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I'm not exactly seeing a huge difference between the old and the new dagger ruling. What did you do wrong exactly?
We changed "the combat check" to "your combat check." If you have a weapon (like a bow) that lets you use it to help somebody else's combat checks, you can't also throw a dagger. (For the record, "your combat check" already appeared on Sorcerer/Ranger/Rogue's Giantbane Dagger +1, and Rogue's Dagger +1 and Venomous Dagger +2.)
Andrew K wrote:
There's no Base Set for Class Decks, so it would still be a minimum of 5.
I do know you're very passionate about the game. But I also wonder if there have been people who have looked in on these boards trying to determine whether or not they might like the game who have been turned off on it because they've run into one or more of the many posts from you saying that it's too easy, or because you have them thinking that they need to make changes to the game to make it fun.
I'd have to post virtually identical entries on ten different FAQ sections, and it's really not worth it. Here are the cards that it affects:
RotR Base: Dagger, Starknife
Orbis Orboros wrote:
Putting more Divine Attack spells in the box is *changing the balance of the game*, no matter what else you're doing to balance that out. How the designers limit the card pool is a *big* part of what they do.
I'me very frustrated that you've been probably the single most vocal person on the boards when it comes to bashing parts of the game, calling out cards that you would never use, bragging about how nothing is a challenge, complaining about some cards being overpowered... and after all this it turns out you're using a nonstandard play environment. Of *course* you wouldn't use some cards when you're giving yourself better choices that other players don't have. Of *course* some cards are going to be broken when you have more of them than we intended. Of *course* you're never going to worry about defeating any monsters when you do things like giving your Divine casters more Attack spells than we put in the game.
I feel like every critical post you've ever made should come with a disclaimer: "Note: I'm playing a different game than everyone else."
I was mistaken when I said there would be 7 sets—WizKids has committed to 6 sets; those cover all the RPG iconics up through this year's Advanced Class Guide, plus notable animal companions/spirit totems/etc.
If those sets do well, there is potential for the line to continue, though it's a safe bet that if it does, the 7th set would be filled by the 6 iconics debuting in next year's Occult Adventures book, so it would be set 8—meaning next fall—before we could possibly see anything else in sets like that.
It's possible that they could show up in regular large minis sets, though.
In addition to "travel distance", I'm going to go with ""the bureaucracy associated with customs and duties" (because even if none apply, they still have to verify and record that none apply) and with "converting things from a delivery system run by one entity to a delivery system run by another entity". Bundles of parcels need to be unbundled, regrouped, and rebundled. And everything has to be accounted for, not just for tracking purposes, but for the purposes of determining who gets paid how much for handling it. And another big factor is "the amount of stuff handled at the same time but with higher priority shipping rates." This, perhaps more than anything else, is likely to be the cause of stuff sitting around for a while without being acted on.
Our transit times come directly from the delivery service (USPS, UPS, etc.), as they vary by service and destination; we then add our own processing time to that estimate when we present it to you.
As an example, quoted delivery times on USPS Priority Mail International vary from 6–10 business days (and come with the disclaimer that that range is not guaranteed, and represents an "average number of days" and only applies in "many major markets"). The less expensive First Class Package International service varies from 7–21 business days, with similar disclaimers applied.
They should be out in November.
I have a sample at my desk, and you can indeed fit your whole class deck, *several* sets of dice, folded character sheets, extra sleeves, and more.
Sorry—the free Base Set offer is open to US retailers only because of high shipping costs (and also because in many cases, potential customs fees could cost more than the wholesale price that the retailer could purchase their own set for.)
We do not have the ability to send things to specific retailers via distribution channels, and this offer is open only to retailers who have signed up for the program.
I've confirmed that pawns for the remaining iconics, including those from the Advanced Class Guide, are indeed in the Inner Sea Pawn Box. So that takes care of Alahazra, Jirelle, Lirianne, Seltyiel, Damiel, Feiya & Oloch.
I've also passed on a request for the remaining non-iconic Class Deck characters to Erik, who decides this sort of thing. (No promises!)
Mike Selinker wrote:
Just FYI, some of the details might change as we get closer to finalizing the set.
Change "might" to "will." And change "some of the details" to "pretty much anything stated there."
(This is what happens when you have to write catalog text in June for a product that's still being designed...)
Mike Selinker wrote:
Removed 1 FAQ entry today.
Sorry for the delay in responding, folks... the first post of this thread was the very last thing i did before running out the door for vacation. Many answers below:
Theryon Stormrune wrote:
It's in their My Downloads page. The same thing will happen with new scenarios as they are released. They should get a notification email when things are added to their downloads.
Andrew K wrote:
So the season (and presumably future ones as well unless there is a big change) will run on the current AP until the next one is releasing Adventure 2. I'm not upset, but I really think that could hurt Organized Play. Were all the adventures initially 6 scenarios and cut short because of all manufacturing problems?
The plan has always been to have each adventure in the Organized Play Adventure Path to begin with the release of the corresponding Adventure Deck. In most cases, our releases are on the last Wednesday of each month, and so are normally four weeks apart, so that means four scenarios in most adventures. Occasionally, there are 5 weeks between the last Wednesdays of consecutive months, so in those cases, adventures will have 5 scenarios. And then Christmas and Gen Con usually cause us to shift release dates for December and either July or August, so that could, in the future, adjust the number up or down (and is the reason that there are 6 scenarios in the first adventure: the gap between Gen Con and our September release was 6 weeks).
John Spalding wrote:
Have you all considered not giving a new date until product exists in your hands, i.e. until you know you can make shipments happen. At least for this line,the date announcements have repeatedly been inaccurate. Other than the printer's (at this point suspect) assurances, is there any reason to believe this ship date is accurate?
Unfortunately, the distribution chain requires us to provide release dates well before most products are in our warehouse. In the case of my original post, though, all of the products I was talking about were in our warehouse at the time.
...I would suggest that you create an option for subscribers to have their PACG products shipped separately from the rest of the subscriptions, so other products don't get held up by these kinds of delay in the future.
Logistically, it's necessary for Paizo to have one release date each month for all of our products. So if a single product is late, it moves into the next month; if its a bigger issue, all of the products for that month must move together by a week.
1. It was in place. We'll be making some adjustments to it on an ongoing basis.2. Yep—PFSACG characters start at 1001.
3. If you want to get in on day one of a scenario release, either get your retailer to sign up for the program or sign yourself up as a Venture Officer. Otherwise, you'll have to wait until the the next adventure begins to purchase the compilation PDF of the previous adventure.
4. I think that's due to happen in the next couple weeks.
Ron Lundeen wrote:
You'll be able to purchase a PDF just like a PFSRPG Scenario. Each adventure will be released as a collection the day that we begin the next adventure in stores, so the first adventure collection will be released October 22. The price depends on the number of scenarios in the adventure; the first one, with six scenarios, will be $5.99; the 4-scenario adventures will be $3.99 (it's a buck per scenario less one cent). We don't currently have a way of offering subs for digital-only products.
This whole adventure card guild thing is very frustrating to read about as a store owner. We still haven't heard anything about how to get involved and the local venture captain is unresponsive.
In July, along with your regular Paizo product shipment from your distributor, you *should* have received a packet announcing the Adventure Card Guild telling you how to get involved...
...but whether you got it or not, the main thing to do is sign your store up on our Retailer Locator and make sure you check the box that asks if you're interested in Pathfinder Society Adventure Card Guild Organized Play.
I don't believe Ultra•PRO has any plans to sell sleeves in larger increments.
If you sleeve your cards, you will eventually run out of room if you use the standard box insert. Ultra•PRO is working on a box that holds a full set even when sleeved, but they have not yet announced a release date for that product.
NOG the Demoralizer wrote:
Hey Vic, bundling opportunity... (I am in sales, I always look for bundling opportunities) I personally am starting to collect the Q-workshop dice line every other week when I go down to my FLGS for PFS night. Maybe slap the PFACG logo sticker on some of the Pathfinder Dice sets and market them for sale with the core sets as they come out.
Marketing the Q-Workshop dice to PACG players isn't in the cards—people would ask what the extra two dice are for!