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Pathfinder Society Adventure Card Guild Guide wrote:
There is current no legal way to play Ranzak or Ekkie in PFSACG play.
Neither of these things are possible in the foreseeable future.
On the first point, Gen Con's exhibitor hall is very popular—the entire show floor is generally fully reserved a year in advance. Because Gen Con wants to be able to host a lot of different vendors, they limit the exhibitor space that any one company can have, and Paizo is already at that limit.
On the second point, Gen Con, like many other large cons, has a "priority" system that rewards their best customers by allowing them to choose their booth space first. Priority factors in things like the number of years you've been exhibiting, the size of your booth, your sponsorship level, and so on. We can't elevate the priority of those other companies, and we can't afford to set aside our own booth space for them (see point 1).
You said you were going to flag his post—that's the right thing to do. Then a moderator will decide whether he has broken the guidelines or not (and the moderators may or may not agree with you). Fighting back is not the right thing to do.
The text on the AP card is the "default setting." It allows people with consistent play groups to manage their box in the traditional way.
Non-traditional options are presented in Guide, in the "Preparing the Game Box" sidebar on page 9. These options don't conflict with the text on the AP card—it works in conjunction with them.
Mechanically, you may have several different cards that each represent the army, but conceptually, it's one big army that you keep encountering all over the place.
The Cohorts: I thought when you banish a Cohort, you're supposed to remove it from the game? Does that mean these cards are supposed to be one-off, kinda like the Genie ally loot in S&S?
For cohorts that have only "banish" powers, yes.
If your Stealth skill is based on your Dexterity skill, and you are using your Stealth skill, you are also using your Dexterity skill.
But if you don't have the Stealth skill on your character card (so you're just using a d4), then you are using *only* your Stealth skill; your Dexterity doesn't come into play.
So we think the concept is sound. So we're looking to add this to "Attempt the Check," as a new paragraph in between "look at the card’s powers and immediately do whatever it says there" and "After you attempt the check, deal with any effects that were triggered by the check":
If a power allows you to automatically defeat or acquire a card, you may use it at this time. Using such a power counts as succeeding at all checks required to defeat or acquire the card. You may not use such a power on any card that does not have a check to acquire or defeat, or on any card that has a check you're not allowed to succeed at.