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Red Dragon

Ventnor's page

186 posts. No reviews. No lists. No wishlists.


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Let's broaden the question a bit then. Can you sunder natural weapons, like you can for manufactured weapons?


Lamontius wrote:
Wayang

Definitley wayang. They have that all-important Intelligence boost in addition to a nice bonus to Shadow-subschool spells. Shadow Evocation & Shadow Conjuration are pretty versatile spells to have in your back pocket.


Real simple question. Can I use the Sunder combat maneuver to cut a dragon's wings off?


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One of my favorite theories of why Gods don't interfere in the mortal world comes from 4e.

The idea is, the early wars that the Gods fought were so destructive, spirits born from the world itself arose and forced the warring Gods off of the material plane. The Gods literally can't go back to the world, or the spirits will force them off again.


graystone wrote:

The best use is to get claws on each hand. The extra arms don't give extra attacks but you can use your two 'weapon' attacks [unarmed] and substitute those extra arms claws for them. You end up with 4 claws at full BAB each round.

2 claws + 2 unarmed attacks = 4 attacks. 4 claws = 4 attacks. No extra attacks from arms.

Couldn't you have a race that begins with 2 claw attacks, like Tengu or Tiefling or Catfolk, and get 4 claws that way?


If I was gonna do a 2-Shield character, I'd have him dual-wield Klars.


I think the feet thing can explained. Specifically, that Zadim is standing on the balls of his feet, with his heels off the ground. Not sure why he's standing like that. Maybe Jevantus was really tall.


A Drow Cavern Sniper 1/Stygian Slayer X sounds like a pretty neat take on an Arcane Archer-type character whose more focused on shadowy assassinations.


Personally, I think he spared the Paladin, because the Dawnflower Cult sounds like an interesting organization to be the villian in Zadim's story.


I would say yes, simply because punching dudes into the air should be rewarded whenever it happens.


So, there are a lot of ways to get precision damage in Pathfinder. The most obvious way is through the Sneak Attack class feature, but a lot of other classes can get Precision Damage too, such as the upcoming Swashbuckler. A few rules about precision damage:

1.) You need to do some work to deal it, like flanking or catching a foe flat-footed.

2.) It is not multiplied when you score a critical hit.

It's number 2 that bothers me, on a flavor and game balance level. The flavor of precision damage is that you bypassed a foe's defenses and hit them where it really hurt. Attacks that result in head blows or groin shots are sneak attacks. And of course, there is a critical hit, which is an especially devastating blow. Shouldn't an especially devastating blow on a foe's weak spot all but kill them?

And on the second point, I don't understand mechanically why it should be restricted. As has been mentioned, it can be tough to get Precision Damage. You either have to give up an action to feint, coordinate with an ally, or be especially good at ambushing from hiding. None of those situations is guaranteed in battle. So if you crit after jumping through those hoops, why shouldn't that blow be devastating. You worked to get that extra damage, revel in it!

Anyway, that's my beef with precision damage. Thanks for reading.


From what I understand, Ranger is the best choice for a Dual Shielder, since they can get Shield Mastery at Level 6. You'd be at excellent effectiveness for 3/4s of your career, not 1/2.


I suppose it would depend on if Zadim believed that killing all those Clerics is a forgivable crime. Abadar seemed to think so, but then Zadim isn't Abadar.


Wait... can Eidolons take levels in Summoner? And if they could, could they then summon the summoner that they're bound to?


Blackvial wrote:
AndIMustMask wrote:
JohnLocke wrote:

He looks like quite the dandy! Very fancy indeed :-)

This guy has more knives on him than the winter soldier. Yikes!

but does he have more knives than the mythic iconic rogue? (he answer is no: her entire outfit is literally knives and straps for more knives)
and 2 leather plates and some string for modesty's sake

Which also have places where you can hide knives in them. Because you can never have enough knives.


I think a group of villainous NPCs based off of the Ginyu Force could have some interesting potential.


I'd rule it only works if you continually use the message spell to contact someone far away with a military rank. Probably a Colonel.


I'd recommend shelving the full casters for a Zelda Campaign. High-level spells in that setting tend to be the domain of divine artifacts like the Triforce or Majora's Mask, and not through any real skill of the caster himself.

For example, Ganondorf would probably be a Magus with a powerful artifact (maybe several) at his beck and call.


Mark Seifter wrote:
VM mercenario wrote:
Mark Seifter wrote:
K177Y C47 wrote:
Mark Seifter wrote:
Blackvial wrote:
Mark Seifter wrote:
K177Y C47 wrote:
You do not preview the slayer... the slayer previews you..
:shiver:
maybe you should stop wearing that female raptor in heat scented cologne?
Oh I'm not afraid of those little scavengers. They just smelled the scent of blood, but when I'm at my full strength...Wait, is one of the raptors disabling my crossbow trap? Clever girl...
Well yoru first mistake was using a crossbow... we all know that Longbows are obviously superior...
I asked if we had budget for a trap that creates simulacra of various literary and mythical figures to summon Odysseus so he can string and fire a longbow, but Chris Self denied that request, so all I've got is a bunch of rope, pulleys, and levers, as well as several 10-ft. poles. Have a good way for me to set all that up to shoot a longbow at whoever opens the office door?
Maybe if you use guns instead?
I can't risk that misfire chance. Only Stephen, as the designer of gunslingers, has the proper proficiencies to load one without the increased misfire rate, and he was out sick today.

I guess it would be a little much to expect a 10-foot pole to have taken levels in Gunslinger, huh?


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Jiggy wrote:

I haven't read the whole thread, but to my way of thinking there's one big thing that the fighter needs to be "unchained" from that's more important than anything else:

Realism.

"You can't shoot a bow that many times in 6 seconds!"
"You can't jump that far!"
"You can't just cut through a door like it's butter!"
"You can't wrestle something that big!"
"You can't cut something incorporeal without magic!"
"You can't break that world record!"

You can't, you can't, you can't, you can't, you can't... No, you can't. That's why I'm playing a fantasy game starring someone who isn't YOU.

Currently, the name of the game is "if real people can't do it, then fantasy people can't* do it either".

I want my fighter to stop the dragon's bite by grabbing him by the teeth. And then body slam him.

I want my fighter to swing his sword and bat your enervation right back at you.

I want my fighter to get save-or-die effects at the same level your wizard does. Maybe even earlier, since I'm supposed to be good at killing things.

I want my fighter to have things he can do that no magic spell can duplicate.

Unchain the fighter from "realism". Everything else will follow.

** spoiler omitted **

I believe that you just won the thread.


pming wrote:

Hiya.

claudekennilol wrote:
I see a lot of posts implying that rogues aren't worth playing, why is that?

Because far too many people think of the MMORPG version of "rogue". In other words, "Rogue = the main damage-dealer in the party", and not the actual "D&D" RPG version of "rogue = thief who avoids combat, preferring to gain treasure via stealth, planning and patients".

^_^

Paul L. Ming

So... Rogues are known for being quack doctors, then?


Bandw2 wrote:
Ventnor wrote:

I had a thought that might help fix some of the Rogue's to-hit problems. What if they had a class feature that increased the bonus to attack that they get from flanking and hitting flat-footed foes? A bonus that scales as their Rogue level increases so that at Rogue level 20, they're getting a +5 or +6 to bonus to hit against foes that they sneak attack.

Maybe also talents that let them sneak attack foes that normally can't be sneak attacked. Like a "go for the head" feat that lets them sneak attack undead (why Rogues can't sneak attack zombies via headshots is kind of a mystery).

Anyway, so thoughts.

this would be nice if getting a flank wasn't impossible to get for a whole round. flat-footed is usually only during a surprise round, still hard to get a full attack action in, and after a feint which also only applies to a single attack.

if you flank someone all they do to break your flank is 5 foot step...

I hear you. Maybe another talent could help Rogues impose the flat-footed debuff more easily, or allow them to count as flanking when they're not. But I guess this falls into "needs better Rogue talents," which has already been mentioned.


I had a thought that might help fix some of the Rogue's to-hit problems. What if they had a class feature that increased the bonus to attack that they get from flanking and hitting flat-footed foes? A bonus that scales as their Rogue level increases so that at Rogue level 20, they're getting a +5 or +6 to bonus to hit against foes that they sneak attack.

Maybe also talents that let them sneak attack foes that normally can't be sneak attacked. Like a "go for the head" feat that lets them sneak attack undead (why Rogues can't sneak attack zombies via headshots is kind of a mystery).

Anyway, so thoughts.


Blackvial wrote:
Zark wrote:
Any news on next week preview?
It's a secret

I think you mean...


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From a few pages back, but I'm going to go out on a limb and say that Batman is an Urban Ranger with Favored Enemy (Superstitious and Cowardly Lot).


227.) You've beaten so many dudes up that you've attracted the notice of an Angel who follows Gorum. You both enjoy beating up more dudes together. (For a more martially-inclined summoner).


Get Cornugan Smash and Improved Unarmed Strike. Punch then flex. Punch then flex.

Victory.


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DrDeth wrote:
Marroar Gellantara wrote:
Mavael wrote:

>f I want role-play a paladin how I want, I would also have to enforce my view of right and wrong on the GM.

Can you give an example?

Paladins can never willfully commit an evil act. Doesn't matter how minor. That means if I do anything I think is fine but my GM thinks is evil I fall/have a long discussion about morals that probably ends up with me leaving the table(example in thread. I think it's fine not to listen to hostage takers. Plenty of people don't agree with that and think it is a reckless action to take with the lives of the hostages).

It's true with a new DM you shoudl discuss this ahead ot time.

And just buy a Phylactery. 100% proof vs unintentional fail.

I object to this on the grounds that tying a box to your head makes you look extremely stupid.


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Durngrun Stonebreaker wrote:
Theconiel wrote:
Durngrun Stonebreaker wrote:
Yo' momma's so fat, Obi-wan said, "that's no moon, that's yo momma!"
Yo' momma's so ugly, she could petrify Medusa!
Yo' momma's so dumb, she thinks Jar-Jar comes with pickles-pickles!

Yo' momma's so fat, she makes bloatmages look thin!


It looks like combining the two archetypes should work, and I'd likely okay it if I was your DM, but here's the relevant text:

"A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature."

So, sadly, it can't be done in PFS, where that kind of flexibility isn't available.


By the rules as written? No. Both Maneuver Master and Underfoot Adept modify the Monk's bonus feat class feature, so they could not be combined.


Paladins aren't allowed to drink alcohol of any kind, not even in moderation.


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My hypothesis: no one did it. One day, when people least expect it, Asmodeus will pull off a mask and reveal that he was Aroden the entire time.

Also that he's your PC's father. Even if you're not human.


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RDM42 wrote:
If I had to remake the paladin, I would probably get rid of the written part about the paladin's code, and instead replace it with a mechanic a bit based off of oracles curses. At various levels they take 'vows' which define limitations upon their behavior which are not connected to just being lawful or good. Each of the restrictive vows has a corresponding benefit; if you took the vow "cannot tell a lie" then you get a bonus to sense motive or some such. And so on.

I actually think this would be really cool.


DrDeth wrote:
Ventnor wrote:
I think the main problem here is that a Paladin is not allowed to make a mistake. One violation of the code, even if it is unintentional, is all it takes for the Paladin to lose everything. Mistakes are one of the best ways that people learn. But Paladins are never allowed to learn, because if they do learn in that way, they are no longer a Paladin.
Atonement.

And if 9th-Level Clerics are extremely rare in the setting? Or you're playing an E6 Game?

On a related note, why isn't Atonement on the Paladin spell list? You'd think that another Paladin would be able to tell that one of his fellow Paladins had truly repented and could lead them back into the light.


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Blackvial wrote:
Insain Dragoon wrote:
Also hopefully the Barwler realized how to use a shield for blocking.
a shield isn't for blocking, its for bashing things over the head until they either submit or die of massive head trauma

"Block arrows with my bludgeoning disc? Why would I do that? It's called a bludgeoning disc for a reason, silly!"


I think the main problem here is that a Paladin is not allowed to make a mistake. One violation of the code, even if it is unintentional, is all it takes for the Paladin to lose everything. Mistakes are one of the best ways that people learn. But Paladins are never allowed to learn, because if they do learn in that way, they are no longer a Paladin.


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Chris Ballard wrote:
paizo blog wrote:
So to recap, the brawler is the monk's rowdy cousin, more interested in kicking ass than contemplating koans. The brawler is the Chuck Norris base class, and she's not afraid to get her hands dirty. Are you?
So, by comparing the brawler to Chuck Norris, Paizo admits that the brawler is terrible. Why? Chuck Norris is terrible.

That's why you play a Brawler based on Teddy Roosevelt instead.

Bully!


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Voadam wrote:
Thomas Long 175 wrote:


By that logic, everyone should murder their children at birth because it will send them somewhere better. Further if you do it at birth they're as innocent and pure as fresh snow. More you let them age, the less likely they are to go there.

Nah, in Pathfinder alignment is driven by actions. Innocent and not having done good or evil means neutral, not afterlife heaven-bound good.

Your babies are not angels. More like elementals or something.

That just makes it worse!

That means that the best good that a Paladin can do is murder good people, since it sends them to heaven.


Thomas Long 175 wrote:
Lord Twig wrote:
Thomas Long 175 wrote:


By that logic, everyone should murder their children at birth because it will send them somewhere better. Further if you do it at birth they're as innocent and pure as fresh snow. More you let them age, the less likely they are to go there.

Or we could reject the ridiculous notion and accept that murder is bad and that we're inherently trying to keep people from dying. It's not bad for them to pass, but we're certainly going to slow the process as much as we can.

No, murdering is Evil. If you do that you don't go to the happy place. Religions specifically had to put rules in place to stop people from cheating to try to get to heaven sooner.

"Heaven sounds great! I think I'll go there now!"

"Oh! No no no. If you kill yourself you don't get to go."

"Awww! Shucks!"

Nope. No cheating. You have to live the best life you can first. And you can't seek out your own death. That's cheating! But if some Evil guy kills you, you are good to go!

Why would it be an evil act if you were just helping people get to heaven sooner?

YOU'RE EVIL FOR MAKING PEOPLE'S LIVES (EXISTENCES) BETTER. TO HELL WITH YOU!

See how ridiculous that is?

Or if a paladin were truly selfless he would take the fall, murder everyone on earth so they can enjoy their eternity in exchange for one soul burning.

Ah, I see. So a Paladin must murder everyone on Earth, to send them to heaven, which is a better place. If they are not doing so, then they are failing to make people's existences better and must therefore fall.


Jeraa wrote:

Magic isn't everywhere because most players want a medieval world. You can try to justify it some way in-game, but it is really an out-of-game situation.

There really is no in-game reason for it. Most fantasy worlds are just stagnant.

The only real explanation I can see that would work in-game is that some over-deity (who views even the strongest of the normal gods as nothing more than little playthings) wants things to stay the way they are. How else can not only the material plane stay the same, but every other plane in existence?

Sounds like an Epic-level Big Bad for a campaign.


Steven "Troll" O'Neal wrote:
Magicdealer wrote:
Chuck Norris is a terrible person, and I am saddened to see him referenced here :(
Agreed, they should have gone with Teddy Roosevelt.

Chuck Norris was referenced before because it's pretty hard to quote a Bull Moose.


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Lord Twig wrote:
Wind Chime wrote:

How to be party friendly anti-paladin.

Your goal is to kill things and you have a preference for killing ever bigger things in more elaborate situations. Luckily most AP perfectly support your life style choice.

Why are you travelling with adventuring heroes because it is easier to survive combat and kill ever more interesting things with the help of a party and constantly replacing a party is just too much effort.

Why is it chaotic because you have no real plan or end game you are just killing things for the fun of it.

Why is it evil you are just killing things for the fun of it.

Ok you might help save the world now and then but any way if everyone was dead who would you kill.

I'm not buying it.

You are with your companions killing interesting demons bent on unleashing a demon hoard. It's great and all, but there are all those people your "friends" won't allow you to kill.

That snotty merchant guard? Can't kill him.

That insufferable family of farmers? Can't kill them.

That bar wench that refused your advances? Can't kill her.

But, unleashing a demon hoard? That kills lots of people and you can join in the fun! Maybe even kill some angels or something!

If you end up stopping the demon invasion and save countless lives. I'm sorry, you are not an Anti-paladin. You're just a jerk warrior. Welcome to the NPC class! :-)

So the idea is that an Antipaladin has to help demons invade the world because they're all evil.

I'll quote Order of the Stick for this one:

"And that makes [evil] one big happy family? Screw that."


A little surprised that Bards weren't mentioned in the Irori builds. Irori's obedience + Breadth of Experience + Bardic Knowledge means that your centuries-old dwarven bard will know basically everything.


So, I was just looking over the Swashbuckler playtest again, and one thing I didn't notice before was that Swashbuckler Finesse applies to all light and one-handed weapons. Does this mean that Swashbuckers can Finesse a Morningstar?

'Cause that seems kinda neat, actually. A swashbuckling, graceful undead hunter.


Irnk, Dead-Eye's Prodigal wrote:
3Doubloons wrote:
Irnk, Dead-Eye's Prodigal wrote:
Exactly why, if she doesn't really intend to return to Rahadoum, couldn't Enora make a clean break, tell her superior that she would not be returning for ethical reasons, and then go on her way?
It's outright stated in the post. If she leaves the Occularium, even if she remains on friendly terms with her bosses, she'd be giving up access to useful knowledge and research. The Occularium may not have all the knowledge she could want and she may never get the chance to use her access to the libraries, but by keeping the door open, she gets the option of going back if they have something she needs.
Except that if you honestly believe she couldn't walk into any Wizard's academy, anywhere in the Inner Sea Region with her resume & their response be anything other than 'You want to study magic more & you'll send us back reports/documentation? Sure!', you're ignoring the rest of her background. Her superiors wouldn't be willing to give her the leeway they did if she wasn't one of the best in her field & the best in their field are always getting offers.

The thing is, that's also where her parents live. And I get the feeling that since they haven't tried to murder her, she has a pretty close relationship with them.


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I thought the point of being a Switch Hitter Ranger was that you could get the Archery feats with no prereqs. You're not shooting your bow in close combat, so who needs point blank shot?


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I imagine you could do so with just a 14 in Strength to nab power attack and a little bonus damage before Agile comes on line and still use the archery combat style that the Switch Hitter build needs.


I think that Staff Magi can refill staves with their Arcane Pools.


111.) Out of curiosity, have you ever heard about (last opponent I fought)?

[Foe says yes] - Well, you're looking at his killer.

[Foe says no] - Interesting. I suppose the next enemy I fight will say the same thing when I ask them if they've ever heard of you.

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