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My understanding of http://pathfinder.wikia.com/wiki/Mwangi vs Garundi is like the distinction between someone who is Korean vs. Asian. The nationality for Pharasma is "Garundi" from what I recall reading.
While "Garundi" can mean "somebody from the continent of Garund," it *also* refers to people of a specific ethnicity—see page 14 of the Inner Sea World Guide. Quinn's ethnicity is Mwangi, not Garundi... and since he's actually from Galt, he's not Garundi in the *regional* sense either—he's Avistani.
(At least, unless James Jacobs or James Sutter correct me....)
Wayne Reynolds wrote:
Most of the descriptions that I receive regarding the Iconic characters are fairly brief. Occasionally, they'll specify an element or item that they'd like to see in the illustration. Otherwise I consider myself fortunate that they allow me a degree of artistic freedom in the depiction.
I have always found that the less you limit an artist the better the results—at least, when you have an artist you trust. (When I write an art order for a piece—even something as important as the cover of a product—I try to limit myself to 3 or 4 sentences.)
Here are two examples of the art orders we gave Wayne for iconics (both from the Advanced Class Guide):
The most specific ACG art order was for Quinn the Investigator: "Male, Human (Mwangi, graying hair), wearing refined clothing, with a leather overcoat (also of fine make), sword cane for a weapon. A cross between the alchemist and the rogue, the investigator uses alchemy and his skills to solve problems and defeat foes, but is not above physical violence if the needs call for it. Think Sherlock Holmes, but with a dose of alchemy tossed in (well, a bigger dose than the character anyway)."
The least specific was for Enora the Arcanist: "Female, Halfling, no armor, armed with a dagger. This class is a blend of sorcerer and wizard, using the magic in her blood and arcane study to cast spells."
(Note that when we assign iconic art, we don't name the characters—the staff always wants to see the finished art and come up with a name they think suits what Wayne has done.)
Partway through the process, we get sketches and give feedback on them... though the feedback I end up providing on Wayne's stuff is usually limited to the single word "awesome!" Really, all the magic happens at his end.
If you look through pretty much *any* thread about minis sets, you'll find people asking for more PC-types and few or no monsters, and you'll find people asking for more monsters and few or no PCs. It's logical, then, that the way to make sure that a set satisfies the most people is to keep a reasonable mix of both—and, it turns out, that logic is backed up in historical sales. You need a pretty good reason to have a set that's all monsters or all adventurers.
Speaking of a good reason to have a set that's all adventurers, have you seen the Iconic Heroes sets?
Certain cards may care whether or not a thing is undefeated. This is a situation where we want to trigger things that care if he is undefeated.
Thanks. I called my retailer again today. They said they use a variety of distributors, two of the names I got from my inquiry were GTS and ACD.
Most US retailers do use a variety of distributors.
Our sales team has had a response from GTS Distribution: "We absolutely do have them. We set up item code PZO6014MGP and populated it with inventory. I will get with the reps for these accounts."
So any store that buys from GTS can ask for that product code.
Steve Geddes wrote:
Ok, so I do have to split hairs here... technically, the subscription just says that you will get promo cards with the subscription; it does not guarantee that you will get *all* promo cards, and things like the Iconic Heroes promos are exactly why it does not say that.
My philosophy is that I want to ensure that paizo.com customers have the opportunity to get every promo card when we release it or shortly thereafter. In most cases, those will be free subscriber perks, but there could, in the future, be other things like the Iconic Heroes promos that will not be included in the subscription, but that I will ensure you have the opportunity to purchase either by itself or as part of a product (like the Iconic Heroes minis packs) on paizo.com. We have nothing else planned at the moment, but I am not willing to close that door.
I will say that every promo card we have planned for Wrath (including Ekkie) will be released for free along with Wrath subscription shipments.
Flynn Greywalker wrote:
Vic, would you do a release of maps, pawns and/or figurine packs for existing paths going to a hard cover, like with Rise of The Ruin Lords?
I'm not 100% sure what you're asking, but if we were to do another AP compilation, you can assume it will be a pretty big event, and we would likely come up with some new complimentary products for it. (I don't really know if we'd reprint out-of-print accessories for one; that's not something we've had the occasion to discuss. I would guess that we'd more likely try to come up with something new rather than reprint something old, though.)
I don't know who's calling them "very rare," but we aren't, and WizKids isn't. As we've said, there are two rarities of dungeon dressing—approximately 1 per case and approximately 2 per case—making them pretty equivalent to regular rares. It's true that you're not getting one in every booster (since there are only a few of them in the set), but you also don't get a large rare in every pack, and nobody calls large rares "very rare."
Lord Snow wrote:
...and if it's a sticky thread, the beginning of the discussion will go more and more out of date and become less and less useful. Imagine if we'd done this a few years ago, and these people out to choose their first AP are presented with several pages of opinion that doesn't include anything newer than, say, Legacy of Fire...
Restarting this discussion a couple times per year is actually a *good* thing.
So...I think Pathfinder will once again pass D&D as of the next report. D&D's sparse release schedule -- as much as I personally love it -- almost guarantees that D&D won't hold the top spot.
So I'm told that in Wizards' Q&A session at the GAMA Trade Show this past week, they said that they won't be releasing any splatbooks for the current edition, just adventures. Has anybody seen a transcript of that anywhere?
James left out a few steps, added in bold below.
James Sutter wrote:
Based on the card products Paizo has released, it seems like they have two main formats: 110 packs and 55 pacts of cards (the 55 card packs usually being used for things like their Face Cards products).
In case you're wondering why that is, most card printers built their trade with playing cards, which are printed two decks per 110-card press sheet—10 rows of 11 cards. (Poker decks usually contain 52 regular cards, 2 jokers, and a poker rules card.) So a full sheet makes either 1 110-card deck or 2 55-card decks.
You can actually have any number of cards in a product, but they're generally going to be printed on 110-card sheets anyway. For example, if your game really needed to have exactly 100 cards, they'd print it on a 110-card sheet with 10 blank cards that are immediately discarded. (It will cost the same as if you had printed 110 cards per deck, of course.)
Since Class Decks include a rules card, and we want to fill the rest of the sheet, it's a 109-card product.
If the city is near the Atlantic coast, and the server says the fish is fresh, I'll go with the kingfish. Because it's tough to beat good fresh fish, and this dish will tell me a lot about the restaurant. (And I feel sorry for people who think octopus has to be rubbery—when it's done right, it's moist and tender. I hope it's grilled!)
If the city is more than a full day's drive from the Atlantic, or if the server says the fish is frozen, I'll go with the mojo cerdo and hope it's pleasantly (but not overly) rummy and not too pineappley.
I wouldn't order the poll guisado because of the words "stewed" (if I don't know the restaurant, I'll assume this translates to "overcooked and mushy"), "boiled" (because this translates to "watery and mushy", and "potatoes" (because this translates to "potatoes").
In the context of my most recent post, my analogy was intended to extend solely to the question about retailers becoming overwhelmed with AP after AP. A few sets from now, retailers will not be able to buy older sold-out sets from their distributor, so the shelf space dedicated to the line won't be ever-expanding (unless, as you point out, they choose to offering them as premium-priced collectibles—but that will be the exception, not the rule). Continuous availability of the APs in PDF form has no bearing on that analogy.
If you're talking about the post I made before that, continuing sales of out-of-print product in PDF form doesn't hurt, of course, but isn't required to make it a successful line. The AP line is successful counting only physical sales.
Like the RPG AP, we don't intend to keep sets in print forever. In fact, apart from the original reprint of RotR (needed because the first printing sold out months before S&S was available), we probably won't reprint PACG products apart from (maybe) the Class Decks. By the time we get to our 4th AP, I would expect most retailers to just have the latest ones on the shelves.
Ed Reppert wrote:
The other day I spent twenty minutes looking for my druid class deck. Then I realized it hasn't been published yet. Any idea of the release schedule for the remaining decks? Also, will you go beyond the eleven original classes?
You seek this blog post!
Dave Riley wrote:
From the wording of Vic's post, I thought maybe he misremembered the scenario--Brinebones isn't the villain you have to kill to win. Since the turn ends immediately, you don't have to draw your hand up, it'd take a fringe case for him even TO kill you. If that happened to us, I doubt we'd even bother fighting him the last time.
I would just like to say that this is not a democratic process (and I'm also under no illusion that this thread is directly representative of our entire customer base), but I *am* nevertheless listening. (I am also not the least bit surprised by what I'm hearing.)
On the topic of players skipping APs, I would like to point out that we have had the exact same issue in our RPG Adventure Path line since we released the first issue of the second AP 7 years ago. Very few people can play through a full RPG AP in 6 months, and many people can't afford to buy the ones they can't play (6 volumes at MSRP come to $137.94, and that's assuming you're not buying any of the many complimentary products we produce for each AP). This has not prevented the RPG Adventure Path line from being very, very successful, and indeed, a cornerstone of Paizo's business.
Midnight Anarch wrote:
I think what you'll see is that the characters in the deck can actually be a little *more* diverse.
In the first wave of Class Decks, there are 97 boons supporting 4 characters. Now there will be 100 boons supporting 3 characters. Let's assume that in either case, a fixed percentage of the boons are "utility" cards that work equally well for any of the characters, and the rest are cards that work better for one character than the others. This is purely illustrative (as we don't actually have a fixed percentage), so to keep the math easy, let's call it 50/50, and assume that the non-utility cards are divided among characters equally. In the old decks, that would give you 48 utility cards and 12 cards for each character; in the new decks, that would give you 49 utility cards and 17 cards for each character, meaning each character would get a 40% increase in specialty cards. Again, not real numbers here, but you can see the point—with fewer characters, we can give each character more specialized stuff, and more specialized powers to take advantage of that stuff.
If the only limit to the iconic characters are those inherent in the class, then I look forward to an Ezren that has blessings, a Seelah that uses a lot of items, a Kyra whose special powers involves a non-basic blessing that's not Sarenrae, etc.
Yes, the iconic characters each have their own quirks, but the designers are creative enough to not let that be much of a limiting factor. For example, though Kyra is always going to be a cleric of Sarenrae, that doesn't mean that her character necessarily needs to have powers that reference that. And I'm not going to get too specific about other things you asked about, but what is it Mike says? "Hold that thought."
Sorry—our discussion forked from the original, so my note that I needed to respond in this thread wasn't quite right. (That is, the FAQ I just created answered a question that *we* asked while examining these cards rather than the question actually asked in this thread.)
The answer to the original question is "Sure, Heggal can do that." We're not about to change Heggal, multiple Kyras, Tarlin, Oloch, and all their roles, along with Cure, Mass Cure, Major Cure, Surgeon, and so on, all just to stop Heggal from doing (as Mike put it) "a party trick" with one card.