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Vars Stanic's page

1,354 posts. Organized Play character for drbuzzard.


Full Name

Vars Stanic

Race

human

Classes/Levels

| HP: 213/213 | AC: 48 (21 Tch, 44 Fl) | CMB: +27, CMD: 48 (55 Grapple, 54 sunder, 52 disarm) | F: +23, R: +24, W: +21 | Init: +9 | Perc: +31 DR 11/-

Gender

male

Size

medium

Age

24

Alignment

nuetral

Deity

Gorum

Strength 22
Dexterity 16
Constitution 16
Intelligence 12
Wisdom 12
Charisma 8

About Vars Stanic

8845-1

Son of a Taldan nobleman, he had his shot at the easy life squandered as his father blew what was left of the estate on foolish business deals. Vars was an adept duelist, and decided to turn his hobby into his vocation as his family was forced to sell their last possession -their title. Vars vowed to claim enough glory to get their title back. He traveled to Absalom to join the Pathfinder society as a clear road to riches and glory.

The choice has served him well as he was able to become one of the most capable warriors on Golarion, and he was able to reclaim a noble title in the Taldan empire. Of course he also got something of a lesson on Taldan titles. Apparently they have multiplied over the years and the values of some have become rather questionable. Vars is now Duke of Shady Mountain. While that doesn't sound bad, the only habitation is Shady Mountain estates, which is little more than a caravan camp. On the plus side his longtime compatriot Duh Woo (the hillbilly) is from his new demense. These days as he does not adventure quite as often as before, he spends much of his time in Oppara partying with the bearded classes. It does get rather boring however as almost nobody is willing to duel him anymore.

Vars Stanic
Male human (Taldan) fighter 19
N Medium humanoid (human)
Init +9; Senses Perception +31
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Defense
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AC 48, touch 21, flat-footed 42 (+14 armor, +4 deflection, +5 Dex, +1 dodge, +1 insight, +4 natural, +9 shield)
hp 213 (19d10+95)
Fort +23, Ref +24, Will +21 (+5 vs. fear); +4 vs. effects that cause you to lose your grip on weapons
Defensive Abilities evasion; DR 11/—
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Offense
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Speed 30 ft.
Melee +1 undead-bane ghost touch falcata +36/+31/+26/+21 (1d8+19/17-20/×3 plus 2d6 vs. Undead) or
. . +5 evil outsider-bane heartseeker impervious adamantine falcata +40/+35/+30/+25 (1d8+23/17-20/×3 plus 2d6 vs. evil outsider) or
. . kukri +27/+22/+17/+12 (1d4+8/18-20)
Ranged +1 adaptive composite longbow +30/+25/+20/+15 (1d8+14/×3)
Special Attacks weapon trainings (fighter's reflexes, heavy blades +6, armed bravery, bows +5)
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Statistics
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Str 27, Dex 20, Con 20, Int 13, Wis 12, Cha 8
Base Atk +19; CMB +27 (+29 sunder); CMD 48 (52 vs. disarm, 55 vs. grapple, 54 vs. sunder)
Feats Additional Traits, Advanced Armor Training, Advanced Armor Training, Critical Focus, Critical Mastery, Dazing Assault[APG], Dodge, Exhausting Critical, Exotic Weapon Proficiency (falcata), Greater Shield Focus, Greater Weapon Focus (falcata), Greater Weapon Specialization (falcata), Improved Critical (falcata), Improved Sunder, Iron Will, Power Attack, Shield Focus, Staggering Critical, Tiring Critical, Weapon Focus (falcata), Weapon Specialization (falcata)
Traits bully, fate's favored, observant, reactionary
Skills Acrobatics +6, Appraise +3, Bluff +1, Climb +17, Diplomacy +1, Disguise +1, Escape Artist +6, Fly +14, Handle Animal +8, Heal +3, Intimidate +24, Knowledge (dungeoneering) +24, Knowledge (engineering) +8, Knowledge (nobility) +7, Perception +31, Ride +14, Sense Motive +3, Stealth +6, Survival +15 (+17 to avoid becoming lost), Swim +17
Languages Common, Draconic
SQ armor mastery, armor training 4
Combat Gear oil of bless weapon (5), potion of bear's endurance, potion of cure serious wounds, potion of fly, potion of lesser restoration (2), potion of neutralize poison, potion of remove blindness/deafness, potion of remove curse, potion of remove fear, potion of remove paralysis, scroll of breath of life (x2), scroll of greater restoration, greater restoration, scroll of heal (x2), scroll of raise dead (x2), unfettered shirt[UE], wand of cure light wounds, caltrops (11); Other Gear +5 comfort glamered full plate, +5 comfort glamered impervious adamantine full plate, +5 heavy steel shield, +1 adaptive composite longbow, +1 undead-bane ghost touch falcata[APG], +5 evil outsider-bane heartseeker impervious adamantine falcata[APG], kukri, amulet of natural armor +4, belt of physical perfection +6, clear spindle ioun stone, cloak of resistance +5, dusty rose prism ioun stone, eyes of the eagle, gloves of dueling[APG], handy haversack, headband of inspired wisdom +2, ring of evasion, ring of protection +4, stone of good luck (luckstone), wayfinder[ISWG], winged boots, block and tackle, grappling hook (2), hammer, iron spike[APG] (10), medium tent[APG], silk rope (50 ft.), weapon cord[APG], 65,902 gp, 9 sp
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Special Abilities
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Armed Bravery (+5/+10) (Ex) Add bravery bonus to will save, Intim. DC to demoralize you increases by amount shown.
Armor Mastery (Ex) Gain DR while wearing armor or using a shield.
Armor Training 4 (Ex) Worn armor -4 check penalty, +4 max DEX.
Armored Juggernaut 11 (Ex) Gain DR based on armor worn, stacks with adamantine armor.
Critical Focus +4 to confirm critical hits.
Critical Mastery (2 Critical feats) Apply extra Critical feats to a critical hit rather than one.
Damage Reduction (11/-) You have Damage Reduction against all attacks.
Dazing Assault (DC 29) -5 to all attacks and maneuvers but struck foes are dazed 1 rd (Fort neg).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Exhausting Critical Critical hit Exhausts target.
Fighter's Reflexes (Weapon Training [Blades, Heavy] +6) (Ex) While not denied Dex bonus to AC, add training bonus to Reflex saves.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Staggering Critical (DC 29) Critical hit staggers target
Tiring Critical Critical hit fatigues target.
Weapon Training (Blades, Heavy) +6 (Ex) +6 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Training (Bows) +5 (Ex) +5 Attack, Damage, CMB, CMD with Bows