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Vic Wertz

Vic Wertz's page

Chief Technical Officer. 18,336 posts. 2 reviews. No lists. No wishlists.


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Paizo Employee Chief Technical Officer

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Theryon Stormrune wrote:
I'd recommend that we have a demo to help teach newbies even though it is recommended that people have at least played the game prior. Hint, hint ... can we get the demo (played at GenCon) as an intro to S&S.

Yep—we're working on instructions for that now.

Paizo Employee Chief Technical Officer

TanRu wrote:
Greyhawke115 wrote:
Vic Wertz wrote:


The current plan is for 7 sets that will cover all 31 iconics from the Core Rulebook, Advanced Player's Guide, Ultimate Magic, Ultimate Combat, and the Advanced Class Guide, plus notable animal companion/familiar/eidolon.

Was musing about this last night. 7 sets at 6 characters each =42 minis. One mini in each set is an "associated creature". That leaves 35. There are currently only 31 iconics.

Let the speculation begin!

At the PACG panel at GenCon, I asked if there were any plans to put out minis for the class deck characters after the first 7 sets. They didn't have a decision on that yet, but they said that there's actually going to be 9 initial sets but they couldn't say yet what was in the last 2.

I think at that point in the con Occult Adventures hadn't been announced yet, so that would be 6 more iconics. Not sure what else there would be. Let the speculation resume!

I think I've been saying the wrong number. There are definitely 6 sets of 6 that cover the 31 iconics plus 5 key animal companion/eidolon/familars. If they do well, I bet we can get a 7th set that covers the Occult Adventure iconics.

Paizo Employee Chief Technical Officer

TanRu wrote:
Playing in OP at GenCon, there was definitely noticeable color variation on the backs of cards within the sets. These were all S&S cards, so should have all come from the same printer (right?) but I don't know if these were special sets that they banged out for OP or actual retail boxes.

The loaner class decks we had in the OP room at Gen Con were print-on-demand decks that we rushed to complete when we learned that the Class Decks from the printer were going to be late, and we did not have time to match the colors precisely on them.

Paizo Employee Chief Technical Officer

We will change this:

Guide to Org Play wrote:
When you choose a card from the play area, instead of adding it directly to your character deck, choose a card from your Class Deck box of the same type with an adventure deck number no higher than that of the chosen card.

to this:

When you choose a card from the play area, instead of adding it directly to your character deck, choose a card from your Class Deck box of the same type with a set indicator no higher than that of the chosen card (for this purpose, treat the set indicators B, C, and P as 0).

Paizo Employee Chief Technical Officer

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We're planning to release a document that tells you how to build a quick demo using the S&S Base Set.

Paizo Employee Chief Technical Officer

Theryon Stormrune wrote:
Was reading the forum over on Obsidian and come to the conclusion that they don't have a clue about the game. They think it is the RPG, not the PACG.

The licensed we have signed will allow Obsidian to do several products. The tablet version of the PACG is first, but a computer roleplaying game will eventually follow.

Paizo Employee Chief Technical Officer

Yep... we managed to get them in the early hours of Thursday morning.

Paizo Employee Chief Technical Officer

Matthew Trent wrote:
Flat the Impaler wrote:


I believe it's been stated elsewhere that there's a technical reason they use ZIPs instead of PDFs directly, and IIRC it has to do with how some browsers/devices handle PDFs.

I don't believe it.

I just opened a watermarked PDF from DriveThruRPG on my phone. It can be done. Now that Paizo does't want to pay enough for competent tech personnel who can solve those sorts of problems... that I believe. I looked at there job listings.

Yes, technologically speaking, we *could* deliver single PDFs without zipping them. In fact, when we first began offering PDFs on paizo.com, that was the standard behavior. However, it caused a lot of customer service issues, as people would click the link to download the PDF, and their browser would simply *display* it to them, and then they wouldn't be able to figure out how to save them. Seriously, we had complaints about that on a daily basis. Changing our behavior to zip single PDFs by default solved that problem for them. I'm sorry it created a different problem for you, but such is technology. Fortunately, we only hear your complaint once every few months. My recommendation is to use a PDF viewer on your phone that knows how to deal with zipped files.

(Also, our job listings don't even mention salaries...)

Paizo Employee Chief Technical Officer

NOG the Demoralizer wrote:
As an aside, I think the Ultra Pro Satin Towers are going to be perfect deck boxes for PFACG OP, I use them for my LOTR LCG decks, and they are designed for legion style magic play, so will hold just over 100 sleeved cards... should be perfect for the class decks. On top of fitting right, they have room in the base for a set of dice, maybe 2 sets without the d20's (need to test the fit).

We're working with Ultra Pro on something even better than that for PFSACG decks. Hopefully, we'll have them out around Christmas....

Paizo Employee Chief Technical Officer

Flat the Impaler wrote:
PFSACG Guide, page 13 wrote:

Reporting Results

...
Whether running you’re a game at home, at a store, ...

Whether running you’re running a game at home, at a store, ...

-or-

Whether running your you’re a game at home, at a store, ...

Thanks. Will fix.

(We'll probably release a minor revision of the guide just before the September 3 store launch date.)

Paizo Employee Chief Technical Officer

Greyhawke115 wrote:

Not a major issue, but here is a possible typo for revision in the next version of the document:

PSACG Guide p14 wrote:

When your event organizer hands you a Chronicle

sheet, the first thing you should do is write your name,
your character’s name and class, and your character’s
Pathfinder Society ID number in the provided blanks
at the bottom of the page.

(The emphasis is mine.)

The sample Chronicle Sheet actually has this information on the top of the page. I am not sure if the direction needs changed or if the sample sheet is out of date, but either way something to add to the list.

Thanks. Will fix.

Paizo Employee Chief Technical Officer

NOG the Demoralizer wrote:

Awesome Hawk thanks, master of links has the answer faster than I can google! :)

So, the question remains, does it matter which one you are playing in terms of reporting if you are only playing one of that character in the campaign? I don't think that from a reporting standpoint it would.

It looks like you can register multiples of the same exact character, there just isn't a way to differentiate them name wise.

Nope—just by your character number. If you're playing multiple Valeroses, keeping track of which is which is up to you.

Paizo Employee Chief Technical Officer

mlvanbie wrote:

Can characters get more than one card? For small groups it isn't hard to get a big stack of new cards.

If one player takes an Ally 3, giving up an Ally 2, is that ally available for other players to take? This is normal in regular PACG, particularly for items and spells that can be used by multiple players.

For Obey the Process, why are things card specific? I might just want 'ally of level 2+'; only card types and levels matter since the actual cards come from our decks. Also, if everyone were to want the same item then you wouldn't necessarily want to put it first on your list. Say that there are 6 players and the found cards are Item 4, Item 3, and Item B x4. The obvious thing to do is write 'I4, I3, IB1 ... IB4' on all lists, giving each player a 1/6 chance if I4. But if one player writes 'I3, I4, IB1 ... IB4' then the chances of getting the item are 4/5*1/2 = 2/5. Overall, you have a 3/5 chance of getting a good item instead of 1/3 chance.

I'll put some thought into a better Obey the Process, although any scheme will run into the same problems as voting for more than two candidates.

Once banished boons would leave the game, can you banish cards from the character deck box?

One card upgrade per scenario (which may be in addition to other card rewards in some scenarios). See the other thread for an explanation.

Sorry I can't address your other questions here—I've got to run, but you'll find some of the answers you seek in the other thread.

Paizo Employee Chief Technical Officer

Hawkmoon269 wrote:
Promo cards can be added when you have them. If I were to replay RotR today, I'd put all the promo cards in from the beginning.

The S&S rulebook now specifies how to deal with promo cards:

S&S Rulebook wrote:
If you have a character promo card, you can use it right away, but you shouldn’t add other promo cards to the game until you begin the first chapter of the Adventure Path. If you have a ship promo card, as soon as you have checked off any ships of the same class on your fleet card, you may treat the promo card as if it has been checked off as well...

That's for standard play.

The Guide overrides the first sentence for Org Play, kind of, by telling you you can put them in the box right away, but since Org Play begins with the first chapter of its adventure path, the result is the same. (The individual Season of the Shackles scenarios tell you which classes of ships you can use for each scenario.)

And yeah, as confirmed in the other thread, while you can acquire promo cards during play and use them for the duration of a scenario, they can never stay in your character deck between scenarios.

Paizo Employee Chief Technical Officer

agraham2410 wrote:
You purge Basic and Elite cards from the main box, when the senario tells you to, but there is no mention of if you purge them from your class deck. Was that intentional that you could still get a basic card as a senario reward even when you get to senario pack 5 and 6?

You don't purge them from your class deck, but we have the ability to reward you with non-Basic or non-Basic, Non-Elite cards if we want to.

Paizo Employee Chief Technical Officer

pluvia33 wrote:

So I've read it over a few times. There are a few things that I think should probably be talked about in the Adventure Card Guild Special Rules section, mostly pertaining to adding cards to the box other than the Skull & Shackles Base Set, Skull & Shackles Character Add-On Deck, and Promo Cards:

-Is it okay to have the Character Add-On Deck from Rise of the Runelords included in the box? I actually considered buying one, having never bought the Runelords Base Set, to add to my Skull & Shackles set to have more character options and boons, but ultimately decided against it due to being worried about the China/USA printer issue. Others may have had a similar idea.

-What about even mixing the Rise of the Runelords Base Set, or select cards from it? Most people probably wouldn't do this, but it should probably still be mentioned. I'm guessing that all Rise of the Runelords cards should be kept far away from an Organized Play session. Is that the intent?

-How about if someone wants to get extra Class Decks for their box to increase/diversify their pool of boons? Is it okay to have the boons from Class Decks included in an Organized Play box? If so, should it be limited to a maximum of one deck of each class?

-And one last issue of actually taking cards out of the box; if the base set being used for organized play is someone's personal copy and there is a normal Skull & Shackles Adventure Path game being played with it, is it okay for the characters in that game to have their decks kept together (taking them out of the boons available in the box for Organized Play) or should the cards in the character decks be recorded and divided back into the box? I'm guessing option two, but again it should probably be explicitly stated.

The OP adventures will tell you which cards should be in the box for each adventure (and for Season of the Shackles, it's only Skull & Shackles cards). In addition, the Guide tells you you can add up to 12 promo cards (and we don't care what set those come from).

Regarding your last point, we expect all of the cards to be present, so yeah, option 2.

Paizo Employee Chief Technical Officer

Oh, er. I missed this thread somehow. I'll answer the questions that have already been asked, but please post new questions to this thread.

Paizo Employee Chief Technical Officer

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Gorbacz wrote:
Obsidian, makers of KOTOR, Fallout: New Vegas and Pillars of Eternity + Pathfinder = ?

What chicanery! It's a complete fabrication! Totally Photoshopped! A hoax of the greatest proportions! You're being hornswoggled. Misled! Bamboozled. Duped. Flimflammed! Hoodwinked and defrauded! You have all bought a complete load of codswallop!

Lisa Stevens wrote:

All will be revealed this weekend. Well, maybe not all. :)

Press release tomorrow. More details throughout the weekend. We are talking about more than one type of game. I think you guys will be happy. :)

Btw, they are NOT taking over Pathfinder Online. Let's squash that right now.

-Lisa

Oh. Er... carry on.

Paizo Employee Chief Technical Officer

JBiggs78 wrote:

I have one, but its more of a class deck related question in relation to OP.

Will the construction of the class decks allow us to build our characters in a way that doesn't result in each individual character look the same? I mean... will the class deck allow me to build a Valeros that will look different from the same version of Valeros that another player in another OP setting is using?

With four characters in each class deck box, I imagine that those 97 cards spread thin fast if there are a number of boons that were designed for the specific characters in mind.

While there are 97 boons, remember that you'll only have 15–25 of them in your deck at once, and you will also potentially be choosing different feats, and there's a loot mechanism you haven't seen yet... so your two Valeroses will be similar, but not often identical.

Paizo Employee Chief Technical Officer

UllarWarlord wrote:

I have two questions, actually. The first has probably been mentioned elsewhere, but I just want to get it down, the second is just out of curiosity and impatience, and the third is...I'm not sure where the third is from, actually.

1. How does a store sign up for Pathfinder Society Adventure Card Guild Organized Play?

2. What are the nature, generally speaking, of the rewards for PFSRPG?

3. Would it be possible to make an online version of this available, and would such a thing be legal? See: scanning the cards, and using an online card game generator to set it up. I think, as long as it is required the players have the actual decks they are playing with, that it could certainly expand the card game fanbase, similar to how online play is allowed (and my main source of play!) in PFSRPG.

1. They need to go to paizo.com/retailers and sign up their store, and they need to check the box that says they're interested in Pathfinder Society Adventure Card League Organized Play.

2. Generally, the rewards are making your deck and character better. There will also eventually be rewards that you can apply to your Pathfinder Society RPG character.

3. Online play is not currently supported for PFSACG play.

Paizo Employee Chief Technical Officer

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Maloo wrote:
The last book before the next edition?

We'll be announcing the next book in the RPG line at Gen Con. (Gasp! Could it really be it a new edition?)

Spoiler:
Nope.

Paizo Employee Chief Technical Officer

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Ok... I think I've answered everything. Feel free to pop back in with more, and if I missed anything, let me know.

Paizo Employee Chief Technical Officer

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Greyhawke115 wrote:
Are we limited in the number of characters we register? In other words, if I have opportunities to play multiple games at a store, or different stores, or a mix of home and store games, can I register a different character for each?

Yes. Please do!

Paizo Employee Chief Technical Officer

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eddiephlash wrote:
They've said several times on the forums and in the guide itself that season 0 is going to be a trial run to see how this goes. I think some of these comments are way too nitpicky for a product that isn't out yet. If you want to play a full fledged, tight rules system game, then come back in a year. Meanwhile, the rest of us will be here helping Paizo figure out how exactly this is all going to work, and enjoying the evolution.

No worries—it's all taken in the spirit of improvement, and it's all helpful.

Paizo Employee Chief Technical Officer

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pluvia33 wrote:
So I mentioned this in the product discussion, but I think things might need to be a little more clear as far as what cards are available to add to an organized play box. It seems like the intent is that you should only be using Skull & Shackles cards for the box (meaning the Base Set, Character Add-On Deck, and Promo cards made for Skull & Shackles), that you shouldn't add any cards from the Rise of the Runelords release.

The OP adventures themselves tell you what goes in the game box for each adventure. The Guide also specifically allows you to add promo cards to that, and no, we don't care what sets the promos are from.

Paizo Employee Chief Technical Officer

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ThreeEyedSloth wrote:

Based on conversations with other folks, here are some suggestions I have for the Guide:

1. The "card pool" section regarding rewards could really benefit from a diagram or illustration to demonstrate what it refers to. As it is, I can easily see it causing confusion for some players about how to handle the end of a scenario. It's just a weirdly worded chunk of text that would greatly benefit from a visual aid.

2. I know it's implied throughout the Guide, and it even states that a Class Deck is required. However, I think explicitly stating which Class Decks are available to use would dispel any possible confusion. For example, listing the seven Class Decks that can be used for PFSACG OP would prevent some folks from mistakenly assuming a Class Deck just means any deck constructed from a class, such as a Gunslinger or Swashbuckler. Remember, you never want players to make assumptions about the rules of the game. Even if it's painfully obvious, it's always better to be explicitly clear to avoid future headaches for you and the organizers.

3. While we're talking about being explicit, some clearer wording about exactly when certain types of cards, such as Basic and Elite, get cycled out will be helpful in the long run. Again, being clear means a smaller window of incorrect assumptions. State exactly which scenario begins the culling of each type of card in the Guide.

4. I'm sure it's coming, but include PFSACG VO's in the guide and not just a link to the regional coordinator page.

5. Include a header and link to the Store Locator for players to easily find PFSACG OP events near them.

6. I know Vic has mentioned it's coming as well, but we really, really need a separate Organized Play messageboard for PACG, sooner rather than later. It helps catch the attention of forum browsers and lurkers and builds interest among the Paizo community by keeping that discussion is a clearly defined location.

1. Can you give me a more specific idea of what you have in mind?

2. We're trying to avoid things that need to be updated often. But if we find that people are misunderstanding it, that would be worth making an exception for.

3. This is covered on the Adventure Path card. (And it belongs there, because it may not be the same for every Adventure Path.)

4. We're trying to avoid things that need to be updated often. And that list gets updated OFTEN.

5. Good call. Can't believe we left that out!

6. Yes, coming soon.

Paizo Employee Chief Technical Officer

jones314 wrote:

My question is why only pregen deck lists for the 7 iconics and not the other 21 possible characters? Especially if you need an advanced one for deck 4+.

Maybe we will get another appendix?

If you want a pregen, your choices are limited. If you don't want to be limited, don't choose a pregen!

Paizo Employee Chief Technical Officer

Pletheria wrote:
During the upgrade portion of the guide. I realize what happens when you have not enough cards found in the adventure path for each person to get one. My question though is what happens when you have too many? If there is 8 cards found in the adventure path and only 5 players, do 3 people get to pick two upgrades, or does each person get to pick one upgrade and the rest are discarded?

We say "Regardless of the method chosen, each player will receive exactly one deck upgrade (that is, one card) per scenario, excluding scenario rewards."

Yes, we realize that you're used to shopping at the General Store, or Ranzakking your way to booty heaven, but in Org Play, it's one card per scenario (unless you get one as a specific scenario reward).

Partly, it's because your Class Deck contains a relatively small pool of boons to unlock: there are 97 of them for the entire AP, and you must pace yourself. And partly, it's because unlike standard play, the cards you're gaining are specifically suited for your needs. Not only are they coming from a pool of cards that we intended specifically for you, but you actually get to choose the exact card you're getting (within the constraints of the upgrade process, of course). You're going to find that's a pretty big deal.

Paizo Employee Chief Technical Officer

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Hawkmoon269 wrote:

It hasn't been asked yet, but since I think it relates to the discussion about a character not from the class deck...

Hypothetical Question wrote:

Why does the section on building my initial character deck mention not having enough Basic cards?

Page 5 wrote:
If you do not have enough such cards to finish building your deck, you may then add cards with the B set indicator that do not have the Basic trait.
Will there not be enough basic boons in the class deck?

My guess is the reason this is in there is so that if you take a character from an Adventure Path and use the appropriate class deck, you might find you a short a basic boon.

For instance, say the Fighter Class Deck fighters all have 4 blessings or less on their initial deck list. So only 4 Blessings of the Gods are included in the class deck box to maximize space for other cards. But then one day you decide to play Valeros from Curse of the Crimson Throne. And that Valeros starts with 5 blessings. Now you've got a problem, since you only have 4 BotGs. So this little rule gives you a way to solve that problem. I'm fairly certain this rule won't come up while you are using a character from the class deck itself. (Though I could also be wrong.)

Amazingly, for once, you're wrong! This is by design. The Class Decks do not necessarily have enough Basic B cards to build your deck, even for characters in the Class Deck box. They *do* have enough B cards if you use non-Basics, though. You may recognize that this represents a slight power increase, but in OP, we don't have any B scenarios—we jump right into Adventure 1. (You'll appreciate this later.)

Paizo Employee Chief Technical Officer

Doug Maynard wrote:

Finally (for now!), there are two paragraphs in Appendix II which seem very similar and I'm not sure how to interpret them if they indeed refer to different things:

Quote:
...if you gained a deck upgrade as part of a scenario reward, check off a box and fill in the boon type and adventure deck number of the reward.
Quote:
If your character gains an upgrade as a result of the deck upgrade process, check off a box under Deck Upgrades and note the type and adventure deck number of the upgrade in the adjacent blank.

The first bit is telling you want to do when a scenario reward includes a deck upgrade. The second bit is telling you what to do with the deck upgrade you get just by finishing. Same action, but different causes. Could probably benefit from a wording adjustment.

Paizo Employee Chief Technical Officer

Yoshua wrote:

Solo Play/Home Play

They say that you can get chronicle boons for the Pathfinder Society RPG play from these rounds. How does this work with home play scenarios? Can you only get these boons at organized events? What if there are no events available in your area? Do you miss out on these boons?

We haven't nailed down all the details for that yet. Work in progress!

Paizo Employee Chief Technical Officer

Yoshua wrote:

2 things

1- It says you may not use promo cards when 'building' Adventure Card Guild Characters

2- It says you may add up to 12 cards to the box, but no more than 1 copy

-------------------------------

1 does not cover when upgrading, only building. Does this mean that we can use promo cards when upgrading our decks, or is this intended to close that loop hole. If it is intended to close the loop hole then it should say 'or upgrading' after 'building'. Right now it is using a somewhat generic term that is earlier defined as creating a deck if it is also meant to be 'upgrading' which is the term used later

2- It does not say 'game' box, when I first read this I took it to mean my character class box, because it is talking about 'building' my character deck, my mind didn't go to 'game' box until hawkmoon pointed out in another place that is what it meant. But I am not sure about that either, but he could be right.

1: No promo cards are allowed in your character deck. While we don't explicitly say that, the rules do not provide any methods to get them into your deck. Just like any other boon from the game box, they can be used in the upgrade process to get cards from your Class Deck box into your character deck, but they cannot themselves end up in your deck.

2: We'll clarify that we're talking about the game box.

Paizo Employee Chief Technical Officer

Doug Maynard wrote:

And one more from me. On page 8, there is an example of upgrading your deck:

Quote:
Pat uses the set B weapon he got to add the set 1 weapon Main-Gauche from his Ranger Class Deck box to his character deck

But on the previous page, it says:

Quote:

When you choose a card from the play area, instead of adding it

directly to your character deck, choose a card from your Class Deck box of the same type with an adventure deck number no higher than that of the chosen card.
Wouldn't Pat need to choose a set B weapon from the Class Deck? In other words, isn't "1" considered higher than "B"?

Looks like that example is in error. We will fix. It should be:

Pat uses the set B weapon he got to add the set B weapon Bastard Sword from his Ranger Class Deck box to his character deck...

Paizo Employee Chief Technical Officer

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agraham2410 wrote:

My question was.

the senario cards for the adventure card tells you to remove cards from the game at a certain point in the game. Eg after senario pack 3.
Does the same hold true for your cards in the charactor deck or are you stuck with having basic cards in your deck?

The Adventure Path card for organized play works differently from the regular Adventure Path card.

That said, when we have you remove cards, you'll only remove the cards from your game box, not your class deck box. (However, just because they're in your Class Deck box doesn't mean they have to be in your character deck.)

Also, we will do a pass to make sure that the word "box" is always specified as either "game box" or "Class Deck box."

Paizo Employee Chief Technical Officer

We will release an update to the guide sometime after Gen Con but before in-store play begins on September 3.

Doug Maynard wrote:

In "Building Your Character" it says:

Quote:
All of the cards must come from your Class Deck, with one exception: You may substitute any character of the appropriate class (along with a matching role and token card) from a base set or Character Add-On Deck. For example, if you’re using the Fighter Class Deck, you may use the fighter Valeros from the Rise of the Runelords base set or from the Skull & Shackles base set.

We will add the following word: "You may substitute any character card of the appropriate class..."

Paizo Employee Chief Technical Officer

I'm going to ask people to hold off asking questions here while I catch up. Please don't post until I tell you I'm ready!

Paizo Employee Chief Technical Officer

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I have pointed our Art Director at this thread. (I have no idea what the process here was.)

Paizo Employee Chief Technical Officer

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1. If your plan is to take multiple groups through the Organized Play Adventure Path, pick one character from each group to register.

2. You do currently have to register an event before you can report it, but you don't need to do that in advance—you can register it and report it at the same time.

Paizo Employee Chief Technical Officer

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All I'll say to that is that while one person may think we don't go far enough in a particular direction, I guarantee you there are going to be others who think we go too far in whatever that direction is, and very likely can use the *exact* same point as the first person in evidence of their point.

As for inconsistency, well, we are not a hive mind. We are dozens of individuals, and we don't all perceive or react to things the same way. (And I'm okay with that, because working in a place where everybody thinks the same is creepy.)

Paizo Employee Chief Technical Officer

Dragnmoon wrote:
Yay!!! This needs a blog

How's tomorrow at 10 AM?

Paizo Employee Chief Technical Officer

We mean that. There's some branding stuff to be worked through.

Paizo Employee Chief Technical Officer

At any time, you can go into your sidecart and tell us to ship the stuff that's in stock.

You can also ask Customer Service to move any preorders out of your sidecart and process them as normal preorders.

Paizo Employee Chief Technical Officer

Well, if all the products were listed on the website, you could do that—basically, anything in your sidecart that's not available at sub shipping time just stays in your sidecart till the next go-round.

I'm not sure when all of these will be listed, though.

Paizo Employee Chief Technical Officer

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I'm not sure "haberdasher" is the right word, especially for somebody that clearly spends more time forging than sewing. I'm going to go with "Hatsmith."

Paizo Employee Chief Technical Officer

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Vic Wertz wrote:

With RotR, our first card printer was not able to manufacture dice, so we purchased them from another supplier. We did not have the luxury of creating our own die mold; they supplied the standard polyhedral die molds that everyone in China seems to use—it uses 3 different fonts across the five dice and has a 0 on the d10.

Our US printer does make dice (or, at least, subcontracts them), though they weren't able to spool up production on that in time for the RotR 2nd printing, so we just bought more of the same dice for that.

But since we *did* have time with S&S, and they needed to create a new mold anyway, I asked for that mold to be made with a 10 on the d10. (And with the same font on all the dice!)

I have not actually seen these dice yet. I'm only a little bit nervous about that.

The Base Set arrived in our warehouse today (it has already been shipping to distributors, and to Gen Con). And I've finally seen the dice. The good news: there is a "10" on the d10 instead of a 0. The not-so-good news: they did not change the font on the other dice, and indeed introduced a brand-new one for the d10. So, 5 dice, 4 fonts. (Yeah, I know 98% of people won't notice, and I should just shut my yap about it...)

And the really good news: everything else looks fabulous.

Paizo Employee Chief Technical Officer

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Here.

Paizo Employee Chief Technical Officer

We've already got a thread for this sad, sad thing. (Locking this one.)

Paizo Employee Chief Technical Officer

It does help that we try use the *same* freelancer for all of our Map Packs and Flip Mats (unless there's a really good reason not to). Jason Engle has been our go-to guy there for a while now. (His primary tool is Photoshop.)

Paizo Employee Chief Technical Officer

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Paizo Employee Chief Technical Officer

stopkjj wrote:

So if I mostly play solo play through the adventures are these worth getting? I mean, I enjoy the game and would love to join an organized group, but I just don't have the time to. One of the reasons I got started playing this one was for the ability to play solo.

Is there any advantage to these decks if that's the vast majority of my game play?

More character choices *and* a bunch of new boons.

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