|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Class Decks will not automatically be shipped to subscribers, but PACG subscribers who preorder Class Decks will receive the standard PACG subscriber discount on them. (Preorders for the first 7 will be up in the not-too-distant future.)
At Origins, we will have RotR demos (for new players—not really of value to those of you who know how to play) and an S&S demo scenario (of value to new and current players). We *may* have an ongoing RotR game for current players.
At Gen Con, we will have the above, and we will also be debuting our organized play program. Keep an eye on the Paizo blog for details about that.
Bringing your current character is not useful for any of these things.
We'll have more coming up in the Paizo blog soon, but I will tell you each character deck will focus on a single class, and includes 4 different characters of that class (and each of those characters will have two different roles, as usual). The fighter deck, for example, will include a new version of Valeros plus three other fighters that *aren't* human males, each with 2 all-new roles to choose from.
I expect that ultimately, Big Finish will mainly be looking at sales to determine future support. Subscriptions are certainly helpful. CD sales are pretty important, because I don't believe they do any download-only products.
The best thing you can do is spread the word about how much you like them. Post reviews in appropriate places. Tell your friends on social media. And if your friends like it as much as you, tell them to tell their friends!
Clearly, we need to provide a playable game to people who don't have "weird gaming dice", but since many of the potential customers already have huge collections of dice, providing special dice is not a wise investment—the added cost would force us to either increase the retail price or reduce our profit margin, while not making the game notably better to most purchasers. The Base Set is already very expensive to manufacture, so we use standard low-cost materials for making the dice—the same dice we use in our Beginner Box, and the same dice used by many other manufacturers.
When we were printing in China, our only reasonable option was a standard dice mold, which has a 0 on the 10-sider and uses 3 different fonts among the 5 dice. (Speaking for myself alone, the last bit bugs me more than the first bit.)
We're printing Skull & Shackles entirely in the US, and in a volume sufficient to justify making our own die mold, so we're going to fix those issues. We intend to use our new mold for a good long while, so the cost of making it is negligible. Yes, we *could* do something fancy with the mold, but making them easy to read is a more important goal, especially for the benefit of people unaccustomed to "weird gaming dice".
Ranzak's rules card* says this:
"Ranzak is a scavenger, so when you build new decks, build the other characters first, then use leftover cards with the Basic trait to fill out his Cards List."
*He has a rules card because one of his two roles previews a new feature of Skull & Shackles that needs 'splainin.
If it is not evil according to RAW, and they include it, I believe that it should be "ok". It is their prerogative, however.
Note that while Pathfinder Online looks to the Pathfinder RPG rules for inspiration, it will actually hew even more closely to the Pathfinder campaign setting than to the rules. Which is to say that "Pathfinder Online uses the Pathfinder campaign setting" is more true than "Pathfinder Online uses the Pathfinder Roleplaying Game rules."
Importantly, the Pathfinder RPG rules are designed to support settings other than our own, and so not everything in the rules necessarily has a place in our setting. Similarly, something that's not defined as evil by the rules may be viewed as evil by cultures or organizations within our setting.
My advice would be to start a thread in the Suggestions/House Rules/Homebrew forum, and in the opening post, explain that you want suggestions "without the optimization and other things being the central focus, and more on ways to implement and have fun with the characterizations and such."
Perhaps, in that light, a new forum that is like the rules forum, but more towards traditional play in PF? Not certain that would have any popularity or not though as far as forums go.
Asking people to label themselves into specific categories is part of the *problem* here, not part of the solution.
That can't be a full cast list, as there are no goblins. We heard goblins in the teaser didn't we?
That is a full cast list—but not a full character list. A couple of the performers played multiple roles:
Toby Longworth (Hemlock and the goblins); Kevin Shen (Tsuto and Lonjiku Kaijitsu)
Trivia: The credits are read by Nicholas Briggs, the voice of the Daleks on Doctor Who—but he doesn't use the ring modulator, so no need to hide behind the sofa.
Anything we've declared as Open Game Content in our products is available for use under the Open Game License; anything we've declared as Product Identity is unavailable. In most of our products, you'll find the statements of OGC and PI on the title or credits page at the front of the book. Note that these statements occasionally vary from product to product, so you'll need to check the individual statements in each product you wish to draw from.
To use Open Game Content in your own products, you just need to use the OGL, which you can find in any OGL product. The OGL itself tells you how to use it. Please note that the OGL is Wizards of the Coast's license, not Paizo's, and so I can't provide any advice about its suitability for your use. You may wish to consider speaking with an intellectual properties legal specialist.
I will point out that, in the OGL, "Use" means "to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content."
Note also that the OGL specifically restricts you from using "any ... trademark or registered trademark clearly identified as Product Identity by the owner of the Product Identity", or from "indicat[ing] compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark." So to indicate that your OGL product is compatible with the Pathfinder Roleplaying Game, you'll need to follow our free Pathfinder RPG Compatibility License, which you can find at http://paizo.com/pathfinderRPG/compatibility. Note that the Compatibility License is only applicable to books, electronic books, and freely available websites. Without the Compatibility License, you can still use Open Game Content in a OGL product that's not a book, ebook, or free website, but you can't say it's compatible with the Pathfinder RPG or use trademarks like Pathfinder or Paizo in any way. (You may, however, use the non-trademarked term "PACG" in such a work.)
If you are a noncommercial user, you may be able to use some of our PI by way of our Community Use Policy, which you can find at http://paizo.com/paizo/about/communityuse.
If you are a commercial user, our PI is not available for your use.
Does 6 years of U.S. Air Force service in a communications/IT field and an honorable discharge = 1 bachelors degree?
A big part of the "bachelor's degree" thing is about demonstrating that you have the ability to commit to a thing that's A Big Life-Changing Deal and see it through. Your years of service do indeed communicate your ability to do that, and I strongly suspect that other parts of your resume will suggest the other things that we usually look to that degree requirement for, such as a desire for continuing educational experiences.
Nathaniel Gousset wrote:
I agree with your starting comment that "most (but not all) of the people who report that RotR as a whole is too easy are probably doing something that's making it easier than it should be", what they do is play for the win, construct a well balanced team of heroes and play very tactically and cooperatively against the system... wich does not push back enough.
I think you misunderstood me—when I say these people are "probably doing something that's making it easier than it should be" I'm not referring to applying good strategies and tactics. I mean that I think they're likely playing something *wrong*, like acquiring cards from the blessings deck, or playing certain cards when they're not supposed to be able to, or applying bonuses that they shouldn't have, or closing locations without doing all of the right things first.
Sara Marie wrote:
If it *did*, we'd only be on about post 1200 right now.
James wasn't in on that discussion, but I was. As Erik mentioned, Big Finish wanted a primary cast of 4.
Keep in mind that our 6 iconics for Rise of the Runelords were Valeros, Seoni, Merisiel, Kyra, Ezren, and Harsk, so we wanted them to draw from that pool.
Ezren was probably the first obvious choice, as he's able to explain all the setting-specific stuff to the party (and thus to the listeners). And since he fills the spellcaster role, that reduces the utility of Seoni and Kyra in a dramatic sense, which leaves us with our four. Not to say Valeros, Merisiel, and Harsk were automatically locks at that point—they each had other things going for them. Merisiel gets to bring both "female" and "elf" to the party; Harsk being a dwarf makes for great audio, and Valeros's personality makes him an excellent choice (especially for a storyline featuring an episode entitled "Sins of the Saviors").
They have had many successful productions across a range of genres, so I'd be very hesitant to label them 'not fantasy fans.'
Upon reading the first script, it was immediately very clear to me that Mark Wright, the writer for this episode, is very much a fantasy fan—and even more specifically, he "gets" Pathfinder.
I'd love to know how this range came about though, who approached who, and what the decision not to produce it as a two disc range was based upon (I'm guessing cost and uncertainty about the saleability).
Big Finish approached us. As a Doctor Who fan and collector, I'm a regular customer at Who North America, and at Gen Con 2012, WhoNA had brought in Big Finish executive producers Jason Haigh-Ellery and Nick Briggs—also the voice of the daleks, don't ya know—as special guests, and Jason asked WhoNA's Keith Bradbury to introduce him to me at the show. Jason, Lisa, Erik and I spent several hours talking that weekend, and it was pretty much immediately clear that both Big Finish and Paizo were very interested in making this happen.
I'd really hoped for these to be two-disc sets, but Big Finish—the ones taking the most risk here—really wanted to make sure that our audience is interested before they committed to 12 CDs. I'm hopeful that if sales are good, they'll consider doubling up in the future. That said, I've been really impressed with how much they manage to pack in to each disc.
I've heard Burnt Offerings in fully finished form, and will be hearing The Skinsaw Murders soon; we've already had in scripts for 3, 4, and 5, and seen the outline for 6, and I have to say that I'm very happy with how it's turning out.
It seems that the links to the Blogs from the older Blog Discussion Threads don't work. I realize that's not really a problem on the Goblinworks.com site, but hope it can be resolved since the Guild Recruitment & Helpful Links list can only List the Discussion Threads.
I've asked Mark to look into making those references go somewhere useful on the new site.
Legally, we made the change January 1. The reasons are boring, even to me. In fact, they're so boring I couldn't even explain them without falling asleep on my keybooooooooooooooooooooooooooooooolkmmmmmmmm,,,,,,,,,
Oops—sorry about that. Nodded off just thinking about it.
Paizo is still owned 100% by Lisa and myself.
DID YOU HEAR? PAIZO PUBLISHING NO LONGER EXISTS!
I believe Ilsoari Gandethus is the only way he'll be encountered. I can say for sure that through Fortress of the Stone Giants, that is definitely true.
It remains true throughout Rise of the Runelords.
I like to think of The Sandpoint Devil as the Inside UFO 54-40 paradise planet of henchmen.
There were four places in the rulebook that told you that Advancing the Blessings Deck was part of your turn, and one place that told you it happened before your turn. We removed the contradiction.
I can see how your understanding of "start of turn" effects may have relied on that contradiction, but that's not something we want, so we do need to be more specific on that point.
I think the better solution is this:
Advance the Blessings Deck: At the start of your turn, first flip the top card from the blessings deck faceup onto the top of the blessings discard pile. Then apply any other effects that happen at the start of your turn.
All Valeros's power cares about is what the ultimate disposition of the card would be. Finish one thing before you start something else—in this case, finish doing everything that the weapon card says. At the end of all that, if the card is being discarded, then you can use his power to recharge it instead; if it's not being discarded, you can't.
There's no conflict, so no need to consult the golden rule.
We at Paizo appreciate and value the contributions of our community members. This is why we have published a Community Use Policy that allows you to spread your enthusiasm and creativity while still respecting ownership of our copyrights, trademarks, and other intellectual properties.
If you're thinking of distributing any accessories for the Pathfinder Adventure Card Game, please read and follow that policy. It's not difficult to follow, and it provides legal protection for both you and for us.
We have already released a number of items into our Community Use Package that PACG fans will find especially useful. In addition to the Pathfinder Adventure Card Game Character Sheets, you'll also find high-quality images of all of the characters in the Iconics package, and you'll find high-quality logos for the Pathfinder Adventure Card Game and the Rise of the Runelords Adventure Path in the Logos package.
We will soon be releasing a full set of blank Pathfinder ACG card templates as a separate package.
Thanks for your cooperation!
I think all the attempts at rearranging here are, while well-intentioned, not actually helpful. Things currently happen in the order that we want them to happen, and the rules are pretty clear about it. The real problem is that the terms for "before/after the encounter" suggest that they might happen at a time other than the time that the rules clearly state they do happen. It's a collision with intuition, not functionality.
Right now, I'm leaning towards fixing this for S&S by simply changing "before/after the encounter" to "before/after you engage" (and, of course, defining that in the rules).
Io Stesso wrote:
On this forum I just made a complaint and asked a couple of questions, to designers (unanswered)...
Io Stesso wrote:
What *possible* answer could there be for that question?
The fact is that this game was playtested by a huge number of people, for months. Check the back of your rulebook for the giant list.
And all of those people helped us make the Pathfinder ACG a really good game—a game that a *lot* of people have called the game of the year—people who know or care not one whit about the FAQs or the revised rulebook. It's a game I'm really freaking proud of, and a game that you're insulting to my face.
As for the volume of errata, that's not on those playtesters—that's all on me, and it's *not* because the game is littered with errors—it's because of my philosophy regarding making the game better.
Complicated games that involve the interactions of hundreds of cards with each other create edge cases—it's unavoidable. (If you don't want edge cases, I suggest you stick with games with the rules complexity of Checkers.) Many publishers deal with them by issuing FAQs, but not actually changing anything in the game. I say that's not good enough—that in addition to answering the question, you have to make sure the cards or rules cover those edge cases. And that's what most of our FAQ is—covering edge cases and answering questions that most players will never ask.
Very few of the resolutions in our FAQ involve actual errors—yes, the number of errors is not zero, though I wish it were, but no *reasonable* person can expect perfection given the complexity here—and also given the fact that this is, frankly, a type of game that didn't *exist* before.
To give you some perspective, the number of unique cards in Rise of the Runelords is about the same as the number of unique Magic: The Gathering cards released in the original Alpha/Beta/Unlimited/Revised sets, plus the Arabian Nights, Antiquities, Legends, and The Dark expansions, plus all of the unique promo cards released during that time. I'm pretty confident that if you dug up all of the FAQs Wizards issued during that time (and keep in mind that they also had several revisions of the rulebook in there too), you'd find that the PACG stacks up very well. But you know what? Magic was *still* perhaps the single best card game ever designed, from the day it was released, and that would have been true even if they hadn't answered a single FAQ.
You complain that your cards are all patched up with stickers, but let me ask you this: Assuming you applied a sticker for every resolution that changed a card, what percentage of those stickers actually answer a question that *you personally asked* when playing the game? For most people, I'm confident that that percentage is going to be *tiny*. And when you then look at those cards as a percentage of the total cards, it'll be far smaller than even that. This is *not* a game that doesn't work out of the box as you say—but it *is* a game that can work better. (And so are most other games—Checkers aside.) Which is why I'm making it work better.
Sling should probably have the same update as Throwing Axe.
The Sanctuary fix has actually been superseded by two different developments that cover the situation: the clarification that summoned cards aren't part of any location deck, and the "impossible" addition to the Golden Rule. So yeah, I think I'd rather remove it from Sanctuary than add it to Enfeeble.
As for searching, I see one result when I search the forum, and two when I search this thread. Something is up—possibly as a result of the forum splitting. We'll look into it.
Io Stesso wrote:
Welcome to the boards. We have few rules here, but one of them is "don't be a jerk." You have made two posts, both of which are borderline. You don't have to like us or even agree with us, but you do have to tone down the attitude, or you will not be welcome here.
Paizo needs to own customer service/replacements. This is a Pathfinder-branded product. Your name on the tin, your skin in the game. Not my rule -- that's just how branding works. :)
Sorry, man—licensing doesn't work that way. When your Coke lamp doesn't work, who's the responsible party: Coca-Cola, or the company that actually made the lamp? Do you expect Lucasfilm to replace your Star Wars gummy fruit snacks if they taste funny? When you have a problem with your World of Warcraft credit card, do you take it up with Blizzard?
Durability is improved still an issue compared to DDM. I do get that the more brittle material used here probably holds detail better, but there is something to be said for the vinyl-like material used in DDM. You could just toss them into a bin and they simply. don't. break. I get that Hasbro has a LOT of experience making small plastic toys, but is there no way WizKids can replicate?
We don't want them to replicate that. The more rigid plastic is a *big* part of the reason why we think most Pathfinder Battles minis look better than most D&D minis, and we think that most customers will decide that any reasonable additional care required on their part will be worth it. That said, we also want to make sure that minis are not so fragile that they're broken in transit—we want WizKids to find a happy balance there.
I'll give Erik a nudge on that point!