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My question is why is he blue? Am I missing something here? I thought Pathfinder goblins were green?
They have a pretty wide range of skin tones, though Erik has generally kept the minis in a pretty narrow range of skin tone so that the little critters mostly look like they're from the same tribe.
Our website is a *very* big priority for us, and the team of people responsible for it right now is larger than it has ever been—three times larger than just a few years ago. And half of the team is dedicated specifically to a massive revamp of the underlying architecture, a lengthy task for which the current output is almost entirely invisible to the public, but which will, in the long term, provide the stability you seek. But these things aren't unbuilt and rebuilt in a day.
As I said, I'm guessing. Data doesn't seem to be available.
I think it's pretty clear who won the "how to save theaters" argument between Sielberg and Cameron. Clearly Spielberg was right. What was this argument? Back not long ago theaters were failing and every year fewer people saw movies as home entertainment was king. Cameron said the way to save theaters was to move to a format people couldn't watch at home... 3d. Spielberg disagreed and said the way forward was to make each movie into a big event that you HAD to be there for to enjoy it best.
If you're using The Force Awakens ticket presales as evidence for "Spielberg's side," note that a significant quantity of those presales—I'd guess the majority, actually—are for 3D showings...
I believe their stated problem is the lack of white males; Obviously, Rey is female; less obviously, Oscar Isaac (the actor who plays Poe) is Hispanic. I have no idea why they don't count Harrison Ford or Mark Hamill.
(Just to be clear, I'm not defending their position, which I think is pretty indefensible.)
There's a bit of reorganization going on there, and the FAQ entries are targeted to a specific issue, and don't clearly tell the whole story of the changes. For the full picture, do this:
• Replace the text of the Dealing with Cards sidebar with the following:
Unless a card says otherwise, drawing means taking a card from the specified source and adding it to your hand. If no source is specified, draw it from your character deck. When you draw a card from a facedown deck, such as a character deck, a location deck, the blessings deck, or any other deck the game tells you to create, draw from the top of the deck. When you draw a card from a faceup pile, such as your discard pile, the blessings discard pile, or any other pile the game tells you to create, draw a card of your choice. When you draw a card from the box, unless you are told to draw a specific card, draw a random card of the appropriate type by shuffling the cards you’re drawing from and drawing the top card. This applies to actions other than drawing—for example, if you're told to bury 1 card from your deck, bury the top card; if you're told to bury 1 card from your discard pile, you choose the card.
• Add a new sidebar, Limited Resources, which says:
• Delete the Drawing Cards sidebar, because its text got split into the two sidebars above.
Our distributors, retailers, and players are being pretty clear that the problem is product speed, not product mix. It's not that people don't want Mummy's Mask—they just want time to finish other things before they do MM. They are still playing the content we gave them in RotR, S&S, SotS, Wrath, and/or SotR, and only the most enthusiastic are looking for new content. You can see evidence for all of those things in this very thread.
Antony Walls wrote:
There, plainly, is the distain for windows users I mentioned. Maybe you should come out of your apple bubble now and again and see what is happening in the rest of the world.
Perhaps you missed the part where Cort was talking about his Surface tablet...? That's not just for testing.
Kor - Orc Scrollkeeper wrote:
There are so many people constantly asking for huge minis, I'm uncertain if this was fully the deciding factor.
If there's one thing that my many years in the industry have taught me, it's that there is often a huge gap between what people ask for and what actually sells well when you offer it. (See also: art books, posters, and T-shirts in colors other than black.)
But ultimately, Paizo doesn't control this—in general, WizKids determines what kinds of products to produce, then we offer suggestions for the specifics. We do frequently ask for them to consider new categories (and old ones too), and they occasionally say yes, but we simply don't get to dictate that they Make Huges Now.
Wandering Judge Imrijka is the bestest (or: How I Learned to Stop Worrying About the Blessings Deck and Love the Inquisitor)
Our philosophy is if you want to go to great lengths to build a complicated machine that's hard to get going and not without risk, and that makes the game less fun for you, that's your own problem—especially when it takes multiple characters to engage that machine. None of those powers are problematic outside of the machine, so "fixing" them would serve only to make the game less fun for others, and that's not a win.
If that sort of thing easily allowed a single person to make the game unfun for his party without them being complicit, we'd probably want to address it.
When it comes to the Pathfinder RPG, our intellectual property generally falls into two categories: Open Game Content (generally game mechanics) and Product Identity (generally setting material, trademarks, artwork, and other non-mechanical stuff).
Anything we've declared as Open Game Content in our products is available for use under the Open Game License; anything we've declared as Product Identity is not available under the OGL. In most of our products, you'll find the statements of OGC and PI on the title or credits page at the front of the book. Note that these statements occasionally vary from product to product, so you'll need to check the individual statements in each product you wish to draw from.
If you are a noncommercial user, you may be able to use some of our PI by way of our Community Use Policy, which you can find at http://paizo.com/paizo/about/communityuse. If you are a commercial user, our PI is not available for your use without a specific license.
To use Open Game Content in your own products, you just need to use the OGL, which you can find in any OGL product. The OGL itself tells you how to use it. Please note that the OGL is Wizards of the Coast's license, not Paizo's, and so I can't provide any advice about its suitability for your use. You may wish to consider speaking with an intellectual properties legal specialist.
Note that the OGL specifically restricts you from using "any ... trademark or registered trademark clearly identified as Product Identity by the owner of the Product Identity", or from "indicat[ing] compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark." So to indicate that your OGL product is compatible with the Pathfinder Roleplaying Game, you'll need to follow our free Pathfinder RPG Compatibility License, which you can find at http://paizo.com/pathfinderRPG/compatibility. Note that the Compatibility License is only applicable to books, electronic books, and freely available websites. (You can still use Open Game Content in a OGL product that's not a book, ebook, or free website, but you can't say it's compatible with the Pathfinder RPG or use trademarks like Pathfinder or Paizo in any way; you may, however, use the non-trademarked term "PFRPG”.)
From what I've seen, Pathfinder tends to use the pronouns that refer to the character featured on whatever it happens to be. For the card game, Temptation of Lucre features a female in the art (iirc, don't have the cards on me at the moment but I'm pretty sure it has either Seoni or Kyra on it), so it uses "her." A card that features a male in the art would similarly use "him." In the RPG line, I've found the ability wording for things like class features generally refer to the gender of that class's Iconic character.
Close. In the RPG, when we're talking about a person of a particular class, we do match the pronoun to the gender of that class's iconic. For example, the iconic wizard Ezren is male, so we say "A wizard must study his spellbook each day to prepare his spells." The iconic paladin Seelah is female, so we say "Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch."
That also defines certain things the opposite way. For example, in the card game, Kyra the female cleric says "Instead of your first exploration on a turn, you may reveal a card with the Divine trait to choose a character at your location. Shuffle 1d4+1 (□+2) random cards from his discard pile into his deck, then discard the card you revealed." We chose "his" because if we'd used "her" somebody might think we were referring to Kyra's deck. As a side effect of that, when we use the "healing template" on other cards, the healing target is usually given the male pronoun.
When we're not talking about a specific class, we just alternate, more or less—nobody's counting. And once we pick a gender for a particular template, we tend to stick with it (unless doing so could be more confusing than not doing so) regardless of the art on any given card.
To be even more specific, when you subscribe to one of our product lines, you have the choice between starting with either the currently released volume or the next upcoming volume. So if you want to start with the first volume of Strange Aeons, which is Pathfinder AP #109, you can start your subscription anytime in the two-month window after #108 has shipped (which should be late July 2016) and before #110 ships (which should be late September 2016).
baron arem heshvaun wrote:
You seem to be getting a discount—it's $28,500!
I find it hard to imagine 500 people will shell out for that, and I know most of the truly serious Star Wars collectors in the world.
If David Letterman still had a show, I know he'd tell this joke:
It comes with TIE Fighter cufflinks? At $28,500, it should come with a hat that says "IDIOT."
Are you by any chance reading "mortality" as "morality"? I think he wants to be immortal, not amoral....
Marco Massoudi wrote:
Unfortunately, the internet is forever: years from now, there will be people who still believe that the currently released images are exactly representative of the product.
Reposting from here:
Rumors of the death of print have been greatly exaggerated.
It is true that our digital sales as a percentage of total sales are increasing year over year.
However, some portion of that increase is because the number of products available digitally only ever goes up, and because the number of available print products increases more slowly than the number of available digital products.
That last bit may not be obvious, but think of it this way: Let's say that in a given period, we release 100 new products in both print and PDF, but 15 older products go out of print during that same period. For that period, then, the total number of digital products available went up by 100, but the total number of print products available went up by just 85.
So even if there were no customers actively abandoning print in favor of digital, digital sales as a percentage of total sales would still be likely to increase year over year.
Yet even with that in mind, the increase is much slower than you might think.
Print isn't going anywhere soon, and isn't likely to become anything less than a majority of our business in the foreseeable future.
Marco Massoudi wrote:
It´s not important anymore for me (because i already ordered one) but for some people that want to order a case and the BAR mini with it it would be cool to see an actual photo or at least to get more information about it.
I'm very glad that the details of the bar haven't been made public yet, because WizKids brought a few new ideas on that topic to last week's meeting. They have to look into a few things, so it'll probably be a little while before we can tell you more, but I think it's going to be worth the wait.
But that's ameliorated by the fact that Voter A (or Voter B) isn't likely to be comparing those exact two items against each other repeatedly—instead, when he does see repeats, he's comparing each of them against different opponents. In the system we're using, that's building a more complete chain of his preferences, and that's actually valuable data.
For example, Voter A tells us he prefers Item 1 to Item 2, and he prefers Item 1 to Item 3, and he prefers Item 4 to Item 1. With our system, if every voter did exactly the same thing, Item 4 would win, Item 1 would come in second, and Items 2 and 3 would tie for third. The fact that Item 1 has been seen three times more often does not give an advantage to Item 1—but it *does* give us a more accurate picture of what the relative opinions of all of the items are. This is what we WANT.
In a system that just credits wins, you'd have a different winner. You'd have 66% of the votes for item 1, 33% of the votes for item 4, and no votes for items 2 or 3. Under a system like that, the fact that Item 1 had been seen more than the others would be a very big deal indeed.