About Variel Nightstorm
Hero Points: 1
AC: 16, touch 13, flat-foot 13 (+3 dex, +3 armor); +4 shield when cast
HP: 20, (2d8+3+2fc+2 con).
Fort +4, Ref +3, Will: +4
Speed: 30 ft,
Melee: dagger: to hit +3; 1d4+2
Rapier: to hit +3; 1d6+2
Ranged: short bow: to hit +4; 1d6
dagger: to hit +4; 1d4+2
Arcane pool: 0/4 used
Concentration: +9 to cast defensively
AOO: 0/1 used
Space: 5 ft; Reach 5 ft
0-Level Magus Spells—acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark.
 available; [x] used
Enlarge person 
Burning hands 
acrobatics: +2 (+3 dex -1 armor)
climb: +5 (+1 rank, +2 str, +3 class, -1 armor)
Craft weapons: +7 1 rank class, int
escapse artist: +2 (+3 dex) -1 armor
fly: +3 (+3 dex)
Know (arcane): +7 (+1 rank, +3 class, +3 int)
Know (dung): +7 (+1 rank, +3 class, +3 int)
Know (local): +8 (1 rank, +3 class, +3 int, +1 trait)
Know (geo): +5 (1rank trait and int)
Know (planes): +7 (+1 rank, +3 class, +3 int)
Know religion: +4 1 rank and int
perception: +3 (+2 racial +1 wis)
sense motive: +1
stealth: +2 (+3 dex) -1 armor
Spellcraft: +8 (+2 rank, +3 class, +3 int)
swim: +5 (+1 rank, +3 class, +2 str, -1 armor)
Traits and Feats:
Dangerously focused: +2 concentration
• Elves with this racial trait gain elemental resistance 5 to cold
• Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.
• Keen Senses: +2 Racial bonus on Perception checks
• Low-light Vision: see twice as far as humans in dim light, retaining ability to distinguish color/detail under these conditions
• desert runner: +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments.
Arcane pool: 4, add +1 bonus
* not carried.
Studded leather 25
20 arrows 1
2 flasks .06*
2 belt pouches 2
sewing needle .5*
Shanxia signet ring-->given as wedding ring 10gp
whetstone * .02
spell pouch: 5
24 gp remaining
swift or immediate actions available:
There are many tales such as mine. The tale of a vagabond roaming around looking for a chance to prove himself to others and more importantly himself. Not many are granted that chance by others. Most of the time one has to take matters into his own hands.
It's easy to see looking back how I became a vagabond drifting along life with no purpose or direction. I was left in the care of an orphanage at an early age. The only possessions were the clothes I was wearing and a gold ring with a sapphire with the word Shanxia inscribed upon its inside. I was too young to remember the details of that time. The only thing I remember is a what appears to be a youthful elven woman with flowing red hair. Who this person may be I don't really know, but I assume that this is my mother. Likewise I assume that the word inscribed upon the pendant is either her name or has some other relation to her. I have spent most of my adult life looking for her or trying to find out more about the word Shanxia. Unfortunately not being one of much wealth, I have not been able to pay for the direct means of magically divining what this word may entail. The only other possible clue to her identity is the hope that she has made a name for herself with magical talents. You see I inherited some gift of magic as well. Wether this is from her or my father's side I don't know speaking of my 'father' of him I know even less unless you call my surname a clue. Perhaps some day I will find the answer to these life questions and I can know the circumstances of my orphanage.
My childhood was typical of one raised without parents. Cared for but not loved, I was put to work when I was able to earn an income. I was apprenticed out to a blacksmith. There I learned how to make weapons more than anything although I was pretty good with anything at the forge.
Barely out of my elven teens, I traveled quite a bit before I settled in the town of Hedren. There I continued on with my work at the smith doing odds and ends. One day while traveling between neighboring towns Variel hard a commotion nearby. Hurrying onwards, Variel found a half elven woman under attack. Rescuing her, Variel was surprised to see just how beautiful she was. Insisting that she did not owe him anything he asked where she was headed. Even through his gruff demeanor, she saw his potential and indicated that she would travel with him. By the time they reached Hedren the start of a relationship had formed and the rest was history.
Know (arcane): [dice]d20+8[/dice]
Know (dung): [dice]d20+8[/dice]
Know (local): [dice]d20+5[/dice]
Know (geo): [dice]d20+5[/dice]
Know (nature): [dice]d20+5[/dice]
Know (planes): [dice]d20+8[/dice]
Future notes: :
status and effects: