort, 1-6C, 1
Firadreal, Villain, 1-6C, 1
Yracandra, Villain, 1-6C, 1
Demon Brawl, Henchman, 1-6C, 6
God Caller Opon, Henchman, 1-6E, 1
Rift Demon, Henchman, 1-6E, 6
Wivver Noclan, Henchman, 1-6E, 1
Scales of Remembrance, Loot, 1-6E, 6
Pazuzu, Villain, 1-6P, 1
Pazuzu's Host, Henchman, 1-6P, 4
TOTAL CARDS: 110

Paizo Employee Chief Technical Officer

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As with earlier seasons, scenarios will be released weekly to retailers participating in the Pathfinder Adventure Card Guild program, as well as to Pathfinder Society Venture-Officers, before becoming available for general sale as compiled adventures.

Here are the planned early release dates for each scenario. (If you are a retailer or VO, this is when you will receive it.)

11/2/16: Scenarios 3-1A, 3-1B
11/9/16: Scenario 3-1C
11/16/16: Scenario 3-1D
11/23/16: Scenario 3-1E
11/30/16: Scenario 3-2A
12/7/16: Scenario 3-2B
12/14/16: Scenario 3-2C
12/21/16: Scenario 3-2D, 3-2E
12/28/16: (Holiday)
1/4/17: Scenario 3-3A
1/11/17: Scenario 3-3B
1/18/17: Scenario 3-3C
1/25/17: Scenario 3-3D
2/1/17: Scenario 3-3E
2/8/17: Scenario 3-4A
2/15/17: Scenario 3-4B
2/22/17: Scenario 3-4C
3/1/17: Scenario 3-4D
3/8/17: Scenario 3-4E
3/15/17: Scenario 3-5A
3/22/17: Scenario 3-5B
3/29/17: Scenario 3-5C
4/5/17: Scenario 3-5D
4/12/17: Scenario 3-5E
4/19/17: Scenario 3-6A
4/26/17: Scenario 3-6B
5/3/17: Scenario 3-6C
5/10/17: Scenario 3-6D
5/17/17: Scenario 3-6E

Here are the planned regular release dates for each adventure. (If you are not a retailer or a VO, this is when you can buy it.)

11/30/16: Adventure 3-1
1/4/17: Adventure 3-2
2/8/17: Adventure 3-3
3/15/17: Adventure 3-4
4/19/17: Adventure 3-5
5/24/17: Adventure 3-6

Paizo Employee Chief Technical Officer

Now available!

Paizo Employee Chief Technical Officer

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The Mummy's Mask FAQ has been created, with entries for Traders (rulebook), Conflagration (Character Add-On Deck) and The Second Law and The Third Law (Adventure Deck 1).

Please note that this is not a rules discussion thread. Please keep this thread for updates and commentary about the FAQ itself, not about the gameplay issues that are or are not described in the FAQ. (See the Rules Questions and Gameplay Discussion forum for discussion of those issues.)

Paizo Employee Chief Technical Officer

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We will soon be updating 2-4B. The following During This Scenario power has been added: "On your combat check, you may bury the top card of your deck to add 1d6 and the Acid or Fire trait."

Paizo Employee Chief Technical Officer

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The title of Season of the Righteous Adventure 4 changed in development, so the copy of the Adventure Path page currently included in adventures 1 through 3 have the wrong title (The Mighty and the Fallen); the copy included in adventures 4 through 6 have the correct title (The Mighty and the Righteous).
The titles of Season of the Runelords Adventures 4 through 6 changed in development, so the copy of the Adventure Path page currently included in adventures 1 through 3 have the wrong titles; the titles are listed correctly starting with adventure 4.

If we ever have cause to update those files, the sheets will be updated, but we're not going to make everybody redownload all those files just to get a minor correction to a page that they already have in corrected form anyway (and if they don't have it in corrected form yet, that means they haven't gotten far enough for it to matter anyway).

Paizo Employee Chief Technical Officer

We are considering adding the following sidebar in Mummy's Mask. If you can think of any cards that are exceptions to these situations, please let me know.

RULES: ACTIVE AND OPTIONAL POWERS
In the Pathfinder Adventure Card Game, there are always a lot of cards in play. But you don't need to worry about doing what all of them say all the time. Generally, powers on cards are only active in certain situations.
• Cards in your hand
Powers on cards in your hand are active only when you choose to play them.
• Cards you examine
When you examine cards, only powers that say they happen when you examine the card are active.
• Banes you encounter
All of a bane's applicable powers are active while you encounter it.
• Boons you encounter
When you encounter a boon, the only powers that are active are ones that say they happen when you encounter it, if you acquire it, or if you fail to acquire it.
• Other cards you encounter
When you encounter a card that isn't a bane or a boon, the only powers that are active are ones that say they happen when you encounter it.
• Cards in the blessings deck and discard pile
With regard to these cards, the only powers that are active are ones that say they happen when they are discarded from the blessings deck or while on top of the blessings discard pile.
• Other cards on the table
Powers on cards on the table—including story cards, character cards, and displayed cards—are active whenever they are appropriate.

Playing cards from your hand is always optional. Active powers on all other cards are only optional if they say "you may" do something.

Paizo Employee Chief Technical Officer

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One thing I'd like to say is that Nathan did such a great job capturing the characters that when I was reading the dialogue from Harsk, Ezren, and Valeros, I could hear the voice actors who play them in the Pathfinder Legends audio adventures speaking their lines in my head.

Also, everyone is going to love Lini. I might never not play Lini again.

Paizo Employee Chief Technical Officer

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This section of the messageboards is for general discussion about Paizo Inc. This is *not* the place to post rules questions, ask for advice on gaming topics, or discuss specific products—please look for a more appropriate forum before you post here.

Paizo Employee Chief Technical Officer

The Wrath of the Righteous FAQ has been created.

Please note that this is not a rules discussion thread. Please keep this thread for updates and commentary about the FAQ itself, not about the gameplay issues that are or are not described in the FAQ. (See the Rules Questions and Gameplay Discussion forum for discussion of those issues.)

Paizo Employee Chief Technical Officer

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They've been added to the package here.

Paizo Employee Chief Technical Officer

Yay! Card peeps!

Paizo Employee Chief Technical Officer

See this blog post for details!

Paizo Employee Chief Technical Officer

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So we have lots of cards that use the phrase "Any movement restrictions still apply" (or variants of the same).

The Golden Rule already says "if one card tells that you cannot do something and another card tells you that you can, comply with the card that tells you that you cannot," so this phrase is not actually needed.

Starting with the new class decks, we will be eliminating that phrase. I'm posting here to let you know that just because that wording will be missing from future cards, its removal from cards you have seen does not somehow mean that movement restrictions do *not* apply.

Paizo Employee Chief Technical Officer

There are a number of fiddly little questions that are triggered when something at your location causes others at your location to encounter the same card, and we've been working at clarifying the timing and interaction on these, and on how the language about "copies" being defeated/undefeated/evaded plays in to the resolution of the "original," and about making sure that all the language on the card works correctly for the "copy" encounters.

Please troubleshoot the following:

Falling Bell:
Current:
Each character at this location encounters this barrier. If a character succeeds at a Wisdom or Perception 10 check, the difficulty of her check to defeat the barrier is decreased by 4. If a character defeats the barrier, it deals 1 Combat damage dealt to her; if a character fails to defeat the barrier, it deals 1d4+1 Combat damage dealt to her. Banish this card.
Proposed:
Before you act, each other character at your location summons and encounters this barrier.
If you succeed at a Wisdom or Perception 10 check, the difficulty of your check to defeat is decreased by 4. If defeated, it deals 1 Combat damage to you. If undefeated, it deals 1d4+1 Combat damage to you, and is banished.

Silas Vekker:
Current:
Silas is immune to the Mental and Poison traits.
Each character at this location encounters Silas. If any character does not defeat Silas, Silas deals 1d4–1 Poison damage to that character and is undefeated.
If defeated, you may immediately attempt to close this location.
Proposed:
Silas is immune to the Mental and Poison traits.
Before you act, each other character at your location summons and encounters Silas.
If you do not defeat Silas, Silas deals 1d4–1 Poison damage to you.
After you act, if any character did not defeat Silas, Silas is undefeated.
If defeated, you may immediately attempt to close the location this henchman came from.

Occluding Field:
Current:
Each character at this location encounters the Occluding Field. Any character may reveal a boon with the Sihedron trait to evade the barrier; if all characters at the location do so, banish the barrier. Characters who fail to defeat the barrier are dealt 1d4+1 Force damage that may not be reduced.
If defeated, shuffle the barrier into a random other open location deck. If there are no other open locations, banish the barrier.
Proposed:
Before you act, each other character at your location summons and encounters this barrier.
You may reveal a boon with the Sihedron trait to evade the barrier. If undefeated, you are dealt 1d4+1 Force damage that may not be reduced.
After you act, if all characters at your location evaded the barrier, banish it. Otherwise, if defeated, shuffle the barrier into a random other open location deck; if there are no other open locations, banish it.

Barroom Brawl:
Current:
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
Each character at this location encounters this barrier. Each character that does not defeat the barrier is dealt 1 plus the adventure deck number, if any, in Combat damage. If any character defeats the barrier, it is defeated.
Proposed:
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
Before you act, each other character at your location summons and encounters this barrier.
If you do not defeat the barrier, you are dealt Combat damage equal to 1 plus the adventure deck number, if any.
After you act, if any character defeated the barrier, it is defeated.

Tangletooth:
Current:
Each character at this location encounters Tangletooth. If any character does not defeat Tangletooth, she is undefeated.
If defeated, you may immediately attempt to close this location.
Proposed:
Before you act, each other character at your location summons and encounters Tangletooth.
After you act, if any character did not defeat Tangletooth, she is undefeated.
If defeated, you may immediately attempt to close the location this henchman came from.

Paizo Employee Chief Technical Officer

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Here are the tentative card lists for S&S and the first 7 Class Decks. Please let me know if you think anything's wrong. (Sorry about the formatting...)

S&S:

Set Card Type Name Qty Editing Notes


  • B Role Jirelle 1 On the Pirate Queen side of Jirelle's role card, change "▢ If you are on a ship, you (▢ or another character on the ship) may move at the end of that character's turn" to "▢ If you are on a ship, you may move at the end of your turn (▢ or the character commanding your ship may move at the end of her turn)".
  • B Character Seltyiel 1 On Seltyiel’s character and role cards, change “before you reset your hand” to “at the end of your turn.”
  • B Role Seltyiel 1 On Seltyiel’s character and role cards, change “before you reset your hand” to “at the end of your turn.”
  • B Scenario Sunken Treasure 1 On the scenario Sunken Treasure, change "into the location deck" to "into that location deck."
  • B Location Tempest Cay 1 On the location Tempest Cay, replace the At this Location text with "If this location is occupied, Structural damage to your ship at any location is increased by 1."
  • B Location Wishing Well 1 Change the location Wishing Well's At This Location power to "When you acquire a boon, summon and encounter the henchman Pirate Shade Haunt, which may not be evaded; display it next to your character card."
  • B Henchman Enemy Ship 8 change the check to defeat from "See Below" to "None".
  • B Monster Crab Swarm 2 On the monster Crab Swarm, replace the power with the following: Before you act, each other character at your location must summon and encounter the Crab Swarm. (new paragraph) If any character would defeat the Crab Swarm, reroll the dice; that character must take the new result.
  • B Barrier Ambush 1 On the barrier Ambush, change "encounter it, subtracting 1 from each die rolled in your check" to "encounter it, subtracting 1 from each die rolled in your checks against it".
  • B Barrier Pirate Hunting 2 change the check to defeat from "See Below" to "None"; change "If the summoned card is undefeated" to "If the summoned card is not defeated"
  • B Barrier Treasure Hunt 1 replace "Then banish this barrier" with "If any character succeeds at the check, the barrier is defeated; otherwise, it's undefeated".
  • B Weapon Dagger 3 change "to the combat check" to "to your combat check"
  • B Weapon Heavy Crossbow 1 remove the Elite trait
  • B Weapon Throwing Axe 1 change "instead" to "additionally".
  • B Spell Confusion 1 add the Attack trait.
  • B Armor Buckler Gun 1 change "add the Ranged trait" to "add the Piercing and Ranged traits"
  • B Ally Swab 2 change "Reveal this card…" to "Display this card…"
  • C Character Damiel 1 In the Powers section on Damiel's character card and both sides of his role card, change "When you would banish a card that has the Alchemical trait, recharge it instead" to "When you play a card that has the Alchemical trait and would banish it, you may recharge it instead"; change "When you play a spell that does not have the Attack trait, you gain the skills Arcane and Divine equal to your Craft skill until the end of the step" to "You gain the skills Arcane and Divine equal to your Craft skill while you play or when you would banish a spell that does not have the Attack trait".
  • C Role Damiel 1 In the Powers section on Damiel's character card and both sides of his role card, change "When you would banish a card that has the Alchemical trait, recharge it instead" to "When you play a card that has the Alchemical trait and would banish it, you may recharge it instead"; change "When you play a spell that does not have the Attack trait, you gain the skills Arcane and Divine equal to your Craft skill until the end of the step" to "You gain the skills Arcane and Divine equal to your Craft skill while you play or when you would banish a spell that does not have the Attack trait".
  • C Role Lini 1 On the Aquamancer side of Lini's role card, replace the second-to-last power with the following: □ Add 2 (□ 4) to any combat check by a character at your location against a card that has the Aquatic trait (□ or any check by that character against a ship).; after "If you defeat a monster that has the Aquatic trait" add "and would banish it".
  • C Henchman Enemy Ship 0 (Note that we've put all 8 into B per ACG-132)
  • C Monster Crab Swarm 1 On the monster Crab Swarm, replace the power with the following: Before you act, each other character at your location must summon and encounter the Crab Swarm. (new paragraph) If any character would defeat the Crab Swarm, reroll the dice; that character must take the new result.
  • C Barrier Ambush 2 On the barrier Ambush, change "encounter it, subtracting 1 from each die rolled in your check" to "encounter it, subtracting 1 from each die rolled in your checks against it".
  • C Barrier Pirate Hunting 1 change the check to defeat from "See Below" to "None"; change "If the summoned card is undefeated" to "If the summoned card is not defeated"
  • C Barrier Treasure Hunt 1 replace "Then banish this barrier" with "If any character succeeds at the check, the barrier is defeated; otherwise, it's undefeated".
  • C Item Potion of Lucubration 2 replace the Elite trait with the Basic trait
  • 1 Scenario Press Ganged! 1 change the sentence "Each character’s hand size is equal to the number of cards in the bane pile" to "Each character's hand size cannot be greater than the number of cards in the bane pile."
  • 1 Ship Man's Promise 1 On the back of the ship Man's Promise, change "Other characters may not move with this ship from this location" to "Other characters may not move or be moved from your location".
  • 1 Weapon Animalbane Dagger +1 1 change "to the combat check" to "to your combat check"
  • 1 Weapon Pepperbox 1 add Craft as one of the skills in the check to acquire
  • 1 Spell Sphere of Fire 2 replace "At the end of your turn, if you do not have either the Arcane or Divine skill..." with "This counts as playing a spell. At the end of your turn, or when you would discard this card when playing it, if you do not have either the Arcane or Divine skill..."
  • 2 Scenario Give the Devil His Due 1 change "When you would encounter a ship, instead move the Devil’s Pallor to your location and encounter it" to "If a card would summon a ship, instead move the Devil’s Pallor to your location and encounter it".
  • 2 Villain The Matron 1 change the last paragraph to "If defeated, when you would close the location, instead banish The Matron and shuffle the villain Krelloort into the location deck."
  • 2 Weapon Dagger Pistol +1 1 change "to the combat check" to "to your combat check"
  • 2 Spell Aqueous Orb 2 replace "At the end of your turn, if you do not have either the Arcane or Divine skill..." with "This counts as playing a spell. At the end of your turn, or when you would discard this card when playing it, if you do not have either the Arcane or Divine skill..."
  • 2 Item Jolly Roger 2 change the power to "Display this card next to your character. While displayed, add 1d6 to your checks to defeat ships."
  • 3 Scenario Bizarre Love Triangle 1 replace the During this Scenario text with the following: If a villain cannot escape to an open location, shuffle the villain into a random location, opening it. (new para) To win the scenario, defeat any villain while all three villains are in the same location deck.
  • 3 Location Jasperleaf Apothecary 1 under "When Closing," change "summon and encounter" to "summon and defeat".
  • 3 Location Widowmaker Island 1 change the When Closing power to "Summon and defeat a random ship; you may seize it."
  • 3 Spell Freezing Sphere 2 replace "At the end of your turn, if you do not have the Arcane skill..." with "At the end of your turn, or when you would discard this card when playing it, if you do not have the Arcane skill..."
  • 4 Role Bikendi Otongu 1 change "If you win the scenario, draw 1 card of each boon type other than loot" to "If you win the scenario, draw 1 random card of each type of boon other than loot from the box. This counts as a scenario reward."
  • 4 Location Teleportation Chamber 1 in the At This Location power, change "Choose a random character" to "At the start of your turn, randomly choose a character". Change the "When Closing" power to "Examine the top card of a random other open location deck and, if it is a bane, succeed at its checks to defeat. If you did not examine a bane, this location closes automatically."
  • 4 Henchman Gholdako 6 add "The Gholdako is immune to the Mental and Poison traits."
  • 4 Henchman Ghol-Gan Obelisk 6 change the check to defeat from "See Below" to "None".
  • 4 Monster Gargoyle Sniper 2 change "succeed at a Perception 12 check" to "succeed at a Wisdom or Perception 12 check".
  • 4 Weapon Invigorating Kukri +1 1 change "to the combat check" to "to your combat check"
  • 4 Loot Conch of the Tritons 1 change "No other cards may be used on this check" to "Characters may not play other cards or use powers on this check".
  • 5 Scenario Best Served Cold 1 in the list of henchman, add "Sentinel Devil" before Erinyes Devils. In the During This Scenario section, change "When you encounter Barnabas Harrigan, each other character must summon and encounter a random henchman from the henchman pile" to "When you encounter Barnabas Harrigan, each other character must encounter a random henchman from the henchman pile. Return the henchman to the pile after the encounter."
  • 5 Villain Incutilis 1 change the check to defeat from "See Below" to "None".
  • 5 Henchman Gilbrok the Tongue 1 add the following to the end of the second power: “If the summoned henchman is undefeated, display it next to your character card.”
  • 5 Monster Voidstick Zombie 1 replace the power "For the rest of the turn, the difficulty of Divine checks at your location is increased by 3, and powers that have the Healing trait used by characters at your location recharge 1 fewer card" with "After your check to defeat, until the end of the turn, the difficulty of Divine checks by characters at your current location is increased by 3, and powers that have the Healing trait used by those characters recharge 1 fewer card".
  • 6 Monster Chelish Marine 2 change "Each character at your location must summon and encounter the Chelish Marine; it is defeated or undefeated based solely on your check" to "Before you act, each other character at your location summons and encounters the Chelish Marine".
  • 6 Monster Pirate Sniper 2 change "then 1d4–1 Ranged Combat to you" to "then 1d4–1 Ranged Combat damage to you".
  • 6 Weapon Adamantine Trident +3 1 change "If a monster has a power that increases the difficulty of a combat check" to "If a monster has a power that increases the difficulty of that combat check", and move that sentence to the end of the first power.
  • 6 Spell Vengeful Storm 2 delete the words "Wisdom or".
  • 6 Loot Doubleshot Pepperbox 1 delete the phrase "or on a 1–4 if you buried any cards to add damage".

Total cards: 87

Paizo Employee Chief Technical Officer

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We have a thread for third-party publishers looking for freelancers to work on specific projects, but I think it would be useful if we had a thread for publishers to tell the community whether they routinely accept submissions outside of specific calls.

Third-party publishers, please post in the following format:

Publisher Name:
Contact Info for Submissions:
Submissions You Accept:
Submissions You Do Not Accept:
Pay Rate:
Additional Details:

Paizo Employee Chief Technical Officer

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This is an open letter to the Top 32.

One of you won the contest. Thirty-one of you didn't. Either way, your work is not over.

I hope that the reason each of you entered the contest is that you'd like to establish yourself (or perhaps further establish yourself) in the game industry.

The good news is that people like your ideas. The fact you made the Top 32 of RPG Superstar is proof of that, and though most of you are probably disappointed that you didn't win*, "not winning" doesn't change that fact. And even that entry you had in your final round—the one that has no doubt made you second-guess yourself a few times by now? People voted for that because they liked it.

So we've established you have talent. Lots of previous RPG Superstar non-winners are now working professionally in the industry, whether as freelancers or as actual employees of Paizo or other companies, and the only thing that stands between you and that future is you.

It's time to capitalize on what RPG Superstar has gained for you. First of all, folks like Owen K. C. Stephens, John Compton, and James Jacobs know some of your work, and might think of you when they need something. And if you submit something to us in an open call, your status as an RPG Superstar contestant will help separate you from the rest. I would hope that it would give weight at a lot of other companies in the industry, too—especially those publishing Pathfinder-compatible products. Your name is out there, and now is the time to get your work out there.

And just because you won, Monica Marlowe, don't think this post doesn't apply to you—it applies to you at least as much as anyone else. Some RPG Superstar winners have established themselves as successful writers who are going to continue getting a lot of work from Paizo and other publishers, and others have completed their winning assignment and then promptly disappeared. Which way it goes is *almost entirely* up to you. You have the biggest opportunity, and I hope you capitalize on it.

All of you: If you want this, do this. Now is the time.

*Ok, maybe Jason Keeley is less disappointed than most—but his work isn't over either!

Paizo Employee Chief Technical Officer

Consider this sort of a FAQ playtest...

We are considering the following change to the rulebook (RotR p.17; S&S p.25).

In the Banes section, the Powers entry would become this:

Powers: These special rules apply when you encounter the bane. If a bane says an effect happens if or when you do a particular thing, it applies to any character who does that thing.

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