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Lord Fyre wrote:
The common theme is pretty obvious to me:
All these words have both vowels and consonants, yet none of them contain digits.
If you're writing for someone else, check their style guide if they have one, or ask what they prefer. If you're writing for yourself, pick the one you like best.
Yep. Different style guides have different opinions on whether to use the ellipsis character, or three dots with spaces in between, or three dots with no spaces. They may also differ on whether you should four dots in some situations, and will advise whether the first dot or the last dot in those situations is the period (which is important when you're using the ellipsis character).
In addition to the new characters, roles, and tokens, most new class decks have about 10 "new" cards, though it does vary from deck to deck—Monk and Barbarian are about double the average.
That said, the concept of "new" is squidgy. The Paladin deck has a couple of cards that will appear in Wrath 6 the following month, and the Alchemist deck is about *half* new, though most of those cards will later appear in Mummy's Mask—if you discount those, he's back to average. And as with the first set of class decks, there's cross-pollination of "new" cards between them as well, so your answer to whether a certain card in the Alchemist deck is "new" might depend on whether or not you have the Barbarian deck.
Well, you're never gonna get it
Who needs sleep?
Tell me what's that for
Who needs sleep?
Be happy with what you're getting
There's a guy who's been awake
Since the Second World War
Look, folks, it's not the right place. If it were, the Core Rulebook thread would be 10,000 pages long and nobody would be able to find anything. The authors are trying to be nice by answering the occasional question wherever it's asked, but if that encourages everyone to pile on, and we end up sliding down the slippery slope, then the authors will have to stop doing that. Please: don't make us make not answering a formal policy.
One thing I'd like to say is that Nathan did such a great job capturing the characters that when I was reading the dialogue from Harsk, Ezren, and Valeros, I could hear the voice actors who play them in the Pathfinder Legends audio adventures speaking their lines in my head.
Also, everyone is going to love Lini. I might never not play Lini again.
When possible, maybe post an image somewhere with the hardcover and the pocket editions on either side of a banana for scale?
In the vein of the many restaurant recommendations: If you, like me, do not live on or near a coastline I'd highly recommend making the time to get seafood while in Seattle. The difference in quality is pretty clear and worth going a little bit out of your way. I always make a point of getting sushi while in town.
My recommendation for sushi is Mashiko in West Seattle. (My followup to that recommendation is that, awesome as the sushi is, if you're limiting yourself to just the sushi there, you're making a mistake.)
I'd say that when I hear this question, half of the respondents say the food is really good, and half say it's really meh. I'd therefore mark it down as "inconsistent." So go to enjoy the view, and if the food is good, take that as a bonus.
(And if you want the really good seats, tell them you're with the band.)
You actually don't need to pounce on it right away. Normally they announce the lottery, and there's roughly a week to put in your preferences before the Paizo Automotons process everything. So, don't delay too long, but there's no need to rush to get your preferences in ASAP.
Yep. The whole point of the lottery is so that you *don't* have to be at your computer the moment event registration becomes available to have a shot at getting in to stuff.
We should be emailing everyone who has a PaizoCon ticket shortly before the lottery goes up.
Umm...am I missing something? Go to the FAQ for the appropriate source, hit Ctrl-F, type the character's name.
It really is that simple.
Anyone could compile just the character entries if they wanted to do so.
Any such compilation will go out-of-date exactly as frequently as new FAQs are added. So why bother? Just go to the source. That is, quite literally, what it's there for.
First World Bard wrote:
As an aside, sounds like the team decided to go with a 5 element representation where Poison is elemental. Personally, I'd probably have gone with Mental, since we all know that the 5th element is emotion. (Take your pick on the source material; Captain Planet and The Fifth Element are equally valid).
I'm pretty sure the fifth element is boron.
(If you ask Mike, the sixth element is bludgeoning.)
Erik meant that he has no control over (or special insight into) what's in the D&D minis line, just as Wizards has no control over (or special insight into) what's in our line. WizKids has a legal and ethical obligation to keep their licensors' plans secret, so we don't know what Wizards is doing until they announce it, just as they don't know what we're doing until we announce it.
I'd just like to point out that Trapdoor's platform prioritization choices are not in any way driven by Paizo. If they had brought us the exact same app and said it would debut on Android with iOS coming later, we'd have licensed it just the same.
And if you're wondering why so many developers prioritize iOS over Android, try Googling "develop for Android or iOS first". I just did, and here's what I found in the first 10 results:
• 5 didn't make a clear recommendation. A few of these said "if you value X, choose Android; if you value Y, choose iOS." A couple of them want you to hire them as a consultant to answer the question for you.
• 4 suggested to me that they would recommend iOS first in most cases.
• 1 wouldn't load for me, but the excerpt Google displayed suggested they were probably in the above category.
• 0 suggested to me that they would recommend Android first in most cases.
If I were to sum up what I read across these 9 pages in one sentence, it would be this: Android might have the numbers, but most agree that development is more complicated, and iOS is where most of the money is.
Folks, please don't post links to spam that uses the events system *anywhere*—it makes it more likely that Google will index them, which gives them what they want. (I have removed all such posts in this thread. If you see other such posts—that is, posts that aren't themselves spam but that reference event spam—please flag them as "breaks other guidelines" so we can remove them.)
If you spot spam in event links, instead of flagging them, please instead drop them in an email to email@example.com.
Hawk's plan is probably mechanically sound—or at least, close enough to be workable—but it's far too complicated to explain, use, and remember. We don't need you pulling out a flowchart every time you summon a card.
Here's my challenge to the community: Can you summarize what he laid out—or even something that gets you 80% of the way there—in a short paragraph?
Things I have said before that are still true:
The number one problem with collected APs is that our cash flow relies on constant sales of the current AP volume, and anything that we do that potentially reduces sales of the current volume is harmful to us. Not only would collecting them train some people to wait for the compilations, but it would also be creating a product that competes with the current AP for the attention of new customers. Either one of those is bad enough; taken together, the whole issue becomes a non-starter.
I mentioned it in the Why We Don't Reprint Thread, but I may as well repeat it here:
"The 'no reprints' rule doesn't apply to everything... and 'reinvention' is also possible. So long as it's done in a way that is as appealing as a completely new product, and doesn't train people to always wait for the reinvention."
So an anniversary edition that updates the out-of-print Rise of the Runelords to PFRPG rules is interesting. The ruleset update satisfies the requirements of reinvention to at least some degree; then, so long as we made it clear that this was a one-time exception, and that waiting for, say, a complete Kingmaker compilation would probably be fruitless, that could satisfy the "not training people to wait" rule.
From 2011, after the announcement of the Runelords compilation:
We have *no* plans to compile additional adventure paths. Keeping up sales (and especially subscriptions) of the Pathfinder Adventure Path line is crucial to our business, and if we were to make a habit of regularly compiling APs, many customers would be tempted to opt out of the ongoing series, choosing instead to wait for the compilations.
That would be, frankly, one of the worst possible things that could happen to Paizo.
I won't say we'll never ever compile another Adventure Path, but I will say it would take very very unusual circumstances for us to consider doing another one, no matter how well this one sells.
Allow me to give you another data point. While we rarely talk about print run sizes or sales numbers, we do, every now and then, do blog posts where we tell you which items are getting low on stock—defined as under 1000 copies—in our warehouse. [I then linked to a recent such blog post, which I won't relink since it's terribly out of date.]
From that, you might deduce the following stock levels for each volume of the AP:
Rise of the Runelords:
Legacy of Fire:
It doesn't take a business degree to see Rise of the Runelords is in a class by itself. It made a standout candidate for a compilation; any other AP would require a lot more justification.
Note: "More copies in the warehouse" does not directly correlate to "fewer copies sold", as print runs vary from volume to volume. But it's safe to assume that a compilation of any of these would drastically reduce the rate of sales of the current printings, so these numbers are certainly one of many factors we'd take into consideration if we were looking to compile one of them—which we are currently not.
I would like to be clear that we do try to avoid saying *never*. When we did the Rise of the Runelords anniversary edition, we said that it was a special circumstance—an exception to the rule—but we haven't said that there will definitely never ever be another exception. But it took 5 years to do the first one, and it's been a few years since that came out, and we're not working on one now.
And some additional comments just for today:
Reprinting APs will continue to be extremely rare. Not never, but rare enough that you shouldn't plan on any given AP ever being compiled. It has been 4 years since the last compilation, and there's no reason to expect the next to come any sooner.
Just as Runelords was when we compiled it, Crimson Throne is now almost sold out in its original form (as of our last low inventory blog in November, the first three volumes were completely sold out, volumes 4 and 5 were under 1000 copies, and volume 6 was under 500), and it benefits from being updated to the current ruleset. While a couple other APs meet one or the other of those, there are no other APs that meet both. Nobody is working on another compilation beyond Curse, and nobody will be working on one anytime soon.
"Invokes" is explained on the rules card:
A check invokes a trait if it has or is against a card that has that trait.
(This is not the first time that new mechanics have come into play before they were introduced in a new rulebook. Ranzak introduced plunder before the Skull & Shackles rulebook did, and the Iconic Heroes cards introduced the Owner mechanic before the Wrath of the Righteous rulebook did.)
I have verified with WizKids that they have not announced a reprint of this set. (To give you an idea of how unlikely reprints are with them, in the last six years, they have only reprinted one thing: their Dice Masters launch, where the initial supply was vastly lower than the demand.)
Orfamay Quest wrote:
The various Paizo nerds have posted repeatedly that this scale of response to this bundle not only exceeded their wildest expectations, but it also exceeded the wildest expectations of HB itself. (The Paizo bundle's first day was the best first day in HB's history by more than three times, according to Vic.)
That's not quite accurate. It was the best first day for a Humble Books bundle by a factor of almost three. They've had bigger first days in other categories.
That said, when we were estimating load, both Humble Bundle and Paizo were anticipating Books numbers, not video game numbers. We had a number that would be considered "worst case" for the two-week campaign; we passed that while I was at lunch on day 1 (and the campaign started at 11 AM!). We had a number that we were all thinking would be "pretty good" for the two week run; we hit that before I went to bed. 50,000 bundles for the whole campaign would have been a wild fantasy before this started, yet we're there after just 1 week.
Joseph Wilson wrote:
We're just selling the English language version into distribution for them—we have no creative input. (We'll be doing the same with Ulisses' TORG game when it comes out, and the Polaris RPG from our French translation partner, Black Book Editions.)
On the new hardware, is this a temporary measure to handle the current surge or are you planning permanent upgrades? Paizo hasn't seen anything on this scale before, but I remember a few years ago a server blew and the downloads were down for the better part of a day... and when the second PFO kickstarter PDF fulfillment came through there was a somewhat similar bottleneck situation for several hours. Can we expect issues like those to be less likely (not that an average of a few hours per year was all that serious to begin with) going forward, or will you scale back to the original hardware once the Humble Bundle crush has passed?
There are a lot of things getting attention here, including faster processing power, more memory, more storage volume, faster storage speed, and more bandwidth. And some of these upgrades have the primary goal of temporarily increasing the load handling, so are short term, while others have the primary goal of improving performance, so are permanent.
Crystal Frasier wrote:
One of Paizo's original employees previously had a job squeezing penguins in the Antarctic. Seriously.
Chris Lambertz wrote:
The easiest way for me to describe what is happening to our downloads system is to compare it to ticketing systems used for large conventions (such as PAX Prime). The system puts you in a queue, which it works through as quickly as it can.
One thing I'd like to clarify is that while this description makes it sounds as if you're all in one big queue, there are in actuality many queues. And the new hardware let us open a whole bunch more.
Also, while Chris talked a bit about the relative scale of the downloads involved being so much higher than than anything we've done before, I think it's worth pointing out that we're tipping Humble Bundle's scales pretty hard too—I'm told that our first day exceeded their previous best first day for a book offer by almost threefold.
Not sure if best place to ask this question, but why does Paizo require free products to go through personalization/DMR? Seems this would free up the server load some if yall just made it not have to go through that process.
There's a difference between "free" and "freely redistributable." Generally, the non-watermarked items we offer are things that we allow others to redistribute of under our Community Use Policy. We don't want people redistributing Player's Guides—we want everyone to come to paizo.com for them. This helps us in that it gives us more accurate data about the number of people downloading them, and it helps downloaders in that it gives us the ability to notify them if we update the document for any reason.