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I think I've been saying the wrong number. There are definitely 6 sets of 6 that cover the 31 iconics plus 5 key animal companion/eidolon/familars. If they do well, I bet we can get a 7th set that covers the Occult Adventure iconics.
Playing in OP at GenCon, there was definitely noticeable color variation on the backs of cards within the sets. These were all S&S cards, so should have all come from the same printer (right?) but I don't know if these were special sets that they banged out for OP or actual retail boxes.
The loaner class decks we had in the OP room at Gen Con were print-on-demand decks that we rushed to complete when we learned that the Class Decks from the printer were going to be late, and we did not have time to match the colors precisely on them.
We will change this:
Guide to Org Play wrote:
When you choose a card from the play area, instead of adding it directly to your character deck, choose a card from your Class Deck box of the same type with an adventure deck number no higher than that of the chosen card.
When you choose a card from the play area, instead of adding it directly to your character deck, choose a card from your Class Deck box of the same type with a set indicator no higher than that of the chosen card (for this purpose, treat the set indicators B, C, and P as 0).
Theryon Stormrune wrote:
Was reading the forum over on Obsidian and come to the conclusion that they don't have a clue about the game. They think it is the RPG, not the PACG.
The licensed we have signed will allow Obsidian to do several products. The tablet version of the PACG is first, but a computer roleplaying game will eventually follow.
Matthew Trent wrote:
Yes, technologically speaking, we *could* deliver single PDFs without zipping them. In fact, when we first began offering PDFs on paizo.com, that was the standard behavior. However, it caused a lot of customer service issues, as people would click the link to download the PDF, and their browser would simply *display* it to them, and then they wouldn't be able to figure out how to save them. Seriously, we had complaints about that on a daily basis. Changing our behavior to zip single PDFs by default solved that problem for them. I'm sorry it created a different problem for you, but such is technology. Fortunately, we only hear your complaint once every few months. My recommendation is to use a PDF viewer on your phone that knows how to deal with zipped files.
(Also, our job listings don't even mention salaries...)
NOG the Demoralizer wrote:
As an aside, I think the Ultra Pro Satin Towers are going to be perfect deck boxes for PFACG OP, I use them for my LOTR LCG decks, and they are designed for legion style magic play, so will hold just over 100 sleeved cards... should be perfect for the class decks. On top of fitting right, they have room in the base for a set of dice, maybe 2 sets without the d20's (need to test the fit).
We're working with Ultra Pro on something even better than that for PFSACG decks. Hopefully, we'll have them out around Christmas....
Flat the Impaler wrote:
Thanks. Will fix.
(We'll probably release a minor revision of the guide just before the September 3 store launch date.)
Thanks. Will fix.
NOG the Demoralizer wrote:
Nope—just by your character number. If you're playing multiple Valeroses, keeping track of which is which is up to you.
One card upgrade per scenario (which may be in addition to other card rewards in some scenarios). See the other thread for an explanation.
Sorry I can't address your other questions here—I've got to run, but you'll find some of the answers you seek in the other thread.
Promo cards can be added when you have them. If I were to replay RotR today, I'd put all the promo cards in from the beginning.
The S&S rulebook now specifies how to deal with promo cards:
S&S Rulebook wrote:
If you have a character promo card, you can use it right away, but you shouldn’t add other promo cards to the game until you begin the first chapter of the Adventure Path. If you have a ship promo card, as soon as you have checked off any ships of the same class on your fleet card, you may treat the promo card as if it has been checked off as well...
That's for standard play.
The Guide overrides the first sentence for Org Play, kind of, by telling you you can put them in the box right away, but since Org Play begins with the first chapter of its adventure path, the result is the same. (The individual Season of the Shackles scenarios tell you which classes of ships you can use for each scenario.)
And yeah, as confirmed in the other thread, while you can acquire promo cards during play and use them for the duration of a scenario, they can never stay in your character deck between scenarios.
You purge Basic and Elite cards from the main box, when the senario tells you to, but there is no mention of if you purge them from your class deck. Was that intentional that you could still get a basic card as a senario reward even when you get to senario pack 5 and 6?
You don't purge them from your class deck, but we have the ability to reward you with non-Basic or non-Basic, Non-Elite cards if we want to.
The OP adventures will tell you which cards should be in the box for each adventure (and for Season of the Shackles, it's only Skull & Shackles cards). In addition, the Guide tells you you can add up to 12 promo cards (and we don't care what set those come from).
Regarding your last point, we expect all of the cards to be present, so yeah, option 2.
What chicanery! It's a complete fabrication! Totally Photoshopped! A hoax of the greatest proportions! You're being hornswoggled. Misled! Bamboozled. Duped. Flimflammed! Hoodwinked and defrauded! You have all bought a complete load of codswallop!
Lisa Stevens wrote:
Oh. Er... carry on.
While there are 97 boons, remember that you'll only have 15–25 of them in your deck at once, and you will also potentially be choosing different feats, and there's a loot mechanism you haven't seen yet... so your two Valeroses will be similar, but not often identical.
1. They need to go to paizo.com/retailers and sign up their store, and they need to check the box that says they're interested in Pathfinder Society Adventure Card League Organized Play.
2. Generally, the rewards are making your deck and character better. There will also eventually be rewards that you can apply to your Pathfinder Society RPG character.
3. Online play is not currently supported for PFSACG play.
They've said several times on the forums and in the guide itself that season 0 is going to be a trial run to see how this goes. I think some of these comments are way too nitpicky for a product that isn't out yet. If you want to play a full fledged, tight rules system game, then come back in a year. Meanwhile, the rest of us will be here helping Paizo figure out how exactly this is all going to work, and enjoying the evolution.
No worries—it's all taken in the spirit of improvement, and it's all helpful.
So I mentioned this in the product discussion, but I think things might need to be a little more clear as far as what cards are available to add to an organized play box. It seems like the intent is that you should only be using Skull & Shackles cards for the box (meaning the Base Set, Character Add-On Deck, and Promo cards made for Skull & Shackles), that you shouldn't add any cards from the Rise of the Runelords release.
The OP adventures themselves tell you what goes in the game box for each adventure. The Guide also specifically allows you to add promo cards to that, and no, we don't care what sets the promos are from.
1. Can you give me a more specific idea of what you have in mind?
2. We're trying to avoid things that need to be updated often. But if we find that people are misunderstanding it, that would be worth making an exception for.
3. This is covered on the Adventure Path card. (And it belongs there, because it may not be the same for every Adventure Path.)
4. We're trying to avoid things that need to be updated often. And that list gets updated OFTEN.
5. Good call. Can't believe we left that out!
6. Yes, coming soon.
If you want a pregen, your choices are limited. If you don't want to be limited, don't choose a pregen!
During the upgrade portion of the guide. I realize what happens when you have not enough cards found in the adventure path for each person to get one. My question though is what happens when you have too many? If there is 8 cards found in the adventure path and only 5 players, do 3 people get to pick two upgrades, or does each person get to pick one upgrade and the rest are discarded?
We say "Regardless of the method chosen, each player will receive exactly one deck upgrade (that is, one card) per scenario, excluding scenario rewards."
Yes, we realize that you're used to shopping at the General Store, or Ranzakking your way to booty heaven, but in Org Play, it's one card per scenario (unless you get one as a specific scenario reward).
Partly, it's because your Class Deck contains a relatively small pool of boons to unlock: there are 97 of them for the entire AP, and you must pace yourself. And partly, it's because unlike standard play, the cards you're gaining are specifically suited for your needs. Not only are they coming from a pool of cards that we intended specifically for you, but you actually get to choose the exact card you're getting (within the constraints of the upgrade process, of course). You're going to find that's a pretty big deal.
Amazingly, for once, you're wrong! This is by design. The Class Decks do not necessarily have enough Basic B cards to build your deck, even for characters in the Class Deck box. They *do* have enough B cards if you use non-Basics, though. You may recognize that this represents a slight power increase, but in OP, we don't have any B scenarios—we jump right into Adventure 1. (You'll appreciate this later.)
Doug Maynard wrote:
The first bit is telling you want to do when a scenario reward includes a deck upgrade. The second bit is telling you what to do with the deck upgrade you get just by finishing. Same action, but different causes. Could probably benefit from a wording adjustment.
We haven't nailed down all the details for that yet. Work in progress!
1: No promo cards are allowed in your character deck. While we don't explicitly say that, the rules do not provide any methods to get them into your deck. Just like any other boon from the game box, they can be used in the upgrade process to get cards from your Class Deck box into your character deck, but they cannot themselves end up in your deck.
2: We'll clarify that we're talking about the game box.
Doug Maynard wrote:
Looks like that example is in error. We will fix. It should be:
Pat uses the set B weapon he got to add the set B weapon Bastard Sword from his Ranger Class Deck box to his character deck...
The Adventure Path card for organized play works differently from the regular Adventure Path card.
That said, when we have you remove cards, you'll only remove the cards from your game box, not your class deck box. (However, just because they're in your Class Deck box doesn't mean they have to be in your character deck.)
Also, we will do a pass to make sure that the word "box" is always specified as either "game box" or "Class Deck box."
We will release an update to the guide sometime after Gen Con but before in-store play begins on September 3.
Doug Maynard wrote:
We will add the following word: "You may substitute any character card of the appropriate class..."
All I'll say to that is that while one person may think we don't go far enough in a particular direction, I guarantee you there are going to be others who think we go too far in whatever that direction is, and very likely can use the *exact* same point as the first person in evidence of their point.
As for inconsistency, well, we are not a hive mind. We are dozens of individuals, and we don't all perceive or react to things the same way. (And I'm okay with that, because working in a place where everybody thinks the same is creepy.)
Vic Wertz wrote:
The Base Set arrived in our warehouse today (it has already been shipping to distributors, and to Gen Con). And I've finally seen the dice. The good news: there is a "10" on the d10 instead of a 0. The not-so-good news: they did not change the font on the other dice, and indeed introduced a brand-new one for the d10. So, 5 dice, 4 fonts. (Yeah, I know 98% of people won't notice, and I should just shut my yap about it...)
And the really good news: everything else looks fabulous.
We didn't suppress posts from people who disagree with what we've done. The post is still there to read. (You can even favorite it if you want—somebody else already has.) We locked a thread that our experience tells us was going to quickly turn into a flame war (which, by the way, prevented a person who disagreed with what we've done from being the *target* of said flame war).
More character choices *and* a bunch of new boons.