Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Vastar's page

295 posts. Alias of GeraintElberion.


Cleric of Erastil (current hp 25, total hp 25; F+4 R+4 W+7; AC19, t12, ff17, Initiative +3, Perception +9)

About Vastar

Male Human (Varisian) Cleric of Erastil 4
NG Medium humanoid (human)
Init +3; Senses Perception +9
AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 25 (4d8)
Fort +4, Ref +4, Will +7
Speed 20 ft.
Melee dagger +4 (1d4+1/19-20)
Ranged masterwork composite longbow +7 (1d8+1/×3)
Special Attacks channel positive energy 6/day (DC 13, 2d6)
Domain Spell-Like Abilities (CL 4th; concentration +7)
. . 6/day—calming touch (1d6+2 nonlethal damage)
Cleric Spells Prepared (CL 4th; concentration +7):
2nd—bull's strength, hold person (DC 15), shield other [D], sound burst (DC 15)
1st—bless [D], command (DC 14), protection from evil, protection from evil, unbreakable heart
0 (at will)—detect magic, light, read magic, spark (DC 13)
[D] Domain spell; Domains Animal, Community, Feather
Str 12, Dex 16, Con 10, Int 12, Wis 16, Cha 12
Base Atk +3; CMB +4; CMD 17
Feats Extra Channel, Point-Blank Shot, Precise Shot
Traits nirmathi militia, sacred touch
Skills Diplomacy +6, Heal +7, Knowledge (history) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +8, Linguistics +5, Perception +9, Sense Motive +8, Spellcraft +6, Survival +8; Racial Modifiers +2 Perception
Languages Celestial, Common, Sylvan, Varisian
SQ aura, domains (community, feather), eyes of the hawk, variant channeling (protection variant channeling)
Combat Gear elemental gem (water), potion of cure light wounds, scroll of restoration, lesser, wand of cure light wounds; Other Gear +1 chainmail, arrows (20), blunt arrows (20), dagger, masterwork composite longbow, backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine, thread (50 ft.), trail rations (7), waterskin, whetstone, 319 gp, 5 sp
Special Abilities
Animal Companion Link (Ex) You have a link with your Animal Companion.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Calming Touch (6/day) (Sp) Heal 1d6+2 nonlethal damage and cure conditions by touch.
Cleric Channel Positive Energy 2d6 (6/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Community) Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.
Cleric Domain (Feather) Associated Domain: Animal

Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Eyes of the Hawk (+2 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Nirmathi Militia (Survival) +1 to Survival checks, Survival is always a class skill for you.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Protection Variant Channeling (±1 Sacred) AC bonus/penalty
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Scroll of restoration, lesser Add this item to create a scroll with spells on it.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.

Animal Companion: Swoop the Roc:

Male Roc
N Medium animal
Init +4; Senses low-light vision; Perception +5
AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)
hp 7 (-2)
Fort +2, Ref +7, Will +1
Speed 20 ft., fly 80 ft. (average)
Melee bite +5 (1d6+1) and
. . 2 talons +5 (1d4+1)
Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +2; CMD 16
Feats Weapon Finesse
Tricks Attack, Attack, Combat Riding, Come, Defend, Down, Down, Fighting, Guard, Heel, Stay
Skills Fly +8, Perception +5
SQ combat riding, fighting
Special Abilities
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Fighting [Trick] The animal has been trained to fight.
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

1. Where were you born? When? How old are you? Were you born into opulence? Were you born behind a dung cart on a short break from another of your mother’s back-breaking work days?

I was born right here in Kassan: Mam says that since they changed the house around I'm still sleeping in the room where I was born.

2. Are your parents still alive? If not, when and how did they die? Does their present situation or the circumstances surrounding their death have any effect on your life choices? What is their legacy? Did they pass on a family curse? Was their fortune swindled away by a scurrilous villain? Were they nobles? Were they dirt poor? Were you ashamed of them? Were you proud of them? Were they ashamed of you? Were there secrets? Did your father have a strange signet ring that disappeared mysteriously when he died? Did your mother run a mage
academy? Did people give you sidelong glances and mutter about your “real” father when you walked past them in the market?

Mam is still with us, Da has gone to happier pastures after joining the warring against Molthune. He was a good man, a good Da: strong, kind, good with his hands... I miss him every day but time passes, you try to be strong for Mam, for the community, for your little sister. That's what Erastil teaches us: there's too many folk needing help here and now to go moping about what's been and gone.

3. Do you have any siblings or other extended family? How important are they to you? Do you love them? Hate them? A little of both? Are
they dead? Are they missing? Are they cursed by an evil lich? Do they own a ship? Do they embarrass you? Do you embarrass them? Did
they marry the love of your life? Do they steal? Were they crippled in an accident you caused? Blinded by a torturer because they wouldn’t
give you up to the authorities? Do they hunt you in vengeance?

Esme, my little sister, she's my sister: she's a flipping pain in the neck sometimes but I'm her brother and if you do her wrong you'd best keep an eye out for me.

4. What is your favourite colour? If you could only eat one food for the rest of your life, what would it be? If you had 100,000 gold pieces to spend, and you couldn’t buy anything even remotely useful, what would you spend it on? A menagerie of exotic animals? A magical pleasure barge? An ostentatious harpsichord? A personal chef who follows you around? A parcel of swamp land? A fossilized dire sloth?

I've always loved a good pigeon pie, with spuds and salty butter... with a bit more money we could fix up the mill, buy in some more goats and fix up the wagons at the Toosher place.

5. Who do you hate? Who would you murder if you were sure you could get away with it and no one would ever find out? If you could erase one
custom, invention, or practice from the face of existence, what would it be? Why?

I hate the soldiers who killed Da but that's a dull kind of background hatred. I hate people who kick up a stink about how they're all so la-de-da that they don't muck in with everyone else: that's who I hate.

6. Who do you love? What person would you sacrifice a thousand people to save? Why do you love them? Do they love you? Are you sure?

I love Mam and Erastil and Esme, I suppose.

7. What do you look like? Are you stocky? Do you have huge jowls? A pug nose, broken from too many bar brawls? The thick forearms of a sailor? Spindly legs with knobby knees? A scar across your forehead? A facial tick? A lazy eye? Are you missing two fingers on your left hand? What happened to those other fingers? Are you bald? Do you have a braided beard with golden ornaments in it? Are you unnaturally tall? Are you an albino? Do you have particularly (and unsettlingly) sharp teeth?

I'm in good shape, still pretty young, not too scrawny but maybe waiting to fill out properly. Wondering about going for a beard but worried about having a daft, whispy thing.

8. What do you believe in? Do you have faith in a higher power? A god? A demon lord? If so which one? Are you a pragmatist? Do you believe people are born good? Evil? Do you believe in fate? Do you think people choose their own destiny? Do you believe peace is the answerto the world’s ills? Education? Conquest? Are you a patriot? What’s an ideal you hold on to? Compassion? Bravery? Righteousness? Power? How do you see yourself ?

I believe in Erastil.
I believe that the good men do resonates through their lives and their communities. I follow the Banner of the Stag because I'm sure that my home and my people are worth some hard yards from the likes of me.
I believe in Erastil.

9. Are you superior to others in your own mind? Are you unworthy of another’s love? Do you love yourself ? Do you hate yourself ? What are you afraid of most? What have you done that you are most ashamed of? What single deed makes you most proud?

I'm a good man, as far as these things go, and I'm lucky to have found a place in life that suits me, but I'm no more special than any other man.

10. How do you dress? Do you wear black satin doublets because they are slimming and hide the weight you put on since you left the monastery? Do you wear worn gray robes because you believe hiding your power is more important than showing off and inviting unwanted attention? Do you wear sparkling jewels and garish colors to make a splash wherever you roam? Do you favor the dress of your people, or scorn it? Why?

I wear hard-wearing, practical clothes, with the mark of Old Deadeye burnt into my gloves and a symbol hung around my neck.

11. How do you talk? Do you stutter? Do you speak slowly, careful to phrase every sentence perfectly? Are you eloquent? Do you favour strange syntax, such as always referring to yourself in the third person? Do you speak softly, or are you especially boisterous? Do you have an accent? Do you grumble? Mutter? Prattle? Do you speak in a high pitch? A low growl? Do you only speak when spoken to?

I talk plain but I don't rush my words or pick fights.

12. What are your goals in life? Do you want to restore your family honour? Do you want to impress the woman of your dreams? Find your lost child? Find the secret of immortality? Write a poetic masterpiece worthy of passing down through the ages? Find your mother’s long lost sword?


©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.