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You cannot keep your word unless you give us Girrigz. He is the cause of us being here and will only invite further surface incursion. Tell us where he is so he can be removed from you and it will be as the paladin says. Varrel reinforces the point by sheathing his sword and holding his arms wide.
Varrel interrupts and points his blade at the wererat,
Varrel mentally pushes his will upon the wererat assaulting Gronk (slumber will dc16) but continues to keep his guard up against the one before him.
Using a hex requires no words or gestures so the rats have only seen Varrel standing in place not fighting for rd 4
Hoping Ashe's plea is heard yet seeing a Wererat bearing on Una, Varrel tries to protect her. He flies up and towards the rat closing to melee (if he has sufficient movt) He stands adjacent, hoping his presence will distract from his ally if his Spell like ability failed. He makes eye contact. Sleep. DC16 Will save or sleep for 5 rounds. 30feet range so he can use it if it's not adjacent. Supernatural Abilities don't provoke AOO.
Rd3 Buffs: SHIELD. Current AC 22/13/20.
High ground 2 handed Rime Frostbite Warhammer Attack 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Rd2 Buffs: SHIELD. Current AC 22/13/20.
High ground 2 handed Rime Frostbite Warhammer Attack 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Varrels first strike felled the initial Wererat and he had to pray that his second strike would be equally as effective. He needed to thin out thier numbers quickly since Ashe, apparently, was uninterested in fighting and more enemies were coming. He needed to focus on the foe I front of him, his swing was poor. To make matters worse he was out of area evocations to affect the swarm.
Buffs: SHIELD. Current AC 22/13/20. Initiative1d20 + 2 ⇒ (20) + 2 = 22 Having a flight advantage Varrel needs to inhibit his foes more before allowing himself to be assaulted. And his allies were yet to come in. He casts RIME FROSTBITE and closes to be directly above one of the Unblinded wererats at the edge of the group and Spellstrikes with His Alchemical Sivler Warhammer, using an Arcane Pool point to enchant it to a +1 shock weapon. High ground 2 handed Rime Frostbite Warhammer Attack 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Enforcer:
Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt. Varrel shouts an ferocious roar as he strikes the WERERAT deep cold seeping throughout it's body and Fear shaking it to it's core as it came to understand it would die today. Yay! Shaken, Fatigued and Entangled all at once. Been waiting ages to do that!
Clearly Varrel would have to explain to his allies later that his slumber hex could be used on 1 TARGET ONLY and it was as simple as giving a body a shake to wake them up. Taking out all the guards in one instance was impossible. And it's use would end in him being visible. No. Combat was a forgone conclusion and he would have to arrange the field as favorably as possible.
Varrel casts his spell, Blend via using one of his Pearls of Power and stealthyly moves along at the front at half speed, allowing him to hide in plain sight. He remains well forward using his lowlight vision to stay futher in front.
Varrel offers his Heavy Pick to either Una or Shakhan (since they are warriors) then to either Gronk or Icabod.
If you truly cared for saving Korvosa, and your knowledge is as important as you say, a good soul would already have passed it on. Honestly, if the plague or the panicked people were not a threat to you would you have bothered to approach anyone?
Varrel glares as the doctor and his cronies walk away.
{Great Idea Ashe, Majenko will not stand out amongst the other Pseudodragons and his tiny size makes him difficult to spot.} He allows the Doctor to walk away.
Varrel eyes the good doctor. {I am loathe to just let him go. We cannot follow him forever without giving up the charade. You can see to the woman if you wish Ashe, I will fly above and stealth along the rooftops, along with Una, if you wish to come my lady. You to Icabod, if you posses the magic to follow unseen. }
Varrel had not made the connection before,
Varrel was tiring of the game. The 'Doctor' didn't have the full scope of thier suspicions, but knowing his act was not as convincing as he thought would hopefully cause him to sweat a bit. Perhaps even slip up.
Icabod is set for armor. Given Shakhan the bracers. Icabod can use the wand of Charm Person. Varrel waits for Kendra to be led away and once she is out of sight, distributes the loot. Giving the charm wand to Icabod, bracers to Shakhan and cure disease wand to Ashe.
Seeing the crowd backing off and getting the value of Ashe's request. Varrel descends slowly and stands before the woman, casting Detect Magic.
Search Take10 17 = 17
Spellcraft item 2 1d20 + 12 ⇒ (16) + 12 = 28 Spellcraft item 31d20 + 12 ⇒ (1) + 12 = 13 Una would you help me check the room for concealed dangers?
Guard Captain, I have swept for magical traps, but I am unskilled in mundane trapped works. We must keep to our guard of the doctor, but as soon as possible looters or angry customers may return to get thier money back. We have some samples of the concoction to test for the doctor and the Temple of many. (Varrel uses his magic vision to check if the remedy is magical at all). If the building could be secured against thieves it would be prudent, but we have some evidence and the actual brewing actually takes place in the boarded up building behind us. Do not risk your men for the store. I did see a man in that boarded bolk, Una but I do not think we could spare the resources ourselves. We should get the doctor on his way. He did not ask a question, but was clearly deferring to her. Whatever instincts called Una to jump on the table were working. The place was shutdown and no one was hurt.
Varrel was thoroughly confused by his parties actions. Wasn't Ashe normally the brash one? Una more than anyone was usually the voice of tact and stealth. She always had a reason. But even his normally brilliant analytical mind was racing at the many possibilities at this juncture. Still, these people had been wronged. The would want Vengence. That meant something to him. But did the crime really warrant bloodshed? Ragathiel, I pray to thee, turn the crowd. I must defend my allies... He began to run through all possible uses of his current spell inventory, while maintaining his illusion. As soon as he began to cast again, it would dissappear, he would need to be decisive.
Varrel nods in 'defference' to the Doctor and turns on his heel to follow Una, should she need backup.
Varrel uses his flight hex to raise himself 20 feet of the ground, then casts SILENT IMAGE. He creates and large 40ft wide by 40ft high Image above himself. It is of crossed banners of the Guard and the Royal Flag.
GO BACK TO YOUR HOMES, AVOID PUBLIC PLACES TO PREVENT THE SPREAD. THE CROWN IS ACTING TO FIND A SOLUTION! If the crowd disperses Varrel will remain airborne for 1 minute, while they leave. Then he will float to the ground and rejoin Una These were common and desperate folk. Still they knew well the reputation of the powerful Acadamae wizards. He did not claim to be one, but the commoners hopefully would assume a mage with the power to fly, create a massive illusion and with a fully armed guard party in tow was not worth trifling with. And Una had a very Persuasive glare! I am of course using real life reasoning here. I have been on overseas peace enforcement ops 3 times. You'd be surprised how effective standing on top of a Armored Personnel Carrier with a Megaphone and wearing weapons is for directing a crowd. ;) Most common folk mobs do what they are told when they are clearly outmatched. Our chars are pretty powerful relative to commoners so hopefully this works.
Megan Robertson wrote:
{It would seem snake oil salesmen is indeed all they are. What is see is nothing more than that. A large vat, some scents and oils being mixed with a boat oar. I see no alchemical equipment whatsoever so we can rule that out and nothing in the room detects as magical. I would say the cure is nothing more than water, oil and scent. I hate to take away even false hope but this should not be allowed to continue.} Varrel starts to make his way back via some cover he drops his BLEND spell and catches up to the crowd. He retains his spot in thier security detail and consults with Una, Ashe and the good 'Doctor', hoping the Act would make the man believe his deception was effective.
He did not have time to rely all his reasoning, instead trusting in his allies to trust him. Duvalus would likely use and oppourtunity to inflate his reputation, but I would allow them legitimacy to shut this place down AND he as the Queens Representative would be seen as the man who took away thier cure. Without sufficient time for the people to see the frauds for what they were, Duvalus would be taking away thier hope.
{I released Chatterbeak from our bond Ashe, I haven't the coin for the Pterosaur yet. I could use my scroll to go invisible and examine the place but I am no trapsmith and we shan't be able to use it again later. If we wish to return. Can you not simply order the doctor and his guard to wait a moment. A simple purchase will not take but a few more moments. Una, I will use a pearl and recast my Blend spell. I can fly back to you all if you must go.} Varrel pushes his way through the crowd to a side ally, he did not wish to be seen casting but given the crowds focus on getting to the shop he could well have cast a fireball into the sky and none would notice.
Once he makes it to the boarded up windows he will cast DETECT MAGIC and examine the entrances and look through any cracks he sees, taking care not to touch anything.
Varrel thinks across the mindlink, {I have one invisibility scroll left, Una. If you wish me to do any internal investigation now. Unfortunately I did not prepare it myself of Vanish for that matter. My spells today were all for fighting. I will remain more flexible in future} The elf looks on as the party giant and thier sorcerer make thier way towards the vendor. He follows but stays back 20ft, bringing the vendor into view and tries to look scary enough for the crowd to stay back.
Intimidate1d20 + 6 ⇒ (9) + 6 = 15 The elf has an idea {For that matter I can slumber the good 'Doctor'if we can get him away from the guards and take him somewhere for an interrogation, if the act would be prudent}
Varrel follows the group on the way out and simply mentally relays via Majenko, {As before, we have no solid proof, but all the circumstancial evidence continues to point to the queen or someone manipulating her. I did not hear her words to Ashe, but his mental outrage indicates even he is firm that she is guilty or heavily involved. We have no proof. We need to watch this doctor for now and talk later...} He falls in step at the rear this time while Ashe leads, he had not seen Ashe this angry since they found the remains of those the spider king had fed to the ettercap. He was surprised at his own calmness, likely because he had expected as much coming here anyway. Someone was going to pay for the harm upon this city, but...the queens Aura gave him pause. Despite not being a true wizard, Varrel was no novice. Identifying a magical auras school was a simple task for a practitioner of his power. He knew there was magic about her but the fact he could not divine it's school either meant it was a type he had not seen before (not likely considering his former masters) or something high enough in power that the spell was beyound his spellcraft. That was concerning him.
Varrel waits patiently for his 'Knight Captain' to join him then falls into step with the paladin. As they exit the room to the original chamber where Una awaits, he rearms himself, expecting to leave, possibly with Duvalas in tow based on the mans previous request. They also needed to get the Adabarran back.
Varrel unfortunately only gets the majority of Ashe's report second hand via Majenko.
Varrel makes note on the magic items, {Ashe, Sabina's weapon and armor obviously and the rat with the gloves. The queen is odd though she has a magical aura ABOUT her but it is not focused on an object. She may be under a spell but I haven't picked the shool. It could be a complusion or something simply defensive, the fact I can't place it worries me..}
Varrel is already in action, at attention but with eyes wandering, as a fighting man would immediately size up a room of strangers.
Checks for Sabina. Spellcraft 1d20 + 12 ⇒ (3) + 12 = 15
Checks for Illeosa. Spellcraft 1d20 + 12 ⇒ (15) + 12 = 27
Checks for Elder Statesman 1. Spellcraft 1d20 + 12 ⇒ (19) + 12 = 31
Checks for Elder Statesman 2. Spellcraft 1d20 + 12 ⇒ (19) + 12 = 31
Checks for Elder Statesman 3. Spellcraft 1d20 + 12 ⇒ (3) + 12 = 15
Checks for Elder Throne room Spellcraft 1d20 + 12 ⇒ (11) + 12 = 23
Varrel walks instep behind Ashe, hopefully looking the obedient soldier to his 'Knight captain', had he presented himself as a spellcaster the last time?
He focused his gaze first upon Sabina and then the queen when she came into view, these 2 most concerned him and so he focused the required time to discern the schools and strength of whatever magic was upon them.
Varrel is glad that only Majenko can hear his mental sigh.
Varrel does likewise as Ashe and removes his Scimitar, bow and other weapons. He leaves his Cestus on as through removing the gauntlets is too much bother but if directed by the maidens removes those as well. He stands behind Ashe and awaits the word to proceed.
{ Your play is also revealing ALOT Ashe. If this man is what we think he is, then he is a most Cunning rat. Don't trick a trickster, Ashe, he may be better at the game than you. Focus on the speaking to the queen, that SHOULD be our observed purpose. I will tell you if I detect anything.} Do I 'see' anything Megan? Ashe's chat would have taken at least 3 rounds.
Varrel would have waited in the hall while Ashe delivered his ring, hope fully finding someplace quiet to cast his spell without secrutiny. Unlike Ashe's detect evil, Varrel needed to speak arcane words and perform gestures to cast his spell. {I will try Ashe, but need a moment alone or someone will see. If I can, do not dally, I can keep it up for 5 minutes}
Varrel stalks the escort on the opposite flank, the open display of weapons would do little to discourage trained assasins. But thier risk here was being mobbed by peasants looking for a miracle.
With that the Magus steps away and returns to his flank.
Varrel casts a look at Una. An opportunity to get close to the queen perhaps? Time to play the mercenary card.
He bows as he makes his offer. Adabar was the god of commerce, even in times of strife thier clerics were obligated to ask for payment, it was only right to return the favor.
Varrel looks upon his young friend and smiles. Once again it seemed subtly was not in Ashe's way of thinking. He let it go however, since the crowd was behaving. For now they needed what hope they could get and Ashe's actions were doing that.
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