About Veneficus HeketchCharacter Sheet:
Veneficus Heketch
Male human magus (kensai) 1/monk (hungry ghost monk/master of many styles) 1 LE Medium humanoid Init +4; Senses Perception +7 -------------------- Defense -------------------- AC 18, touch 18, flat-footed 13 (+4 Dex, +1 Int, +3 Wis) hp 7 (1d8-1) Fort +1, Ref +6, Will +5 -------------------- Offense -------------------- Speed 30 ft. Melee unarmed strike +5 (d6-1) Special Attacks punishing kick (1/day, DC 14); spell combat Magus Spells (CL 1st; concentration +6) . . 1st (2/day)— . . 0 (at will)— -------------------- Statistics -------------------- Str 8, Dex 18, Con 8, Int 20, Wis 16, Cha 12 Base Atk +1; CMB +0; CMD 16 Feats: 1st: Weapon Finesse Monk Bonus: Improved Unarmed Strike Hungry Ghost Bonus: Punishing Kick Style Bonus: Kirin Style Kensai Bonus: Weapon Focus (katana) Human Bonus: Slashing Grace (katana) Traits Style Sage, Nature's Mimic Skills: Acrobatics +8 Escape Artist +8 Knowledge (arcana) +9 Knowledge (dungeoneering) +9 Knowledge (local) +10 Knowledge (nature) +10 Knowledge (planes) +9 Knowledge (religion) +9 Perception +7 Sense Motive +7 Spellcraft +9 Stealth +8 Languages Aboleth, Common, Draconic, Infernal, Necril, Sylvan SQ monk AC bonus, kensai canny defense -------------------- Special Abilities -------------------- Fuse Style: At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but when the master of many styles switches to another style feat, he can choose one style whose stance is already active to persist. He may only have two style feat stances active at a time. Arcane Pool (Su): At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.
Spell Combat" At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. Doctor's Notes:
Patient Name: Veneficus Heketch Height: 5'6" Weight: 120 Past History: The patient Veneficus Heketch arrived at Branderscar Sanitarium by the order of a High Court. According to the court files, Heketch went on trial for the murder of a minor noble during an illegal duel. Although the court originally ordered an execution, this descision was later overruled in favor of interment at Branderscar on the basis of "mental instability," with virtually no other details offered.
Physical Report: The patient is in good health, albeit lacking in both muscle mass and body fat. An extreme diet is undoubtedly the cause of this; it would be best to keep him isolated from any others with contagious illnesses. At first I couldn't imagine how such a slight and unassuming man could best another in physical combat.
Assessment: Obviously, the patient's file left me with no clue as to what exactly the patient's "mental instability" is (if in fact this mental instability is real at all). For this reason, I decided to run him through an interview against the standard Psychopathy Checklist. Psychopathy Checklist-Revised (0 points for absent traits, 1 point for partial traits, 2 points for definite traits) Facet 1: Interpersonal Glibness/superficial charm: {0} While the patient is indeed very eloquent (this is likely a product of his schooling, however), at no point did it seem like he was specifically trying to impress me, rather, he merely enjoyed hearing himself speak. In addition he spoke upon a number of academic topics (including medicine) with such specific detail that he couldn't possibly have been decieving me, at least in this regard.
Facet 2: Affective Lack of remorse or guilt: {2} The patient exhibits this in spades, not only does he seem to care next to none about the two murder that I believe he actually has committed, but I'm certain that he's (either consciously or subconsciously) revised some of the details to paint himself as the hero of all his escapades.
Facet 3: Lifestyle: Need for stimulation/proneness to boredom: {1} The patient came off as uncannily calm and collected throughout the interview; I get the feeling he'd make for a patient fighter as well. However, I can't quite see him languishing too long due to his incessant quest for perfection.
Facet 4: Antisocial Poor behavioral controls: {0} Other than the two murders, Heketch's manner suggests a fairly typical upper class upbringing.
Score: {14/32} Final Assessment: While Heketch exhibit many classic psychopathic traits, I believe what really afflicts him is something else entirely. It appears we have a rather extreme case of what's known as a Neurotic Perfectionist on our hands. Nearly every facet of his neurosis revolves around this obsession with dueling. So advanced is this case however, that it has turned the patient delusional as he finds himself unable to meet the ever increasing standards he sets for himself (or so I believe). While I haven't quite deduced the source of this mad devotion, it is clear that interment at Branderscar is his only hope for rehabilitation. Confiscated Items:
Masterwork Cold Iron Katana (400 gp)
Excessively Fine Garments (100 gp) |