Raistlin

Velasar's page

16 posts. Alias of EvolvingMonkey.


Full Name

Velasar

Race

Aasimar

Classes/Levels

Magus 2

Gender

Male

Size

Medium - 6' 2" - 180 lbs

Age

66

Special Abilities

Archon-Blooded Aasimar Heritage (Lawbringer)

Alignment

Lawful Neutral

Deity

Abadar

Location

Molthune (Canorate)

Languages

Celestial, Common, Draconic, Elven, Slyvan

Occupation

Nobleman, Brewer, Assassin

Strength 17
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 10
Charisma 12

About Velasar

VALASAR VERMETHIUS III CR 1
Male Archon-Blooded Aasimar (Lawbringers) Magus (Kensai) 2
LN Medium Outsider (Native)
Init +2; Senses Darkvision; Perception +0
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DEFENSE
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AC 18, touch 14, flat-footed 14. . (+4 armor, +4 Dex)
hp 16 (2d8+4)
Fort +5, Ref +2, Will +3
Defensive Abilities Canny Defense +2; Resist acid 5, cold 5, electricity 5
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OFFENSE
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Spd 30 ft.
Melee Dagger +4 (1d4+3/19-20/x2) and
. . Dagger +4 (1d4+3/19-20/x2) and
. . Masterwork Katana +6 (1d8+3/18-20/x2)
Ranged Crossbow, Light +3 (1d8/19-20/x2)
Special Attacks Spellstrike
Spell-Like Abilities Continual Flame (1/day)
Magus (Kensai) Spells Prepared (CL 2, 4 melee touch, 3 ranged touch): prepared daily
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STATISTICS
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Str 17, Dex 14, Con 14, Int 14, Wis 10, Cha 12
Base Atk +1; CMB +4; CMD 18
Feats Cosmopolitan: Knowledge (Nobility), Sense Motive, Weapon Focus: Katana
Traits Focused Mind, Rich Parents, Twisted Disguise (Disguise)
Skills Appraise +3, Disguise +4, Intimidate +7, Knowledge (Arcana) +6, Knowledge (History) +3, Knowledge (Nobility) +6, Knowledge (Planes) +6, Profession (Brewer) +6, Sense Motive +6, Spellcraft +6
Languages Celestial, Common, Draconic, Elven, Sylvan, Varisian
SQ Arcane Pool (+1) (3/day) (Su), Chosen Weapon: Katana, Compass, Earplugs, Spell Combat (Ex)
Combat Gear Bolts, Crossbow (20), Crossbow, Light, Dagger, Dagger, Masterwork Katana, Mithral Shirt;
Other Gear Acid Flask (2), Alchemist's Fire Flask, Backpack (44 @ 22 lbs), Bedroll, Candle (10), Case, map or scroll (empty), Chalk, 1 piece (10), Compass, Damsel in Distress, Earplugs (5), Fishhook (2), Flint and steel, Lock (Simple), Loose-Fitting Clothing, Manacles, Mug/Tankard, clay, Noble Jewelry, Oil (1-pint flask), Pouch, belt (5 @ 4.5 lbs), Rations, trail (per day) (7), Sewing needle, Signet ring, Waterskin, Whetstone, Whistle, Signal, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs)
Scrolls Obscuring Mist (1/CL1), Unseen Servant (1/CL1)
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SPECIAL ABILITIES
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Arcane Pool (+1) (3/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +2 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon: Katana Kensai abilities only function when wielding a weapon of this type.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Focused Mind +2 to Concentration checks
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.