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About VecThanBackground:
Vecthan(originally Methycor), an ambitions Ithillid, having learned to use a bow, he decided he could make money killing for money. The range and silence of the bow helped him to kill without being detected telepathically. After his first few successes, there seemed there was no shortage of work. After years of work, he got his opportunity for his big score. He was hired to take out Crimelord, Gyxelca. Moments before his kill, he was spotted by aerial guards. He barely escaped, but after killing a few guards. Gyxelca placed a huge bounty on his head dead or alive. Vecthan knew(or hopes) that Gyxelca will not mess with the church. So he joined the church Vecna and changed his name. The church learning of his skill with the a bow, trained them to be one of their inquisitors, to bring Vecna's justice to those who would wrong them. Only 2-3 people in church know his identity, and if he can figure a good way to kill them with out throwing suspicion his way he will. So far, he has successfully hidden here, and kind of enjoys the dispersing Vecna's justice. Skills:
(110 total) (Total = Ranks + Stat Bonus + Class Skill Bonus) acrobatics 10 = 2 +5 +3 Bluff 7 =3 +1 +3 climb 12 = 3 +6 +3 Diplomacy 10 =6 +1 +3 Disguise 10 =6 +1 +3 escape artist 12 =4 +5 +3 fly 11 =1 +5 +3 Heal 14 =5 +6 +3 intimidate 9 =5 +1 +3 Knowledge Arcana 12 =6 +3 +3 Knowledge Dungeoneering 9 =3 +3 +3 Knowledge History 9 =3 +3 +3 Knowledge Local 9 =3 +3 +3 Knowledge Nature 9 =3 +3 +3 Knowledge Planes 12 =6 +3 +3 Knowledge Religion 12 =6 +3 +3 perception 15=6 +6 +3 Profession (Assassin) 13=3 +6 +3 +1 Ride 11=1 +5 +3 Sense Motive 15=6 +6 +3 spellcraft 11=5 +3 +3 stealth 19=11 +5 +3 survival 19=10 +6 +3 swim 12= 3 +6 +3 Feats and Traits:
Feats 1st: Martial Weapon Prof 3rd: Weapon Focus Long Bow 5th: Point Blank 7th: Precise Shot 9th: Rapid Shot 11th: Snap Shot 13th: Improved Snap Shot Bonus Inquisitor Teamwork Feats
Traits
Combat Stats:
BAB +10/+5 Attack Melee Bonus +16/+11 Attack Range Bonus +15/+10 HP: 122 = 14d8 + 3*14 + 6 Init +13 = +5Dex +6 Wis +2trait SR 31 CMB +15 CMD 30 Fort +7
Special Abilities:
Domain - Choose a Domain(Evil Domain) Judgement 2/Day - Cast Judgements Monster Lore - Add Wisdom and Int On Monster Identifier Checks Stern Gaze - Add 1/2 Inquisitor level to Intimidate and Sense Motive Checks Solo Tactics - Can use teamwork Feats solo Cunning initiative - Add Wis Mod and Dex Mod to Init Detect alignment - can cast detect chaos, detect evil, detect good, or detect law Track - add 1/2 Level to tracking Checks Bane - Give Weapon Bane as Swift action Discern Lies - discern lies for a number of rounds per day equal to inquisitor level Touch of Evil (Domain Ability) You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Darkvision 60ft Mind blast- 60ft cone, target must succeed a will save (DC 17+ cha mod) or be stunned for 3d4, this is a standard action can be used at will Psionics- you fain the following spell like abilities: at will- charm monster, detect thoughts, levitate, plane shift and suggestion, DCs are charisma based and count as caster lv8. Improved grab- tentacles have grab ability which can be used on creatures up to large in size. Mind Flayer can grapple up to Huge creatures as long as it can reach their heads. Mind Flayer with at least one tentacle attached can in a single successful grapple check attach the renaming tentacles. Each tentacle attached gives a +2 bonus to grapple checks Extract- if a mind flayer begins his turn with all four tentacles attached and makes a successful grapple check and automatically kill a living creature with a single head and brain 4 tentacles- 1d4 + strength mod + grab Telepathy 100ft Spells:
lvl 0 Qty - 6 Spells: Acid Splash,Detect Magic,Detect Poison,Stabilize,Brand,disrupt undead lvl 1 6/day Qty - 4 Spells : Cure Light Wounds, Wrath,Persuasive Goad, True Strike lvl 2 5/day - 4 Spells : flames of the faithful,follow aura,Weapon of Awe,Cure Moderate Items:
Composite Longbow +5 Str +1 Seeking (9000) Mithril Breastplate +1 Glamored Light Fort (13200) Belt of Giant Strength +2 (4000) Headband of inspired wisdom +2 (4000) Wand of Cure Light Wounds (750) Pearl of Power 1st Lvl (1000) 40 Arrows (2) 20 Cold Iron Arrows (2) 20 Silver Arrows (3) Scythe (18) |
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