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Vic Wertz

Vic Wertz's page

Chief Technical Officer. 21,121 posts. 2 reviews. No lists. No wishlists.


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Paizo Employee Chief Technical Officer

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Torbyne wrote:
I will definitely pick up the hard cover... in its second printing. i will go digital for first printing and print out the sections i most commonly need for a three ring binder. Too many wild alterations running around Paizo products as errata and revisions for me to want a physical copy of a first edition anymore.

I will just point out that each person who does that effectively delays that second printing from happening. And if a large enough number of people did that, there would never be a second printing.

Paizo Employee Chief Technical Officer

We already have this thread. Locking this one.

Paizo Employee Chief Technical Officer

Nothing is restricting your movement outside of your move step. So powers that let you move will come in handy here.

Paizo Employee Chief Technical Officer

Checking, but I think we want that to happen after you have declared your intent to explore but before you flip the card.

Paizo Employee Chief Technical Officer

Houstonian wrote:
I've since bought it but not all the accoutrement yet... I'd heard that my favorite Iconic, Alchemist Damiel, is in it!

All I have to say is that you should read this, and know that Liz is right.

Paizo Employee Chief Technical Officer

4 people marked this as a favorite.

I left out a noteworthy situation—Situation 3: Overlap. When people are buying product A *and* product B from you, that's obviously pretty good for business.

I expect that there will be some pretty good overlap between the Pathfinder and Starfinder audiences. And Starfinder's leanness helps keep that feasible—adding a single AP volume every month is something people might do. (Adding every Dragonlance, Dark Sun, Forgotten Realms, Ravenloft, Spelljammer, and Al-Qadim product to your regular Greyhawk purchases... not so many people would or could do that. And yes, those really were all supported simultaneously!)

Paizo Employee Chief Technical Officer

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The big problem that TSR created with multiple campaign settings is that it caused a majority of D&D players to identify solely with one of those campaign settings to the exclusion of the others. So when they put out a book with a Greyhawk logo on the cover, Forgotten Realms players wouldn't buy it, and vice versa. And because they were frequently supporting several active campaign settings simultaneously, that meant that each book they released under a campaign setting banner would be purchased by a minority fraction of the potential D&D buying audience. And the more settings they supported, the smaller those fractions would be. And those products cost the same to write, edit, and illustrate whether they were selling to a huge number or a small number, so fewer unit sales mean less profitability.

Let's call this Situation #1: Cannibalism. If people are choosing your product A in preference to your product B, and those people would have purchased product B if product A didn't exist, you have created an inefficiency. And when you expand the choices to A, B, C, and D, you have an even bigger inefficiency.

That's the down side. On the plus side, each campaign setting *should* also appeal to some number of people who simply wouldn't be playing D&D at all if that campaign setting didn't exist.

Let's call this Situation #2: Acquisition. When people are choosing your product A in preference to not buying any product from you, that's just a straight-up win.

Of course, in real life, it's not one or the other—it's a mixture of both. And that ratio is key—if you are acquiring more people than you are cannibalizing, maybe it's worth the inefficiency. But if you are cannibalizing without significant acquisition, you're probably making a mistake.

So let's say you're publishing a fantasy-dominant setting like Greyhawk. Maybe supporting a horror-themed setting like Ravenloft alongside it provides more acquisition than cannibalization. But I'd bet that supporting a setting like Birthright alongside Greyhawk probably led to significantly more cannibalization than acquisition.

The introduction of Starfinder will cause some cannibalization, as some players stop buying Pathfinder books to buy only Starfinder books. But I believe that it's going to be relatively small. (Frankly, I expect the number of Pathfinder players we'll lose to Starfinder will be way smaller than the number of Pathfinder players we've lost to D&D 5th Edition.) Thematically, the Starfinder setting is more of a departure from the Pathfinder setting than say, Forgotten Realms is from Greyhawk. So we hope that a lot of people who aren't currently buying Pathfinder—likely people that prefer SF to fantasy—start buying Starfinder.

But another key to all of this is that we're not expecting Starfinder to be as big as Pathfinder. It's got a much smaller team producing a much smaller number of products, and that has two huge effects: first, it limits our exposure to cannibalism; and second, it means that we don't need to achieve a Pathfinder-like level of success for the line to be worthwhile. It's lean and mean, and it's going to stay that way, at least until we are able to see the effect that it has on Pathfinder and on Paizo.

Paizo Employee Chief Technical Officer

6 people marked this as a favorite.

So you're saying that you're thinking about when you might be able to talk about when you can begin talking about the things you're thinking about?

Paizo Employee Chief Technical Officer

The resolution to this FAQ has been updated.

Paizo Employee Chief Technical Officer

Vic Wertz wrote:
Added a rule allowing you to encounter cohorts in a location deck that's closing.

The resolution has been reworded.

Paizo Employee Chief Technical Officer

KarlBob wrote:
Is NewCorp the actual name of a company, or just an anonymous designation for "the un-named company that has been in discussions with GW for quite some time now"?

The latter.

Paizo Employee Chief Technical Officer

4 people marked this as a favorite.
The NPC wrote:
James Sutter wrote:

Just to clarify: Learning things about the Gap is only *one* of the Starfinders' missions. There are other aspects to what they do, all based around the core idea of exploring new worlds and sharing that information for the good of all.

Beyond that, I should probably hold my tongue until we're finished with development on those sections. :P

Are they on a five year or continuing mission?

A three-hour tour... a three-hour tour.

Paizo Employee Chief Technical Officer

Actually, in this case, an error in our distributor's database led us to incorrectly estimate the size and weight of this product. I have adjusted that, and less expensive shipping options should now be available.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

The default expectation is that you proxy it. (There is no part of PFS ACG play that requires or even assumes that you are buying cards from DriveThru!)

Paizo Employee Chief Technical Officer

Added a rule about "any number" of cards.

Paizo Employee Chief Technical Officer

Added a new question for Ghoul Bat.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Jester David wrote:

It's an endless quest. A little like Star Trek Voyager. Whenever an alien or anomaly or technology is introduced that can conceivably get them home sooner, you know for a fact the attempt will fail. Because if they succeed the show is over. There's less drama as there's no real chance of success.

The One Armed Mn won't be caught, Bruce Banner won't find a cure, the Professor won't get them rescued from the island, the couple will remain "won't they", etc.

I have no comment on the contextualization of this within Starfinder, but I'll just point out that there are plenty of people who like Star Trek: Voyager, The Fugitive, The Hulk, Gilligan's Island, and "will they/won't they" romance.

Paizo Employee Chief Technical Officer

Tup will go out to Pathfinder Adventure Card Game subscribers with the Mummy's Mask Base Set in October.

Paizo Employee Chief Technical Officer

These maps were commissioned for print publication at approximately the same size that they are reproduced here. (They were not made as minis-scale maps.)

Paizo Employee Chief Technical Officer

There is virtually no chance I will be able to turn my attention to this until August at the earliest.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

The Alchemist list was built using an out-of-date file, and hasn't yet been updated. It's on the to-do list... but the person doing it has a particularly long to-do list at the moment.

Paizo Employee Chief Technical Officer

Theryon Stormrune wrote:
We were informed that in the creation of Estra, Honaire was actually a family name of a designer. So when we found out that the "E" on the end was pronounced, I wanted to mention that. It is an American long E sound.

Also, the H is silent: "on-AIR-ee"

Paizo Employee Chief Technical Officer

They'll be seeing the same demo we had at PaizoCon, so anybody who played there can offer the same insight.

Paizo Employee Chief Technical Officer

elcoderdude wrote:
Vic Wertz wrote:
elcoderdude wrote:

I'm confused.

"Draw" is clearly random, per the rules. Is "add" random? Since the new 2-2C reward includes the word "random" and the others do not, it appears the cards added for the other rewards are not random. Is that correct?

When you're told to perform any action with a card from the box, unless we specify the card, it's a random card of the appropriate type. See this FAQ and the one below it.
Whew. That's obscure. You could never find this by searching for "add" a card. I think a lot of people will have questions about this.

Sorry—we defined it as "other actions" because this is a case where I have no confidence that I can *give* you a complete list. It can apply to any action that can happen to cards in a facedown deck, a faceup stack, or in the box. So off the top of my head, I think that rule can currently be applied to drawing, banishing, burying, discarding, examining, recharging, adding, exchanging, summoning, shuffling, advancing, displaying, removing from the game, stashing, flipping, and (in a usage that appeared in S&S rewards but that we no longer use) gaining. And I've probably missed a couple. (I don't *think* there are any cases where it currently applies to "give," "reveal," or "redeem," but I wouldn't take that to mean those can't happen eventually.)

Paizo Employee Chief Technical Officer

When we update a file that that you already have on your My Downloads page, we will email you... as long as the box labeled "Paizo may send me notifications about updates to my digital assets" in your Privacy Settings is checked. (It is checked by default.)

Paizo Employee Chief Technical Officer

If we think there's sufficient demand, it's certainly a possibility.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

"We strongly recommend you use the most current version of the rulebook (which contains the most general rules), plus the rulebook for the base set you're using."

What that means is right now, if you were playing Season of the Shackles, you should be using the Wrath rulebook ("the most current version of the rulebook") plus the Wrath rulebook FAQ for the general rules, with the Skull & Shackles rulebook ("the rulebook for the base set you're using") plus the S&S rulebook FAQ for the rules that are unique to that set (ship rules, in this example).

When Mummy's Mask comes out in October, you'd switch to the MM rulebook (plus the MM rulebook FAQ) with the S&S rulebook (plus S&S rulebook FAQ).

Paizo Employee Chief Technical Officer

We've only ever had two printings of Rise of the Runelords, both in 2013; that's the last time the Rise of the Runelords rulebook was updated.

The most current rulebook is the Wrath of the Righteous rulebook; if you want that but don't want to download and print it yourself, you'll need to buy a Wrath Base Set.

Paizo Employee Chief Technical Officer

It weighs more than 2 pounds, and it's in a box that that's over 12 inches long, so Priority Mail is the cheapest rate for most US addresses.

Paizo Employee Chief Technical Officer

Parody wrote:
Houstonian wrote:
What is the distinction between an "Adventure Card Guild characters" and players? I don't understand how someone other than a Guild player would have a character.
Nothing prevents you from playing the ACG campaigns with the normal game rules. You just can't report them for Guild credit. If you're not playing with the Guild rules for deck upgrades then everything just goes into the pool for deck rebuilding.

That's correct.

Paizo Employee Chief Technical Officer

elcoderdude wrote:
zeroth_hour2 wrote:
Parody wrote:
As far as Guild Solo play with a second character: I've only been reporting the character who gets credit and don't do anything with the second character. (No deck changes, no reporting.)
It would be nice to have a clarification in the Guild play document on whether or not the second character can have deck changes or not or it always has to be a Pregen.

??

PSACGG p.10 wrote:
If you play solo with multiple characters, each character can gain deck upgrades and scenario rewards as normal, but only 1 character can be registered as an official Pathfinder Society Adventure Card Guild character, and only that character can gain a Chronicle sheet for the scenario.

That's correct.

Paizo Employee Chief Technical Officer

elcoderdude wrote:

I'm confused.

"Draw" is clearly random, per the rules. Is "add" random? Since the new 2-2C reward includes the word "random" and the others do not, it appears the cards added for the other rewards are not random. Is that correct?

When you're told to perform any action with a card from the box, unless we specify the card, it's a random card of the appropriate type. See this FAQ and the one below it.

Paizo Employee Chief Technical Officer

Houstonian wrote:
I re-read the Resolutions last night because my Guild lead told me there was a limit of two explorations per turn, but that was under the first printing of the Rise of the Runelords Rulebook. I emailed him this afternoon about the new Resolution.

I suspect that he was misunderstanding this rule:

Rise of the Runelords Rulebook wrote:

Many effects allow you to explore again on your turn; if, during a single exploration, multiple effects each give you an additional exploration, it counts as a total of 1 more exploration, not a series of additional explorations.

We recognized that this sometimes confused people, so we have since reworded it, and added an example. (Mechanically speaking, the rule hasn't changed—just the way it's stated.)

Wrath of the Righteous Rulebook wrote:

Many effects allow you to explore again on your turn, and there is no limit to the number of times you can explore.
However, during a single exploration, no matter how many different effects allow you to explore again, treat them as granting one additional exploration, not a series of additional explorations. For example, Imrijka has a power that sometimes lets her explore again if she defeats a monster, and the monster Cave Lizard can be defeated to allow an extra exploration. If Imrijka were to defeat a Cave Lizard, she could get one additional exploration from those effects, not two.

Paizo Employee Chief Technical Officer

Vic Wertz wrote:
Added Crowe the Mauler.

The resolution has been updated to allow the power below the one that previously changed to continue to work properly.

Paizo Employee Chief Technical Officer

FAQ updated to allow the power below to work with this.

Paizo Employee Chief Technical Officer

5 people marked this as a favorite.
Terquem wrote:

It would seem more chaotic and “fog of war” like, if players had to decide what their characters were going to do, and with a very limited ability to wiggle around within those declarations, be held to those choices after initiative dice are roiled.

Player Characters might try to reach the same place, attack an already disabled opponent, or waste their actions entirely, which would, to me, feel more like a wild and crazy fantasy battle

But that’s just me.

If you haven't already played RoboRally, I am extremely confident that you'll enjoy it.

Paizo Employee Chief Technical Officer

An attempt to temporarily close is still an attempt to close.

(Note that the rule "Temporarily closing a location only prevents the villain from escaping there during this encounter; it does not trigger any of the other effects of closing a location" doesn't have anything to do with this situation—it merely limits the effect when you do succeed at temp closing.)

Paizo Employee Chief Technical Officer

I can't verify the numbers in the above post—I honestly have no idea what they are—but I will note that while salvaging doesn't reduce the number of chests you need to open to get a complete set, it does dramatically reduce the amount of gold you need to inject into the system.

Paizo Employee Chief Technical Officer

(I'm assuming that the OP isn't playing the Beginner Box. Moved to general forum.)

Paizo Employee Chief Technical Officer

We try really hard not to do things that empty people's carts. In fact, we try so hard to keep your carts that you may actually have multiple carts.

Let's say that you have Old Stuff in your Old Cart. Now, you access paizo.com from another computer, and you are not logged in, so you have a fresh cart to fill. You put some New Stuff in your New Cart, and then you log in. Most people wouldn't expect the Old Stuff to suddenly appear alongside the New Stuff—and if you're checking out and not paying super close attention, you might be really annoyed if we did that, so the New Cart is the only one we show you. But once you check out, we assume that you might still be interested in the Old Stuff, so now we return you to your Old Cart. Some people actually have dozens of carts they've accumulated over time—especially if you've been here for a decade or so, because years ago, we used to generate new carts (but not take away the old ones) a lot more than we do now.

Paizo Employee Chief Technical Officer

We do have them. The "out of print" note is triggered by a flag in our distributor's database that just means we can't get any more once we've sold what we have.

Paizo Employee Chief Technical Officer

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Feel free to do that for personal use, but the maps were not designed to be minis-scale battle mats, so I can't vouch for the image quality at that size.

Also, if you're using the Anniversary Edition of Rise of the Runelords—or frankly, even if you're not—you might find this product more satisfying. While it is also not designed for use as minis-scale battle mats, it includes many more maps, including some that updated some of the maps in this set.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

Another series is currently in production; it's up to Big Finish to determine the timetable for announcing it. (I'm just guessing here, but since there were some delays within the schedules for the two prior Adventure Paths, they may be waiting to have production closer to completion before announcing the start date.)

Paizo Employee Chief Technical Officer

Runewell's Echo will be included in Season of the Runelords Adventure 6. (You can't possibly earn it until completing that adventure.)

Paizo Employee Chief Technical Officer

4 people marked this as a favorite.

Oh, man. I thought we had completed this, but it looks like we hadn't.

We will be updating the following rewards:

2-1B old: "The party draws one of each type of boon other than loot from the game box."
2-1B new: "The party adds one of each type of boon other than loot from the game box to the cards acquired during this scenario."

2-1C old: "Each character chooses a type of boon other than loot and draws a card of that type from the game box. Adventure Card Guild characters may choose a bonus deck upgrade."
2-1C new: "Each character chooses a type of boon other than loot and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade."

2-1D old: "Each character chooses weapon, spell, or item, then draws a card of that type from the game box."
2-1D new: "Each character chooses weapon, spell, or item and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade."

2-1E old: "Each character chooses armor, ally, or blessing, then draws a card of that type from the game box."
2-1E new: "Each character chooses armor, ally, or blessing and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade."

2-2C old: "Each character draws an ally with an adventure deck number of 1 or 2 from the game box."
2-2C new: "Each character adds a random ally that has an adventure deck number of 1 or 2 from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade."

Adventure 2 reward is now "Each character chooses a blessing that has an adventure deck number of 2 or lower from the box. Pathfinder Adventure Card Guild characters may use it as a bonus deck upgrade."

Paizo Employee Chief Technical Officer

Parody wrote:
Some of the cards are not yet available, so you should hold on to some of those chests if you're looking for variety.

This is correct.

Paizo Employee Chief Technical Officer

Hannibal_pjv wrote:

Ok so this means that you can die and still have one card in your deck after you die... Because that first card goes back to you deck... I can see why this is not clear even now...

So in the case of two cards...

You example 2 cards. First one goes back to you deck ( or is the way to there)
You discard the second.
You try to bury the third, but you can not and you die.
The first one goes now back to the deck and you you have one card in you deck but you Are dead... ???

The power is "Before you act, examine the top 3 cards of your deck, then recharge 1, discard 1, and bury 1."

If you have 2 cards, you die as soon as you try to examine the third card that isn't there. You don't ever get to "recharge 1, discard 1, and bury 1."

If you have 3 cards, you examine them all, and after recharging, discarding, and burying, you are still alive, with 1 card in your deck (the one you recharged).

Paizo Employee Chief Technical Officer

It's not mandatory. There's no apparent reason why it's "and" instead of "to."

Paizo Employee Chief Technical Officer

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Folks, please don't make things up about promo cards. Not everyone is savvy enough to understand when something's a joke, and these things can take on a life of their own.

Here are the promos we currently have planned. (Nothing here will be news to anyone who's been paying attention to the blogs, and to what we've done with previous sets.)

• This Saturday, June 18, is Free RPG Day. This year's Free RPG Day PACG promo card is Tup. For those who don't get him on Free RPG Day, he will later be available for sale on paizo.com and at our Gen Con booth. He'll also go out along with subscription copies of the Mummy's Mask Base Set in October. (Tup is actually a Rise of the Runelords promo—the character was tied to Rise of the Runelords in Pathfinder Adventure Path #100, and he's being issued to promote Season of the Runelords.)

• Class Deck subscribers will be getting promo cards along with the two Goblins decks in July. Goblins Fight! comes with Goblin Lockpick and Blessing of Zogmugot (both originally Skull & Shackles promos), and Goblins Burn! comes with Fire Sneeze and Blessing of Zarongel (both originally Rise of the Runelords promos). These cards are not reprints—they are from the original print runs.

• The first Mummy's Mask promo card will be our convention promo for the next year. Just like every other AP to date, it will debut at Gen Con. Subscribers will also get it along with their Mummy's Mask Base Set in October.

• As always, we'll be sending promo cards to retailers with each monthly Mummy's Mask release, and those promos will also go out with subscription copies of those products.

• As always, we have a couple other MM promos that we'll sneak in during the run, and we'll pack them in with MM subscription shipments at the appropriate time.

(At this time, I don't have anything to report on future Iconic Heroes sets. Should further information become available, it will likely be featured in one of Erik's Friday Paizo blogs.)

Paizo Employee Chief Technical Officer

James McKendrew wrote:
I had a thought skimming through this list, and pardon me if it's been stated already. If "examine" means to look at cards and put them back where you found them, then the "three" cards you need to recharge/discard/bury are still in your deck, much like Revealed cards are still in your hand. Therefore, when you come to the Recharge/Discard/Bury phase, you are removing those cards from your deck, not some mystical pseudo-display area of the proverbial playfield. Therefore, death.

Except the rule is you don't die until you don't have *enough* cards. If you have three, you have exactly enough. It's having less than 3 that kills ya.

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