Gunslinger (Pistolero) 5
Male Human (Keleshite) Gunslinger (Pistolero) 5
NG Medium Humanoid (human)
Init +8; Senses Perception +10
AC 20, touch 15, flat-footed 15 (+4 armor, +1 shield, +4 Dex, +1 dodge)
hp 47 (5d10+13)
Fort +7, Ref +9, Will +4
Speed 30 ft.
Melee Shortsword +6 (1d6+1/19-20/x2)
Ranged +1 Battered Pistol +10 (1d8+5/x4)
Spell-Like Abilities Light (At will)
Str 12, Dex 18, Con 14, Int 10, Wis 14, Cha 10
Base Atk +5; CMB +6; CMD 21
Feats Deadly Aim -2/+4, Gunsmithing, Point Blank Shot, Precise Shot, Rapid Reload (Pistol), Rapid Shot
Traits Highlander (hills or mountains), Reactionary
Skills Acrobatics +12, Climb +5, Craft (alchemy) +4, Intimidate +5, Knowledge (engineering) +5, Knowledge (local) +8, Perception +10, Sleight of Hand +8, Stealth +9 (+11 in hilly or rocky areas), Survival +6 (+8 to avoid becoming lost), Swim +5 Modifiers highlander (hills or mountains)
Languages Common, Kelish
SQ deed: gunslinger initiative, deed: gunslinger's dodge (+2 ac), deed: pistol-whip, deed: quick clear, deed: utility shot, grit, pistol training (+4, misfire value -2), up close and deadly +2d6
Combat Gear Scroll of Restoration, Lesser, Air crystal (2), Alchemist's fire (3), Sunrod (5), Weapon blanch (ghost salt); Other Gear Mithral shirt, Masterwork Buckler, +1 Battered Pistol, Alchemical cartridge (paper) (25), Black powder (10), Black powder (10), Black powder (7), Firearm bullet (27), Shortsword, Cloak of resistance +1, Wayfinder (empty), Backpack, masterwork (14 @ 15 lbs), Belt pouch (6 @ 1.5 lbs), Chalk, Cold weather outfit, Flint and steel, Gunsmith's kit, Masterwork tool (Perception), Powder horn (10 @ 0 lbs), Powder horn (10 @ 0 lbs), Powder horn (7 @ 0 lbs), Trail rations (3), 6827 GP, 9 SP, 9 CP
Cold weather outfit +5 Fort save vs. cold weather.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deed: Gunslinger Initiative (Ex) While have Grit, can use a free hand to draw a non-hidden firearm as part of the initiative check.
Deed: Gunslinger's Dodge (+2 AC) (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.
Deed: Pistol-Whip (Ex) Use 1 grit, melee attack with firearm gains enh. bonus and free CMB check to knock prone.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Deed: Utility Shot While have grit, gain a variety of useful tricks with a firearm.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Pistol Training (+4, misfire value -2) (Ex) Starting at 5th level, a pistolero increases her skill with one-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a one-handed firearm, the misfire value increases by 2 instead of 4. Every
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Up Close and Deadly +2d6 At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250gp for members of the Pathfinder Society
Requirements Craft Wondrous Item, light; Cost 250 gp
- Originally from family of subsistence farmers in mountains of the Mana Wastes.
- Family killed in attack by giants.
- Saved from attack by gunslinger, mortally wounded.
- Gunslinger was a Pathfinder.
- Took wayfinder, pistol to Alkenstar, then Absalom.
- Returned wayfinder to Grand Lodge, allowed to keep pistol.
- Successfully joined Pathfinder Society using skills learnt on the way.