Varthanna's page

Organized Play Member. 917 posts (1,083 including aliases). No reviews. No lists. No wishlists. 11 Organized Play characters. 4 aliases.


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How on earth is this worth a level 14 feat. Not exactly building hype with this.

*

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Millicent Velarno wrote:
Can we get a boon granting access to the Russian language?

I would add/expand that boon to any language exposed to in various scenarios that have no access options (eg Ancient Orision, Hallasian )

Verdant Wheel

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HP 64/64 | AC 23 | F +13 R +12 W +10 | Spd 35ft | | Perception +8| Active Conditions: Longstrider, Beacon of Vitality, Darkvision

Diplomacy Gather Info: 1d20 + 16 ⇒ (8) + 16 = 24

Arcana RK: 1d20 + 13 ⇒ (15) + 13 = 28

Anaissah does what she does best, talk and listen and get by on her natural talents without really trying hard. By the end of the short wander through the grounds, she rejoins the group while laughing at something Seshuun had told her, and carrying in her arms four Moderate Healing Potions from Zarta. Anaissah was quite fond of the Chief Archivist already, but gifts never hurt!

Anaissah then casually shares what she was told about beacons used in other places that act as dimensional anchors and strengthen the connection to the two realms. She, herself, has personal experience with that having recently returned from Osirion. It was not an experience she particularly enjoyed, and hopes the dream plane is more rewarding.

"I think a whole lot of pesh would make this adventure much more exciting." she says with an impish twinkle in her eyes, only half joking.

Silver Crusade

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Male CG Medium (Galt) Human Oracle of Life 4 | HP 30/33 | AC 22, T 12, FF 20 | CMD 13| F +3 R +3 W +3 | Init +2 | Perc -1 | Spd 15ft | Channel pos. 2d6+1 5/7 (DC18), Energy Form 4/4 rds/day | Active Conditions: None.

Sense Motive: 1d20 + 6 ⇒ (16) + 6 = 22

Brand nods and sniggers along with Maggie.

"Zhet eez zo! But what do zhey know, little scorpions who sit on rocks." Brand squats, mimicking a scorpion it would seem, but the posture of defecating should be obvious.

Silver Crusade

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Male CG Medium (Galt) Human Oracle of Life 4 | HP 30/33 | AC 22, T 12, FF 20 | CMD 13| F +3 R +3 W +3 | Init +2 | Perc -1 | Spd 15ft | Channel pos. 2d6+1 5/7 (DC18), Energy Form 4/4 rds/day | Active Conditions: None.

I have no problem continuing, though I have been quite forgetful checking the site so my apologies to all and in the future bot Brand as needed for healing ;)

Silver Crusade

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Male CG Medium (Galt) Human Oracle of Life 4 | HP 30/33 | AC 22, T 12, FF 20 | CMD 13| F +3 R +3 W +3 | Init +2 | Perc -1 | Spd 15ft | Channel pos. 2d6+1 5/7 (DC18), Energy Form 4/4 rds/day | Active Conditions: None.

What was it, Ogre stomps the foe? Blast it, slow down! Brand lifts his good foot to kick, leaving him balanced precariously on his bad one.

"Haaaa!"

Unarmed strike: 1d20 - 3 ⇒ (2) - 3 = -1

Brand falls down, groaning and muttering as he hobbles to his feet.

Ogre smashes the ground...

Brand grunts, and tries again.

Unarmed strike: 1d20 - 3 ⇒ (2) - 3 = -1

As he lays on his back, panting and head swimming, he thinks that, in fact, a scorpion would have a much better chance against an Ogre, and crawls around on the ground, occasionally kicking at others' ankles and shins or smacking them with his staff, cackling and being a general nuisance before sitting in the corner, contemplative and calm as he drinks water and simply observes.

Silver Crusade

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Male CG Medium (Galt) Human Oracle of Life 4 | HP 30/33 | AC 22, T 12, FF 20 | CMD 13| F +3 R +3 W +3 | Init +2 | Perc -1 | Spd 15ft | Channel pos. 2d6+1 5/7 (DC18), Energy Form 4/4 rds/day | Active Conditions: None.

I apologize for being MIA having real life swamp me.

Silver Crusade

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Male CG Medium (Galt) Human Oracle of Life 4 | HP 30/33 | AC 22, T 12, FF 20 | CMD 13| F +3 R +3 W +3 | Init +2 | Perc -1 | Spd 15ft | Channel pos. 2d6+1 5/7 (DC18), Energy Form 4/4 rds/day | Active Conditions: None.

"Most nobles I've known got zeir necks stuck out for zem," Brand replies, and draws a line across his throat with a wicked smirk.

"Ah, the idea of a bed sounds good, though! Sod off weez zat feesh. Heir mozzer whaz a hamster, and her father smelt of elderberries!" Brand seems rather moodly and petulant as they leave.

Silver Crusade

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Male CG Medium (Galt) Human Oracle of Life 4 | HP 30/33 | AC 22, T 12, FF 20 | CMD 13| F +3 R +3 W +3 | Init +2 | Perc -1 | Spd 15ft | Channel pos. 2d6+1 5/7 (DC18), Energy Form 4/4 rds/day | Active Conditions: None.

"Actually, I was hoping for zee course on decorum and etiquette. The nerve! Perhaps that's offered at a school where zay teach respect to onez elders and not disgrace their ancestors vith insults, mmm?" Brand remarks with a pointed squint at the person accosting them.

Then, to Keiko, "This school already sullies your feet and name, I am zhure zey do not possess zee art of caligraphy and cartography for one of your caliber. Vey vill go somewhere else. Perhaps zee great schools of Oppara, teach you to make maps like a conqueror."

Silver Crusade

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Male CG Medium (Galt) Human Oracle of Life 4 | HP 30/33 | AC 22, T 12, FF 20 | CMD 13| F +3 R +3 W +3 | Init +2 | Perc -1 | Spd 15ft | Channel pos. 2d6+1 5/7 (DC18), Energy Form 4/4 rds/day | Active Conditions: None.

"Oh, I'll be a mule. I've been called vorse," Brand remarks about carrying everything out, those shrinks at Keiko's scolding, for she reminded him of his grand-daughter. He imagines her as a youth on a wooden rocking horse, and smiles to himself whilst looking at the peculiar, magical pole-arm.

Spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11

"Ah, yez, zeez eez one of zee five famed weapons of zee master Zheneral Lu Ghan heemself, who tales zay had zee power to strike down zee very gods with eets might!" He cackles to himself.

Bluff: 1d20 - 2 ⇒ (2) - 2 = 0

Perfection.

Silver Crusade

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Male CG Medium (Galt) Human Oracle of Life 4 | HP 30/33 | AC 22, T 12, FF 20 | CMD 13| F +3 R +3 W +3 | Init +2 | Perc -1 | Spd 15ft | Channel pos. 2d6+1 5/7 (DC18), Energy Form 4/4 rds/day | Active Conditions: None.

Big badda boom :o

Verdant Wheel

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Kelvris wrote:
I just made my first Ancestry purchase after PaizoCon. I’m now the proud owner of a bouncing baby Beastkin :) An odd choice for a Witch mechanically, but I like the concept.

Man, I was going to pull the trigger on a Suli heritage, but Humans are so... versatile. And I can just rp the distint genie connection.

Silver Crusade

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Male CG Medium (Galt) Human Oracle of Life 4 | HP 30/33 | AC 22, T 12, FF 20 | CMD 13| F +3 R +3 W +3 | Init +2 | Perc -1 | Spd 15ft | Channel pos. 2d6+1 5/7 (DC18), Energy Form 4/4 rds/day | Active Conditions: None.
Yours is mined wrote:

@Radiarch, is your token a picture of a custom mini you've painted yourself?

If so it's very cool -- and matches Radiarch's paizo.com avatar well.

Very cool indeed!

And so I will humbly share my decade-old minis
for Brand (version 1.0 on left, version 2.0 complete with Groetus globe and shield on the right)


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Looks a lot like the model I made of Kaer Maga :)


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This has to be a troll. I wouldn't just sit by, I'd actively try to kill this character, then inform the OP to create a more modest and appropriate PC that doesn't sound like a showboat.


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Yes,I require it to make sense.

That's not the question you're really asking, though.

You're asking: Who gets to decide what makes sense and what doesn't?

The player does. If, something is SO egregious, that it disrupts the feel of the story you are COLLABORATIVELY creating, then look to the table for consensus. Does anyone feel that choice would inhibit their fun, verisimilitude, etc? Listen, engage, and discuss. Allow for possible answers. You should WANT them to have an awesome answer as to how they suddenly know magic. Don't dictate player choice. Don't stifle creativity.

Edit: And as an aside on the XP conversation, I am strongly in favor of raw numbers. James Jacbobs has made the compelling case many times in the past.Being transparent with XP and what gets them XP will facilitate the gamestyle you want to see at your table.

"You killed the pack of goblins, 200 XP"
"Man, loved the way you introduced your arcane background by describing how it was triggering flashbacks when you saw the runes etched on the dungeon wall! 200 XP for that."

When you create incentive, you create motivation.


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I am curious why the player's guide suggests cold-theme sorcerers and their ilk, when I'll suspect most of the monsters they will face will be immune (or at least resistant) to cold. Especially dragons, ice trolls, frost giants, probably the undead, etc.

I imagine a fire-themed caster would be a much better fit for this AP, no? At least from the standpoint of not being severely ineffective.

*

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Going prone against ranged attackers. Seriously, everyone gives me crazy eyes when I do it with my life oracle!

"The goblins start shooting arrows at you from atop the bluff!"

"I lay down."

Bam. +4 AC, doesnt hinder my spellcasting.

Oh, I'm behind the fighter? Guess I have Soft cover, too. Another +4 to my AC.

Also, using soft cover to prevent AoOs.


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Sarf wrote:
Varthanna - According to the book all the locks are simple locks, which means 1 round to open. Makes sense for the footlockers 1 per action, but what does that have to do with the stuff in the quartermaster stores? If you've already made the required stealth, why not just loot the room while your there? Also, according to our dm, there is no rules in the book for npcs who notice you've gained back your gear. So if that is a houserule of yours, we wouldn't adopt it. It makes sense to follow the AP RAW for our group.

You're either following RAW or not. RAW is that you get to open one lock per Ship Action (so 1/night unless you want to be fatigued, then its 2/night).

NPC reactions: That is not a matter of RAW/not RAW. That is a matter of turning NPCs from dynamic thinking individuals into mindless zombies. It also doesn't say that Harrigan wont poop gold bricks and fly away into the sun, so clearly, he would. That said, the AP "RAW" as you insist explicitly says the PCs should not be "foolhardy" in stealing from the stores, and further details potential punishments (taking 20 to search the entire ship, keelhauling for thieves and Grok alike, etc).

Your DM should realize that there are simply not enough pages in an AP to detail every NPC response to every PC action in minutia.


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Jason Bulmahn wrote:
All that said, I gotta ask for some patience here folks. The design team is rather slammed at the moment trying to get caught up on a number of issues and this is one of them. We will get there, just give us some time and above all...

Stealth?

Lighting?

:)


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My thoughts would be to play him almost as you would an android (Data, C3PO). Well-versed in protocol, procedures, rote memorization, analysis of social tics and body language cues, etc.

As others have said and seem to agree, sociopaths are also a fair model (Dexter, Bateman)


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I respectfully disagree with the OP, and will provide rules to support this.

Rules wrote:

Broken

Items that have taken damage in excess of half their total hit points gain the broken condition, meaning they are less effective at their designated task. The broken condition has the following effects, depending upon the item...

Rules wrote:

Illusion

Illusions deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened.

If broken were an illusion, it would clearly state it with a tag, at least, and would likely be a glamer.


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It was suggested I link this over here, since I am using these rules for my S&S campaign. Here is the link to the homebrew forum where I'm testing them out by building the wormwood and man's promise as baselines. Overall speeds are reduced compared to the paizo ships, but it is an across the board reduction so far. Still playtesting and fiddling with it.

Linkie


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Back when Stormwrack (Wizards 3.5) came out, I ran a pirate campaign and took bits from that book, as well as the OGL Seafarer's handbook and designed a method for creating ships from scratch. As with any customization and flexibility, it can get rather complicated. Since Skull and Shackles came out, I have tried to revise/add/modify it to use in that campaign. As time allows, I am going to try and build a Wormwood and Man's Promise using these rules in this thread.

For now,
Ship Building Rules

Ship Building Spreadsheet

FYI, I also originally designed this for Eberron, but almost everything should work in any setting


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Cidwin wrote:
Annoying sure, but I'd much prefer the pages to be filled with delicious content than stats on a monster I could do myself.

or stats that someone ELSE can do for your... even better! 8)


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WampaX wrote:
Trinite wrote:
WampaX wrote:

I don't think I saw this in the AP,

But was it mentioned anywhere what colors the Wormwood flies?
Does Harrigan have his own private signal?
I wondered the same thing. Any chance it's covered in Isles of the Shackles of Pirates of the Inner Sea?

Nope.

Without official input, I think I will base it on the Wormwood's clock.
I'm sure that the PCs will want to initially keep an eye out for it to stay away from, but near the end of the AP, they will specifically be seeking it out.

I like that. A crimson rotting whale, in profile, on a field of azure.


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In reading through what little of the crew, I've been fleshing them out in more depth.

Cog
Why does Cog where a varisian scarf? What happened to his ear? Why is he a devout worshiper of Pharasma?
Cogward was a man in love. He was infatuated with a lovely varisian maid in a port to the north, who he frequented and fawned over every time he made port there. But on one return, he found her with another man. In a grim silent rage he killed the sailor and then his lover. He strangled her with her scarf (the same that he now wears), and as she struggled in her last moment of life, she had bit off his ear in her death throws.

Tam Tate
Why is he called Narwhal?
Maybe he only has one tooth left in his whole mouth, jutting out at an odd angle from his gums. Or maybe he has a hook for a hand that people think looks like a narwhal's horn.

Master Scourge
Why is he carrying a wedding ring? A woman that wanted him to settle down with her, an unfinished promise that he would return once he had enough wealth to give her whatever she wanted as his wife. He pretended he was someone else when he met her, someone better. But when he's with her, she MAKES him better. Soon a mourning women looks out at the harbor in port peril and wonders.


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After trying (and failing) to accurately describe the utterly awesome Kaer Maga to my players, I thought a visual aid was required. So, I busted out some old terrain supplies, brushed off my elementary school craft skills, and constructed a model of the city as a player aid. It went over pretty well, so with that encouragement I thought I'd share it for all!

Below a link to how its turned out.

Pictures


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What can't I click to FAQ more than once? Boooooo!


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The Dread Pirate Hurley wrote:


Haul Away Joe is an especially nice find with the Galt references. If I may propose a change or two and possibly another verse for it? Some change the phrasing from the original a bit more, so for someone who wants a near identical version, the one posted is better.

Love the modificiations, I was keeping them as original as I could, but I think making them more rooted in Golarion the better.

Wintrit's Privateers(modified from Barrett's Privateers, recast to tell the tale of an elderly sailor who survived the ambush in Sargava by the Free Captains.

Oh the year was 4660
How I wish I was in Ostenso now
A letter of marque came from the Queen
To the scummiest vessel I've ever seen

Asmodeus damn them all
I was told we'd cruise the seas for Azlanti gold
We'd fire no hulls, shed no tears
Now I'm a broken man on a Cheliax pier,
The last of Wintrit's Privateers

Oh Elcid Wintrit cried the town
For twenty brave men all fishermen who
Would make for him the Barbazu's crew

(Chorus)

The Barbazu sloop was a sickening site
She'd list to the port and her sails in rags
And the cook in the scuppers with the staggers and jags

(Chorus)

On the Queen's birthday we put to sea
Ninety-one days to Desperation Bay
Pumping like madmen all the way

(Chorus)

On the ninety-sixth day we sailed again
When a great big Sargavan hove in sight
With our sabers rattlin' we made to fight

(Chorus)

The Sargavan lay low down with gold
She was broad and fat and loose in stays
But to catch her took the Barbazu two whole days

(Chorus)

Then at length she stood two cables away
Our twenty young men made awful din
But with one swift spell the gods done us in

(Chorus)

The Barbazu shook and pitched on her side
Wintrit was smashed like a bowl of eggs
And the main truck carried off both me legs

(Chorus)

Now here I lay in my sixty-sixth year
It's been fifty years since we sailed away
And I just made Cheliax yesterday

(Chorus)


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Haul Away Joe (modified)

Hosetter was the lord o Galt
With his red revolut-i-on
Away, haul away, we'll haul away Joe
But then he got his head chopped off
Which spoiled his constitut-i-on

Away, haul away, we'll haul away Joe
(To me) way, haul away
We'll heave and hang together
Away, haul away, we'll haul away Joe

Once I was in Magnimar
Digging turf and pratties
And now I'm on a Shackles ship
Hauling on sheets and braces

(Chorus)

Now when I was a little boy
And so me mother told me
That if I didn't kiss the girls
Me lips would all grow mouldy

(Chorus)

Way haul away
We'll haul away the bowline
Way, haul away
The packet is a-rollin'


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Ahoy, maties! Put yer sea shanties thar, so be they see by all th' scurvy boys tha' come aft'. Sing them rhythms and do yer times, so we be busy til Skull and Shackles!

Dead Man's Chest (modified)

The skipper lay with his nob in gore
Where the Sahuagin's axe his cheek had shore
And the Sahuagin he was stabbed times four
And there they lay, and the soggy skies
Dripped down in up-staring eyes
In murk sunset and foul sunrise
Yo ho ho and a bottle of rum.

Fifteen men of 'em stiff and stark
Yo ho ho and a bottle of rum!
Ten of the crew had the murder mark!
Yo ho ho and a bottle of rum!
Twas a cutlass swipe or an ounce of lead
Or a yawing hole in a battered head
And the scuppers' glut with a rotting red
And there they lay, aye, damn my eyes
Looking up at Abendego's Eye
All souls bound just contrawise
Yo ho ho and a bottle of rum.

Fifteen men on a dead man's chest
Yo ho ho and a bottle of rum
Drink and Besmara had done for the rest
Yo ho ho and a bottle of rum.
We wrapped 'em all in a mains'l tight
With twice ten turns of a hawser's bight
And we heaved 'em over and out of sight,
With a Yo-Heave-Ho! and a fare-you-well
And a sudden plunge in the sullen swell
Ten fathoms deep on the road to Cayden,
Yo ho ho and a bottle rummin'!


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Ravingdork wrote:
Disagreeing with the developers is not a mistake, it's a personal choice.

Depending on the developer, its an obligation. :)


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PRIMAL CURRENTS

RACE > ENVIRONS > ENERGY TYPE > SCHOOL > NATURAL HATRED
Hobgoblins > Dry, arid lowlands > Fire > Transmutation > Goliaths & Gillmen
Vishkanya > Humid jungles > Acid > Illusion > Gillmen & Hobgoblins
Gillmen > Seas and oceans > Negative Energy > Satyrs & Goliaths
Satyrs > Temperate forests > Positive Energy > Vishkanya & Hobgoblins
Goliaths > Mountainous regions > Ice > Abjuration >Vishkanya & Satyrs

BACKGROUND
In the Age Before the Storms, it is said that the five great princes of the realm, archmagi and ancient, came together to battle the very forces of the skies and gods themselves. Their hubris proved to be their undoing, and all peoples. One of the prince-mages betrayed his brothers, they say. A grab for power all his own. But one alone was not enough.

The world itself shook in revolt. It was torn asunder, and flung the five brothers to the far stretches of the realm. There they changed. Cursed. Twisted, malformed, their great kingdoms reduced to insular tribes. Each fostering resentment for their brothers, knowing they surely betrayed them for their own hopes of power.

But when war was nearly upon them there came the storms. Endless torrential rains. Monumental floods. Lightening storms that swelled larger than a single nations and the angry eyes of their Gods glaring down upon them. Hurricanes and thunder made the world tremble. The remnants of their great people reduced to ruins. The tribes were forced to adapt, and survive.

That was many generations ago. Now the peoples have each developed their own art, traditions passed down from their half-forgotten, mythical prince-mages. The Hobgoblins of the plains use transmutation to shape and mold the rugged savannahs, twisting the earth into a tool for conquest and protection. The Vishkanya hide their cities deep in the jungles, closed in viels of mist and trickery where even the lightening cannot find. The Gillmen sink into the darkness, where in the black of the sea they are safe, and send forth only the twice-born up to the wave-ravaged coasts. Satyr's bath their forests and heal the wounds of the storms, forever in a cyclic battle. And the Goliaths, high atop the peaks in their domed keeped, tempt the lightening to strike their great prismatic globes.

But through it all, the five peoples never forget their betrayal. They vowed revenge. Even as lightening lit up the skies, hearts filled with malice.


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[url=http://digitalgallery.nypl.org/nypldigital/dgkeysearchdetail.cfm?trg=1&strucID=1056055&imageID=1564903&parent_id=1055983&word=&snum=&s=&notword=&d=&c=&f=&k=0&sScope=&sLevel=&sLabel=&total=79&num=60&imgs=20&pNum=&pos=72&print=small]Link[/ur]

Old asian art of two shields

What about tonfas? I would consider them, effectively, wooden bucklers. Definately dual wielded.


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Totally agree with the OP. I used to go straight to the blog to see what's up. Now.... not so much. Especially when I have to scroll, and scroll, and scroll to get past the infuriating fiction they put on it. There is a "Web Fiction" tab right next to the "Blog" tab. Why not just use that instead of having it as blog filler?


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Frankthedm wrote:

Dragon #156 answered a similar question, "Can a ring of regeneration restore a female character's maidenhead well enough to fool a unicorn?". Basically the regeneration will restore the physical aspects, but won't help restore the mystical virgin status.

IMHO the Atonement spell feels like a nice fit for the mystical side of the issue for a campaign where it would matter.

so...

"She is'nt fit for the King!"
*high level cleric casts Regeneration and Atonement.* "Is now."
*Unicorn nods*
"All hail the Queen!"


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The utility of a lantern archon vastly outweighs the other angelic companions. The greater teleport at-will makes planning and strategic uses of resources a thing of the past.

"We're in the middle of a dungeon, trapped, must sneak along so we dont wake up the 50 mummies guarding the place... welp, here's some gp Ol' Lantie, go teleport into the Black Markets of Katapesh and buy us a scroll of silence! Off ya go!"


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Jiggy wrote:
An even weirder question is WHY IN THE WORLD does my flail-wielding human get a +1 elevation bonus when attempting to trip a halfling while said human is on a table and said halfling is standing on the floor?

Because halflings deserve it? :P


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Barbarians


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Why, as a GM, would I go out of my way to further punish a player that is making suboptimal choices in the name of flavor?

I wouldn't. Because that would be stupid.


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ciretose wrote:
Rathendar wrote:
I find that when you approach a DM with a concept even if its a bit strange or even a bit munchkiny, not uncommonly the DM can work with said player and come up with a backstory you are both okay with. "that guy" ciretose refers to simply does not ask.

Exactly.

Josh M above gave a perfect example of how you should try to get something unusual you want to play into the game.

"That Guy" doesn't consult and discuss. He whines and pouts when he can't have what he wants and he only showed up with that so you have to let him play it.

Essentially, "That Guy" lacks interpersonal skills or a high emotive intelligence. Others, who are more skilled at the art of BS, are not labeled as "That Guy" and can still play venerable drow liches cause they've got charm, ya'll.

*

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Andrew Christian wrote:


There are no rules in the book that account for this. In a home game a GM is more than allowed to create his own. In PFS, not so much.

Agreed. There is no rule for requiring ride checks for difficult terrain (which is what stairs are). I am baffled to see all these replies from the opposite. This is perfectly normal and well within the rules (not even grey rules, frankly)


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I played a prophet in a Kingmaker game and enjoyed it immensely. I actually liked that nothing was set in stone as far as their rules. Instead, I started with a blank sheet but always worked in a new, convoluted taboo (and added it to an ever-growing list) in various interactions with NPCs.

NPC: Here, have some water.
Me: Oh, no, sorry. I can only drink water that was thrice poured over a mirror.

NPC: What about some stew?
Me: Was the meat cooked during the full moon? Alas, then I cannot eat it.

NPC: How about bread?
Me: Was the flour milled counter-clockwise?

NPC: Uh... wine?
Me: Only wine from Druma, of course, that was whispered prophecies since the vines were saplings.

As for the sexual aspect, well, people would ask him about weird clothing,items or books he had, and he would hand wave them away.

Other PC: Arent you ever going to eat that carrot you bought?
Me: Eat it? Good heavens, no.


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You can have one for every skill. Here is what Jason Bulmhan said in an old thread on the subject:

Jason Bulmahn wrote:

Hey there all,

I think that you can come up with a masterwork tool for every skill, if you give it some thought. Here are some examples I came up with on the fly...

Spellcraft - A tome containing a myriad of sample spell effects and guides for identifying them.
Diplomacy - A pleasant perfume or situationally appropriate attire.
Bluff - Bribes or an appropriate distraction. This one is actually pretty tough and highly dependent on the situation.
Use Magic Device - A guide of common magic phrases and activation techniques.

So.. I am not really in favor of limiting this option, but I think that a GM is well within his right to limit abuses of this particular rule.

Jason Bulmahn
Lead Designer
Paizo Publishing


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This is somewhat like the "Pathfinder rules most people dont know". I see lots of games where there are tactics/procedures that just don't happen with the frequency I'd expect. Maybe it's just play style and YMMV, that said:

Why don't more people...

...ready actions against spellcasting BBEGs?

...drop prone at the end of their actions in ranged combats?

...cast touch spells before combats and hold the charges?


23 people marked this as FAQ candidate. 5 people marked this as a favorite.

So first, a general question:

What happens when you have a bonus feat but you do not meet the prerequisites for any of your available feats? Does the class ability just sit dormant until you do, and then they suddenly unlock? If, for example, I have a bonus feat at 6th but cannot take any of the available feats, and then at level 8 my stats increase, do I then gain the bonus feat that I couldn't take before?

I am in particular looking at the Gendarme archetype. Overall, I like it. Except for one thing:

Gendarme wrote:

Bonus Feats

A gendarme trains to be a mounted terror, almost to the exclusion of all other abilities. He gains bonus feats at 1st level, 5th level, and then every three levels thereafter, but must select these bonus feats from the following list: Improved Bull Rush, Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge, Spring Attack, and Unseat. If the gendarme has already selected all of the listed feats, then he may select his bonus feats from those feats listed as Combat Feats.

This ability replaces tactician, greater tactician, master tactician, and the standard cavalier’s selection of bonus feats.

Including Spring Attack in that list really seems to throw a wrench in it, since it effectively means that a Gendarme needs to take Dodge and Mobility with their regular feats and have a Dex 13.

Secondly, you already get Ride-by attack, which does the exact same thing but for mounted combat, and you're supposed to be entirely focused on mounted combat, why the heck is this feat on the list??? This seems like a mistake, honestly.


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DarkHomer420 wrote:
I myself am planning on running a Paladin of the Godclaw/Hellknight for a module my GM is gonna do, should be a hoot. :)

I'm playing one of these right now and its awwwweeesome. Here's my Godclaw Code of Conduct, which is based around the codes of the various aspects in the Faiths of... books. He also has the Oath against Savagery and is from Lastwall, so some of these may not apply to others.

» I am the Claw of the Gods. I am their talons. I am their tool. I am the hand that can break or bend; build or rend.
» I will learn the weight of my armor. Without my discipline to wear it, it is worthless—my strength is not in my armor, but in my gods. If I lose my armor, I have lost a tool. If I betray my gods, I have died.
» I will have faith in the Order. I will channel its strength through my body. I will shine in its legion, and I will not tarnish its glory through base actions. I am righteous through obedience.
» Corruption in court and church is the greatest corruption of civilization. Without confidence in justice and piety, citizens cannot believe in their countries, and civilization begins to disappear. I will root out corruption wherever I find it, and if a system is fundamentally flawed, I will work to aid citizens by reforming or replacing it.
» When savagery and heresy threaten, I am the first to the wall, and the last to fall.
» I will never refuse a challenge from an equal. I will give honor to worthy enemies of the Order, and contempt for the rest.
» I will never abandon a companion, though I will honor sacrifice freely given.
» I will guard the honor of my Order, both in thought and deed, and I will have faith in them.
» I will not be taken prisoner by my free will. I will not surrender those under my command.
» The wilds are a plague. Under my will they come to spirituality. If they will not come willingly before the law, where they can protest for justice in the courts, they will come under the power of my sword.
» I will suffer death before dishonor. My word is my bond. When I give my word formally, I defend my oath to my death. Traps lie in idle banter or thoughtless talk, and so I watch my tongue.
» I am at all times truthful and forthright, but my allegiance is to my Order. I will do what is necessary to serve them, including misleading others.
» Against my Order's enemies I will show no mercy. I will not allow their surrender, except to extract information. I will defeat them, and I will scatter their hordes. Yet even in the struggle against our enemies, I will act in away that brings honor to my Order


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Elthbert wrote:


Charisma isn't JUST appearance, but appearance IS charisma, if you have a low Cha you have a poor appearance. You have high CHA you LOOOK GOOOOD.

No.

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