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Spell Sovereign

Variel Nightstorm's page

1,672 posts. Pathfinder Society character for Neltji.


Full Name

Variel Nightstorm

Race

Elf

Classes/Levels

Magus 6; HP 48/48, AC 17/12/15; saves 8/6/7; CMB: +7, CMD 19 loot list

Gender

Male

Size

M

Age

132

Special Abilities

Magus abilities

Alignment

CN

Languages

Common, Elven, Abyssal, Aquan, Gnome, Sylvan

Strength 17
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 10
Charisma 8

About Variel Nightstorm

Picture:

effects:

hero points 2/3 remaining
Rerolls 2/3 remaining.

Defense:
AC: 17, touch 12, flat-foot 15 (+2 dex, +5 armor); +4 shield when cast
HP: 48, (6d8+6 fc+6 con+6 toughness). current: 0 damage, 0 subdual
CMD: +7
Fort +8, Ref +6, Will: +7

Offense:
Speed: 30 ft,
Melee: Tidewater Cutlass: to hit +9; 1d6+4, 18-20
Ranged: Composite longbow (+3 str): to hit +6; d8+3, 20~x3

Arcane pool: 3/7 used
Concentration: +10 to cast defensively
AOO: 0/3 used
CMB: +7
Space: 5 ft; Reach 5 ft

Spellbook:

pages used: 50/50 and 3/50

0-Level Magus Spells—acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark.
1st:
Burning Hands
Chill Touch
Corrosive Touch
Enlarge Person
Expeditious Retreat
Feather Fall
Frostbite
Grease
Magic Missile
Magic Weapon
Ray of Enfeeblement
Shield
Shocking Grasp
True Strike
Vanish
2nd:
Alter Self
Bear's Endurance
Bull's Strength
Cat's Grace
Effortles Armor
Flaming Sphere
Invisibility
Mirror Image
Reloading Hands
Scorching Ray
Spider Climb
Web

3rd Level:
Displacement
Vampiric Touch

Spells prepared:

[] available; [x] used
Light
Prestidigitation
Detect magic
Acid Splash
Shocking grasp [x]
Shield []
Featherfall [x]
Enlarge person []
Vanish []
Bull's strength []
Mirror Image [x]
Web []
Cat's Grace []

Skills:
(2+3)x6 (+ max ranks in sailor for headband)
acrobatics: +9
appraise: +4
bluff: -1
climb: +9
Craft weapons: +10
Craft armor: +10
diplomacy: +9 (+1 for hat for crew from Jiro)
disguise: -1
escapse artist: +1
fly: +1
heal: +0
intimidate: +3
Know (arcane): +8
Know (geog): +5
Know (local): +5
Know (nature): +5
perception: +2
perform (dance): +4
profession (sailor): +9
sense motive: +0
stealth: +1
survival: +0
Spellcraft: +11
swim: +10

Traits and Feats:

Traits
World Traveler (adopted): +1 diplomacy and class skill
Barroom Tailspinner: +1 diplomacy and perform (dance) and dance is class skill
Captains blade (+1 to climb and acrobatics and 1 is class skill, acrobatics)

Feats
Simple and Martial weapon proficiency
Light armor proficiency
Toughness
Weapon focus cutlass
Combat reflexes
Craft magic arms and armor

Racial abilities:

• Spirit of the waters: +4 to swim checks and can always take 10
• Keen Senses: +2 Racial bonus on Perception checks
• Low-light Vision: see twice as far as humans in dim light, retaining ability to distinguish color/detail under these conditions
• Elven Immunities: Immune to sleep an effects and +2 against enchantment spells and effects

Class abilities:

Arcane pool: 7, add +2 bonus
spellcombat
spellstrike
Spell recall
Spells

Magus arcana:
close range: ray spells are now touch spells that stack with spellstrike
Enduring Blade: arcane pool enhancements for weapon last for 1 min/level

Equipment:
* not carried.
potion of shield of faith +2 (3),
potion of touch of the sea (2);
+1 MW chain shirt
Tidewater Cutlass,
mwk cold iron dagger,
mwk silver dagger,
cloak of resistance +2,
headband of vast intelligence +2, (crafted with prof sailor)
nobles outfit,*
lock, good, *
mapmaker's kit, *
masterwork tool (armor), *
masterwork tool (weapons), *
perfume, common (for Rain), *
quick runner's shirt (crafted),
shanxia statue (+1 crit modifier on nat 20) (worth 2,500 gp),
spell component pouch,
spellbook, *
jewelry (worth 75 gp), *
994 gp *

swift or immediate actions available:

Imbue weapon
spell recall
Quick Runner's shirt

dice rolls ignore for now:

Know (arcane): [dice]d20+8[/dice]
Know (geog): [dice]d20+5[/dice]
Know (local): [dice]d20+5[/dice]
Know (local): [dice]d20+5[/dice[

Spell combat
cutlass attack [dice]d20+7[/dice]
Concentration [dice]d20+10[/dice]
Damage [dice]d6+4[/dice]

Future notes: :

Next level
Feat: consider outtflank with Neko and Rain
3rd level spells
8 hp
5 skill points plus 1 more in sailor from headband
+1 bab

status and effects:


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