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Again, though we haven't set a firm date for MM yet, it will happen. And I think it's safe for you to imagine that if we need a gap between Wrath and MM, we will likely want a gap of some size after MM. And since it will take 6 months to finish releasing MM once its starts, that means it's safe to say that anything that might follow MM wouldn't come out until 2017.
It's far too early to start telling you about 2017. The focus for 2016 will be Season of the Runelords and Mummy's Mask.
We didn't make an Extra Magnet Pack for the new version, which has a lot more magnets to begin with. (The old one had 8 blue, 8 black, and 4 green, while the new one has 13 blue, 13 red, and 9 green.)
(Also, the ratio of Extra Magnet Packs to Combat Pads sold in the prior version was pretty darn low, as evidenced by the fact we still have lots of the old Extra Magnet Packs, while the old Combat Pad is long gone.)
The listing for the Extra Magnet Pack is here. It doesn't show you what the magnets look like at all; I'll see about getting that changed; at the very lest, we'll put some text on the product page that says they match the older design of the product.
If you order a new Combat Pad, the magnets will look like the images here.
If you're unhappy with what you received, please let Customer Service know—they're there to help!
As currently written, this is still not working as intended. "Summon and build" does not include placing henchmen, which we do want here, and we don't want you using the card list on Citadel at all. I've just come up with a wording that I need Mike to sanity check, and I'm triple-checking his intent, but I believe that here's what we want, in non-technical terms:
• During setup, build only the first location, which should include its regular card list plus a Worldwound Cadre.
A little from Column A, a little from Column B!
Setup here isn't technically correct. If we were doing it today, we would say Villain: None, change the first sentence to "After building location decks, place the villain Ghlorofaex faceup next to this card," and add the sentence "To win the scenario, defeat Ghlorofaex."
But this card already has what may be the tiniest art box on any card, and that added text would add at least one line, if not two.
Pretty much right, though I wouldn't say "Normally using a power is playing a card," because while that *is* usually true for card powers, it's not usually the case when it comes to *character* powers. (There are some character powers that specifically say that using it counts as playing a specific card type, but that's fairly unusual.)
Dave Riley wrote:
...do you suppose you roll for how many cards you have to bury for the Corruption Demon before or after you decide if you bury them? ie: if you roll a 4 and you've got 3 cards in your hand, did you just lose those cards for nothing?
Roll first. Added to FAQ.
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If we wanted to word it the long way (and indeed we did on some older cards), it would be "For your combat check, use [skill]; if the check is against a monster that has [trait], [bonus]." But we decided it's not worth the verbiage (especially since nobody ever questioned it until I pointed it out).
For whatever reason, a number of companies that manufacture polyhedral dice (especially those in China) have identical molds. I don't have any clue whether that mold originated at Koplow, or in China. (If you look closely, especially comparing the digits "3" and "1," you'll find that there are actually several fonts in use across the set.)
The intent is what it says: The movement effect works only within an encounter.
As far as the wording goes, we do that sort of thing quite a lot. The example that immediately springs to mind is bane weapons, which say "For your combat check, use [skill]; if the monster has [trait], [bonus]." It's possible that you're attempting a combat check against something that's not a monster, in which case you just don't get to apply that bit.
My question is why is he blue? Am I missing something here? I thought Pathfinder goblins were green?
They have a pretty wide range of skin tones, though Erik has generally kept the minis in a pretty narrow range of skin tone so that the little critters mostly look like they're from the same tribe.
Steven Schopmeyer wrote:
Yep. "Drop hints," not "drop it!"