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Red Dragon

Ventnor's page

3,830 posts (4,144 including aliases). No reviews. No lists. No wishlists. 6 aliases.


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Atarlost wrote:
Ventnor wrote:
7.) Clearly dragons are just trying to save us financially! Once they have all the money, it will trickle down to everyone else.
That only works if the money is being spent or invested. Dragons are hoarders. Taking money out of circulation is a measure to control inflation not grow the economy. And looking at the price lists Golarion desperately needs inflation controlled.

Why do you gotta throttle the job creators? I'll have you know that dragons create more jobs in the treasure-hunting, damsel-rescuing, and do-derring industries than anyone else!

Well, your obviously going to need a sleazy lawyer antagonist. Staple of the genre as it were.

SodiumTelluride wrote:

While we're on the subject, I guess this would be a Death domain cleric's best friend.

Death's Embrace wrote:
At 8th level, you heal damage instead of taking damage from channeled negative energy.
So if the envoy of balance targets living creatures, wouldn't he be healed twice?

I don't think so. The Envoy has to decide whether he is going to be harmed or healed by the channel, right? He can't decide to simultaneously harm and heal himself at the same time.

2 people marked this as a favorite.

7.) Clearly dragons are just trying to save us financially! Once they have all the money, it will trickle down to everyone else.

One time, I found an Arrow of Arrow Slaying. Not sure what I was supposed to do with it,since it slew all the other arrows in my quiver.

Until then, waiting
For Godot to arrive here
But he won't, will he?

3 people marked this as a favorite.
Drahliana Moonrunner wrote:
Kalindlara wrote:
Browman wrote:
Surely it is a much better idea to have it stated that such an area exists and people are free to have characters from there than rush something that ends up being bad stereotypes. Much of the Africa and Asia analogs aren't terribly well developed either.

There is something to this.

Browman wrote:
And it is a fantasy setting, why does there even need to be an analog of every culture from earth?
This, though, is where representation is important. If everyone but you is represented, you'll naturally feel like you're being excluded, and legitimately so. ^_^

The territory covered by the former Soviet Union alone has over two hundred distinct cultural groups that speak dozens of differnt languages. New York City alone has on the average about 40 different languages being spoken each day.

You simply can't represent every Earth culture on a stripped down for gaming purposes fantasy world.

That doesn't mean you shouldn't try to be inclusive, though. I mean, unless you demand that every effort always be perfect, in which case you're gonna have a bad time.

Captain collateral damage's greatest regret is that he never learned how to roll a die.

Nonsy Moose

One time, GoatToucher and Benjamin Franklin managed to pants the King of England, and in doing so singlehandedly won the Revolutionary War.

SodiumTelluride wrote:

Here's my take on the issue.

1) The Force Ward would not affect a non-damaging attack. I think there's a difference between dealing 0 damage (such as not bypassing DR) and not dealing damage.

2) Notice how the ability says that a warded attack "counts as a miss for the purpose of abilities that trigger on a hit or a miss". For all other purposes, the attack hits. The damaging spell is discharged, since holding the charge isn't an ability. (I think this provides further evidence for my argument concerning item 1.) Abilities that trigger on a hit or a miss would include the stunning barrier spell, the Deception domain's Sudden Shift ability, the Grab monster ability, and so on.

I guess the question, then, is "do spells that require a successful touch attack to affect an enemy count as an ability that triggers on a hit or miss?"

Alexander Augunas wrote:
Terevalis Unctio of House Mysti wrote:
Alexander Augunas wrote:
Matrix Dragon wrote:
Ser Humpty Dumpty, Paladin wrote:
Matrix Dragon wrote:
Would my alignment shift towards evil if I decided to make a game out of saying things that might trigger Alex's desire to talk about the contents of this book? ;)
If you make him break his NDA, then he won't get to write for Paizo anymore, so yes, you'd shift immediately and fully to Chaotic Evil. ;)
Oh, the goal wouldn't be to get him to break his NDA. It would be just to drive him crazy ;)
I have been sitting on this four MONTHS now. You. Shall. Not. Break. Me.
Not even for a Scooby Snack?
Why would I eat a dog treat? That's gross.

How about a Bendy Brew?

I hesitate to ask, GoatToucher, but what have you done with all the rest?

I find the idea of the Death Druid from Horror Adventures kind of cool, specifically the part where as a class feature you can let your phantom pass on to the afterlife after finishing its unfinished business and get a new phantom within a week. The role play potential sounds good to me.

1.) Good news is, most of you was okay after that Murder-Orgy you attended! The bad news...

2.) Do you think that the third probe is really necessary?

3.) You ran out of the restaurant holding two live lobsters, with which you defaced at least 3 statues. What do you have to say for yourself?

I have for you the perfect answers to your questions, next poster...

1.) Oh, now that is just embarrassing! That's not even the right hole!

2.) Technically, I haven't lied since I got here.

3.) You see, that's what happens when you don't listen.

GoatToucher went to the same party as Davy Crockett's codpeice.

It was a really weird party.

tlotig wrote:

Its not that I think the class is broken, was just wondering if the intent was to make spell combat that difficult.

Also the fact that you can't get aligned weapons makes fighting outsiders quite difficult.

There are the Devoted Blade and Bane Blade Arcanas.

1.) So, uh... are we in trouble for making it rain bread?
2.) Why are you listening to him? He practices medicine but has a doctorate in fine arts!
3.) Is the coffeemaker working right? My latte tastes a little... gunpowderey.

Next poster, I compel you to ask!

1.) Yes, that's right. Even the weird one.
2.) But you can't... you know what, never mind. Do what you want.
3.) ............................. the Aristocrats.

Just your average clone is a clone of Barry.

1 person marked this as a favorite.

Wish granted! You have a monocle permanently affixed to one of your eyes that you can't ever remove, and grow a mustache that you must compulsively twirl at all hours.

I wish that it was possible to divide by 0.

4 people marked this as a favorite.
Snowlilly wrote:
Deighton Thrane wrote:
Asmodeus is considered to be one of the stronger gods, and depending on whether you believe him or not, one of the older gods as well. But since most reports of his power and history come directly from Asmodeus himself, who is known to be a proficient liar, who uses lies to further his own agenda, that might just be what he wants you to think.
Asmodeus is lying .... He is older and more powerful than he admits.

Actually, Asmodeus is lying about that too. He's actually a fifth aspect of Norgober, who is himself just three halflings in a trench coat.

KahnyaGnorc is a homophone. One definition is the poster, the other is an act that GoatToucher enjoys immensely,

Wish granted!

AwesomelyEpic wrote:

You manage to find a piece of living string,

And slay the unmoving wretched thing.

But the spell then goes horribly awry,
And you are torn from toe to eye!

And now what's left can fit in a petri dish,
However, I still did grant your wish.

As for my next wish, now keep this in mind:
I wish that everything in this post rhymed.

I wish to listen to epic poetry for the next hour.

Your Excessive Homicidal Tendencies Are Starting To Scare People Now, Charlie Brown

JosMartigan wrote:
Goth Guru wrote:
GreyWolfLord wrote:
Lathiira wrote:
Vidmaster7 wrote:
if anyone knows why clerics originally could only use blunted weapons you get plus 5 cool points. (later they added gods favored weapons)
Clerics were originally based a bit on various orders of the Middle Ages. They were not forbidden to fight in the Crudades (or against the heathens in general), but rather forbidden to shed blood. So they were allowed to bash someone's head in (cranial fluid didn't count I guess?), but not skewer them. With this basis, clerics could not thus use weapons unless they were bludgeoning. And they hated giant slugs forever after LOL

Until they discovered massive quantities of salt. After that, many Monasteries were built by the sea.

Disclaimer: if you can't understand the sarcasm, the above is a joke.

Don't worry, I took it with a grain of salt:)

Although it's a ridiculous amount of work, I really liked the idea of specialty priests back in AD&D. They had custom weapon and armor proficiency and alternate "turn undead" capabilities (i.e. a specialty priest of an earth god could "turn" air-elemental type creatures),or something to replace that ability.

Here I go on my "why can't we cherry pick" rant again, but it would be fantastic to have a number of abilities under each domain that can alter base class abilities, not just add-on domain powers. That way each priest would be very unique and have different tactics.

Something like, Clerics start with light armor and simple weapon proficiencies, but if they have the war domain they become proficient with martial weapons and heavy armor, or if they have the Natire domain they become proficient with longbows and short bows?

1 person marked this as a favorite.

She appears to be a Jiang-shi Fighter, if that helps.

(Jiang-shi being a variety of vampire).

KahnyaGnorc once boxed Rocky. It didn't end well for him.

The Paladin fell after he was seduced by David Bowie the Goblin King.

The Paladin partnered with the Cleric, the Inquisitor, the Warpriest, and the Oracle to make a Super Sentai team dedicated to spreading the message of their deity.

1 person marked this as a favorite.
WabbitHuntr wrote:
Wow.. Quite an oversight... The simple fix is to have this work like the Master of many styles.. But that may make too much sense for some people

Which Master of Many Styles? Pre- or post-errata?

3 people marked this as a favorite.
MMCJawa wrote:
memorax wrote:
UnArcaneElection wrote:

^Also, most (all?) of the Planetouched, plus Dhampirs and Changelings, are explicitly described as being of partly or mostly Human origin, so they should be easier for a player to meet the roleplaying qualifications for than Elves.

Depending on the person it may or may not be easier to run. Too many would probably run a Dhampir as a vampire from Twilight imo. Even then what is the standard to be measured. That's the issue their no really measurable standard beyond the DM. Which if he/she is already against allowing non-core. Chances are good one is not playing that Dhampir. Tell me upfront yes or no to a non-core race at the start. I go to a session to play D&D. Not So you think you can roleplay a non-core race.
The ven diagram of Twilight fans and Pathfinder RPG fans probably has very very little overlap. The go to example of dhampirs for most Pathfinder folks is probably Blade or Vampire Hunter D.

Maybe Alucard in an evil game.

Not sure how, but I'd make the Kineticist's kinetic blast not confusing about what exactly it is. (Is it a weapon, a spell, a spell-like ability? Is it all of the above? Is it none of the above? Who can say?)

johnlocke90 wrote:

Uncommon classes should be uncommon.

Having fewer good class setups helps encourage that.

Define "uncommon class."

Skeld wrote:
137ben wrote:
Skeld wrote:

As you know, Rysky, common sense isn't defined in the rules.

Nor in the real world. Yes, Aristotle postulated the existence of a "common sense." Aristotle also believed the earth was the center of the universe, and that the universe was made up of four elements. Aristotle wasn't a scientist, and, as it turned out, a lot of his beliefs were wrong.

You might as well say "The rules are easy to use if you use your knowledge of a flat earth!"
It's complete BS. The fact that we still have people in the 21st century who believe in "Common Sense"/Geo-centrism/Flat Earth/that NASA faked the moon landings is depressing.
What feels like "common sense" to you is
a)Likely to be the opposite of what feels like "common sense" for other people, and
b)Has a good chance of being factually wrong.

Yawn. You appear to be taking my comments seriously or something.


The next sentence is sarcastic.

The previous sentence is not sarcastic.

Of the two, I'd recommend Silver Champion, since it gets the mount power for free along with a decent enough spell list.

Secret Wizard wrote:
I love Possessed Hand for Brawlers quite a bit. For Monks, not so much, because kicks are more important (to use Flying Kick for example).

Possessed Hand is nice, but the real nice feats for Brawlers are (I think): Soulblade, Ghostslayer, and Soulwrecking Strike.

Soulblade: Punch haunts until they stop haunting people.

Ghostslayer: Punch ghosts until they decide to head back to the afterlife

Soulwrecking Strike: Punch possessed people so hard that the possessing entity feels it.

All 3 are combat feats, so...

Watch your six, Springfield Retirement Castle! Those dang kids sent in reinforcements, and they're playing that newfangled dance music that makes no sense!

Goofus's wizard rolled a 19 on his will saving throw and still got dominated.

Gallant wants to take the leadership feat next level. He works together with his GM to design a cohort that fits well into the campaign's story and doesn't unduly unbalance the game.

Years of expensive litigation in trying to prove that it was he who came up with Coal-a Coke-a is how Pulg lost his first billion.

So, there are some combat feats in the Haunted Heroes Handbook that would be pretty good martial flexibility pickups for those times when you're fighting ghosts and/or monsters that try to hide by possessing people. Also the Possessed Hand feat reduces the Brawler's Flurry penalties, so that's also nice.

How about an Inquisitor with the Knowledge Domain and VMC Bard?

7 people marked this as a favorite.
Apupunchau wrote:
Orfamay Quest wrote:
Squiggit wrote:
Orfamay Quest wrote:

Which, in turn, means that any attempt to play a kasatha "because of their complete alienness" is doomed to failure, so there's no point in trying.

Basically, if your argument is "I can't play an interesting elf," why should I let you play an equally uninteresting but more freakish race?

Why does there need to be some weird 'interestingness' tax in the first place?
Because I insist you play the character written on your sheet. So don't write what you can't play.
So then in your games no one can ever play anything other than a human ever. Because really everything is going to be tinged by what you know. You can;t ever truly play alieness because it is alien. You are always going to drag a lot of your human into your character, To understand your character you have to say oh its like when we do this, or its like how our bodies do that. We always, always couch things in terms of our existence. So all humans for you it is which sounds completely boring to me.

And actually, you can't play other humans either, since who can say what it is really like to be a different person? Your perception of what a different human experiences will always be influenced by what you yourself perceive, so it is actually impossible for you to play a different person.

A.) Do I even have to ask who's redponsible for this?
B,) ... And then Robo-Jesus jumps from out behind the cloud and kills the bad guy! So... What do you think of my screenplay?
C.) So... Strand Von Zarovitch has invited me to lunch. What are my options?

Next poster, if you fail to ask these next questions, I will be most cross!

1.) Have you tried hitting it really hard?
2.) That just makes me want to kill you even more!
3.) No! My precious modeling career!

1 person marked this as a favorite.
John Woodford wrote:
Tammerine "Tammy" Dragontoe wrote:
MMCJawa wrote:
Sundakan wrote:
Meh. I still think the "three halflings in a trenchcoat" theory is the most likely one.
That's actually my interpretation as well. Trenchcoat optional :)
Tammy approves.
Gotta be four halflings, though. One for each aspect.

Actually, the Trench Coat is Norgober's Fourth Aspect.

Or maybe not. Who can really say?

1 person marked this as a favorite.
Master Pugwampi wrote:
Ventnor wrote:
Master Pugwampi wrote:

Hmmm. What this "debate" needs is a calm, rational, impartial moderator to keep things from getting wildly out of hand.


...alright, you talked me into it! I volunteer myself!

Oh dear. Natural 1. If you weren't a Pugwampi, you might have succeeded.


I'm a pugwampi, pal. We're immune to our unluck auras. Look us up! >:D

Actually, the unluck bonus in this case is a result of attempting to moderate an Internet debate.

3 people marked this as a favorite.
Master Pugwampi wrote:

Hmmm. What this "debate" needs is a calm, rational, impartial moderator to keep things from getting wildly out of hand.


...alright, you talked me into it! I volunteer myself!

Moderation Check First Roll: 1d20 ⇒ 1

Moderation Check Second Roll: 1d20 ⇒ 17

Oh dear. Natural 1. If you weren't a Pugwampi, you might have succeeded.

9 people marked this as a favorite.
Orfamay Quest wrote:
Apupunchau wrote:
Orfamay Quest wrote:
stormcrow27 wrote:
An elf goes adventuring for many of the same reasons that regular shorter-lived people go adventuring....

Right. An Elf is a Regular Shorter-Lived Person With Pointy Ears. Got it.

You don't get to play unconvincing kasatha at my table until you can play convincing elves.

That's all any other 'race' is going ot be.

Which, in turn, means that any attempt to play a kasatha "because of their complete alienness" is doomed to failure, so there's no point in trying.

Basically, if your argument is "I can't play an interesting elf," why should I let you play an equally uninteresting but more freakish race?

The moral of the story is to never try anything since you're going to inevitably die.

"None of them know Jack
"That's why he's the perfect spy!"
Exclaimed the Big Boss

This is mission control - the bombing run failed. The kids are still on your lawn, I repeat, the kids are still on your lawn!

After being flung into the far future, I'm Hiding In Your Closet assumed the persona of LASER CLOWN, Hero of the 34th Century!, while searching for a way to get back to his original time.

6 people marked this as a favorite.

There are some rumors that the God who now rules Razmiran actually didn't pass the Starstone Test, and is in fact a mere mortal (albeit a powerful wizard) who is using magic to appear as if he was a God.

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