Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Vic Wertz

Vic Wertz's page

Chief Technical Officer. 18,796 posts. 2 reviews. No lists. No wishlists.


1 to 50 of 1,189 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Shade325 wrote:

About to run this tonight. Reading through I have a question about the during this scenario rules. They say the following.

During This Scenario wrote:
Place the ally Heartbreak Hinsin faceup next to this scenario. While Heartbreak Hinsin is next to this scenario, add 2 to any check against henchmen.
Is there actually a way to remove Heartbreak Hinsin that I'm missing. Seems odd the scenario calls out his +2 to checks against henchmen only applies when he is next to the scenario card/sheet when there is no way to remove him (that I can think of.) Am I missing something?

Honestly, he's there mainly for flavor. He's effectively the male lead of the story, so he needs some table time.

Paizo Employee Chief Technical Officer

4 people marked this as a favorite.
Myfly wrote:

All scenario names of the SS base set are well known from the start...

Why not the the OP ones?

Because surprises are fun.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

There will be more Class Decks, but we haven't formally announced them yet (and I believe we've formally announced everything through May).

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

Waitaminit.... this *is* work! I've been tricked!

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

I'm only reading this blog to procrastinate doing work.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

At some point, I'd love to have the time to go through and tag all that, but for now, the best you can do is go through each entry and say "does the FAQ entry match the card in my deck?"

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

It wasn't us!

And yes, when you have a wishlist, people can buy you stuff without knowing your address.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

We try not to unfairly complete with the retailers that sell our products. Many retailers already resent that we sell things directly. If we guaranteed that subscribers received product *early*, that would be a *huge* problem.

Our goal is for most US subscribers to receive their subscription product within a couple days of the street date. That's a goal, and not a guarantee, but we do hit it for most people most of the time.

Paizo Employee Chief Technical Officer

4 people marked this as a favorite.

Her outfit relies heavily on magic. Also, this.

Paizo Employee Chief Technical Officer

12 people marked this as a favorite.
Ashley Kaprielian wrote:
Jiggy wrote:
Does that mean you married Cosmo, or that Cosmo officiated your wedding?
He officiated.

Oh, man. Just because Cosmo says a thing is legal, it is not necessarily legal. I'm just saying this, you know, FYI.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

We will put them back up. (This may take a little while; things got complicated.)

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

Season of the Shackles adventures 2 through 6 each contain 4 scenarios.

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.
a2fan wrote:
Did PF Unchained get renamed to PF Unleashed?

Only when Erik has had too much coffee/not enough coffee/the exact right amount of coffee. Fixed.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
BigDTBone wrote:
Vic Wertz wrote:
Tinkergoth wrote:
Steve Geddes wrote:

How does it work, exactly? Do you just upload a PDF and they post you a printed copy?

Or do you need to tinker with the file(s) a bit?
From what I understand, the files given to the company are the same ones that would go to the printer when ordering a batch of books. They just keep them on file and print as required. I could be over simplifying it, but that's the way it was explained to me. So whatever format normal printers would want the files in, it'd be the same deal.
I can't speak for service bureaus that print one-shot PDFs for customers, but on a professional level, all printers, including PoD printers, require you to provide files made specifically for them, taking into account their particular printer's requirements for things like trim, bleed, creep, dot gain, total ink coverage, and the like.
Gosh, are TIC and dot gain really issues you guys are dealing with? The papers you guys use should be handling well over 300% TIC and coated paper basically got invented to combat dot gain. I hope your printers aren't giving you issues with these specs. I really hope apprehension over these issues aren't keeping you guy from pursuing domestic POD services.

We don't actually have to *think* about those specs—printers usually provide a pre-made setting file that we use when we output a print-ready PDF for them. (For all I know, they set the dot gain at 0 these days.) But it does mean that we can't just take the file we made to target an offset press in China and send it to a PoD printer in the US. At best, you need a new setting file, and at worst, you need to adjust your page sizes and bleeds.

Paizo Employee Chief Technical Officer

10 people marked this as a favorite.
Samy wrote:
Give it a try. What do you have to lose? A little bit of time? A stamp and an envelope? Even if the chance is minuscule, isn't a shot at a dream job worth that much at least?

"A stamp and an envelope?" Save your $0.49—I don't think I've seen a resume arrive by mail in 20 years!

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.

For space reasons, we can't add a lot of words here, and I can't put it in in the guide, as the way loot works will not necessarily be the same throughout the AP.

If it said "you may choose 1 player to temporarily replace 1 item in her deck", would you know what to do?

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

Good point. We'll want to solve this by adding the randomization to the front end, though:

Each player chooses a type of boon other than loot and shuffles two random cards of that type from the box facedown into a single treasure stack.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

You might want to check out some of the videos on this YouTube playlist, many of which walk you through a full game session.

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.

I have asked for those, but they may be coming in a separate package since they are not actually Iconics.

Paizo Employee Chief Technical Officer

3 people marked this as a favorite.

I'll just note that we have not announced any Class Decks for April. But we *are* working on more.

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.
Theryon Stormrune wrote:
Vic, does that mean that the set following will be coming after GenCon?

We are hoping to be on an April/October cycle now. The impact on the OP schedule is yet to be determined (but I will say, as I'm important as Gen Con is, keep in mind that, ultimately, it's just one weekend out of 52 each year).

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

Ha! Mike is correct—we do have something very much like that coming in Season of the Shackles Adventure 3... but we don't use the scenario number, we just use the name.

Paizo Employee Chief Technical Officer

3 people marked this as a favorite.

So that's where the missing R from "Damiel (Genadier)" went!

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
ThreeEyedSloth wrote:
Andrew Klein wrote:

(I would have had a ton of On the Horizon games being played if I did Extra Life this year).

That's great. However, that wasn't the event I was offering for our local group. People wanted to play through the scenarios again with different characters, so we arranged multiple tables of a mini-marathon consisting of scenarios 1-6.

I'm not going to tell everyone, "Oh, we have a brand new player. Sorry, we can't play the next scenario, we have to play On the Horizon again." We had On the Horizon ready to go for new players, but the timing ended up having some walk-ins join for an actual scenario.

As an experienced PACG player, I appreciate the challenge. It feels like a puzzle to solve. However, as a former and current coordinator on both a local and regional scale, my enjoyment derives from bringing in new players and having them enjoy the game. Seeing them turned off from the game because the rules of the scenario favored a very specific party is disheartening to see. It's not a big issue yet, but I'm simply expressing my concerns in case the difficulty continues to balloon towards a frustrating mess.

Please, please, please don't introduce people to the PACG by throwing them into the deep end of organized play. And please don't ask us to weaken what we need org play to be by asking us to make every scenario playable by newbies. Neither of those things is helpful. PFSACG play is designed for experienced players, and that's not changing. For new players, there are four really good ways to get people into the game: On the Horizon, the shortened demo, and the first full scenario of either Rise of the Runelords or Skull & Shackles. If you are using anything else to teach new players the game, you are doing them and us a disservice.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

The minis in the Iconic Heroes sets are unique sculpts, not reissues from previous sets. So the Damiel in Iconic Heroes 3 is not the same as the Damiel from The Lost Coast.

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.
pluvia33 wrote:
Personally, I think 5-6 character games work just fine. To me, it's just an issue of play style preference.

Exactly. Which is why we *allow* 1-6 players, but *recommend* 4 for PFSACG.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

A big update is coming soon.

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.
Hawkmoon269 wrote:

Ditto for me on what Pluvia33 said: Can Alahazra's power not fall in between steps too? And there is no limit on how many times you can play a card or use a power in between steps, right?

And you do realize that if you say yes to both of those, I think this whole thread changed nothing about how I ultimately play the game, and while insightful, was a big long circle back around to "Alahazra can basically use her power to examine location decks as many time as she has cards in her hand."

Man, I love this game.

Yes to both of those. Yeah, I haven't told you anything you don't intuitively know—you just haven't parsed it down to the molecule like I've had to do.

So just for clarity, because Alahazra's "At the end of the turn" power is during a specific step, she can only use it once per turn. And because her "recharge a card to examine" power can be used at any appropriate time, including in between steps, as long as that's when you're doing it, you can use it as many times as you have cards to recharge.

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.

Once you're in the explore step, you're in an encounter, and when that encounter ends, you are no longer in an explore step. So the only cards you can play during an exploration are the ones that relate to the steps of that encounter.

But—and I realize that this is not clearly stated anywhere, and needs to be—you can play cards and use powers without limit in between the steps of a turn (but not in between the steps of an encounter—the rules *do* clearly say that bit).

You typically play cards like Augury are *before* you explore, not *during your exploration*. (You know, just like you always have been doing!)

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

Class Decks have always been thought of as much as an accessory to the main set as the key to making Org Play work.

That said, I would eventually like to have several dozen Class Decks, and I would not recommend anyone dump all of them into the same Base Set. I'd suggest limiting the number of Class Decks you add to match the number of players you have, but that's just me.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

For what it's worth, we have several different ways to mess with victory conditions.

First, it's important to note that the rules only tell you how to win where there is one villain; they say you must corner and defeat him to win.

When there is only one villain, but we want to override the bit about cornering and defeating him, we say "You win the scenario only when <you meet criteria>."

When the number of villains is not 1, the rules don't actually tell you how to win, so we use the phrase "To win the scenario, <meet criteria>."

If we want to add another way to win that you could use in addition to the usual way to win, we would say "In addition to cornering and defeating the villain, you can win the scenario if <you meet criteria>. "

If we want to add an extra requirement to the usual requirement, we would say "In addition to cornering and defeating the villain, you must <meet criteria> to win the scenario."

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Shade325 wrote:
The understood you is the confusing part not because the understood you is confusing but because its not consistent. Sometimes its a real you and sometimes its an understood you.

Just remember that the cards are talking to you, and the instructions they give are intended only for you, unless they say otherwise.

To use your examples from before:

Alehouse wrote:


On closing, you may recharge an ally from your discard pile

Alehouse is telling you that you may recharge an ally.

Coastline wrote:


On closing, each character at this location may recharge a card that has the Pirate or...

Coastline is telling you that each character may recharge a card.

Lonely Island wrote:


On closing, draw a random ally from the box and recharge it.

Lonely Island is telling you to draw a random ally.

Tempest Cay wrote:


On closing, move to another location.

Tempest Cay is telling you to move to another location.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Hawkmoon269 wrote:
So, I'd say this: If the player making the check isn't going to bury a card, then you can't play it during the check. If they are, then you can play it. It applies because it relates to the skill you are playing. Sort of like what Vic said over here. So in my view, when played during a check it isn't optional. You ask the player, do you want to bury a card for an extra d10 (or whatever it is)? If they do, you can play Rage. If they don't you can't.

Correct.

•You can play it (and cards like it) outside of an encounter. Then, if the applicable check comes up, you can trigger the effect.

•You can't play it in response to encountering a bane, because once the encounter begins, you can only play cards that relate to the encounter steps, and unless you're going to power it up (see the bullet below), it doesn't relate to any steps.

•You can play it when you play cards and use powers that affect the check if the recipient *is* going to power it up, because it then relates to the "Attempting the Check" step.

•You can't play it if the recipient *is not* going to power it up, because it wouldn't relate to attempting the check.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

She may recharge any card that has the Offhand trait.

Paizo Employee Chief Technical Officer

4 people marked this as a favorite.
Orbis Orboros wrote:
Andrew K wrote:
Orbis Orboros wrote:
Vic Wertz wrote:
Orbis Orboros wrote:

*Abashed*

I simply bought a second base set...

XD

Wait a second.... are you telling me that you've been adding duplicates of the cards you like from another Base Set, all this time that you've been complaining that the game is too easy?!?

Come now, give me some credit!

I did indeed add some cards, but they were things like Inflict, so that builds like a divine spellcaster could be made effectively. But honestly this was mostly because I had them laying around - I actually bought the second base set to customize the bane ratios to make the game harder. Things like fewer bugbears and more enchanters. I did this because the game was too easy - the game wasn't too easy because I did this.

And it's not like I added Holy Candles or anything.

I just finished my RotR run with only Lini last night, as a combat spellcaster from day one, the only exception being always keeping a Cure around, and later on a Find Traps. I stomped the first four adventures, and only slightly struggled in 5 and 6. Very effective even solo with one set. I will point out, I trashed things like Resto and Toad every time I got them.

Maybe it's less that the casters can't be built effectively, and more that your playstyle doesn't allow it?

There are only two divine attack spells, and only 4 in the entire box until Swipe comes up. I simply felt that wasn't enough.

But again, I wanted more banes and simply decided, why not add more of the stuff I wish there was more of as well? Provided I don't break the game, of course.

It really wasn't much different than what class decks allow you to do, anyway. Except I added banes in addition.

Putting more Divine Attack spells in the box is *changing the balance of the game*, no matter what else you're doing to balance that out. How the designers limit the card pool is a *big* part of what they do.

I'me very frustrated that you've been probably the single most vocal person on the boards when it comes to bashing parts of the game, calling out cards that you would never use, bragging about how nothing is a challenge, complaining about some cards being overpowered... and after all this it turns out you're using a nonstandard play environment. Of *course* you wouldn't use some cards when you're giving yourself better choices that other players don't have. Of *course* some cards are going to be broken when you have more of them than we intended. Of *course* you're never going to worry about defeating any monsters when you do things like giving your Divine casters more Attack spells than we put in the game.

I feel like every critical post you've ever made should come with a disclaimer: "Note: I'm playing a different game than everyone else."

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.
Orbis Orboros wrote:

*Abashed*

I simply bought a second base set...

XD

Wait a second.... are you telling me that you've been adding duplicates of the cards you like from another Base Set, all this time that you've been complaining that the game is too easy?!?

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

In addition to "travel distance", I'm going to go with ""the bureaucracy associated with customs and duties" (because even if none apply, they still have to verify and record that none apply) and with "converting things from a delivery system run by one entity to a delivery system run by another entity". Bundles of parcels need to be unbundled, regrouped, and rebundled. And everything has to be accounted for, not just for tracking purposes, but for the purposes of determining who gets paid how much for handling it. And another big factor is "the amount of stuff handled at the same time but with higher priority shipping rates." This, perhaps more than anything else, is likely to be the cause of stuff sitting around for a while without being acted on.

Paizo Employee Chief Technical Officer

5 people marked this as a favorite.

I've confirmed that pawns for the remaining iconics, including those from the Advanced Class Guide, are indeed in the Inner Sea Pawn Box. So that takes care of Alahazra, Jirelle, Lirianne, Seltyiel, Damiel, Feiya & Oloch.

I've also passed on a request for the remaining non-iconic Class Deck characters to Erik, who decides this sort of thing. (No promises!)

Paizo Employee Chief Technical Officer

5 people marked this as a favorite.

What I hope will be the final color-match samples will be arriving soon—maybe even today.

Also, our friends at DriveThru have been working on something awesome, and we may be able to launch it alongside the errata decks, perhaps by the end of the month.

Paizo Employee Chief Technical Officer

3 people marked this as a favorite.
Mike Selinker wrote:
Hawkmoon269 wrote:

The update for the Ancient Mariner seems to already be on my Ancient Mariner.

Or am I missing something?

Interesting. We issued errata and then fixed the card before anyone saw it.

Nothing to see here. Move along.

Removed 1 FAQ entry today.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
crasher wrote:
This whole adventure card guild thing is very frustrating to read about as a store owner. We still haven't heard anything about how to get involved and the local venture captain is unresponsive.

In July, along with your regular Paizo product shipment from your distributor, you *should* have received a packet announcing the Adventure Card Guild telling you how to get involved...

...but whether you got it or not, the main thing to do is sign your store up on our Retailer Locator and make sure you check the box that asks if you're interested in Pathfinder Society Adventure Card Guild Organized Play.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
NOG the Demoralizer wrote:
Hey Vic, bundling opportunity... (I am in sales, I always look for bundling opportunities) I personally am starting to collect the Q-workshop dice line every other week when I go down to my FLGS for PFS night. Maybe slap the PFACG logo sticker on some of the Pathfinder Dice sets and market them for sale with the core sets as they come out.

Marketing the Q-Workshop dice to PACG players isn't in the cards—people would ask what the extra two dice are for!

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.

Unfortunately, the Pathfinder Adventure Card Game Class Decks, which are required for playing in the Pathfinder Society Adventure Card Guild Organized Play program, have been delayed yet again, and the new retail release date for the Class Decks will be October 1. As a result, the Adventure Card Guild retail launch is delayed to the same date. Additionally, delays with Adventure Deck 2 have caused it, and all future Skull & Shackles decks, to be delayed by a month, so we'll be spacing out releases a bit differently than we had previously planned.

The first adventure in Season of the Shackles consists of 6 separate scenarios, while future adventures will be composed of 4 scenarios each. Here's the current release schedule [pardon the formatting]:

October 1: Adventure 1 Scenarios 1–4
October 8 :Adventure 1 Scenario 5
October 15: Adventure 1 Scenario 6
October 22: Adventure 2 Scenario 1
October 29: Adventure 2 Scenario 2
November 5: Adventure 2 Scenario 3
November 12: Adventure 2 Scenario 4
November 19: Adventure 3 Scenario 1
November 26: Adventure 3 Scenario 2
December 3: Adventure 3 Scenario 3
December 10: Adventure 3 Scenario 4
December 17: Adventure 4 Scenario 1
December 24: HOLIDAY
December 31: HOLIDAY
January 7: Adventure 4 Scenario 2
January 14: Adventure 4 Scenario 3
January 21: Adventure 4 Scenario 4
January 28: Adventure 5 Scenario 1
February 4: Adventure 5 Scenario 2
February 11: Adventure 5 Scenario 3
February 18: Adventure 5 Scenario 4
February 25: Adventure 6 Scenario 1
March 4: Adventure 6 Scenario 2
March 11: Adventure 6 Scenario 3
March 18: Adventure 6 Scenario 4

Retailers who are in the PFSACG program and PFS Venture-Officers should already have access to the PDF for the special preview scenario, Pathfinder Adventure Card Guild Scenario 0-0A: On the Horizon, which does not require Class Decks, so may be played at any time.

If you haven't already done so, make sure you download the Pathfinder Society Adventure Card Guild Guide to Organized Play as soon as you get a chance to learn everything you need to know about running and playing in a PFSACG event.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Throknor wrote:

Actually, virtually every company will give you notice when the system prints a shipping label. But as they ship every day it is pretty much the same day it leaves their facility. The difference here is that Paizo does hundreds of picks and shipment labels in one day, but their shippers probably simply grab from the pile whatever they can fit on the truck for one day.

Hopefully as they grow their next building will include a proper dock and they can just call up FedEx or USPS and say 'Hey, next Tuesday bring a real truck'. But for now we can just hope their printer doesn't screw up immediately before GenCon again.

We have a large warehouse with multiple "proper" docks—that's not the issue here. The main issue is optimizing throughput, so we split things into two groups—a "label run", which covers all of the shipments that many people have in common, and a "pick and pack" run, which involves all of the unusual orders that don't benefit from bulk processing. So in one part of the warehouse we have workers assembling the latter group package by package, while in another part of the warehouse we have machines cranking out thousands and thousands of labels while workers pack thousands and thousands of identical boxes or envelopes, place labels on them, and put them into shipping bins for those trucks. Labels come out far faster than boxes can be packed—it takes a day or two to generate the labels, but it takes many days to process them, meaning a package could actually take a few days to leave the building after the system has processed the shipment, so we provide a wide shipping window to cover that range. It's a worst-case estimate—most packages will actually leave the building well before that window closes.

Paizo Employee Chief Technical Officer

3 people marked this as a favorite.
Lissa Guillet wrote:
I also feel bad for kids that didn't get steak fingers grown' up.

Someone has misled you terribly on the topic of bovine anatomy.

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

Still waiting on color-matching. Sorry!

Paizo Employee Chief Technical Officer

8 people marked this as a favorite.
Sebastian Hirsch wrote:

I supported the recent legendary gamess mythic kickstarter, and the plan seems to be to send out the pdfs to us, then gather the feedback to fix every typo and only then send it to the printer.

I appreciate, that this might cause some trouble with retail, but would this be an option you would be willing to experiment with?

Crowdsourcing development and editing come with their own problems. Yes, you will probably catch and fix more mistakes, but the in-house effort spent to find each issue will be significantly higher. Let me give you a small-scale example:

Whenever we prepare to reprint a book, we have somebody—usually Jason—scan the FAQ queue and go through the main discussion threads for that product looking for things that need to be fixed. This is a process that might take a few days. Then, he and his team work on solving those problems if they haven't already been solved. During this process, they will also be investigating problem reports that are actually false positives; for example, somebody might have complained that a number in a stat block is wrong, but when we redo the math, we often find that we were right in the first place. This might take another few days. At the end of it, we have a list of changes that then go through editing, layout, and proofing, meaning more people spending more days. And the end result of that work gets summed up in an errata doc that's usually less than a page or two. In short, many man-hours of effort that result in maybe a dozen little changes.

Now image that we do that as an open call. Our days would turn into weeks, and maybe our errata doc would grow from a dozen items to two dozen, with each of the additional items very likely being far less noticeable than the previous dozen. It's the law of diminishing returns.

And crowdsourcing still won't catch everything. We're in our 6th printing of the Core Rulebook now, and in each printing, we've made corrections in response to our community identifying problems, which is a pretty similar effect to the crowdsourcing you describe. An amazingly high number of people have been using that book every day—it's referenced far more that any other book players use, for sure—yet we're *still* finding problems that nobody pointed out in the first five years the book was out.

Paizo Employee Chief Technical Officer

3 people marked this as a favorite.
Captain Bulldozer wrote:
Captain Bulldozer wrote:
Or even better, paizo could make a symbol to always represent the AD#, the way MtG invented the "tap" symbol, and use it as often as it needs to (which is quite a bit).
Wouldn't this idea also save quite a bit of text-space on the actual cards? Am I allowed to like my own idea? ;)

"Symbols vs. words" is a big philosophical deal, and we have elected to go for words in our version of this game.

1 to 50 of 1,189 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.