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Enga Keckvia

Vethcyr's page

Pathfinder Society Member. 28 posts (1,639 including aliases). No reviews. No lists. No wishlists. 9 aliases.


I'm game. I haven't yet looked over the rules, but I'm always up for more DnD.

The OOC thread for my evil kingmaker game is up!

Find it here!

The OOC thread for evil kingmaker is up!

Find it here!

Hey everyone, to avoid derailing JC's game, and because the concept is so very very amusing, I have decided to run an evil kingmaker game. Give me a couple of days to plan things and to make tweaks as necessary to the modules.

I will get an ooc thread up and running once I think of a good name for the campaign.

MisterBungle wrote:

Haversacks hold 120lb of gear. I don't think it's going to be a big issue unless my character becomes a traveling grand piano salesman. *Mulls that over*

Anyway, I'll flesh out the adventuring gear + spare cash, mumbling and grumbling all the way.

Well, Ser Harris is a bard...

Backstory should be up in a few hours.

Funny thing, but they don't conflict like you think they do. See page 459 of the Pathfinder Core Rulebook - "Magic Items on the Body." There are two separate slots for circlets and headbands - the head and headband slots, respectively.

The circlets are of course head items, while the headbands - the items that actually boost mental stats - are just that, headbands. There is no conflict.

Given that I usually wear shorts, would that make my trousers "ascended?"

I realize that this group is sort of specialized at present. However, it is worth noting that bards have access to the cure assorted wounds spells and can hold their own in most circumstances. Besides, we're still waiting on Jagar to make a character. If we need to fill holes in the party, I can switch to another class or build to suit. It's simply a little early to decide for certain.

Also, bards are one of the most diverse and wacky classes in the game. Is it really any surprise that they're popular?

It's not really a gatling bard until 7th level, when you get access to 3rd-level spells (Haste and Good Hope being the important ones), or until 8th, when bard BAB reaches +6.

And even the ultra-optimized option listed above (which is actually a fighter 1/bard 5) has a flaw: functioning that effectively in combat while still functioning as a bard (by which I mean retaining enough Cha to cast spells and use skills effectively) requires dumping Constitution, which results in having 18 hp (possibly 24 w/ favored class boosts) at level 6...

And the bonus granted by inspire courage in either case is +4 to attack and damage, just so you know.

I am aware of Dragonfire Inspiration - the above examples rely on options within the allowed sources. Plus, I like to think that there are some depths to which I will not sink.

As MisterBungle stated, you may be underestimating us.

A bard can be as or more effective than a ranger or a fighter at ranged combat. This one, at level six, reliably manages two attacks per round at +15/+15 to hit and deals 1d6 + 8 damage per shot (not counting the bonus from point blank shot), with one standard action needed to set up. At maximum optimization (insofar as I have crunched the numbers) he would get two attacks at +14/+14, dealing 1d8 + 15 (+1 fire damage on the next round) damage per shot (also not counting PBS) with the same setup time, if you would prefer that option...

By the same token, a dedicated melee bard could be rather effective at this level as well.

I'm just saying that you should not discount the humble bard as a class. After all, it can make everyone in the party better while still kicking ass!

Also, I just realized that having that item makes this character worse, oddly enough, so never mind my previous question.

1) Anything in DnD can be used for tricks in combat.
2) This one's a bit of both - for combat it just makes hitting the higher DCs for the Knowledge Devotion feat (CCh) easier, and in general I think it fits the knowledgeable old guy character type pretty well.

I'm thinking vanilla bard for this, with an emphasis on ranged attacks. Don't worry, I can't go full gatling-bard until 7th, preferably 8th.

Also, an all- or mostly-bard party sounds hilariously fun. Maybe we're getting the band back together?

Saint Caleth wrote:
Also, does anyone know if I can have him talk all in little-caps on the forum somehow?


If so, you can use caps lock, the "bigger" tag for the first letter of each sentence (and for proper nouns), and the "smaller" tag for everything else to create the effect.

Ah! My favorite genres - I am SO in!

I like that idea, but I'm completely in the dark about specific hags in this particular AP. Are there any specifics I should be aware of or would it be better if I remained in the dark?

Expressing interest - I have in mind a changeling rogue. I'll work out a more defined concept this evening.

Samaerew wrote:
Holy automatic swearword censorship, Batman!

I forgot to mention that to you guys, didn't I?

I'm currently working on my character, and I have a quick question for you about favored class abilities. The Telvani race seems to have a lot in common with elves and half-elves in terms of racial characteristics. Would it be possible to use the half-elf favored class option that adds 1/4 evolution point to the eidolon in lieu of the extra skill point or hit point?

This campaign looks really cool. I'll have a character concept up and running sometime this evening.

Edgar Lamoureux wrote:
That's true. Vethcyr never posted as his alias in this thread.

That's because I'm still waiting on Caleth's feedback on my character.

Character concept enclosed:


Tessara is an elf with one level in the Scout class (CAdv).

Tessara is a novice scout for her clan. She was out with her scouting band exploring the outskirts of the plains when the slavers fell upon them. She was knocked unconscious and captured; the rest of her group was killed.
As for her personality, she will be much more at home in the wilds than in urban settings, but definitely lacks people skills at this point in her career. She will eventually multiclass – I’d like to take a level or two in the Targeteer variant of the fighter from dragon 310, if possible.

Her stats after racial adjustments are:
- STR: 11
- DEX: 18
- CON: 12
- INT: 16
- WIS: 12
- CHA: 12

As for traits, I’m thinking the “Warrior of Old” trait from the APG will be one – the elf gets a permanent trait bonus of +2 to initiative checks. For her campaign trait, perhaps a bonus to survival due to the elves’ isolated, semi-nomadic culture?

Also, she will definitely take a level of cloistered cleric sometime down the road (level 3-ish, probably), so I’d like to know more about the elven deity or deities in this setting – preferably, they will offer the travel domain.

I think I'll join the dragon group with the elf archer. Sorry about the delay in building my character - things have been hectic in real life the past few days. I'll have my character proposal up in an hour or so on the recruitment thread.

Actually, please disregard my last post about the beguiler. I hadn't seen how many casters were signed up for the gods group. I'm working on an elf archer-type character for the dragon group, and I have a melee rogue-type character that could work for the gods group. Both would still be skill monkeys.

Personally, I'd like to play in the Gods group - I'm thinking Changeling (RoE) Beguiler (PHB2), if allowed.

DM Caleth wrote:

The dragonborn I am referring to are a group of humans, not the race. Also go right ahead and use draconic feats. The only thing that I'm not going to allow from the Races of the Dragon/Dragon Magic etc. are the Wings of spells because they are crazy cheese.

PS-If you decide you want to play a member of the dragonborn with your sorcerer, I'd let you have a campaign trait which gives you the dragonblood type so you can qualify for draconic feats from the start.

So what you're saying is that plan: Venerable Dragonwrought Kobold is a go?

Basically, I'm thinking of going either beguiler (PHB2), bard, cleric (likely cloistered), or warlock (CAr) with this character, and flavoring it as some sort of conflicted agent for the dragons or their society. I also have a few other backup concepts if this doesn't work.

Rolling for ability scores:
4d6 ⇒ (1, 6, 2, 2) = 11 = 10 (0)
4d6 ⇒ (3, 5, 4, 4) = 16 = 13 (3)
4d6 ⇒ (2, 4, 4, 3) = 13 = 11 (1)
4d6 ⇒ (2, 5, 2, 2) = 11 = 9 (-1)
4d6 ⇒ (2, 3, 6, 4) = 15 = 13 (3)
4d6 ⇒ (2, 3, 2, 6) = 13 = 11 (1)

This spread would equal 7-point buy. Once I figure out a character, I'll bring scores up to par as needed.

Also posting interest. I too have a few ideas - likely a skill monkey of some flavor, but I'll wait to see what options become available within the creation guidelines.

Saint Caleth wrote:

I have a really great idea for a campaign and I am going to try to run it as a PbP. I think that my style of GMing would translate well to this form of play.

Here is the interest thread

Take a look and if you guys want to play I will of course reserve you spots once recruitment starts.

Looks interesting. I'll have to think about a possible character - starting at level one, I presume?

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