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Spell Sovereign

Variel Nightstorm's page

1,672 posts. Pathfinder Society character for Neltji.

Full Name

Variel Nightstorm




Magus 6; HP 48/48, AC 17/12/15; saves 8/6/7; CMB: +7, CMD 19 loot list







Special Abilities

Magus abilities




Common, Elven, Abyssal, Aquan, Gnome, Sylvan

Strength 17
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 10
Charisma 8

About Variel Nightstorm



hero points 2/3 remaining
Rerolls 2/3 remaining.

AC: 17, touch 12, flat-foot 15 (+2 dex, +5 armor); +4 shield when cast
HP: 48, (6d8+6 fc+6 con+6 toughness). current: 0 damage, 0 subdual
CMD: +7
Fort +8, Ref +6, Will: +7

Speed: 30 ft,
Melee: Tidewater Cutlass: to hit +9; 1d6+4, 18-20
Ranged: Composite longbow (+3 str): to hit +6; d8+3, 20~x3

Arcane pool: 3/7 used
Concentration: +10 to cast defensively
AOO: 0/3 used
CMB: +7
Space: 5 ft; Reach 5 ft


pages used: 50/50 and 3/50

0-Level Magus Spells—acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark.
Burning Hands
Chill Touch
Corrosive Touch
Enlarge Person
Expeditious Retreat
Feather Fall
Magic Missile
Magic Weapon
Ray of Enfeeblement
Shocking Grasp
True Strike
Alter Self
Bear's Endurance
Bull's Strength
Cat's Grace
Effortles Armor
Flaming Sphere
Mirror Image
Reloading Hands
Scorching Ray
Spider Climb

3rd Level:
Vampiric Touch

Spells prepared:

[] available; [x] used
Detect magic
Acid Splash
Shocking grasp [x]
Shield []
Featherfall [x]
Enlarge person []
Vanish []
Bull's strength []
Mirror Image [x]
Web []
Cat's Grace []

(2+3)x6 (+ max ranks in sailor for headband)
acrobatics: +9
appraise: +4
bluff: -1
climb: +9
Craft weapons: +10
Craft armor: +10
diplomacy: +9 (+1 for hat for crew from Jiro)
disguise: -1
escapse artist: +1
fly: +1
heal: +0
intimidate: +3
Know (arcane): +8
Know (geog): +5
Know (local): +5
Know (nature): +5
perception: +2
perform (dance): +4
profession (sailor): +9
sense motive: +0
stealth: +1
survival: +0
Spellcraft: +11
swim: +10

Traits and Feats:

World Traveler (adopted): +1 diplomacy and class skill
Barroom Tailspinner: +1 diplomacy and perform (dance) and dance is class skill
Captains blade (+1 to climb and acrobatics and 1 is class skill, acrobatics)

Simple and Martial weapon proficiency
Light armor proficiency
Weapon focus cutlass
Combat reflexes
Craft magic arms and armor

Racial abilities:

• Spirit of the waters: +4 to swim checks and can always take 10
• Keen Senses: +2 Racial bonus on Perception checks
• Low-light Vision: see twice as far as humans in dim light, retaining ability to distinguish color/detail under these conditions
• Elven Immunities: Immune to sleep an effects and +2 against enchantment spells and effects

Class abilities:

Arcane pool: 7, add +2 bonus
Spell recall

Magus arcana:
close range: ray spells are now touch spells that stack with spellstrike
Enduring Blade: arcane pool enhancements for weapon last for 1 min/level

* not carried.
potion of shield of faith +2 (3),
potion of touch of the sea (2);
+1 MW chain shirt
Tidewater Cutlass,
mwk cold iron dagger,
mwk silver dagger,
cloak of resistance +2,
headband of vast intelligence +2, (crafted with prof sailor)
nobles outfit,*
lock, good, *
mapmaker's kit, *
masterwork tool (armor), *
masterwork tool (weapons), *
perfume, common (for Rain), *
quick runner's shirt (crafted),
shanxia statue (+1 crit modifier on nat 20) (worth 2,500 gp),
spell component pouch,
spellbook, *
jewelry (worth 75 gp), *
994 gp *

swift or immediate actions available:

Imbue weapon
spell recall
Quick Runner's shirt

dice rolls ignore for now:

Know (arcane): [dice]d20+8[/dice]
Know (geog): [dice]d20+5[/dice]
Know (local): [dice]d20+5[/dice]
Know (local): [dice]d20+5[/dice[

Spell combat
cutlass attack [dice]d20+7[/dice]
Concentration [dice]d20+10[/dice]
Damage [dice]d6+4[/dice]

Future notes: :

Next level
Feat: consider outtflank with Neko and Rain
3rd level spells
8 hp
5 skill points plus 1 more in sailor from headband
+1 bab

status and effects:

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