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Red Dragon

Ventnor's page

318 posts. No reviews. No lists. No wishlists.


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Charon's Little Helper wrote:
Victor Zajic wrote:
Brawler flurry does seem to be missing that language, so if you are flurrying with a temple sword in each hand, your penalties increase.
Theoretically - but why would you? All you're doing is wasting gold on an extra sword and using up your off-hand. (For a brawler you should always use a shield. While it's debatable whether or not they're proficient - worst case they can use a darkwood shield at no ACP.)

Brawlers don't get their in-class AC bonus if they use a shield. And that bonus applies to Touch AC, which is pretty good.

It kinda needs to, considering the Kapenia Dancer forgoes armor proficiencies like the Kensei does. So, in fact, Dex-to-damage is probably the smartest way to go about making one.

So, the Kapenia Dancer is a Magus Archetype that was released in the Varisia Player Companion. It's an archetype that specializes in using the Bladed Scarf, and it allows the Magus to wield a bladed scarf as a one-handed weapon and gives them weapon focus with it for free.

Add in that Bladed Scarves work with weapon finesse, and deal slashing damage, and finally the Slashing Grace feat from the Advanced Class Guide. A Human Kapenia Dancer could be using Dexterity as their damage ability from level 1. And you know what? It makes total sense.

Anyway, just thought I'd point that out.

36.) A big monster is attacking a city? Why? Who cares? Go kill it.

37.) You learn of a troll living under a bridge who eats people who cross over it.

1 person marked this as a favorite.

160a. "Hello my baby, hello my honey, hello my ragtime gal..."

162.) You have spent quite a while honing your sorcerous powers, inherited from some dragon ancestor. Then, one night, you receive a magical message. It seems that your draconic great-something-grandparent has finally passed away of old age. He decided to pass his vast hoard of treasure to the first of his descendants who can discover where he hid it. Of course, this is a dragon who has lived a VERY long time. As such, there are hundreds of claimants to the hoard now.

Lesser Spirit Totem might not be a bad call. You should have the Charisma to make it work, and an extra attack per party member could be pretty good.

1 person marked this as a favorite.

26.) Everyone has things about them that they wish to hide; negative emotions that they want to repress. However, facing your true self and accepting it can grant you a strength beyond anything you could imagine. After all, it takes a truly strong person to reach out to the truth.

2 people marked this as a favorite.

Out of curiosity, why doesn't Pushing Infusion work with Force Blast? It feels like that should work.

22.) The Phantom who is bound to you was a person who was deeply, obsessively in love with you. Whether you return that affection is another matter entirely, but they are devoted to doing everything you ask of them.

17.) One day, years after he had died, your best friend appeared to you in chains. He told you that you had to change your ways, or else you'd end up with his fate. Fortunately, he can change his fate by altering yours. So now the both of you have to redeem yourselves with acts of heroics.

18.) A mother's love can transcend all things. Even death.

20.) You REALLY should not have opened that box.

21.) You are a reincarnation of a great orcish warchief. And the greatest harpist of all time. And a dread pirate king. And who knows how many others? The point is, many of the worlds great people have reincarnated into you. At the exact same time. It can be kind of confusing.

1 person marked this as a favorite.

12.) There is an order of Spiritualists devoted to Sarenrae called the Dark Before. Their mission in life is to find spirits who have evaded being sucked into the abyss or sent down the styx, and do the impossible; redeem them. These are the souls, after all, of murderers and monsters. Is it truly possible to have them repent for what they've done?

Kolokotroni wrote:
Lord Mhoram wrote:
Cardz5000 wrote:
Kolokotroni wrote:
The kineticist screams for a monk archetype if you ask me. Heck, I want a full on hybrid class to be honet.
I've already been working on a character for a gestalt game.
So have I. :D
Will his hair change color when he takes burn? :P A gestalt kinetist/monk may be the character i have always wanted to play in my heart of hearts... Now i want to go back and watch a certain anime that was on saturday mornings when i was younger...

Unfortunately, taking on that burn requires 500 Full-Round Actions. :p

7.) The spirits that you channel are all ghosts with unfinished business. You help them fulfill the goals that they couldn't finish in life. Said ghosts depart for the afterlife once these goals are fulfilled. However, the next day another spirit seems to pop into your life; your reputation as a ghost-helper grows with each spirit you aid. There are a lot of ghosts who need your aid, after all.

5 people marked this as a favorite.

5.) It doesn't happen often, but sometimes an Eidolon DOES die. But death isn't always then end. Those Eidolons who had an especially strong bond with their Summoner will sometimes claw their way out of the realm of the dead to join the Summoner again. Things aren't the same, since the dead nature of the Eidolon alters the way that the Summoner can use magic. But it's worth it; that separation would be more painful than anything.

Just have you Telekineticist carry some daggers around. They're light objects, after all.

Can a Telekineticist specialist apply an Aetheric Boost to his Telekinetic Blast?

The ancestral weapon trait seems like an especially good fit, thematics-wise, for this class.

I think that a spells-known table would be a handy addition to the writeup.

First of all, have to say that I love this class, like everyone else. Also adding another voice to the "Geokineticist" and "more skill points" lobbies.

Finally, I think that Telekinetic Haul sounds awesome, but could be tweaked a bit. It seems wrong that a telekineticist who flings a dagger and one who flings a boulder deal the same damage. So what if a Telekineticist with the Telekinetic Haul talent could burn themselves to up the damage of the objects they throws? It feels pretty thematic to me, at least.

So, is Fencing Grace good for Investigators?

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You'll probably want to have one of those Intimidation-boosting traits, and possibly be a half-orc for the +2 bonus to Intimidate (the +2 Int helps with your extracts, so it's pretty good anyway).

Bruising Intellect would actually be an excellent trait for you. You can dump charisma and still scare the bejeezus out of people.

Nathaniel Walker wrote:
Awesome! Which book or post has this? Will take a look!

Look in the Barbarian section of the Advanced Class Guide. All the Bloodline Rage Powers are there.

Chengar Qordath wrote:
DrDeth wrote:
K177Y C47 wrote:
Sauce987654321 wrote:
Since lord of the rings always seems to be brought up, I remember in another thread where someone was saying shelob was an epic level encounter and a cave troll was a CR 17 encounter. I was pretty curious as to how someone finds these creatures that high of a CR, but that thread was pretty dead when I discovered those posts.
I think that was quickly debunked seeing as The Leng Spider is not even an Epic creature and that thing can teleport all over the place... and Last i checked Shelob has no real supernatural powers....

It wasn't debunked at all. Shelob is a Mythic creature, almost a demi-diety. She is intelligent, and has Epic DR.

From LotR wiki:Ungoliant (Sindarin IPA: [uŋˈɡoljant]) was a primordial being in the shape of a gigantic spider. ...There, in a ravine south of the mountain Hyamentir, she established her dark abode and took the form of a monstrous spider, and here sucked up all the light she could find."

It took Morgoth (Sauron's boss and a ARMY of Balrogs to defeat her).

Sure, but that's Ungoliant. Her children, like Shelob, are FAR weaker than she is.

It helps if you think of Ungoliant as Cthulhu with extra legs and no tentacles.

boring7 wrote:

Rule of thumb taught to me here on these boards is that if it is a choice that hands-down, everybody and there mother takes, it is probably too good.

Power Attack is OP! Ban it!

Elemental Bloodline, maybe? Flying Archers can be pretty neat.

Play up the evil lawyer angle.

"I assure you, it was not my intention that all those innocents died by explosion when they read the road sign leading up to my mansion. But it was my property, and they were the ones who read it, so really aren't they the ones at fault here? Certainly not me, a fine upstanding member of the community!"

Arachnofiend wrote:

Oh, you want to use stunning fist at range? Allow me to present you with the greatest ki power.

In PFS it's Oread only but otherwise you can use it to Toph Bei Fong your way through many a pesky flying creature.

Ka-me-ha-me-ROCK!!! Seriously though, that's awesome. It looks pretty neat for Sacred Fist Warpriests too.

Seranov wrote:
And now I'm kind of tempted to make a Slayer 2/Magus X that uses Thunder and Fang to 1h an Earthbreaker for Spellstrike nonsense.

Maybe you could go Thunder & Fang Skirnir Magus?

1 person marked this as a favorite.

At some point, I wanna play a half-orc green dragon-bloodline bloodrager. With toothy and caustic saliva to go along with that.

All of the green!

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kikidmonkey wrote:
CigarSmoker wrote:
If you're performing and playing an instrument how are you to say the spell words or make the gestures without stopping the performance was my question. Or statement. Not sure which I made at this point but both are valid :D

one hand has a tambourine, playing the performance, that frees up the other hand and your mouth for verbal and somatic. BAM!

Also, have you never seen an 80's rock/heavy metal music video? All kinds of barding going on up in there. Heck, one strum of their guitar and they are straight up transmuting people!

For your listening pleasure, I give you a bard casting resonating word.

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CigarSmoker wrote:
Abraham spalding wrote:
CigarSmoker wrote:
Bandw2 wrote:
CigarSmoker wrote:
TarkXT wrote:

So, you can sing two different words at the same time?

One of which is an arcane amalgam of consonants and vowels with odd inflections and tonal qualities, and the other is some single word that would inspire your comrades.
The mouth, tongue, and voice box...
more like his song now is being said in spell lingo, but keeping the tune, his dance changes to have the correct movements at the correct times.
Bardic performance is language dependent. So if you start saying weird words in your song you've stopped your performance and the bonuses for that end. Because what is says is important in the bardic performance, that's what is supposed to inspire this bonus in the other people around him.

SOME bardic performances are language dependent:

If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description).

If it isn't in the description of the performance it isn't language dependent.

In fact the only language dependent for a core bard is suggestion and mass suggestion.

Actually if you choose singing as your bardic performance type then all the effects would be language dependent because they have an audible component.

And then if you are singing "The ballad of +2 buffs for my party" and want to cast a spell, the words of the spell are not going to provide the bonus that the song would. They are different. Performance does not equal Spell.

I dunno, I'd be pretty inspired if my party bard cast haste on me, or used a dominate spell on the monsters.

Who says that casting a spell can not itself be a Bardic Performance?

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Physically Unfeasible wrote:
the secret fire wrote:
Physically Unfeasible wrote:
To the Mary Sue thing - I just don't see that either. Sure, the Bard solves most skill challenges, but the battle skills and tone suggest a support character. With Mary Sue being, in its origins, a power-play/self-insertion - I just do not see it. Who Mary Sues as Luigi when Mario is an option?
The accusation of Mary Sue in regards to the Bard class probably revolves around the fact that the Bard is the clearest "everybody loves me" class in the game. To the extent that you think this particular form of power would be more attractive to Mary Sues, I can see the argument, though I do not find it compelling. Mary Sues comes in all stripes, as far as I can tell.
You're right with this, really. But I just think Paladin works far better if you want the ultimate "I am the amazing-est, loveliest, strongest!" power-trip. Heck, your class has it written in that you're a paragon of goodness that people should strive to!

The most mary-sueist class of them all is either the Wizard or the Arcanist. They can make people love them, they can smite people with meteors from the heavens, and they can assume any "inner animal" form that they desire. And they don't need to justify any of those abilities at all, because magic.

Heck, Arcanists can get a super-special talking katana if they want one.

Dual Klars.


So... Rogue/Arcanist -> Arcane Trickster. How good is it?

JediahMountainstrong wrote:
Actually Orks are like soccer holligans taken up to 100. They are actually pretty happy(when fighting) and will krump anyone regardless of affiliation.

Don't they assault heavily-fortified fortresses because they think its rude not to fight in a location that these other guys have clearly set up to have a fight in?

I refuse to play characters with Weak Will Saves in general. It just doesn't seem heroic to be dominated or to scream and then run away from the bad guy.

Kobold Cleaver wrote:
The real question is, is Batman Lawful Good, Neutral Good, or Chaotic Evil?

Haven't you heard? He is every alignment, all at the same time!

1 person marked this as a favorite.

A character whose entire schtick is based off of Charles Atlas Superpowers. This character would be able to accomplish feats like:

- Jump onto a dragon's back.
- Break steel with nothing but his bare hands.
- Block attacks aimed at him while blinded.
- Piledrive a Fire Giant.

And do all this without using any magic whatsoever. His power all comes from grit, gumption, and doing like a billion situps every day.

Whips qualify for Slashing Grace without needing any Swashbuckler levels.

Just throwing that out there.

Considering that the Battleaxe's crit range makes it a pretty terrible Magus weapon anyway, I'd let it work.

I'll admit, I prefer the magical implement route to the material compnent route. A wizard casting a spell through a staff or want is much more evocative to me than a wizard who reaches into a bag to pull out some bat poop that didn't contaminate the flower petals and spider silk despite all of them sitting in the bag all jumbled up together.

39.) Promise your soul to Asmodeus, and when he comes to collect it, beat him up and conquer hell.

40.) Eat the souls of the Wild Hunt. The entire Wild Hunt.

An internet hi-five to anyone who gets either reference.

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If you know that this is going to start an edition war, then why did you post it?

With the Arcane bloodline, you can self-buff with the Mystic Focus ability you get just by turning the ability on. It's something you normally can't do, since Eldritch Scions lack the Greater & Mighty Bloodrage features that Bloodragers get. Turning on Blur or Haste as a swift action sounds like a good deal.

So, Arcane is still a good choice.

2 people marked this as a favorite.
Bladelock wrote:
You could use a bite with Swashbuckler if you had Feral Combat Training.

Of course, you realize that you'd have to make some kind of pun about biting every time you attacked, right? Could you handle that level of responsibility?

What bonuses exactly are you referring to?

Lemmy wrote:

3- I think Swashbuckler's Finesse doesn't work on katana (not sure, though).

It does if you take Slashing Grace, since that feat makes the Katana count as a 1-handed piercing weapon for all feats & class abilities that need you to use such weapons.

A halfling with the fleet of foot alternate racial trait should cover the Tallfellow mechanically, I think. The rest is just roleplaying.

Some Random Dood wrote:
Zwordsman wrote:
Well weapon focus isn't too bad of an idea for the blade adept anyway.
Yea, it's just a question of where to fit it in.

If you're willing to wait a month or two to play this character, maybe you could play a Rapier-Focused Eldritch Knight? The Swashbuckler's Inspired Blade archetype grants you weapon focus in Rapiers as one of its features, which means that qualifying for Fencing Grace would be pretty easy. Plus, the panache pool is based partly off your Intelligence modifier in the archetype, which synergizes pretty well with Arcanists.

You can be guaranteed proficiency in both Katana and Wakizashi if your character is a Tengu. Totally RAW.

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