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Krun Thuul

Vermin*'s page

374 posts. Alias of Skorn.


Full Name

Vermin

Race

Half Orc

Classes/Levels

Druid (Saurian Shaman)/5

Stats:
HP:38/38 || AC: 21, touch: 13, flat-footed: 18 || Fort: +6, Ref: +5, Will: +7; +4 vs. spell-like and SN Fey abilities/effects that work on plants. Init: +3/Perception: +14/16 vs traps and secret doors

Gender

Male

Size

Medium

Age

20

Special Abilities

Druid's

Alignment

CN

Deity

Gozreh

Location

Absalom

Languages

Common, Druidic, Orc

Occupation

Druid

Strength 20
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 14
Charisma 7

About Vermin*

Vermin
Male Half-Orc Druid (Saurian Shaman) 5
CN Medium Humanoid (human, orc)
Init +3; Senses darkvision; Perception +14, 16 on traps and secret doors (Bestial, Scavenger)
--------------------
Defense
--------------------
AC 21/23, touch 13, flat-footed 20 (+6 armor, +3 shield, +3 Dex, +2 natural from Saurian Transformation)
hp 38 (5d8+5)
Fort +6, Ref +5, Will +7; +4 vs. spell-like and supernatural abilities of Fey and against effects that target plants

--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +4 (1d4+5/x2) and
Club +8 (1d6+7/x2) and
Greataxe +8 (1d12+10/x3) and
Quarterstaff +8 (1d6+10/x2) and
Silver Sickle +8 (1d6+5/x2) and
Spear +8 (1d8+10/x3)
Druid (Saurian Shaman) Spells Prepared (CL 5):
3 (1/day) Greater Magic Weapon
2 (3/day) Barkskin, Flaming Sphere (DC 14), Bull's Strength
1 (4/day) Shillelagh (DC 13), Produce Flame, Entangle (DC 13), Cure Light Wounds
0 (at will) Stabilize, Create Water, Detect Magic, Guidance
--------------------
Statistics
--------------------
Str 20, Dex 16, Con 12, Int 10, Wis 14, Cha 7
Base Atk +3; CMB +7; CMD 20
Feats Furious Focus, Power Attack -1/+2, Natural Spell
Traits Deadeye, Ease of Faith

Skills: Acrobatics -1 (-5 jump), Appraise +2, Climb +4, Diplomacy +4, Escape Artist -1, Fly +3, Handle Animal +2, Heal +6,
Intimidate -1, Knowledge (geography) +4, Knowledge (nature) +6, Perception +14, Profession (sailor) +6,
Ride -1, Spellcraft +4, Stealth -1, Survival +10, Swim +4

Languages Common, Druidic, Orc

SQ animal companion link, nature bond abilities (animal companion, velociraptor), resist nature's lure, saurian
wild shape (2/day, +1 from Druid's Vestment), saurian's totem transformation (standard action) (, saurian's totemic summons, share
spells with companion, spontaneous casting, totem transformations (saurian's scales), trackless step, wild empathy, woodland stride

Combat Gear Wand of Cure Light Wounds, Wand of Entangle, Wand of Shillelagh, Wand of Mage Armor, Wand of Longstrider, AcidX2, Alchemist's fireX2,
Antiplague, Antitoxin, Tindertwig (4); Other Gear +1 Lamellar (horn) armor, Mw Heavy wooden shield, Belt of
Giant Strength +2, Masterwork Club, Greataxe, Quarterstaff, Silver Sickle, Spear (3), Cloak of resistance +1, Druid's vestment, Chalk,
Healer's kit, Pathfinder's kit, Spider's silk rope, Surgeon's tools, Wrist sheath, spring loaded (1 @ 0 lbs), Wrist
sheath, spring loaded (1 @ 0 lbs), 78 GP, 5 SP, 9 CP

--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical
bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin
has no effect when you cast the spell on an object.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resist Nature's Lure (Ex) +4 save vs. effects from Fey and effects using plants.
Saurian Wild Shape (2/day) (Su) Shapeshift one or more times per day. +1 for Druid Vestment

Saurian's Totem Transformation (Standard Action) (5 minutes/day) (Su) Adopt aspect of the saurian while in normal form.
Movement: +10 to land Speed
Scales: +2 Natural Armor
Senses: Low Light and Scent
Natural Weapons: Bite (1d6), 2 claws (1d4), rake, +2 CMB to grapple

Saurian's Totemic Summons (Su) Standard action to summon dinosaur/reptiles and grant temp Hp.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch
spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy, +4 more with dinosaurs and reptiles
Woodland Stride (Ex) Move through undergrowth at normal speed

Combat Form:

Deinonychus, Raptor
Init +3; Senses darkvision; Perception +14, 16 on traps and secret doors (Bestial, Scavenger)
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 17 (+0 armor, +2 shield, +3 Dex, +2 natural )
hp 38 (5d8+5)
Fort +6, Ref +5, Will +7; +4 vs. spell-like and supernatural abilities of Fey and against effects that target plants

--------------------
Offense
--------------------
Speed 40 ft.
Melee 2 Talons +9 (1d8+6), +9 Bite (1d6+6), +4 Foreclaws (1d4+3)
Pounce
Druid (Saurian Shaman) Spells Prepared (CL 5):
3 (1/day) Greater Magic Weapon
2 (3/day) Barkskin, Flaming Sphere (DC 14), Bull's Strength
1 (4/day) Shillelagh (DC 13), Produce Flame, Entangle (DC 13), Cure Light Wounds
0 (at will) Stabilize, Create Water, Detect Magic, Guidance
--------------------
Statistics
--------------------
Str 22, Dex 16, Con 12, Int 10, Wis 14, Cha 7
Base Atk +3; CMB +9; CMD 22

Flight Form:

Eagle - Small Animal
Init +3; Senses darkvision; Perception +14, 16 on traps and secret doors (Bestial, Scavenger)
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 17 (+0 armor, +2 shield, +4 Dex, +1 natural )
hp 38 (5d8+5)
Fort +6, Ref +6, Will +7; +4 vs. spell-like and supernatural abilities of Fey and against effects that target plants

--------------------
Offense
--------------------
Speed 10/fly 80 ft.
Melee 2 Talons +8 (1d4+5), +8 Bite (1d6+5)
Druid (Saurian Shaman) Spells Prepared (CL 5):
3 (1/day) Greater Magic Weapon
2 (3/day) Barkskin, Flaming Sphere (DC 14), Bull's Strength
1 (4/day) Shillelagh (DC 13), Produce Flame, Entangle (DC 13), Cure Light Wounds
0 (at will) Stabilize, Create Water, Detect Magic, Guidance
--------------------
Statistics
--------------------
Str 20, Dex 18, Con 12, Int 10, Wis 14, Cha 7
Base Atk +3; CMB +9; CMD 22

Swim Form:

Dolphin or Squid, Medium Animal
Init +3; Senses darkvision; Perception +14, 16 on traps and secret doors (Bestial, Scavenger)
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 17 (+0 armor, +2 shield, +3 Dex, +2 natural )
hp 38 (5d8+5)
Fort +6, Ref +6, Will +7; +4 vs. spell-like and supernatural abilities of Fey and against effects that target plants

--------------------
Offense
--------------------
Speed Swim 80 ft.
Melee Slam +9 (1d4+6) or 2 Tentacles +9 (1d4+6), +9 Bite (1d3+6)
Druid (Saurian Shaman) Spells Prepared (CL 5):
3 (1/day) Greater Magic Weapon
2 (3/day) Barkskin, Flaming Sphere (DC 14), Bull's Strength
1 (4/day) Shillelagh (DC 13), Produce Flame, Entangle (DC 13), Cure Light Wounds
0 (at will) Stabilize, Create Water, Detect Magic, Guidance
--------------------
Statistics
--------------------
Str 22, Dex 17, Con 12, Int 10, Wis 14, Cha 7
Base Atk +3; CMB +9; CMD 22

Animal Companion:

Male Velociraptor - Sparky
N Small Animal
Init +4; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 14 (+4 Dex, +1 size, +3 natural, 4 Armor)
hp 42 (+15)
Fort +7, Ref +8, Will +2
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 60 ft.
Melee Bite (Velociraptor) +8 (1d4+1/x2) and
Talon x2 (Velociraptor) +9 x2 (1d6+1/x2)
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 17, Int 3, Wis 12, Cha 14
Base Atk +3; CMB +3; CMD 17
Feats Armor Proficiency (Light), Weapon Finesse, Weapon Focus (Talon)
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Defend [Trick], Down [Trick], Fighting [Trick],
Guard [Trick], Seek [Trick], Stay [Trick], Track [Trick]
Skills Acrobatics +8 (+20 jump), Climb +5, Fly +6, Perception +5, Stealth +12, Swim +5
Languages
SQ attack any target [trick], defend [trick], fighting [trick], guard [trick], seek [trick], track [trick]
Gear: Chain Shirt Barding
Special Abilities
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Track [Trick] The animal will track a scent.
--------------------



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