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One of my favorite theories of why Gods don't interfere in the mortal world comes from 4e.
The idea is, the early wars that the Gods fought were so destructive, spirits born from the world itself arose and forced the warring Gods off of the material plane. The Gods literally can't go back to the world, or the spirits will force them off again.
Couldn't you have a race that begins with 2 claw attacks, like Tengu or Tiefling or Catfolk, and get 4 claws that way?
So, there are a lot of ways to get precision damage in Pathfinder. The most obvious way is through the Sneak Attack class feature, but a lot of other classes can get Precision Damage too, such as the upcoming Swashbuckler. A few rules about precision damage:
1.) You need to do some work to deal it, like flanking or catching a foe flat-footed.
2.) It is not multiplied when you score a critical hit.
It's number 2 that bothers me, on a flavor and game balance level. The flavor of precision damage is that you bypassed a foe's defenses and hit them where it really hurt. Attacks that result in head blows or groin shots are sneak attacks. And of course, there is a critical hit, which is an especially devastating blow. Shouldn't an especially devastating blow on a foe's weak spot all but kill them?
And on the second point, I don't understand mechanically why it should be restricted. As has been mentioned, it can be tough to get Precision Damage. You either have to give up an action to feint, coordinate with an ally, or be especially good at ambushing from hiding. None of those situations is guaranteed in battle. So if you crit after jumping through those hoops, why shouldn't that blow be devastating. You worked to get that extra damage, revel in it!
Anyway, that's my beef with precision damage. Thanks for reading.
Which also have places where you can hide knives in them. Because you can never have enough knives.
I'd recommend shelving the full casters for a Zelda Campaign. High-level spells in that setting tend to be the domain of divine artifacts like the Triforce or Majora's Mask, and not through any real skill of the caster himself.
For example, Ganondorf would probably be a Magus with a powerful artifact (maybe several) at his beck and call.
Mark Seifter wrote:
I guess it would be a little much to expect a 10-foot pole to have taken levels in Gunslinger, huh?
I believe that you just won the thread.
So... Rogues are known for being quack doctors, then?
I hear you. Maybe another talent could help Rogues impose the flat-footed debuff more easily, or allow them to count as flanking when they're not. But I guess this falls into "needs better Rogue talents," which has already been mentioned.
I had a thought that might help fix some of the Rogue's to-hit problems. What if they had a class feature that increased the bonus to attack that they get from flanking and hitting flat-footed foes? A bonus that scales as their Rogue level increases so that at Rogue level 20, they're getting a +5 or +6 to bonus to hit against foes that they sneak attack.
Maybe also talents that let them sneak attack foes that normally can't be sneak attacked. Like a "go for the head" feat that lets them sneak attack undead (why Rogues can't sneak attack zombies via headshots is kind of a mystery).
Anyway, so thoughts.
I object to this on the grounds that tying a box to your head makes you look extremely stupid.
Durngrun Stonebreaker wrote:
Yo' momma's so fat, she makes bloatmages look thin!
It looks like combining the two archetypes should work, and I'd likely okay it if I was your DM, but here's the relevant text:
"A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature."
So, sadly, it can't be done in PFS, where that kind of flexibility isn't available.
If I had to remake the paladin, I would probably get rid of the written part about the paladin's code, and instead replace it with a mechanic a bit based off of oracles curses. At various levels they take 'vows' which define limitations upon their behavior which are not connected to just being lawful or good. Each of the restrictive vows has a corresponding benefit; if you took the vow "cannot tell a lie" then you get a bonus to sense motive or some such. And so on.
I actually think this would be really cool.
And if 9th-Level Clerics are extremely rare in the setting? Or you're playing an E6 Game?
On a related note, why isn't Atonement on the Paladin spell list? You'd think that another Paladin would be able to tell that one of his fellow Paladins had truly repented and could lead them back into the light.
"Block arrows with my bludgeoning disc? Why would I do that? It's called a bludgeoning disc for a reason, silly!"
I think the main problem here is that a Paladin is not allowed to make a mistake. One violation of the code, even if it is unintentional, is all it takes for the Paladin to lose everything. Mistakes are one of the best ways that people learn. But Paladins are never allowed to learn, because if they do learn in that way, they are no longer a Paladin.
Chris Ballard wrote:
That's why you play a Brawler based on Teddy Roosevelt instead.
That just makes it worse!
That means that the best good that a Paladin can do is murder good people, since it sends them to heaven.
Thomas Long 175 wrote:
Ah, I see. So a Paladin must murder everyone on Earth, to send them to heaven, which is a better place. If they are not doing so, then they are failing to make people's existences better and must therefore fall.
Sounds like an Epic-level Big Bad for a campaign.
Lord Twig wrote:
So the idea is that an Antipaladin has to help demons invade the world because they're all evil.
I'll quote Order of the Stick for this one:
"And that makes [evil] one big happy family? Screw that."
So, I was just looking over the Swashbuckler playtest again, and one thing I didn't notice before was that Swashbuckler Finesse applies to all light and one-handed weapons. Does this mean that Swashbuckers can Finesse a Morningstar?
'Cause that seems kinda neat, actually. A swashbuckling, graceful undead hunter.
Irnk, Dead-Eye's Prodigal wrote:
The thing is, that's also where her parents live. And I get the feeling that since they haven't tried to murder her, she has a pretty close relationship with them.