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Ki Leech is also [Evil], so...
I'll admit that as a Psych major I have a personal dislike of the whole subject.
Except phrenology was used to justify horrible racist and sexist philosophies.
How about this one I just made up on the spot?
Prerequisites: BaB +5, Power Attack, Cannot cast spells
In honor of the release Occult Adventures in a week...
161.) The PCs learn that a great blacksmith, a Pyrokineticist who heats his forge with his own flames, has been kidnapped by a group of heretical Gozrites who believe his work is an abomination and wish to drown him. Can the PCs save him in time?
162.) While resting in an inn, someone approaches one of the PCs. They claim to be a Medium, and that they're channeling the spirit of one of the PC's deceased loved ones. Said spirit requires the PC to do a task, naturally. But is the Medium just fleecing the PC, or are actual spirits at work here?
163.) The PCs arrive in a town, only to discover that all of the townspeople have been hypnotized into following a young child who awoke their mind-bending powers. Said powers are being used by the child's cynical parents to enforce their will on the townspeople, something that the child doesn't want to do at all. Can the PCs help the young mesmerist control his power? And how will the townspeople react once the spell is broken?
164.) The PCs learn that a particular relic that they need is in the hands of an Occultist whose known for his power and greed. He also lives an annoyingly far way away from anything resembling civilization.
165.) The PCs all receive a strange dream in which an elderly woman cries out to them for help. She claims that her psychic powers are fading, and its all she can do to contact them. Great. So... now what?
166.) The PCs are confronted by a Spiritualist who claims that the phantom he's bonded wants revenge upon them.
31.) Fearie Fire: You summon a helpful brownie who immediately catches on fire. The fire cannot be put out.
"That's what the so-called Gods want you to think. They say that we must kiss the ground on which they walk and not question ideas they have that could be wrong. True divinity is unshackling yourself from these dictators and embracing the power of creation that flows through the cosmos. It is knowing that they have all lied to you. And finally, it is in the conviction that once you have rejected their false promises of salvation, you yourself will be saved." - Brother Ides, former priest
24.) (Literal) Divine Favor: Upon casting this spell, you immediately owe one favor to a random deity who can cash it in at any time.
25.) Feast Shape: The caster of this spell can assume the shape of any food they want. While they are a food, they cannot move, speak, cast spells, and are completely delicious.
26.) Blunderstomp: The caster falls prone.
27.) Mage's Magnificent? Mansion: The mansion conjured by the spell is serviceable as a place to rest, but the food tastes bad, the invisible servants are barely competent, and everything smells of rotting owlbear.
So, in the core rulebook, Clerics can dedicate themselves to an ideal rather than a God. Let's then, say that an ideal we can dedicate a cleric to is the idea that there are no such things as gods (just very powerful celestials/fiends). How would one build such a cleric? What domains and such would one use?
This can, of course, apply to any divine class that can dedicate themselves to an idea like Inquisitors and Warpriests. Also, such characters wouldn't work in settings like Forgotten Realms or Golarion, where God worship is mandatory.
Epic Hoagie wrote:
At 15th level? Not really.
Eye for Talent wrote:
Humans have great intuition for hidden potential. They gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. This racial trait replaces the bonus feat trait.
Okay, so quoted above is the Eye for Talent alternate racial trait for humans. Pretty neat if you're a Cavalier or Hunter who wants a stronger or smarter beast buddy.
But let's say you're a Cavalier with the Huntmaster archetype or a Hunter with the Packmaster archetype, which grant you multiple animal companions at once (albeit, with your effective Druid level divided among them). Does the +2 bonus to any ability score apply to all of your companions, or only one of them?
I think it applies to every companion you have, but this sounds like the kind of thing where it could be ruled either way.
Isn't the entire 3.x engine predicated on the fact that people are going to find loopholes and combinations of feats/classes/spells/etc. that make them extremely strong?
You'll probably want the Boon Companion feat for that kind of character.
Mark Seifter wrote:
One is a young gun who channels the spirits. The other is a veteran who also channels the spirits. Together they fight crime!
I hear this less as advice and more as "Heh, stupid minmaxers don't enjoy this game as deeply as I do." Said with the smuggest grin imaginable, of course.
I'm pretty sure at least one of Vudra's gods is the patron of people who don't want to listen to other people's crap.
I think having it be an artifact that possesses people would be pretty cool. I also think that at first it should appear that the sword itself isn't the bad guy. There should be rumors that the sword is needed to perform some kind of terrible ritual, with no one knowing that the sword is forcing its wielders to perform the ritual against their will.
You could do worse then modify a few of Zapp's lines.
"Listen, all we need to do is kill that (insert boss monster here), and all the dominos should fall like a house of cards. Checkmate."
"Stop exploding! That won't help at all!"
"Ah, yes, I remember defeating that golem. He just kept punching my face until he reached his punch limit and shut down. It was a great victory for justice that day!"
So Dresden Files magic, then? I can dig it.
With the kind of will saves most orcs sport, they probably think they're rolling gnomes...
Chengar Qordath wrote:
I think that, as often happens in alignment discussions, people are making the mistake of assuming that only the most extreme imaginable case of the alignment applies. Obviously a society of total law or total chaos would be completely unworkable, but if you that only the most extreme interpretation applies that 99% of societies are neutral.
That's what the Shin Megami Tensei rule is for. Law and Chaos are out to screw you, so kill them first. By killing God and the Devil, I guess.
Epic Meepo wrote:
I think the idea here is to make the origins broad enough that they can apply to many different kinds of stories.