HP 64/64 | AC 23 | F +13 R +12 W +10 | Spd 35ft | | Perception +8| Active Conditions: Longstrider, Beacon of Vitality, Darkvision
Diplomacy Gather Info: 1d20 + 16 ⇒ (8) + 16 = 24 Arcana RK: 1d20 + 13 ⇒ (15) + 13 = 28 Anaissah does what she does best, talk and listen and get by on her natural talents without really trying hard. By the end of the short wander through the grounds, she rejoins the group while laughing at something Seshuun had told her, and carrying in her arms four Moderate Healing Potions from Zarta. Anaissah was quite fond of the Chief Archivist already, but gifts never hurt! Anaissah then casually shares what she was told about beacons used in other places that act as dimensional anchors and strengthen the connection to the two realms. She, herself, has personal experience with that having recently returned from Osirion. It was not an experience she particularly enjoyed, and hopes the dream plane is more rewarding. "I think a whole lot of pesh would make this adventure much more exciting." she says with an impish twinkle in her eyes, only half joking.
Male CG Medium (Galt) Human Oracle of Life 4 | HP 30/33 | AC 22, T 12, FF 20 | CMD 13| F +3 R +3 W +3 | Init +2 | Perc -1 | Spd 15ft | Channel pos. 2d6+1 5/7 (DC18), Energy Form 4/4 rds/day | Active Conditions: None.
Sense Motive: 1d20 + 6 ⇒ (16) + 6 = 22 Brand nods and sniggers along with Maggie. "Zhet eez zo! But what do zhey know, little scorpions who sit on rocks." Brand squats, mimicking a scorpion it would seem, but the posture of defecating should be obvious.
Male CG Medium (Galt) Human Oracle of Life 4 | HP 30/33 | AC 22, T 12, FF 20 | CMD 13| F +3 R +3 W +3 | Init +2 | Perc -1 | Spd 15ft | Channel pos. 2d6+1 5/7 (DC18), Energy Form 4/4 rds/day | Active Conditions: None.
I have no problem continuing, though I have been quite forgetful checking the site so my apologies to all and in the future bot Brand as needed for healing ;)
Male CG Medium (Galt) Human Oracle of Life 4 | HP 30/33 | AC 22, T 12, FF 20 | CMD 13| F +3 R +3 W +3 | Init +2 | Perc -1 | Spd 15ft | Channel pos. 2d6+1 5/7 (DC18), Energy Form 4/4 rds/day | Active Conditions: None.
What was it, Ogre stomps the foe? Blast it, slow down! Brand lifts his good foot to kick, leaving him balanced precariously on his bad one. "Haaaa!" Unarmed strike: 1d20 - 3 ⇒ (2) - 3 = -1 Brand falls down, groaning and muttering as he hobbles to his feet. Ogre smashes the ground... Brand grunts, and tries again. Unarmed strike: 1d20 - 3 ⇒ (2) - 3 = -1 As he lays on his back, panting and head swimming, he thinks that, in fact, a scorpion would have a much better chance against an Ogre, and crawls around on the ground, occasionally kicking at others' ankles and shins or smacking them with his staff, cackling and being a general nuisance before sitting in the corner, contemplative and calm as he drinks water and simply observes.
Male CG Medium (Galt) Human Oracle of Life 4 | HP 30/33 | AC 22, T 12, FF 20 | CMD 13| F +3 R +3 W +3 | Init +2 | Perc -1 | Spd 15ft | Channel pos. 2d6+1 5/7 (DC18), Energy Form 4/4 rds/day | Active Conditions: None.
"Most nobles I've known got zeir necks stuck out for zem," Brand replies, and draws a line across his throat with a wicked smirk. "Ah, the idea of a bed sounds good, though! Sod off weez zat feesh. Heir mozzer whaz a hamster, and her father smelt of elderberries!" Brand seems rather moodly and petulant as they leave.
Male CG Medium (Galt) Human Oracle of Life 4 | HP 30/33 | AC 22, T 12, FF 20 | CMD 13| F +3 R +3 W +3 | Init +2 | Perc -1 | Spd 15ft | Channel pos. 2d6+1 5/7 (DC18), Energy Form 4/4 rds/day | Active Conditions: None.
"Actually, I was hoping for zee course on decorum and etiquette. The nerve! Perhaps that's offered at a school where zay teach respect to onez elders and not disgrace their ancestors vith insults, mmm?" Brand remarks with a pointed squint at the person accosting them. Then, to Keiko, "This school already sullies your feet and name, I am zhure zey do not possess zee art of caligraphy and cartography for one of your caliber. Vey vill go somewhere else. Perhaps zee great schools of Oppara, teach you to make maps like a conqueror."
Male CG Medium (Galt) Human Oracle of Life 4 | HP 30/33 | AC 22, T 12, FF 20 | CMD 13| F +3 R +3 W +3 | Init +2 | Perc -1 | Spd 15ft | Channel pos. 2d6+1 5/7 (DC18), Energy Form 4/4 rds/day | Active Conditions: None.
"Oh, I'll be a mule. I've been called vorse," Brand remarks about carrying everything out, those shrinks at Keiko's scolding, for she reminded him of his grand-daughter. He imagines her as a youth on a wooden rocking horse, and smiles to himself whilst looking at the peculiar, magical pole-arm. Spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11 "Ah, yez, zeez eez one of zee five famed weapons of zee master Zheneral Lu Ghan heemself, who tales zay had zee power to strike down zee very gods with eets might!" He cackles to himself. Bluff: 1d20 - 2 ⇒ (2) - 2 = 0 Perfection.
Kelvris wrote: I just made my first Ancestry purchase after PaizoCon. I’m now the proud owner of a bouncing baby Beastkin :) An odd choice for a Witch mechanically, but I like the concept. Man, I was going to pull the trigger on a Suli heritage, but Humans are so... versatile. And I can just rp the distint genie connection.
Male CG Medium (Galt) Human Oracle of Life 4 | HP 30/33 | AC 22, T 12, FF 20 | CMD 13| F +3 R +3 W +3 | Init +2 | Perc -1 | Spd 15ft | Channel pos. 2d6+1 5/7 (DC18), Energy Form 4/4 rds/day | Active Conditions: None.
Yours is mined wrote:
Very cool indeed! And so I will humbly share my decade-old minis
Yes,I require it to make sense. That's not the question you're really asking, though. You're asking: Who gets to decide what makes sense and what doesn't? The player does. If, something is SO egregious, that it disrupts the feel of the story you are COLLABORATIVELY creating, then look to the table for consensus. Does anyone feel that choice would inhibit their fun, verisimilitude, etc? Listen, engage, and discuss. Allow for possible answers. You should WANT them to have an awesome answer as to how they suddenly know magic. Don't dictate player choice. Don't stifle creativity. Edit: And as an aside on the XP conversation, I am strongly in favor of raw numbers. James Jacbobs has made the compelling case many times in the past.Being transparent with XP and what gets them XP will facilitate the gamestyle you want to see at your table. "You killed the pack of goblins, 200 XP"
When you create incentive, you create motivation.
I am curious why the player's guide suggests cold-theme sorcerers and their ilk, when I'll suspect most of the monsters they will face will be immune (or at least resistant) to cold. Especially dragons, ice trolls, frost giants, probably the undead, etc. I imagine a fire-themed caster would be a much better fit for this AP, no? At least from the standpoint of not being severely ineffective.
Going prone against ranged attackers. Seriously, everyone gives me crazy eyes when I do it with my life oracle! "The goblins start shooting arrows at you from atop the bluff!" "I lay down." Bam. +4 AC, doesnt hinder my spellcasting. Oh, I'm behind the fighter? Guess I have Soft cover, too. Another +4 to my AC. Also, using soft cover to prevent AoOs.
Sarf wrote: Varthanna - According to the book all the locks are simple locks, which means 1 round to open. Makes sense for the footlockers 1 per action, but what does that have to do with the stuff in the quartermaster stores? If you've already made the required stealth, why not just loot the room while your there? Also, according to our dm, there is no rules in the book for npcs who notice you've gained back your gear. So if that is a houserule of yours, we wouldn't adopt it. It makes sense to follow the AP RAW for our group. You're either following RAW or not. RAW is that you get to open one lock per Ship Action (so 1/night unless you want to be fatigued, then its 2/night). NPC reactions: That is not a matter of RAW/not RAW. That is a matter of turning NPCs from dynamic thinking individuals into mindless zombies. It also doesn't say that Harrigan wont poop gold bricks and fly away into the sun, so clearly, he would. That said, the AP "RAW" as you insist explicitly says the PCs should not be "foolhardy" in stealing from the stores, and further details potential punishments (taking 20 to search the entire ship, keelhauling for thieves and Grok alike, etc). Your DM should realize that there are simply not enough pages in an AP to detail every NPC response to every PC action in minutia.
I respectfully disagree with the OP, and will provide rules to support this. Rules wrote:
Rules wrote:
If broken were an illusion, it would clearly state it with a tag, at least, and would likely be a glamer.
It was suggested I link this over here, since I am using these rules for my S&S campaign. Here is the link to the homebrew forum where I'm testing them out by building the wormwood and man's promise as baselines. Overall speeds are reduced compared to the paizo ships, but it is an across the board reduction so far. Still playtesting and fiddling with it.
Back when Stormwrack (Wizards 3.5) came out, I ran a pirate campaign and took bits from that book, as well as the OGL Seafarer's handbook and designed a method for creating ships from scratch. As with any customization and flexibility, it can get rather complicated. Since Skull and Shackles came out, I have tried to revise/add/modify it to use in that campaign. As time allows, I am going to try and build a Wormwood and Man's Promise using these rules in this thread. For now,
FYI, I also originally designed this for Eberron, but almost everything should work in any setting
WampaX wrote:
I like that. A crimson rotting whale, in profile, on a field of azure.
In reading through what little of the crew, I've been fleshing them out in more depth. Cog
Tam Tate
Master Scourge
After trying (and failing) to accurately describe the utterly awesome Kaer Maga to my players, I thought a visual aid was required. So, I busted out some old terrain supplies, brushed off my elementary school craft skills, and constructed a model of the city as a player aid. It went over pretty well, so with that encouragement I thought I'd share it for all! Below a link to how its turned out.
The Dread Pirate Hurley wrote:
Love the modificiations, I was keeping them as original as I could, but I think making them more rooted in Golarion the better. Wintrit's Privateers(modified from Barrett's Privateers, recast to tell the tale of an elderly sailor who survived the ambush in Sargava by the Free Captains. Oh the year was 4660
Asmodeus damn them all
Oh Elcid Wintrit cried the town
(Chorus) The Barbazu sloop was a sickening site
(Chorus) On the Queen's birthday we put to sea
(Chorus) On the ninety-sixth day we sailed again
(Chorus) The Sargavan lay low down with gold
(Chorus) Then at length she stood two cables away
(Chorus) The Barbazu shook and pitched on her side
(Chorus) Now here I lay in my sixty-sixth year
(Chorus)
Haul Away Joe (modified) Hosetter was the lord o Galt
Away, haul away, we'll haul away Joe
Once I was in Magnimar
(Chorus) Now when I was a little boy
(Chorus) Way haul away
Ahoy, maties! Put yer sea shanties thar, so be they see by all th' scurvy boys tha' come aft'. Sing them rhythms and do yer times, so we be busy til Skull and Shackles! Dead Man's Chest (modified)
Fifteen men of 'em stiff and stark
Fifteen men on a dead man's chest
PRIMAL CURRENTS RACE > ENVIRONS > ENERGY TYPE > SCHOOL > NATURAL HATRED
BACKGROUND
The world itself shook in revolt. It was torn asunder, and flung the five brothers to the far stretches of the realm. There they changed. Cursed. Twisted, malformed, their great kingdoms reduced to insular tribes. Each fostering resentment for their brothers, knowing they surely betrayed them for their own hopes of power. But when war was nearly upon them there came the storms. Endless torrential rains. Monumental floods. Lightening storms that swelled larger than a single nations and the angry eyes of their Gods glaring down upon them. Hurricanes and thunder made the world tremble. The remnants of their great people reduced to ruins. The tribes were forced to adapt, and survive. That was many generations ago. Now the peoples have each developed their own art, traditions passed down from their half-forgotten, mythical prince-mages. The Hobgoblins of the plains use transmutation to shape and mold the rugged savannahs, twisting the earth into a tool for conquest and protection. The Vishkanya hide their cities deep in the jungles, closed in viels of mist and trickery where even the lightening cannot find. The Gillmen sink into the darkness, where in the black of the sea they are safe, and send forth only the twice-born up to the wave-ravaged coasts. Satyr's bath their forests and heal the wounds of the storms, forever in a cyclic battle. And the Goliaths, high atop the peaks in their domed keeped, tempt the lightening to strike their great prismatic globes. But through it all, the five peoples never forget their betrayal. They vowed revenge. Even as lightening lit up the skies, hearts filled with malice.
[url=http://digitalgallery.nypl.org/nypldigital/dgkeysearchdetail.cfm?trg=1&strucID=1056055&imageID=1564903&parent_id=1055983&word=&snum=&s=¬word=&d=&c=&f=&k=0&sScope=&sLevel=&sLabel=&total=79&num=60&imgs=20&pNum=&pos=72&print=small]Link[/ur] Old asian art of two shields What about tonfas? I would consider them, effectively, wooden bucklers. Definately dual wielded.
Totally agree with the OP. I used to go straight to the blog to see what's up. Now.... not so much. Especially when I have to scroll, and scroll, and scroll to get past the infuriating fiction they put on it. There is a "Web Fiction" tab right next to the "Blog" tab. Why not just use that instead of having it as blog filler?
Frankthedm wrote:
so... "She is'nt fit for the King!"*high level cleric casts Regeneration and Atonement.* "Is now." *Unicorn nods* "All hail the Queen!"
The utility of a lantern archon vastly outweighs the other angelic companions. The greater teleport at-will makes planning and strategic uses of resources a thing of the past. "We're in the middle of a dungeon, trapped, must sneak along so we dont wake up the 50 mummies guarding the place... welp, here's some gp Ol' Lantie, go teleport into the Black Markets of Katapesh and buy us a scroll of silence! Off ya go!"
ciretose wrote:
Essentially, "That Guy" lacks interpersonal skills or a high emotive intelligence. Others, who are more skilled at the art of BS, are not labeled as "That Guy" and can still play venerable drow liches cause they've got charm, ya'll.
Andrew Christian wrote:
Agreed. There is no rule for requiring ride checks for difficult terrain (which is what stairs are). I am baffled to see all these replies from the opposite. This is perfectly normal and well within the rules (not even grey rules, frankly)
I played a prophet in a Kingmaker game and enjoyed it immensely. I actually liked that nothing was set in stone as far as their rules. Instead, I started with a blank sheet but always worked in a new, convoluted taboo (and added it to an ever-growing list) in various interactions with NPCs. NPC: Here, have some water.
NPC: What about some stew?
NPC: How about bread?
NPC: Uh... wine?
As for the sexual aspect, well, people would ask him about weird clothing,items or books he had, and he would hand wave them away. Other PC: Arent you ever going to eat that carrot you bought?
You can have one for every skill. Here is what Jason Bulmhan said in an old thread on the subject:
Jason Bulmahn wrote:
This is somewhat like the "Pathfinder rules most people dont know". I see lots of games where there are tactics/procedures that just don't happen with the frequency I'd expect. Maybe it's just play style and YMMV, that said: Why don't more people... ...ready actions against spellcasting BBEGs? ...drop prone at the end of their actions in ranged combats? ...cast touch spells before combats and hold the charges?
So first, a general question: What happens when you have a bonus feat but you do not meet the prerequisites for any of your available feats? Does the class ability just sit dormant until you do, and then they suddenly unlock? If, for example, I have a bonus feat at 6th but cannot take any of the available feats, and then at level 8 my stats increase, do I then gain the bonus feat that I couldn't take before? I am in particular looking at the Gendarme archetype. Overall, I like it. Except for one thing:
Gendarme wrote:
Including Spring Attack in that list really seems to throw a wrench in it, since it effectively means that a Gendarme needs to take Dodge and Mobility with their regular feats and have a Dex 13. Secondly, you already get Ride-by attack, which does the exact same thing but for mounted combat, and you're supposed to be entirely focused on mounted combat, why the heck is this feat on the list??? This seems like a mistake, honestly.
DarkHomer420 wrote: I myself am planning on running a Paladin of the Godclaw/Hellknight for a module my GM is gonna do, should be a hoot. :) I'm playing one of these right now and its awwwweeesome. Here's my Godclaw Code of Conduct, which is based around the codes of the various aspects in the Faiths of... books. He also has the Oath against Savagery and is from Lastwall, so some of these may not apply to others. » I am the Claw of the Gods. I am their talons. I am their tool. I am the hand that can break or bend; build or rend.
|