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Vic Wertz

Vic Wertz's page

Chief Technical Officer. 19,058 posts. 2 reviews. No lists. No wishlists.


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Paizo Employee Chief Technical Officer

emky wrote:
Vic, I see a lot of this thread agree that that the release schedule is too aggressive. Is that something Paizo is willing to address?

All I will say for now is that we have not made any annoucements beyond Wrath Adventure Deck 6 yet.

Paizo Employee Chief Technical Officer

Strickhouser wrote:

The break-neck pace is at the point where I just can't keep up with each new release. That said, it has now broken me of the "gotta get them all" mentality. I do not feel inclined to pick up WotR simply because by the time I am caught up with S&S there might even be another base game to choose from.

The errata is expected, but discouraging. I will most likely wait for second printings in the future, although waning interest might mean single print runs and I get that as well, being a double edged sword and all.

We had to reprint RotR because we vastly underestimated demand and because there was almost a full year between the sellout of the RotR Base Set and the launch of S&S. Now that we have a better sense of the market, and the channel is not in danger of being completely empty, we should no longer need to reprint Adaventure Paths.

Paizo Employee Chief Technical Officer

bugleyman wrote:
Vic Wertz wrote:
Folks, the solution is in testing. Assuming it tests ok, that is the last step prior to release. There is literally nothing you can say that will make it go faster at this point.

That...seems a little harsh; I was trying to help. >:/

Edit: Do you even database, Wertz? :P

Instead of picturing me as William Shatner at a sci-fi con telling you "Get a life," picture me as Scotty in the engine room telling you "I cannae get na maer powaer, cap'n!"

Paizo Employee Chief Technical Officer

Gandalf73 wrote:
BzAli wrote:

Sorry to say this, but the game simply isn't good enough for the investment, both in time and money.

My group has played through most of the RotR, and we're frankly getting bored. It's to easy, to repetitive, and there's other co-op games out there which we prefer.
We're nowhere near challenged, and has never even been close to loosing a scenario. Even if we were, we could just wait it all out and let the deck run dry, but that has never been necessary to even consider.
Co-op games live and die by the challenge they present, and RotR is simply to easy. Since that's what we have to judge the whole Pathfinder franchise on, we're not going to throw money after a new set.
I agree with your comments on the difficulty, but would also like to add that if future sets are made more difficult they need to be done so in a clever way. What I mean is not just making the dice rolls more difficult and adding more luck, but making the decisions needed to win less obvious and requiring more thought.

Again, read the online reviews of S&S; you'll find we've increased the difficulty and made it so that optimizing for combat is not always the best plan.

RotR has really really good reviews and ratings on boardgamegeek.com, but S&S has even better, and I think this is precisely the reason.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

Regarding variety of scenarios: With Rise of the Runelords, we weren't sure how often we could depart from the basic "find, defeat, and corner the villain" scenario recipe. In retrospect, we could have changed it up it a lot more than we did. We do it a lot more in S&S and in Wrath, so if that's your primary issue, please check out some of the reviews posted online--I see pretty much universal agreement that we improved the diversity of gameplay with S&S.

Paizo Employee Chief Technical Officer

Barring further port-of-entry delays, WizKids intended these to be monthly.

Paizo Employee Chief Technical Officer

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Samy wrote:

While I think that most things outside the CRB would be extraneous and unnecessary, I think Oracle would deserve mention as, essentially, the divine version of Sorcerer. I'm not saying it should get as extensive treatment as the other classes, but I think it would have been a smart play to have an overall look at classes, and point out that for both divine and arcane, there is both a preparing and spontaneous option out there.

There are differing opinions as to which is easier to play -- preparing or spontaneous -- but for that contingent which finds spontaneous casters easier for them to manage, it would be nice to at least have a heads-up that divine has an option for that too, just like arcane does.

While this book goes into detail only on Core Rulebook material, we do *briefly* discuss other books providing additional options.

Paizo Employee Chief Technical Officer

That should not be the default option. We will fix!

Paizo Employee Chief Technical Officer

bbKabag wrote:

Does that mean I only have to get this? :

• Updates for Adventure Decks 2-6 (83 cards) $8.99

Yep. Also, please note that we've added some cards to most of the packs since the original post, so the prices may be slightly different when they appear.

Paizo Employee Chief Technical Officer

I have to point out that Paizo did not design Beginner Box versions of the classes you're using; if you haven't made your own, then whatever you're using would be a community creation which we can't vouch for. (That doesn't mean they're necessarily bad--it just means we haven't looked at it.)

Paizo Employee Chief Technical Officer

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Folks, the solution is in testing. Assuming it tests ok, that is the last step prior to release. There is literally nothing you can say that will make it go faster at this point.

Paizo Employee Chief Technical Officer

The border is on superscribers only.

Paizo Employee Chief Technical Officer

Yep.

Paizo Employee Chief Technical Officer

Autoduelist wrote:
I haven't purchased the add-on PACG Society scenarios because there's an unannounced "surprise" for the Drive-Thru RPG correction cards, and I think it's going to be a print version of the PACG Society Scenarios (or at least custom cards).

So in general, I'm not going to be responding a lot in here—I'm here to listen and learn—but I will just say that that's not what the DriveThru secret project is.

I'm guessing you haven't seen an actual scenario yet—they're basically laid out like 8.5x11 cards, with considerably more text than a poker-sized card; there's no way to reduce them to card size and still have them be useful. That said, sometimes the scenarios actually include images of newly designed cards that are used via proxy; if these cards are ever made available via DriveThru, they will be an accessory to the PDF, not a replacement for it. In short, there's no reason to wait on that.

Paizo Employee Chief Technical Officer

Please see this thread.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
zeroth_hour wrote:
My experience has been that while I haven't maxed out on deck upgrades yet, I have somewhat maxed out on deck upgrades 1 below my adventure level (I could use more blessings). I don't think I'm the typical experience however, but it may be the experience of a party who's used to these types of games.

My gut says that's right about where we want you to be.

Paizo Employee Chief Technical Officer

Thanks for all the feedback—please keep it coming!

Paizo Employee Chief Technical Officer

Marco Massoudi wrote:
I´m sorry Pigraven, you´re probably right - but i don´t know how to create a spoiler button. :o

I've added the tag.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

In most cases, showing them the FAQ should work. If it doesn't, ask to speak with somebody else.

Paizo Employee Chief Technical Officer

Hawkmoon269 wrote:
Would a cross post on BoardGameGeek or just an announcement there that you looking for feedback here be helpful?

Sure!

Paizo Employee Chief Technical Officer

Now that we're about to release the final installment of our second full AP, we're going to have data that lets us form a better picture of long-term play and purchase patterns. But all the sales data in the world won't tell us much about sales that didn't happen, so I'm coming direct to you for the answers.

If you're on these boards, you're clearly a fan of the card game, so if you haven't yet purchased the Skull & Shackles Base Set, please tell me why.

I'm not looking to judge you, just to learn from you, so please be candid.

Thanks!

Paizo Employee Chief Technical Officer

Hawkmoon269 wrote:

To be more clear (because what I said before wasn't very clear), the part I'm referring to is in the RotR rulebook and isn't in the S&S rulebook. I didn't mean that it was in S&S at one time and then later removed by an FAQ or something (which is what my comment sort of sounded like I was saying). So, I just mean, this little part didn't make it from RotR to S&S. Sorry that wasn't said more clearly the first time.

It is this part:

RotR Rulebook p15 wrote:
If, while attempting another check, you play a boon that you may be able to recharge, resolve the current check before attempting to recharge the card. The boon is in play (and does not count as being in your hand, in your deck,in your discard pile, or elsewhere) during the intervening time.
It was in the section on boons explaining the recharge box. Since S&S lost the recharge box and that part was removed, that little fact was also removed.

The reason we removed it is because we added this to Attempt the Check: "If any cards played while attempting a check include their own checks, resolve the current check in this step and the new checks in subsequent steps."

That bit of text ensures that the checks aren't nested and states the priority. Unlike the removed text, it doesn't tell you that the card is "in the air" during the interim, but to be honest, I have always been very uncomfortable with that concept, and I'm currently unconvinced of its value.

Paizo Employee Chief Technical Officer

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I have approved the card back—I shuffled a number of the latest proof from DriveThru together with an assortment of Skull & Shackles cards, and asked a couple of people to sort them into separate DriveThru and Carta Mundi piles, and nobody did it correctly.

I am now proofing the errata decks.

At this point, I will be very surprised if we don't have them up for order by the end of the month.

Paizo Employee Chief Technical Officer

Stay on topic, folks.

Paizo Employee Chief Technical Officer

Mine all mine...don't touch wrote:
Silly question but the post seems to suggest the giant die is a separate piece. Is this the case?

I believe it's all one piece. I'll have somebody drop in with dimensions as soon as we can get 'em.

Paizo Employee Chief Technical Officer

The "Which Scenarios Can I Replay with My Character?" sidebar in the guide will soon be modified by replacing the word "replay" with "play." You are *never* supposed to play a scenario more than 1 set above or below the highest set indicator in your adventure deck.

So in your hypothetical, your beginner character is not eligible to play that Adventure 3 scenario.

But yes, it is possible to lock yourself out of low-level scenarios—for example, if you took a brand-new character into an Adventure 2 scenario, and earned a 2 card for your deck, and then took that character into an Adventure 3 scenario, and earned a 3 card for your deck, that character could never go back to Adventure 1 scenarios, whether or not he previously played them.

Paizo Employee Chief Technical Officer

isaic16 wrote:
Vic Wertz wrote:

It's hard to estimate the time investment here. The developers will be posting new material on an unpredictable basis (both in terms of quantity and schedule), and it will generally need to be tested within a couple of weeks at most.

Good to know. I was a bit worried about my availability when I volunteered, but I was worried you'd need turn-arounds in the realm of 48 hours. I'm sure over the course of even 1 week I can manage time for a few sessions, especially small-group sessions, which tend to be much shorter.

Another question I had, and this may vary depending on the needs: How much of our own initiative should we be willing to take. For example, if we're asked to test this specific card in this specific scenario, but look at it and potentially see a different, bigger problem, should we look into that ourselves in addition to the test you asked, or is that just going to be a waste, since there's stuff there you know is broken?

Finding problems we didn't anticipate is possibly the most important thing!

Paizo Employee Chief Technical Officer

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Tim Felts wrote:
Scribbling Rambler wrote:
My only complaint so far is the improper spelling of armour, as is the case with many Paizo products.
and what colour is that armour?!

Bluue and Puurple.

Paizo Employee Chief Technical Officer

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Atarlost wrote:

I'd say there's been something of a bait and switch.

First we were told that Paizo's business model was content-centric and they weren't going to be forced to put out rules splats like WotC.

Then the APG and UM came out in quick succession and we were told they were front loading the rules stuff so it would be out, but it was okay and they had learned from WotC's mistakes and were going to stop when they ran out of rules they wanted to have for use in their modules and APs.

Then more and more rules content of less and less value kept coming and it's pretty obvious that they haven't learned from WotC's mistakes and we're going to keep getting poorly designed rules padding to fill two books a year and character building is going from a fun intellectual exercise to a source of stress most people don't have the time or attention to deal with.

At this point, under the paradigm we were originally promised, we shouldn't be seeing new general player options except when something mythic rules are needed to support an AP like WotR.

Here is (I believe) the earliest public mention of our release strategy for the RPG line, posted January 8, 2009, more than 8 months before the release of the Core Rulebook:

Erik Mona wrote:
The current plan is to release between 2-3 hardcover rulebooks per year, including additional Pathfinder Bestiaries.

Here's the actual hardcover rulebook release schedule. (Each "year" starts at Gen Con.)

2009–10: Core Rulebook, Bestiary, GameMastery Guide
2010–11: Advanced Player's Guide, Bestiary 2, Ultimate Magic
2011–12: Ultimate Combat, Bestiary 3, Advanced Race Guide
2012–13: Ultimate Equipment, NPC Codex, Ultimate Campaign
2013–14: Mythic Adventures, Bestiary 4
2014–15: Advanced Class Guide, Monster Codex, Pathfinder Unchained
2015–16: Occult Adventures (et seq.)

I'm not counting the Strategy Guide because it contains no new rules, but you could argue it belongs in the empty slot after Bestiary 4, which is when it was originally scheduled to come out, or in between Monster Codex and Pathfinder Unchained, which is when it's actually coming out.

So, yeah, total bait-and-switch, if "bait-and-switch" means we told you what we were going to do long before we did it, and then continued doing exactly what we said for 6+ years.

Also, I believe your comment about "front-loading the rules stuff" is probably a misremembering of something we said about front-loading the classes into the APG, UM, and UC. (Which is why we didn't do any more for 3 years.)

Paizo Employee Chief Technical Officer

Hawkmoon269 wrote:
Resolved in FAQ.

We have decided that the scope of this issue is larger than a card or two, and have resolved it in the rules (and have removed the previous resolution affecting the Staff of Minor Healing).

Paizo Employee Chief Technical Officer

One today.

Paizo Employee Chief Technical Officer

Vic Wertz wrote:

And one more.

Edit: Minor update to the wording of the resolution.

This FAQ entry has been removed; we've introduced a new rule that obviates the need for this change.

Paizo Employee Chief Technical Officer

Vic Wertz wrote:

One card: Fighter, Ranger, Wizard.

Edit: Minor update to the wording of the resolution.

These FAQ entries have been removed; we've introduced a new rule that obviates the need for this change.

Paizo Employee Chief Technical Officer

The chest mini does not open. The "manner of speaking" Erik was referring to is that you swap the chest mini with the mimic mini.

Paizo Employee Chief Technical Officer

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Neurophage wrote:
That's the thing: People AREN'T paying them to print cards. Most money in MtG comes from buying individual cards directly from a shop to build a deck. You work at a store, so I don't need to mention that a store isn't going to order more product unless they're selling out of the product they have. The last time I looked up, I found out that Wizards is losing money on every set they print.

You have been *incredibly* misinformed by someone. M:TG has consistently ranked among the best-selling games in the industry nearly every year of Magic's 22-year history, and was number one for many of those years. And I guarantee you that there's a tremendous profit involved—Hasbro has regularly called out M:TG as one of the brands that generates the most revenue for them.

Paizo Employee Chief Technical Officer

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The Strategy Guide is IN THE WAREHOUSE, and will make the March release!

Paizo Employee Chief Technical Officer

Please stay on topic in the product discussion forums. (I know, I'm guilty too...)

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

FYI, our recommendation is that you only add class decks for characters that you're actually playing.

Paizo Employee Chief Technical Officer

I've got a lot of people interested at this point; I don't think I need any more.

Thanks to everyone!

Paizo Employee Chief Technical Officer

It's hard to estimate the time investment here. The developers will be posting new material on an unpredictable basis (both in terms of quantity and schedule), and it will generally need to be tested within a couple of weeks at most.

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.
Garrett Guillotte wrote:
[stuff about minus signs]

One of the reasons Paizo doesn't use "proper" minus signs is that not all fonts implement them (especially the weird small-house artsy fonts some of our art department folks can't get enough of).

(There's a workaround of using one specific font for characters like that wherever it appears, but that can bite you very badly when somebody changes a style on a bit of text somewhere and, elsewhere, your minus sign quietly turns into a space or a box...)

Paizo Employee Chief Technical Officer

Yes.

Paizo Employee Chief Technical Officer

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Wiggz wrote:
Providing the product I committed to buying isn't going to make me stop buying it... but continuously changing the product I committed to buying after the fact just might.

I've very confused by the notion of "continuously changing the product I committed to buying after the fact." You seem to be implying some sort of bait-and-switch here that I am very confident we are not doing. We tell you what's coming well in advance of taking money for it.

Or are you trying to say that our new products are somehow changing things you already own? 'Cause If somebody's breaking into your house and putting things into your older products that make you use newer products with them, it's not us. Don't want to use Mythic? Don't use Mythic. But Mythic didn't change your Core Rulebook.

Wiggz wrote:
Combined with the steadfast refusal to even acknowledge the repeated requests to update old AP's it seems like every time a whole new set of classes or a whole new version of previous classes gets introduced, it creeps my previous purchases that much closer to obsolescence, reducing its collective value.

Mythic didn't change your Rise of the Runelords either—at least, no more than you choose to let it. (But you know what would *really* make your previous AP purchases obsolete? Having us update them.)

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.
Charles Scholz wrote:
Vic Wertz wrote:
There was a prequel of sorts, Rogue Planet, set in between Episodes I and II.
Rogue Planet was a prequal, but it came out after the YV storyline had started. It sorta explains how the Yuuzhan Vong learned about the Jedi galaxy.

Yep—if it hadn't come out later, it wouldn't be a prequel, it'd just be, uh... er... "in the right order"?

Paizo Employee Chief Technical Officer

blog wrote:
...her eye lingers on one "Heartbreak" Hinsin, apparently despite his ominous name.

See, there's an effect that would have been totally lost if his name had been, say... "Bucket Crunderdunder."

Paizo Employee Chief Technical Officer

Vic Wertz wrote:
This is not a rules discussion thread. Please keep this thread for updates and commentary about the FAQ itself, not about the gameplay issues that are or are not described in the FAQ.

Paizo Employee Chief Technical Officer

There was a prequel of sorts, Rogue Planet, set in between Episodes I and II.

Paizo Employee Chief Technical Officer

Hawkmoon269 wrote:
But since it seems you and Vic both didn't find it exactly clear...

I wasn't confused—I just wanted to make sure that nobody reading this thread thought that Mike's suggestion was legal for OP.

Paizo Employee Chief Technical Officer

Hawkmoon269 wrote:
elcoderdude wrote:
mlvanbie wrote:
Mike has said that if you are playing a deck N scenario then you can't use cards of higher levels.
Do you have a reference for this?

I believe mlvanbie is referring to this post.

Organized Play does indeed have a specific rule about what scenarios you can play.

To be clear, Mike's suggestion is not legal in PFSACG play.

Paizo Employee Chief Technical Officer

Fayries wrote:
Vic Wertz wrote:
I have updated the entry about daggers with a full list of affected cards.
Thank you. This makes the FAQ a lot better at being a one stop reference document. In the same spirit, maybe Lycanthrope cards could be listed by name in this entry (Hawkmoon269 has a list up to deck 4 a few posts above)?

Done.

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