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You'll probably want to have one of those Intimidation-boosting traits, and possibly be a half-orc for the +2 bonus to Intimidate (the +2 Int helps with your extracts, so it's pretty good anyway).
Bruising Intellect would actually be an excellent trait for you. You can dump charisma and still scare the bejeezus out of people.
Chengar Qordath wrote:
It helps if you think of Ungoliant as Cthulhu with extra legs and no tentacles.
Play up the evil lawyer angle.
"I assure you, it was not my intention that all those innocents died by explosion when they read the road sign leading up to my mansion. But it was my property, and they were the ones who read it, so really aren't they the ones at fault here? Certainly not me, a fine upstanding member of the community!"
Ka-me-ha-me-ROCK!!! Seriously though, that's awesome. It looks pretty neat for Sacred Fist Warpriests too.
one hand has a tambourine, playing the performance, that frees up the other hand and your mouth for verbal and somatic. BAM!
Also, have you never seen an 80's rock/heavy metal music video? All kinds of barding going on up in there. Heck, one strum of their guitar and they are straight up transmuting people!
I dunno, I'd be pretty inspired if my party bard cast haste on me, or used a dominate spell on the monsters.
Who says that casting a spell can not itself be a Bardic Performance?
Physically Unfeasible wrote:
The most mary-sueist class of them all is either the Wizard or the Arcanist. They can make people love them, they can smite people with meteors from the heavens, and they can assume any "inner animal" form that they desire. And they don't need to justify any of those abilities at all, because magic.
Heck, Arcanists can get a super-special talking katana if they want one.
Actually Orks are like soccer holligans taken up to 100. They are actually pretty happy(when fighting) and will krump anyone regardless of affiliation.
Don't they assault heavily-fortified fortresses because they think its rude not to fight in a location that these other guys have clearly set up to have a fight in?
A character whose entire schtick is based off of Charles Atlas Superpowers. This character would be able to accomplish feats like:
- Jump onto a dragon's back.
And do all this without using any magic whatsoever. His power all comes from grit, gumption, and doing like a billion situps every day.
I'll admit, I prefer the magical implement route to the material compnent route. A wizard casting a spell through a staff or want is much more evocative to me than a wizard who reaches into a bag to pull out some bat poop that didn't contaminate the flower petals and spider silk despite all of them sitting in the bag all jumbled up together.
With the Arcane bloodline, you can self-buff with the Mystic Focus ability you get just by turning the ability on. It's something you normally can't do, since Eldritch Scions lack the Greater & Mighty Bloodrage features that Bloodragers get. Turning on Blur or Haste as a swift action sounds like a good deal.
So, Arcane is still a good choice.
Some Random Dood wrote:
If you're willing to wait a month or two to play this character, maybe you could play a Rapier-Focused Eldritch Knight? The Swashbuckler's Inspired Blade archetype grants you weapon focus in Rapiers as one of its features, which means that qualifying for Fencing Grace would be pretty easy. Plus, the panache pool is based partly off your Intelligence modifier in the archetype, which synergizes pretty well with Arcanists.
I'd probably flavor it as my Arcanist eating the scroll.
"Mm-mm! Tastes like abjuration!"
My personal favorite is the draconic bloodline. It's probably not the most powerful mechanically, but I like the theme of the powers slowly making the Bloodrager more and more draconic until they actually turn into a full-blown young adult dragon at Level 16.
It feels pretty epic, at least to me. Plus there's even an archetype in the book that makes natural attacks even better, so there's that going for dragon bloodragers too.
Dragon blood certainly seems to work out better for Bloodragers than for Sorcerers, that's for sure!
First of all, here's the feat I'm inquiring about:
Pathfinder SRD wrote:
My question is, can a bloodrager take this feat? The bite attack requirement can be fulfilled with a racial trait; half-orcs, tieflings, and tengus can qualify. Bloodragers with the draconic bloodline can also get a breath weapon as one of their bloodline powers, and have it inflict acid damage if their bloodline is associated with black, green, or copper dragons.
However, said breath weapon can only be used during a Bloodrage, and not whenever the bloodrager wants. Does the bloodline-granted breath weapon qualify a character to take this feat?
Lord Twig wrote:
I feel sad for you. This is the best reason for a martial doing anything.
The fighter. You mean the bard's giving you all these great buffs and you're STILL getting torn limb from limb? F$!&ing weak.
It's not been released yet, but one of the feats in the Advanced Class Guide Origins player companion was previewed in another thread. It's called Fencing Grace, and it's basically Slashing Grace, but for Rapiers. Same pre-reqs and everything, which means that Kensais can take it at level 1.
I forsee a lot of Kensais becoming Rapier specialists when that supplement becomes available.
The term itself comes from a group of marauders in AD&D called the Githyanki who had a corps of warrior-wizards which were called Gishes.
Zilfrel Findadur wrote:
Trying to make the Arcanist, but can't understand how the spells work, i mean is so confusing, those 2 tables, i still haven't figured out if his spells slots need to be selected or are just there like the sorcerer.
The table on page 14 determines what spells you cast for a day. Consider it your Sorcerer "spells known" list that can be changed around. The table on page 10 gives you your actual spell slot number.
I'd recommend the Magic Knack trait, so that your Magus caster level doesn't lag for your 2-level Pally Dip.
Also, to those who say that Paladins don't make sense for Nethys, remember that Nethys has 2 aspects to him. A Paladin could easily focus on worshipping Nethys's good aspect and trying to combat/heal his more evil aspect.
[ACG][Archtype: Mutation Warrior][Mutagen Discovery class feature] Does this count as "Discovery" for Extra Discoveries Feat?