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A character whose entire schtick is based off of Charles Atlas Superpowers. This character would be able to accomplish feats like:
- Jump onto a dragon's back.
And do all this without using any magic whatsoever. His power all comes from grit, gumption, and doing like a billion situps every day.
I'll admit, I prefer the magical implement route to the material compnent route. A wizard casting a spell through a staff or want is much more evocative to me than a wizard who reaches into a bag to pull out some bat poop that didn't contaminate the flower petals and spider silk despite all of them sitting in the bag all jumbled up together.
With the Arcane bloodline, you can self-buff with the Mystic Focus ability you get just by turning the ability on. It's something you normally can't do, since Eldritch Scions lack the Greater & Mighty Bloodrage features that Bloodragers get. Turning on Blur or Haste as a swift action sounds like a good deal.
So, Arcane is still a good choice.
Some Random Dood wrote:
If you're willing to wait a month or two to play this character, maybe you could play a Rapier-Focused Eldritch Knight? The Swashbuckler's Inspired Blade archetype grants you weapon focus in Rapiers as one of its features, which means that qualifying for Fencing Grace would be pretty easy. Plus, the panache pool is based partly off your Intelligence modifier in the archetype, which synergizes pretty well with Arcanists.
I'd probably flavor it as my Arcanist eating the scroll.
"Mm-mm! Tastes like abjuration!"
My personal favorite is the draconic bloodline. It's probably not the most powerful mechanically, but I like the theme of the powers slowly making the Bloodrager more and more draconic until they actually turn into a full-blown young adult dragon at Level 16.
It feels pretty epic, at least to me. Plus there's even an archetype in the book that makes natural attacks even better, so there's that going for dragon bloodragers too.
Dragon blood certainly seems to work out better for Bloodragers than for Sorcerers, that's for sure!
First of all, here's the feat I'm inquiring about:
Pathfinder SRD wrote:
My question is, can a bloodrager take this feat? The bite attack requirement can be fulfilled with a racial trait; half-orcs, tieflings, and tengus can qualify. Bloodragers with the draconic bloodline can also get a breath weapon as one of their bloodline powers, and have it inflict acid damage if their bloodline is associated with black, green, or copper dragons.
However, said breath weapon can only be used during a Bloodrage, and not whenever the bloodrager wants. Does the bloodline-granted breath weapon qualify a character to take this feat?
Lord Twig wrote:
I feel sad for you. This is the best reason for a martial doing anything.
The fighter. You mean the bard's giving you all these great buffs and you're STILL getting torn limb from limb? F$!&ing weak.
It's not been released yet, but one of the feats in the Advanced Class Guide Origins player companion was previewed in another thread. It's called Fencing Grace, and it's basically Slashing Grace, but for Rapiers. Same pre-reqs and everything, which means that Kensais can take it at level 1.
I forsee a lot of Kensais becoming Rapier specialists when that supplement becomes available.
The term itself comes from a group of marauders in AD&D called the Githyanki who had a corps of warrior-wizards which were called Gishes.
Zilfrel Findadur wrote:
Trying to make the Arcanist, but can't understand how the spells work, i mean is so confusing, those 2 tables, i still haven't figured out if his spells slots need to be selected or are just there like the sorcerer.
The table on page 14 determines what spells you cast for a day. Consider it your Sorcerer "spells known" list that can be changed around. The table on page 10 gives you your actual spell slot number.
I'd recommend the Magic Knack trait, so that your Magus caster level doesn't lag for your 2-level Pally Dip.
Also, to those who say that Paladins don't make sense for Nethys, remember that Nethys has 2 aspects to him. A Paladin could easily focus on worshipping Nethys's good aspect and trying to combat/heal his more evil aspect.
[ACG][Archtype: Mutation Warrior][Mutagen Discovery class feature] Does this count as "Discovery" for Extra Discoveries Feat?
Lord Fyre wrote:
Fighters can now be "the guys who aren't magic and can still fly."
Mutation Warrior is a neat thing.
If both Attacker and Defender roll nat20, you get an epic clash with sparks and energy flying everywhere, the two combatants locking eyes and trying to overpower one another. It becomes a power struggle and each rolls again trying to break the deadlock. Whoever wins this roll is thrown backwards 20 feet and suffers 3d6 force damage. Each subsequent pair of 20's means a continuation of the clash and, when one ultimately fails, increases the distance by an additional 5' and the damage by an additional 1d6. The winner gets 10 hero points plus 2 for each additional continuation of the clash. All other combatants in line of sight must make a will save or be fascinated for 1d6 rounds.
Anyone who rolls a natural 1 on the will save is compelled to mention the power levels of each duelist.
Unfortunately, Wakizashis are a light weapon, and Slashing Grace only applies to one-handed weapons. Slashing Grace doesn't apply to wakizashis by the Rules as Written.
One thing I don't like about the Warpriest is that his weapon buffing ability sucks in comparison to the Inquisitor and Magus. Both of those classes have abilities that buff their weapons (Judgement & Arcane Pool). Each of these buffs are pretty long lasting, and fairly quickly you can expect to have them up for several fights a day.
Warpriest can only use their class-granted weapon buff for 1 round per day per level. 1 round. That's just weak.
Ross Byers wrote:
You make a good point.
On the other hand, psychic chainsaws.
Maybe the paladin doesn't want to wear a dumb-looking box on their head?
Jeff Merola wrote:
If that's the case, then shouldn't Brawlers be proficient with every martial weapon then?