Zoarth

Venture Teller Play b'Post's page

3,385 posts. Alias of Curaigh.


About Venture Teller Play b'Post

Stories don't care who takes part in them. All that matters is that the story gets told, that the story repeats. Or, if you prefer to think of it like this: stories are a parasitical life form, warping lives in the service only of the story itself.”
― Terry Pratchett, Witches Abroad

Building a Better Doomed Hero: Painlord's Advanced Play-by-Post Play

Creating a PFS character for PbP

Discussion Check-in:

This should be set up for a reply to make it easier for you (deleting everything above). I would like the top information all a a single line. When I create chronicles, I can cut and paste this quickly.
RL name: * Character Name * PFS number: * Faction

e-mail: for game day prize support. PM me if you are uncomfortable posting it here. Gameday Only.

This information will make gameplay easier. When I need to bot someone they will have already made their action. Make sure to add the appropriate modifier and the final closed bracket (])to the die rolls.
Re-Roll:Y/N
Most likely use:
Day Job:
Typical combat action:
[dice=default combat action]1d20+ [/dice
[dice=damage]+ [/dice
[dice=attack of opportunity]1d20+ [/dice
[dice=damage]+ [/dice

Adding your avatar to the map:

  • From Paizo's page right click on your avatar, you should get a drop down menu that includes "copy image".
  • Follow the link to the map.
  • Paste image.
  • Resize to fit the five foot square by dragging the corners (dragging the sides will distort the image. Note that some quality will be lost by increasing an icon's size. You should be able to change the view scale to something smaller then paste your avatar to so it is larger and can be shrunk without losing quality.
  • In the case of unusual movements you can go to 'insert' choose line, then elbow connector to show which spaces you are going through or avoiding.

    Creating a PFS character for PbP

    Gameday X:

    Spoiler:
    DEFENSE
    AC 23, touch 17, flat-footed 19 (+6 armor, +3 deflection, +4 Dex)
    hp 88 (11d8+35)
    Fort +12, Ref +10, Will +12; +1 morale bonus vs. fear
    Defensive Abilities sacred armor (+2, 11 minutes/day)
    OFFENSE
    Speed 30 ft.
    Melee +1 whip +16/+11 (1d10+8 plus 1d6 cold) or
    mwk rapier +15/+10 (1d10+1/18–20) and bite +9 (1d3)
    Space 5 ft.; Reach 5 ft. (10 ft. with +1 whip)
    Special Attacks blessings 8/day (Trickery: double, greater
    invisibility, Water: armor of ice, ice strike), channel negative
    energy 4/day (DC 18, 4d6), fervor 8/day (4d6), sacred weapon
    (1d10, +2, 11 rounds/day)

    Day Job Results PF1
    5+ 1gp
    10+ 5gp
    15+ 10gp
    20+ 20gp
    25+ 50gp
    30+ 75gp
    35+ 100gp
    40+ 150gp