My idea for an off-the-wall character. A fighter who dumps intelligence, who has mediocre strength and dexterity, and a boatload of charisma. They’ll pick up Desna’s Shooting Star at level 1 and several free skill ranks by using advanced armor training and advanced weapon training.
So you’ve got this super-nice kinda scrawny-looking person who at the drop of the hat can become super-terrifying and whose skill with a starknife is inexplicable.
You could try talking to your player out of the game and tell him about the issues that you're having with his character (albeit in a non-accusatory way). Then ask that player if there's a way you can work with him to tone that character down a little while still keeping them true to the player's vision.
Most people are reasonable folks who want the everyone to have fun, I find.
The King In Yellow wrote:
CHA to damage, this case of this feat, makes sense if you conceptualize it as weaponizing Desna's portfolio over luck. Basically, since you worship the Goddess of Luck and are venerating her extra hard by focusing on using her kinda-subpar holy weapon, she's rewarding you by allowing those "1-in-a-million" chances to hurt an enemy who should by all rights be more skilled than you tilt more and more in your favor.
Humans can get proficiency with 2 weapons of their choice with the Military Tradition alternate racial trait. So, it is possible for human magi to use bastard swords from the start of their career.
Goofus broke into each of his player’s homes and wrote “chaotic evil” in the alignment section of their character sheets. When asked why, he explained that good characters would have complimented his GMPC more.
Gallant knows that one of his player’s has arachnophobia and checks if it’s okay with them before including giant spiders as enemies in his encounters.
The vibe I got from the Zelda games is that the Hylians were a distinct human ethnicity, like Azlanti or Chelaxians in Pathfinder, rather than being a separate race.
Also, Ranger/Slayer are better at Sword and Shield combat than Fighters are because they qualify for the Shield Mastery feat at level 6 with their fighting style class feature. Fighters can't use that feat until level 11.
Maybe, but those gadgets are intrinsic to the class. You don't need to ask your GM to make a fire rod drop, or whatever.
Of course, another good pick would be a Ranger with a Horse companion. The chain of feats that get you an animal companion might be a good pick in general.
A Slayer might be good too (Studied Target is a good way to represent "Z-targeting" from the 3D Zelda games).
Actually, thinking on it, a Chosen One Paladin might also be a really good fit. You've got the swordsmanship, the familiar which is knowledgable about the ways of the world, as well as the flavor of being marked by your deity with a special destiny. Add a Sacred Birthmark trait on the left hand too.
I guess what I'm saying is that there are as many ways of building Link as there are Links. And there are a lot of Links.
Unfortunately, the only mechanic in the Pact Worlds who can perform a Florb calibration is an elf who learned how during the Gap. He knows how to do the conversion, but has no idea how he learned it and doesn't know how to teach anyone else.
Maybe the dwarven prince asks the PCs to help him transport the bodies of the dwarven strike force members who died in the confrontation with the dragon to their ancestral tombs, saying that it would be an honor for those who fought alongside them to see them interred with the other deceased members of their clans.
Said tombs, of course, require an adventure to get to. And of course, if anything were wrong with said ancestral tombs, that might point to something being wrong with the kingdom itself.
I think my favorite scene of the movie was one involving Rey and Kylo Ren.
Because of the way that the movie built up Rey and Ben’s relationship over the movie, Ben’s offer to have Rey join him felt like it had actual emotional weight. Luke’s rejection of joining Darth Vader and Sheevy P in the original trilogy felt like a no-brained. Of course he's not going to join the obviously evil villains.
But I found myself believing that Rey had genuinely come to empathize with Ben, and even see him as a friend. That lent that scene an emotional weight to it that Luke saying no to the Emperor lacked (IMO, of course).
König Drosselbart wrote:
At the end of the day, honor is a bunch of pretty words used to justify a few ruling over many.
All you have to do is look at the many wars, betrayals, massacres, and outright corruption of Europe’s medieval period to see how high regard those who supposedly lived by a company debit honor had for it.
I feel like a Mooncursed Barbarian would fit your character concept pretty well, actually.
König Drosselbart wrote:
Or you could just be a scumbag and pay the pope or go off and murder a few folks who believed in a different religion and you were considered honorable again.
But if a wizard doesn’t have enough forewarning, instead of preparing perfect spells for a situation he’s not sure will arise a wizard can prepare spells that are good enough for a lot of different situations.
No one ever seems to realize that in these debates.
Matthew Downie wrote:
That's one of my main problems with Paladins, to be honest.
Honor was a set of rules used to oppress anyone who wasn't noble, especially peasants and women. And actions that need to be taken to "restore honor" tended to be extreme, to say the least; suicide or a deathmatch on the "field of honor" or just straight up killing a person because they didn't want to marry someone.
Why is honor presented as an inherently good thing, when so much evil came of it?
14.) A golem made out of gold coins. (In Dragon's lair, horde takes YOU!)
15.) A couple of bound devils to whom the Dragon has sold its soul for more power. (Twist: the contract is written in such a way that a dragon doesn't have to give up its soul at all, and the devils are there to try and find a loophole in the deal that is more prominent than the loophole that the dragon is using.)
Malik Gyan Daumantas wrote:
My recommendation then, is to have your character worship Sarenrae, since it sounds like she would be more drawn to worshipping the Dawnflower than Irori.
Farael the Fallen wrote:
Not exactly a bard, but in a pbp game a while back I played a Shoanti Skald. I played up his skills as him combining his martial training and barbaric rage with bardic magic that he'd learned from a Varisian troupe that he'd journeyed with. Also, for extra cool factor, his primary weapon was a Totem Spear.
Perfect Tommy wrote:
Actually, the FAQ he quoted above explicitly said you can’t retrain feats gained by racial traits.
Volkard Abendroth wrote:
Item Mastery feats don’t count as combat feats. Abundant Tactics won’t work with it.
I think the most important part of playing a reluctant PC is to give them a reason to act. Have your character make strong emotional attachments to the other PCs, let them hate one of the villains so much that their anger overrules their caution, or come up with some other motivation that overrides their usual nature.
I’ve heard a lot of horror stories over the internet about people who play characters that refuse to join the rest of the party by saying “That’s not what my character would do.” Don’t be the buzzkill.