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Spell Sovereign

Variel Nightstorm's page

1,559 posts. Pathfinder Society character for Neltji.

Full Name

Varies Nightstorm




Magus 3 (AC: 15,12,13; HP: 24; Saves 4,3,4; Init +2, perc +7)







Special Abilities

Magus abilities




Common, Elven, Sylvan, Draconic, Celestial

Strength 16
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 12
Charisma 7

About Variel Nightstorm



AC: 15, touch 12, flat-foot 13 (+2 dex, +3 armor); +4 shield when cast
HP: 24, (3d8+3fc+3 con). current: 0 damage, 0 subdual
CMD: 17
Fort +4, Ref +3, Will: +4

Speed: 30 ft,
Melee: dagger: to hit +5; 1d4+3
Rapier: to hit +6; 1d6+3
Ranged: short bow: to hit +4; 1d6
dagger: to hit +4; 1d4+3
Arcane pool: 0/4 used
Concentration: +12 to cast defensively
AOO: 0/1 used
CMB: +3
Space: 5 ft; Reach 5 ft


pages used

0-Level Magus Spells—acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark.
Ray of enfeeblement
True strike
Enlarge person
Chill touch
Shocking grasp
Magic weapon

Spells prepared:

[] available; [x] used
Acid splash
Detect magic
Frostbite []
Shield []
Enlarge person []

acrobatics: +8 (+3 ranks +2 dex -1 armor +1 trait +3 class)
appraise: +3
bluff: -2
climb: +8 (+3 rank, +3 str, +3 class, -1 armor)
Craft weapons: +3
diplomacy: -1
disguise: -2
escapse artist: +1 (+2 dex -1 armor)
fly: +1 (+2 dex -1 armor)
heal: +1
intimidate: -2
Know (arcane): +7 (+1 rank, +3 class, +3 int)
Know (dung):
Know (planes):
perception: +7 (+1 trait, +2 racial, +1 wis, +3 rank)
Profession sailor +5 (+1 rank, +1 wis, +3 class)
sense motive: +1
stealth: +1 (+2 dex) -1 armor
survival: +1
Spellcraft: +7 (+1 rank, +3 class, +3 int)
swim: +8 (+3 rank, +3 class, +3 str, -1 armor)

Traits and Feats:

Reckless:+1 to acrobatics and class skill
Besmara's blessing:

Simple and Martial weapon proficiency
Light armor proficiency
Combat casting
Weapon focus rapier

Racial abilities:

• Elven Magic: +2 to caster level checks to overcome spell resistance and +2 to spellcraft to identify items
• Arcane focus: +2 to concentration checks
• Keen Senses: +2 Racial bonus on Perception checks
• Low-light Vision: see twice as far as humans in dim light, retaining ability to distinguish color/detail under these conditions
• Elven Immunities: Immune to sleep an effects and +2 against enchantment spells and effects

Class abilities:

Arcane pool: 4, add +1 bonus
Spell combat

Magus arcana:
Close spell

* not carried.
Studded leather 25
Rapier 20
shortbow 30
20 arrows 1
Dagger 2
backpack 2*
bedroll .1*
2 flasks .06*
2 belt pouches 2
sack .1*
sewing needle .5*
string 1*
Shanxia signet ring 10gp
waterskin 1*
whetstone * .02
spellbook 15
spell pouch: 5
24 gp remaining

swift or immediate actions available:

Imbue weapon

dice rolls ignore for now:

Know (arcane): [dice]d20+8[/dice]
Know (dung): [dice]d20+8[/dice]
Know (planes): [dice]d20+8[/dice]

Spell combat
Rapier attack [dice]d20+4+4+2+1+1+1-2[/dice]
Concentration [dice]d20+14[/dice]
Spelled Cutlass attack [dice]d20+4+4+2+1+1-2[/dice]
Damage [dice]d6+6[/dice]

Future notes: :

Next level

status and effects:

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