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Ok. So, the Sea Troll requires you to have the Fire or Acid trait in your combat check or else it is undefeated. You use Potion of the Ocean ("Banish this card and choose a character at your location to succeed at a check to defeat a bane with the Aquatic trait") to auto-defeat. The question, then, is can Damiel use his power to add 1d6 + the Fire trait to the check?
The first thing I'd look at is exactly when you actually play Potion of the Ocean. I don't see any reason that would happen anywhere other than the "Play Cards and Use Powers That Affect Your Check" portion of "Attempting the Check," and since that's the same time Damiel uses his power, you get to choose the order. So that suggests you can indeed fire off that power before you play that card.
The second thing I'd look at is whether the wording of Damiel's power prevents it: "You may discard a card to add 1d6 (□+1) (□+2) and the Poison or Fire trait to any combat check at your location." Can I use that power when I know I'm not actually going to be rolling the dice? I don't see anything stopping me.
So yes, you can add the Fire trait and then auto-succeed at the check.
I'd strongly suggest you try a different unzipping utility. What you *should* get is the following:
The "AB" folder contains a JPG of the cover and a single m4b audiobook file which should play nicely with many audiobook readers, including iTunes. I would recommend using this version if you have compatible software.
The "mp3" folder contains the cover JPG and 19 mp3 files, one for each chapter. As standard mp3 files, pretty much any media player from the last decade plus should be able to deal with these files; I would recommend using this version either to burn a CD or for use with older software or hardware. (You should be able to just drop these into your iTunes window as well.) Note that the largest of these mp3 files is under 13 MB, and a couple of them are just 6.5 MB, and pretty much any modern mp3 player should be able to begin playing them in literally less than a second. Your report that it takes minutes to load suggests there is a major problem with your configuration, and again, my biggest suspect is your unzipping utility.
I have the original one as both a PDF and a physical map. Is there anything special about the classic version that would make me want to grab it too?
Nope. At least, not unless you're a fan of minor changes in the tiny text on the map itself, or really want the wraparound-style packaging.
Might I request Town Square be considered? I can't find a physical copy and it is used in Silverhex Chronicles.
At the moment, only the 8 we just announced are planned. If these do well, more may be possible.
The main function of the Basic trait is that your characters' starting decks are restricted to include only Basic cards with that trait.
Location decks don't share that restriction—they are built using any cards in the box. While you're playing the scenarios from the Base Set, you should have all of the cards with the B indicator (that's the letter in the upper right corner) in the box—and if you have the Character Add-On Deck, all of the cards with the C indicator—and nothing else.
The other important function of the Basic trait, and the main function of the Elite trait, is that they work with the rules on the Adventure Path card that tell you when you can remove cards from the game. You don't need to worry about that until you start Adventure Deck 3.
A few other cards might card about whether a card has the Basic or Elite trait—for example, a card might tell you to draw an item with the Basic trait from the box—but you don't need to think about that sort of thing until it happens, and when it does, the cards will tell you what to do.
Just curious, what prompted the team to reprint? I read Vic's post back from 2009 about not ever planning to reprint, so what spurred the motivation to bring back these mats?
Erik selected eight maps that sold well enough—and have been out of print long enough—that we *think* we can sell enough to justify.
An important thing to note here is that when you reprint a product that has only recently gone out of print, retailers don't order it like it's a new product—they place *reorders*, which are usually a fraction of what their initial orders were. We believe that these particular products have been gone long enough that retailers will order them as if they were brand new—or at least closer to that than a restock order.
FAQs stop arguments in your world?
Malcolm_Reynolds is correct—any new versions of Skull & Shackles (foreign translations, electronic adaptations, etc.) will have those changes in the card list.
I suppose it's a fair question of whether or not we should do that in the errata decks. (No matter what, those cards are going in the decks—the only question is whether or not we do the set indicator swaps.)
The big "pro" argument is that once you've incorporated the errata decks, if you decide to pull out the Add-On Deck for whatever reason, you'll be able to play The Free Captain's Regatta without proxying (as per this FAQ).
The big "anti" argument is that when you incorporate the errata decks, you might get confused if you look for cards by set indicator, as 4 of them won't match up. However, there were set indicator changes in the RotR errata decks and nobody reported confusion, so I'm leaning to "pro."
Jester David wrote:
The problem wasn't that 3.5 made the 3.0 product worthless. It was that the first 3rd-party d20 products to market sold *really well*, and the market responded with overexuberance. A lot of small publishers quickly spun up and pumped out a lot of products that just frankly weren't that good, and a lot of retailers bought way too many copies of way too many of them. This would have been a major problem even if 3.5 hadn't been released.
Total cards: 49
Here are the tentative card lists for S&S and the first 7 Class Decks. Please let me know if you think anything's wrong. (Sorry about the formatting...)
Set Card Type Name Qty Editing Notes
Total cards: 87
R Pickard, those are some really good questions.
I've created a thread to allow third-party publishers to answer your first question here.
As for the second question, the answers will vary for each company. (Paizo requires freelancers who reside in the state of Washington to have a business license.) And the state you live in may have requirements that other states do not; I'd suggest you check with a tax attorney or tax accountant in your state to find out what's required of you.
I really don't have a good answer for your third question, I'm afraid.
We have a thread for third-party publishers looking for freelancers to work on specific projects, but I think it would be useful if we had a thread for publishers to tell the community whether they routinely accept submissions outside of specific calls.
Third-party publishers, please post in the following format:
So, the interesting thing with Temptation of Big Die (Which, in case you haven't seen it and are wondering how we are all talking about it, was in an email Paizo sent out.) ...
You can see Temptation of Big Die here. It's our convention promo for the season (debuting at PaizoCon) and it will be sent to subscribers with the first Wrath shipment, along with our May retailer promo, the goblin ally Chuffy Lickwound.
This is an open letter to the Top 32.
One of you won the contest. Thirty-one of you didn't. Either way, your work is not over.
I hope that the reason each of you entered the contest is that you'd like to establish yourself (or perhaps further establish yourself) in the game industry.
The good news is that people like your ideas. The fact you made the Top 32 of RPG Superstar is proof of that, and though most of you are probably disappointed that you didn't win*, "not winning" doesn't change that fact. And even that entry you had in your final round—the one that has no doubt made you second-guess yourself a few times by now? People voted for that because they liked it.
So we've established you have talent. Lots of previous RPG Superstar non-winners are now working professionally in the industry, whether as freelancers or as actual employees of Paizo or other companies, and the only thing that stands between you and that future is you.
It's time to capitalize on what RPG Superstar has gained for you. First of all, folks like Owen K. C. Stephens, John Compton, and James Jacobs know some of your work, and might think of you when they need something. And if you submit something to us in an open call, your status as an RPG Superstar contestant will help separate you from the rest. I would hope that it would give weight at a lot of other companies in the industry, too—especially those publishing Pathfinder-compatible products. Your name is out there, and now is the time to get your work out there.
And just because you won, Monica Marlowe, don't think this post doesn't apply to you—it applies to you at least as much as anyone else. Some RPG Superstar winners have established themselves as successful writers who are going to continue getting a lot of work from Paizo and other publishers, and others have completed their winning assignment and then promptly disappeared. Which way it goes is *almost entirely* up to you. You have the biggest opportunity, and I hope you capitalize on it.
All of you: If you want this, do this. Now is the time.
*Ok, maybe Jason Keeley is less disappointed than most—but his work isn't over either!