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Chess Pwn wrote:
Well if you take the archetype that lets you add metamagic feats and use highten spell then I guess you could opt to get a +6 on the DC. The biggest thing to me is I don't know what spells a bloodrager has that you'd be making sure the DC wasn't beaten.
Detonate, maybe? Exploding yourself to hurt your foes sounds like a pretty Bloodragery thing to do.
Durngrun Stonebreaker wrote:
Was your blackstaff character's name Ebenezar McCoy?
Since the Drow were originally elves, they should probably mirror them in some way. What if you had elves favor "elegant" magic such as enchantments and illusions, while Drow favor more "brutish" ways of using magic such as evocation and transmutation. Since they've settled next to dwarven territory, they've probably also picked up some dwarven culture too.
Perhaps drow in you setting are just beginning to experiment with magitech? Since they're uniquely caught between elvish magic and dwarven engineering, that could be a direction to go in.
525.) The Art of War
Written by a Tianien strategist named Sun Tzu, referencing this book gives its reader a +2 to any Knowledge Checks dealing with warfare.
526.) A Knife's Guide to Knives
This book details how to create and maintain daggers, including tips on how to sharpen, clean, and polish them. The book itself also radiates moderate transmutation magic, and if the proper command word is said, will transform into a +2 Dagger. Saying the word again reverts it back into book form.
3.) The God's Gravestone: This immense mountain has a large fissure running down its North side. Local legend says that the fissure spontaneously opened at the exact moment Aroden died. This made the mountain a congregation spot for some of Aroden's worshippers after his death, but these pilgrimages have all but disappeared as Aroden's church shrank.
Charon's Little Helper wrote:
Brawlers don't get their in-class AC bonus if they use a shield. And that bonus applies to Touch AC, which is pretty good.
So, the Kapenia Dancer is a Magus Archetype that was released in the Varisia Player Companion. It's an archetype that specializes in using the Bladed Scarf, and it allows the Magus to wield a bladed scarf as a one-handed weapon and gives them weapon focus with it for free.
Add in that Bladed Scarves work with weapon finesse, and deal slashing damage, and finally the Slashing Grace feat from the Advanced Class Guide. A Human Kapenia Dancer could be using Dexterity as their damage ability from level 1. And you know what? It makes total sense.
Anyway, just thought I'd point that out.
160a. "Hello my baby, hello my honey, hello my ragtime gal..."
162.) You have spent quite a while honing your sorcerous powers, inherited from some dragon ancestor. Then, one night, you receive a magical message. It seems that your draconic great-something-grandparent has finally passed away of old age. He decided to pass his vast hoard of treasure to the first of his descendants who can discover where he hid it. Of course, this is a dragon who has lived a VERY long time. As such, there are hundreds of claimants to the hoard now.
17.) One day, years after he had died, your best friend appeared to you in chains. He told you that you had to change your ways, or else you'd end up with his fate. Fortunately, he can change his fate by altering yours. So now the both of you have to redeem yourselves with acts of heroics.
18.) A mother's love can transcend all things. Even death.
20.) You REALLY should not have opened that box.
21.) You are a reincarnation of a great orcish warchief. And the greatest harpist of all time. And a dread pirate king. And who knows how many others? The point is, many of the worlds great people have reincarnated into you. At the exact same time. It can be kind of confusing.
12.) There is an order of Spiritualists devoted to Sarenrae called the Dark Before. Their mission in life is to find spirits who have evaded being sucked into the abyss or sent down the styx, and do the impossible; redeem them. These are the souls, after all, of murderers and monsters. Is it truly possible to have them repent for what they've done?
Unfortunately, taking on that burn requires 500 Full-Round Actions. :p
7.) The spirits that you channel are all ghosts with unfinished business. You help them fulfill the goals that they couldn't finish in life. Said ghosts depart for the afterlife once these goals are fulfilled. However, the next day another spirit seems to pop into your life; your reputation as a ghost-helper grows with each spirit you aid. There are a lot of ghosts who need your aid, after all.
5.) It doesn't happen often, but sometimes an Eidolon DOES die. But death isn't always then end. Those Eidolons who had an especially strong bond with their Summoner will sometimes claw their way out of the realm of the dead to join the Summoner again. Things aren't the same, since the dead nature of the Eidolon alters the way that the Summoner can use magic. But it's worth it; that separation would be more painful than anything.
First of all, have to say that I love this class, like everyone else. Also adding another voice to the "Geokineticist" and "more skill points" lobbies.
Finally, I think that Telekinetic Haul sounds awesome, but could be tweaked a bit. It seems wrong that a telekineticist who flings a dagger and one who flings a boulder deal the same damage. So what if a Telekineticist with the Telekinetic Haul talent could burn themselves to up the damage of the objects they throws? It feels pretty thematic to me, at least.
You'll probably want to have one of those Intimidation-boosting traits, and possibly be a half-orc for the +2 bonus to Intimidate (the +2 Int helps with your extracts, so it's pretty good anyway).
Bruising Intellect would actually be an excellent trait for you. You can dump charisma and still scare the bejeezus out of people.
Chengar Qordath wrote:
It helps if you think of Ungoliant as Cthulhu with extra legs and no tentacles.
Play up the evil lawyer angle.
"I assure you, it was not my intention that all those innocents died by explosion when they read the road sign leading up to my mansion. But it was my property, and they were the ones who read it, so really aren't they the ones at fault here? Certainly not me, a fine upstanding member of the community!"
Ka-me-ha-me-ROCK!!! Seriously though, that's awesome. It looks pretty neat for Sacred Fist Warpriests too.
one hand has a tambourine, playing the performance, that frees up the other hand and your mouth for verbal and somatic. BAM!
Also, have you never seen an 80's rock/heavy metal music video? All kinds of barding going on up in there. Heck, one strum of their guitar and they are straight up transmuting people!
I dunno, I'd be pretty inspired if my party bard cast haste on me, or used a dominate spell on the monsters.
Who says that casting a spell can not itself be a Bardic Performance?
Physically Unfeasible wrote:
The most mary-sueist class of them all is either the Wizard or the Arcanist. They can make people love them, they can smite people with meteors from the heavens, and they can assume any "inner animal" form that they desire. And they don't need to justify any of those abilities at all, because magic.
Heck, Arcanists can get a super-special talking katana if they want one.