About Vaughn Elliot
CMB: 11 (BAB +6; Str +5)
+14/9 dagger (+6/+1 BAB, +5 Str, +1 WF; +2 daggers); d4+9; crit 19-20 (thrown range 10')
Touch AC: 14(16) (Dex +3; 2 weapon bonuses: +1 shield, +1 dodge
Barkskin +3 AC
Shield +4 AC
* +4 on all Cha based checks dealing w/Dwarves
* +2 on all Cha based checks dealing with gnomes and halflings
* -2 on all Cha based checks on everyone else
+0 Acrobatics (Dex: 3; Armor -3)
Bully: +1 Intimidate
Dirty Fighter: +1 damage on a flank
Vagabond Child: +1 Escape Artist, EA is class skill
Bonus Feat (Two-Weapon Defense)
Heart of the Streets: +1 Dodge AC and Ref save when adjacent to at least 2 allies; crowds are not difficult terrain
level 2: +1 Will saves vs. fear. Addt'l +1 per 4 levels after 2nd.
Weapon Focus: Dagger
Weapon Specialization: Dagger
Oils of Shield: | |
Wand: CLW (clvl 1) -- for the group!
Belt of Valorous Dwarvenkind
+2 Dagger, Frost Burst
Vaughn Elliot grew up a poor street rat in Riddleport. He lived in a shanty with his parents, who loved and cared for him as best they could under their circumstances of squalor. Vaughn grew to quickly understand that he had to help support the family. Although his parents taught him right from wrong and that good is preferable to evil, the boy soon learned that sometimes “you gotta do what you gotta do to keep your belly full.” He was physically extremely gifted, and promptly learned that violence--and sometimes just the threat of violence--could often earn a few coppers much faster than begging could.
He learned to use his physical gifts to steal from others through intimidation and, if that didn’t work, brute force. He found he was adept at using both hands for fighting, and took to wielding two daggers at once (daggers were by far the easiest weapon to come by). While he hated himself for being such a thug, he found that the thrill of his “expertise” was a good short-term tonic against the guilt. Vaughn found a small gang of like-minded boys equally desperate, and they were an effective crew—able to corner and mug passers-by and dodge the authorities with equal ease.
Eventually, though, his conscience (and his desire to stop being both a financial and moral burden to his parents) drove him to prepare to leave home. He made one final score: he found a merchant foolhardy enough to travel through Riddleport’s streets alone. The man ended up being a relatively easy mark with a fat purse. Vaughn went back home to leave his parents half his score while they slept. Then he used what was left to equip himself as a “proper warrior,” and he made his way out of the city. He was ready to forge himself a new life using his daggers and skills in legitimate mercenary—maybe even adventuring!—work, rather than mere thuggery. He soon heard of the city of Kaer Maga and knew that there would be opportunity aplenty for his skills there . . .
Double Dagger Attack Routine:
Attack (Frost Burst): [dice]d20+15[/dice]
Attack (Frost Burst): [dice]d20+10[/dice]