|Vic Wertz Chief Technical Officer|
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I'd much rather have preferred to get some more racial diversity in the card game instead. I mean, we've got two human characters in both the Monk & Barbarian class decks. Why can't we have more unique races like the one Tengu Monk & one Tiefling Oracle? I'd personally love to see a Kitsune (and I appreciate the Halfling Barbarian too) - but even more Dwarves, Gnomes, Elves, and Half-Orcs would be a welcome sight. I originally thought the Barbarian class deck was even going to have a dwarf and an elf (it was on the box art) - so seeing that there's neither in the finished product (but there are two humans) is even more upsetting for me.
The Pathfinder Adventure Card Game stories are set in the world of Golarion, so racial diversity looks to that background.
When we're talking about a specific Adventure Path such as Mummy's Mask, we have an especially particular background. Mummy's Mask is set in the country of Osirion. Osirion's largest city, Sothis, is home to 87453 humans, 6055 dwarves, 4918 halflings, 3361 elves, 2266 gnomes, 1924 half-elves, 1563 genie-kin, 1109 half-orcs, and 3340 others. A lot of MM takes place in the small city of Wati: 6670 humans, 292 halflings, 73 dwarves, 26 half-elves, and 239 others. A tengu or a kitsune in Wati is going to stick out like a sore thumb, and you can expect that to be reflected in the racial composition of the characters we choose to feature in that AP.
Class Decks aren't tied to a particular story or region, but they are still Pathfinder products intended for use with stories set mainly in Golarion's Inner Sea region. Race distribution in Golarion varies wildly from nation to nation, but if you were to look at the Inner Sea region overall, you'll find a majority are human. The other core races (dwarf, elf, gnome, half-elf, half-orc, halfling) are a majority of the remainder. Races like tiefling or tengu are far from the norm.
Indeed, I believe you'll find that the racial diversity in our Class Decks already errs on the side of overrepresenting these races relative to our setting. That is, if you were to take a random selection of 10 class deck characters, you "should" get something like 5–7 humans, 2–3 total characters of the other 6 core races, and maybe 1 character of a non-core race.