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Vic Wertz

Vic Wertz's page

Chief Technical Officer. 17,708 posts. 3 reviews. No lists. No wishlists.


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Paizo Employee Chief Technical Officer

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I suspect you won't want to use your rule for Skull & Shackles.

Paizo Employee Chief Technical Officer

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I am being swayed to the point of view that everything should be in nautical miles. So the traditional 10-foot pole that every dungeoneer must have on their person at all times will now be a 0.00164578833554-nautical-mile pole. (Ask for it by name!)

Paizo Employee Chief Technical Officer

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atheral wrote:

This is an interesting development.

Are these decks going to be tied into the subscription? or is it too early to consider such things?

Organized play for the card game may be interesting as well, especially if you're looking for a game to play at a con in between other things, instead of committing 4 hours to a RP slot.

Class Decks will not automatically be shipped to subscribers, but PACG subscribers who preorder Class Decks will receive the standard PACG subscriber discount on them. (Preorders for the first 7 will be up in the not-too-distant future.)

Paizo Employee Chief Technical Officer

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At Origins, we will have RotR demos (for new players—not really of value to those of you who know how to play) and an S&S demo scenario (of value to new and current players). We *may* have an ongoing RotR game for current players.

At Gen Con, we will have the above, and we will also be debuting our organized play program. Keep an eye on the Paizo blog for details about that.

Bringing your current character is not useful for any of these things.

Paizo Employee Chief Technical Officer

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We'll have more coming up in the Paizo blog soon, but I will tell you each character deck will focus on a single class, and includes 4 different characters of that class (and each of those characters will have two different roles, as usual). The fighter deck, for example, will include a new version of Valeros plus three other fighters that *aren't* human males, each with 2 all-new roles to choose from.

Paizo Employee Chief Technical Officer

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Dazylar wrote:
But hey, better safe than sorry! I'm changing all my passwords in about a week.

Me too. I'm changing them all from "password" to "password2".

Paizo Employee Chief Technical Officer

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[redacted]: [redacted] [redacted] glitterdust?
[redacted]: [redacted] glitter bomb!
[redacted]: [redacted] a bag full of glitter and Elmer's Glue?

Paizo Employee Chief Technical Officer

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ScrubKai wrote:

I so want this line to do well enough that Big finish does double cd versions of the next adventure path. Anything we can do besides just encouraging others to get copies of this?

Does digital vs cd matter or anything, or subscriptions here or there?

I expect that ultimately, Big Finish will mainly be looking at sales to determine future support. Subscriptions are certainly helpful. CD sales are pretty important, because I don't believe they do any download-only products.

The best thing you can do is spread the word about how much you like them. Post reviews in appropriate places. Tell your friends on social media. And if your friends like it as much as you, tell them to tell their friends!

Paizo Employee Chief Technical Officer

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We do color-code the colored box behind the number on the pawns themselves when we provide multiples within a set....

Paizo Employee Chief Technical Officer

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Clearly, we need to provide a playable game to people who don't have "weird gaming dice", but since many of the potential customers already have huge collections of dice, providing special dice is not a wise investment—the added cost would force us to either increase the retail price or reduce our profit margin, while not making the game notably better to most purchasers. The Base Set is already very expensive to manufacture, so we use standard low-cost materials for making the dice—the same dice we use in our Beginner Box, and the same dice used by many other manufacturers.

When we were printing in China, our only reasonable option was a standard dice mold, which has a 0 on the 10-sider and uses 3 different fonts among the 5 dice. (Speaking for myself alone, the last bit bugs me more than the first bit.)

We're printing Skull & Shackles entirely in the US, and in a volume sufficient to justify making our own die mold, so we're going to fix those issues. We intend to use our new mold for a good long while, so the cost of making it is negligible. Yes, we *could* do something fancy with the mold, but making them easy to read is a more important goal, especially for the benefit of people unaccustomed to "weird gaming dice".

Paizo Employee Chief Technical Officer

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Ranzak's rules card* says this:

"Ranzak is a scavenger, so when you build new decks, build the other characters first, then use leftover cards with the Basic trait to fill out his Cards List."

*He has a rules card because one of his two roles previews a new feature of Skull & Shackles that needs 'splainin.

Paizo Employee Chief Technical Officer

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Jason is the manager for this position, so he's making the first cut. Others will be brought in at the appropriate time—lots and lots of others.

Paizo Employee Chief Technical Officer

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Sara Marie wrote:

sharaya: Not Ready to Ship: Insufficient quantity in stock. (unspecified–2,147,483,647 business days)

sharaya: um...that seems like a lot of days

Well, it does say *business* days.

Paizo Employee Chief Technical Officer

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TriOmegaZero wrote:
I'm sure I could turn in a paper in any language I liked, but if the teacher can't grade it, I'll still get a zero.

OMG you should try to get a zero.

TRY OMG ZERO!

Paizo Employee Chief Technical Officer

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Bringslite wrote:
If it is not evil according to RAW, and they include it, I believe that it should be "ok". It is their prerogative, however.

Note that while Pathfinder Online looks to the Pathfinder RPG rules for inspiration, it will actually hew even more closely to the Pathfinder campaign setting than to the rules. Which is to say that "Pathfinder Online uses the Pathfinder campaign setting" is more true than "Pathfinder Online uses the Pathfinder Roleplaying Game rules."

Importantly, the Pathfinder RPG rules are designed to support settings other than our own, and so not everything in the rules necessarily has a place in our setting. Similarly, something that's not defined as evil by the rules may be viewed as evil by cultures or organizations within our setting.

Paizo Employee Chief Technical Officer

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In most cultures in Golarion, making the deceased do your bidding is not considered good behavior, whether you're animating their bones with evil spells or just wiring their skeletons up like marionettes.

(I know I don't want that guy living on my street.)

Paizo Employee Chief Technical Officer

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GreyWolfLord wrote:
Vic Wertz wrote:
GreyWolfLord wrote:
Perhaps, in that light, a new forum that is like the rules forum, but more towards traditional play in PF? Not certain that would have any popularity or not though as far as forums go.
Asking people to label themselves into specific categories is part of the *problem* here, not part of the solution.
Sorry, didn't want to contribute to a problem. Just thinking about ways to have a place where a more general way of discussions about how to make a character or create a character (for example, though the class is not not in PF, for the next adventure we run, one of the players would like to run a Warlock for the next PF adventure) without the optimization and other things being the central focus, and more on ways to implement and have fun with the characterizations and such.

My advice would be to start a thread in the Suggestions/House Rules/Homebrew forum, and in the opening post, explain that you want suggestions "without the optimization and other things being the central focus, and more on ways to implement and have fun with the characterizations and such."

Paizo Employee Chief Technical Officer

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GreyWolfLord wrote:
Perhaps, in that light, a new forum that is like the rules forum, but more towards traditional play in PF? Not certain that would have any popularity or not though as far as forums go.

Asking people to label themselves into specific categories is part of the *problem* here, not part of the solution.

Paizo Employee Chief Technical Officer

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The compilation contains Pathfinder Comic issues 7-12, Pathfinder Special 1: Night on the Town, including cover images and all of the "back matter" from those issues.

Paizo Employee Chief Technical Officer

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ScrubKai wrote:
That can't be a full cast list, as there are no goblins. We heard goblins in the teaser didn't we?

That is a full cast list—but not a full character list. A couple of the performers played multiple roles:

Spoiler:
Toby Longworth (Hemlock and the goblins); Kevin Shen (Tsuto and Lonjiku Kaijitsu)

Trivia: The credits are read by Nicholas Briggs, the voice of the Daleks on Doctor Who—but he doesn't use the ring modulator, so no need to hide behind the sofa.

Paizo Employee Chief Technical Officer

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ScrubKai wrote:
Any more information on when the digital download will be available here?

On the official release date: March 23.

ScrubKai wrote:
Also what is the plan for the DRM on the digital file?

Purchasers will be able to download it in mp3 and/or audiobook formats with no DRM.

Paizo Employee Chief Technical Officer

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We have added the backs, and also tweaked some little bitty alignment issues.

Paizo Employee Chief Technical Officer

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Johs,

Anything we've declared as Open Game Content in our products is available for use under the Open Game License; anything we've declared as Product Identity is unavailable. In most of our products, you'll find the statements of OGC and PI on the title or credits page at the front of the book. Note that these statements occasionally vary from product to product, so you'll need to check the individual statements in each product you wish to draw from.

To use Open Game Content in your own products, you just need to use the OGL, which you can find in any OGL product. The OGL itself tells you how to use it. Please note that the OGL is Wizards of the Coast's license, not Paizo's, and so I can't provide any advice about its suitability for your use. You may wish to consider speaking with an intellectual properties legal specialist.

I will point out that, in the OGL, "Use" means "to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content."

Note also that the OGL specifically restricts you from using "any ... trademark or registered trademark clearly identified as Product Identity by the owner of the Product Identity", or from "indicat[ing] compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark." So to indicate that your OGL product is compatible with the Pathfinder Roleplaying Game, you'll need to follow our free Pathfinder RPG Compatibility License, which you can find at http://paizo.com/pathfinderRPG/compatibility. Note that the Compatibility License is only applicable to books, electronic books, and freely available websites. Without the Compatibility License, you can still use Open Game Content in a OGL product that's not a book, ebook, or free website, but you can't say it's compatible with the Pathfinder RPG or use trademarks like Pathfinder or Paizo in any way. (You may, however, use the non-trademarked term "PACG" in such a work.)

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If you are a commercial user, our PI is not available for your use.

Paizo Employee Chief Technical Officer

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Gambit wrote:
Does 6 years of U.S. Air Force service in a communications/IT field and an honorable discharge = 1 bachelors degree?

A big part of the "bachelor's degree" thing is about demonstrating that you have the ability to commit to a thing that's A Big Life-Changing Deal and see it through. Your years of service do indeed communicate your ability to do that, and I strongly suspect that other parts of your resume will suggest the other things that we usually look to that degree requirement for, such as a desire for continuing educational experiences.

Paizo Employee Chief Technical Officer

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Nathaniel Gousset wrote:
I agree with your starting comment that "most (but not all) of the people who report that RotR as a whole is too easy are probably doing something that's making it easier than it should be", what they do is play for the win, construct a well balanced team of heroes and play very tactically and cooperatively against the system... wich does not push back enough.

I think you misunderstood me—when I say these people are "probably doing something that's making it easier than it should be" I'm not referring to applying good strategies and tactics. I mean that I think they're likely playing something *wrong*, like acquiring cards from the blessings deck, or playing certain cards when they're not supposed to be able to, or applying bonuses that they shouldn't have, or closing locations without doing all of the right things first.

Paizo Employee Chief Technical Officer

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"Algorithm"? The server delivers an electric shock to an intern with a dice bag.

Paizo Employee Chief Technical Officer

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The book is 160 pages encompassing 16 levels—one level from each author.

The Flip-Mat pack is 8 double-sided Flip-Mats, covering all 16 levels.

I'd expect to see the final cover and description go up within the next month or so.

Paizo Employee Chief Technical Officer

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You can safely add in the Character Add-On Deck regardless of the number of players.

Paizo Employee Chief Technical Officer

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Yeah—turns out, we have a hit game here!

Paizo Employee Chief Technical Officer

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Sara Marie wrote:
Reckless wrote:
Hordshyrd wrote:
Sara Marie wrote:
sara marie: I guess 5001st is not so bad
Sara Marie, queen of the overheard thread but not the one to sit upon the 5000 throne.
sara marie: A post has been deleted, due to [redacted]. Oh, look what happened! ;)
Sadly, post count doesn't change when you do that.

If it *did*, we'd only be on about post 1200 right now.

Paizo Employee Chief Technical Officer

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We'll look at it.

We definitely do not want people to think Baba Yaga is working for us. She's not.

Spoiler:
At least, not as a developer...

Paizo Employee Chief Technical Officer

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Misroi wrote:

To those asking why no Kyra or Seoni, I posed that very question to James Jacobs in his epic thread of epicness. His response was that it boiled down to the actor's stable that Big Finish uses. Fewer women than men means fewer female iconics to male iconics in this first one.

Color me cautiously optimistic, since Paizo almost never steers me wrong, and I've heard good things about Big Finish.

James wasn't in on that discussion, but I was. As Erik mentioned, Big Finish wanted a primary cast of 4.

Keep in mind that our 6 iconics for Rise of the Runelords were Valeros, Seoni, Merisiel, Kyra, Ezren, and Harsk, so we wanted them to draw from that pool.

Ezren was probably the first obvious choice, as he's able to explain all the setting-specific stuff to the party (and thus to the listeners). And since he fills the spellcaster role, that reduces the utility of Seoni and Kyra in a dramatic sense, which leaves us with our four. Not to say Valeros, Merisiel, and Harsk were automatically locks at that point—they each had other things going for them. Merisiel gets to bring both "female" and "elf" to the party; Harsk being a dwarf makes for great audio, and Valeros's personality makes him an excellent choice (especially for a storyline featuring an episode entitled "Sins of the Saviors").

Paizo Employee Chief Technical Officer

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theneofish wrote:
They have had many successful productions across a range of genres, so I'd be very hesitant to label them 'not fantasy fans.'

Upon reading the first script, it was immediately very clear to me that Mark Wright, the writer for this episode, is very much a fantasy fan—and even more specifically, he "gets" Pathfinder.

theneofish wrote:
I'd love to know how this range came about though, who approached who, and what the decision not to produce it as a two disc range was based upon (I'm guessing cost and uncertainty about the saleability).

Big Finish approached us. As a Doctor Who fan and collector, I'm a regular customer at Who North America, and at Gen Con 2012, WhoNA had brought in Big Finish executive producers Jason Haigh-Ellery and Nick Briggs—also the voice of the daleks, don't ya know—as special guests, and Jason asked WhoNA's Keith Bradbury to introduce him to me at the show. Jason, Lisa, Erik and I spent several hours talking that weekend, and it was pretty much immediately clear that both Big Finish and Paizo were very interested in making this happen.

I'd really hoped for these to be two-disc sets, but Big Finish—the ones taking the most risk here—really wanted to make sure that our audience is interested before they committed to 12 CDs. I'm hopeful that if sales are good, they'll consider doubling up in the future. That said, I've been really impressed with how much they manage to pack in to each disc.

I've heard Burnt Offerings in fully finished form, and will be hearing The Skinsaw Murders soon; we've already had in scripts for 3, 4, and 5, and seen the outline for 6, and I have to say that I'm very happy with how it's turning out.

Paizo Employee Chief Technical Officer

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Digital downloads will be available on paizo.com ($12.99) and BigFinish.com (£8.99).

Paizo Employee Chief Technical Officer

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Nihimon wrote:
It seems that the links to the Blogs from the older Blog Discussion Threads don't work. I realize that's not really a problem on the Goblinworks.com site, but hope it can be resolved since the Guild Recruitment & Helpful Links list can only List the Discussion Threads.

I've asked Mark to look into making those references go somewhere useful on the new site.

Paizo Employee Chief Technical Officer

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Legally, we made the change January 1. The reasons are boring, even to me. In fact, they're so boring I couldn't even explain them without falling asleep on my keybooooooooooooooooooooooooooooooolkmmmmmmmm,,,,,,,,,

Oops—sorry about that. Nodded off just thinking about it.

Paizo is still owned 100% by Lisa and myself.

Spoiler:
DID YOU HEAR? PAIZO PUBLISHING NO LONGER EXISTS!

Paizo Employee Chief Technical Officer

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"And/or" may indeed be better here.

Paizo Employee Chief Technical Officer

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Hawkmoon269 wrote:
I believe Ilsoari Gandethus is the only way he'll be encountered. I can say for sure that through Fortress of the Stone Giants, that is definitely true.

It remains true throughout Rise of the Runelords.

I like to think of The Sandpoint Devil as the Inside UFO 54-40 paradise planet of henchmen.

Paizo Employee Chief Technical Officer

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There were four places in the rulebook that told you that Advancing the Blessings Deck was part of your turn, and one place that told you it happened before your turn. We removed the contradiction.

I can see how your understanding of "start of turn" effects may have relied on that contradiction, but that's not something we want, so we do need to be more specific on that point.

I think the better solution is this:

Advance the Blessings Deck: At the start of your turn, first flip the top card from the blessings deck faceup onto the top of the blessings discard pile. Then apply any other effects that happen at the start of your turn.

Paizo Employee Chief Technical Officer

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All Valeros's power cares about is what the ultimate disposition of the card would be. Finish one thing before you start something else—in this case, finish doing everything that the weapon card says. At the end of all that, if the card is being discarded, then you can use his power to recharge it instead; if it's not being discarded, you can't.

There's no conflict, so no need to consult the golden rule.

Paizo Employee Chief Technical Officer

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We at Paizo appreciate and value the contributions of our community members. This is why we have published a Community Use Policy that allows you to spread your enthusiasm and creativity while still respecting ownership of our copyrights, trademarks, and other intellectual properties.

If you're thinking of distributing any accessories for the Pathfinder Adventure Card Game, please read and follow that policy. It's not difficult to follow, and it provides legal protection for both you and for us.

We have already released a number of items into our Community Use Package that PACG fans will find especially useful. In addition to the Pathfinder Adventure Card Game Character Sheets, you'll also find high-quality images of all of the characters in the Iconics package, and you'll find high-quality logos for the Pathfinder Adventure Card Game and the Rise of the Runelords Adventure Path in the Logos package.

We will soon be releasing a full set of blank Pathfinder ACG card templates as a separate package.

Thanks for your cooperation!

Paizo Employee Chief Technical Officer

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I think all the attempts at rearranging here are, while well-intentioned, not actually helpful. Things currently happen in the order that we want them to happen, and the rules are pretty clear about it. The real problem is that the terms for "before/after the encounter" suggest that they might happen at a time other than the time that the rules clearly state they do happen. It's a collision with intuition, not functionality.

Right now, I'm leaning towards fixing this for S&S by simply changing "before/after the encounter" to "before/after you engage" (and, of course, defining that in the rules).

Paizo Employee Chief Technical Officer

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Io Stesso wrote:
On this forum I just made a complaint and asked a couple of questions, to designers (unanswered)...

You asked:

Io Stesso wrote:

Anyway,I apologize if you felt offended by my words. Let me put it in a less "jerky" way.

"How is it that in designing and playtesting phase no one noticed such a big wording issue, about such a central aspect of the game (encountering)?"

What *possible* answer could there be for that question?

The fact is that this game was playtested by a huge number of people, for months. Check the back of your rulebook for the giant list.

And all of those people helped us make the Pathfinder ACG a really good game—a game that a *lot* of people have called the game of the year—people who know or care not one whit about the FAQs or the revised rulebook. It's a game I'm really freaking proud of, and a game that you're insulting to my face.

As for the volume of errata, that's not on those playtesters—that's all on me, and it's *not* because the game is littered with errors—it's because of my philosophy regarding making the game better.

Complicated games that involve the interactions of hundreds of cards with each other create edge cases—it's unavoidable. (If you don't want edge cases, I suggest you stick with games with the rules complexity of Checkers.) Many publishers deal with them by issuing FAQs, but not actually changing anything in the game. I say that's not good enough—that in addition to answering the question, you have to make sure the cards or rules cover those edge cases. And that's what most of our FAQ is—covering edge cases and answering questions that most players will never ask.

Very few of the resolutions in our FAQ involve actual errors—yes, the number of errors is not zero, though I wish it were, but no *reasonable* person can expect perfection given the complexity here—and also given the fact that this is, frankly, a type of game that didn't *exist* before.

To give you some perspective, the number of unique cards in Rise of the Runelords is about the same as the number of unique Magic: The Gathering cards released in the original Alpha/Beta/Unlimited/Revised sets, plus the Arabian Nights, Antiquities, Legends, and The Dark expansions, plus all of the unique promo cards released during that time. I'm pretty confident that if you dug up all of the FAQs Wizards issued during that time (and keep in mind that they also had several revisions of the rulebook in there too), you'd find that the PACG stacks up very well. But you know what? Magic was *still* perhaps the single best card game ever designed, from the day it was released, and that would have been true even if they hadn't answered a single FAQ.

You complain that your cards are all patched up with stickers, but let me ask you this: Assuming you applied a sticker for every resolution that changed a card, what percentage of those stickers actually answer a question that *you personally asked* when playing the game? For most people, I'm confident that that percentage is going to be *tiny*. And when you then look at those cards as a percentage of the total cards, it'll be far smaller than even that. This is *not* a game that doesn't work out of the box as you say—but it *is* a game that can work better. (And so are most other games—Checkers aside.) Which is why I'm making it work better.

Paizo Employee Chief Technical Officer

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Sling should probably have the same update as Throwing Axe.

The Sanctuary fix has actually been superseded by two different developments that cover the situation: the clarification that summoned cards aren't part of any location deck, and the "impossible" addition to the Golden Rule. So yeah, I think I'd rather remove it from Sanctuary than add it to Enfeeble.

As for searching, I see one result when I search the forum, and two when I search this thread. Something is up—possibly as a result of the forum splitting. We'll look into it.

Paizo Employee Chief Technical Officer

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Io Stesso wrote:

Well I'm glad you (and may be Mike) finally and eventually noted this "small" ambiguity. How long does this took? 6 months? And - I wonder - was it not evident enough during game designing and playtesting?

That's really beyond me.

Welcome to the boards. We have few rules here, but one of them is "don't be a jerk." You have made two posts, both of which are borderline. You don't have to like us or even agree with us, but you do have to tone down the attitude, or you will not be welcome here.

Paizo Employee Chief Technical Officer

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bugleyman wrote:
Paizo needs to own customer service/replacements. This is a Pathfinder-branded product. Your name on the tin, your skin in the game. Not my rule -- that's just how branding works. :)

Sorry, man—licensing doesn't work that way. When your Coke lamp doesn't work, who's the responsible party: Coca-Cola, or the company that actually made the lamp? Do you expect Lucasfilm to replace your Star Wars gummy fruit snacks if they taste funny? When you have a problem with your World of Warcraft credit card, do you take it up with Blizzard?

bugleyman wrote:
Durability is improved still an issue compared to DDM. I do get that the more brittle material used here probably holds detail better, but there is something to be said for the vinyl-like material used in DDM. You could just toss them into a bin and they simply. don't. break. I get that Hasbro has a LOT of experience making small plastic toys, but is there no way WizKids can replicate?

We don't want them to replicate that. The more rigid plastic is a *big* part of the reason why we think most Pathfinder Battles minis look better than most D&D minis, and we think that most customers will decide that any reasonable additional care required on their part will be worth it. That said, we also want to make sure that minis are not so fragile that they're broken in transit—we want WizKids to find a happy balance there.

Paizo Employee Chief Technical Officer

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Yep—there will be a giant pack of Flip-Mats that match the multitude of levels.

And we should have it at PaizoCon.

Paizo Employee Chief Technical Officer

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bugleyman wrote:
BigShadow wrote:
Which Flip-Mats are similar to this? I want to run the Skulls and Shackles Adventure Path and need a Pirate Ship. I really don't want to use a PDF.

Sadly, the only similar flip-mat was the (even longer out-of-print) Flip-Mat: Ship.

Fortunately, both selling out underscores the popularity of ship-themed mats -- and the importance of a replacement. I don't think they'll go too long without producing another one.

I'll give Erik a nudge on that point!

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