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Vic Wertz

Vic Wertz's page

Chief Technical Officer. 20,677 posts. 2 reviews. No lists. No wishlists.


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Paizo Employee Chief Technical Officer

Added Telekinesis Trap.

Paizo Employee Chief Technical Officer

Added Damiel's Chirurgeon role.

Paizo Employee Chief Technical Officer

Wakrob wrote:

I have an ally...

(that I cant name because I dont have the game here, its a woman from WotR AP6)
...that allowed you to name your hand size at the end of the turn before you reset your hand.

My question is does this named hand size apply for that turn only or for the rest of the game?

Wakrob

Just till the end of the turn.

Added to FAQ.

Paizo Employee Chief Technical Officer

Added Eliandra.

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.
Dragon78 wrote:
Could be a hardcover rule book, a hardcover campaign setting book, a Pathfinder movie, a Pathfinder TV show, a Pathfinder video game, Pathfinder toy line, a new campaign setting, a new product line, Pathfinder board game, a unknown AP, unmentioned Pathfinder related merchandise, etc.

I'm a big fan of "etc."—I hope it's some of that!

Paizo Employee Chief Technical Officer

In Scenario 5, The Wardstone Legacy, cultists of Baphomet and Deskari are fighting each other. Cultists of Deskari have taken the Grey Garrison, and so closing that location involves summoning a Cultist of Deskari, but mostly, you're running into the more numerous Cultists of Baphomet.

Which is to say that the cards are correct.

Paizo Employee Chief Technical Officer

That would be a problem—when you create a card that's visible to the public, you're required to represent that you're not violating anyone's intellectual property ownership, and that would.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Joshua Gremillion wrote:
I'd much rather have preferred to get some more racial diversity in the card game instead. I mean, we've got two human characters in both the Monk & Barbarian class decks. Why can't we have more unique races like the one Tengu Monk & one Tiefling Oracle? I'd personally love to see a Kitsune (and I appreciate the Halfling Barbarian too) - but even more Dwarves, Gnomes, Elves, and Half-Orcs would be a welcome sight. I originally thought the Barbarian class deck was even going to have a dwarf and an elf (it was on the box art) - so seeing that there's neither in the finished product (but there are two humans) is even more upsetting for me.

The Pathfinder Adventure Card Game stories are set in the world of Golarion, so racial diversity looks to that background.

When we're talking about a specific Adventure Path such as Mummy's Mask, we have an especially particular background. Mummy's Mask is set in the country of Osirion. Osirion's largest city, Sothis, is home to 87453 humans, 6055 dwarves, 4918 halflings, 3361 elves, 2266 gnomes, 1924 half-elves, 1563 genie-kin, 1109 half-orcs, and 3340 others. A lot of MM takes place in the small city of Wati: 6670 humans, 292 halflings, 73 dwarves, 26 half-elves, and 239 others. A tengu or a kitsune in Wati is going to stick out like a sore thumb, and you can expect that to be reflected in the racial composition of the characters we choose to feature in that AP.

Class Decks aren't tied to a particular story or region, but they are still Pathfinder products intended for use with stories set mainly in Golarion's Inner Sea region. Race distribution in Golarion varies wildly from nation to nation, but if you were to look at the Inner Sea region overall, you'll find a majority are human. The other core races (dwarf, elf, gnome, half-elf, half-orc, halfling) are a majority of the remainder. Races like tiefling or tengu are far from the norm.

Indeed, I believe you'll find that the racial diversity in our Class Decks already errs on the side of overrepresenting these races relative to our setting. That is, if you were to take a random selection of 10 class deck characters, you "should" get something like 5–7 humans, 2–3 total characters of the other 6 core races, and maybe 1 character of a non-core race.

Paizo Employee Chief Technical Officer

Rebel Song wrote:
Frencois wrote:
I also think that a sentence like "[] At the end of the turn, you may use 3 as your hand size for the rest of the turn" may puzzle some players and that a bid of longer explanation may be welcome.
I believe it means something like "[] When you reset your hand, you may use 3 (or []2) as your hand size." It's just worded oddly. I'm sure there's a reason it's written that way.
Wrath Rulebook, page 9 wrote:
End Your Turn: First, apply any effects that happen at the end of the turn. While you do this, unless a power directed you to end your turn, you may play cards and use powers. If your number of mythic charges is greater than the scenario’s adventure deck number, discard any charges in excess of that number. Then, reset your hand (see Reset Your Hand on page 14). When you’re done, the turn passes to the player on your left.

Remember that things may cause you to reset your hard outside of the End Your Turn step—we don't want this power to apply in those situations. It therefore needs to say "at the end of the turn" in order to only be applied by the rule above.

That said, we're constantly attempting to improve things here, and these cards actually went to the printer at the end of July. We were just discussing this template this past week, and today, we would make it "when you reset your hand at the end of the turn."

Paizo Employee Chief Technical Officer

elcoderdude wrote:
cartmanbeck wrote:
I'd like to point out that Ostog's last power lets you banish an armor that you acquired to draw a weapon from the box. It doesn't say a RANDOM weapon.
Wrath rules p.9 wrote:
When you draw a card from the box, unless you are told to draw a specific card, draw a random card of the appropriate type.

Right. That rule means that where we used to say "add a random weapon from the box to your hand," we can now just say "draw a weapon from the box."

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
James Jacobs wrote:
Dragon78 wrote:
Well at least we know there is more then one secret project.
There usually is, though, so that's not really news.

D'oh! I thought the fact there is more than one secret project was supposed to be secret!

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.
Marco Massoudi wrote:
Young Boromir wrote:

Looking forward to hearing about both the next Iconic Heroes set and the next featured case set.

How many Iconic Heroes sets are in the works? Is #6 the last or will there be more?

So far only 6 sets have been planned.

But Paizo already said if they sell good enough there will be more.

We didn't say that. We're not in any position to say that, because that's WizKids' decision to make, not ours.

We *have* said that we really want to see more, and we have made sure WizKids knows that.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Joshua N Hancock wrote:

There's a typo on Amiri in the first ability, last sentence:

"If it is your exploration, bur it is not the first exploration of your turn, add an additional 1d6 ([] 1d8)."

Sigh. This sort of thing bugs me more than some of the stuff we issue FAQs on.

Paizo Employee Chief Technical Officer

7 people marked this as a favorite.
Ranty McRanter wrote:

SAVING THROWS

...the single die roll you were given to prevent the instant and utter eradication of your character. One random number generator disregarding your AC and hit points which would wipe your character from that plane of existence. At least with 4th Edition, nothing could ever kill you dead unless you were already close to dying. Some people will applaud that brutal nature of the game, but there’s a point where that stops being fun, especially when it’s your character.

Ranty McRanter wrote:

ANNOYING DEATHS

Dying means very little.... Death should mean something more than a slight financial burden.

So which is it? Unfun brutal eradication of your character, or a meaningless financial burden?

Paizo Employee Chief Technical Officer

Myfly wrote:

Bad marketing strategy. Now customers will only buy 20 class decks and no more, because there are only. 20 different colours available;-)

What should you do then after the 20th?

I guess we'll have to start inventing new colors for Ultra•PRO. First up, "squeece"—a shade of pinkish blue-green.

Paizo Employee Chief Technical Officer

skizzerz wrote:
1. Lack of dividers, as Andrew mentioned.

I have asked them about that.

skizzerz wrote:
2. The storage issue that Tiercis mentioned...

Please see this post.

skizzerz wrote:
3. The strength of the magnetic attachment.

I've not got my hands on the finished product yet, so I can't comment on it, other than to say the magnet I was shown on a similar product seemed pretty solid. If you don't hear back from me on this soonish, please remind me.

Paizo Employee Chief Technical Officer

Theryon Stormrune wrote:
I think you're confusing the Ultra-Pro (Solid) Deck Box with the Pro-100+ Deck Box.

I sure was!

Paizo Employee Chief Technical Officer

the Haunted Jester wrote:
Is the art shown the final art for the product?

Yep.

Paizo Employee Chief Technical Officer

18 people marked this as a favorite.
Josh Vogt wrote:
He's actually designing the ultimate gaming-themed nuclear fallout shelter. Just in case.

If you combine that with the suggestion he's working on Second Darkness, and with the statement that Paizo can't seem to give away the original printings of that AP, then you'll realize he has been tasked with making the shelter out of the unsold copies.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

I am hopeful of that.

Paizo Employee Chief Technical Officer

SturmMagruserV wrote:
I remember fondly the 2000s when it cost less to ship from the US than from France.

The big thing that changed is that in May 2007, the USPS eliminated international surface mail, meaning the (literal) "slow boat" option went away. All international mail from the US is now air mail.

Paizo Employee Chief Technical Officer

Theryon Stormrune wrote:
The other solution is the Ultra-Pro 100+ deck box. That's a cheaper solution. They come in 5 colors.

Oh, way more than that! I use them for Class Deck storage as well, and on my desk right now, I have dark blue, purple, brown, dark green, light green, clear, black, orange, and light blue.

Paizo.com doesn't have clear, dark blue, dark green, black, or orange at the moment, but we do have the rest I listed, plus pink, white, yellow, and red.

Ultra•PRO's website also has Aqua, Blackberry, Fuchsia, Lilac, Peach, Light Pink, and Bright Yellow.

If you manage to track them all down, then, that's at least 20 colors. Considering our 20th Class Deck is still being designed, you could have a different color box for every Class Deck for some time to come!

Paizo Employee Chief Technical Officer

Also, taking advantage of the Afghanistan principle, you can remove all the story cards, locations, villains, and henchmen from adventure decks 2 and higher as you complete those adventures, which gives you plenty of room at the top even if you double-sleeve, *and* it makes finding the cards you need during setup a bit easier.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Andrew L Klein wrote:
Disappointing the two rows don't hold a fully sleeved set. I suppose you could throw a card type like locations or adventures/scenarios in a single drawer, but this seems to be less and less like a product I'd be willing to pay for. Sad for something I was so looking forward to.

Before you dismiss it, you might consider how you actually play.

• You start with just the ~400 B cards, and likely the 110 C cards... but you immediately set aside ~15 card decks for each character playing, along with their character, role, and token cards. Assuming those go in a drawer, your "box" area probably has less than 450 cards. (And if you put the characters, roles, and tokens you're not playing with, and all the story cards you've completed into a drawer, all the better.)

• As you proceed through Adventure Decks 1 and 2, you'll add 220 cards, but you'll also be removing several per character into your decks because you gained card feats. Maybe you've got ~650 cards in the main part of the box at the end of AD2.

• When you get to AD3, you'll add another 110 cards, but at this point you start removing Basics from the game (which is to say, you're putting them into another drawer). You'll also still gain the occasional card feat. So at the start of AD3, you'll have ~760 cards in the main part of the box, but that number will go down as you play through AD3.

• Your numbers will get pretty unpredictable from here, with lots of removals punctuated with regular additions. By the time you're in AD6, you'll have added another 330 cards, but you'll probably have removed ~200 cards. I've never done an exact count, but I would guess that my groups probably never had more than about 900 cards in the main part of the box while playing an AP, which means if I'm single-sleeving, I could always fit them in the top. (And since the top actually fits ~200 cards more than that, I could also fit at least 2 class decks—maybe 3, depending on how many boons I remove.)

Paizo Employee Chief Technical Officer

Steve Geddes wrote:

Thanks, Vic.

Any word on dividers? Will there be something available as an additional product to separate the cards appropriately?

I have inquired.

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.

I'm kind of amazed we haven't had a Red Mantis Assassin in the Battles line yet. I can't imagine Erik would allow that to remain the case all that much longer.

Paizo Employee Chief Technical Officer

TriOmegaZero wrote:
Your convention badge will have a barcode and be directly attached to your Paizo account. Any payment method you have there will be available at the store checkout.

That's not the case—while we *do* attach your store purchases to your paizo.com account, we don't have the ability to charge the cards you have on file. If we did that, anyone who could managed to convince us they're you would be able to buy stuff using your card, and that's not something we'll let happen!

Accepted forms of payment in the PaizoCon store are Visa, MasterCard, American Express, and US currency.

Paizo Employee Chief Technical Officer

3 people marked this as a favorite.

Retailers running the Adventure Card Guild get a code that gets them a complimentary copy of the current season's Base Set. We'll be making the switch to make that apply to Season of the Runelords as early as next week.

Paizo Employee Chief Technical Officer

I've gotten some details on the compartment sizes from Ultra•PRO.

Each of the 2 rows on top holds 550 sleeved cards or 425 double-sleeved cards.

Each of the 6 drawers holds 160 sleeved cards or 125 double-sleeved cards.

The total capacity is thus 2060 sleeved cards or 1600 double-sleeved cards.

A complete Wrath of the Righteous set runs 1170 cards (plus 9–13 promos, depending on how you count Ekkie); the other APs are in the same ballpark.

Paizo Employee Chief Technical Officer

Maybe one of these is what you're thinking of?

Paizo Employee Chief Technical Officer

We haven't made much progress on that front.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
davrion wrote:
You got to wonder when the Ostog mini will make it into a set, lol

He already exists in unpainted metal and Minimate forms...

Paizo Employee Chief Technical Officer

Added Gloves of Dueling.

Paizo Employee Chief Technical Officer

Grand Magus wrote:
ULTRAGEEK wrote:
R.A Salvatore has mentioned many times in his books that Drizzt is a ranger. In all the books I have read, he never used any spells associated with the ranger class. Why? This question has been nagging me for months.

.

Copyright and lack of Open Gaming License. It's a legal issue,
not a D&D issue. Well, yes it is a D&D issue. But, adults have to
follow rules even if your mom says it's ok.

.

I'm not sure if you're joking or not, but that has nothing to do with anything. As the owners of D&D, Wizards doesn't need to give or receive any kind of permission to use anything from D&D in their own books. (Heck, if they really want to, they can use stuff from Magic: The Gathering in their D&D books, and vice versa!)

Paizo Employee Chief Technical Officer

Added Wintersun.

Paizo Employee Chief Technical Officer

Added a new question for Siwar Courtier.

Also, this FAQ now includes Iconic Heroes cards. Added Biter.

Paizo Employee Chief Technical Officer

Malcolm_Reynolds wrote:
Should the Clay and Iron Golems from RotR deck 5 be added to the FAQ?

Yessir! Thanks.

Paizo Employee Chief Technical Officer

Added Clay and Iron Golems.

Paizo Employee Chief Technical Officer

I think you mean this.

Paizo Employee Chief Technical Officer

Myfly wrote:
Is preprinting a cost factor?

Kind of. The ones that we have preprinted we do enough volume of that the custom printing is effectively free. The ones that aren't preprinted aren't preprinted because it would cost us more (and since the cost of the box is figured into your shipping and handling, would actually cost *you* more).

Paizo Employee Chief Technical Officer

The Season of the Righteous card set will be coming very soon.

Paizo Employee Chief Technical Officer

Hawkmoon269 wrote:
What about cards like the Hags that have you make a check to play spells with the attack trait? Any chance they will be changed so that if you fail they are immune to the attack trait?

Mike says "These cards are not mindless like automatons, so maybe having wands get through automatically is fine."

Also, i don't think you *or* I want us to adjust 33 monsters (yes, really!) just to prevent that.

Paizo Employee Chief Technical Officer

Added Water Elemental and Lightning Elemental.

Paizo Employee Chief Technical Officer

Added Elder Earth and Water Elementals.

Paizo Employee Chief Technical Officer

10 people marked this as a favorite.
Kobold Cleaver wrote:
Goblins investigating Scooby Doo-style mysteries!

Whodunnit? Oh—wedunnit.

Paizo Employee Chief Technical Officer

Longshot11 wrote:
Hm, but should we wait for a FAQ on Steal Soul itself? With the golem FAQs, the spell would no longer attempt to steal a Construct's soul, which was apparently the intention. However, it steal leaves the possibility of stealing the 'souls' of most Undead, which I'm not sure is desired (or even savory for the spellcaster)? While some undead appear to be *only* souls - Spectres for instance, I kinda assumed zombies and skeletons are animated by negative energy, or somesuch (incidentaly, it will be fun if you can attack a Vampire with a Heal spell, for exampl).

Mike says this is in the same category as Caltrops working on Skeletons—accounting for all flavor possibilities isn't worth the mechanical effort.

Paizo Employee Chief Technical Officer

Yep—I was missing that. It's worthwhile checking with design, if only because there's something coming in MM that would be affected as well.

Paizo Employee Chief Technical Officer

Further reading:

Mark Seifter on RPG FAQs

Jason Bulmahn on RPG errata

Mike Selinker on PACG FAQs

Paizo Employee Chief Technical Officer

Hawkmoon269 wrote:
What about cards like the Hags that have you make a check to play spells with the attack trait? Any chance they will be changed so that if you fail they are immune to the attack trait?

I don't see the mechanical value in that, and making it longer for no mechanical gain isn't a win. Am I missing something?

Paizo Employee Chief Technical Officer

Vic Wertz wrote:
Sigh. That's what "immune to the Attack trait" was *supposed* to prevent. However, no monsters are actually "immune to the Attack trait."

By the way, while yesterday's FAQ entries have now greatly increased the numbers of things immune to the Attack trait, my statement above was incorrect, as there was one monster that was indeed already immune to the Attack trait: the Karzoug Statue in RotR 5.

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