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I will definitely pick up the hard cover... in its second printing. i will go digital for first printing and print out the sections i most commonly need for a three ring binder. Too many wild alterations running around Paizo products as errata and revisions for me to want a physical copy of a first edition anymore.
I will just point out that each person who does that effectively delays that second printing from happening. And if a large enough number of people did that, there would never be a second printing.
I left out a noteworthy situation—Situation 3: Overlap. When people are buying product A *and* product B from you, that's obviously pretty good for business.
I expect that there will be some pretty good overlap between the Pathfinder and Starfinder audiences. And Starfinder's leanness helps keep that feasible—adding a single AP volume every month is something people might do. (Adding every Dragonlance, Dark Sun, Forgotten Realms, Ravenloft, Spelljammer, and Al-Qadim product to your regular Greyhawk purchases... not so many people would or could do that. And yes, those really were all supported simultaneously!)
The big problem that TSR created with multiple campaign settings is that it caused a majority of D&D players to identify solely with one of those campaign settings to the exclusion of the others. So when they put out a book with a Greyhawk logo on the cover, Forgotten Realms players wouldn't buy it, and vice versa. And because they were frequently supporting several active campaign settings simultaneously, that meant that each book they released under a campaign setting banner would be purchased by a minority fraction of the potential D&D buying audience. And the more settings they supported, the smaller those fractions would be. And those products cost the same to write, edit, and illustrate whether they were selling to a huge number or a small number, so fewer unit sales mean less profitability.
Let's call this Situation #1: Cannibalism. If people are choosing your product A in preference to your product B, and those people would have purchased product B if product A didn't exist, you have created an inefficiency. And when you expand the choices to A, B, C, and D, you have an even bigger inefficiency.
That's the down side. On the plus side, each campaign setting *should* also appeal to some number of people who simply wouldn't be playing D&D at all if that campaign setting didn't exist.
Let's call this Situation #2: Acquisition. When people are choosing your product A in preference to not buying any product from you, that's just a straight-up win.
Of course, in real life, it's not one or the other—it's a mixture of both. And that ratio is key—if you are acquiring more people than you are cannibalizing, maybe it's worth the inefficiency. But if you are cannibalizing without significant acquisition, you're probably making a mistake.
So let's say you're publishing a fantasy-dominant setting like Greyhawk. Maybe supporting a horror-themed setting like Ravenloft alongside it provides more acquisition than cannibalization. But I'd bet that supporting a setting like Birthright alongside Greyhawk probably led to significantly more cannibalization than acquisition.
The introduction of Starfinder will cause some cannibalization, as some players stop buying Pathfinder books to buy only Starfinder books. But I believe that it's going to be relatively small. (Frankly, I expect the number of Pathfinder players we'll lose to Starfinder will be way smaller than the number of Pathfinder players we've lost to D&D 5th Edition.) Thematically, the Starfinder setting is more of a departure from the Pathfinder setting than say, Forgotten Realms is from Greyhawk. So we hope that a lot of people who aren't currently buying Pathfinder—likely people that prefer SF to fantasy—start buying Starfinder.
But another key to all of this is that we're not expecting Starfinder to be as big as Pathfinder. It's got a much smaller team producing a much smaller number of products, and that has two huge effects: first, it limits our exposure to cannibalism; and second, it means that we don't need to achieve a Pathfinder-like level of success for the line to be worthwhile. It's lean and mean, and it's going to stay that way, at least until we are able to see the effect that it has on Pathfinder and on Paizo.
The NPC wrote:
A three-hour tour... a three-hour tour.
Jester David wrote:
I have no comment on the contextualization of this within Starfinder, but I'll just point out that there are plenty of people who like Star Trek: Voyager, The Fugitive, The Hulk, Gilligan's Island, and "will they/won't they" romance.
Sorry—we defined it as "other actions" because this is a case where I have no confidence that I can *give* you a complete list. It can apply to any action that can happen to cards in a facedown deck, a faceup stack, or in the box. So off the top of my head, I think that rule can currently be applied to drawing, banishing, burying, discarding, examining, recharging, adding, exchanging, summoning, shuffling, advancing, displaying, removing from the game, stashing, flipping, and (in a usage that appeared in S&S rewards but that we no longer use) gaining. And I've probably missed a couple. (I don't *think* there are any cases where it currently applies to "give," "reveal," or "redeem," but I wouldn't take that to mean those can't happen eventually.)
"We strongly recommend you use the most current version of the rulebook (which contains the most general rules), plus the rulebook for the base set you're using."
What that means is right now, if you were playing Season of the Shackles, you should be using the Wrath rulebook ("the most current version of the rulebook") plus the Wrath rulebook FAQ for the general rules, with the Skull & Shackles rulebook ("the rulebook for the base set you're using") plus the S&S rulebook FAQ for the rules that are unique to that set (ship rules, in this example).
When Mummy's Mask comes out in October, you'd switch to the MM rulebook (plus the MM rulebook FAQ) with the S&S rulebook (plus S&S rulebook FAQ).
We've only ever had two printings of Rise of the Runelords, both in 2013; that's the last time the Rise of the Runelords rulebook was updated.
The most current rulebook is the Wrath of the Righteous rulebook; if you want that but don't want to download and print it yourself, you'll need to buy a Wrath Base Set.
When you're told to perform any action with a card from the box, unless we specify the card, it's a random card of the appropriate type. See this FAQ and the one below it.
I re-read the Resolutions last night because my Guild lead told me there was a limit of two explorations per turn, but that was under the first printing of the Rise of the Runelords Rulebook. I emailed him this afternoon about the new Resolution.
I suspect that he was misunderstanding this rule:
Rise of the Runelords Rulebook wrote:
We recognized that this sometimes confused people, so we have since reworded it, and added an example. (Mechanically speaking, the rule hasn't changed—just the way it's stated.)
Wrath of the Righteous Rulebook wrote:
If you haven't already played RoboRally, I am extremely confident that you'll enjoy it.
An attempt to temporarily close is still an attempt to close.
(Note that the rule "Temporarily closing a location only prevents the villain from escaping there during this encounter; it does not trigger any of the other effects of closing a location" doesn't have anything to do with this situation—it merely limits the effect when you do succeed at temp closing.)
We try really hard not to do things that empty people's carts. In fact, we try so hard to keep your carts that you may actually have multiple carts.
Let's say that you have Old Stuff in your Old Cart. Now, you access paizo.com from another computer, and you are not logged in, so you have a fresh cart to fill. You put some New Stuff in your New Cart, and then you log in. Most people wouldn't expect the Old Stuff to suddenly appear alongside the New Stuff—and if you're checking out and not paying super close attention, you might be really annoyed if we did that, so the New Cart is the only one we show you. But once you check out, we assume that you might still be interested in the Old Stuff, so now we return you to your Old Cart. Some people actually have dozens of carts they've accumulated over time—especially if you've been here for a decade or so, because years ago, we used to generate new carts (but not take away the old ones) a lot more than we do now.
Feel free to do that for personal use, but the maps were not designed to be minis-scale battle mats, so I can't vouch for the image quality at that size.
Also, if you're using the Anniversary Edition of Rise of the Runelords—or frankly, even if you're not—you might find this product more satisfying. While it is also not designed for use as minis-scale battle mats, it includes many more maps, including some that updated some of the maps in this set.
Another series is currently in production; it's up to Big Finish to determine the timetable for announcing it. (I'm just guessing here, but since there were some delays within the schedules for the two prior Adventure Paths, they may be waiting to have production closer to completion before announcing the start date.)
Oh, man. I thought we had completed this, but it looks like we hadn't.
We will be updating the following rewards:
2-1B old: "The party draws one of each type of boon other than loot from the game box."
2-1C old: "Each character chooses a type of boon other than loot and draws a card of that type from the game box. Adventure Card Guild characters may choose a bonus deck upgrade."
2-1D old: "Each character chooses weapon, spell, or item, then draws a card of that type from the game box."
2-1E old: "Each character chooses armor, ally, or blessing, then draws a card of that type from the game box."
2-2C old: "Each character draws an ally with an adventure deck number of 1 or 2 from the game box."
Adventure 2 reward is now "Each character chooses a blessing that has an adventure deck number of 2 or lower from the box. Pathfinder Adventure Card Guild characters may use it as a bonus deck upgrade."
The power is "Before you act, examine the top 3 cards of your deck, then recharge 1, discard 1, and bury 1."
If you have 2 cards, you die as soon as you try to examine the third card that isn't there. You don't ever get to "recharge 1, discard 1, and bury 1."
If you have 3 cards, you examine them all, and after recharging, discarding, and burying, you are still alive, with 1 card in your deck (the one you recharged).
Folks, please don't make things up about promo cards. Not everyone is savvy enough to understand when something's a joke, and these things can take on a life of their own.
Here are the promos we currently have planned. (Nothing here will be news to anyone who's been paying attention to the blogs, and to what we've done with previous sets.)
• This Saturday, June 18, is Free RPG Day. This year's Free RPG Day PACG promo card is Tup. For those who don't get him on Free RPG Day, he will later be available for sale on paizo.com and at our Gen Con booth. He'll also go out along with subscription copies of the Mummy's Mask Base Set in October. (Tup is actually a Rise of the Runelords promo—the character was tied to Rise of the Runelords in Pathfinder Adventure Path #100, and he's being issued to promote Season of the Runelords.)
• Class Deck subscribers will be getting promo cards along with the two Goblins decks in July. Goblins Fight! comes with Goblin Lockpick and Blessing of Zogmugot (both originally Skull & Shackles promos), and Goblins Burn! comes with Fire Sneeze and Blessing of Zarongel (both originally Rise of the Runelords promos). These cards are not reprints—they are from the original print runs.
• The first Mummy's Mask promo card will be our convention promo for the next year. Just like every other AP to date, it will debut at Gen Con. Subscribers will also get it along with their Mummy's Mask Base Set in October.
• As always, we'll be sending promo cards to retailers with each monthly Mummy's Mask release, and those promos will also go out with subscription copies of those products.
• As always, we have a couple other MM promos that we'll sneak in during the run, and we'll pack them in with MM subscription shipments at the appropriate time.
(At this time, I don't have anything to report on future Iconic Heroes sets. Should further information become available, it will likely be featured in one of Erik's Friday Paizo blogs.)
James McKendrew wrote:
I had a thought skimming through this list, and pardon me if it's been stated already. If "examine" means to look at cards and put them back where you found them, then the "three" cards you need to recharge/discard/bury are still in your deck, much like Revealed cards are still in your hand. Therefore, when you come to the Recharge/Discard/Bury phase, you are removing those cards from your deck, not some mystical pseudo-display area of the proverbial playfield. Therefore, death.
Except the rule is you don't die until you don't have *enough* cards. If you have three, you have exactly enough. It's having less than 3 that kills ya.