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Vic Wertz

Vic Wertz's page

Chief Technical Officer. 21,492 posts. 2 reviews. No lists. No wishlists.


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Paizo Employee Chief Technical Officer

The wording in the above post is correct. Added to FAQ.

(Don't take this particular ruling as an indication of intent for similar wordings.)

Paizo Employee Chief Technical Officer

Added Family Tomb.

Paizo Employee Chief Technical Officer

Hmm. Looking further into this, I have found that the text on the front originally included the word "other," which suggests to me that the design intent may have been "When a character at this location dies, all other characters at this location die." Verifying.

Paizo Employee Chief Technical Officer

skizzerz wrote:
There is a rule that you examine cards one at a time if you are told to examine multiple cards, but that rule only applies to examining cards. In all other cases, fall back to cards do what they say and cards don't do what they don't say -- if the card says to do something with X cards, you do it with all of those cards simultaneously. If the card says to do something with 1 card X times, you do it with each card individually.

This is my current belief, but we will discuss it.

Paizo Employee Chief Technical Officer

Sorry for the delay on 3-2A; this time it's entirely on me. (I got my weeks mixed up, and prioritized Guide 4.0 over 3-2.) I hope to be able to release 3-2A on Monday. The rest of 3-2 should be on time.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Scripted wrote:

This actually contradicts some earlier discussions, although they never made it into the FAQ :

http://paizo.com/threads/rzs2qau6?Farmhouse-At-this-location-effect
https://boardgamegeek.com/article/13344458#13344458

This does indeed contradict what Mike was saying there. Mike's quotes in those threads predate the understanding that when you do X "instead" of Y, Y doesn't happen, and before cards were set aside while you await their final disposition.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

Remember:

Rulebook wrote:


When you play cards by performing [an action other than discard or display], set them aside while you process their effects. For example, a spell might tell you to discard it, then allow you to succeed at a check to recharge it instead; set it aside until you resolve the check that determines whether or not you recharge it.

So when Lini plays that ally, it's set aside. While it's set aside, other stuff gets to act to change its disposition. Farmhouse is waiting to act the moment a card hits the discard pile, but because Lini's power changes that potential discard to a recharge, it never touches the discard pile, so the Farmhouse never acts.

Let's try changing the circumstances slightly. Let's say Farmhouse instead says "If you would discard a spell, bury it instead." And you're playing Augury:

Augury wrote:

Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order on the top or bottom of the deck.

After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Would you think that if you didn't have the Arcane or Divine skill, that revised Farmhouse would let you bury the spell instead of banishing it? I'm guessing you wouldn't.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Theryon Stormrune wrote:

Lini: When you play an ally with the Animal trait, you may recharge it instead of discarding it.

So when Lini plays that ally, it's recharged not discarded.

Farmhouse: If you would discard an ally, bury it instead.

The ally is never actually discarded so the Farmhouse power never activates.

This is correct. (The Pathfinder Adventures wording on Farmhouse uses "when" instead of "if," but the distinction is grammatical, not mechanical.)

Paizo Employee Chief Technical Officer

#1: Pretty sure the answer is that we want you to keep them in order, but I'll get back to you next week.

#2: It ends "Take the new result." Meaning you're calculating a new result based on the dice that are still there plus the bonus and penalties that now apply.

#3: The rules are on the back of the Hypogeum itself:

SETUP RULE
When replaying a scenario, after setting up, you may summon and build the Hypogeum. Begin the scenario with the Hypogeum closed. After the villain escapes the first time, open the Hypogeum.

Paizo Employee Chief Technical Officer

Frencois wrote:
Do I have it right that if there is a bunch of characters in your location when you encounter the silver chain smuggler, chances are all the boons on top of your location will be banished, up to the first bane that was there?

Yes, that would happen whenever the number of boons above the first bane is less than or equal to the number of characters at your location who don't have the Attack trait on their check to defeat their smuggler. Since this scenario makes your group bunch up, you might want to help make sure your friends are equipped with Attacks.

Paizo Employee Chief Technical Officer

zeroth_hour2 wrote:
And why does the _human_ sorcerer have pointy ears?

Added to FAQ.

Paizo Employee Chief Technical Officer

Added Widow and Dearly Departed.

Paizo Employee Chief Technical Officer

3 people marked this as a favorite.

I will work at getting the pregens into the character sheet downloads in the coming weeks. In the meantime, here's the pregen info as last printed in Guide 2.1.

BARD class deck: LEM
Tier 1
Feats: None
Weapon Light Crossbow (B)
Spell Arcane Armor (B)
Spell Cure (B)
Spell Inflict (B)
Spell Lightning Touch (B)
Item Bracers of Protection (B)
Item Codex (B)
Ally Dilettante (B)
Ally Fox (B)
Ally Troubadour (B)
Blessing Blessing of Milani (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)

Tier 3
Skill Feats: Intelligence +1; Charisma +1
Power Feats: second power +1,+2
Card Feats: Ally 4; Blessing 6
Weapon Dagger +1 (1)
Spell Charm Person (B)
Spell Cure (B)
Spell Lightning Touch (B)
Spell Paralyze (2)
Item Ruby of Charisma (1)
Item Spyglass (1)
Ally Old Salt (B)
Ally Retainer (B)
Ally Raconteur (1)
Ally Cook (2)
Blessing Blessing of Erastil (B)
Blessing Blessing of Milani (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of Abadar (1)
Blessing Blessing of Erastil (1)
Blessing Blessing of Gozreh (2)

Tier 5
Role: Arcane Tinkerer
Skill Feats: Intelligence +1; Charisma +1, +2, +3
Power Feats: Hand Size 7; second power +1,+2; “Add 2 to your check to recharge a spell that has the Arcane trait;” “You may recharge a spell that has the Arcane trait to draw a card.”
Card Feats: Spell 5; Ally 4, 5; Blessing 6
Weapon Deathbane Light Crossbow +1 (2)
Spell Cure (B)
Spell Lightning Bolt (2)
Spell Incendiary Cloud (3)
Spell Scrying (3)
Spell Holy Feast (4)
Item Ruby of Charisma (1)
Item Headband of Alluring Charisma (4)
Ally Social Climber (1)
Ally Cook (2)
Ally Duelist (3)
Ally Valet (3)
Ally Wayfarer (4)
Blessing Blessing of Erastil (B)
Blessing Blessing of Milani (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of Abadar(1)
Blessing Blessing of Gozreh (2)
Blessing Blessing of Norgorber (3)

CLERIC class deck: KYRA
Tier 1
Feats: None
Weapon Longsword (B)
Weapon Longsword (B)
Spell Cure (B)
Spell Fireblade (B)
Spell Inflict (B)
Armor Chain Mail (B)
Armor Wooden Armor (B)
Item Holy Water (B)
Ally Sage (B)
Blessing Blessing of Cayden Cailean (B)
Blessing Blessing of Pharasma (B)
Blessing Blessing of Sarenrae (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)

Tier 3
Skill Feats: Strength +1, +2
Power Feats: Weapons; first power +2
Card Feats: Weapon 3; Ally 2
Weapon Scimitar (B)
Weapon Scimitar (1)
Weapon Flaming Scimitar +1 (2)
Spell Cure (B)
Spell Augury (1)
Spell Protect (2)
Armor Magic Half-Plate (B)
Armor Magic Shield (B)
Item Conch Shell (1)
Ally Smith (B)
Ally Wanderer (B)
Blessing Blessing of Cayden Cailean (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of Gorum (1)
Blessing Blessing of Gorum (1)
Blessing Blessing of Milani (2)
Blessing Blessing of Sivanah (2)

Tier 5
Role: Fireflower
Skill Feats: Strength +1, +2; Wisdom +1, +2
Power Feats: Hand Size 6; Weapons; first power +2; second power 4; “You automatically succeed at your check to acquire a weapon.”
Card Feats: Weapon 3; Spell 4; Armor 3; Ally 2
Weapon Scimitar (B)
Weapon Scimitar (1)
Weapon Flaming Scimitar +1 (2)
Spell Cure (B)
Spell Augury (1)
Spell Major Cure (3)
Spell Righteousness (4)
Armor Magic Half-Plate (B)
Armor Deathbane Shield (2)
Armor Chainmail of Cold Resistance (3)
Item Belt of Giant Strength (3)
Ally Cook (2)
Ally Evangelist (3)
Blessing Blessing of Pharasma (B)
Blessing Blessing of Gorum (1)
Blessing Blessing of Gorum (1)
Blessing Blessing of Abadar (3)
Blessing Blessing of Gozreh (3)
Blessing Blessing of Besmara (4)

FIGHTER class deck: VALEROS
Tier 1
Feats: None
Weapon Glaive (B)
Weapon Greatclub (B)
Weapon Longspear (B)
Weapon Longsword (B)
Weapon Mace (B)
Armor Chain Mail (B)
Armor Leather Armor (B)
Item Crowbar (B)
Item Signal Whistle (B)
Ally Master-at-Arms (B)
Ally Night Watch (B)
Ally Quartermaster (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)

Tier 3
Skill Feats: Strength +1; Dexterity +1
Power Feats: Hand Size 5; second power +1
Card Feats: Ally 4; Weapon 6
Weapon Greatclub (B)
Weapon Spiked Chain +1 (B)
Weapon Lucerne Hammer (1)
Weapon Shock Glaive +1 (1)
Weapon Heavy Pick +1 (2)
Weapon Scythe +1 (2)
Armor Chain Mail (B)
Armor Elven Breastplate (1)
Item Topaz of Strength (B)
Item Staff of Minor Healing (1)
Ally Master-at-Arms (B)
Ally Soldier (1)
Ally Merchant (2)
Ally Rogue Ape (2)
Blessing Blessing of Cayden Cailean (B)
Blessing Blessing of Gorum (B)
Blessing Blessing of Abadar (1)

Tier 5
Role: Daredevil
Skill Feats: Strength +1, +2; Dexterity +1; Charisma +1
Power Feats: Hand Size 5; second power +1, +2; “When another character at your location is dealt damage, you may reduce that damage by 1;” “When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.”
Card Feats: Weapon 6; Armor 3; Ally 4, 5
Weapon Lucerne Hammer (1)
Weapon Shock Glaive +1 (1)
Weapon Scythe +1 (2)
Weapon Warhammer +2 (2)
Weapon Longsword +2 (3)
Weapon Greatclub +3 (4)
Armor Elven Breastplate (1)
Armor Magic Full Plate (3)
Armor Lesser Bolstering Armor (4)
Item Hat of Glamour (2)
Item Belt of Giant Strength (3)
Ally Master-at-Arms (B)
Ally Squire (1)
Ally Rogue Ape (2)
Ally Evangelist (3)
Ally Clockwork Librarian (4)
Blessing Blessing of Gorum (B)
Blessing Blessing of Gozreh (2)
Blessing Blessing of Achaekek (3)

RANGER class deck: HARSK
Tier 1
Feats: None
Weapon Dagger (B)
Weapon Light Crossbow (B)
Weapon Longbow (B)
Weapon Longsword (B)
Weapon Quarterstaff (B)
Armor Leather Armor (B)
Item Amulet of Life (B)
Item Caltrops (B)
Item Conch Shell (B)
Ally Crow (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)

Tier 3
Skill Feats: Dexterity +1; Wisdom +1
Power Feats: Hand Size 6, third power +1
Card Feats: Armor 2; Ally 2
Weapon Dagger (B)
Weapon Light Crossbow (B)
Weapon Longbow (B)
Weapon Returning Throwing Axe +1 (1)
Weapon Deathbane Light Crossbow +1 (2)
Armor Magic Leather Armor (B)
Armor Fortified Leather Armor (1)
Item Emerald of Dexterity (B)
Item Spyglass (B)
Item Archer’s Bracers (1)
Ally Snow Leopard (B)
Ally Archer (2)
Blessing Blessing of Erastil (B)
Blessing Blessing of Erastil (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of Gorum (1)
Blessing Blessing of Milani (1)

Tier 5
Role: Arbalist
Skill Feats: Dexterity +1, +2; Constitution +1; Wisdom +1
Power Feats: Hand Size 6; “When you would discard a weapon that has the Ranged trait for its power, you may recharge it or put it on top of your deck instead;” feat in second power; third power +1; “At the start of your turn, if you have no weapons in your hand, you may draw 1 card.”
Card Feats: Armor 2; Item 4; Ally 2, 3
Weapon Light Crossbow (B)
Weapon Longbow (B)
Weapon Returning Throwing Axe +1 (1)
Weapon Deathbane Light Crossbow +1 (2)
Weapon Giantbane Dagger +1 (4)
Armor Fortified Leather Armor (1)
Armor Arrow Catching Studded Leather (2)
Item Spyglass (B)
Item Archer’s Bracers (1)
Item Masterwork Tools (1)
Item Belt of Incredible Dexterity (3)
Ally Archer (2)
Ally Giant Badger (3)
Ally Monkey (3)
Blessing Blessing of Erastil (B)
Blessing Blessing of Erastil (B)
Blessing Blessing of Milani (1)
Blessing Blessing of Abadar (3)
Blessing Blessing of Achaekek (4)

ROGUE class deck: MERISIEL
Tier 1
Feats: None
Weapon Dagger (B)
Weapon Dart (B)
Armor Buckler (B)
Item Amulet of Life (B)
Item Caltrops (B)
Item Potion of Energy Resistance (B)
Item Sage’s Journal (B)
Item Thieves’ Tools (B)
Ally Burglar (B)
Ally Carver (B)
Ally Troubadour (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)

Tier 3
Skill Feats: Dexterity +1; Intelligence +1
Power Feats: Hand Size 6; Weapons
Card Feats: Item 6; Ally 4
Weapon Dart (B)
Weapon Deathbane Light Crossbow +1 (1)
Armor Elven Chain Shirt (1)
Item Amulet of Life (B)
Item Emerald of Dexterity (B)
Item Ivory Dice (B)
Item Masterwork Tools (B)
Item Spyglass (1)
Item Cloak of Elvenkind (2)
Ally Archer (B)
Ally Carver (B)
Ally Old Salt (B)
Ally Raconteur (1)
Blessing Blessing of Erastil (B)
Blessing Blessing of Milani (B)
Blessing Blessing of Erastil (1)
Blessing Blessing of Gozreh (2)

Tier 5
Role: Forger
Skill Feats: Dexterity +1, +2; Intelligence +1; Charisma +1
Power Feats: Hand Size 6; Weapons; second power +1; “When you would discard a weapon, you may perform the action with a blessing instead;” “When you would fail your check to acquire an item, you may discard a card to ignore the result and reroll the dice. You must use the second result.”
Card Feats: Weapon 3; Item 6; Ally 4; Blessing 5
Weapon Deathbane Light Crossbow +1 (1)
Weapon Light Crossbow +1 (2)
Weapon Frost Longbow +1 (3)
Armor Magic Studded Leather Armor (3)
Item Emerald of Dexterity (B)
Item Masterwork Tools (B)
Item Spyglass (1)
Item Cloak of Elvenkind (2)
Item Belt of Incredible Dexterity (3)
Item Pole (3)
Ally Archer (B)
Ally Merchant (2)
Ally Black Arrow Ranger (3)
Ally Ataxian (4)
Blessing Blessing of Erastil (B)
Blessing Blessing of Abadar (1)
Blessing Blessing of Erastil (1)
Blessing Blessing of Gozreh (2)
Blessing Blessing of Norgorber (3)

SORCERER class deck: SEONI
Tier 1
Feats: None
Spell Arcane Armor (B)
Spell Black Spot (B)
Spell Confusion (B)
Item Bracers of Protection (B)
Item Caltrops (B)
Item Codex (B)
Ally Guide (B)
Ally Jinx Eater (B)
Ally Sage (B)
Ally Turtle (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of Pharasma (B)

Tier 3
Skill Feats: Charisma +1, +2
Power Feats: first power +1, +2
Card Feats: Spell 4, Blessing 6
Spell Arcane Armor (B)
Spell Mirror Image (B)
Spell Good Omen (1)
Spell Web (2)
Item Token of Remembrance (B)
Item Crown of Charisma (1)
Item Wand of Shield (1)
Ally Surgeon (B)
Ally Turtle (B)
Ally Menagerie Keeper (1)
Ally Apprentice (2)
Blessing Blessing of Pharasma (B)
Blessing Blessing of the Gods (B)
Blessing Blessing of Erastil (1)
Blessing Blessing of Erastil (1)
Blessing Blessing of Pharasma (1)
Blessing Blessing of Abadar (2)

Tier 5
Role: Dragon Initiate
Skill Feats: Charisma +1, +2, +3, +4
Power Feats: first power +1, +2, +5, +8
Card Feats: Spell 4, 5; Item 4; Blessing 6
Spell Arcane Armor (B)
Spell Frost Ray (1)
Spell Safe Harbor (2)
Spell Scrying (3)
Spell Teleport (4)
Item Wand of Shield (1)
Item Headband of Alluring Charisma (3)
Item Mist Horn (3)
Item Rabbit’s Foot (4)
Ally Surgeon (B)
Ally Incanter (1)
Ally Cat (3)
Ally Reveler (3)
Blessing Blessing of Pharasma (B)
Blessing Blessing of Erastil (1)
Blessing Blessing of Pharasma (1)
Blessing Blessing of Abadar (2)
Blessing Blessing of Sivanah (3)
Blessing Blessing of Lamashtu (4)

WIZARD class deck: EZREN
Tier 1
Feats: None
Weapon Quarterstaff (B)
Spell Arcane Armor (B)
Spell Detect Magic (B)
Spell Force Missile (B)
Spell Force Missile (B)
Spell Lightning Touch (B)
Spell Lightning Touch (B)
Spell Magic Weapon (B)
Spell Phantasmal Minion (B)
Item Blast Stone (B)
Item Bracers of Protection (B)
Item Eye Patch (B)
Ally Fox (B)
Ally Jinx Eater (B)
Ally Sage (B)

Tier 3
Skill Feats: Intelligence +1, Wisdom +1
Power Feats: feat in first power; “When another character at your location attempts a combat check that has the Arcane trait, add 2 to it.”
Card Feats: Spell 9; Ally 4
Weapon Allying Dart +1 (1)
Spell Acid Arrow (B)
Spell Arcane Armor (B)
Spell Augury (B)
Spell Force Missile (B)
Spell Force Missile (B)
Spell Lightning Touch (B)
Spell Phantasmal Minion (B)
Spell Sphere of Fire (1)
Spell Web (2)
Item Token of Remembrance (B)
Item Sapphire of Intelligence (1)
Item Staff of Minor Healing (2)
Ally Jinx Eater (B)
Ally Sage (B)
Ally Toad (1)
Ally Apprentice (2)

Tier 5
Role: Transmogrifier
Skill Feats: Intelligence +1, +2; Wisdom +1; Charisma +1
Power Feats: Hand Size 7; feat in first power; “When another character at your location attempts a combat check that has the Arcane trait, add 2 to it;” “When another character acquires a boon, that character may banish it to draw 1 random non-Basic boon of that type from the box;” “Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.”
Card Feats: Spell 9, 10; Item 4; Ally 4
Weapon Light Crossbow +1 (2)
Spell Acid Arrow (B)
Spell Augury (B)
Spell Force Missile (B)
Spell Frost Ray (1)
Spell Sphere of Fire (1)
Spell Dehydrating Touch (2)
Spell Web (2)
Spell Dimension Leap (3)
Spell Scrying (3)
Spell Mist Horn (3)
Item Displacement (4)
Item Sapphire of Intelligence (B)
Item Staff of Minor Healing (2)
Item Staff of Heaven and Earth (4)
Ally Toad (1)
Ally Apprentice (2)
Ally Cat (3)
Ally Scribe (4)

Paizo Employee Chief Technical Officer

Many people found the B scenarios hard enough that we even created a FAQ entry suggesting optional ways to make them a bit easier.

On the other hand, pulling out a win on the last turn with everyone surviving just on the edge is pretty exciting, so maybe the difficulty as designed was spot on for your group!

Paizo Employee Chief Technical Officer

Xexyz wrote:
Mummy's Mask rulebook p.8 wrote: wrote:
Choosing to activate a power on a displayed card also counts as playing it.
I'm interpreting cards such as Blizzard and Corrosive Storm to still allow a character to play a spell during their combat check because Blizzard and like state that you're to add dice to the check; there's no "you may" part of the text. Is this correct?

Yes.

elcoderdude wrote:
I think this could be spelled out more clearly in the rules, but on the forum displayed cards that add dice to future checks, or a bonus to future checks, have not been considered to be "activated" by such use.

The MM rules have clarified this, but the distinction has nothing to do with what the powers do (i.e. adding dice or bonuses to future checks). Let's go ahead and use Xexyz's examples to explain this.

The rules for Playing Cards now includes this:

Rulebook wrote:
Playing a card means using a power on that card by performing an action with that card that is specified by the card itself (see Boons, page 23). Choosing to activate a power on a displayed card also counts as playing it.

Also, see the end of the sidebar Rules: Active and Optional Powers:

Rulebook wrote:

Powers on cards on the table—including story cards, character cards,

and displayed cards—are active whenever they are appropriate.
Playing cards from your hand is always optional. Active powers on
all other cards are only optional if they say “you may” do something.

Citing Blizzard and Corrosive Storm as examples is complicated slightly by the fact that wordings on those cards are out of date—displayed cards now use the phrase "while displayed" to tell you exactly what powers are happening when, so I'll quote the Pathfinder Adventures wordings of those cards:

Blizzard: Display this card when a character encounters a monster. While displayed, add 2d6 and the Cold trait to combat checks to defeat monsters. At the end of the turn, each other character is dealt 1 Cold damage, and if you do not have the Arcane skill, banish this card; otherwise, discard it, or you may succeed at an Arcane 14 check to recharge it instead.

Corrosive Storm: Display this card when a character encounters a monster. While displayed, add 2d6 and the Acid trait to combat checks to defeat monsters. At the end of the turn, each other character is dealt 1 Acid damage, and if you do not have the Arcane skill, banish this card; otherwise, discard it, or you may succeed at an Arcane 14 check to recharge it instead.

Since neither of the "while displayed" powers say "you may," they are not optional and they are active whenever they are appropriate. Since you are not performing an action with that card that is specified by the card itself, and you are not choosing to activate a power on it, you are not playing it, so you can benefit from the "while displayed" power and still play a spell.

On the other hand, consider the Wrath spell Fire Shield: "Display this card. While displayed, you may add 1d8 and the Fire or Cold trait to a combat check attempted by a character at your location." Choosing to activate that power *does* count as playing it, so you can't do that and play another spell.

Paizo Employee Chief Technical Officer

Fixed an error in the Affecting the Situation sidebar. (The PDF edition of the rulebook does include this change.)

Paizo Employee Chief Technical Officer

Added another entry for Stained Glass Elemental to Alchemist. (The MM version of this card is correct.)

Paizo Employee Chief Technical Officer

Added to FAQ.

Paizo Employee Chief Technical Officer

Added cards that have the Ammunition trait to Gunslinger.

Paizo Employee Chief Technical Officer

Explained how to optionally retrofit Blasphemy Demon to have the Trigger trait.

Paizo Employee Chief Technical Officer

Both should be Strength and Melee. Added Staff of Focus and Twin Serpent Quarterstaff to FAQ.

Paizo Employee Chief Technical Officer

Added Staff of Focus in B and Twin Serpent Quarterstaff in C.

Paizo Employee Chief Technical Officer

zeroth_hour2 wrote:
Will we be getting 3-1D and 3-1E this week?

Yes. I don't know why 3-1D didn't go on time—it should have. Investigating.

Paizo Employee Chief Technical Officer

Doppelschwert wrote:
Quick question, but is the first AD already being shown on purpose?

Not on purpose! Thanks for letting me know.

Paizo Employee Chief Technical Officer

More accurately, you don't add the cards from the next adventure deck to the box until after you rebuild your deck. See Ending a Scenario, Adventure, or Adventure Path:

Rulebook wrote:

Next, rebuild your character deck (see Between Games below). Finally, put any remaining cards back in the box.

If you successfully completed the scenario, you may proceed to the next scenario listed on the adventure card.
When you successfully complete all of the scenarios on the adventure card, you complete the adventure, and earn the reward on the adventure card. To move on to the next adventure, add all of the cards from the next Adventure Deck to the box, sorting the cards by type and combining them with the cards you already have.

(The "choose the extra cards you need from the box" rules are part of "Between Games.")

Paizo Employee Chief Technical Officer

Mike Selinker wrote:

This sentence from the rulebook:

Mummy's Mask rulebook wrote:
Then, whether you won or lost the scenario, if any displayed boons could be banished or removed from the game when a certain condition is met (such as the end of an encounter, the end of a turn, or a location closing), treat them as if that condition is occurring.
will probably surprise some people.
Calthaer wrote:
Indeed - we've never done so with open locations that could be closed when the scenario ends. But it's great that we'll now do so - will get those neat deck-six boons into our hands a bit easier at the end of every adventure path.

I'm not completely sure if you misunderstood the rule or not, but just in case you did, we're not saying that you close open locations at the end of the scenario—we're saying that if a displayed card could be banished or removed from the game when the location it's displayed next to closes, treat that card as if the location is closing.

For example, Elemental Treaty in MM B says:

Display this card next to your location. While displayed, reduce Acid, Cold, Electricity, Fire, and Poison damage dealt to characters at this location by 1. When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 6 check to recharge it instead.

This rule is saying that at the end of the game, if you do not have either the Arcane or Divine skill, banish this card. (You do not close the location it is displayed next to.)

Paizo Employee Chief Technical Officer

Ghostlee wrote:
The word "fail" does not appear in the description of the "Resolve the Encounter" step. You have to infer a colloquial use to mean "not succeeding at all checks" or "monster remains undefeated."

Though some words are strictly defined in the rulebook, the game uses plenty of language defined only by standard English usage. In this case, though, just look a bit higher in the rulebook: Attempt the Check says "If you fail to defeat a bane, it is usually considered undefeated, and it is shuffled back into the location deck." So "fail[ing] to defeat a bane" is indeed used in the rules in connection with resolving the encounter, not attempting the check.

That said, the intent of this power *is* actually to be usable after failing a check to defeat a monster. Added to FAQ.

Paizo Employee Chief Technical Officer

Added Oloch to Warpriest.

Paizo Employee Chief Technical Officer

Mike Selinker wrote:
I believe Shrieky Plant was also the first PACG card designed by Lisa Stevens. It bounced from set to set until we finally had a story where you cared how quiet you were.

It was inspired by a classic dungeon hazard.

Paizo Employee Chief Technical Officer

Vic Wertz wrote:
The Trigger Trait sidebar on page 15 says "When you examine a card and you see that red highlight, make sure you read the card and do what it says!" Read the whole card, not just the first power.

I should point out a corollary here: when you encounter a card and see that it has the Trigger trait, you don't get to skip the first power. Some of them (like Mirage and Conflagration) begin "When you examine or encounter this card..."

Paizo Employee Chief Technical Officer

You're searching the deck. Added to FAQ.

Paizo Employee Chief Technical Officer

Added Scorched Hand.

Paizo Employee Chief Technical Officer

Ghostlee wrote:
But since you fail to defeat a monster the moment you fail a check to defeat a monster...

This is incorrect. Just think about monsters that have more than one check: if you fail the first check, you don't just call it undefeated—you take damage, then face the second check. You succeed or fail a check during that check, but the cards you encounter are not acquired or defeated until you resolve the encounter (unless some effect tells you otherwise).

As currently worded, Oloch does not save your buddy from damage. But I will verify whether or not that matches design intent.

Paizo Employee Chief Technical Officer

isaic16 wrote:
Discard from top of deck (DFTOD) is an odd cost, in that it's close to discard, but both better and worse. In the short term, it's substantially better. You get a bonus (often a strong bonus) without spending anything from your hand, and without having to keep a bad card in your hand like with reveal. If you're on your last turn of the game, unless it will kill you, DFTOD is literally free. On the downside, it's random.

As you get closer to the end of the game, though, unless effects are shuffling your deck, all the cards you have recharged are getting closer to the top, so at some point, if you're keeping track, you will know exactly which cards are coming up. (There's no reason you can't keep track of things that somebody with a perfect memory could simply remember, so when my group examines or recharges cards, we put them back them face up—though if we need to shuffle the deck they're in, obviously we have to flip them back over.)

Paizo Employee Chief Technical Officer

Brother Tyler wrote:

ACTING CHARACTER MARKER

While playing Wrath of the Righteous, there were a couple of times when encounters with the Arboreal Blight and Demonic Horde left us re-tracking to figure out whose turn it was after we'd all encountered our banes. So we made an "acting character" marker that was similar to the character pawns. We also made one with a ship on it for Skull & Shackles - useful either to show who the acting character is or where the ship is anchored. Both the acting character and ship pawns are larger than the character pawns.

I would just note that if you follow the rulebook's suggestion to orient the top card of the blessings discard pile toward the person who discarded it, that also tells you whose turn it is.

Paizo Employee Chief Technical Officer

Longshot11 wrote:
Just to make sure I'm getting that - if I DO succeed at the check, the Plant is NOT defeated?

Right—it's not defeated (but neither is it undefeated). We've had checks that define only the consequences of failing a check (or only the consequences of succeeding) from the very beginning—the other side of the coin is "nothing happens."

Longshot11 wrote:
Also, on the "why not" - well, because nothing in the rules says so. The defeated/undefeated is discussed only in the context of an encounter (and Resolve the Encounter, more specifically.) The first power on the Plant (the Trigger) says it's undefeated, but why should I care? "I'm not encountering the plant, why should I even read its second power?"

The Trigger Trait sidebar on page 15 says "When you examine a card and you see that red highlight, make sure you read the card and do what it says!" Read the whole card, not just the first power.

Paizo Employee Chief Technical Officer

The artwork will go into the Community Use Package at some point, but as these characters are not iconics, Meet the Iconics articles would be inappropriate. (Iconic characters are the archetypal characters representing their individual classes, in conjunction with the rules for their RPG classes, and in art throughout our books.)

As far as backstory for the MM non-iconics:

• Drelm was created by Howard Andrew Jones for the Pathfinder Tales novel Plague of Shadows. The art for Drelm originally appeared in this blog previewing that book.

• Channa Ti was created by Elaine Cunningham for the Dark Tapestry fiction originally serialized in the Legacy of Fire Adventure Path. Elaine wrote a blog about creating her; her art was newly commissioned for MM.

• Simoun and Ahmotep were created by Lone Shark specifically for Mummy's Mask. What's written on the backs of their token cards is officially all the backstory there is.

Paizo Employee Chief Technical Officer

There's never been any particular plan to put every cover image on the blog—if we've done that so far, it's by coincidence rather than by plan. The next couple blogs, at least, don't have any real reason to showcase that art.

Also, the MM cover is by Tyler Jacobson. not Wayne Reynolds. (The adventure decks use the cover art from their respective RPG Adventure Path volumes, so we commission the base set covers from the artist who did those. Wayne does the covers for only about half of the APs.)

Paizo Employee Chief Technical Officer

1. Sure. Why not?
2. That's actually covered in the Examine rules: "If a card allows you to examine a card and then encounter it, and the card you examine says that when you examine it, you encounter it, encounter it only once."
3. The Golden Rules say "If a card tells you to ignore something, the thing you’re ignoring never has any effect on you." The only thing that shuts *that* off is that cards don't have memories, so it lasts until you're done with this encounter.

Paizo Employee Chief Technical Officer

The PDF edition of the Mummy's Mask Rulebook contains all of the MM rules FAQ changes to date.

Paizo Employee Chief Technical Officer

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Frencois wrote:

The Mummy's Mask rules link is

ready but broken as of now

This is the correct location.

Paizo Employee Chief Technical Officer

Scott Rogganbuck wrote:
Vic Wertz wrote:
Keith is saying the rewards that are given out work as written—but you do need to ADDITIONALLY give out a skill feat after the first scenario in each adventure, a power feat after the second, and a card feat after the fourth.
And you get to keep all cards acquired during the scenario?

Well, as many as you can legally keep in your deck.

If you're thinking this is unbalanced compared to Adventure Card Guild play, keep in mind that Guild players each usually get one chance to upgrade their decks per scenario, while in standard play, after divvying up your pool of cards across all the characters, you're probably in the ballpark of "1 per character" anyway. Further, Card Guild upgrades come from a deck that was specifically designed to complement each character, while in regular play, the odds of each character getting a card that's really good for them isn't all that high.

Paizo Employee Chief Technical Officer

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Longshot11 wrote:

And I seem to remember, somewhere between S&S and WotR, there was a discussion that going forward, all auto-succeed effects will NOT be playable on Combat checks, except if stated otherwise.

I can't seem to find such rule in MM Rulebook, so maybe it fell sideways, but I'm sure if Hawkmoon sees this thread, he'll be able to link to whatever the heck I'm talking about.

EDIT: A-and ninja'd, with the appropriate link at that :) I *still* can't find this rule in the MM though...

We had to go another direction when we realized that that rule would make Potion of the Ocean useless. I think we're instead going to errata a subset of autosucceed cards to make them work only on non-combat checks, specifically: Quarterstaff of Vaulting, Lizard, Boots of Elvenkind, Cloak of Elvenkind, Spiritwalk Armor, Amulet of Fortitude, Potion of Fortitude, Mogmurch, Potion of Lucubration, Worn Leather Skullcap, Potion of Ruggedness, and Clockwork Owl. (This list may not be 100% accurate.)

Paizo Employee Chief Technical Officer

Keith is saying the rewards that are given out work as written—but you do need to ADDITIONALLY give out a skill feat after the first scenario in each adventure, a power feat after the second, and a card feat after the fourth.

Paizo Employee Chief Technical Officer

PFSACG players should now be able to report Summoners, as well as unlocked Inquisitors Mavaro (SotRu6 reward) and Zadim (PluTo 1 reward).

Paizo Employee Chief Technical Officer

Frencois wrote:


Indeed Keith with the rewording of rewards the OP scenarios can pretty much be used as such. There is however still a bit of tuning/translating to do (e. g. you win a loot, not just the right to add it to your hand at the start of a game... so you definitively don't want to banish it, and so on...).

If you prefer, you can go ahead and permanently reward the loot to a particular character, but playing it as written actually gives you more flexibility in some cases.

Paizo Employee Chief Technical Officer

zeroth_hour2 wrote:

Unfortunately:

The description in the text is still of AD1 (it references the lottery), and the Empty Graves product also still references the Half-Dead City.

Fixed. Thanks!

Paizo Employee Chief Technical Officer

Vic Wertz wrote:

We give you access to the trader Sunburst Market at the end of the first scenario: "When you draw cards from the box to display on Sunburst Market, instead of the usual method, each character that is visiting Sunburst Market chooses a non-loot boon that has the Basic trait. Cost: 1 boon."

I think that particular trader is actually more useful for PluTo players than those playing the MM AP... and I bet a *lot* of tables are going to use it to add a Remove Curse to the mix.

Early access to Sunburst Market in PFSACG does a couple other interesting things.

Because "normal" traders offer cards only of a specific type, and those traders are doled out over time, you may not get a trader who deals in your favored card type for a while. In the regular MM AP, that's fine, because the people who haven't earned their "favored traders" yet can still contribute their cards to help party members who *do* have favored traders get the cards they want. In PFSACG, that system seems less fair to me. So giving out Sunburst Market right away means that every player can immediately participate in trading in a way that directly benefits them as well as their party.

But when you *do* earn you favored trader in PluTo, something interesting happens. Say I've gotten used to trading with the Sunburst Market for that Remove Curse every game. It's guaranteed: as long as I want that card, I can get it (at least, as long as nobody else in my party is able to get it first). But once my favored trader appears, there's suddenly *risk* involved in trading. My new trader *might* get me a card that I want a lot more than Remove Curse... or he might turn up a bunch of cards I couldn't care less about. And since I have to choose my trader before I see what cards he's got, that means I have to give up my guaranteed Remove Curse for just a *chance* at something better.

Paizo Employee Chief Technical Officer

Berselius wrote:

(looks at the artwork for NeftiTheBard)

...
...
...BENEDICT CUMBERBATCH? o_O

More of a Bucket Crunderdunder, I'd say.

Paizo Employee Chief Technical Officer

ryric wrote:
There are occasionally ways to retrieve buried cards.

Spells like Raise Dead give you a deck made from buried cards, so if you spent so many cards at the trader that you couldn't survive the scenario, you might find your resurrected self playing with the cards you traded away! Think of it as a kind of rebate. But you know—the kind where you have to die to get it.

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