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Yeah, that sort of thing isn't generally taken into consideration when assigning art, largely because we have to pull a lot of existing art. For Wrath, though, I did specify the characters I would like to see on the new spells, and only chose characters that were appropriate... so it'll be getting better, but it won't be 100%.
This is correct. There is something else I'm working on for *all* subscribers, but I probably won't know until the middle of next week whether or not I can actually pull it off.
I'm fine with retroactive demo rewards.
Chronicle sheets are provided with the scenarios.
The answer is 2. We tell you what you need to know about recharging on the cards. Spells generally tell you that you have to banish them if you don't have the appropriate skill. Items generally do not.
She works fine with RotR, since RotR spells generally say in their power box that you have to banish it if you don't have the skill, and items don't say anything. (She doesn't get the Arcane skill—she just gets to roll a d4, unless she has one of the powers that apply.)
Doug Maynard wrote:
Sigh. You're correct. We'll get those in next week. Let me know if you spot anything else.
* end of session example doesn't cover details that needed to be discussed here (untrading, replacement of banished cards)
"Untrading": "Cards traded during play should be returned to the loaning player’s deck or the box as normal when the game is over."
Replacement of banished cards: "After upgrading your deck, when rebuilding the rest of your character deck, choose extra cards, if needed, from your Class Deck. Use the Starting Character rules, which are similar to the standard game rules." And the Starting Character rules say this: "If you do not have enough such cards to finish building your deck, you may then add cards with the B set indicator that do not have the Basic trait. If you run out of cards with the B set indicator, use set 1 cards by the same guidelines."
* the method for distributing upgrades hasn't changed; it is still underspecified (what happens if there are multiple conflicts at the same time), unfair to naive players (putting your most-wanted card at the top of your list isn't always a good idea) and needlessly complex (rolling for draft order is fast, completely fair and simple to describe)
This is the method we are using for Season 0. We used it at Gen Con, and we think it works fine. The Nobel Prize committee thinks it works pretty good, too.
And if there are multiple conflicts, this bit applies: "If any card is announced by multiple players, each player who announced that card rolls a d12. The player who rolls highest does nothing; the other players who rolled must cross the contested card off their lists." Just do that for each contested card.
Doug Maynard wrote:
D'oh! Which were you thinking of?
Is there any way to increase the number of people checking out the customers. Even two more would help the line.
We will do that.
Can the curtained area be shrunk (not eliminated)and the area be used for more checkers. Can more space reasonably maintained. Can some of the product for restock be held in an area close by and brought in when sold tally's get high and stock low?
The curtained area is where we keep our stock for the day. Our additional stock (and that of other companies) is held in a holding area behind the scenes. We are not generally allowed to move stock from that area onto the floor during show hours, so the curtained area needs to hold all of the additional stock we think we might sell that day. In short, it can't be reduced.
Can the guys signing autographs be relocated to the signature area at Gencon or in space nearby freeing that space for more checkers?
Gen Con exhibition space now sells out so quickly that Gen Con is putting up maximum size limits for booths. This year, we were just shy of our maximum, and next year, we'll be at the maximum (the difference being that we are annexing the small booth that was adjacent to the card game demo area). So basically, the spot they're in is where we need them to be.
In order to accommodate more cashiers, we will likely have to reduce some of the wall display space.
Orbis Orboros wrote:
1) When we say "second result," we mean it. So you can use one power or the other, but not both.
2) Sure (so long as that power hasn't already been used on that check, of course).
3) If she hasn't rerolled a die on the check already, she can reroll that one if she wants. (It is part of the check; additional dice count as additional modifiers under the "Attempt the Roll" step.)
We only ever release Cards, Maps, Pawns, and Tales along with our other products for the month. Which is to say, if they were to arrive too late to go out in a given month, they'd be postponed to the next month. So basically, we do that automatically.
The PACG *should* also be in the same situation, and what happened this month really shouldn't have happened.
Because Battles and Comics are not published by Paizo, and we don't set their street dates, we do already give you the option to either hold those to go with your subs or ship ASAP.
Any idea when the display case will be available for purchase? Also, can shipping on these be combined with our normal adventure card game subscription? Or will I be charged a completely separate shipping charge like when I tried to have an RPG book and my card game subscription shipped to me at the same time?
Not sure what's up with the display... but it's the same price as the number of packs it contains anyway.
As for combining with your sub, yes, you can do that with any item. During checkout, if you have a monthly sub, you'll be asked if you want to put it in your sidecart, which means it will go with your next sub shipment. That said, sometimes it's actually cheaper to ship things in multiple packages; when it is, our system will split it back out automatically.
Orbis Orboros wrote:
We don't actually say that in the rulebook; because you can trade freely, and it's a cooperative game, we don't actually need to say it.
We will add it to the Guide, though.
I absolutely understand your frustration. Paizo has been shipping to Canada since our magazine publishing days in 2002, and I have to say, Canada Post has never been known for speedy deliveries. (Any chance you have a friend in upstate New York you like to visit once a month?)
Theryon Stormrune wrote:
Organized play isn't designed for home use or solo use. They will sell the scenarios to customers after a month's worth, but it is designed to be played at a retail location. Believe me that they want us to support our local retailers.
We do want you to support your local retailers, but we very much kept home and convention play in mind as well as retail when we designed the OP program. While retailers will get to experience things first, I'm very commented to ensuring that if you're playing at home, you're not getting a lesser experience.
Steve Geddes wrote:
...Paizo's subscriptions offer various stated benefits and that isn't what everyone is looking for. They've repeatedly stressed that they don't mind what distribution channel you use - paizo want and expect people to make whatever decision is best for their personal situation.
Yep. I'll even say it this way: If having a subscription with us makes you unhappy, I don't want you to have a subscription with us. But we can't undercut our retailers, we can't lose money on shipping, and we can't promise that you'll have your product before the retail release date (though most customers in the US usually will). We offer what we can offer; if somebody else is able to offer you something that works better for you, please take them up on it.
I just want you to be informed about your choices. And to that end, I need to point out that for S&S, we have created 12 promo cards (counting Ranzak as 1 card for this purpose). At this time, only 7 of them are scheduled for retail distribution (or 8—Ranzak again—if your retailer participated in Free RPG day).
Encounters happen where the characters are. (Take, for example, encountering a summoned creature—you know that the creature isn't part of the location deck, yet I bet you that virtually everyone knows they're supposed to apply the "at this location" powers from your location to that encounter without thinking twice about it...)
We are still waiting to find out if you rebuild your deck according to your history of acquired cards. Under that theory, even though you banished your only 3 Spell (acquired in a previous scenario) you will construct your deck using a 3 Spell of your choice for the next scenario. This would make Flenta designed for OP only. Also, you wouldn't want to banish new spells of high levels that you acquire.
You do not rebuild with your history—you rebuild with the standard rules.
She actually doesn't even have enough basic B spells to build her initial deck. There is a wizard character with a similar problem except with armor. At Gen Con we were told to go ahead and use "1" cards in those cases. I have no idea if that stopgap solution will become the official policy.
That's not quite correct. If a character does not have enough Basic B cards, after they use all the Basic Bs, they may use non-basic Bs, not 1s. That's stated in the PFSACG Guide to Org Play.
This is by design. The Class Decks do not necessarily have enough Basic B cards to build your deck, even for characters in the Class Deck box. They *do* have enough B cards if you use non-Basics, though. You may recognize that this represents a slight power increase, but in OP, we don't have any B scenarios—we jump right into Adventure 1. (You'll appreciate this later.)
If they are separate lines, then I would agree they are separate powers and so it applies to all allies acquired. But not, adding a random card to your hand isn't acquiring. Charm Person, for instance, doesn't use the word acquire, so it isn't acquiring and wouldn't be affected. There are times you acquire cards without checks, in which case the scenario rule applies. So look for the word acquire.
All that is correct.
Captain Bulldozer wrote:
The card game line as a whole has suffered more than it's share of subscription issues. But was this true for you for decks 5 and 6 of RotR?
Right now we're in a bit of a holding pattern as we try and figure out when retailers might get the Class Decks, as we can't launch OP until then. We'll send word to the retailers who have signed up as soon as we figure that out. Until then, just make sure you read through the Guide to Organized Play.
I've figured out what all the things are. We'll have different packages for people looking to add to their first printing products and for those looking to update their second printing products. Drive-Thru has already color-matched the backs for the 1st printing stuff, and are now just working at color-matching the backs to the 2nd printing, and then we'll be good to go.
If moving it helps you remember it, I dint think that hurts anything. But you don't need to move it, just remember that the player whose turn it is and everyone at that location is on the ship. (In the scenarios where the ship is docked you wouldn't need to move it anyway.) Since plunder goes under the ship card, moving it around might mean moving a stack of cards.
In the playtest, we had people actually move the ship card around, and it created a mental disconnect that made people unhappy, and made it hard for them to grok ship movement. Specifically, the card would have to move between turns, and the person whose turn it just was does *not* get to ride the ship to the person whose turn it is now. Putting the ship card off to the side removed that disconnect and made it much easier for people to conceptualize: It's your turn? You're commanding the ship. You're at the same location as the commander? You're on the ship. You're somewhere else? You're not on the ship. Simple. (Plus, since most people tend to stay put, it's kind of useless busywork, as you'll be moving the ship every turn even when you're only actually doing anything with it every now and then.)
I strongly recommend you don't move the ship around, at least until you've played a bunch.
Do you think it is holding up their shipments of the base game as well? My local game store hasn't received anything from their distributors, and says their orders are still pending with them.
I believe they have shipped partial shipments of the Base Set to distributors, but I doubt any distributors have received their full orders yet.
There are a number of people who have actually had cards charged (not just authorized, but actually charged) for Character Add-On Decks. In those cases, you have already paid whatever the shipping cost would have been for your Base Set plus Add-On and promos (and whatever else you may have had in your shipment), and when your Add-On Deck ships in September, we will charge shipping as though the Add-On Deck were not present in the package. So for those people, the sum of the two will be exactly the same.
For anybody else, we'll charge actual shipping costs for both shipments. It's possible that the sum of the two may vary slightly depending on whether the Add-On Deck is in one box or the other, but the difference should be minor. (In many cases, I think the price will actually go down a few cents, because most people would be paying weight-based Priority for the box that includes the Base Set, and using a slightly cheaper weight-based service for the box that includes Adventure Deck 2.)
I'd just like to be clear that we have *never* said that subscribers will receive products before the street dates. There are just too many logistical issues involved there, so it's not something we're ever going to promise. Our goal, however, is that most US subscribers will have their shipments prior to the retail release, and that is a goal that we succeed at way more often than not. But if that's your key reason for subscribing, please realize that while we will often satisfy that desire, we sometimes will not.
Also, as far as I've been able to determine, distributors have not been shipped any Class Decks or Add-On Decks either, and I suspect that the September 3 Class Deck release date (and the launch of our retail OP program) will be pushed back further.
The Class Decks and Add-On Decks were drop-shipped from the printer and arrived at Gen Con just as the floor opened. I was quite surprised to see them, frankly. It was a relief, and at the time, I thought that was a good sign that they'd be waiting in our warehouse when we got back from the show.
We have never had any Class Decks or Add-On Decks in our Seattle warehouse. I don't even have a sample copy of any of them at my desk. Now the question is whether our first shipment of them will arrive from the printer before or after our truck carrying the leftovers from Gen Con turns up later this week.
No matter the schedule, it's going to be the same number of scenarios. Front-loading it allows for greater flexibility, though—people who *can* fit in 3 or 4 scenarios a week will be able to catch up faster than if we limit them to 2. And I'm sure anybody running a convention in early September would prefer to have as many as they can get.