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Red Dragon

Ventnor's page

3,664 posts (3,897 including aliases). No reviews. No lists. No wishlists. 6 aliases.


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Thomas Seitz wrote:
I don't think Cayden does much pimp slapping...

Well, in Cayden's case, he break a metaphysical bar stool over the head of the faithless.


... over the heads of his fellow players. Gotta watch that swing!

The Paladin wrote depressing poetry in a journal.


Goodus 2D prints dice for his player's birthdays.

Gallant always negotiates in good faith.


HyperMissingno wrote:
Ventnor wrote:
HyperMissingno wrote:
Wait, he was talking about roleplay? I was just skimming it and thought he was just talking about mechanics. I guess you don't consider redeeming the big fiend that's been using the party to beat a bigger fiend and helping a former slave get over her PTSD don't count as interesting to old folks.
But did you do it while wearing a horned helmet at the table?
My friend was playing the Kitsune, I was the Oracle. Also we play on roll20 because we live in different states.

Oh, well in that case it doesn't count. I hereby declare your subjective experience to be objectively invalid. This is apparently a power that I possess.


HyperMissingno wrote:
Wait, he was talking about roleplay? I was just skimming it and thought he was just talking about mechanics. I guess you don't consider redeeming the big fiend that's been using the party to beat a bigger fiend and helping a former slave get over her PTSD don't count as interesting to old folks.

But did you do it while wearing a horned helmet at the table?


It has been years since Uncle Teddy last saw Nephew Teddy.


8.) Use prestidigitation to make all of their potions taste stale.


Not so existential. Mind very much in one piece.

1/10.


Just your average clone is wanted for stealing the single person pronoun 'I' out of various sentences worldwide.


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You forgot to mention that we'd be greeted as liberators.


3 people marked this as a favorite.
kyrt-ryder wrote:
And then there are the Goblin and Orc and Drow adventurers. You don't even want to hear what they do.

Is it kill things and take their stuff?


Molten Dragon most certainly does not supply me with all of the waist belts that definitely don't have.


2 people marked this as a favorite.

Nope. Deliberately instigating a war among peaceful nations is still evil. The problem isn't peasants slipping on soap during wartime or whatever. That's actually kind of a non-sequitur. The problem is all the other people who are being deliberately killed to death with weapons by opposing armies because this band of mercenaries weren't satisfied being hired as bodyguards, or traveling to regions where a war was already underway, or just traveling to Hell to fight in the Blood War.

Nope, gotta turn two ally nations against each other! And doing so is probably going to involve a whole bunch of evil acts anyway, since allied countries don't tend to break alliances without reason.


which were dancing


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Part of the problem is that the wizard gets to choose the battlefield. So don't let him.

Get all the scrutiny resistance talents + items that you can, and use rumor monger to spread a rumor about where you tend to hang out. Then trap that spot as heavily as you can.


Brolettes are the absolute worst though. Who wants to clean up a bunch tunnels dug while the digger was drunk?


1.) Finally, the hold music is off. Hello? Is this the utility company? I want to complain!
2.) No, my electricity is fine! I'm calling about my pool water!
3.) Overdose? Look, can you recommend a place I can swim while I get the pool looked at?

Ask, for I have answered.

1.) Huh. How about that.
2.) That makes me feel sad.
3.) YOU FOOL!!! I HAVE NOT YET BEGUN TO DANCE!!!


HUNK MEGABEEF!!!
GROINPUNCH MANFIST!!!
DECATHOLAC MANGO!!!


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There's a Dragon Oracle Mystery in the new Legacy of Dragons Player Companion book that might fit your character concept.


As a Christmas gift (for himself), Goofus had a custom set of dice made out of each of his player's bones.

Gallant knows better than to discuss alignment on Internet forums.


pulseoptional wrote:
Tengu vigilante.

What kind of Vigilante? It's a very versatile class, after all.

clff rice wrote:

magus with words of power alternate castery thingy. Maybe Skald?

Uuuuummmm.... how about Mew Two?

Catfolk Psychic would be the answer for me.

Scratch that (ha!), fleshwarped Catfolk Psychic. We gotta throw that genetic engineering in there somewhere!

Next up... Cu Chulainn from Irish Mythology.


Pulg only has a Handy Havera**.


It stayed banned until the


the long and windy road, because he


Just your average clone enjoys long strolls at the bottom of the English Channel.


2 people marked this as a favorite.
Dresdran wrote:
That would certainly be amusing as long as I can use it, since certain classes that can get familiars might not have a caster level and therefor would not qualify for it.

This isn't actually a problem as far as Improved Familiar is concerned.


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Alchemaic wrote:
doc the grey wrote:
Archmage Variel wrote:
Anyone know any more about the new pact wizard? Like what does the archetype gain/lose. Also is the name set in stone or subject to change?

Short answer? It's a giant ball of arcane awesome!

Long answer, you get a witch's patron (and those spells added to your book), the ability to sack spontcast your patron spells with any of your spells save your specialty school extra slots, you can prep your spell for the day in 15 minutes rather than an hour and prep hastily in a minute, at 5th you get an oracle's curse and get to add whatever bonus spells it gives you if it gives you some to your spell book for free, at 10 you can roll twice take the better result when rolling a Caster level, check concentration check, initial check, or saving throw 3+1/2 Int per day, at 15 to get to add your Int to those rolls and reduce the spell level of metamagic spells from your Patron spell list or oracle curse by 1 to a minimum of their original level, and the 20th if you roll a nat 20 on that you auto succeed regardless of whether or not that's possible.

All that for the low low price of scribe scroll and I believe all your bonus feats. And now I totally want to play it.

So basically you get a set of spells you can spontaneously cast, the Fast Study arcane discovery for free (which is a fair trade), an Oracle curse, an almost constant (significantly better) Borrow Fortune ability, and free Metamagic level reduction which I imagine stacks with other reductions.

And it stacks with Exploiter.

How was this a good idea?

If the Pact Wizard loses all of its bonus feats, then I don't think it will stack with Exploiter, since both archetypes modify wizard bonus feats.


and a swanky piñata shaped like a(n)


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Let's also not forget that history is written by the winners. It could be that a lot of anti-war voices in history were silenced by the pro-war voices.


I'd say that, with the number of different powers that Neku has access to, he's probably a wizard or an Arcanist of some kind. I'd lean towards Arcanist myself. Especially because he can replace his "spells" whenever he feels like it!

Next up, how about Darkwing Duck?


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Bandw2 wrote:
Wade Erban wrote:

I had this crazy, late night discussion with my roommate, who is a Chaotic Good kinda guy. My character, a devout follower of Sekhmet, wishes to bring war to all the happy nations in a home game (which is a seriously difficult task to pull off).

But my roommate says, "War, is evil!" Evil war? But isn't war simply two or more groups of people fighting each other over something? If war is evil, what are wartime atrocities? What are war heroes, if they were never heroes to begin with? Does that mean that the ultimate trick for a chaotic neutral person to do is to declare war on their least favorite paladin group, and if they agree to it (willingly committing to an evil act), that they all fall? Can you imagine? It'd be the prank of the century!

I'd love to hear what the Paizo forums have to say on this matter.

War being evil, is a modern concept that originated out of the cynocism created in western society by World War 1. Prior to this Countries often not only thought war was fine, but that it was necessary. Wars were a good way to create a strong nation-state, and in pre-nation states they were a good way to obtain money and pressure the creation of pseudo-bureaucracies to organize the nation.

To wage war you need to be able to tax your people so you can pay your men, thus kingdoms not only became more centralized and orderly the more an empire waged war, they were also more likely to create a standard currency and trade with their neighbors that they weren't warring with.

there are many benefits for a pre-machine-gun society waging war, especially since a lot of the time the wars ended with local kings simply swearing loyalty to the invader or simply the taking of resources, or hell even just after a few battles if the war was an "honor" war where the goal was simply to humiliate your adversary.

other times wars were usually a "civilized" society attacking a primitive one to claim their land and push the uncivilized people off of it.

Of course, the people who usually espoused the Dulce et Decorum Est viewpoint were those who didn't actually have to do any fighting. And it wasn't a universally-accepted viewpoint either.

General Sherman said "War is Hell" decades before WWI.


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Leitner wrote:
Grey Lensman wrote:

My usual problem with low CHA characters is that they always try to force their way into diplomacy despite the presence of someone with...

I have the exact opposite problems with players in my group. They dump charisma down to single digits(sometimes even down to 5) and then just try to sit invisible any time it isn't time to swing a greatsword.

This despite the fact that a general description of that charisma score is: Uninteresting, rude, boorish, and generally unpleasant to be around

Sure it is a custom decription but honestly given that charisma is how naturally charming or good with people you are it seems fairly reasonable. 7 would be either immensely anti-social or just extremely rude. At least someone butting into a conversation with their 7 charisma is acting like they have a 7.

Same issue with the occasional players rolling up with an 8-int fighter and because the player is an intelligent human being they still provide lots of solutions to puzzles, better tactics, strategies, etc for dealing with various situations.

Sounds like they're role playing low charisma just fine to me. :P


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silverrey wrote:
You forgot the part about it also being the only weapon you can't enchant.

Unless you staple some spikes onto it.


You'd no longer be able to taste coffee. Or anything else, I guess, but especially coffee.


Thaine wrote:
Imbicatus wrote:

It's completely legal for a class that receives domains to take an inquisition, although usually sub-optimal.

Ultimate Magic wrote:
Inquisitions are intended for inquisitors, not for other classes that give access to domains. While a cleric or other domain-using class can select an inquisition in place of a domain (if appropriate to the character's deity), inquisitions do not grant domain spell slots or domain spells, and therefore are much weaker choices for those classes. These other classes use the appropriate class level as their inquisitor level for the purpose of inquisition granted powers (clerics use their cleric level as their inquisitor level, and so on).
If a class has an archetype that grants a domain, may they select an inquisition instead?

They could indeed select an inquisition if they wanted to, though as has been said, no domain spells makes it usually a worse option that domains.


Other Children's Tales, a book


Sesame Street Skit:
Oscar the Grouch decides that
Trash smells kind of bad


Molten Dragon wrote:
WHAT!??!

I THINK HE SAID DEAD POSERS!!!


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Get the Covincing Lie talent and pump up your bluff ranks however you can, then convince the wizard that you have already defeated him and that he is, in fact, dead.


Maybe be an Avenger Vigilante so that you can use Vital Punishment to Vital Strike on your opportunity attacks?


2 people marked this as a favorite.
Wade Erban wrote:

I had this crazy, late night discussion with my roommate, who is a Chaotic Good kinda guy. My character, a devout follower of Sekhmet, wishes to bring war to all the happy nations in a home game (which is a seriously difficult task to pull off).

But my roommate says, "War, is evil!" Evil war? But isn't war simply two or more groups of people fighting each other over something? If war is evil, what are wartime atrocities? What are war heroes, if they were never heroes to begin with? Does that mean that the ultimate trick for a chaotic neutral person to do is to declare war on their least favorite paladin group, and if they agree to it (willingly committing to an evil act), that they all fall? Can you imagine? It'd be the prank of the century!

I'd love to hear what the Paizo forums have to say on this matter.

Starting a war for s**ts and giggles is a pretty evil act, imo. Especially if none of the countries involved actually had any good reasons to war with each other in the first place.


348.) No one, under any circumstances, likes boiled goose.

349.) You gain a +2 bonus to diplomacy if both you and the person you are trying to influence are wearing fingerless gloves.

350.) A boombox is not a toy.

350a.) Never, ever hit the turbo bass.


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KenderKin is a Hasturfar-

The rest of this post is unreadable.


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That, of course, would leave you dead. You're not a fantasy hero in this situation. You can't bend steel with your bare hands. And of course, even if you were, bringing the train to a sudden stop would likely result in a lot of harm to the people inside of the train as they're thrown violently forward from the momentum.

You're right that there are usually more than two choices in most situations. But sometimes, all of the choices are bad.


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It was you. You monster.


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In at least one version the train scenario that I've heard, the person has their foot stuck on the tracks. They know the train is coming. They can hear you (well, they probably can't since oncoming trains can be pretty loud). They just can't do anything about it. Also, the engineer in the train does see the stuck person. They have thrown the brakes. The train is traveling so fast that it will not stop in time before it hits the person stuck on the tracks. It does take a train moving at full speed some time and distance to slow down, after all.

You're on a bridge overlooking this scene. Everyone involved is doing their best to avert this disaster, but it's going to happen in a matter of seconds. You can choose what will happen, since the lever to divert the train into certain doom is right next to you.

What do you do?


Pulg's umlaut dispenser can also dispense tildes.


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jeremiah dodson 812 wrote:
Ventnor wrote:
jeremiah dodson 812 wrote:
One thing I've developed a serious distaste for is the Quick Footed Halfling racial trait.
Why? What's wrong with halflings being as fast as humans?
Because now seemingly all Halfling are quick Footed, and it removes a MAJOR factor of being small. Why can Halfling just switch a trait and basically remove all true penalty for being small while Gnomes, Dwarves, Goblins, ect are stuck being slow. Halfling are already the Superior small race, they didn't need a trait "buff".

Goblins have a 30 ft. move speed.


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HWalsh wrote:
Ventnor wrote:

Perhaps I am. All I can say is that I've known people who subscribe to viewpoints like that, people who are sure about what good is and what evil is.

They're not very pleasant people.

I have never found them unpleasant. The caveat being that the people are, for lack of a better term, correct.

Most people who would cause problems are those that have weird views on what good and evil are.

If your moral compass is accurate though there is generally nothing unpleasant about black and white morality.

Yes it can lead to bad places but shades of gray also can lead to moral relativism which is much worse.

Edit: It is also hilarious when a relativist villain faces a black and white hero and tries to present him with complex moral conundrums. The B&W gives answers instantly, without hesitation, and is not conflicted at all... Usually the relativist has a meltdown.

It's that caveat that's the sticking point for me. I find most often that people who believe they are, for lack of a better term, correct are the people most likely to have weird views on what good and evil are.

The sticking point for me is when people are so sure that their moral compass is accurate that they never think to question it.


It's no secret that the second n in KahnyaGnorc has an invisible umlaut above it.

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