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Vic Wertz

Vic Wertz's page

Chief Technical Officer. 19,212 posts. 2 reviews. No lists. No wishlists.


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Paizo Employee Chief Technical Officer

^ Not an April Fool! ^

Paizo Employee Chief Technical Officer

3 people marked this as a favorite.
NobodysHome wrote:
That and Fruit Loops and beer.

I hope that's two separate things, not a single bowl...

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

Hey, we said cohorts are in an *upcoming* blog, not necessarily next week's...

(Also, I knew Germany is in a different time zone, but I didn't realize it was several *days* ahead...)

Paizo Employee Chief Technical Officer

BPorter wrote:
I recognize that an all-or-nothing approach isn't the way anyone would want to go I just thought that the NPC Codex would be a good themed set.

I think it *is* safe to say that you'll see characters from the NPC Codex sprinkled into many sets.

Paizo Employee Chief Technical Officer

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Romaq wrote:
My understanding of http://pathfinder.wikia.com/wiki/Mwangi vs Garundi is like the distinction between someone who is Korean vs. Asian. The nationality for Pharasma is "Garundi" from what I recall reading.

While "Garundi" can mean "somebody from the continent of Garund," it *also* refers to people of a specific ethnicity—see page 14 of the Inner Sea World Guide. Quinn's ethnicity is Mwangi, not Garundi... and since he's actually from Galt, he's not Garundi in the *regional* sense either—he's Avistani.

(At least, unless James Jacobs or James Sutter correct me....)

Paizo Employee Chief Technical Officer

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Wayne Reynolds wrote:
Most of the descriptions that I receive regarding the Iconic characters are fairly brief. Occasionally, they'll specify an element or item that they'd like to see in the illustration. Otherwise I consider myself fortunate that they allow me a degree of artistic freedom in the depiction.

I have always found that the less you limit an artist the better the results—at least, when you have an artist you trust. (When I write an art order for a piece—even something as important as the cover of a product—I try to limit myself to 3 or 4 sentences.)

Here are two examples of the art orders we gave Wayne for iconics (both from the Advanced Class Guide):

The most specific ACG art order was for Quinn the Investigator: "Male, Human (Mwangi, graying hair), wearing refined clothing, with a leather overcoat (also of fine make), sword cane for a weapon. A cross between the alchemist and the rogue, the investigator uses alchemy and his skills to solve problems and defeat foes, but is not above physical violence if the needs call for it. Think Sherlock Holmes, but with a dose of alchemy tossed in (well, a bigger dose than the character anyway)."

The least specific was for Enora the Arcanist: "Female, Halfling, no armor, armed with a dagger. This class is a blend of sorcerer and wizard, using the magic in her blood and arcane study to cast spells."

(Note that when we assign iconic art, we don't name the characters—the staff always wants to see the finished art and come up with a name they think suits what Wayne has done.)

Partway through the process, we get sketches and give feedback on them... though the feedback I end up providing on Wayne's stuff is usually limited to the single word "awesome!" Really, all the magic happens at his end.

Paizo Employee Chief Technical Officer

4 people marked this as a favorite.
Cosmo wrote:

Sara Marie: You know what moms are great for?

Liz: Animal skulls.

Your mom is very different from mine.

Paizo Employee Chief Technical Officer

If you look through pretty much *any* thread about minis sets, you'll find people asking for more PC-types and few or no monsters, and you'll find people asking for more monsters and few or no PCs. It's logical, then, that the way to make sure that a set satisfies the most people is to keep a reasonable mix of both—and, it turns out, that logic is backed up in historical sales. You need a pretty good reason to have a set that's all monsters or all adventurers.

Speaking of a good reason to have a set that's all adventurers, have you seen the Iconic Heroes sets?

Paizo Employee Chief Technical Officer

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We have no interest in running another Kickstarter anytime soon. For anything.

Paizo Employee Chief Technical Officer

We know very well what the rate of sales are on a Face Card or Item Card deck that was released several years ago. *Best* case is we'd sell maybe a few hundred copies in the next year or two, and those sales wouldn't come close to covering the reprint costs.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Triphoppenskip wrote:
The Rot Grub wrote:
Also, I like how the upcoming D&D CRPG is made with the intent of empowering DMs to make their own adventures.
I have yet to hear of this game, please tell me more.

That sounds like a great topic for a different thread.

Paizo Employee Chief Technical Officer

I've already stated Paizo's position on this, and we really don't need a second thread for discussing the merits (or not) of the topic. Locking this one. Other thread is here.

Paizo Employee Chief Technical Officer

Sandslice wrote:

Perhaps it'd be better if it read:

"When you encounter Kerdak Bonefist, summon and encounter the ship Filthy Lucre, then shuffle Kerdak Bonefist back into the location deck; he is neither defeated nor undefeated."

This avoids possible interactions with evasion, and the confusion of "villain is undefeated."

Certain cards may care whether or not a thing is undefeated. This is a situation where we want to trigger things that care if he is undefeated.

Paizo Employee Chief Technical Officer

I think Diego may not appreciate that wording.

Paizo Employee Chief Technical Officer

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Our position is that (apart from trying to kill Cosmo a couple times) Indy has been good to us, but where Gen Con goes is up to Gen Con. We will follow.

Paizo Employee Chief Technical Officer

Sigh. That particular small-looking thing is actually a really huge deal—changing it has the potential to break a great many things you would never imagine would be related. It should get fixed in the next couple of years, though!

Paizo Employee Chief Technical Officer

That'd bump up the cost too much—and a lot of gamers—RPG or board/card already *have* a bazillion dice. (And in addition to the cost of the dice, we'd also have to redesign the tray!)

Paizo Employee Chief Technical Officer

I will add that to the queue!

Paizo Employee Chief Technical Officer

We are investigating.

Paizo Employee Chief Technical Officer

Autoduelist wrote:
Thanks. I called my retailer again today. They said they use a variety of distributors, two of the names I got from my inquiry were GTS and ACD.

Most US retailers do use a variety of distributors.

Our sales team has had a response from GTS Distribution: "We absolutely do have them. We set up item code PZO6014MGP and populated it with inventory. I will get with the reps for these accounts."

So any store that buys from GTS can ask for that product code.

Paizo Employee Chief Technical Officer

Steve Geddes wrote:

I havent been keeping close tabs on the game, so I'm not sure if I understand the promo situation correctly.

If I have a sub will I (eventually) get every promo released, barring those included with the miniature packs?

Ok, so I do have to split hairs here... technically, the subscription just says that you will get promo cards with the subscription; it does not guarantee that you will get *all* promo cards, and things like the Iconic Heroes promos are exactly why it does not say that.

My philosophy is that I want to ensure that paizo.com customers have the opportunity to get every promo card when we release it or shortly thereafter. In most cases, those will be free subscriber perks, but there could, in the future, be other things like the Iconic Heroes promos that will not be included in the subscription, but that I will ensure you have the opportunity to purchase either by itself or as part of a product (like the Iconic Heroes minis packs) on paizo.com. We have nothing else planned at the moment, but I am not willing to close that door.

I will say that every promo card we have planned for Wrath (including Ekkie) will be released for free along with Wrath subscription shipments.

Paizo Employee Chief Technical Officer

Two sentences went missing from this blog (though one of their periods stayed behind). We'll put them back tomorrow. They are:

At the end of the Balazar paragraph:
Like Alain’s horse Donahan, Padrig is a cohort card.

At the end of the Shardra paragraph:
Kolo is a cohort card in Wrath.

Paizo Employee Chief Technical Officer

the Haunted Jester wrote:
Will the Ultra Pro mats be available at PaizoCon??

I hope so, but can't yet guarantee it.

Paizo Employee Chief Technical Officer

Added to FAQ.

Paizo Employee Chief Technical Officer

One today.

Paizo Employee Chief Technical Officer

I will ask our sales team to check in with them.

Paizo Employee Chief Technical Officer

Flynn Greywalker wrote:
Vic, would you do a release of maps, pawns and/or figurine packs for existing paths going to a hard cover, like with Rise of The Ruin Lords?

I'm not 100% sure what you're asking, but if we were to do another AP compilation, you can assume it will be a pretty big event, and we would likely come up with some new complimentary products for it. (I don't really know if we'd reprint out-of-print accessories for one; that's not something we've had the occasion to discuss. I would guess that we'd more likely try to come up with something new rather than reprint something old, though.)

Paizo Employee Chief Technical Officer

Moros Nyx wrote:
What size do we reprint the flip map PDFS...Will 24x30 work or do they need to be 24 X 36 be better to maintain the 1'' integrity in the printing?

The original mats are 24" x 30", so if you want 1" squares, you want to print the PDFs to that size as well.

Paizo Employee Chief Technical Officer

I don't know who's calling them "very rare," but we aren't, and WizKids isn't. As we've said, there are two rarities of dungeon dressing—approximately 1 per case and approximately 2 per case—making them pretty equivalent to regular rares. It's true that you're not getting one in every booster (since there are only a few of them in the set), but you also don't get a large rare in every pack, and nobody calls large rares "very rare."

Paizo Employee Chief Technical Officer

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Lord Snow wrote:

I've been saying it for years but given a recent influx of "Which AP to run", "Which AP is the most X" and "rank the APs" threads I will say it again.

This sub forum needs a sticky thread where people discuss and compare APs. There are always going to be people out to choose their first AP, and the community is always great with providing various opinions. But why not make this huge amount of information easily accessible to anyone who wants it? And anyone who wants to know something that wasn't already covered could just ask - and have the answer given to them be available to anyone who might want to know in the future!

Since those threads keep popping up, I think the intelligent thing to do is figure out the pattern and adjust accordingly. People want to be able to compare APs under various parameters, that information will always be relevant and there will always be new people.

...and if it's a sticky thread, the beginning of the discussion will go more and more out of date and become less and less useful. Imagine if we'd done this a few years ago, and these people out to choose their first AP are presented with several pages of opinion that doesn't include anything newer than, say, Legacy of Fire...

Restarting this discussion a couple times per year is actually a *good* thing.

Paizo Employee Chief Technical Officer

If you know of a store that doesn't have them, please tell them to ask their distributor for them. We sent *lots*.

Paizo Employee Chief Technical Officer

Andrew is correct.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
bugleyman wrote:
So...I think Pathfinder will once again pass D&D as of the next report. D&D's sparse release schedule -- as much as I personally love it -- almost guarantees that D&D won't hold the top spot.

So I'm told that in Wizards' Q&A session at the GAMA Trade Show this past week, they said that they won't be releasing any splatbooks for the current edition, just adventures. Has anybody seen a transcript of that anywhere?

Paizo Employee Chief Technical Officer

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James left out a few steps, added in bold below.

James Sutter wrote:


*Write a bunch of stories (set in your own worlds). Make them as good as you can.
*Write more.
*Send them out to magazines or publishers who accept unsolicited submissions (aka "slush").
*Write more.
*If you can't get in at the big places, try the slightly smaller places, all the way down until you start getting published, even if the pay is just token rates.
*Write more. Read more. Get feedback. Try to improve.
*Continue to try the "trickle-down submissions" approach—over time, you'll likely find that you're selling to better and better markets. Maybe you even start getting some people who contact you saying they're fans.
*Write more.
*Wake up one day and realize you're now selling to places you never dreamed of when you were first starting out. You're making actual money off your writing (6 cents a word is what SFWA calls "pro rates".) Congratulations—you're a professional writer!
*Write more. Now with deadlines!

Paizo Employee Chief Technical Officer

Since we've only recently released the final installment of Skull & Shackles, we haven't said much about Wrath yet. But that will change starting with next Tuesday's installment of the Paizo Blog!

Paizo Employee Chief Technical Officer

pluvia33 wrote:
Based on the card products Paizo has released, it seems like they have two main formats: 110 packs and 55 pacts of cards (the 55 card packs usually being used for things like their Face Cards products).

In case you're wondering why that is, most card printers built their trade with playing cards, which are printed two decks per 110-card press sheet—10 rows of 11 cards. (Poker decks usually contain 52 regular cards, 2 jokers, and a poker rules card.) So a full sheet makes either 1 110-card deck or 2 55-card decks.

You can actually have any number of cards in a product, but they're generally going to be printed on 110-card sheets anyway. For example, if your game really needed to have exactly 100 cards, they'd print it on a 110-card sheet with 10 blank cards that are immediately discarded. (It will cost the same as if you had printed 110 cards per deck, of course.)

Since Class Decks include a rules card, and we want to fill the rest of the sheet, it's a 109-card product.

Paizo Employee Chief Technical Officer

BigDTBone wrote:
The clincher between stew and gumbo is if the dish is prepared from a roux base. If you aren't making a roux, then it isn't gumbo.

I think many people would use the word for any stew thickened with okra, filé, or arrowroot, even if no roux is involved.

Paizo Employee Chief Technical Officer

If the city is near the Atlantic coast, and the server says the fish is fresh, I'll go with the kingfish. Because it's tough to beat good fresh fish, and this dish will tell me a lot about the restaurant. (And I feel sorry for people who think octopus has to be rubbery—when it's done right, it's moist and tender. I hope it's grilled!)

If the city is more than a full day's drive from the Atlantic, or if the server says the fish is frozen, I'll go with the mojo cerdo and hope it's pleasantly (but not overly) rummy and not too pineappley.

I wouldn't order the poll guisado because of the words "stewed" (if I don't know the restaurant, I'll assume this translates to "overcooked and mushy"), "boiled" (because this translates to "watery and mushy", and "potatoes" (because this translates to "potatoes").

Paizo Employee Chief Technical Officer

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Steve Geddes wrote:
I've always been confused on the difference between developers and designers.

I think they rearrange their titles when I'm not looking.

Paizo Employee Chief Technical Officer

zeroth_hour wrote:
Vic Wertz wrote:
Like the RPG AP, we don't intend to keep sets in print forever. In fact, apart from the original reprint of RotR (needed because the first printing sold out months before S&S was available), we probably won't reprint PACG products apart from (maybe) the Class Decks. By the time we get to our 4th AP, I would expect most retailers to just have the latest ones on the shelves.

Availability of RPG APs is different though; there isn't a limited-time promo included with an AP; you can always buy PDFs of an AP even if it's physically out of print. To me, it doesn't seem to be your intention to purposely keep things out of print for the RPG APs, because you make them available in some form.

Unless you plan to offer all the cards through DriveThruRPG eventually, I don't see the analogy holding.

And even without that, I can see so-called "out of print" APs in the store on a regular basis.

PACG RotR and S&S are probably going to command premium prices a few years from now.

In the context of my most recent post, my analogy was intended to extend solely to the question about retailers becoming overwhelmed with AP after AP. A few sets from now, retailers will not be able to buy older sold-out sets from their distributor, so the shelf space dedicated to the line won't be ever-expanding (unless, as you point out, they choose to offering them as premium-priced collectibles—but that will be the exception, not the rule). Continuous availability of the APs in PDF form has no bearing on that analogy.

If you're talking about the post I made before that, continuing sales of out-of-print product in PDF form doesn't hurt, of course, but isn't required to make it a successful line. The AP line is successful counting only physical sales.

Paizo Employee Chief Technical Officer

Like the RPG AP, we don't intend to keep sets in print forever. In fact, apart from the original reprint of RotR (needed because the first printing sold out months before S&S was available), we probably won't reprint PACG products apart from (maybe) the Class Decks. By the time we get to our 4th AP, I would expect most retailers to just have the latest ones on the shelves.

Paizo Employee Chief Technical Officer

Ed Reppert wrote:
The other day I spent twenty minutes looking for my druid class deck. Then I realized it hasn't been published yet. Any idea of the release schedule for the remaining decks? Also, will you go beyond the eleven original classes?

You seek this blog post!

Paizo Employee Chief Technical Officer

skizzerz wrote:
A card with memory would be something that has you keep track of information between multiple executions of its power, of which I do not think any such cards exist.

We try *really* hard to avoid memory issues like that. Which is why "display" exists.

Paizo Employee Chief Technical Officer

Dave Riley wrote:
From the wording of Vic's post, I thought maybe he misremembered the scenario--Brinebones isn't the villain you have to kill to win. Since the turn ends immediately, you don't have to draw your hand up, it'd take a fringe case for him even TO kill you. If that happened to us, I doubt we'd even bother fighting him the last time.

Sorry—you're correct!

Paizo Employee Chief Technical Officer

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I would just like to say that this is not a democratic process (and I'm also under no illusion that this thread is directly representative of our entire customer base), but I *am* nevertheless listening. (I am also not the least bit surprised by what I'm hearing.)

On the topic of players skipping APs, I would like to point out that we have had the exact same issue in our RPG Adventure Path line since we released the first issue of the second AP 7 years ago. Very few people can play through a full RPG AP in 6 months, and many people can't afford to buy the ones they can't play (6 volumes at MSRP come to $137.94, and that's assuming you're not buying any of the many complimentary products we produce for each AP). This has not prevented the RPG Adventure Path line from being very, very successful, and indeed, a cornerstone of Paizo's business.

Paizo Employee Chief Technical Officer

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Midnight Anarch wrote:
cartmanbeck wrote:
The fighter deck is a great example... one of the character uses polearms and has a special power that requires polearm weapons, but there are not enough polearm weapons to gain throughout the campaign. This will allow the designers to "spread the wealth" a bit more, giving each of the three characters more boons that work well for their specific abilities.

I feel like this may be a design issue, wherein the problem wouldn't occur if some overlap between characters is imbued into the class decks.

In your fighter example, they might have had two fighters that can utilize polearms in different ways: one might recharge polearms rather than discard, while another might bury a polearm or axe used to make a combat check to gain an additional d8.

Then, with mild cross-over like that, there should be enough support card space available to satisfy the use of either character.

I'm a little worried that we'll see more repetition than variety, going down to 3 characters. I'm not opposed to the idea, but I am curious what it really means to the resulting decks.

I think what you'll see is that the characters in the deck can actually be a little *more* diverse.

In the first wave of Class Decks, there are 97 boons supporting 4 characters. Now there will be 100 boons supporting 3 characters. Let's assume that in either case, a fixed percentage of the boons are "utility" cards that work equally well for any of the characters, and the rest are cards that work better for one character than the others. This is purely illustrative (as we don't actually have a fixed percentage), so to keep the math easy, let's call it 50/50, and assume that the non-utility cards are divided among characters equally. In the old decks, that would give you 48 utility cards and 12 cards for each character; in the new decks, that would give you 49 utility cards and 17 cards for each character, meaning each character would get a 40% increase in specialty cards. Again, not real numbers here, but you can see the point—with fewer characters, we can give each character more specialized stuff, and more specialized powers to take advantage of that stuff.

Paizo Employee Chief Technical Officer

Calthaer wrote:
If the only limit to the iconic characters are those inherent in the class, then I look forward to an Ezren that has blessings, a Seelah that uses a lot of items, a Kyra whose special powers involves a non-basic blessing that's not Sarenrae, etc.

Yes, the iconic characters each have their own quirks, but the designers are creative enough to not let that be much of a limiting factor. For example, though Kyra is always going to be a cleric of Sarenrae, that doesn't mean that her character necessarily needs to have powers that reference that. And I'm not going to get too specific about other things you asked about, but what is it Mike says? "Hold that thought."

Paizo Employee Chief Technical Officer

Vic Wertz wrote:
Answered in FAQ.

I had inadvertently posted an interim wording on the Voidstick Zombie. Updated.

Paizo Employee Chief Technical Officer

Vic Wertz wrote:
One more.

I had inadvertently posted an interim wording on the Voidstick Zombie. Updated.

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.

Sorry—our discussion forked from the original, so my note that I needed to respond in this thread wasn't quite right. (That is, the FAQ I just created answered a question that *we* asked while examining these cards rather than the question actually asked in this thread.)

The answer to the original question is "Sure, Heggal can do that." We're not about to change Heggal, multiple Kyras, Tarlin, Oloch, and all their roles, along with Cure, Mass Cure, Major Cure, Surgeon, and so on, all just to stop Heggal from doing (as Mike put it) "a party trick" with one card.

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