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Profile
About VerjackInit: +1 AC: 17, F: 14, R: 14, W: 18; Max HP: 34 (bloodied: 17); Surges/day: 7; Surge Value: 8 Current HP: 28 Surges Used: Conditions: Action Points: 2 Mildstones: 2nd Wind: Speed: 5 (6) Senses: Passive Insight 21, Passive Perception 15 XP: 1,536 Skills: Arcana +7, Diplomacy +5, History +7, Insight +11, Religion +7 Class Features: Channel Divinity 1/Enc; Divine Covenant (Wrath: Div Enc or Daily power +1 dam per enemy attacked); Ritual Casting (1/day use Hand of Fate free) Armor Prof: Cloth, leather, hide, chainmail
Feats: Power of Amaunator(b), Scouring Wrath, Melee Training [wisdom] Combat
Spoiler:
Staff +9 (1d8+6) Avenging Light +7 (1d10+6) Powers: At-Will: Spoiler:
Avenging Light * Divine, Implement, Radiant Stand. R 10 Target: 1 crea. Attack: Wis v. Fort Hit: 1d10 + wis mod radiant dam. if bloodied ally is adjacent to target, attack deals extra radiant damage equal to Con mod. Special: ranged basic attack Grasping Shards * Divine, Implement, Radiant
Divine Bolts * Divine, Implement, Lightning
Enc: Spoiler:
Channel Divinity used Armor of Wrath * Divine, Radiant Immediate Reaction Close burst 5 Trigger: an enemy w/in 5 of you hits you Target: the triggering enemy in burst Effect: the target takes radiant damage equal to your Con mod and you push the target 2 ALSO the target gains vulnerability 2 to all damage until the end of your next turn (feat bonus). Channel Divinity
Channel Divinity
Blades of Astral Fire * Divine, Implement, Radiant
Daily: Spoiler:
Summon Angel of Fire * Divine, Fire, Implement, Summoning Minor Action R 5 Effect: you summon a medium angel of fire in an unoccupied square w/in range. The angel has speed 6 and fly 6 (hover). You can give the angel the following special commands: Stand: close burst 1: targets each creature in burst; Wis v. Refl; 1d8 + wis mod fire damage Opportunity Att: Melee 1; targets one creature; Wis v. Refl; 1d8 + wis mod fire damage. Wall of Light * Conjuration, Divine Used
Equipment: Staff +1, Chainmail Armor, Ritual Book, Standard adventurer's kit (minus rations) Height/Weight: 6'2"/141 lbs
Rituals
Spoiler:
Hand of Fate Comprehend Language Corpse Light (Open Grave) Background
Spoiler:
Growing up as a young boy in Impiltur, Verjack heard tales of how his grandfather was lost during the Shadowstorm in Sembia. This nutured a resentment against the Church of Shar. This drive brought him to the teaching of Saint Daelegoth Orndeir. Prior to the spellplague, Saint Orndeir had raised the eternal sun over the Dragon Coast and fought the Shadovar. This lead to the text covering the ancient inquisitors of the Temple of the Eternal Sun.
After learning the invocations needed to spark the power of Amaunator, Verjack set out into the world to do battle with the forces of darkness. On his way, Verjack came across the Purple Knights of Cormyr. After hearing that a cult of Shar might be present in a small town, Verjack jumped at the opportunity to do battle with the old family enemies. |
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