Survivor

Vashina Hasak's page

54 posts. Alias of Luthor Volandis.


Race

| HP: 3/9 | AC: 16 (13 Tch, 13 Fl) | CMB: -1, CMD: 12 | F: +1, R: +3, W: +5 | Init: +5 | Perc: +7, SM: +3

Classes/Levels

| Speed30ft | Wave Strike (5/5) | Spells: 1st bless, stone shield, hydraulic push | Active conditions: none

Gender

Female CG Medium outsider (aquatic, native), humanoid (human) Shaman (speaker for the past) 1

About Vashina Hasak

Hero Lab character sheet:
Vashina Hasak

Female undine shaman (speaker for the past) 1

CG Medium outsider (aquatic, native), humanoid (human)

Init +5; Senses darkvision 60 ft.; Perception +7

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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)

hp 9 (1d8+1)

Fort +1, Ref +3, Will +5

Resist cold 5

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Offense
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Speed 30 ft. (20 ft. in armor), swim 30 ft.

Melee dagger +3 (1d4/19-20) or

sickle +3 (1d6-1)

Shaman (Speaker for the Past) Spells Prepared (CL 1st; concentration +4)

1st—bless, stone shield[ARG]; hydraulic push[S,APG]

0 (at will)—daze (DC 13), detect magic, guidance

S spirit magic spell; Spirit Waves Wandering Spirit

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Statistics
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Str 8, Dex 16, Con 13, Int 12, Wis 16, Cha 14

Base Atk +0; CMB -1; CMD 12

Feats Weapon Finesse

Traits reactionary, resourceful, river rat (marsh or river)

Skills Bluff +0, Craft (carpentry) +6, Diplomacy +0, Disguise +0, Knowledge (nature) +5, Perception +7, Spellcraft +5, Survival +7, Swim +7, Use Magic Device +6

Languages Common, Sylvan

SQ amphibious, hydrated vitality[ARG], wave strike, mostly human

Combat Gear scroll of cure light wounds, cure light wounds; Other Gear hide shirt, dagger, sickle, backpack, bedroll, blanket[APG], canteen[UE], carpentry tools, flint and steel, pot, potion sponge[ARG], potion sponge[ARG], scroll belt[UI], spell component pouch, wooden holy symbol of Hanspur, 30 gp, 3 sp

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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.

Darkvision (60 feet) You can see in the dark (black and white only).

Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.

Hydrated Vitality (2 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water.

Swim (30 feet) You have a Swim speed.

Wave Strike (5/day) (Su) As a standard action, melee touch drenches and pushes 5 ft.

Xenophobic (drawback) - You have a hard time understanding and trusting those with unfamiliar ways and appearances. You take a –2 penalty on Diplomacy and Sense Motive checks made against creatures of a different race or from a different culture.

Mostly Human - You appear to be human and you count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). You do not automatically gain your associated elemental language (but may select it as a bonus language).