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Elisile Starbrow wrote: “You supposed this creature to be intelligent Vethran,” she muses, looking up at the evoker. “I have not heard of such a thing; but if true, it could indicate that this Xanesha is a very powerful spell-caster to have such a guardian.” "Either that, or the intelligence was an unintended side-effect of a binding ritual gone awry. There's really no way to be certain at this point, but I would err on the side of caution. Be watchful for signs of her magics in the future. We don't know what she's capable of." Casting mage armor on myself. Vethran cautiously advances to put himself in range of the monstrosity and contributes in the only way he can, conjuring a burst of fire to immolate the creature. Move to F12. Using Fiery Burst centered on the middle of the golem (hitting all 4 squares it occupies and nothing else). It's immune to the damage, but it is fire, so I keep the slow effect rolling. Starting in F18. Vethran, seeing the creature chasing his companions, quickly intones a spell to slow the behemoth and possibly put a dent in it's hide. Casting kelgore's fire bolt. It deals fire damage, which should slow the creature, but the fire portion won't actually deal damage due to the immunity to magic. However, the spell deals 2d6 impact damage even to creatures with SR or immunity, so... 4 + 5 = 9. He can make a DC 16 Reflex save for half, not that it matters. I really just wanted the slow effect. :D Aubrey the Demented/Malformed wrote: Bear in the mind that area effect spells like fireball and lightning bolt are not eligible because they don't target individuals. Ah, right. I was thinking ring of spell storing. Well... looks like blindness/deafness is it, then! Now, does the spell use MY save DC since I'm the caster? Or would it be based on Elisile's INT? I should think it's based off the caster (me). In which case, the person Elisile unleashes it on will be up against a DC 16 Fort save to avoid blindness or deafness (Elisile's choosing). Elisile Starbrow wrote: Blindness, interesting... Before resting and refreshing his spells that night, Vethran will offer to cast blindness/deafness, lightning bolt, fireball, or fireburst into the sword. Those were all the useful spells I had prepared at the end of our adventure. I have since updated my list for the new day. Elisile Starbrow wrote:
Yup, I've got 11,610. I'm assuming that I've got the time for it since I haven't heard otherwise, so I'll scratch 100gp for the inks and add identify to my book. Vethran's Decipher Script is only 2 higher than Elisile's and Vethran doesn't speak Elven (though he does speak Draconic). So, really, it's effectively the same. Nice roll, Mothman! Vethran has a scroll of identify ready, but I wanted to scribe it into my book so that we can identify stuff on the fly in the future. If nothing else, once it's in my book, I can scribe my own scrolls from it. Vethran finally shrugs off the dead bulk of the ape-demon and turns to regard his cousin's target. With a flick of his wrist, the Varisian launches a trio of deadly missiles at his foe. Magic missile on the last Ironbriar. 8 damage total (crappy roll). Partial defensive (+2 AC) as a move action, staying in my square. Grumbling as his shot is fouled, Vethran rushes forward onto the walkway. "Dravite, archers! We need your bow!" The Varisian stretches out a finger and unleashes a pair of sizzling bolts at some of the undead harrassing the dwarf. I'm acting now. Move to H12, casting scorching ray. First target: C13. Touch attack: 14. Damage: 19. Second target: C11. Touch attack: 12. Damage: 16. Vethran rolls up his sleeve, the Varisian dragon tattoo beginning to glow menacingly. Delaying until I get a good grouping. "Back up! Let them come to us..." I got a fireball for that ass... Of course, if they're weak enough, Alwyn might be able to dust them with a turn attempt and save me the slot. Oh right, the Fort save. 11 + 2 = 13. Not enough. Vethran suffers a mild bruising at the base of the chute, spending a moment to collect himself. When the healing is being doled out and Vethran hears Dravite's comment, he speaks. "I've cast a spell on myself that permits me to see the invisible. If we make haste, we might still catch him." I'll take my 9 Init, thanks. Assume I'm at the back of the group somewhere. I don't have time to put together my usual Excel battlemap right now to see where everyone is. This office is crazy hectic compared to my old one. My action, in case my turn comes around sooner than expected: Spoiler:
Cast see invisibility on myself, looking for Ironbriar. I'll take F2. Vethran waves his fingers, instantly suspicious, and intones a spell to strip the "Foxgloves" of any illusions or enchantments. Casting an area dispel magic on the "Foxgloves." Caster checks on "Aldern": 7, 24. On the "wife": 21, 24. Let me know if you need more rolls. Incidently, Dravite is affected too (he shares a square with Aldern), but I don't think he has any ongoing magical effects on him currently. If he does: 22. It's probably off him now. :) Spent most of my share of the cash on a few more scrolls. They're all SRD spells, so I doubt I'll have much trouble finding them in Magnimar. Aubrey is welcome to veto any of my purchases, though. I picked up vampiric touch and identify. Our days of paying out the ass for identifying items will come to an end as soon as I drop that in the ol' spellbook (whenever we get more downtime). If there's no objections, Vethran will take the Sihedron Medallion. +1 to all saves would definitely come in handy for one as death-prone as I, and the false life 1/day saves me a spell slot. Also, will I be able to find 24 hours to scribble my researched scroll of protection from energy into my book? I also need 300gp to do it. Speaking of money, Aubrey, while we're selling stuff... how much can I get for the wand of shocking grasp with 27 charges left in it? It's CL 1, so at this point it's basically not worth getting into melee for.
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