|Vic Wertz Chief Technical Officer|
It really will be out at Gen Con this year*! It has gone to the printer and everything!
Unless, you know, there's a problem getting it printed, or shipped, or through US Customs... Or we run out of gas. Or... or we have a flat tire. We don't have enough money for cab fare. Our tux doesn't come back from the cleaners. An old friend comes in from out of town. Someone steals our car. There could be an earthquake. A terrible flood. Locusts!
Kevin Mack wrote:
This supirse product will people who dont go to the con be able to get it or is it exclusive to Paizocon?
People will be able to get it at paizo.com after the show. We want to make PaizoCon folks feel special, but we don't want to penalize people who can't attend!
the Haunted Jester wrote:
I suspect we won't be saying a word until PaizoCon.
I want people to go into the PaizoCon store and see something that they had *no idea* existed until that very moment!
Kevin Mack wrote:
Does the new 64 page format mean more art or is it all story/maps?
If you divide the number of pieces of art in a product by the number of pages, you get the average art-per-page count. That number should actually increase slightly with the higher page count. So, in general, expect fractionally more than double the art when compared to the old format.
(The reason for this is that doubling the page count actually gives us more than twice as many "content" pages, because we don't need to double things like the title page, OGL, ads, or the like.)
10. On tax return, list of dependents includes his wife, two kids, three mistresses, and four Cayman banks
9. Instead of (D) or (R) after his name, has ($)
8. His congressional washroom has taps for hot, cold, and light sweet crude
7. Keeps telling everyone his favorite color is green, but never wears green
6. You think you've spotted subtle clues in his autobiography, Taking America to the Cleaners
5. He can't say the phrase "my constituency" without giggling
4. His "business card" is just a deposit slip for his bank account
3. He keeps asking himself, "What would Blagojevich do?"
2. Always ends speeches with the phrase "Operators are standing by."
1. He's in Congress—what more do you need?
Lawful Evil GM wrote:
For instance, page 120 of Rise of the Runelords collectors edition there is map. Can you tell me how I can extract the map using adobe acrobat (10.1.6)
First, make sure Adobe Reader is set to show you the tool you need. Go to the View menu, then Show/Hide > Toolbar Items > Select & Zoom > Show All Select & Zoom tools.
Choose the Select tool from the toolbar—it's the one that looks like an insertion cursor (aka "I-beam pointer") next to a selection cursor (aka "arrow pointer"). Click on the map, away from any text area. Copy and paste, or just drag it to your desktop.
I just did it with the map on page 120 of my watermarked PDF, and it works fine.
There *are* some maps where you need to do something slightly different. When a map takes up the entire page—that means no borders or anything—Adobe treats it as a page background, and to select a page background, you need to option-click (Mac) or ctrl-click (Windows) with the Select tool. (Our Flip-Map and Map Packs are generally set up like that.)
To be clear, 'episodic' in this context should not be equated to 'reset button', which was the biggest problem on VOYAGER (and to a lesser extent TNG). Not the lack of a big over-arcing storyline, but the fact that what happened last week was immediately forgotten about. No show can get away with doing that any more....
You've never seen The Simpsons?
Long answer: Sometimes things happen that make certain laws harder to enforce, but those things don't usually negate the reasons that those laws came to exist in the first place. In this case, it definitely doesn't do that—in fact, some would argue that anything that makes it easier for people to own guns is all the more reason to have well-thought-out, well-written laws about owning and using them.
Short answer: no.
Me (to Pathfinder Adventure Card Game Designer Mike Selinker): Game Designers To Be Replaced by Computers. Sorry, man. Time to start honing your standup comedy routine, or maybe your hairdressing skills.
Mike: Where do I get me one of these "computers"?
... My guild invites are acting funny. I sent the details via PM to Cris Lambertz, Digital product Assistant, because he has been quick to jump on lots of technical difficulty reports. Was that the best person to contact?
That's fine... and Chris is a she. :-)
Selias Trailtracker wrote:
So the Superpack Dungeon PDF (and most others) aren't expected to be avoidable to us for more than a year, is this correct?
The PDF Superpack is one thing—it's a bundle of 3rd-party PDFs that can be fulfilled immediately. The Emerald Spire Superdungeon is another thing—it's a big book with tons of authors, and it's due next June.
Well it's not "officially official" but if I remember correctly Paizo has directly said they have no plans to make their own Psionics book any time soon because Dreamscarred Press did such a good job with it that it'd be kinda redundant.
You're correct that we have said that we don't currently have any firm plans to do psionics (and yes, that's still true). However, the reason has nothing to do with Dreamscarred's efforts—it's that we have other priorities. (This year, for example, our priority is Mythic.)
My biggest concern, reading the summaries I've seen, is that while the 32-pagers were essentially 1 level adventures, generally, the 64 pagers seem to be 3-4 level adventures in general. That implies less word count per encounter and area.
Many of the 32-pagers raise PCs by two levels, not one.
"Word count per encounter" is not a terribly useful measurement, as more complicated encounters take more words. It makes much more sense to look at page count.
Note that books have "front matter" and "back matter" which does not double in size when you double the size of the book. So [grabbing a Module off my shelf at random—it's Broken Chains], you get a title/credits page, a two-page spread introducing the adventure, 24 pages of "proper" adventure, two short appendices, and an OGL/advertising page.
In The Dragon's Demand, our first 64-pager, you get a title/credits page, a two-page spread introducing the adventure, 53 pages of "proper" adventure, two short appendices, and an OGL/advertising page.
So you actually get *more* than double the adventure in the 64-pager.
We have received an actual sample, and the weight is lower than our original estimate. That, combined with some changes that allow us to ship some large-but-lightweight items at a lower cost, I'm pleased to report that the international shipping cost for the We Be Goblins minis display has been dramatically reduced. Postage to Australia, for example, has been decreased from the $67+ originally reported in this thread down to just $12.35.
Jester David wrote:
It sounds like they're taking the best of the AP monsters and compiling them for this product. Nice, for those of us who don't always get the APs.
Every Bestiary has included a small percentage of monsters that debuted in Adventure Paths; this one is no exception.
Some have cited the decision to move the show to mostly self-contained 45-minute episodes (rather than the 25-minute, three-to-seven part serials of the old series), which severely curtails the time available for plot setup, resolution and characterisation. There may be something to this, as Doctor Who does not have a regular cast outside of the two or three central figures and each story needs to establish its own cast, location and threats, which is a tall order in just a few minutes. This is the inverse of most shows, where the cast and location are fixed and a small number of guest cast come in every week who can be set up quite quickly. However, I don't think it's the whole story, especially as most of the two-parters (which are roughly the length of the old four-parters) suffer from the same issues.
After further rumination, I'm going to go further than "not the whole story" and just discount that argument entirely. In most seasons, The Twilight Zone had less than half an hour for establishing setting, introducing characters, and delivering a complete story, and they didn't have the benefit of *any* returning cast (apart from the host). That proves to me that a good screenwriter can do a phenomenal job in 25 minutes, so "can't do it well in 50 minutes" is rubbish. (And modern editing lets you offer many more shots and a little more dialogue than they could work in back then.)
Good point. There was also Mal Young alongside Julie on Series 1, and Piers Wenger and Beth Willis in between Julie and Caroline. Also, Phil Collinson, a producer under Russell and Julie, was credited as Executive Producer for some of the episodes he didn't directly produce, and I gather he had about as big a role as Julie or anyone else apart from Russell.
I personally think that the show has been the most successful, creatively speaking, when the main producer is also an experienced writer... (With Verity Lambert being an exception...)
Some have cited the decision to move the show to mostly self-contained 45-minute episodes (rather than the 25-minute, three-to-seven part serials of the old series), which severely curtails the time available for plot setup, resolution and characterisation.
I'd argue that nearly every one of the classic serials was longer than they needed to be—especially when the number of episodes was greater than 4. Sure, dramatic pacing was different then, but there was still a *lot* of filler.
And having to work in a cliffhanger every 23 minutes wasn't the greatest thing for plot design.
I'd consider what you're describing as a "campaign journal" for the purposes of the CUP.
I would assume there's a difference between showing a table with a map and you playing on it and showing just the map in detail, but if you read the CUP it says specifically what you can and cannot use.
Yeah, if you're shooting a table and that table happens to have maps and pawns on it, that's fine.
brock, no the other one... wrote:
Yeah, because aliases are commonly used for PBP characters, we only show subscriber tags on the primary alias.
Sean K Reynolds wrote:
However, as there is no option for us to say "this post is a mess and we can't suss out exactly what you're asking," it's possible it may have been marked answered-in-FAQ to purge it from the list (otherwise it would sit in the list forever... the only options for clearing flags are "answered in FAQ," "answered in errata," "not an error/no staff response needed," and "create new FAQ entry for this") with the expectation that a clearer version of the question is in the queue.
We could create a "question unclear" flag... or any other flag that you think helps you do your job!
There's so much passive-aggressive crap in the last couple of pages that I can't even tell what to moderate out apart from the obvious personal insults and the replies that quote them.
This thread is a trainwreck; I'm locking it. Feel free to start over, but only if you treat each other like the intelligent human beings I know you all are.
John Kretzer wrote:
Yeah, the discussion is pretty far off topic now.
Mainly, I meant that I'm a much better editor now.
My thought on Volo's Guides in particular is that there probably aren't that many people who want entire cities detailed all the way down to individual menu items in each tavern. Personally, I'd rather give you broader strokes, plus a few examples of specific things that you can adapt for your own uses.
Taking the "menu" example, I'd rather not give you the menu for the Rusty Dragon in Sandpoint; I'd rather we instead tell you what a typical tavern menu in Varisia is, and then maybe a bit about how it varies from place to place. A page that tells me something about *most* taverns is more useful to me than a page that tells me everything about *one* tavern.
Just start leaving the 738 individual tiles scattered around the house, and soon enough, she'll *insist* you buy the boxes!