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Why do you gotta throttle the job creators? I'll have you know that dragons create more jobs in the treasure-hunting, damsel-rescuing, and do-derring industries than anyone else!
I don't think so. The Envoy has to decide whether he is going to be harmed or healed by the channel, right? He can't decide to simultaneously harm and heal himself at the same time.
Drahliana Moonrunner wrote:
That doesn't mean you shouldn't try to be inclusive, though. I mean, unless you demand that every effort always be perfect, in which case you're gonna have a bad time.
I guess the question, then, is "do spells that require a successful touch attack to affect an enemy count as an ability that triggers on a hit or miss?"
Alexander Augunas wrote:
How about a Bendy Brew?
1.) Good news is, most of you was okay after that Murder-Orgy you attended! The bad news...
2.) Do you think that the third probe is really necessary?
3.) You ran out of the restaurant holding two live lobsters, with which you defaced at least 3 statues. What do you have to say for yourself?
I have for you the perfect answers to your questions, next poster...
1.) Oh, now that is just embarrassing! That's not even the right hole!
2.) Technically, I haven't lied since I got here.
3.) You see, that's what happens when you don't listen.
1.) So, uh... are we in trouble for making it rain bread?
Next poster, I compel you to ask!
1.) Yes, that's right. Even the weird one.
Actually, Asmodeus is lying about that too. He's actually a fifth aspect of Norgober, who is himself just three halflings in a trench coat.
I wish to listen to epic poetry for the next hour.
Something like, Clerics start with light armor and simple weapon proficiencies, but if they have the war domain they become proficient with martial weapons and heavy armor, or if they have the Natire domain they become proficient with longbows and short bows?
The next sentence is sarcastic.
The previous sentence is not sarcastic.
Secret Wizard wrote:
I love Possessed Hand for Brawlers quite a bit. For Monks, not so much, because kicks are more important (to use Flying Kick for example).
Possessed Hand is nice, but the real nice feats for Brawlers are (I think): Soulblade, Ghostslayer, and Soulwrecking Strike.
Soulblade: Punch haunts until they stop haunting people.
Ghostslayer: Punch ghosts until they decide to head back to the afterlife
Soulwrecking Strike: Punch possessed people so hard that the possessing entity feels it.
All 3 are combat feats, so...
So, there are some combat feats in the Haunted Heroes Handbook that would be pretty good martial flexibility pickups for those times when you're fighting ghosts and/or monsters that try to hide by possessing people. Also the Possessed Hand feat reduces the Brawler's Flurry penalties, so that's also nice.
And actually, you can't play other humans either, since who can say what it is really like to be a different person? Your perception of what a different human experiences will always be influenced by what you yourself perceive, so it is actually impossible for you to play a different person.
A.) Do I even have to ask who's redponsible for this?
Next poster, if you fail to ask these next questions, I will be most cross!
1.) Have you tried hitting it really hard?
John Woodford wrote:
Actually, the Trench Coat is Norgober's Fourth Aspect.
Or maybe not. Who can really say?
Master Pugwampi wrote:
Actually, the unluck bonus in this case is a result of attempting to moderate an Internet debate.
Master Pugwampi wrote:
Moderation Check First Roll: 1d20 ⇒ 1Moderation Check Second Roll: 1d20 ⇒ 17
Oh dear. Natural 1. If you weren't a Pugwampi, you might have succeeded.
Orfamay Quest wrote:
The moral of the story is to never try anything since you're going to inevitably die.