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Spell Sovereign

Variel Nightstorm's page

1,544 posts. Pathfinder Society character for Neltji.

Full Name

Varies Nightstorm




Magus 1 (AC: 16,13,13; HP: 13; Saves 4,3,3; Init +3, perc +3)







Special Abilities

Magus abilities




Common, Elven, Sylvan, Draconic, Celestial

Strength 14
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 12
Charisma 8

About Variel Nightstorm



Hero Points: 1

AC: 16, touch 13, flat-foot 13 (+3 dex, +3 armor); +4 shield when cast
HP: 20, (2d8+3+2fc+2 con). current: 0 damage, 0 subdual
CMD: 16
Fort +4, Ref +3, Will: +4

Speed: 30 ft,
Melee: dagger: to hit +3; 1d4+2
Rapier: to hit +3; 1d6+2
Ranged: short bow: to hit +4; 1d6
dagger: to hit +4; 1d4+2
Arcane pool: 0/4 used
Concentration: +9 to cast defensively
AOO: 0/1 used
CMB: +3
Space: 5 ft; Reach 5 ft


pages used

0-Level Magus Spells—acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark.
Ray of enfeeblement
True strike
Enlarge person
Mage armor
Burning hands
Shocking grasp

Spells prepared:

[] available; [x] used
Acid splash
Disrupt undead
Shield []
Enlarge person []
Burning hands []


acrobatics: +2 (+3 dex -1 armor)
appraise: +3
bluff: -2
climb: +5 (+1 rank, +2 str, +3 class, -1 armor)
Craft weapons: +7 1 rank class, int
diplomacy: -2
disguise: -2
escapse artist: +2 (+3 dex) -1 armor
fly: +3 (+3 dex)
heal: +1
intimidate: -2
Know (arcane): +7 (+1 rank, +3 class, +3 int)
Know (dung): +7 (+1 rank, +3 class, +3 int)
Know (local): +8 (1 rank, +3 class, +3 int, +1 trait)
Know (geo): +5 (1rank trait and int)
Know (planes): +7 (+1 rank, +3 class, +3 int)
Know religion: +4 1 rank and int
perception: +3 (+2 racial +1 wis)
sense motive: +1
stealth: +2 (+3 dex) -1 armor
survival: +1
Spellcraft: +8 (+2 rank, +3 class, +3 int)
swim: +5 (+1 rank, +3 class, +2 str, -1 armor)

Traits and Feats:

Dangerously focused: +2 concentration
Restless wayfarer

Simple and Martial weapon proficiency
Light armor proficiency

Racial abilities:

• Elves with this racial trait gain elemental resistance 5 to cold
• Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.
• Keen Senses: +2 Racial bonus on Perception checks
• Low-light Vision: see twice as far as humans in dim light, retaining ability to distinguish color/detail under these conditions
• desert runner: +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments.

Class abilities:

Arcane pool: 4, add +1 bonus
Spell combat

Magus arcana:

* not carried.
Studded leather 25
Rapier 20
shortbow 30
20 arrows 1
Dagger 2
backpack 2*
bedroll .1*
2 flasks .06*
2 belt pouches 2
sack .1*
sewing needle .5*
string 1*
Shanxia signet ring-->given as wedding ring 10gp
waterskin 1*
whetstone * .02
spellbook 15
spell pouch: 5
24 gp remaining

swift or immediate actions available:

Imbue weapon


There are many tales such as mine. The tale of a vagabond roaming around looking for a chance to prove himself to others and more importantly himself. Not many are granted that chance by others. Most of the time one has to take matters into his own hands.

It's easy to see looking back how I became a vagabond drifting along life with no purpose or direction.  I was left in the care of an orphanage at an early age. The only possessions were the clothes I was wearing and a gold ring with a sapphire with the word Shanxia inscribed upon its inside. I was too young to remember the details of that time. The only thing I remember is a what appears to be a youthful elven woman with flowing red hair. Who this person may be I don't really know, but I assume that this is my mother. Likewise I assume that the word inscribed upon the pendant is either her name or has some other relation to her. I have spent most of my adult life looking for her or trying to find out more about the word Shanxia. Unfortunately not being one of much wealth, I have not been able to pay for the direct means of magically divining what this word may entail. The only other possible clue to her identity is the hope that she has made a name for herself with magical talents. You see I inherited some gift of magic as well. Wether this is from her or my father's side I don't know speaking of my 'father' of him I know even less unless you call my surname a clue.  Perhaps some day I will find the answer to these life questions and I can know the circumstances of my orphanage.

My childhood was typical of one raised without parents. Cared for but not loved, I was put to work when I was able to earn an income. I was apprenticed out to a blacksmith. There I learned how to make weapons more than anything although I was pretty good with anything at the forge.

Barely out of my elven teens, I traveled quite a bit before I settled in the town of Hedren. There I continued on with my work at the smith doing odds and ends. One day while traveling between neighboring towns Variel hard a commotion nearby. Hurrying onwards, Variel found a half elven woman under attack. Rescuing her, Variel was surprised to see just how beautiful she was. Insisting that she did not owe him anything he asked where she was headed. Even through his gruff demeanor, she saw his potential and indicated that she would travel with him. By the time they reached Hedren the start of a relationship had formed and the rest was history.

dice rolls:

Know (arcane): [dice]d20+8[/dice]
Know (dung): [dice]d20+8[/dice]
Know (local): [dice]d20+5[/dice]
Know (geo): [dice]d20+5[/dice]
Know (nature): [dice]d20+5[/dice]
Know (planes): [dice]d20+8[/dice]

Spell combat
Cutlass attack [dice]d20+4+4+2+1+1+1-2[/dice]
Concentration [dice]d20+14[/dice]
Spelled Cutlass attack [dice]d20+4+4+2+1+1-2[/dice]
Damage [dice]d6+6[/dice]

Future notes: :

Next level

status and effects:

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