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Vic Wertz wrote:
You shouldn’t know where your token card is while you are shuffling.
In case you're wondering about the presence of that weird statement, since the token card doesn't have a standard back, you could technically comply with the instruction "shuffle it into the deck" and just continue shuffling until your token was on top again. So we added this "no peeking" rule. (As Mike would say, "this is why we can't have nice things.")
The quoted rule cares only that your card would be returned to the box; it does not care why.
...Although, on the other hand, if that means we get to banish the cards traded to Traders - that's also cool.
Nice try, but I still ain't talkin'.
First World Bard wrote:
The "must evade any banes you encounter" bit is fascinating, especially when it runs into banes that cannot be evaded. Unless "must" is a word that overrules "cannot".
See the Golden Rule. Which, by the way, is now "The Golden Rules" in MM...
(Man, I would really hate to have to say that you must "never not evade any banes you encounter...")
Here's a sidebar from the MM rulebook:
Mummy's Mask Rulebook wrote:
I'm not spilling all the beans on traders just yet!
Only your friend is exploring. You're just encountering a card.
The locations and reward from 2-5D were mistakenly copied from 2-5E.
The 2-5D location list should be:
The 2-5D reward should be "Each character chooses weapon, spell, or item and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade."
We will fix.
The whole "play a scenario without playing an adventure" thing exists because when the original rulebook was written, there was doubt from some (not me!) that people would fully adopt the Adventure Path idea—that folks might instead want to pick and choose which scenarios they would play. Of course, nobody really does that, and the game frankly doesn't support that style of play all that well anyway, so we've entirely removed that concept from the Mummy's Mask rulebook: when you're playing a scenario, you're always playing part of an adventure.
I won't have the opportunity to formalize this FAQ for a while, but we'll be revising this card to say the following:
Future Imp wrote:
Leng Spider's type in the RPG is magical beast, not outsider. While the ACG traits don't need to match RPG creature types (indeed they often don't), I just wanted to point out that outsider is actually it's own type; things from other planes aren't necessarily always outsiders.
We generally use the creature types from the RPG, but "Magical Beast" is an exception (partly because it's just way too long as a trait name); we recategorize those case-by-case. Sometime we make them Aberrations, like the Devilfish and the Manticore. The Griffon and the Pegasus are just Animals. Lamia are Lamia, and the Frost Worm is just a Worm. The Bunyip is, of course, a Bunyip.
Owen K. C. Stephens wrote:
I will also note that the logo is still subject to change.
I haven't attempted to verify the completeness of this list, but a few missing items do immediately come to mind:• The Beginner Box (the second printing added the Transition Guide, and the pawn stands gained the Pathfinder logo)
• The Critical Hit and Critical Fumble decks (the product pages tell you what changed)
• The Combat Pad has been redesigned a few times—it was originally designed by Open Mind games; we gave it a facelift when we added it to the GameMastery brand and then another when we branded it Pathfinder RPG.
• Flip-Mat Basic has been through a few printings, though the most notable changes are in the packaging—it was originally polybagged with a header card, and now has a full wraparound cover.
• Several of the Pawn boxes have been reprinted—I'm not sure which ones—and if the original printing's pawn bases didn't have the Pathfinder logo, I'm pretty sure they all gained it in reprinting.
• The entire Pathfinder Adventure Card Game Rise of the Runelords Adventure Path was reprinted.
WTF! $21 postage on a $31 order?
That sounds bad... but everything in your order is on clearance. If you were to phrase your question based on retail value rather than sale price, $21 postage on a $172 order seems much more reasonable, doesn't it?
But shipping costs aren't based on retail value *or* sale price: they're based on size, weight, destination, and the chosen shipping method. You've got more than 6 pounds of stuff, including a board game that weighs 2.5 pounds by itself.
If you go to the USPS website and ask for a quote to ship a 6-pound package from our zip code (98052) to yours, the cheapest shipping option you'll get is USPS Retail Ground for $22.98 (the smallest single box everything would fit in is 13x10x6, so it won't fit in any Flat Rate Box, and the contents don't qualify for Media Mail). By breaking it into two packages, we can charge you a bit less than that and get you Priority service.
Our shipping charges are designed to cover our costs, not make a profit; we spend a lot of effort keeping our costs as low as we can without losing money—including breaking your order into multiple packages when it saves *you* money.
Analyzing loot in that way doesn't necessarily tell the whole story.
Some loot cards—especially weapons—will be outgrown, while other cards will remain useful for the rest of the AP. And not all loot cards are created equal—Emerald Codex is one of the best cards in RotR, so even if that's the only loot card in your deck, I'm not going to cry for you.
The title of Season of the Righteous Adventure 4 changed in development, so the copy of the Adventure Path page currently included in adventures 1 through 3 have the wrong title (The Mighty and the Fallen); the copy included in adventures 4 through 6 have the correct title (The Mighty and the Righteous).
If we ever have cause to update those files, the sheets will be updated, but we're not going to make everybody redownload all those files just to get a minor correction to a page that they already have in corrected form anyway (and if they don't have it in corrected form yet, that means they haven't gotten far enough for it to matter anyway).
Complete list below:
All PACG Traits:
Note: This list is in kit form; you'll need to assemble it yourself. You will need multiple copies of many of the components below. Some components may not be used. No further instructions are available.
Playing an item counts as playing an item, unless something tells you otherwise, and nothing here is telling you otherwise. (Note in Hawk's link above, Goblin Buckler Gun tells you it counts as playing a weapon instead of an armor.)
Playing a spell limits your ability to play other spells, so doing something that counts as playing a spell limits your ability to play other spells.
A fresh take:
Optional vs. Required Checks
(Shrine to Lamashtu and Coastline, and possibly a few other cards, should then say "Either do X or do Y.")
Ezekiel Shanoax, the Stormchild wrote:
...thanks to Paizo for making it possible for 3rd party publishers like Steve to contribute freely and grow the game for all of us.
Steve is the very exemplar of the reason we do these things. His impact on the industry goes far beyond the products he published.