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Actually, there have been several people this week who have indeed complained about the fact that we issue errata at all.
First World Bard wrote:
And you didn't try to have your wedding *at* PaizoCon?
1) PFS, by and large, informs what does or not get changed, and not everyone plays PFS. Moreover, PFS doesn't even operate under the same rules framework and assumptions as the core game; it doesn't even reflect what playing through an AP is typically like.
I'm addressing not just you, but a number of posters who seem to be under the impression that PFS somehow drives errata. That's not the case. Errata is driven by a number of things, but among the biggest are messageboard discussions. Sure, a lot of those discussions start in the PFS forums—after all, they're generally highly active players with a very deep knowledge of the game's most intricate details, so they tend to raise a lot of really good questions... and when there's a real problem, it's likely to be a major problem in PFS. So they often end up being the canary in our coal mine. But their questions don't automatically have more or less weight than questions asked in the Rules Question forum, or elsewhere on the boards.
And when the design team is crafting rulebook errata, they do so with the full audience of the original book in mind, not just PFS; after all, PFS has to reevaluate the errata'd items suitability for their campaign just as any GM would.
So is buying paizo products only to be told nothing you wanted it for is usable anymore.
Ultimate Equipment contains literally thousands of items. The errata touches maybe a few dozen of them. And of the ones that it *does* touch, a significant percentage of the changes are adding information to cover use cases that weren't clear before; correcting cases of conflicting data between tables and other places; minor price changes to bring things in line with other items; and fixing other errors that virtually every reasonable person is going to see as reasonable. But for the sake of arguing your point, let's go ahead and assume that every change that doesn't fit into one of those categories is a completely subjective design change that decreases the usability of the item—we're now talking about a fraction of one percent of those thousands of items.
Careful throwing out that bathwater—I think there's still a baby in there.
captain yesterday wrote:
I get an email whenever they release errata for books I have a PDF of.
Also, when you look at your My Downloads page, you can see the date that you last downloaded a file as well as the date that the file was last updated. If the latter is more recent than the former, your last downloaded version is out of date.
Thomas Seitz wrote:
Any chance, Mister Williams, you and/or Obsidian know when they will release Hook Mountain Massacre for the ap? Like in 2016? 2017?
I wouldn't expect big news like that to drop in a messageboard post, but I'm pretty sure the answer is "sooner that you probably expect, but not quite as soon as you probably would prefer."
The reason for changing Holy Candle for Pathfinder Adventures is (thus far) unique.
Holy Candle is the only card we've identified in RotR where having lots of copies wrecks the game. If everybody in your party has a Holy Candle, the blessings deck simply stops being a factor. Strategies that the game designers had disincentivized solely with the turn limit no longer have drawbacks, changing the strategic value of a lot of cards and really, changing the way you play the game. In short, it removes one of the key balancing factors in the game's design.
But when Obsidian incorporates multiplayer, each player will be able to contribute characters (with decks, of course!) to form parties, so every player could in fact bring a Holy Candle to the party. We discussed several possible mechanisms to prevent certain cards from appearing in multiples in multiplayer but all of them seemed unsatisfying from a user perspective. Since it comes up so rarely, we instead just decided to mitigate the problem by reworking the problem cards. In Holy Candle's case, changing "bury" to "banish" means that, while it's still possible for your multiplayer party to fully load themselves with Holy Candles every now and then, you can no longer do it as a matter of course. (Yes, there's a potential future where you could run a party of Candle-carrying Alchemists, but that creates its own drawbacks!)
"Bury" remains good enough for the card game because there's no legal way to get more than 1 copy in the box.
(And yes, it does have the Divine trait.)
The blog wrote:
Subscription copies of Goblins Fight! will ship with the item Goblin Lockpick and a Blessing of Zogmugot (both Skull & Shackles promos), and Goblins Burn! will ship with the spell Fire Sneeze (a Rise of the Runelords promo) and another Blessing of Zogmugot.
We have made an adjustment to this plan: Instead of sending a second Blessing of Zogmugot with Goblins Burn!, we will instead be sending the RotR promo card Blessing of Zarongel.
To sum up:
Anthony Adam wrote:
Note that she's wishing luck to their souls—I have to presume that the phrase "in the afterlife" is merely implied.
My post tells you *what* we do, but doesn't really tell you *why* we do it. The answer for that is that our house style relies on the Chicago Manual of Style, which says "Although they and their have become common in informal usage, neither is considered acceptable in formal writing, so unless you are given guidelines to the contrary, do not use them in a singular sense."
When I did my approval pass on their rulebook, I noted that that was missing—it was literally the last text in the file I gave them. They didn't have time to make all my changes prior to the first release, but I'm told they'll be adding them in as soon as they can.
Lord Fyre wrote:
The common theme is pretty obvious to me:
All these words have both vowels and consonants, yet none of them contain digits.
If you're writing for someone else, check their style guide if they have one, or ask what they prefer. If you're writing for yourself, pick the one you like best.
Yep. Different style guides have different opinions on whether to use the ellipsis character, or three dots with spaces in between, or three dots with no spaces. They may also differ on whether you should four dots in some situations, and will advise whether the first dot or the last dot in those situations is the period (which is important when you're using the ellipsis character).
In addition to the new characters, roles, and tokens, most new class decks have about 10 "new" cards, though it does vary from deck to deck—Monk and Barbarian are about double the average.
That said, the concept of "new" is squidgy. The Paladin deck has a couple of cards that will appear in Wrath 6 the following month, and the Alchemist deck is about *half* new, though most of those cards will later appear in Mummy's Mask—if you discount those, he's back to average. And as with the first set of class decks, there's cross-pollination of "new" cards between them as well, so your answer to whether a certain card in the Alchemist deck is "new" might depend on whether or not you have the Barbarian deck.
Well, you're never gonna get it
Who needs sleep?
Tell me what's that for
Who needs sleep?
Be happy with what you're getting
There's a guy who's been awake
Since the Second World War
Look, folks, it's not the right place. If it were, the Core Rulebook thread would be 10,000 pages long and nobody would be able to find anything. The authors are trying to be nice by answering the occasional question wherever it's asked, but if that encourages everyone to pile on, and we end up sliding down the slippery slope, then the authors will have to stop doing that. Please: don't make us make not answering a formal policy.
One thing I'd like to say is that Nathan did such a great job capturing the characters that when I was reading the dialogue from Harsk, Ezren, and Valeros, I could hear the voice actors who play them in the Pathfinder Legends audio adventures speaking their lines in my head.
Also, everyone is going to love Lini. I might never not play Lini again.
When possible, maybe post an image somewhere with the hardcover and the pocket editions on either side of a banana for scale?
In the vein of the many restaurant recommendations: If you, like me, do not live on or near a coastline I'd highly recommend making the time to get seafood while in Seattle. The difference in quality is pretty clear and worth going a little bit out of your way. I always make a point of getting sushi while in town.
My recommendation for sushi is Mashiko in West Seattle. (My followup to that recommendation is that, awesome as the sushi is, if you're limiting yourself to just the sushi there, you're making a mistake.)
I'd say that when I hear this question, half of the respondents say the food is really good, and half say it's really meh. I'd therefore mark it down as "inconsistent." So go to enjoy the view, and if the food is good, take that as a bonus.
(And if you want the really good seats, tell them you're with the band.)
You actually don't need to pounce on it right away. Normally they announce the lottery, and there's roughly a week to put in your preferences before the Paizo Automotons process everything. So, don't delay too long, but there's no need to rush to get your preferences in ASAP.
Yep. The whole point of the lottery is so that you *don't* have to be at your computer the moment event registration becomes available to have a shot at getting in to stuff.
We should be emailing everyone who has a PaizoCon ticket shortly before the lottery goes up.
Umm...am I missing something? Go to the FAQ for the appropriate source, hit Ctrl-F, type the character's name.
It really is that simple.
Anyone could compile just the character entries if they wanted to do so.
Any such compilation will go out-of-date exactly as frequently as new FAQs are added. So why bother? Just go to the source. That is, quite literally, what it's there for.
First World Bard wrote:
As an aside, sounds like the team decided to go with a 5 element representation where Poison is elemental. Personally, I'd probably have gone with Mental, since we all know that the 5th element is emotion. (Take your pick on the source material; Captain Planet and The Fifth Element are equally valid).
I'm pretty sure the fifth element is boron.
(If you ask Mike, the sixth element is bludgeoning.)
Erik meant that he has no control over (or special insight into) what's in the D&D minis line, just as Wizards has no control over (or special insight into) what's in our line. WizKids has a legal and ethical obligation to keep their licensors' plans secret, so we don't know what Wizards is doing until they announce it, just as they don't know what we're doing until we announce it.
I'd just like to point out that Trapdoor's platform prioritization choices are not in any way driven by Paizo. If they had brought us the exact same app and said it would debut on Android with iOS coming later, we'd have licensed it just the same.
And if you're wondering why so many developers prioritize iOS over Android, try Googling "develop for Android or iOS first". I just did, and here's what I found in the first 10 results:
• 5 didn't make a clear recommendation. A few of these said "if you value X, choose Android; if you value Y, choose iOS." A couple of them want you to hire them as a consultant to answer the question for you.
• 4 suggested to me that they would recommend iOS first in most cases.
• 1 wouldn't load for me, but the excerpt Google displayed suggested they were probably in the above category.
• 0 suggested to me that they would recommend Android first in most cases.
If I were to sum up what I read across these 9 pages in one sentence, it would be this: Android might have the numbers, but most agree that development is more complicated, and iOS is where most of the money is.
Folks, please don't post links to spam that uses the events system *anywhere*—it makes it more likely that Google will index them, which gives them what they want. (I have removed all such posts in this thread. If you see other such posts—that is, posts that aren't themselves spam but that reference event spam—please flag them as "breaks other guidelines" so we can remove them.)
If you spot spam in event links, instead of flagging them, please instead drop them in an email to firstname.lastname@example.org.
Hawk's plan is probably mechanically sound—or at least, close enough to be workable—but it's far too complicated to explain, use, and remember. We don't need you pulling out a flowchart every time you summon a card.
Here's my challenge to the community: Can you summarize what he laid out—or even something that gets you 80% of the way there—in a short paragraph?