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Vic Wertz

Vic Wertz's page

Chief Technical Officer. 18,583 posts. 2 reviews. No lists. No wishlists.


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Paizo Employee Chief Technical Officer

Two today.

Paizo Employee Chief Technical Officer

I'll see what I can find out. (I’m guessing the answer is “some but not all.”)

Paizo Employee Chief Technical Officer

Yeah, we'll update the Dagger-like cards.

Paizo Employee Chief Technical Officer

Zaister wrote:
I'm not exactly seeing a huge difference between the old and the new dagger ruling. What did you do wrong exactly?

We changed "the combat check" to "your combat check." If you have a weapon (like a bow) that lets you use it to help somebody else's combat checks, you can't also throw a dagger. (For the record, "your combat check" already appeared on Sorcerer/Ranger/Rogue's Giantbane Dagger +1, and Rogue's Dagger +1 and Venomous Dagger +2.)

Paizo Employee Chief Technical Officer

Andrew K wrote:

Could you not put the "This change also effects" on a single base set card for each of the FAQs, and only have it 3 times total? I follow them all, but I would think that as long as a certain product is in print, any entries applicable to it should added.

Sorry, I know this probably isn't the thread to ask, but it was already brought up, and if I need to post a follow-up I'll do it as a separate thread.

There's no Base Set for Class Decks, so it would still be a minimum of 5.

Paizo Employee Chief Technical Officer

One today.

Paizo Employee Chief Technical Officer

I do know you're very passionate about the game. But I also wonder if there have been people who have looked in on these boards trying to determine whether or not they might like the game who have been turned off on it because they've run into one or more of the many posts from you saying that it's too easy, or because you have them thinking that they need to make changes to the game to make it fun.

Paizo Employee Chief Technical Officer

Fayries wrote:
Vic Wertz wrote:
Edit: And one more.

So this one is for the Dagger.

Dagger resolution wrote:
(This change also affects many Daggers and Dagger-like cards in other sets.)

Does this mean a massive update will occur sometime in the future for the other Dagger and Dagger-like cards on their respective FAQ pages? Or are we supposed to consider these cards updated because the Skull & Shackles Dagger got an official resolution?

I was playing Rise of the Runelords this evening and refrained from playing the Dagger with a Shortbow because I knew of this update, but it would be better for people keeping track of only one set if the respective FAQs would be updated too.

I'd have to post virtually identical entries on ten different FAQ sections, and it's really not worth it. Here are the cards that it affects:

RotR Base: Dagger, Starknife
RotR Add-On: Dagger
RotR 1: Dagger +1
RotR 2: War Razor +1
RotR 4: Giantbane Dagger +1
S&S Base Set: Dagger
S&S 2: Dagger Pistol +2
S&S 4: Invigorating Kukri +1
Sorcerer: Dagger
Rogue: Dagger, Invigorating Kukri +1
Ranger: Dagger, Invigorating Kukri +1, Adamantine Poniard +1

Paizo Employee Chief Technical Officer

One today so far.
Edit: And one.
Edit: And one.
Edit: And one.

Paizo Employee Chief Technical Officer

One today (so far).

Paizo Employee Chief Technical Officer

4 people marked this as a favorite.
Orbis Orboros wrote:
Andrew K wrote:
Orbis Orboros wrote:
Vic Wertz wrote:
Orbis Orboros wrote:

*Abashed*

I simply bought a second base set...

XD

Wait a second.... are you telling me that you've been adding duplicates of the cards you like from another Base Set, all this time that you've been complaining that the game is too easy?!?

Come now, give me some credit!

I did indeed add some cards, but they were things like Inflict, so that builds like a divine spellcaster could be made effectively. But honestly this was mostly because I had them laying around - I actually bought the second base set to customize the bane ratios to make the game harder. Things like fewer bugbears and more enchanters. I did this because the game was too easy - the game wasn't too easy because I did this.

And it's not like I added Holy Candles or anything.

I just finished my RotR run with only Lini last night, as a combat spellcaster from day one, the only exception being always keeping a Cure around, and later on a Find Traps. I stomped the first four adventures, and only slightly struggled in 5 and 6. Very effective even solo with one set. I will point out, I trashed things like Resto and Toad every time I got them.

Maybe it's less that the casters can't be built effectively, and more that your playstyle doesn't allow it?

There are only two divine attack spells, and only 4 in the entire box until Swipe comes up. I simply felt that wasn't enough.

But again, I wanted more banes and simply decided, why not add more of the stuff I wish there was more of as well? Provided I don't break the game, of course.

It really wasn't much different than what class decks allow you to do, anyway. Except I added banes in addition.

Putting more Divine Attack spells in the box is *changing the balance of the game*, no matter what else you're doing to balance that out. How the designers limit the card pool is a *big* part of what they do.

I'me very frustrated that you've been probably the single most vocal person on the boards when it comes to bashing parts of the game, calling out cards that you would never use, bragging about how nothing is a challenge, complaining about some cards being overpowered... and after all this it turns out you're using a nonstandard play environment. Of *course* you wouldn't use some cards when you're giving yourself better choices that other players don't have. Of *course* some cards are going to be broken when you have more of them than we intended. Of *course* you're never going to worry about defeating any monsters when you do things like giving your Divine casters more Attack spells than we put in the game.

I feel like every critical post you've ever made should come with a disclaimer: "Note: I'm playing a different game than everyone else."

Paizo Employee Chief Technical Officer

One today (so far).

Edit: make that two.

...and three.

Paizo Employee Chief Technical Officer

One today (so far).

Edit: And one more.

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.
Orbis Orboros wrote:

*Abashed*

I simply bought a second base set...

XD

Wait a second.... are you telling me that you've been adding duplicates of the cards you like from another Base Set, all this time that you've been complaining that the game is too easy?!?

Paizo Employee Chief Technical Officer

I was mistaken when I said there would be 7 sets—WizKids has committed to 6 sets; those cover all the RPG iconics up through this year's Advanced Class Guide, plus notable animal companions/spirit totems/etc.

If those sets do well, there is potential for the line to continue, though it's a safe bet that if it does, the 7th set would be filled by the 6 iconics debuting in next year's Occult Adventures book, so it would be set 8—meaning next fall—before we could possibly see anything else in sets like that.

It's possible that they could show up in regular large minis sets, though.

Paizo Employee Chief Technical Officer

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In addition to "travel distance", I'm going to go with ""the bureaucracy associated with customs and duties" (because even if none apply, they still have to verify and record that none apply) and with "converting things from a delivery system run by one entity to a delivery system run by another entity". Bundles of parcels need to be unbundled, regrouped, and rebundled. And everything has to be accounted for, not just for tracking purposes, but for the purposes of determining who gets paid how much for handling it. And another big factor is "the amount of stuff handled at the same time but with higher priority shipping rates." This, perhaps more than anything else, is likely to be the cause of stuff sitting around for a while without being acted on.

Paizo Employee Chief Technical Officer

One today. There may be more coming; I'll edit this post as needed.

I've updated the resolution to this entry.

Paizo Employee Chief Technical Officer

I'll probably have a few updates today, and will edit this post as needed. So far:
here
and
here.

Paizo Employee Chief Technical Officer

The_Napier wrote:

In this context, this will sound like a whinge, but it's actually intended as a genuine questions:

Does anyone have any knowledge as to why it takes so long for parcels to be shipped? Or what exactly takes the time?

I'm aware there's various bits of sorting at depots and being driven in trucks and put on planes and things, but even a conservative - and incredibly rough - estimate I put at about 10 days max? Or is it much more complicated than I think?

Our transit times come directly from the delivery service (USPS, UPS, etc.), as they vary by service and destination; we then add our own processing time to that estimate when we present it to you.

As an example, quoted delivery times on USPS Priority Mail International vary from 6–10 business days (and come with the disclaimer that that range is not guaranteed, and represents an "average number of days" and only applies in "many major markets"). The less expensive First Class Package International service varies from 7–21 business days, with similar disclaimers applied.

Paizo Employee Chief Technical Officer

Mad Jack Deacon wrote:
It's interesting that the plain Jane, black one of these only cost me $5.45 at my FLGS. Meaning that a $1.54 of that $7.99 MSRP is having the cool Pathfinder branding put on it.

The extra cost comes more from the 4-color printing than the branding....

Paizo Employee Chief Technical Officer

And one more for today.

Paizo Employee Chief Technical Officer

Please see the actual FAQ entry.

Paizo Employee Chief Technical Officer

Darago is not instructing you otherwise..

Paizo Employee Chief Technical Officer

FAQ'd.

Paizo Employee Chief Technical Officer

One more.

Paizo Employee Chief Technical Officer

Oh, maybe that's what he meant. I apologize for maligning chimpanzees in general.

Paizo Employee Chief Technical Officer

One today, so far. More may or may not be coming.

Paizo Employee Chief Technical Officer

One today, so far. More may or may not be coming.

Paizo Employee Chief Technical Officer

Yeah, well, he told us he was a monkey, and we took him at his word. Turns out chimpanzees lie!

Paizo Employee Chief Technical Officer

Yeah, the old "monkey" was really a chimpanzee. We contemplated leaving the art the same and changing the name to Chimpanzee, but we currently have a rule against having two cards that are exactly the same in all but name.

Paizo Employee Chief Technical Officer

CajunAtx wrote:

Does anyone know when this will come out?

I'll be sure excited if I can really fit my whole class deck and a set of dice to go with it!

They should be out in November.

I have a sample at my desk, and you can indeed fit your whole class deck, *several* sets of dice, folded character sheets, extra sleeves, and more.

Paizo Employee Chief Technical Officer

Sorry—the free Base Set offer is open to US retailers only because of high shipping costs (and also because in many cases, potential customs fees could cost more than the wholesale price that the retailer could purchase their own set for.)

We do not have the ability to send things to specific retailers via distribution channels, and this offer is open only to retailers who have signed up for the program.

Paizo Employee Chief Technical Officer

5 people marked this as a favorite.

I've confirmed that pawns for the remaining iconics, including those from the Advanced Class Guide, are indeed in the Inner Sea Pawn Box. So that takes care of Alahazra, Jirelle, Lirianne, Seltyiel, Damiel, Feiya & Oloch.

I've also passed on a request for the remaining non-iconic Class Deck characters to Erik, who decides this sort of thing. (No promises!)

Paizo Employee Chief Technical Officer

4 people marked this as a favorite.

What I hope will be the final color-match samples will be arriving soon—maybe even today.

Also, our friends at DriveThru have been working on something awesome, and we may be able to launch it alongside the errata decks, perhaps by the end of the month.

Paizo Employee Chief Technical Officer

Mike Selinker wrote:
Just FYI, some of the details might change as we get closer to finalizing the set.

Change "might" to "will." And change "some of the details" to "pretty much anything stated there."

(This is what happens when you have to write catalog text in June for a product that's still being designed...)

Paizo Employee Chief Technical Officer

I don't think we've made any of those yet.

Paizo Employee Chief Technical Officer

Announced!

Paizo Employee Chief Technical Officer

3 people marked this as a favorite.
Mike Selinker wrote:
Hawkmoon269 wrote:

The update for the Ancient Mariner seems to already be on my Ancient Mariner.

Or am I missing something?

Interesting. We issued errata and then fixed the card before anyone saw it.

Nothing to see here. Move along.

Removed 1 FAQ entry today.

Paizo Employee Chief Technical Officer

I've passed this feedback on to the printer. (As long as your inner deck wraps are still in place, there's nothing to worry about...)

Paizo Employee Chief Technical Officer

Even though it technically holds 180 sleeved cards divided up into two 90-card compartments, I like to think of it as perfect for holding your inactive deck in one side, and your active deck plus maybe your folded-up character sheet and/or your dice in the other side.

Paizo Employee Chief Technical Officer

Ultra•PRO is still working on it. I have approved a basic design for the Adventure Box—and it's very cool—but I haven't seen a physical prototype yet, so nothing to share as far as images or dates just yet.

Paizo Employee Chief Technical Officer

Sorry for the delay in responding, folks... the first post of this thread was the very last thing i did before running out the door for vacation. Many answers below:

Theryon Stormrune wrote:

:-(

By access to the preview scenario, was it sent to the retailers or just accessible in their downloads?

It's in their My Downloads page. The same thing will happen with new scenarios as they are released. They should get a notification email when things are added to their downloads.

Andrew K wrote:
So the season (and presumably future ones as well unless there is a big change) will run on the current AP until the next one is releasing Adventure 2. I'm not upset, but I really think that could hurt Organized Play. Were all the adventures initially 6 scenarios and cut short because of all manufacturing problems?

The plan has always been to have each adventure in the Organized Play Adventure Path to begin with the release of the corresponding Adventure Deck. In most cases, our releases are on the last Wednesday of each month, and so are normally four weeks apart, so that means four scenarios in most adventures. Occasionally, there are 5 weeks between the last Wednesdays of consecutive months, so in those cases, adventures will have 5 scenarios. And then Christmas and Gen Con usually cause us to shift release dates for December and either July or August, so that could, in the future, adjust the number up or down (and is the reason that there are 6 scenarios in the first adventure: the gap between Gen Con and our September release was 6 weeks).

John Spalding wrote:
Have you all considered not giving a new date until product exists in your hands, i.e. until you know you can make shipments happen. At least for this line,the date announcements have repeatedly been inaccurate. Other than the printer's (at this point suspect) assurances, is there any reason to believe this ship date is accurate?

Unfortunately, the distribution chain requires us to provide release dates well before most products are in our warehouse. In the case of my original post, though, all of the products I was talking about were in our warehouse at the time.

Zaister wrote:
...I would suggest that you create an option for subscribers to have their PACG products shipped separately from the rest of the subscriptions, so other products don't get held up by these kinds of delay in the future.

Logistically, it's necessary for Paizo to have one release date each month for all of our products. So if a single product is late, it moves into the next month; if its a bigger issue, all of the products for that month must move together by a week.

Dragnmoon wrote:

Vic is web page infrastructure (Reporting/creating event, advertising games days, etc) Society Adventure Card Guild Organized Play going to be complete before Oct 1st?

I noticed when testing Registering a New Card Game Character that the number starts at 1001 instead of going to your next character number, is the intended?

Is there going to be a means for Areas without VO support to get access to scenarios without having to wait until a month later?

How soon until Community use Art download is added so we can use it for advertising Card Game days?

1. It was in place. We'll be making some adjustments to it on an ongoing basis.

2. Yep—PFSACG characters start at 1001.
3. If you want to get in on day one of a scenario release, either get your retailer to sign up for the program or sign yourself up as a Venture Officer. Otherwise, you'll have to wait until the the next adventure begins to purchase the compilation PDF of the previous adventure.
4. I think that's due to happen in the next couple weeks.

Ron Lundeen wrote:

I'm going to be a month behind, because I'm playing at home and not at a store. I'm assuming the process for this will be like the Pathfinder Society, but I don't actually know for sure. I'm wondering how, mechanically, I will get the scenarios.

Will there be a .pdf I can purchase just like a Pathfinder Society Scenario?

How much will those cost?

Will there be a subscription model so I can get them all?

Will the first set of scenarios one be available on or about November 1st, a month after the store release on October 1st?

You'll be able to purchase a PDF just like a PFSRPG Scenario. Each adventure will be released as a collection the day that we begin the next adventure in stores, so the first adventure collection will be released October 22. The price depends on the number of scenarios in the adventure; the first one, with six scenarios, will be $5.99; the 4-scenario adventures will be $3.99 (it's a buck per scenario less one cent). We don't currently have a way of offering subs for digital-only products.

Paizo Employee Chief Technical Officer

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crasher wrote:
This whole adventure card guild thing is very frustrating to read about as a store owner. We still haven't heard anything about how to get involved and the local venture captain is unresponsive.

In July, along with your regular Paizo product shipment from your distributor, you *should* have received a packet announcing the Adventure Card Guild telling you how to get involved...

...but whether you got it or not, the main thing to do is sign your store up on our Retailer Locator and make sure you check the box that asks if you're interested in Pathfinder Society Adventure Card Guild Organized Play.

Paizo Employee Chief Technical Officer

Please note that any products that don't have a product page on our website technically have not been officially announced, and anything we may have said about them is subject to change.

Paizo Employee Chief Technical Officer

No need to contact customer service: we *only* have 2nd printing version of all of the Rise of the Runelords products. (This statement does not cover products listed as "non-mint," however, as those can include stock returned from our distributors, and may be either printing.)

Paizo Employee Chief Technical Officer

I don't believe Ultra•PRO has any plans to sell sleeves in larger increments.

If you sleeve your cards, you will eventually run out of room if you use the standard box insert. Ultra•PRO is working on a box that holds a full set even when sleeved, but they have not yet announced a release date for that product.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
NOG the Demoralizer wrote:
Hey Vic, bundling opportunity... (I am in sales, I always look for bundling opportunities) I personally am starting to collect the Q-workshop dice line every other week when I go down to my FLGS for PFS night. Maybe slap the PFACG logo sticker on some of the Pathfinder Dice sets and market them for sale with the core sets as they come out.

Marketing the Q-Workshop dice to PACG players isn't in the cards—people would ask what the extra two dice are for!

Paizo Employee Chief Technical Officer

*All* of the character sheets for the card game can be found here.

Paizo Employee Chief Technical Officer

As Fayries pointed out, the sleeves are already available, but it's important to note that they are sold by Ultra•PRO, not Paizo, and their distributor network may not completely overlap with ours. You can find their distributor list here.

Paizo Employee Chief Technical Officer

One today.

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